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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <!-- Last modified: 3/1/2012 10:39:54 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <!-- Set default variable values -->
- <variables>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalStaves']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='SchWeatherConstants']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalGear']/*" />
- <xi:include href="Mote-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <xi:include href="Mote-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
- <!-- Count: Set bonus gained for the number of +2 AF3 pieces available.
- 10 for 2 pieces, 20 for 3 pieces, 30 for 4 pieces, 50 for 5 pieces. -->
- <var name="EstoqueurSetBonus">50</var>
- <!-- Cape: 0 for don't have; 1 for have. -->
- <var name="EstoqueurCape">1</var>
- <!-- Feet: 0 for don't have; 1 for +1; 2 for +2 -->
- <var name="EstoqueurFeet">2</var>
- <!-- Move certain equip timings if spontaneity is up -->
- <var name="SpontTime">Midcast</var>
- <var name="MeleeWeapons">Chimeric Fleuret|Joyeuse|Twilight Knife</var>
- </variables>
- <sets>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='Base-Group']/*" />
- <group name="Outside-Group" inherit="Base-Group" default="yes">
- <!-- General high HP/MP gear to use as a base. -->
- <set name="Idle-Town-*|Idle-Field-*">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- <ammo>Demonry Stone</ammo>
- <head>Duelist's Chapeau +2</head>
- <neck>Wiglen Gorget</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Estoqueur's Sayon +2</body>
- <hands>Serpentes Cuffs</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Cheviot Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Crimson Cuisses</legs>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Kite|Move">
- <legs>Crimson Cuisses</legs>
- </set>
- <set name="Resting">
- <main>$EleStaff-Dark</main>
- </set>
- <set name="AutoRefresh">
- <head>Duelist's Chapeau +2</head>
- <body>Estoqueur's Sayon +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <!-- Reduce cast/recast times. -->
- <set name="FastCast">
- <head>Warlock's Chapeau</head>
- <rear>Loquacious Earring</rear>
- <body>Duelist's Tabard</body>
- <waist>Witful Belt</waist>
- </set>
- <set name="CureFastCast" baseSet="FastCast">
- <body>Heka's Kalasiris</body>
- <legs>Praeco Slacks</legs>
- </set>
- <set name="HasteCast">
- <rear>Loquacious Earring</rear>
- <head>Warlock's Chapeau</head>
- <body>Duelist's Tabard</body>
- <hands>Brego Gloves</hands>
- <waist>Goading Belt</waist>
- </set>
- <set name="InterruptDown">
- <!-- <ammo>Impatiens</ammo> -->
- <!-- <main>Eremite's Wand</main>
- <sub>Eremite's Wand</sub> -->
- <!-- <head>Nashira Turban</head>
- <neck>Willpower Torque</neck> -->
- <body>Warlock's Tabard</body>
- <!-- <waist>Druid's Rope</waist> -->
- </set>
- <!-- For cures only, +healing skill, +mnd, +conserve MP -->
- <set name="Cure">
- <main>$Staff-Cures</main>
- <sub>Verse Strap +1</sub>
- <ammo>Clarus Stone</ammo>
- <head>Warlock's Chapeau</head>
- <neck>Fylgja Torque +1</neck>
- <lear>Roundel Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Heka's Kalasiris</body>
- <hands>Brego Gloves</hands>
- <lring>Solemn Ring</lring>
- <rring>Sirona's Ring</rring>
- <back>Estoqueur's Cape</back>
- <waist>Goading Belt</waist>
- <legs>Praeco Slacks</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- For general enhancing spells that benefit from higher skill. -->
- <set name="Enhancing">
- <neck>Enhancing Torque</neck>
- <hands>Duelist's Gloves</hands>
- <back>Estoqueur's Cape</back>
- <waist>Cascade Belt</waist>
- <legs>Warlock's Tights</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- Gear that increases the duration of enhancing magic spells -->
- <set name="EnhanceDuration">
- <back>Estoqueur's Cape</back>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <!-- AF3+2 set bonus adds duration with Composure up when casting on others -->
- <set name="ComposureDuration">
- <head>Estoqueur's Chappel +2</head>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <set name="Spikes">
- <legs>Duelist's Tights</legs>
- </set>
- <!-- This is the sets of gear for mnd-based enfeebles. Low acc focuses
- mostly on +mnd for max potentcy; as it moves to high acc, mnd is
- replaced by skill and +m.acc where that's an improvement. -->
- <set name="EnfeebleMnd-Potency">
- <ammo>Sturm's Report</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Estoqueur's Collar</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <lring>Solemn Ring</lring>
- <back>Estoqueur's Cape</back>
- <waist>Cascade Belt</waist>
- <legs>Augur's Brais</legs>
- <feet>Estoqueur's Houseaux +2</feet>
- </set>
- <set name="EnfeebleMnd-Accuracy" BaseSet="EnfeebleMnd-Potency">
- <head>Duelist's Chapeau +2</head>
- </set>
- <!-- This is the sets of gear for int-based enfeebles. Low acc focuses
- mostly on +int for max potentcy; as it moves to high acc, int is
- replaced by skill and +m.acc where that's an improvement. -->
- <set name="EnfeebleInt-Potency">
- <ammo>Sturm's Report</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Spider Torque</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Estoqueur's Gantherots +2</hands>
- <lring>Strendu Ring</lring>
- <rring>Diamond Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <set name="EnfeebleInt-Accuracy" BaseSet="EnfeebleInt-Potency">
- </set>
- <!-- This is the sets of gear for nukes. Low acc focuses
- mostly on skill, MAB and +int for max potentcy; as it moves to
- high acc, int is replaced by +m.acc where that's an improvement. -->
- <set name="Nuke-Potency">
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Stoicheion Medal</neck>
- <lear>Strophadic Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Estoqueur's Sayon +2</body>
- <hands>Eradico Mitts</hands>
- <lring>Demon's Ring</lring>
- <rring>Strendu Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Cognition Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <set name="Nuke-Accuracy" BaseSet="Nuke-Potency">
- <hands>Morrigan's Cuffs</hands>
- </set>
- <!-- This is the sets of gear for dark magic spells. Since
- dark magic is influenced only by skill and m.acc, adjust
- only that and haste. -->
- <set name="DarkMagic">
- <head>Warlock's Chapeau</head>
- <neck>Aesir Torque</neck>
- <body>Estoqueur's Sayon +2</body>
- <hands>Brego Gloves</hands>
- <rring>Strendu Ring</rring>
- <back>Hecate's Cape</back>
- <waist>Goading Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Goliard Clogs</feet>
- </set>
- <set name="DarkMagic-Accuracy" BaseSet="DarkMagic">
- <hands>Crimson Finger Gauntlets</hands>
- </set>
- <set name="DrainAndAspir">
- <lring>Excelsis Ring</lring>
- </set>
- <!-- Don't put enmity gear on in basic set -->
- <set name="Enmity">
- </set>
- <!-- Total of +375 MP in gear set -->
- <!-- Rdm/sch: 1315/1356 HP, 1347 MP -->
- <!-- Rdm/whm: 1314/1356 HP, 1362 MP -->
- <!-- Rdm/blm: 1290/1331 HP, 1387 MP -->
- <set name="Convert">
- <ammo>Demonry Stone</ammo>
- <head>Estoqueur's Chappel +2</head>
- <neck>Estoqueur's Collar</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Goliard Saio</body>
- <hands>Serpentes Cuffs</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Twilight Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Estoqueur's Fuseau +2</legs>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="BasePDT">
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Cheviot Cape</back>
- <legs>Goliard Trews</legs>
- </set>
- <set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- </set>
- <set name="MagDef-Neutral">
- <main>$Staff-PDT</main>
- <sub>Verse Strap +1</sub>
- <ammo>Demonry Stone</ammo>
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Lamia Mantle +1</back>
- </set>
- <set name="MagDef-*" BaseSet="MagDef-Neutral">
- </set>
- <set name="Melee">
- <head>Brisk Mask</head>
- <neck>Peacock Charm</neck>
- <lear>Brutal Earring</lear>
- <!-- <rear>Aesir Ear Pendant</rear> -->
- <rear>Suppanomimi</rear>
- <body>Goliard Saio</body>
- <hands>Brego Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Ulthalam's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Goading Belt</waist>
- <legs>Tumbler Trunks</legs>
- </set>
- <set name="WSkill">
- <head>Optical Hat</head>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <hands>Morrigan's Cuffs</hands>
- <lring>Rajas Ring</lring>
- <rring>Excelcis Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Tumbler Trunks</legs>
- </set>
- <set name="Evisceration" BaseSet="WSkill">
- <neck>Soil Gorget</neck>
- </set>
- <set name="Exenterator" BaseSet="WSkill">
- <neck>Thunder Gorget</neck>
- <rring>Solemn Ring</rring>
- </set>
- <set name="Vorpal Blade" BaseSet="WSkill">
- <neck>Soil Gorget</neck>
- </set>
- <set name="Death Blossom" BaseSet="WSkill">
- <neck>Thunder Gorget</neck>
- </set>
- <set name="Savage Blade" BaseSet="WSkill">
- <neck>Thunder Gorget</neck>
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group" />
- <group name="Campaign-Group" inherit="Outside-Group" />
- <group name="Voidwatch-Group" inherit="Outside-Group" />
- <group name="Melee" inherit="Basic">
- <set name="Idle">
- <!-- <main>Terra's Staff</main>
- <sub>Verse Strap +1</sub> -->
- <ammo>Sturm's Report</ammo>
- <head>Goliard Chapeau</head>
- <neck>Grandiose Chain</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <body>Goliard Saio</body>
- <hands>Crimson Finger Gauntlets</hands>
- <lring>Jelly Ring</lring>
- <rring>Patronus Ring</rring>
- <back>Cheviot Cape</back>
- <waist>Hierarch Belt</waist>
- <legs>Goliard Trews</legs>
- <feet>Warlock's Boots</feet>
- </set>
- <set name="Engaged">
- <main>Joyeuse</main>
- <sub>Tariqah</sub>
- <ammo>Sturm's Report</ammo>
- <head>Walahra Turban</head>
- <neck>Peacock Charm</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Goliard Saio</body>
- <hands>Morrigan's Cuffs</hands>
- <lring>Jelly Ring</lring>
- <rring>Patronus Ring</rring>
- <back>Cheviot Cape</back>
- <waist>Virtuoso Belt</waist>
- <legs>Warlock's Tights</legs>
- <feet>Warlock's Boots</feet>
- </set>
- <!-- Add +enmity, or remove -enmity -->
- <set name="Enmity">
- <!-- <main>Macuahuitl +1</main>
- <sub>Genbu's Shield</sub> -->
- <neck>Harmonia's Torque</neck>
- <body>Warlock's Tabard</body>
- <legs>Warlock's Tights</legs>
- <waist>Warwolf Belt</waist>
- </set>
- <set name="InterruptDown">
- <body>Warlock's Tabard</body>
- </set>
- </group>
- </sets>
- <rules>
- <if mode="OR" TPGT="99" EquipMain="$MeleeWeapons" status="Engaged">
- <lock slot="main|sub|range" when="All" lock="yes" />
- </if>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='RecastWarnings']/*" />
- <!-- <xi:include href="Mote-Include.xml" xpointer="//include[@name='FastCastCalculations']/*" /> -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ToggleAndCycleRules']/*" />
- <if spell="$ResetTrigger|autoset">
- <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <if hppgt="50">
- <var cmd="set Convert None" />
- </if>
- <addtochat>Reset gear. PDT: $PhysicalDefense</addtochat>
- </if>
- <!-- Job Ability equip rules -->
- <elseif type="JobAbility">
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ConvertRule']/*" />
- </elseif>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ElementalStaffRules']/*" />
- <if status="engaged">
- <var cmd="set BaseLayer Melee" />
- <var cmd="set Movement None" />
- </if>
- <elseif status="resting">
- <var cmd="set BaseLayer Idle-$IdleArea-$IdleStyle|Resting" />
- <var cmd="set Movement Move" />
- </elseif>
- <else>
- <var cmd="set BaseLayer Idle-$IdleArea-$IdleStyle" />
- <var cmd="set Movement Move" />
- </else>
- <var cmd="set CurrentSet $BaseLayer|$PhysicalDefense|$Convert|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='HandleGearChange']/*" />
- <if BuffActive="Spontaneity">
- <var cmd="set SpontTime Precast" />
- </if>
- <else>
- <var cmd="set SpontTime Midcast" />
- </else>
- <!-- Weaponskill equip rules -->
- <if type="WeaponSkill">
- <equip when="Precast" delay="0.1" set="%Spell" />
- </if>
- <elseif type="BlackMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="DarkMagic">
- <equip when="$SpontTime" set="DarkMagic" />
- <if Spell="Drain|Aspir">
- <equip when="$SpontTime" set="DrainAndAspir" />
- </if>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
- </if>
- <elseif Skill="ElementalMagic">
- <equip when="Midcast" set="Nuke-$MagicAcc" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ObiRingCape-ElementalMagic']/*" />
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <if Spell="Dispel|Blind*">
- <equip when="$SpontTime" set="EnfeebleInt-Accuracy" />
- </if>
- <elseif Spell="Gravity*|Sleep*">
- <equip when="$SpontTime" set="EnfeebleInt-Accuracy|HasteCast" />
- </elseif>
- <else>
- <!-- Break, Poison* -->
- <equip when="$SpontTime" set="EnfeebleInt-$MagicAcc" />
- </else>
- </elseif>
- </elseif>
- <elseif type="WhiteMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="HealingMagic">
- <if Spell="Cure*|Cura*">
- <equip when="Precast" set="Cure|CureFastCast|$Convert" />
- <equip when="Midcast" set="Cure|$Convert" />
- </if>
- <elseif Spell="Raise*">
- <equip when="Midcast" Delay="0.07" set="HasteCast" />
- </elseif>
- </if>
- <elseif Skill="EnhancingMagic">
- <!-- Enhancing Fastcast -->
- <equip when="Precast">
- <waist>Siegel Sash</waist>
- </equip>
- <if Spell="Stoneskin">
- <!-- Stoneskin Fastcast -->
- <equip when="Precast">
- <hands>Carapacho Cuffs</hands>
- </equip>
- <!-- Build for exactly enough mnd/skill to max stoneskin.
- Lowest mnd is whm/blm with 80.
- With 354 skill (369 with Esq+2 feet)
- need ~57 total mnd to max stoneskin. Don't need any +mnd in gear.
- Add haste for recast, and Siegel Sash for bonus damage absorbed.
- -->
- <equip when="Midcast" set="HasteCast" />
- <equip when="Midcast">
- <waist>Siegel Sash</waist>
- </equip>
- </if>
- <elseif Spell="Refresh*">
- <equip when="All">
- <legs>Estoqueur's Fuseau +2</legs>
- </equip>
- </elseif>
- <elseif Spell="Bar*|Phalanx*|*Storm|En*|Gain*">
- <equip when="Midcast" set="Enhancing" />
- </elseif>
- <elseif Spell="*Spikes">
- <equip when="Midcast" set="Enhancing|Spikes" />
- </elseif>
- <equip when="$SpontTime" set="EnhanceDuration" />
- <if SpellTargetType="PLAYER" BuffActive="Composure">
- <equip when="$SpontTime" set="ComposureDuration" />
- </if>
- <if SpellTargetType="SELF" Spell="Protect*|Shell*">
- <equip when="All">
- <lring>Sheltered Ring</lring>
- </equip>
- </if>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <!-- Enfeebling Fastcast -->
- <equip when="Precast">
- <head>Estoqueur's Chappel +2</head>
- </equip>
- <if Spell="Slow*|Paralyze*|Addle">
- <equip when="Midcast" set="EnfeebleMnd-$MagicAcc" />
- </if>
- <elseif Spell="Silence">
- <equip when="Midcast" set="EnfeebleMnd-Accuracy" />
- </elseif>
- <!--
- <if Spell="Dia III|Slow II">
- <equip when="Midcast">
- <head>Duelist's Chapeau +2</head>
- </equip>
- </if>
- -->
- </elseif>
- </elseif>
- <elseif type="Ninjutsu">
- <equip when="Precast" set="FastCast" />
- <if Spell="Utsusemi*">
- <if Spell="*Ichi">
- <equip when="Midcast" set="HasteCast|InterruptDown" />
- </if>
- <else>
- <equip when="Midcast" set="HasteCast" />
- </else>
- </if>
- </elseif>
- <elseif type="Waltz">
- <!-- Waltzes for /dnc -->
- <if NotSpell="Healing Waltz">
- <if TargetType="Self">
- <equip when="Precast" delay="0.1" set="CureWaltzMe" />
- </if>
- <else>
- <equip when="Precast" delay="0.1" set="CureWaltz" />
- </else>
- </if>
- </elseif>
- </rules>
- </spellcast>
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