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- package me.xxzhalo13xx.zachsmod.generate;
- import java.util.Random;
- import net.minecraft.block.Block;
- import net.minecraft.block.state.IBlockState;
- import net.minecraft.init.Blocks;
- import net.minecraft.util.BlockPos;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.World;
- import net.minecraft.world.gen.feature.WorldGenerator;
- public class CustomBlockWorldGenMinable extends WorldGenerator{
- private final IBlockState oreBlock;
- private final int numberOfBlocks;
- private final Block[] genIn;
- private final Block[] genNear;
- private final int genDistance;
- public CustomBlockWorldGenMinable(IBlockState block, int veinSize, Block[] generateIn, Block[] generateNear, int generateDistance){
- this.oreBlock = block;
- this.numberOfBlocks = veinSize;
- this.genIn = generateIn;
- this.genNear = generateNear;
- this.genDistance = generateDistance;
- }
- public CustomBlockWorldGenMinable(IBlockState block, int veinSize){
- this(block, veinSize, new Block[]{Blocks.stone});
- }
- public CustomBlockWorldGenMinable(IBlockState block, int veinSize, Block[] generateIn){
- this(block, veinSize, generateIn, null, 1);
- }
- private boolean isReplaceable(World worldIn, BlockPos blockpos, Block[] genIn){
- for(Block block : genIn){
- if(worldIn.getBlockState(blockpos).getBlock() == block){
- return true;
- }
- }
- return false;
- }
- private boolean isNear(BlockPos blockpos, Block[] near, int distance, World worldIn){
- for(int x = (blockpos.getX()-distance); x <= (blockpos.getX()+distance); ++x)
- {
- for(int y = (blockpos.getY()-distance); y <= (blockpos.getY()+distance); ++y){
- for(int z = (blockpos.getZ()-distance); z <= (blockpos.getZ()+distance); ++z){
- BlockPos Nearblockpos = new BlockPos(x, y, z);
- for(Block nearblock : near){
- if(worldIn.getBlockState(Nearblockpos).getBlock() == nearblock && Nearblockpos != blockpos){
- return true;
- }
- }
- }
- }
- }
- return false;
- }
- public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_)
- {
- float f = p_180709_2_.nextFloat() * (float)Math.PI;
- double d0 = (double)((float)(p_180709_3_.getX() + 8) + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
- double d1 = (double)((float)(p_180709_3_.getX() + 8) - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
- double d2 = (double)((float)(p_180709_3_.getZ() + 8) + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
- double d3 = (double)((float)(p_180709_3_.getZ() + 8) - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
- double d4 = (double)(p_180709_3_.getY() + p_180709_2_.nextInt(3) - 2);
- double d5 = (double)(p_180709_3_.getY() + p_180709_2_.nextInt(3) - 2);
- for (int i = 0; i < this.numberOfBlocks; ++i)
- {
- float f1 = (float)i / (float)this.numberOfBlocks;
- double d6 = d0 + (d1 - d0) * (double)f1;
- double d7 = d4 + (d5 - d4) * (double)f1;
- double d8 = d2 + (d3 - d2) * (double)f1;
- double d9 = p_180709_2_.nextDouble() * (double)this.numberOfBlocks / 16.0D;
- double d10 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
- double d11 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
- int j = MathHelper.floor_double(d6 - d10 / 2.0D);
- int k = MathHelper.floor_double(d7 - d11 / 2.0D);
- int l = MathHelper.floor_double(d8 - d10 / 2.0D);
- int i1 = MathHelper.floor_double(d6 + d10 / 2.0D);
- int j1 = MathHelper.floor_double(d7 + d11 / 2.0D);
- int k1 = MathHelper.floor_double(d8 + d10 / 2.0D);
- for (int l1 = j; l1 <= i1; ++l1)
- {
- double d12 = ((double)l1 + 0.5D - d6) / (d10 / 2.0D);
- if (d12 * d12 < 1.0D)
- {
- for (int i2 = k; i2 <= j1; ++i2)
- {
- double d13 = ((double)i2 + 0.5D - d7) / (d11 / 2.0D);
- if (d12 * d12 + d13 * d13 < 1.0D)
- {
- for (int j2 = l; j2 <= k1; ++j2)
- {
- double d14 = ((double)j2 + 0.5D - d8) / (d10 / 2.0D);
- if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D)
- {
- BlockPos blockpos1 = new BlockPos(l1, i2, j2);
- if(this.isReplaceable(worldIn, blockpos1, this.genIn)){
- if(this.genNear == null){
- worldIn.setBlockState(blockpos1, this.oreBlock, 2);
- }
- else{
- if(this.isNear(blockpos1, this.genNear, this.genDistance, worldIn)){
- worldIn.setBlockState(blockpos1, this.oreBlock, 2);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- return true;
- }
- }
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