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Custom Block GenMinable

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Jun 3rd, 2015
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  1. package me.xxzhalo13xx.zachsmod.generate;
  2.  
  3. import java.util.Random;
  4.  
  5. import net.minecraft.block.Block;
  6. import net.minecraft.block.state.IBlockState;
  7. import net.minecraft.init.Blocks;
  8. import net.minecraft.util.BlockPos;
  9. import net.minecraft.util.MathHelper;
  10. import net.minecraft.world.World;
  11. import net.minecraft.world.gen.feature.WorldGenerator;
  12.  
  13. public class CustomBlockWorldGenMinable extends WorldGenerator{
  14.  
  15. private final IBlockState oreBlock;
  16. private final int numberOfBlocks;
  17. private final Block[] genIn;
  18. private final Block[] genNear;
  19. private final int genDistance;
  20.  
  21. public CustomBlockWorldGenMinable(IBlockState block, int veinSize, Block[] generateIn, Block[] generateNear, int generateDistance){
  22. this.oreBlock = block;
  23. this.numberOfBlocks = veinSize;
  24. this.genIn = generateIn;
  25. this.genNear = generateNear;
  26. this.genDistance = generateDistance;
  27.  
  28. }
  29.  
  30. public CustomBlockWorldGenMinable(IBlockState block, int veinSize){
  31. this(block, veinSize, new Block[]{Blocks.stone});
  32. }
  33.  
  34. public CustomBlockWorldGenMinable(IBlockState block, int veinSize, Block[] generateIn){
  35. this(block, veinSize, generateIn, null, 1);
  36. }
  37.  
  38. private boolean isReplaceable(World worldIn, BlockPos blockpos, Block[] genIn){
  39. for(Block block : genIn){
  40. if(worldIn.getBlockState(blockpos).getBlock() == block){
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46.  
  47. private boolean isNear(BlockPos blockpos, Block[] near, int distance, World worldIn){
  48. for(int x = (blockpos.getX()-distance); x <= (blockpos.getX()+distance); ++x)
  49. {
  50. for(int y = (blockpos.getY()-distance); y <= (blockpos.getY()+distance); ++y){
  51. for(int z = (blockpos.getZ()-distance); z <= (blockpos.getZ()+distance); ++z){
  52. BlockPos Nearblockpos = new BlockPos(x, y, z);
  53.  
  54. for(Block nearblock : near){
  55. if(worldIn.getBlockState(Nearblockpos).getBlock() == nearblock && Nearblockpos != blockpos){
  56. return true;
  57. }
  58. }
  59. }
  60. }
  61. }
  62. return false;
  63. }
  64.  
  65. public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_)
  66. {
  67. float f = p_180709_2_.nextFloat() * (float)Math.PI;
  68. double d0 = (double)((float)(p_180709_3_.getX() + 8) + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
  69. double d1 = (double)((float)(p_180709_3_.getX() + 8) - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
  70. double d2 = (double)((float)(p_180709_3_.getZ() + 8) + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
  71. double d3 = (double)((float)(p_180709_3_.getZ() + 8) - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
  72. double d4 = (double)(p_180709_3_.getY() + p_180709_2_.nextInt(3) - 2);
  73. double d5 = (double)(p_180709_3_.getY() + p_180709_2_.nextInt(3) - 2);
  74.  
  75. for (int i = 0; i < this.numberOfBlocks; ++i)
  76. {
  77. float f1 = (float)i / (float)this.numberOfBlocks;
  78. double d6 = d0 + (d1 - d0) * (double)f1;
  79. double d7 = d4 + (d5 - d4) * (double)f1;
  80. double d8 = d2 + (d3 - d2) * (double)f1;
  81. double d9 = p_180709_2_.nextDouble() * (double)this.numberOfBlocks / 16.0D;
  82. double d10 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
  83. double d11 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
  84. int j = MathHelper.floor_double(d6 - d10 / 2.0D);
  85. int k = MathHelper.floor_double(d7 - d11 / 2.0D);
  86. int l = MathHelper.floor_double(d8 - d10 / 2.0D);
  87. int i1 = MathHelper.floor_double(d6 + d10 / 2.0D);
  88. int j1 = MathHelper.floor_double(d7 + d11 / 2.0D);
  89. int k1 = MathHelper.floor_double(d8 + d10 / 2.0D);
  90.  
  91. for (int l1 = j; l1 <= i1; ++l1)
  92. {
  93. double d12 = ((double)l1 + 0.5D - d6) / (d10 / 2.0D);
  94.  
  95. if (d12 * d12 < 1.0D)
  96. {
  97. for (int i2 = k; i2 <= j1; ++i2)
  98. {
  99. double d13 = ((double)i2 + 0.5D - d7) / (d11 / 2.0D);
  100.  
  101. if (d12 * d12 + d13 * d13 < 1.0D)
  102. {
  103. for (int j2 = l; j2 <= k1; ++j2)
  104. {
  105. double d14 = ((double)j2 + 0.5D - d8) / (d10 / 2.0D);
  106.  
  107. if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D)
  108. {
  109. BlockPos blockpos1 = new BlockPos(l1, i2, j2);
  110.  
  111. if(this.isReplaceable(worldIn, blockpos1, this.genIn)){
  112. if(this.genNear == null){
  113. worldIn.setBlockState(blockpos1, this.oreBlock, 2);
  114. }
  115. else{
  116. if(this.isNear(blockpos1, this.genNear, this.genDistance, worldIn)){
  117. worldIn.setBlockState(blockpos1, this.oreBlock, 2);
  118. }
  119. }
  120. }
  121. }
  122. }
  123. }
  124. }
  125. }
  126. }
  127. }
  128.  
  129. return true;
  130. }
  131.  
  132. }
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