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TheInsidiousOne

Bohman, but in Fusion Dimension

Jul 16th, 2021
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  1. Guard Hydrageddon
  2. Level 2 EARTH Dragon/Effect
  3. 0/800
  4. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can send 1 "Hydrageddon" monster from your Deck to the GY, except "Guard Hydrageddon". You can only use each effect of "Guard Hydrageddon" once per turn.
  5.  
  6. Blade Hydrageddon
  7. Level 2 EARTH Dragon/Effect
  8. 900/1300
  9. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Blade Hydrageddon" once per turn. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
  10.  
  11. Heat Hydrageddon
  12. Level 2 FIRE Dragon/Effect
  13. 1000/1000
  14. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" monster from your Deck to your hand, except "Heat Hydrageddon". You can only use each effect of "Heat Hydrageddon" once per turn.
  15.  
  16. Ice Hydrageddon
  17. Level 2 WATER Dragon/Effect
  18. 1000/1000
  19. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" Spell from your Deck to your hand. You can only use each effect of "Ice Hydrageddon" once per turn.
  20.  
  21. Air Hydrageddon
  22. Level 2 WIND Dragon/Effect
  23. 1000/1000
  24. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" Trap from your Deck to your hand. You can only use each effect of "Air Hydrageddon" once per turn.
  25.  
  26. Rock Hydrageddon
  27. Level 2 EARTH Dragon/Effect
  28. 1000/1000
  29. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your banished "Hydrageddon" cards or 1 "Hydrageddon" monster in your GY, except "Rock Hydrageddon"; add it to your hand. You can only use each effect of "Rock Hydrageddon" once per turn.
  30.  
  31. Shadow Hydrageddon
  32. Level 2 DARK Dragon/Effect
  33. 1000/1000
  34. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your banished "Hydrageddon" cards or 1 "Hydrageddon" monster in your GY, except "Shadow Hydrageddon"; Special Summon that target. You can only use each effect of "Shadow Hydrageddon" once per turn.
  35.  
  36. Shining Hydrageddon
  37. Level 2 LIGHT Dragon/Effect
  38. 1000/1000
  39. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can draw 1 card. You can only use each effect of "Shining Hydrageddon" once per turn.
  40.  
  41. Hydrageddon Booster
  42. Level 2 EARTH Dragon/Effect
  43. 0/500
  44. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn. You can only use each of the following effects of "Hydrageddon Booster" once per turn. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY, then target 1 "Hydrageddon" Fusion Monster you control; it gains 1000 ATK until the end of this turn.
  45.  
  46. Hydrageddon Wyvern
  47. Level 4 EARTH Dragon/Effect
  48. 1800/800
  49. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 2 "Hydrageddon" monster from your Deck. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
  50.  
  51. Hydrageddon Multi-Elemental
  52. Level 2 EARTH Dragon/Effect
  53. 0/0
  54. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn. You can only use each of the following effects of "Hydrageddon Multi-Elemental" once per turn. If you control a Level 3 or higher "Hydrageddon" monster: You can Special Summon this card from your hand. If this card on the field is Tributed for the Special Summon of a "Hydrageddon" Fusion Monster: You can add this card to your hand.
  55.  
  56. Hydrageddon Wurm
  57. Level 4 EARTH Dragon/Effect
  58. 800/2000
  59. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, negate the attack. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
  60.  
  61. Frigid-Vulcan Hydrageddon
  62. Level 6 WATER Dragon/Fusion/Effect
  63. 2000/2000
  64. 1 FIRE monster + 1 WATER monster
  65. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
  66. ● FIRE: This card becomes a FIRE monster. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  67. ● WATER: Negate the effects of monsters Special Summoned from the Extra Deck while your opponent controls them.
  68.  
  69. Grand-Storm Hydrageddon
  70. Level 6 EARTH Dragon/Fusion/Effect
  71. 2000/2000
  72. 1 EARTH monster + 1 WIND monster
  73. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
  74. ● EARTH: Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
  75. ● WIND: This card becomes a WIND monster. If this card attacks a Defense Position monster, inflict piercing battle damage.
  76.  
  77. Umbra-Lightning Hydrageddon
  78. Level 6 DARK Dragon/Fusion/Effect
  79. 2000/2000
  80. 1 DARK monster + 1 LIGHT monster
  81. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
  82. ● DARK: Once per turn: You can target 1 face-up monster your opponent controls; banish it.
  83. ● LIGHT: This card becomes a LIGHT monster. Banish any monster destroyed by battle with this card.
  84.  
  85. Twin Hydrageddon Knight
  86. Level 7 WIND Dragon/Fusion/Effect
  87. 2500/2500
  88. 2+ Dragon monsters with different Attributes
  89. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
  90. ● DARK/LIGHT/WIND: Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
  91. ● WATER/FIRE/EARTH: Once per turn: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
  92.  
  93. Trident Hydrageddon Lord
  94. Level 8 WATER Dragon/Fusion/Effect
  95. 3000/3000
  96. 3+ Dragon monsters with different Attributes
  97. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
  98. ● DARK/FIRE/WATER: After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row.
  99. ● EARTH/LIGHT/WIND: Negate the effects of monsters Special Summoned from the Extra Deck while your opponent controls them.
  100.  
  101. Rousing Hydrageddon Monarch
  102. Level 10 LIGHT Dragon/Fusion/Effect
  103. 4000/4000
  104. 4+ Dragon monsters with different Attributes
  105. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. If this card is Special Summoned: Place 4 counters on this card. When your opponent activates a Spell/Trap Card (Quick Effect): You can remove 1 counter from this card; negate the activation, and if you do, gain 800 LP. You can only use this effect of "Rousing Hydrageddon Monarch" once per turn. While this card has counters, neither player can Summon monsters in Defense Position.
  106.  
  107. Hydrageddon Impact
  108. Equip Spell
  109. Equip only to a "Hydrageddon" Fusion Monster. It must attack, if able. If your opponent controls a monster, any battle damage the equipped monster inflicts to them is doubled.
  110.  
  111. Hydrageddon Utilization
  112. Normal Spell
  113. Target 1 "Hydrageddon" monster you control and declare 1 Attribute; that target, and monsters with the same original name as it, become that Attribute, until the end of this turn.
  114.  
  115. Hydrageddon Refresh
  116. Normal Spell
  117. Target 1 "Hydrageddon" Fusion Monster you control; destroy it, and if you do, destroy 1 card your opponent controls. If a "Hydrageddon" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  118.  
  119. Hydrageddon Fragmentation
  120. Quick-Play Spell
  121. If a "Hydrageddon" Fusion Monster(s) you control was destroyed by battle or card effect this turn: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, add 1 "Hydrageddon" Spell/Trap from your GY to your hand, except "Hydrageddon Fragmentation". You can only activate 1 "Hydrageddon Fragmentation" per turn.
  122.  
  123. Hydrageddon Protection
  124. Continuous Spell
  125. Activate this card by targeting 1 "Hydrageddon" Fusion Monster you control. Your opponent cannot target the targeted card with card effects. If this card leaves the field: This turn, the targeted card cannot be destroyed by card effects.
  126.  
  127. Hydrageddon Tolerance
  128. Normal Trap
  129. When an opponent's monster declares an attack: Target 1 "Hydrageddon" Fusion Monster in your GY; gain LP equal to its ATK.
  130.  
  131. Hydrageddon Nightmare
  132. Normal Trap
  133. If your "Hydrageddon" Fusion Monster destroys an opponent's monster by battle: Target 1 "Hydrageddon" Fusion Monster in your GY; destroy your Fusion Monster on the field, and if you do, return that target to your Extra Deck, and if you do that, inflict damage to your opponent equal to the returned monster's Level x 200.
  134.  
  135. Property Contact
  136. Continuous Trap
  137. Once per turn: You can target 1 "Hydrageddon" monster you control, except a Fusion Monster; gain LP equal to its Level x 300. All Level 4 or lower "Hydrageddon" monsters you control gain these effects.
  138. ● If your opponent controls a monster(s) with the same Attribute as this card, this card can attack directly.
  139. ● If this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card and 1 "Hydrageddon" monster with a different Attribute from this card; Special Summon 1 Level 6 "Hydrageddon" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
  140.  
  141. Property Transplant
  142. Continuous Trap
  143. Activate this card when you take battle damage: Place 1 Property Counter on this card for every 1000 damage you took, then end the Battle Phase. Once per turn: You can place 1 Property Counter on this card. If you control no monsters: You can send this card with a Property Counter to the GY; Special Summon "Hydrageddon" monsters from your Deck, whose combined Levels is equal to or less than the number of Property Counters on this card. You can only use this effect of "Property Transplant" once per turn.
  144.  
  145. Armed Dice
  146. Continuous Trap
  147. Once per turn: You can roll 1 six-sided die, and monsters with an Attribute depending on the result cannot attack or activate their effects this turn.
  148. ● 1: EARTH
  149. ● 2: WATER
  150. ● 3: FIRE
  151. ● 4: WIND
  152. ● 5: LIGHT
  153. ● 6: DARK
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