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- Guard Hydrageddon
- Level 2 EARTH Dragon/Effect
- 0/800
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can send 1 "Hydrageddon" monster from your Deck to the GY, except "Guard Hydrageddon". You can only use each effect of "Guard Hydrageddon" once per turn.
- Blade Hydrageddon
- Level 2 EARTH Dragon/Effect
- 900/1300
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Blade Hydrageddon" once per turn. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
- Heat Hydrageddon
- Level 2 FIRE Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" monster from your Deck to your hand, except "Heat Hydrageddon". You can only use each effect of "Heat Hydrageddon" once per turn.
- Ice Hydrageddon
- Level 2 WATER Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" Spell from your Deck to your hand. You can only use each effect of "Ice Hydrageddon" once per turn.
- Air Hydrageddon
- Level 2 WIND Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Hydrageddon" Trap from your Deck to your hand. You can only use each effect of "Air Hydrageddon" once per turn.
- Rock Hydrageddon
- Level 2 EARTH Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your banished "Hydrageddon" cards or 1 "Hydrageddon" monster in your GY, except "Rock Hydrageddon"; add it to your hand. You can only use each effect of "Rock Hydrageddon" once per turn.
- Shadow Hydrageddon
- Level 2 DARK Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your banished "Hydrageddon" cards or 1 "Hydrageddon" monster in your GY, except "Shadow Hydrageddon"; Special Summon that target. You can only use each effect of "Shadow Hydrageddon" once per turn.
- Shining Hydrageddon
- Level 2 LIGHT Dragon/Effect
- 1000/1000
- If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can draw 1 card. You can only use each effect of "Shining Hydrageddon" once per turn.
- Hydrageddon Booster
- Level 2 EARTH Dragon/Effect
- 0/500
- Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn. You can only use each of the following effects of "Hydrageddon Booster" once per turn. If a "Hydrageddon" Fusion Monster(s) in your possession is sent to the GY by an opponent's card, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can banish this card from your GY, then target 1 "Hydrageddon" Fusion Monster you control; it gains 1000 ATK until the end of this turn.
- Hydrageddon Wyvern
- Level 4 EARTH Dragon/Effect
- 1800/800
- When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 2 "Hydrageddon" monster from your Deck. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
- Hydrageddon Multi-Elemental
- Level 2 EARTH Dragon/Effect
- 0/0
- Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn. You can only use each of the following effects of "Hydrageddon Multi-Elemental" once per turn. If you control a Level 3 or higher "Hydrageddon" monster: You can Special Summon this card from your hand. If this card on the field is Tributed for the Special Summon of a "Hydrageddon" Fusion Monster: You can add this card to your hand.
- Hydrageddon Wurm
- Level 4 EARTH Dragon/Effect
- 800/2000
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, negate the attack. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
- Frigid-Vulcan Hydrageddon
- Level 6 WATER Dragon/Fusion/Effect
- 2000/2000
- 1 FIRE monster + 1 WATER monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● FIRE: This card becomes a FIRE monster. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- ● WATER: Negate the effects of monsters Special Summoned from the Extra Deck while your opponent controls them.
- Grand-Storm Hydrageddon
- Level 6 EARTH Dragon/Fusion/Effect
- 2000/2000
- 1 EARTH monster + 1 WIND monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● EARTH: Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
- ● WIND: This card becomes a WIND monster. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Umbra-Lightning Hydrageddon
- Level 6 DARK Dragon/Fusion/Effect
- 2000/2000
- 1 DARK monster + 1 LIGHT monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● DARK: Once per turn: You can target 1 face-up monster your opponent controls; banish it.
- ● LIGHT: This card becomes a LIGHT monster. Banish any monster destroyed by battle with this card.
- Twin Hydrageddon Knight
- Level 7 WIND Dragon/Fusion/Effect
- 2500/2500
- 2+ Dragon monsters with different Attributes
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● DARK/LIGHT/WIND: Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
- ● WATER/FIRE/EARTH: Once per turn: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
- Trident Hydrageddon Lord
- Level 8 WATER Dragon/Fusion/Effect
- 3000/3000
- 3+ Dragon monsters with different Attributes
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● DARK/FIRE/WATER: After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row.
- ● EARTH/LIGHT/WIND: Negate the effects of monsters Special Summoned from the Extra Deck while your opponent controls them.
- Rousing Hydrageddon Monarch
- Level 10 LIGHT Dragon/Fusion/Effect
- 4000/4000
- 4+ Dragon monsters with different Attributes
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. If this card is Special Summoned: Place 4 counters on this card. When your opponent activates a Spell/Trap Card (Quick Effect): You can remove 1 counter from this card; negate the activation, and if you do, gain 800 LP. You can only use this effect of "Rousing Hydrageddon Monarch" once per turn. While this card has counters, neither player can Summon monsters in Defense Position.
- Hydrageddon Impact
- Equip Spell
- Equip only to a "Hydrageddon" Fusion Monster. It must attack, if able. If your opponent controls a monster, any battle damage the equipped monster inflicts to them is doubled.
- Hydrageddon Utilization
- Normal Spell
- Target 1 "Hydrageddon" monster you control and declare 1 Attribute; that target, and monsters with the same original name as it, become that Attribute, until the end of this turn.
- Hydrageddon Refresh
- Normal Spell
- Target 1 "Hydrageddon" Fusion Monster you control; destroy it, and if you do, destroy 1 card your opponent controls. If a "Hydrageddon" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Hydrageddon Fragmentation
- Quick-Play Spell
- If a "Hydrageddon" Fusion Monster(s) you control was destroyed by battle or card effect this turn: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, add 1 "Hydrageddon" Spell/Trap from your GY to your hand, except "Hydrageddon Fragmentation". You can only activate 1 "Hydrageddon Fragmentation" per turn.
- Hydrageddon Protection
- Continuous Spell
- Activate this card by targeting 1 "Hydrageddon" Fusion Monster you control. Your opponent cannot target the targeted card with card effects. If this card leaves the field: This turn, the targeted card cannot be destroyed by card effects.
- Hydrageddon Tolerance
- Normal Trap
- When an opponent's monster declares an attack: Target 1 "Hydrageddon" Fusion Monster in your GY; gain LP equal to its ATK.
- Hydrageddon Nightmare
- Normal Trap
- If your "Hydrageddon" Fusion Monster destroys an opponent's monster by battle: Target 1 "Hydrageddon" Fusion Monster in your GY; destroy your Fusion Monster on the field, and if you do, return that target to your Extra Deck, and if you do that, inflict damage to your opponent equal to the returned monster's Level x 200.
- Property Contact
- Continuous Trap
- Once per turn: You can target 1 "Hydrageddon" monster you control, except a Fusion Monster; gain LP equal to its Level x 300. All Level 4 or lower "Hydrageddon" monsters you control gain these effects.
- ● If your opponent controls a monster(s) with the same Attribute as this card, this card can attack directly.
- ● If this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card and 1 "Hydrageddon" monster with a different Attribute from this card; Special Summon 1 Level 6 "Hydrageddon" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
- Property Transplant
- Continuous Trap
- Activate this card when you take battle damage: Place 1 Property Counter on this card for every 1000 damage you took, then end the Battle Phase. Once per turn: You can place 1 Property Counter on this card. If you control no monsters: You can send this card with a Property Counter to the GY; Special Summon "Hydrageddon" monsters from your Deck, whose combined Levels is equal to or less than the number of Property Counters on this card. You can only use this effect of "Property Transplant" once per turn.
- Armed Dice
- Continuous Trap
- Once per turn: You can roll 1 six-sided die, and monsters with an Attribute depending on the result cannot attack or activate their effects this turn.
- ● 1: EARTH
- ● 2: WATER
- ● 3: FIRE
- ● 4: WIND
- ● 5: LIGHT
- ● 6: DARK
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