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- plr = game.Players.drstattik2
- A = Instance.new("Part", workspace)
- B = plr.Character.Torso
- A.Shape = "Ball"
- A.TopSurface = "Smooth"
- A.BottomSurface = "Smooth"
- A.Size = Vector3.new(2,2,2)
- A.Color = Color3.new(0,0,0)
- smoke = Instance.new("Fire",A)
- float = Instance.new("BodyForce",A)
- float.Force = Vector3.new(0,1000,0)
- at1 = Instance.new("Attachment",A)
- at2 = Instance.new("Attachment",B)
- rope = Instance.new("RodConstraint",workspace)
- rope.Attachment0 = at1
- rope.Attachment1 = at2
- rope.Length = 10
- plr.Character.Humanoid.WalkSpeed = 300
- function onTouched(hit)
- if hit.Parent.Name == "xXdrstattik33Xx" then
- else
- hit.Parent.Humanoid.Health = 0
- end
- end
- A.Touched:connect(onTouched)
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