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- --[[
- ##########################################################################
- ## ##
- ## Project: 'MT-RPG' - Gamemode for MTA: San Andreas PROJECT X ##
- ## Developer: Noneatme ##
- ## ##
- ##########################################################################
- ]]
- local cFunc = {}
- local cSetting = {}
- cSetting["debug"] = false
- cSetting["starttick"] = nil
- cSetting["frames"] = 0
- cSetting["ticks"] = 0
- local sx, sy = guiGetScreenSize()
- local aesx, aesy = 1600, 900
- -- FUNCTIONS --
- cFunc["toggle_debug"] = function()
- cSetting["debug"] = not cSetting["debug"]
- setDevelopmentMode(cSetting["debug"])
- end
- cFunc["render_debug"] = function()
- if(cSetting["debug"] or isDebugViewActive ()) then
- if not(cSetting["starttick"]) then
- cSetting["starttick"] = getTickCount()
- end
- if(getTickCount()-cSetting["starttick"] > 1000) then
- cSetting["frames"] = cSetting["ticks"]
- cSetting["ticks"] = 0
- cSetting["starttick"] = nil
- else
- cSetting["ticks"] = cSetting["ticks"]+1
- end
- dxDrawText("FPS: #00FFFF"..cSetting["frames"].."#FFFFFF, Tickcount: #00FFFF"..getTickCount(), 5/aesx*sx, sy-(15/aesy*sy), 70/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, true)
- dxDrawText("Collected Garbage: #00FFFF"..collectgarbage("count"), 5/aesx*sx, sy-(30/aesy*sy), 100/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, true)
- dxDrawText("Peds: #00FFFF"..#getElementsByType("ped", getRootElement(), true).."#FFFFFF, Players: #00FFFF"..#getElementsByType("player", getRootElement(), true).."#FFFFFF, Vehicles: #00FFFF"..#getElementsByType("vehicle", getRootElement(), true).."#FFFFFF, Objects: #00FFFF"..#getElementsByType("object", getRootElement(), true), 5/aesx*sx, sy-(45/aesy*sy), 100/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, true)
- dxDrawText("Blips: #00FFFF"..#getElementsByType("blip", getRootElement(), true).."#FFFFFF, Colshapes: #00FFFF"..#getElementsByType("colshape", getRootElement(), true), 5/aesx*sx, sy-(60/aesy*sy), 100/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, true)
- local x, y, z = getElementPosition(localPlayer)
- dxDrawText("X: #00FFFF"..math.round(x, 2, "round").."#FFFFFF, Y: #00FFFF"..math.round(y, 2, "round").."#FFFFFF, Z: #00FFFF"..math.round(z, 2, "round").."#FFFFFF, Interior: #00FFFF"..getElementInterior(localPlayer).."#FFFFFF, Dimension: #00FFFF"..getElementDimension(localPlayer), 5/aesx*sx, sy-(75/aesy*sy), 100/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "left", "top", false, false, false, true)
- local hour, min = getTime()
- dxDrawText("Skin ID: #00FFFF"..getElementModel(localPlayer).."#FFFFFF, Ingame-Time: #00FFFF"..hour..":"..min.."#FFFFFF, Location: #00FFFF"..getZoneName(x, y, z, false).."#FFFFFF, #00FFFF"..getZoneName(x, y, z, true), 2050/aesx*sx, sy-(15/aesy*sy), 70/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "center", "top", false, false, false, true)
- local hit, x, y, z, elementHit, normalX, normalY, normalZ, material, lighting, piece, worldModelID, wx, wy, wz, wLOD = processLineOfSight ( x, y, z, x, y, z-30, true, true, false)
- dxDrawText("Lighting Level: #00FFFF"..(lighting or "-").."#FFFFFF, Material: #00FFFF"..(material or "-").."#FFFFFF, World Model ID: #00FFFF"..(worldModelID or "-").."#FFFFFF, World Model LOD: #00FFFF"..(wLOD or "-"), 2050/aesx*sx, sy-(30/aesy*sy), 70/aesx*sx, 50/aesy*sy, tocolor(255, 255, 255, 255), 1, "default-bold", "center", "top", false, false, false, true)
- end
- end
- -- EVENT HANDLERS --
- --addCommandHandler("debug", cFunc["toggle_debug"])
- addEventHandler("onClientRender", getRootElement(), cFunc["render_debug"])
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