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  1. InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_cosmodrome\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\ProBuildingRUS\sv_maxclients\24\sv_maxPing\900\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0
  2. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\tdm\mapname\mp_cosmodrome\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\ProBuildingRUS\sv_maxclients\24\sv_maxPing\900\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\1\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  3. 16:10 ;mp_cosmodrome;level.bunkerList[0] = createBlock((333.026, -2181.24, -159.766), (0, 0, 0));level.bunkerList[1] = createBlock((333.026, -2181.24, -132.641), (0, 0, 0));level.bunkerList[2] = createBlock((333.026, -2181.24, -105.516), (0, 0, 0));level.bunkerList[3] = createBlock((333.026, -2181.24, -78.3913), (0, 0, 0));level.bunkerList[4] = createBlock((333.026, -2181.24, -51.2663), (0, 0, 0));level.bunkerList[5] = createBlock((333.026, -2181.24, -24.1413), (0, 0, 0));level.bunkerList[6] = createBlock((265.185, -2232.35, -88.0751), (0, 90, 0));level.bunkerList[7] = createBlock((265.185, -2232.35, -60.9501), (0, 90, 0));level.bunkerList[8] = createBlock((265.185, -2232.35, -33.8251), (0, 90, 0));level.bunkerList[9] = createBlock((187.498, -2645.1, -163.937), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[10] = createBlock((187.906, -2658.84, -136.812), (0, 90, 0));level.bunkerList[11] = createBlock((187.908, -2673.05, -109.687), (0, 90, 0));level.bunkerList[12] = createBlock((187.909, -2684.8, -82.5621), (0, 90, 0));level.bunkerList[13] = createBlock((187.91, -2696.69, -55.4371), (0, 90, 0));level.bunkerList[14] = createBlock((187.911, -2708.73, -28.3121), (0, 90, 0));level.bunkerList[15] = createBlock((132.082, -2707.57, -27.7393), (0, 90, 0));level.bunkerList[16] = createBlock((72.5832, -2708.6, -27.7393), (0, 90, 0));level.bunkerList[17] = createBlock((13.079, -2707.41, -27.7393), (0, 90, 0));level.bunkerList[18] = createBlock((-61.7895, -2705.93, -27.7393), (0, 90, 0));level.bunkerList[19] = createBlock((-61.7137, -2754.91, -27.7393), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[20] = createBlock((5.82975, -2752.95, -27.7393), (0, 90, 0));level.bunkerList[21] = createBlock((81.0098, -2752.16, -27.7393), (0, 90, 0));level.bunkerList[22] = createBlock((141.871, -2750.6, -27.7393), (0, 90, 0));level.bunkerList[23] = createBlock((203.077, -2749.03, -27.7393), (0, 90, 0));level.bunkerList[24] = createBlock((264.401, -2747.45, -27.7393), (0, 90, 0));level.bunkerList[25] = createBlock((341.312, -2745.47, -27.7393), (0, 90, 0));level.bunkerList[26] = createBlock((389.157, -2748.73, -27.7393), (0, 90, 0));level.bunkerList[27] = createBlock((250.159, -2708.89, -27.7393), (0, 90, 0));level.bunkerList[28] = createBlock((316.972, -2709.32, -27.7393), (0, 90, 0));level.bunkerList[29] = createBlock((376.675, -2708.39, -27.7393), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[30] = createBlock((-63.1554, -2803.24, -27.7393), (0, 90, 0));level.bunkerList[31] = createBlock((10.6957, -2801.22, -27.7393), (0, 90, 0));level.bunkerList[32] = createBlock((70.637, -2799.5, -27.7393), (0, 90, 0));level.bunkerList[33] = createBlock((125.728, -2797.92, -27.7393), (0, 90, 0));level.bunkerList[34] = createBlock((203.272, -2795.83, -27.7393), (0, 90, 0));level.bunkerList[35] = createBlock((287.444, -2793.56, -27.7393), (0, 90, 0));level.bunkerList[36] = createBlock((354.554, -2791.75, -27.7393), (0, 90, 0));level.bunkerList[37] = createBlock((403.477, -2790.43, -27.7393), (0, 90, 0));level.bunkerList[38] = createBlock((389.174, -2843.19, -26.4988), (0, 90, 0));level.bunkerList[39] = createBlock((308.493, -2847.74, -26.4988), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[40] = createBlock((218.102, -2846.67, -26.4988), (0, 90, 0));level.bunkerList[41] = createBlock((145.815, -2845.82, -26.4988), (0, 90, 0));level.bunkerList[42] = createBlock((72.317, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[43] = createBlock((1.01008, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[44] = createBlock((-70.5346, -2847.42, -26.4988), (0, 90, 0));level.bunkerList[45] = createBlock((390.651, -2892.09, -26.4988), (0, 90, 0));level.bunkerList[46] = createBlock((327.395, -2896.57, -26.4988), (0, 90, 0));level.bunkerList[47] = createBlock((249.03, -2895.15, -26.4988), (0, 90, 0));level.bunkerList[48] = createBlock((166.994, -2893.77, -26.4988), (0, 90, 0));level.bunkerList[49] = createBlock((96.5205, -2898.78, -26.4988), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[50] = createBlock((35.5835, -2895.9, -26.4988), (0, 90, 0));level.bunkerList[51] = createBlock((-26.4043, -2892.98, -26.4988), (0, 90, 0));level.bunkerList[52] = createBlock((-109.028, -2897.1, -26.4988), (0, 90, 0));level.bunkerList[53] = createBlock((-41.3366, -2931.49, -47.0738), (0, 90, 0));level.bunkerList[54] = createBlock((9.11687, -2933.69, -47.0738), (0, 90, 0));level.bunkerList[55] = createBlock((69.2729, -2936.33, -47.0738), (0, 90, 0));level.bunkerList[56] = createBlock((141.403, -2939.48, -47.0738), (0, 90, 0));level.bunkerList[57] = createBlock((214.564, -2942.68, -47.0738), (0, 90, 0));level.bunkerList[58] = createBlock((289.946, -2945.98, -47.0738), (0, 90, 0));level.bunkerList[59] = createBlock((369.204, -2944.77, -47.0738), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[60] = createBlock((-90.8699, -2689.29, -94.904), (0, 90, 0));level.bunkerList[61] = createBlock((-24.5193, -2690.03, -94.904), (0, 90, 0));level.bunkerList[62] = createBlock((49.9255, -2690.87, -94.904), (0, 90, 0));level.bunkerList[63] = createBlock((125.421, -2691.71, -94.904), (0, 90, 0));level.bunkerList[64] = createBlock((191.396, -2731.71, -162.875), (0, 0, 0));level.bunkerList[65] = createBlock((191.396, -2731.71, -135.75), (0, 0, 0));level.bunkerList[66] = createBlock((191.396, -2731.71, -108.625), (0, 0, 0));level.bunkerList[67] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[68] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[69] = createBlock((184.727, -2821.86, -162.592), (0, 0, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[70] = createBlock((184.727, -2821.86, -135.467), (0, 0, 0));level.bunkerList[71] = createBlock((184.727, -2821.86, -108.342), (0, 0, 0));level.bunkerList[72] = createBlock((184.727, -2821.86, -81.2166), (0, 0, 0));level.bunkerList[73] = createBlock((178.846, -2914.75, -160.044), (0, 0, 0));level.bunkerList[74] = createBlock((178.846, -2914.75, -132.919), (0, 0, 0));level.bunkerList[75] = createBlock((178.846, -2914.75, -105.794), (0, 0, 0));level.bunkerList[76] = createBlock((180.078, -2910.15, -78.6687), (0, 0, 0));level.bunkerList[77] = createBlock((411.47, -2865.22, -121.875), (0, 0, 0));level.bunkerList[78] = createBlock((411.47, -2865.22, -94.75), (0, 0, 0));level.bunkerList[79] = createBlock((375.829, -2846.57, -129.592), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[80] = createBlock((220.367, -2831.74, -162.558), (0, 90, 0));level.bunkerList[81] = createBlock((220.367, -2831.74, -135.433), (0, 90, 0));level.bunkerList[82] = createBlock((220.367, -2831.74, -108.308), (0, 90, 0));level.bunkerList[83] = createBlock((-702.673, -242.519, 57.4054), (0, 90, 0));level.bunkerList[84] = createBlock((-702.673, -242.519, 84.5304), (0, 90, 0));level.bunkerList[85] = createBlock((-702.673, -242.519, 111.655), (0, 90, 0));level.bunkerList[86] = createBlock((-768.635, -252.679, 93.0397), (0, 90, 0));level.bunkerList[87] = createBlock((-768.635, -252.679, 120.165), (0, 90, 0));level.bunkerList[88] = createBlock((-768.635, -252.679, 143.875), (0, 90, 0));level.bunkerList[89] = createBlock((-823.272, -256.718, 99.7136), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[90] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[91] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[92] = createBlock((-859.817, -221.152, 101.021), (0, 0, 0));level.bunkerList[93] = createBlock((-859.817, -221.152, 128.146), (0, 0, 0));level.bunkerList[94] = createBlock((-853.224, -31.8307, 93.125), (0, 90, 0));level.bunkerList[95] = createBlock((-853.224, -31.8307, 120.25), (0, 90, 0));level.bunkerList[96] = createBlock((-853.224, -31.8307, 143.875), (0, 90, 0));level.bunkerList[97] = createBlock((-776.257, -31.7787, 93.125), (0, 90, 0));level.bunkerList[98] = createBlock((-776.257, -31.7787, 120.25), (0, 90, 0));level.bunkerList[99] = createBlock((-776.257, -31.7787, 143.875), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[100] = createBlock((-697.701, -31.7559, 93.125), (0, 90, 0));level.bunkerList[101] = createBlock((-697.701, -31.7559, 120.25), (0, 90, 0));level.bunkerList[102] = createBlock((-697.701, -31.7559, 143.875), (0, 90, 0));level.bunkerList[103] = createBlock((-640.928, -31.7182, 93.125), (0, 90, 0));level.bunkerList[104] = createBlock((-640.928, -31.7182, 120.25), (0, 90, 0));level.bunkerList[105] = createBlock((-640.928, -31.7182, 143.875), (0, 90, 0));level.bunkerList[106] = createBlock((-1231.5, 852.962, -13.5436), (0, 90, 0));level.bunkerList[107] = createBlock((-827.237, -382.975, 13.7622), (0, 0, 0));level.bunkerList[108] = createBlock((-828.98, -322.044, 13.7622), (0, 0, 0));level.bunkerList[109] = createBlock((-830.046, -268.587, 13.7622), (0, 0, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[110] = createBlock((-790.704, 964.641, 46.7218), (0, 0, 0));level.bunkerList[111] = createBlock((-906.176, 968.105, -69.8939), (0, 0, 0));level.bunkerList[112] = createBlock((-906.176, 968.105, -42.7689), (0, 0, 0));level.bunkerList[113] = createBlock((-906.176, 968.105, -15.6439), (0, 0, 0));level.bunkerList[114] = createBlock((-862.164, 1200.76, -69.875), (0, 90, 0));level.bunkerList[115] = createBlock((-862.164, 1200.76, -42.75), (0, 90, 0));level.bunkerList[116] = createBlock((-862.164, 1200.76, -15.625), (0, 90, 0));level.bunkerList[117] = createBlock((-871.062, 1538.12, -118.151), (0, 90, 0));level.bunkerList[118] = createBlock((-871.062, 1538.12, -91.0261), (0, 90, 0));level.bunkerList[119] = createBlock((-871.062, 1538.12, -63.9011), (0, 90, 0)); 16:10 ;mp_cosmodrome;level.bunkerList[120] = createBlock((-871.062, 1538.12, -36.7761), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[0] = createBlock((333.026, -2181.24, -159.766), (0, 0, 0));level.bunkerList[1] = createBlock((333.026, -2181.24, -132.641), (0, 0, 0));level.bunkerList[2] = createBlock((333.026, -2181.24, -105.516), (0, 0, 0));level.bunkerList[3] = createBlock((333.026, -2181.24, -78.3913), (0, 0, 0));level.bunkerList[4] = createBlock((333.026, -2181.24, -51.2663), (0, 0, 0));level.bunkerList[5] = createBlock((333.026, -2181.24, -24.1413), (0, 0, 0));level.bunkerList[6] = createBlock((265.185, -2232.35, -88.0751), (0, 90, 0));level.bunkerList[7] = createBlock((265.185, -2232.35, -60.9501), (0, 90, 0));level.bunkerList[8] = createBlock((265.185, -2232.35, -33.8251), (0, 90, 0));level.bunkerList[9] = createBlock((187.498, -2645.1, -163.937), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[10] = createBlock((187.906, -2658.84, -136.812), (0, 90, 0));level.bunkerList[11] = createBlock((187.908, -2673.05, -109.687), (0, 90, 0));level.bunkerList[12] = createBlock((187.909, -2684.8, -82.5621), (0, 90, 0));level.bunkerList[13] = createBlock((187.91, -2696.69, -55.4371), (0, 90, 0));level.bunkerList[14] = createBlock((187.911, -2708.73, -28.3121), (0, 90, 0));level.bunkerList[15] = createBlock((132.082, -2707.57, -27.7393), (0, 90, 0));level.bunkerList[16] = createBlock((72.5832, -2708.6, -27.7393), (0, 90, 0));level.bunkerList[17] = createBlock((13.079, -2707.41, -27.7393), (0, 90, 0));level.bunkerList[18] = createBlock((-61.7895, -2705.93, -27.7393), (0, 90, 0));level.bunkerList[19] = createBlock((-61.7137, -2754.91, -27.7393), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[20] = createBlock((5.82975, -2752.95, -27.7393), (0, 90, 0));level.bunkerList[21] = createBlock((81.0098, -2752.16, -27.7393), (0, 90, 0));level.bunkerList[22] = createBlock((141.871, -2750.6, -27.7393), (0, 90, 0));level.bunkerList[23] = createBlock((203.077, -2749.03, -27.7393), (0, 90, 0));level.bunkerList[24] = createBlock((264.401, -2747.45, -27.7393), (0, 90, 0));level.bunkerList[25] = createBlock((341.312, -2745.47, -27.7393), (0, 90, 0));level.bunkerList[26] = createBlock((389.157, -2748.73, -27.7393), (0, 90, 0));level.bunkerList[27] = createBlock((250.159, -2708.89, -27.7393), (0, 90, 0));level.bunkerList[28] = createBlock((316.972, -2709.32, -27.7393), (0, 90, 0));level.bunkerList[29] = createBlock((376.675, -2708.39, -27.7393), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[30] = createBlock((-63.1554, -2803.24, -27.7393), (0, 90, 0));level.bunkerList[31] = createBlock((10.6957, -2801.22, -27.7393), (0, 90, 0));level.bunkerList[32] = createBlock((70.637, -2799.5, -27.7393), (0, 90, 0));level.bunkerList[33] = createBlock((125.728, -2797.92, -27.7393), (0, 90, 0));level.bunkerList[34] = createBlock((203.272, -2795.83, -27.7393), (0, 90, 0));level.bunkerList[35] = createBlock((287.444, -2793.56, -27.7393), (0, 90, 0));level.bunkerList[36] = createBlock((354.554, -2791.75, -27.7393), (0, 90, 0));level.bunkerList[37] = createBlock((403.477, -2790.43, -27.7393), (0, 90, 0));level.bunkerList[38] = createBlock((389.174, -2843.19, -26.4988), (0, 90, 0));level.bunkerList[39] = createBlock((308.493, -2847.74, -26.4988), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[40] = createBlock((218.102, -2846.67, -26.4988), (0, 90, 0));level.bunkerList[41] = createBlock((145.815, -2845.82, -26.4988), (0, 90, 0));level.bunkerList[42] = createBlock((72.317, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[43] = createBlock((1.01008, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[44] = createBlock((-70.5346, -2847.42, -26.4988), (0, 90, 0));level.bunkerList[45] = createBlock((390.651, -2892.09, -26.4988), (0, 90, 0));level.bunkerList[46] = createBlock((327.395, -2896.57, -26.4988), (0, 90, 0));level.bunkerList[47] = createBlock((249.03, -2895.15, -26.4988), (0, 90, 0));level.bunkerList[48] = createBlock((166.994, -2893.77, -26.4988), (0, 90, 0));level.bunkerList[49] = createBlock((96.5205, -2898.78, -26.4988), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[50] = createBlock((35.5835, -2895.9, -26.4988), (0, 90, 0));level.bunkerList[51] = createBlock((-26.4043, -2892.98, -26.4988), (0, 90, 0));level.bunkerList[52] = createBlock((-109.028, -2897.1, -26.4988), (0, 90, 0));level.bunkerList[53] = createBlock((-41.3366, -2931.49, -47.0738), (0, 90, 0));level.bunkerList[54] = createBlock((9.11687, -2933.69, -47.0738), (0, 90, 0));level.bunkerList[55] = createBlock((69.2729, -2936.33, -47.0738), (0, 90, 0));level.bunkerList[56] = createBlock((141.403, -2939.48, -47.0738), (0, 90, 0));level.bunkerList[57] = createBlock((214.564, -2942.68, -47.0738), (0, 90, 0));level.bunkerList[58] = createBlock((289.946, -2945.98, -47.0738), (0, 90, 0));level.bunkerList[59] = createBlock((369.204, -2944.77, -47.0738), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[60] = createBlock((-90.8699, -2689.29, -94.904), (0, 90, 0));level.bunkerList[61] = createBlock((-24.5193, -2690.03, -94.904), (0, 90, 0));level.bunkerList[62] = createBlock((49.9255, -2690.87, -94.904), (0, 90, 0));level.bunkerList[63] = createBlock((125.421, -2691.71, -94.904), (0, 90, 0));level.bunkerList[64] = createBlock((191.396, -2731.71, -162.875), (0, 0, 0));level.bunkerList[65] = createBlock((191.396, -2731.71, -135.75), (0, 0, 0));level.bunkerList[66] = createBlock((191.396, -2731.71, -108.625), (0, 0, 0));level.bunkerList[67] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[68] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[69] = createBlock((184.727, -2821.86, -162.592), (0, 0, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[70] = createBlock((184.727, -2821.86, -135.467), (0, 0, 0));level.bunkerList[71] = createBlock((184.727, -2821.86, -108.342), (0, 0, 0));level.bunkerList[72] = createBlock((184.727, -2821.86, -81.2166), (0, 0, 0));level.bunkerList[73] = createBlock((178.846, -2914.75, -160.044), (0, 0, 0));level.bunkerList[74] = createBlock((178.846, -2914.75, -132.919), (0, 0, 0));level.bunkerList[75] = createBlock((178.846, -2914.75, -105.794), (0, 0, 0));level.bunkerList[76] = createBlock((180.078, -2910.15, -78.6687), (0, 0, 0));level.bunkerList[77] = createBlock((411.47, -2865.22, -121.875), (0, 0, 0));level.bunkerList[78] = createBlock((411.47, -2865.22, -94.75), (0, 0, 0));level.bunkerList[79] = createBlock((375.829, -2846.57, -129.592), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[80] = createBlock((220.367, -2831.74, -162.558), (0, 90, 0));level.bunkerList[81] = createBlock((220.367, -2831.74, -135.433), (0, 90, 0));level.bunkerList[82] = createBlock((220.367, -2831.74, -108.308), (0, 90, 0));level.bunkerList[83] = createBlock((-702.673, -242.519, 57.4054), (0, 90, 0));level.bunkerList[84] = createBlock((-702.673, -242.519, 84.5304), (0, 90, 0));level.bunkerList[85] = createBlock((-702.673, -242.519, 111.655), (0, 90, 0));level.bunkerList[86] = createBlock((-768.635, -252.679, 93.0397), (0, 90, 0));level.bunkerList[87] = createBlock((-768.635, -252.679, 120.165), (0, 90, 0));level.bunkerList[88] = createBlock((-768.635, -252.679, 143.875), (0, 90, 0));level.bunkerList[89] = createBlock((-823.272, -256.718, 99.7136), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[90] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[91] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[92] = createBlock((-859.817, -221.152, 101.021), (0, 0, 0));level.bunkerList[93] = createBlock((-859.817, -221.152, 128.146), (0, 0, 0));level.bunkerList[94] = createBlock((-853.224, -31.8307, 93.125), (0, 90, 0));level.bunkerList[95] = createBlock((-853.224, -31.8307, 120.25), (0, 90, 0));level.bunkerList[96] = createBlock((-853.224, -31.8307, 143.875), (0, 90, 0));level.bunkerList[97] = createBlock((-776.257, -31.7787, 93.125), (0, 90, 0));level.bunkerList[98] = createBlock((-776.257, -31.7787, 120.25), (0, 90, 0));level.bunkerList[99] = createBlock((-776.257, -31.7787, 143.875), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[100] = createBlock((-697.701, -31.7559, 93.125), (0, 90, 0));level.bunkerList[101] = createBlock((-697.701, -31.7559, 120.25), (0, 90, 0));level.bunkerList[102] = createBlock((-697.701, -31.7559, 143.875), (0, 90, 0));level.bunkerList[103] = createBlock((-640.928, -31.7182, 93.125), (0, 90, 0));level.bunkerList[104] = createBlock((-640.928, -31.7182, 120.25), (0, 90, 0));level.bunkerList[105] = createBlock((-640.928, -31.7182, 143.875), (0, 90, 0));level.bunkerList[106] = createBlock((-1231.5, 852.962, -13.5436), (0, 90, 0));level.bunkerList[107] = createBlock((-827.237, -382.975, 13.7622), (0, 0, 0));level.bunkerList[108] = createBlock((-828.98, -322.044, 13.7622), (0, 0, 0));level.bunkerList[109] = createBlock((-830.046, -268.587, 13.7622), (0, 0, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[110] = createBlock((-790.704, 964.641, 46.7218), (0, 0, 0));level.bunkerList[111] = createBlock((-906.176, 968.105, -69.8939), (0, 0, 0));level.bunkerList[112] = createBlock((-906.176, 968.105, -42.7689), (0, 0, 0));level.bunkerList[113] = createBlock((-906.176, 968.105, -15.6439), (0, 0, 0));level.bunkerList[114] = createBlock((-862.164, 1200.76, -69.875), (0, 90, 0));level.bunkerList[115] = createBlock((-862.164, 1200.76, -42.75), (0, 90, 0));level.bunkerList[116] = createBlock((-862.164, 1200.76, -15.625), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[0] = createBlock((333.026, -2181.24, -159.766), (0, 0, 0));level.bunkerList[1] = createBlock((333.026, -2181.24, -132.641), (0, 0, 0));level.bunkerList[2] = createBlock((333.026, -2181.24, -105.516), (0, 0, 0));level.bunkerList[3] = createBlock((333.026, -2181.24, -78.3913), (0, 0, 0));level.bunkerList[4] = createBlock((333.026, -2181.24, -51.2663), (0, 0, 0));level.bunkerList[5] = createBlock((333.026, -2181.24, -24.1413), (0, 0, 0));level.bunkerList[6] = createBlock((265.185, -2232.35, -88.0751), (0, 90, 0));level.bunkerList[7] = createBlock((265.185, -2232.35, -60.9501), (0, 90, 0));level.bunkerList[8] = createBlock((265.185, -2232.35, -33.8251), (0, 90, 0));level.bunkerList[9] = createBlock((187.498, -2645.1, -163.937), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[10] = createBlock((187.906, -2658.84, -136.812), (0, 90, 0));level.bunkerList[11] = createBlock((187.908, -2673.05, -109.687), (0, 90, 0));level.bunkerList[12] = createBlock((187.909, -2684.8, -82.5621), (0, 90, 0));level.bunkerList[13] = createBlock((187.91, -2696.69, -55.4371), (0, 90, 0));level.bunkerList[14] = createBlock((187.911, -2708.73, -28.3121), (0, 90, 0));level.bunkerList[15] = createBlock((132.082, -2707.57, -27.7393), (0, 90, 0));level.bunkerList[16] = createBlock((72.5832, -2708.6, -27.7393), (0, 90, 0));level.bunkerList[17] = createBlock((13.079, -2707.41, -27.7393), (0, 90, 0));level.bunkerList[18] = createBlock((-61.7895, -2705.93, -27.7393), (0, 90, 0));level.bunkerList[19] = createBlock((-61.7137, -2754.91, -27.7393), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[20] = createBlock((5.82975, -2752.95, -27.7393), (0, 90, 0));level.bunkerList[21] = createBlock((81.0098, -2752.16, -27.7393), (0, 90, 0));level.bunkerList[22] = createBlock((141.871, -2750.6, -27.7393), (0, 90, 0));level.bunkerList[23] = createBlock((203.077, -2749.03, -27.7393), (0, 90, 0));level.bunkerList[24] = createBlock((264.401, -2747.45, -27.7393), (0, 90, 0));level.bunkerList[25] = createBlock((341.312, -2745.47, -27.7393), (0, 90, 0));level.bunkerList[26] = createBlock((389.157, -2748.73, -27.7393), (0, 90, 0));level.bunkerList[27] = createBlock((250.159, -2708.89, -27.7393), (0, 90, 0));level.bunkerList[28] = createBlock((316.972, -2709.32, -27.7393), (0, 90, 0));level.bunkerList[29] = createBlock((376.675, -2708.39, -27.7393), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[30] = createBlock((-63.1554, -2803.24, -27.7393), (0, 90, 0));level.bunkerList[31] = createBlock((10.6957, -2801.22, -27.7393), (0, 90, 0));level.bunkerList[32] = createBlock((70.637, -2799.5, -27.7393), (0, 90, 0));level.bunkerList[33] = createBlock((125.728, -2797.92, -27.7393), (0, 90, 0));level.bunkerList[34] = createBlock((203.272, -2795.83, -27.7393), (0, 90, 0));level.bunkerList[35] = createBlock((287.444, -2793.56, -27.7393), (0, 90, 0));level.bunkerList[36] = createBlock((354.554, -2791.75, -27.7393), (0, 90, 0));level.bunkerList[37] = createBlock((403.477, -2790.43, -27.7393), (0, 90, 0));level.bunkerList[38] = createBlock((389.174, -2843.19, -26.4988), (0, 90, 0));level.bunkerList[39] = createBlock((308.493, -2847.74, -26.4988), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[40] = createBlock((218.102, -2846.67, -26.4988), (0, 90, 0));level.bunkerList[41] = createBlock((145.815, -2845.82, -26.4988), (0, 90, 0));level.bunkerList[42] = createBlock((72.317, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[43] = createBlock((1.01008, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[44] = createBlock((-70.5346, -2847.42, -26.4988), (0, 90, 0));level.bunkerList[45] = createBlock((390.651, -2892.09, -26.4988), (0, 90, 0));level.bunkerList[46] = createBlock((327.395, -2896.57, -26.4988), (0, 90, 0));level.bunkerList[47] = createBlock((249.03, -2895.15, -26.4988), (0, 90, 0));level.bunkerList[48] = createBlock((166.994, -2893.77, -26.4988), (0, 90, 0));level.bunkerList[49] = createBlock((96.5205, -2898.78, -26.4988), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[50] = createBlock((35.5835, -2895.9, -26.4988), (0, 90, 0));level.bunkerList[51] = createBlock((-26.4043, -2892.98, -26.4988), (0, 90, 0));level.bunkerList[52] = createBlock((-109.028, -2897.1, -26.4988), (0, 90, 0));level.bunkerList[53] = createBlock((-41.3366, -2931.49, -47.0738), (0, 90, 0));level.bunkerList[54] = createBlock((9.11687, -2933.69, -47.0738), (0, 90, 0));level.bunkerList[55] = createBlock((69.2729, -2936.33, -47.0738), (0, 90, 0));level.bunkerList[56] = createBlock((141.403, -2939.48, -47.0738), (0, 90, 0));level.bunkerList[57] = createBlock((214.564, -2942.68, -47.0738), (0, 90, 0));level.bunkerList[58] = createBlock((289.946, -2945.98, -47.0738), (0, 90, 0));level.bunkerList[59] = createBlock((369.204, -2944.77, -47.0738), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[60] = createBlock((-90.8699, -2689.29, -94.904), (0, 90, 0));level.bunkerList[61] = createBlock((-24.5193, -2690.03, -94.904), (0, 90, 0));level.bunkerList[62] = createBlock((49.9255, -2690.87, -94.904), (0, 90, 0));level.bunkerList[63] = createBlock((125.421, -2691.71, -94.904), (0, 90, 0));level.bunkerList[64] = createBlock((191.396, -2731.71, -162.875), (0, 0, 0));level.bunkerList[65] = createBlock((191.396, -2731.71, -135.75), (0, 0, 0));level.bunkerList[66] = createBlock((191.396, -2731.71, -108.625), (0, 0, 0));level.bunkerList[67] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[68] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[69] = createBlock((184.727, -2821.86, -162.592), (0, 0, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[70] = createBlock((184.727, -2821.86, -135.467), (0, 0, 0));level.bunkerList[71] = createBlock((184.727, -2821.86, -108.342), (0, 0, 0));level.bunkerList[72] = createBlock((184.727, -2821.86, -81.2166), (0, 0, 0));level.bunkerList[73] = createBlock((178.846, -2914.75, -160.044), (0, 0, 0));level.bunkerList[74] = createBlock((178.846, -2914.75, -132.919), (0, 0, 0));level.bunkerList[75] = createBlock((178.846, -2914.75, -105.794), (0, 0, 0));level.bunkerList[76] = createBlock((180.078, -2910.15, -78.6687), (0, 0, 0));level.bunkerList[77] = createBlock((411.47, -2865.22, -121.875), (0, 0, 0));level.bunkerList[78] = createBlock((411.47, -2865.22, -94.75), (0, 0, 0));level.bunkerList[79] = createBlock((375.829, -2846.57, -129.592), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[80] = createBlock((220.367, -2831.74, -162.558), (0, 90, 0));level.bunkerList[81] = createBlock((220.367, -2831.74, -135.433), (0, 90, 0));level.bunkerList[82] = createBlock((220.367, -2831.74, -108.308), (0, 90, 0));level.bunkerList[83] = createBlock((-702.673, -242.519, 57.4054), (0, 90, 0));level.bunkerList[84] = createBlock((-702.673, -242.519, 84.5304), (0, 90, 0));level.bunkerList[85] = createBlock((-702.673, -242.519, 111.655), (0, 90, 0));level.bunkerList[86] = createBlock((-768.635, -252.679, 93.0397), (0, 90, 0));level.bunkerList[87] = createBlock((-768.635, -252.679, 120.165), (0, 90, 0));level.bunkerList[88] = createBlock((-768.635, -252.679, 143.875), (0, 90, 0));level.bunkerList[89] = createBlock((-823.272, -256.718, 99.7136), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[90] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[91] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[92] = createBlock((-859.817, -221.152, 101.021), (0, 0, 0));level.bunkerList[93] = createBlock((-859.817, -221.152, 128.146), (0, 0, 0));level.bunkerList[94] = createBlock((-853.224, -31.8307, 93.125), (0, 90, 0));level.bunkerList[95] = createBlock((-853.224, -31.8307, 120.25), (0, 90, 0));level.bunkerList[96] = createBlock((-853.224, -31.8307, 143.875), (0, 90, 0));level.bunkerList[97] = createBlock((-776.257, -31.7787, 93.125), (0, 90, 0));level.bunkerList[98] = createBlock((-776.257, -31.7787, 120.25), (0, 90, 0));level.bunkerList[99] = createBlock((-776.257, -31.7787, 143.875), (0, 90, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[100] = createBlock((-697.701, -31.7559, 93.125), (0, 90, 0));level.bunkerList[101] = createBlock((-697.701, -31.7559, 120.25), (0, 90, 0));level.bunkerList[102] = createBlock((-697.701, -31.7559, 143.875), (0, 90, 0));level.bunkerList[103] = createBlock((-640.928, -31.7182, 93.125), (0, 90, 0));level.bunkerList[104] = createBlock((-640.928, -31.7182, 120.25), (0, 90, 0));level.bunkerList[105] = createBlock((-640.928, -31.7182, 143.875), (0, 90, 0));level.bunkerList[106] = createBlock((-1231.5, 852.962, -13.5436), (0, 90, 0));level.bunkerList[107] = createBlock((-827.237, -382.975, 13.7622), (0, 0, 0));level.bunkerList[108] = createBlock((-828.98, -322.044, 13.7622), (0, 0, 0));level.bunkerList[109] = createBlock((-830.046, -268.587, 13.7622), (0, 0, 0)); 16:31 ;mp_cosmodrome;level.bunkerList[110] = createBlock((-790.704, 964.641, 46.7218), (0, 0, 0));level.bunkerList[111] = createBlock((-906.176, 968.105, -69.8939), (0, 0, 0));level.bunkerList[112] = createBlock((-906.176, 968.105, -42.7689), (0, 0, 0));level.bunkerList[113] = createBlock((-906.176, 968.105, -15.6439), (0, 0, 0));level.bunkerList[114] = createBlock((-862.164, 1200.76, -69.875), (0, 90, 0));level.bunkerList[115] = createBlock((-862.164, 1200.76, -42.75), (0, 90, 0));level.bunkerList[116] = createBlock((-862.164, 1200.76, -15.625), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[0] = createBlock((333.026, -2181.24, -159.766), (0, 0, 0));level.bunkerList[1] = createBlock((333.026, -2181.24, -132.641), (0, 0, 0));level.bunkerList[2] = createBlock((333.026, -2181.24, -105.516), (0, 0, 0));level.bunkerList[3] = createBlock((333.026, -2181.24, -78.3913), (0, 0, 0));level.bunkerList[4] = createBlock((333.026, -2181.24, -51.2663), (0, 0, 0));level.bunkerList[5] = createBlock((333.026, -2181.24, -24.1413), (0, 0, 0));level.bunkerList[6] = createBlock((265.185, -2232.35, -88.0751), (0, 90, 0));level.bunkerList[7] = createBlock((265.185, -2232.35, -60.9501), (0, 90, 0));level.bunkerList[8] = createBlock((265.185, -2232.35, -33.8251), (0, 90, 0));level.bunkerList[9] = createBlock((187.498, -2645.1, -163.937), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[10] = createBlock((187.906, -2658.84, -136.812), (0, 90, 0));level.bunkerList[11] = createBlock((187.908, -2673.05, -109.687), (0, 90, 0));level.bunkerList[12] = createBlock((187.909, -2684.8, -82.5621), (0, 90, 0));level.bunkerList[13] = createBlock((187.91, -2696.69, -55.4371), (0, 90, 0));level.bunkerList[14] = createBlock((187.911, -2708.73, -28.3121), (0, 90, 0));level.bunkerList[15] = createBlock((132.082, -2707.57, -27.7393), (0, 90, 0));level.bunkerList[16] = createBlock((72.5832, -2708.6, -27.7393), (0, 90, 0));level.bunkerList[17] = createBlock((13.079, -2707.41, -27.7393), (0, 90, 0));level.bunkerList[18] = createBlock((-61.7895, -2705.93, -27.7393), (0, 90, 0));level.bunkerList[19] = createBlock((-61.7137, -2754.91, -27.7393), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[20] = createBlock((5.82975, -2752.95, -27.7393), (0, 90, 0));level.bunkerList[21] = createBlock((81.0098, -2752.16, -27.7393), (0, 90, 0));level.bunkerList[22] = createBlock((141.871, -2750.6, -27.7393), (0, 90, 0));level.bunkerList[23] = createBlock((203.077, -2749.03, -27.7393), (0, 90, 0));level.bunkerList[24] = createBlock((264.401, -2747.45, -27.7393), (0, 90, 0));level.bunkerList[25] = createBlock((341.312, -2745.47, -27.7393), (0, 90, 0));level.bunkerList[26] = createBlock((389.157, -2748.73, -27.7393), (0, 90, 0));level.bunkerList[27] = createBlock((250.159, -2708.89, -27.7393), (0, 90, 0));level.bunkerList[28] = createBlock((316.972, -2709.32, -27.7393), (0, 90, 0));level.bunkerList[29] = createBlock((376.675, -2708.39, -27.7393), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[30] = createBlock((-63.1554, -2803.24, -27.7393), (0, 90, 0));level.bunkerList[31] = createBlock((10.6957, -2801.22, -27.7393), (0, 90, 0));level.bunkerList[32] = createBlock((70.637, -2799.5, -27.7393), (0, 90, 0));level.bunkerList[33] = createBlock((125.728, -2797.92, -27.7393), (0, 90, 0));level.bunkerList[34] = createBlock((203.272, -2795.83, -27.7393), (0, 90, 0));level.bunkerList[35] = createBlock((287.444, -2793.56, -27.7393), (0, 90, 0));level.bunkerList[36] = createBlock((354.554, -2791.75, -27.7393), (0, 90, 0));level.bunkerList[37] = createBlock((403.477, -2790.43, -27.7393), (0, 90, 0));level.bunkerList[38] = createBlock((389.174, -2843.19, -26.4988), (0, 90, 0));level.bunkerList[39] = createBlock((308.493, -2847.74, -26.4988), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[40] = createBlock((218.102, -2846.67, -26.4988), (0, 90, 0));level.bunkerList[41] = createBlock((145.815, -2845.82, -26.4988), (0, 90, 0));level.bunkerList[42] = createBlock((72.317, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[43] = createBlock((1.01008, -2846.83, -26.4988), (0, 90, 0));level.bunkerList[44] = createBlock((-70.5346, -2847.42, -26.4988), (0, 90, 0));level.bunkerList[45] = createBlock((390.651, -2892.09, -26.4988), (0, 90, 0));level.bunkerList[46] = createBlock((327.395, -2896.57, -26.4988), (0, 90, 0));level.bunkerList[47] = createBlock((249.03, -2895.15, -26.4988), (0, 90, 0));level.bunkerList[48] = createBlock((166.994, -2893.77, -26.4988), (0, 90, 0));level.bunkerList[49] = createBlock((96.5205, -2898.78, -26.4988), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[50] = createBlock((35.5835, -2895.9, -26.4988), (0, 90, 0));level.bunkerList[51] = createBlock((-26.4043, -2892.98, -26.4988), (0, 90, 0));level.bunkerList[52] = createBlock((-109.028, -2897.1, -26.4988), (0, 90, 0));level.bunkerList[53] = createBlock((-41.3366, -2931.49, -47.0738), (0, 90, 0));level.bunkerList[54] = createBlock((9.11687, -2933.69, -47.0738), (0, 90, 0));level.bunkerList[55] = createBlock((69.2729, -2936.33, -47.0738), (0, 90, 0));level.bunkerList[56] = createBlock((141.403, -2939.48, -47.0738), (0, 90, 0));level.bunkerList[57] = createBlock((214.564, -2942.68, -47.0738), (0, 90, 0));level.bunkerList[58] = createBlock((289.946, -2945.98, -47.0738), (0, 90, 0));level.bunkerList[59] = createBlock((369.204, -2944.77, -47.0738), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[60] = createBlock((-90.8699, -2689.29, -94.904), (0, 90, 0));level.bunkerList[61] = createBlock((-24.5193, -2690.03, -94.904), (0, 90, 0));level.bunkerList[62] = createBlock((49.9255, -2690.87, -94.904), (0, 90, 0));level.bunkerList[63] = createBlock((125.421, -2691.71, -94.904), (0, 90, 0));level.bunkerList[64] = createBlock((191.396, -2731.71, -162.875), (0, 0, 0));level.bunkerList[65] = createBlock((191.396, -2731.71, -135.75), (0, 0, 0));level.bunkerList[66] = createBlock((191.396, -2731.71, -108.625), (0, 0, 0));level.bunkerList[67] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[68] = createBlock((191.396, -2732.33, -81.5), (0, 0, 0));level.bunkerList[69] = createBlock((184.727, -2821.86, -162.592), (0, 0, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[70] = createBlock((184.727, -2821.86, -135.467), (0, 0, 0));level.bunkerList[71] = createBlock((184.727, -2821.86, -108.342), (0, 0, 0));level.bunkerList[72] = createBlock((184.727, -2821.86, -81.2166), (0, 0, 0));level.bunkerList[73] = createBlock((178.846, -2914.75, -160.044), (0, 0, 0));level.bunkerList[74] = createBlock((178.846, -2914.75, -132.919), (0, 0, 0));level.bunkerList[75] = createBlock((178.846, -2914.75, -105.794), (0, 0, 0));level.bunkerList[76] = createBlock((180.078, -2910.15, -78.6687), (0, 0, 0));level.bunkerList[77] = createBlock((411.47, -2865.22, -121.875), (0, 0, 0));level.bunkerList[78] = createBlock((411.47, -2865.22, -94.75), (0, 0, 0));level.bunkerList[79] = createBlock((375.829, -2846.57, -129.592), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[80] = createBlock((220.367, -2831.74, -162.558), (0, 90, 0));level.bunkerList[81] = createBlock((220.367, -2831.74, -135.433), (0, 90, 0));level.bunkerList[82] = createBlock((220.367, -2831.74, -108.308), (0, 90, 0));level.bunkerList[83] = createBlock((-702.673, -242.519, 57.4054), (0, 90, 0));level.bunkerList[84] = createBlock((-702.673, -242.519, 84.5304), (0, 90, 0));level.bunkerList[85] = createBlock((-702.673, -242.519, 111.655), (0, 90, 0));level.bunkerList[86] = createBlock((-768.635, -252.679, 93.0397), (0, 90, 0));level.bunkerList[87] = createBlock((-768.635, -252.679, 120.165), (0, 90, 0));level.bunkerList[88] = createBlock((-768.635, -252.679, 143.875), (0, 90, 0));level.bunkerList[89] = createBlock((-823.272, -256.718, 99.7136), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[90] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[91] = createBlock((-823.272, -256.718, 126.839), (0, 90, 0));level.bunkerList[92] = createBlock((-859.817, -221.152, 101.021), (0, 0, 0));level.bunkerList[93] = createBlock((-859.817, -221.152, 128.146), (0, 0, 0));level.bunkerList[94] = createBlock((-853.224, -31.8307, 93.125), (0, 90, 0));level.bunkerList[95] = createBlock((-853.224, -31.8307, 120.25), (0, 90, 0));level.bunkerList[96] = createBlock((-853.224, -31.8307, 143.875), (0, 90, 0));level.bunkerList[97] = createBlock((-776.257, -31.7787, 93.125), (0, 90, 0));level.bunkerList[98] = createBlock((-776.257, -31.7787, 120.25), (0, 90, 0));level.bunkerList[99] = createBlock((-776.257, -31.7787, 143.875), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[100] = createBlock((-697.701, -31.7559, 93.125), (0, 90, 0));level.bunkerList[101] = createBlock((-697.701, -31.7559, 120.25), (0, 90, 0));level.bunkerList[102] = createBlock((-697.701, -31.7559, 143.875), (0, 90, 0));level.bunkerList[103] = createBlock((-640.928, -31.7182, 93.125), (0, 90, 0));level.bunkerList[104] = createBlock((-640.928, -31.7182, 120.25), (0, 90, 0));level.bunkerList[105] = createBlock((-640.928, -31.7182, 143.875), (0, 90, 0));level.bunkerList[106] = createBlock((-1231.5, 852.962, -13.5436), (0, 90, 0));level.bunkerList[107] = createBlock((-827.237, -382.975, 13.7622), (0, 0, 0));level.bunkerList[108] = createBlock((-828.98, -322.044, 13.7622), (0, 0, 0));level.bunkerList[109] = createBlock((-830.046, -268.587, 13.7622), (0, 0, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[110] = createBlock((-790.704, 964.641, 46.7218), (0, 0, 0));level.bunkerList[111] = createBlock((-906.176, 968.105, -69.8939), (0, 0, 0));level.bunkerList[112] = createBlock((-906.176, 968.105, -42.7689), (0, 0, 0));level.bunkerList[113] = createBlock((-906.176, 968.105, -15.6439), (0, 0, 0));level.bunkerList[114] = createBlock((-862.164, 1200.76, -69.875), (0, 90, 0));level.bunkerList[115] = createBlock((-862.164, 1200.76, -42.75), (0, 90, 0));level.bunkerList[116] = createBlock((-862.164, 1200.76, -15.625), (0, 90, 0));level.bunkerList[117] = createBlock((-856.683, 1528.17, -117.875), (0, 90, 0));level.bunkerList[118] = createBlock((-856.683, 1528.17, -90.75), (0, 90, 0));level.bunkerList[119] = createBlock((-856.683, 1528.17, -63.625), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[120] = createBlock((-856.683, 1528.17, -36.5), (0, 90, 0));level.bunkerList[121] = createBlock((1707.28, 1545.57, -116.057), (0, 90, 0));level.bunkerList[122] = createBlock((1768.89, 1543.38, -116.057), (0, 90, 0));level.bunkerList[123] = createBlock((1830.09, 1542.03, -116.057), (0, 90, 0));level.bunkerList[124] = createBlock((1714.81, 1568.62, -116.057), (0, 90, 0));level.bunkerList[125] = createBlock((1784.94, 1567.73, -116.057), (0, 90, 0));level.bunkerList[126] = createBlock((1814.03, -791.203, -117.439), (0, 90, 0));level.bunkerList[127] = createBlock((1738.23, -789.661, -117.439), (0, 90, 0));level.bunkerList[128] = createBlock((1675.75, -788.439, -117.439), (0, 90, 0));level.bunkerList[129] = createBlock((1785.68, -812.582, -117.439), (0, 90, 0)); 21:07 ;mp_cosmodrome;level.bunkerList[130] = createBlock((1724.93, -815.357, -117.439), (0, 90, 0)); 21:25 ShutdownGame:
  4. 21:25 ------------------------------------------------------------
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