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- // Current launch options: -console -hideconsole -novid -nocrashdialog -nojoy -noipx -nocdaudio -window -noborder -64bit +mat_forcehardwaresync 0 +m_filter 0 +m_customaccel 0 +m_rawinput 1 -w 1920 -h 1080 +cl_showfps 1
- // IMPORTANT: Remove -dxlevel 95 from the launch options after the first launch!
- //
- // Fullscreen: -dxlevel 95 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
- // Windowed: -dxlevel 95 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
- // 1920x1080 example:
- // Fullscreen: -dxlevel 95 -full -w 1920 -h 1080 -console -novid -useforcedmparms -noforcemaccel -noforcemspd
- // Windowed: -dxlevel 95 -sw -w 1920 -h 1080 -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
- echo
- echo *** Loading (-TN-) l0ckd0wn's custom Autoexec.cfg ***
- echo
- echo Loaded Launch Options: -console -hideconsole -novid -nocrashdialog -nojoy -noipx -nocdaudio -window -noborder -64bit +mat_forcehardwaresync 0 +m_filter 0 +m_customaccel 0 +m_rawinput 1 -w 1920 -h 1080 +cl_showfps 1
- echo
- echo |====================| *** Quake3 Hitsound ***
- //hitsound settings
- cl_hud_minmode 1
- //play quake3.wav
- tf_dingalingaling "1"
- tf_dingaling_pitchmaxdmg "50"
- tf_dingaling_pitchmindmg "150"
- tf_dingaling_volume "2"
- //tf_dingaling_wav_override "quake3.wav" //Depracated. Added to custom/l0ckd0wn/sound/ui/hitsound.wav as proper replacement
- echo |||==================| *** Null Movement & Color Change Crosshair ***
- // Null-cancelling movement script + Color Change Crosshair
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- unbind "w"
- unbind "a"
- unbind "s"
- unbind "d"
- // color toggler
- alias dotxhaircolor "dotxhaircolora"
- alias dotxhaircolora "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorc"
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
- alias dotxhaircolord "cl_crosshair_blue 255; cl_crosshair_green 100; cl_crosshair_red 100;alias dotxhaircolor dotxhaircolora"
- alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
- alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
- alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
- alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
- alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
- alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
- alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- bind "w" "+mfwd" //default "+forward"
- bind "a" "+mleft" //default "+moveleft"
- bind "s" "+mback" //default "+back"
- bind "d" "+mright" //default "+moveright"
- echo |||||================| *** Lazy Ass Surfer's Jump + Duck & View Model Toggle ***
- //lazy jump
- unbind "space"
- alias +lazy "+jump; +duck"
- alias -lazy "-jump; -duck"
- bind "space" "+lazy"
- //View Model Toggling
- bindtoggle pgup "r_drawviewmodel"
- echo |||||||==============| *** F9 - F12 Loadout Switcher ***
- //Loadout switcher
- unbind "F9"
- unbind "F10"
- unbind "F11"
- unbind "F12"
- alias +loadoutA load_itempreset 0
- alias +loadoutB load_itempreset 1
- alias +loadoutC load_itempreset 2
- alias +loadoutD load_itempreset 3
- alias -loadoutA slot1
- alias -loadoutB slot1
- alias -loadoutC slot1
- alias -loadoutD slot1
- bind "F9" "say_team LoadoutA; +loadoutA"
- bind "F10" "say_team LoadoutB; +loadoutB"
- bind "F11" "say_team LoadoutC; +loadoutC"
- bind "F12" "say_team LoadoutD; +loadoutD"
- echo |||||||||============| *** Loading Networking & Rates ***
- //Rates & Downloads
- rate 60000
- cl_cmdrate 69
- cl_updaterate 69
- cl_interp 0
- cl_interp_ratio 1
- cl_smooth 0
- cl_smoothtime "0.010"
- cl_lagcompensation 1
- cl_pred_optimize 2
- net_maxcleartime "0.045"
- net_splitpacket_maxrate "60000"
- //cl_downloadfilter "nosounds" // usage options: all none nosounds - All allows all downloads, none allows no downloads, nosounds filters out mp3s & wavs
- echo |||||||||||==========| *** Loading Some Super-Secret Stabby Stabby Shit ***
- //(-TN-) Stabby Stabby tweaks from http://topnotchclan.com/showthread.php?7442-TF2-Performance-Tweaks-that-Won-t-Make-Your-Game-Ugly
- r_shadowmaxrendered "24"
- mat_clipz "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_forcemanagedtextureintohardware "1"
- //Multi-Core CVARs
- mat_queue_mode "2" // Try "2" and "-1" for multicore, and "1" and "-1" for Dual Core. "2" works best for my i7 920 quadcore.
- host_thread_mode "1" // should only affect single-player play and demo playback. Try setting to "2" for a boost or "0" if you experience crashes
- cl_crosshair_scale 14
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- r_threaded_client_shadow_manager "0"
- r_threaded_particles "1"
- r_threaded_renderables "0"
- r_queued_decals "0"
- r_queued_post_processing "0"
- studio_queue_mode "0" // default "1". Can give a major FPS boost, but causes crashes. For some reason it is stable when viewing demos, so feel free to set to "1" when not in multiplayer
- //Ropes - Useless objects
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_subdiv "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_wind_dist "0"
- r_ropetranslucent "0"
- r_queued_ropes "0"
- //End of Stabby's Recommendations
- echo |||||||||||||========| *** Loading Netgraph Cycler ***
- //Netgraph Cycling
- alias graph "graph1"
- alias graph1 "net_graphpos 3 ; net_graphproportionalfont 0 ; net_graph 4 ; alias graph graph2"
- alias graph2 "net_graphpos 3 ; net_graphproportionalfont 1 ; net_graph 4 ; alias graph graph3"
- alias graph3 "net_graphpos 3 ; net_graphproportionalfont 0 ; net_graph 1 ; alias graph graph4"
- alias graph4 "net_graphpos 3 ; net_graphproportionalfont 1 ; net_graph 1 ; alias graph graph5"
- alias graph5 "net_graphpos 3 ; net_graph 0 ; alias graph graph1"
- bind "p" "graph"
- echo |||||||||||||||======| *** Cyclic Demo Recording Script is running and ready for recording ***
- ///// Aliases Required for Loop /////
- alias overWrite "echo ""; echo "WARNING!: There are no more recording slots in the rotation. Further recording will erase previous files."; echo ""; repeatLoop";
- alias repeatLoop "alias demo_recording demo_01";
- ///// The Main Recording Section /////
- alias demo_recording "demo_01";
- // Demo File #01 //////////
- alias demo_01 "echo ""; echo "Demo File #01"; echo "-------------"; beginRecord_01";
- alias beginRecord_01 "record "demo_01"; alias demo_recording endRecord_01";
- alias endRecord_01 "stop; alias demo_recording demo_02";
- // Demo File #02 //////////
- alias demo_02 "echo ""; echo "Demo File #02"; echo "-------------"; beginRecord_02";
- alias beginRecord_02 "record "demo_02"; alias demo_recording endRecord_02";
- alias endRecord_02 "stop; alias demo_recording demo_03";
- // Demo File #03 //////////
- alias demo_03 "echo ""; echo "Demo File #03"; echo "-------------"; beginRecord_03";
- alias beginRecord_03 "record "demo_03"; alias demo_recording endRecord_03";
- alias endRecord_03 "stop; alias demo_recording demo_04";
- // Demo File #04 //////////
- alias demo_04 "echo ""; echo "Demo File #04"; echo "-------------"; beginRecord_04";
- alias beginRecord_04 "record "demo_04"; alias demo_recording endRecord_04";
- alias endRecord_04 "stop; alias demo_recording demo_05";
- // Demo File #05 //////////
- alias demo_05 "echo ""; echo "Demo File #05"; echo "-------------"; beginRecord_05";
- alias beginRecord_05 "record "demo_05"; alias demo_recording endRecord_05";
- alias endRecord_05 "stop; alias demo_recording demo_06";
- // Demo File #06 //////////
- alias demo_06 "echo ""; echo "Demo File #06"; echo "-------------"; beginRecord_06";
- alias beginRecord_06 "record "demo_06"; alias demo_recording endRecord_06";
- alias endRecord_06 "stop; alias demo_recording demo_07";
- // Demo File #07 //////////
- alias demo_07 "echo ""; echo "Demo File #07"; echo "-------------"; beginRecord_07";
- alias beginRecord_07 "record "demo_07"; alias demo_recording endRecord_07";
- alias endRecord_07 "stop; alias demo_recording demo_08";
- // Demo File #08 //////////
- alias demo_08 "echo ""; echo "Demo File #08"; echo "-------------"; beginRecord_08";
- alias beginRecord_08 "record "demo_08"; alias demo_recording endRecord_08";
- alias endRecord_08 "stop; alias demo_recording demo_09";
- // Demo File #09 //////////
- alias demo_09 "echo ""; echo "Demo File #09"; echo "-------------"; beginRecord_09";
- alias beginRecord_09 "record "demo_09"; alias demo_recording endRecord_09";
- alias endRecord_09 "stop; alias demo_recording demo_10";
- // Demo File #10 //////////
- alias demo_10 "echo ""; echo "Demo File #10"; echo "-------------"; beginRecord_10";
- alias beginRecord_10 "record "demo_10"; alias demo_recording endRecord_10";
- alias endRecord_10 "stop; overWrite";
- ///// F# Key Bind Summary /////
- // Reminder: DEMO RECORDING F1
- bind "F1" "demo_recording";
- //Reminder: SCREENSHOT IS F2 for ingame and STEAM
- //Status in Console F3
- alias "DisplayStatus" "status"
- bind "F3" "DisplayStatus"
- //Admin Menu
- alias "DisplayAdminMenu" "sm_admin"
- bind "F4" "DisplayAdminMenu"
- //Listen to enemy chat/voice
- alias "EnemyChatVoice" "sm_enemyvoice; sm_enemychat"
- bind "F5" "EnemyChatVoice"
- //Reminder: SAVE REPLAY IS F6
- //Reminder: ABUSE SCREEN SHOT IS F8
- echo |||||||||||||||||====| *** Loading Chris's Top Secret FPS Config ***
- //Chris's FPPS Tweaks
- cl_allowdownload "1" // def. "1" # Allow client downloads customization files.
- cl_allowupload "1" // def. "1" # Allow client uploads customization files. Spraylogo mainly
- cl_downloadfilter "all" // def. "all" # Download everything except custom soundfiles
- cl_showhelp "0" // def. "1" # Set to 0 to not show on-screen help -- maybe a useless command
- cl_showpluginmessages "1" // def. "1" # Allow plugins to display messages to you -- maybe a useless command
- // fog_enable 0
- // fog_override 1
- fps_max 100
- r_shadowrendertotexture 1
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 1 // Turns off jigglebones
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 1 // Cart glow effect.
- lod_transitiondist 0
- mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- //mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which 1support it. Setting this to 1 on dx8 will
- // result in some strange `fire' textures replacing their
- // appropriate counterparts, especially on medals, and certain
- // hats.
- //mat_trilinear 1 //Forces trilinear filtering
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9 // `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- //r_avglight 0 //Can't use unless server has sv_cheats 1
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- //tracer_extra 0 //Not sure what this does.
- violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
- violence_hblood 1
- m_rawinput 1
- //r_fastzreject -1
- //Sound Stuff
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- cl_forcepreload 1
- //Takyahud
- //tf_hud_target_id_alpha 255
- //tf_hud_target_id_disable_floating_health 1
- echo |||||||||||||||||||==| *** Loading Connection Aliases ***
- alias Home "connect payload.topnotchclan.com" // (-TN-) PLR
- alias hyp "connect 66.151.138.182:27015" // Hyperion PLR
- alias purple "connect 192.223.26.237:27015" // Lazy Purple's Server
- alias mge "connect 68.68.32.209:27015" // (-TN-) MGE
- alias match "connect 68.68.32.210:27015" // (-TN-) Match Server
- alias doom "connect 68.68.32.212:27015" // (-TN-) Doomsday
- alias cp "connect 68.68.32.213:27015" // (-TN-) Control Point
- alias foundry "connect 68.68.32.214:27015" // (-TN-) Foundry
- alias koth "connect 68.68.32.215:27015" // (-TN-) KOTH
- alias bad "connect 68.68.32.217:27015" // (-TN-) Badwater
- alias plr "connect 68.68.32.218:27015" // (-TN-) PLR
- alias dust "connect 68.68.32.219:27015" // (-TN-) Dustbowl
- alias turbine "connect 68.68.32.220:27015" // (-TN-) Turbine
- echo |||||||||||||||||||||| *** Loading Final Configuration Settings ***
- tf_remember_activeweapon 1
- cl_forcepreload 1
- cl_new_impact_effects 0 //Set to 0 if invisible player models start happening in game 3/
- bind "f" "+use_action_slot_item"
- bind "MOUSE3" "inspect"
- bind "F2" "screenshot"
- bind "F6" "save_replay"
- bind "F7" "abuse_report_queue"
- unbind "MWHEELDOWN"
- unbind "MWHEELUP"
- unbind "MOUSE1"
- unbind "MOUSE2"
- unbind "MOUSE4"
- unbind "MOUSE5"
- unbind "MWHEELDOWN"
- unbind "MWHEELUP"
- unbind "r"
- unbind "q"
- bind "\" "exec spectator.cfg"
- echo *******COMPLETE******* *** (-TN-) l0ckd0wn's autoexec.cfg loaded successfully ***
- echo
- echo
- echo
- echo
- echo
- echo
- echo
- echo ...And now for the beautiful PC Master Race deity, the gaben...
- echo
- echo
- echo
- echo
- exec gabe.cfg
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