Guest User

Untitled

a guest
Sep 3rd, 2016
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.08 KB | None | 0 0
  1. ./runner: /usr/lib32/libcrypto.so.1.0.0: no version information available (required by ./runner)
  2. ./runner: /usr/lib32/libssl.so.1.0.0: no version information available (required by ./runner)
  3.  
  4. ***************************************
  5. * YoYo Games Linux Runner V1.3 *
  6. ***************************************
  7. CommandLine: -game game.unx
  8. ExeName= /home/mys/Downloads/SquareheadManLinux/LD/runner
  9. MemoryManager allocated: 17915
  10.  
  11. ***************************************
  12. * YoYo Games Runner v99999.99998(99997)[r99996] *
  13. ***************************************
  14. RunnerLoadGame: game.unx
  15. RunnerLoadGame() - assets/game.unx
  16. Checking if INIFile assets/options.ini Exists
  17. assets/options.ini file contents: [Linux]
  18. DisplayName="Squarehead Man and the Weather Machines"
  19. NewDebugger=0
  20.  
  21. INI DisplayName=Squarehead Man and the Weather Machines
  22. Reading File assets/game.unx
  23. Loaded File assets/game.unx(16555658)
  24. IFF wad found
  25. Get Resolution
  26. Get Header Information
  27. InitGMLFunctions
  28. HighScore..SavePrePend /home/mys/.config/LD/
  29. Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
  30. GAMEPAD: 4 axis values (last) at 0x90462f8
  31. GAMEPAD: 4 axis values (last) at 0x9046628
  32. GAMEPAD: 4 axis values (last) at 0x9046958
  33. GAMEPAD: 4 axis values (last) at 0x9048fe8
  34. Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
  35. Code_Load()
  36. VARI_Load()
  37. ID_STRG
  38. Create Window
  39. display=151294952
  40. Display Size(Pixels): 1920,1080
  41. GameDisplayName=Squarehead Man and the Weather Machines
  42. Win #1
  43. XF86VidModeExtension-Version 2.2
  44. Got Doublebuffered Visual!
  45. glX-Version 1.4
  46. Icon: w=128 h=128
  47. sw=1920 wh=1080
  48. WindowCentre: 448,156
  49. Depth 24
  50. Congrats, you have Direct Rendering!
  51. sync = 0
  52. **** GLX Extensions ***
  53. GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  54. Checking for GLX_EXT_swap_control
  55. Vsync: GLX_EXT
  56. DOUBLE BUFFERED
  57. Init Graphics
  58. GR_D3D_Init()
  59. OpenGL: version string 4.5.0 NVIDIA 370.23
  60. OpenGL: vendor string NVIDIA Corporation
  61. OpenGL GLSL: version string 4.50 NVIDIA
  62. Check TextureID
  63. finished!!
  64. Texture #1 16,16
  65. Texture #2 16,16
  66. Check TextureID
  67. finished!!
  68. Background_InitTextures()
  69. Sprite_InitTextures()
  70. Font_InitTextures()
  71. IO Init
  72. Process Messages
  73. Splash!
  74. Start Frame
  75. Part Create Textures
  76. Debug Init Remote Interface
  77. VM Init
  78. Create Score Form
  79. Create Load Form
  80. Create Error Form
  81. Do The Work
  82. LoadGameData()
  83. initialise everything!
  84. Process Chunk: GEN8 208
  85. Process Chunk: OPTN 64
  86. Process Chunk: EXTN 4
  87. Process Chunk: SOND 364
  88. Audio_Load()
  89. Process Chunk: AGRP 4
  90. AudioGroup_Load()
  91. Process Chunk: SPRT 12268
  92. Process Chunk: BGND 292
  93. Process Chunk: PATH 4
  94. Process Chunk: SCPT 16
  95. Process Chunk: SHDR 4
  96. Process Chunk: FONT 2484
  97. Process Chunk: TMLN 4
  98. Process Chunk: OBJT 13596
  99. Process Chunk: ROOM 164624
  100. Process Chunk: DAFL 0
  101. Process Chunk: TPAG 4788
  102. Process Chunk: CODE 9156
  103. Process Chunk: VARI 372
  104. Process Chunk: FUNC 300
  105. Process Chunk: STRG 6832
  106. Process Chunk: TXTR 16093400
  107. Process Chunk: AUDO 246690
  108. Audio_WAVs()
  109. PrepareGame()
  110. Extension_Prepare()
  111. Code_Constant_Prepare()
  112. Script_Prepare()
  113. TimeLine_Prepare()
  114. Object_Prepare()
  115. Preparing 41 objects:
  116. Objects 0: Player
  117. Objects 1: PlayerBig
  118. Objects 2: coll
  119. Objects 3: history0
  120. Objects 4: history1
  121. Objects 5: history2
  122. Objects 6: history3
  123. Objects 7: history4
  124. Objects 8: tutorial
  125. Objects 9: labdoor
  126. Objects 10: sand_obj
  127. Objects 11: sfdoor
  128. Objects 12: next
  129. Objects 13: lava_obj
  130. Objects 14: sfm
  131. Objects 15: load
  132. Objects 16: checkload
  133. Objects 17: tktl
  134. Objects 18: tktp
  135. Objects 19: cloud
  136. Objects 20: cloudRaining
  137. Objects 21: object20
  138. Objects 22: tkm
  139. Objects 23: sct
  140. Objects 24: sctp
  141. Objects 25: scIceEffect
  142. Objects 26: scLoad
  143. Objects 27: scCheckLoad
  144. Objects 28: PlayerIce
  145. Objects 29: scm
  146. Objects 30: sfp
  147. Objects 31: tkp
  148. Objects 32: scp
  149. Objects 33: sfplay
  150. Objects 34: tkplay
  151. Objects 35: sfMachine_player
  152. Objects 36: tkMachine_player
  153. Objects 37: scMachine_player
  154. Objects 38: scPlay
  155. Objects 39: inlabGod
  156. Objects 40: finalLoad
  157. Room_Prepare()
  158. Sound_Prepare()
  159. connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
  160. attempt to connect to server failed
  161. InitGraphics()
  162. Finished PrepareGame()
  163. Run_Start
  164. StartGame()
  165. StartGame() - DONE
  166. Total memory used = 17120218(0x0814a3ca) bytes
  167. **********************************.
  168. Entering main loop.
  169. **********************************.
  170. Texture #3 1024,2048
  171. Segmentation fault (core dumped)
Advertisement
Add Comment
Please, Sign In to add comment