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- ./runner: /usr/lib32/libcrypto.so.1.0.0: no version information available (required by ./runner)
- ./runner: /usr/lib32/libssl.so.1.0.0: no version information available (required by ./runner)
- ***************************************
- * YoYo Games Linux Runner V1.3 *
- ***************************************
- CommandLine: -game game.unx
- ExeName= /home/mys/Downloads/SquareheadManLinux/LD/runner
- MemoryManager allocated: 17915
- ***************************************
- * YoYo Games Runner v99999.99998(99997)[r99996] *
- ***************************************
- RunnerLoadGame: game.unx
- RunnerLoadGame() - assets/game.unx
- Checking if INIFile assets/options.ini Exists
- assets/options.ini file contents: [Linux]
- DisplayName="Squarehead Man and the Weather Machines"
- NewDebugger=0
- INI DisplayName=Squarehead Man and the Weather Machines
- Reading File assets/game.unx
- Loaded File assets/game.unx(16555658)
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..SavePrePend /home/mys/.config/LD/
- Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
- GAMEPAD: 4 axis values (last) at 0x90462f8
- GAMEPAD: 4 axis values (last) at 0x9046628
- GAMEPAD: 4 axis values (last) at 0x9046958
- GAMEPAD: 4 axis values (last) at 0x9048fe8
- Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
- Code_Load()
- VARI_Load()
- ID_STRG
- Create Window
- display=151294952
- Display Size(Pixels): 1920,1080
- GameDisplayName=Squarehead Man and the Weather Machines
- Win #1
- XF86VidModeExtension-Version 2.2
- Got Doublebuffered Visual!
- glX-Version 1.4
- Icon: w=128 h=128
- sw=1920 wh=1080
- WindowCentre: 448,156
- Depth 24
- Congrats, you have Direct Rendering!
- sync = 0
- **** GLX Extensions ***
- GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
- Checking for GLX_EXT_swap_control
- Vsync: GLX_EXT
- DOUBLE BUFFERED
- Init Graphics
- GR_D3D_Init()
- OpenGL: version string 4.5.0 NVIDIA 370.23
- OpenGL: vendor string NVIDIA Corporation
- OpenGL GLSL: version string 4.50 NVIDIA
- Check TextureID
- finished!!
- Texture #1 16,16
- Texture #2 16,16
- Check TextureID
- finished!!
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- Start Frame
- Part Create Textures
- Debug Init Remote Interface
- VM Init
- Create Score Form
- Create Load Form
- Create Error Form
- Do The Work
- LoadGameData()
- initialise everything!
- Process Chunk: GEN8 208
- Process Chunk: OPTN 64
- Process Chunk: EXTN 4
- Process Chunk: SOND 364
- Audio_Load()
- Process Chunk: AGRP 4
- AudioGroup_Load()
- Process Chunk: SPRT 12268
- Process Chunk: BGND 292
- Process Chunk: PATH 4
- Process Chunk: SCPT 16
- Process Chunk: SHDR 4
- Process Chunk: FONT 2484
- Process Chunk: TMLN 4
- Process Chunk: OBJT 13596
- Process Chunk: ROOM 164624
- Process Chunk: DAFL 0
- Process Chunk: TPAG 4788
- Process Chunk: CODE 9156
- Process Chunk: VARI 372
- Process Chunk: FUNC 300
- Process Chunk: STRG 6832
- Process Chunk: TXTR 16093400
- Process Chunk: AUDO 246690
- Audio_WAVs()
- PrepareGame()
- Extension_Prepare()
- Code_Constant_Prepare()
- Script_Prepare()
- TimeLine_Prepare()
- Object_Prepare()
- Preparing 41 objects:
- Objects 0: Player
- Objects 1: PlayerBig
- Objects 2: coll
- Objects 3: history0
- Objects 4: history1
- Objects 5: history2
- Objects 6: history3
- Objects 7: history4
- Objects 8: tutorial
- Objects 9: labdoor
- Objects 10: sand_obj
- Objects 11: sfdoor
- Objects 12: next
- Objects 13: lava_obj
- Objects 14: sfm
- Objects 15: load
- Objects 16: checkload
- Objects 17: tktl
- Objects 18: tktp
- Objects 19: cloud
- Objects 20: cloudRaining
- Objects 21: object20
- Objects 22: tkm
- Objects 23: sct
- Objects 24: sctp
- Objects 25: scIceEffect
- Objects 26: scLoad
- Objects 27: scCheckLoad
- Objects 28: PlayerIce
- Objects 29: scm
- Objects 30: sfp
- Objects 31: tkp
- Objects 32: scp
- Objects 33: sfplay
- Objects 34: tkplay
- Objects 35: sfMachine_player
- Objects 36: tkMachine_player
- Objects 37: scMachine_player
- Objects 38: scPlay
- Objects 39: inlabGod
- Objects 40: finalLoad
- Room_Prepare()
- Sound_Prepare()
- connect(2) call to /dev/shm/jack-1000/default/jack_0 failed (err=No such file or directory)
- attempt to connect to server failed
- InitGraphics()
- Finished PrepareGame()
- Run_Start
- StartGame()
- StartGame() - DONE
- Total memory used = 17120218(0x0814a3ca) bytes
- **********************************.
- Entering main loop.
- **********************************.
- Texture #3 1024,2048
- Segmentation fault (core dumped)
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