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  1. # Possible terrain modes : Normal, OldGenerator, TerrainTest, NotGenerate, Default
  2. # Normal - use all features
  3. # OldGenerator - generate land like 1.7.3 generator
  4. # TerrainTest - generate only terrain without any resources
  5. # NotGenerate - generate empty chunks
  6. # Default - use default Notch terrain generator
  7. ModeTerrain:Normal
  8.  
  9. # Possible biome modes : Normal, OldGenerator, Default
  10. # Normal - use all features
  11. # FromImage - get biomes from image file
  12. # OldGenerator - generate biome like 1.7.3 generator
  13. # Default - use default Notch biome generator
  14. ModeBiome:Normal
  15.  
  16. #######################################################################
  17. # +-----------------------------------------------------------------+ #
  18. # | Biome Generator Variables | #
  19. # +-----------------------------------------------------------------+ #
  20. #######################################################################
  21.  
  22. # IMPORTANT value for generation. Bigger values appear to zoom out. All 'Sizes' must be smaller than this.
  23. # Large %/total area biomes (Continents) must be set small, (limit=0)
  24. # Small %/total area biomes (Oasis,Mountain Peaks) must be larger (limit=GenerationDepth)
  25. # This could also represent "Total number of biome sizes"
  26. # Small values (about 1-2) and Large values (about 20) may affect generator performance.
  27. GenerationDepth:11
  28.  
  29. # Max biome rarity from 1 to infinity. By default this is 100, but you can raise it for
  30. # fine-grained control, or to create biomes with a chance of occurring smaller than 1/100.
  31. BiomeRarityScale:100
  32.  
  33. # Land rarity from 100 to 1. If you set smaller than 90 and LandSize near 0 beware Big oceans.
  34. LandRarity:100
  35.  
  36. # Land size from 0 to GenerationDepth.
  37. LandSize:0
  38.  
  39. # Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
  40. LandFuzzy:6
  41.  
  42. # Ice areas rarity from 100 to 1. If you set smaller than 90 and IceSize near 0 beware ice world
  43. IceRarity:90
  44.  
  45. # Ice area size from 0 to GenerationDepth.
  46. IceSize:3
  47.  
  48. FrozenRivers:true
  49.  
  50. FrozenOcean:true
  51.  
  52. # River rarity.Must be from 0 to GenerationDepth.
  53. RiverRarity:4
  54.  
  55. # River size from 0 to GenerationDepth - RiverRarity
  56. RiverSize:0
  57.  
  58. RiversEnabled:false
  59.  
  60. # Biomes which used in normal biome algorithm. Biome name is case sensitive.
  61. NormalBiomes:Plains
  62.  
  63. # Biomes which used in ice biome algorithm. Biome name is case sensitive.
  64. IceBiomes:
  65.  
  66. # Biomes which used as isles. You must set IsleInBiome in biome config for each biome here. Biome name is case sensitive.
  67. IsleBiomes:
  68.  
  69. # Biomes which used as borders. You must set BiomeIsBorder in biome config for each biome here. Biome name is case sensitive.
  70. BorderBiomes:
  71.  
  72. # List of ALL custom biomes.
  73. # Example:
  74. # CustomBiomes:TestBiome1, BiomeTest2
  75. # This will add two biomes and generate biome config files
  76. # Any changes here need server restart.
  77. CustomBiomes:
  78.  
  79. #######################################################################
  80. # +-----------------------------------------------------------------+ #
  81. # | Biome Image Generator Variables | #
  82. # +-----------------------------------------------------------------+ #
  83. #######################################################################
  84.  
  85.  
  86. # Possible modes when generator outside image boundaries: Repeat, ContinueNormal, FillEmpty
  87. # Repeat - repeat image
  88. # ContinueNormal - continue normal generation
  89. # FillEmpty - fill by biome in "ImageFillBiome settings"
  90. ImageMode:Repeat
  91.  
  92. # Source png file for FromImage biome mode.
  93. ImageFile:map.png
  94.  
  95. # Biome name for fill outside image boundaries with FillEmpty mode.
  96. ImageFillBiome:Ocean
  97.  
  98. # Shifts map position from x=0 and z=0 coordinates.
  99. ImageXOffset:0
  100. ImageZOffset:0
  101.  
  102. #######################################################################
  103. # +-----------------------------------------------------------------+ #
  104. # | Terrain Generator Variables | #
  105. # +-----------------------------------------------------------------+ #
  106. #######################################################################
  107.  
  108. # Height bits determinate generation height. Min 5, max 8
  109. # For example 7 = 128 height, 8 = 256 height
  110. WorldHeightBits:8
  111.  
  112. # Set water level. Every empty block under this level will be fill water or another block from WaterBlock
  113. WaterLevelMax:64
  114. WaterLevelMin:0
  115.  
  116. # BlockId used as water in WaterLevel
  117. WaterBlock:9
  118.  
  119. # BlockId used as ice
  120. IceBlock:79
  121.  
  122. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
  123. FractureHorizontal:0.0
  124.  
  125. # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured vertically.
  126. # Positive values will lead to large cliffs/overhangs, floating islands, and/or a cavern world depending on other settings.
  127. FractureVertical:0.0
  128.  
  129. # Attempts to replace all surface stone with biome surface block
  130. RemoveSurfaceStone:false
  131.  
  132. # Disable bottom of map bedrock generation
  133. DisableBedrock:false
  134.  
  135. # Enable ceiling of map bedrock generation
  136. CeilingBedrock:false
  137.  
  138. # Make bottom layer of bedrock flat
  139. FlatBedrock:false
  140.  
  141. # BlockId used as bedrock
  142. BedrockobBlock:7
  143.  
  144. #######################################################################
  145. # +-----------------------------------------------------------------+ #
  146. # | Map objects | #
  147. # +-----------------------------------------------------------------+ #
  148. #######################################################################
  149.  
  150. StrongholdsEnabled:true
  151. VillagesEnabled:true
  152. MineshaftsEnabled:true
  153. PyramidsEnabled:true
  154. NetherFortressEnabled:false
  155.  
  156. #######################################################################
  157. # +-----------------------------------------------------------------+ #
  158. # | World visual settings | #
  159. # +-----------------------------------------------------------------+ #
  160. #######################################################################
  161.  
  162. # Warning this section will work only for clients with single version of TerrainControl
  163. # World fog color
  164. WorldFog:0xc0d8ff
  165.  
  166. # World night fog color
  167. WorldNightFog:0x0b0d17
  168.  
  169.  
  170. #######################################################################
  171. # +-----------------------------------------------------------------+ #
  172. # | BOB Objects Variables | #
  173. # +-----------------------------------------------------------------+ #
  174. #######################################################################
  175.  
  176.  
  177. # Enable/disable custom objects
  178. CustomObjects:true
  179.  
  180. # Number of attempts for place per chunk
  181. objectSpawnRatio:2
  182.  
  183. # Deny custom objects underFill even it enabled in objects
  184. DenyObjectsUnderFill:false
  185.  
  186. # Chance to grow custom instead normal tree from sapling .
  187. customTreeChance:50
  188.  
  189. #######################################################################
  190. # +-----------------------------------------------------------------+ #
  191. # | Cave Variables | #
  192. # +-----------------------------------------------------------------+ #
  193. #######################################################################
  194.  
  195. # TerrainControl attempts once per chunk to create a cave or cave system.
  196. # This is chance of success on that attempt.
  197. caveRarity:7
  198.  
  199. # If successful, It tries to add this many caves in that chunk but trends towards lower results.
  200. # Input of 40 tends to result in 5-6 caves or cave systems starting per chunk.
  201. caveFrequency:40
  202.  
  203. # Trends towards lower elevations.
  204. caveMinAltitude:8
  205. caveMaxAltitude:128
  206.  
  207. # Chance that any cave made during " caveFrequency" will generate without a connecting cave or system.
  208. # Will also attempt to create a pocket - a higher than normal density of cave systems nearby, however no guarantee of connecting to it.
  209. individualCaveRarity:25
  210.  
  211. # Number of attempts during " caveFreqency" to start a system instead of continuing a single cave.
  212. # Warning:High values cause extremely slow world generation and lag.
  213. caveSystemFrequency:1
  214.  
  215. # Adds additional attempts for cave pocket after "individualCaveRarity" attempts.
  216. caveSystemPocketChance:0
  217.  
  218. # When triggered, Overrides "caveFrequency"
  219. caveSystemPocketMinSize:0
  220. caveSystemPocketMaxSize:4
  221.  
  222. # Turns off Randomizer = CAVES EVERYWHERE!
  223. evenCaveDistribution:false
  224.  
  225. #######################################################################
  226. # +-----------------------------------------------------------------+ #
  227. # | Canyon Variables | #
  228. # +-----------------------------------------------------------------+ #
  229. #######################################################################
  230.  
  231. canyonRarity:2
  232. canyonMinAltitude:20
  233. canyonMaxAltitude:64
  234. canyonMinLength:84
  235. canyonMaxLength:112
  236. canyonDepth:3.0
  237.  
  238.  
  239. #######################################################################
  240. # +-----------------------------------------------------------------+ #
  241. # | Old Biome Generator Variables | #
  242. # +-----------------------------------------------------------------+ #
  243. #######################################################################
  244.  
  245. # This generator works only with old terrain generator!
  246. oldBiomeSize:1.5
  247. minMoisture:0.0
  248. maxMoisture:1.0
  249. minTemperature:0.0
  250. maxTemperature:1.0
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