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- # Possible terrain modes : Normal, OldGenerator, TerrainTest, NotGenerate, Default
- # Normal - use all features
- # OldGenerator - generate land like 1.7.3 generator
- # TerrainTest - generate only terrain without any resources
- # NotGenerate - generate empty chunks
- # Default - use default Notch terrain generator
- ModeTerrain:Normal
- # Possible biome modes : Normal, OldGenerator, Default
- # Normal - use all features
- # FromImage - get biomes from image file
- # OldGenerator - generate biome like 1.7.3 generator
- # Default - use default Notch biome generator
- ModeBiome:Normal
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Biome Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # IMPORTANT value for generation. Bigger values appear to zoom out. All 'Sizes' must be smaller than this.
- # Large %/total area biomes (Continents) must be set small, (limit=0)
- # Small %/total area biomes (Oasis,Mountain Peaks) must be larger (limit=GenerationDepth)
- # This could also represent "Total number of biome sizes"
- # Small values (about 1-2) and Large values (about 20) may affect generator performance.
- GenerationDepth:11
- # Max biome rarity from 1 to infinity. By default this is 100, but you can raise it for
- # fine-grained control, or to create biomes with a chance of occurring smaller than 1/100.
- BiomeRarityScale:100
- # Land rarity from 100 to 1. If you set smaller than 90 and LandSize near 0 beware Big oceans.
- LandRarity:100
- # Land size from 0 to GenerationDepth.
- LandSize:0
- # Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
- LandFuzzy:6
- # Ice areas rarity from 100 to 1. If you set smaller than 90 and IceSize near 0 beware ice world
- IceRarity:90
- # Ice area size from 0 to GenerationDepth.
- IceSize:3
- FrozenRivers:true
- FrozenOcean:true
- # River rarity.Must be from 0 to GenerationDepth.
- RiverRarity:4
- # River size from 0 to GenerationDepth - RiverRarity
- RiverSize:0
- RiversEnabled:false
- # Biomes which used in normal biome algorithm. Biome name is case sensitive.
- NormalBiomes:Plains
- # Biomes which used in ice biome algorithm. Biome name is case sensitive.
- IceBiomes:
- # Biomes which used as isles. You must set IsleInBiome in biome config for each biome here. Biome name is case sensitive.
- IsleBiomes:
- # Biomes which used as borders. You must set BiomeIsBorder in biome config for each biome here. Biome name is case sensitive.
- BorderBiomes:
- # List of ALL custom biomes.
- # Example:
- # CustomBiomes:TestBiome1, BiomeTest2
- # This will add two biomes and generate biome config files
- # Any changes here need server restart.
- CustomBiomes:
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Biome Image Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Possible modes when generator outside image boundaries: Repeat, ContinueNormal, FillEmpty
- # Repeat - repeat image
- # ContinueNormal - continue normal generation
- # FillEmpty - fill by biome in "ImageFillBiome settings"
- ImageMode:Repeat
- # Source png file for FromImage biome mode.
- ImageFile:map.png
- # Biome name for fill outside image boundaries with FillEmpty mode.
- ImageFillBiome:Ocean
- # Shifts map position from x=0 and z=0 coordinates.
- ImageXOffset:0
- ImageZOffset:0
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Terrain Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Height bits determinate generation height. Min 5, max 8
- # For example 7 = 128 height, 8 = 256 height
- WorldHeightBits:8
- # Set water level. Every empty block under this level will be fill water or another block from WaterBlock
- WaterLevelMax:64
- WaterLevelMin:0
- # BlockId used as water in WaterLevel
- WaterBlock:9
- # BlockId used as ice
- IceBlock:79
- # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
- FractureHorizontal:0.0
- # Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured vertically.
- # Positive values will lead to large cliffs/overhangs, floating islands, and/or a cavern world depending on other settings.
- FractureVertical:0.0
- # Attempts to replace all surface stone with biome surface block
- RemoveSurfaceStone:false
- # Disable bottom of map bedrock generation
- DisableBedrock:false
- # Enable ceiling of map bedrock generation
- CeilingBedrock:false
- # Make bottom layer of bedrock flat
- FlatBedrock:false
- # BlockId used as bedrock
- BedrockobBlock:7
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Map objects | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- StrongholdsEnabled:true
- VillagesEnabled:true
- MineshaftsEnabled:true
- PyramidsEnabled:true
- NetherFortressEnabled:false
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | World visual settings | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Warning this section will work only for clients with single version of TerrainControl
- # World fog color
- WorldFog:0xc0d8ff
- # World night fog color
- WorldNightFog:0x0b0d17
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | BOB Objects Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Enable/disable custom objects
- CustomObjects:true
- # Number of attempts for place per chunk
- objectSpawnRatio:2
- # Deny custom objects underFill even it enabled in objects
- DenyObjectsUnderFill:false
- # Chance to grow custom instead normal tree from sapling .
- customTreeChance:50
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Cave Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # TerrainControl attempts once per chunk to create a cave or cave system.
- # This is chance of success on that attempt.
- caveRarity:7
- # If successful, It tries to add this many caves in that chunk but trends towards lower results.
- # Input of 40 tends to result in 5-6 caves or cave systems starting per chunk.
- caveFrequency:40
- # Trends towards lower elevations.
- caveMinAltitude:8
- caveMaxAltitude:128
- # Chance that any cave made during " caveFrequency" will generate without a connecting cave or system.
- # Will also attempt to create a pocket - a higher than normal density of cave systems nearby, however no guarantee of connecting to it.
- individualCaveRarity:25
- # Number of attempts during " caveFreqency" to start a system instead of continuing a single cave.
- # Warning:High values cause extremely slow world generation and lag.
- caveSystemFrequency:1
- # Adds additional attempts for cave pocket after "individualCaveRarity" attempts.
- caveSystemPocketChance:0
- # When triggered, Overrides "caveFrequency"
- caveSystemPocketMinSize:0
- caveSystemPocketMaxSize:4
- # Turns off Randomizer = CAVES EVERYWHERE!
- evenCaveDistribution:false
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Canyon Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- canyonRarity:2
- canyonMinAltitude:20
- canyonMaxAltitude:64
- canyonMinLength:84
- canyonMaxLength:112
- canyonDepth:3.0
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Old Biome Generator Variables | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This generator works only with old terrain generator!
- oldBiomeSize:1.5
- minMoisture:0.0
- maxMoisture:1.0
- minTemperature:0.0
- maxTemperature:1.0
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