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- #Each recipe has a unique id.
- #Lets have a look at a shapeless recipe.
- #8: <-this is the unique ID.
- # Result: 3 <-the ID of the result.
- # Quantity: 6 <-the quantity of the result.
- # Materials: {2: 3, 6: 2} <-Starting materials, format: "id: quantity".
- # Type: Shapeless <-Define the type
- #For data values in materials, add a DataValues node (value doesn't matter) and use the following syntax:
- #{id: quantity/data, id: quantity/data...}
- #To addd result data:
- # Add ResultData node, set it to the needed value.
- #To add result damage:
- # Add ResultDamage node, set it to the needed value.
- #example8:
- # Result: 256
- # Quantity: 6
- # Materials: {256: 1/127}
- # DataValues: abc
- # Type: Shapeless
- #abc74:
- # Result: 256
- # Quantity: 6
- # Materials: {265: 1}
- # Type: Shapeless
- # ResultDamage: 251
- #Now a shaped recipe
- #3: <-this is the unique ID.
- # Shape: <-do not touch this, it is a keyword.
- # - [3, 3, 3] <-First row of the crafting grid.
- # - [3, 0, 3] <-Second row of the crafting grid. Note that you can use 0s for free space.
- # - [3, 3, 3] <-Third row of the crafting grid.
- # Result: 4 <-result ID
- # Quantity: 8 <-quantity of the result
- #Note that by default, if no type is defined, the plugin will think that the recipe is shaped.
- #bla3:
- # Shape:
- # - [3, 3, 3]
- # - [3, 0, 3]
- # - [3, 3, 3]
- # Result: 4
- # Quantity: 8
- # Recipes añadidos por Troll ^^
- NieveaHielo:
- Shape:
- - [80, 80]
- - [80, 80]
- Result: 79
- Quantity: 1
- TierraaHierba:
- Shape:
- - [351/14, 351/14]
- - [351/14, 3]
- Result: 2
- Quantity: 1
- TierraaHierba:
- Shape:
- - [351/14, 351/14]
- - [351/14, 3]
- Result: 2
- Quantity: 1
- Esponjas:
- Shape:
- - [287, 35, 287]
- - [35, 41, 35]
- - [287, 35, 287]
- Result: 19
- Quantity: 1
- TeladeArana:
- Shape:
- - [287, 287, 287]
- - [287, 341, 287]
- - [287, 287, 287]
- Result: 30
- Quantity: 1
- SandstoneaArena:
- Shape:
- - [24]
- Result: 12
- Quantity: 1
- #Recipes de horno
- Manzadeoroabloque:
- Result: 41
- Quantity: 1
- Source: 322
- Type: Furnace
- #Another example of a shaped recipe, showing that the recipes don't have to fill in the whole grid.
- #hi4:
- # Shape:
- # - [3, 3]
- # - [3, 0]
- # Result: 4
- # Quantity: 5
- # Type: Shaped
- #Example of data values in shaped recipes.
- #The DataValues node's value doesn't matter - what matters is that it is there.
- #It is needed if data values are involved in the recipe.
- #Syntax:
- # - [id/data, id/data...]
- # - [id/data, id/data...]
- # - [id/data, id/data...]
- #If the item has no data values, use 0. e.g. [3/0, 3/0, 1/0]
- #To add result data:
- # Add ResultData node, set it to the needed value.
- #To add result damage:
- # Add ResultDamage node, set it to the needed value.
- #argh33:
- # Shape:
- # - [351/1]
- # Result: 258
- # Quantity: 1
- # Type: Shaped
- # ResultDamage: 1
- # DataValues: abc
- #A furnace recipe.
- #99:
- # Result: 264 <-result ID
- # Quantity: 1 <-quantity of the result
- # Source: 263 <-the ID of the material to be smelted
- # Type: Furnace <-type definition
- #For result data use the ResultData node (optional).
- #For result damage use the ResultDamage node (optional).
- #For now, source data is broken.
- #abc99:
- # Result: 351
- # ResultData: 3
- # Quantity: 1
- # Source: 351
- # SourceData: 1
- # Type: Furnace
- #CREDIT GOES TO FULLWALL, THE AUTHOR OF COOKBOOK!
- #Repair recipe. Set the source data value to -1!
- #ewqer8:
- # Result: 256
- # Quantity: 1
- # Materials: {256: 1/-1, 265: 1/0}
- # DataValues: abc
- # Type: Shapeless
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