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KOTH config

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Apr 6th, 2015
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  1. # To grab your own timezone go to: http://en.wikipedia.org/wiki/List_of_tz_database_time_zones
  2. #
  3. # The use-playermoveevent feature, when true, will use the PlayerMoveEvent (suprise!)
  4. # This means that it will check if the player left the KOTH every single time the player moves
  5. # This will end up with a VERY smooth koth experience, but is discouraged as again, it will trigger every time a player moves.
  6. # You can turn it on if you like, see how it goes, and can always turn it off if lag occurs (a reload is required for this)
  7. #
  8. #
  9. # Setting the knock time to something higher than 0 will make the koth "freeze" for that amount of seconds
  10. # This means that when someone gets knocked off the koth, it will take a moment before it can be capped again.
  11. # This can be used to stop the spam messages in the chat.
  12. #
  13. #
  14. # For everything, a reload is required.
  15. #
  16. # Available placeholders (this is also used for the Lang.json),
  17. # Note that not all placeholders are available for every message.
  18. #
  19. # %area% - The area for this message
  20. # %player% - The player capping the area
  21. # %world% - The world where the area is running
  22. # %minutes% - The amount of minutes that this area is running
  23. # %seconds% - The amount of seconds that this area is running
  24. # %minutes_left% - The amount of minutes left for this area
  25. # %seconds_left% - The amount of seconds left for this area
  26. # %x% - X coordinate for the running area
  27. # %y% - Y coordinate for the running area
  28. # %z% - Z coordinate for the running area
  29. # %day% - Day of the schedule
  30. # %time% - The time of the schedule
  31. # %length% - The length of the area
  32. # %id% - Schedule ID
  33. # %date% - The current date
  34. # %command% - This is the command for the help menu
  35. # %command_info% - This is the description of the command for help menu
  36.  
  37.  
  38.  
  39. schedule-timezone: "Europe/Amsterdam"
  40. use-scoreboard: true
  41. use-playermoveevent: false
  42. amount-of-loot: 5
  43. knockTime: 0
  44.  
  45. scoreboard:
  46.   title: "&a&l%area%"
  47.   contents:
  48.    - "&6&lTime Left:"
  49.     - "&9%minutes_left%:%seconds_left%"
  50.     - " "
  51.     - "&6&lCoords:"
  52.     - "&cX: &e%x%"
  53.     - "&cZ: &e%z%"
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