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Aug 2nd, 2012
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  1. #Global Information:
  2. # Scene render Properties:
  3. Renderer "sampler"
  4. Sampler "metropolis"
  5. "bool advanced" ["false"]
  6. "float largemutationprob" [0.4000000059604645]
  7. "integer maxconsecrejects" [512]
  8. "bool usevariance" ["false"]
  9. "integer chainlength" [512]
  10. "integer mutationrange" [256]
  11. "string pixelsampler" "vegas"
  12. "integer pixelsamples" [2]
  13.  
  14. Accelerator "qbvh"
  15. "bool advanced" ["false"]
  16. "integer intersectcost" [80]
  17. "integer traversalcost" [1]
  18. "float emptybonus" [0.20000000298023224]
  19. "integer treetype" [2]
  20. "integer costsample" [0]
  21. "integer maxprims" [1]
  22. "integer maxdepth" [-1]
  23. "bool refineimmediately" ["false"]
  24. "integer maxprimsperleaf" [4]
  25. "integer fullsweepthreshold" [16]
  26. "integer skipfactor" [1]
  27.  
  28. VolumeIntegrator "multi"
  29. "float stepsize" [1.0]
  30.  
  31. PixelFilter "mitchell"
  32. "bool advanced" ["false"]
  33. "float xwidth" [2.0]
  34. "float ywidth" [2.0]
  35. "float alpha" [2.0]
  36. "float b" [0.3333333432674408]
  37. "float c" [0.3333333432674408]
  38. "bool supersample" ["true"]
  39. "float tau" [3.0]
  40.  
  41. SurfaceIntegrator "bidirectional"
  42. "bool advanced" ["false"]
  43. "string lightstrategy" ["auto"]
  44. "integer eyedepth" [48]
  45. "integer lightdepth" [48]
  46. "float eyerrthreshold" [0.0]
  47. "float lightrrthreshold" [0.0]
  48. "integer maxdepth" [8]
  49. "bool directsampleall" ["true"]
  50. "integer directsamples" [1]
  51. "bool directdiffuse" ["true"]
  52. "bool directglossy" ["true"]
  53. "bool indirectsampleall" ["false"]
  54. "integer indirectsamples" [1]
  55. "bool indirectdiffuse" ["true"]
  56. "bool indirectglossy" ["true"]
  57. "integer diffusereflectdepth" [3]
  58. "integer diffusereflectsamples" [1]
  59. "integer diffuserefractdepth" [5]
  60. "integer diffuserefractsamples" [1]
  61. "integer glossyreflectdepth" [2]
  62. "integer glossyreflectsamples" [1]
  63. "integer glossyrefractdepth" [5]
  64. "integer glossyrefractsamples" [1]
  65. "integer specularreflectdepth" [3]
  66. "integer specularrefractdepth" [5]
  67. "bool diffusereflectreject" ["false"]
  68. "float diffusereflectreject_threshold" [10.0]
  69. "bool diffuserefractreject" ["false"]
  70. "float diffuserefractreject_threshold" [10.0]
  71. "bool glossyreflectreject" ["false"]
  72. "float glossyreflectreject_threshold" [10.0]
  73. "bool glossyrefractreject" ["false"]
  74. "float glossyrefractreject_threshold" [10.0]
  75. "integer maxphotondepth" [10]
  76. "integer directphotons" [1000000]
  77. "integer causticphotons" [0]
  78. "integer indirectphotons" [200000]
  79. "integer radiancephotons" [200000]
  80. "integer nphotonsused" [50]
  81. "float maxphotondist" [0.10000000149011612]
  82. "bool finalgather" ["true"]
  83. "integer finalgathersamples" [32]
  84. "float gatherangle" [10.0]
  85. "string renderingmode" "directlighting"
  86. "float distancethreshold" [0.75]
  87. "bool dbg_enabledirect" ["true"]
  88. "bool dbg_enableradiancemap" ["false"]
  89. "bool dbg_enableindircaustic" ["true"]
  90. "bool dbg_enableindirdiffuse" ["true"]
  91. "bool dbg_enableindirspecular" ["true"]
  92. "integer nsets" [4]
  93. "integer nlights" [64]
  94. "float mindist" [0.10000000149011612]
  95. "float rrcontinueprob" [0.6499999761581421]
  96. "string rrstrategy" "efficiency"
  97. "bool includeenvironment" ["true"]
  98.  
  99. Film "fleximage" "integer xresolution" [800] "integer yresolution" [600]
  100. PixelFilter "mitchell" "float xwidth" [2] "float ywidth" [2]
  101.  
  102. LookAt -160.232 215.135 159.991 -35.8869 36.9249 24.7186 0.275645 -0.451734 0.848503
  103.  
  104. # Camera Declaration and View Direction
  105. Camera "perspective" "float fov" [50]
  106. "bool autofocus" ["true"]
  107. "float focaldistance" [255.967]
  108. #Scene Specific Information:
  109. WorldBegin
  110.  
  111. AttributeBegin
  112. LightGroup "default"
  113.  
  114. Material "matte" "color Kd" [1 1 1]
  115.  
  116. AreaLightSource "area"
  117. "float power" [100]
  118. "color L" [1 1 1]
  119. Shape "trianglemesh"
  120. "integer indices" [0 2 3 0 3 1]
  121. "point P" [-100 0 200 -100 -100 200 0 0 200 0 -100 200]
  122. "string name" ["Lamp"]
  123. AttributeEnd
  124.  
  125. ObjectBegin "Sketch"
  126. Material "matte"
  127. "color Kd" [0.8 0.8 0.8]
  128. "float sigma" [0.5]ObjectEnd
  129. ObjectInstance "Sketch"
  130.  
  131. ObjectBegin "Chamfer"
  132. Material "matte"
  133. "color Kd" [0.8 0.8 0.8]
  134. "float sigma" [0.5]#Face Number: 1
  135. AttributeBegin
  136. Shape "trianglemesh" "string name" "Face 1"
  137.  
  138. "point P"
  139. [
  140. -72.4222 43.5852 0
  141. -72.4222 43.5852 78
  142. -72.4222 16.8276 100
  143. -72.4222 -17.8691 0
  144. -72.4222 -17.8691 100
  145. -72.4222 12.858 50
  146. ]
  147.  
  148. "normal N"
  149. [
  150. -1 0 0
  151. -1 0 0
  152. -1 0 0
  153. -1 0 0
  154. -1 0 0
  155. -1 0 0
  156. ]
  157.  
  158. "integer indices"
  159. [
  160. 5 0 1
  161. 5 1 2
  162. 5 3 0
  163. 5 2 4
  164. 5 4 3
  165. ]
  166. AttributeEnd
  167.  
  168. #Face Number: 2
  169. AttributeBegin
  170. Shape "trianglemesh" "string name" "Face 2"
  171.  
  172. "point P"
  173. [
  174. -72.4222 43.5852 0
  175. -72.4222 43.5852 78
  176. -24.3391 10.2975 78
  177. -24.3391 10.2975 0
  178. ]
  179.  
  180. "normal N"
  181. [
  182. 0.569203 0.822197 0
  183. 0.569203 0.822197 0
  184. 0.569203 0.822197 0
  185. 0.569203 0.822197 0
  186. ]
  187.  
  188. "integer indices"
  189. [
  190. 3 1 0
  191. 3 2 1
  192. ]
  193. AttributeEnd
  194.  
  195. #Face Number: 3
  196. AttributeBegin
  197. Shape "trianglemesh" "string name" "Face 3"
  198.  
  199. "point P"
  200. [
  201. -72.4222 43.5852 78
  202. -72.4222 16.8276 100
  203. -24.3391 10.2975 78
  204. -45.217 -2.00643 100
  205. -54.6418 17.8972 89
  206. ]
  207.  
  208. "normal N"
  209. [
  210. 0.402487 0.581381 0.707107
  211. 0.402487 0.581381 0.707107
  212. 0.402487 0.581381 0.707107
  213. 0.402487 0.581381 0.707107
  214. 0.402487 0.581381 0.707107
  215. ]
  216.  
  217. "integer indices"
  218. [
  219. 1 0 4
  220. 0 2 4
  221. 3 1 4
  222. 2 3 4
  223. ]
  224. AttributeEnd
  225.  
  226. #Face Number: 4
  227. AttributeBegin
  228. Shape "trianglemesh" "string name" "Face 4"
  229.  
  230. "point P"
  231. [
  232. 32.1452 43.5852 0
  233. 32.1452 -17.8691 0
  234. -72.4222 -17.8691 0
  235. -72.4222 43.5852 0
  236. -24.3391 10.2975 0
  237. ]
  238.  
  239. "normal N"
  240. [
  241. -0 -0 -1
  242. -0 -0 -1
  243. -0 -0 -1
  244. -0 -0 -1
  245. -0 -0 -1
  246. ]
  247.  
  248. "integer indices"
  249. [
  250. 3 2 4
  251. 4 2 1
  252. 4 1 0
  253. ]
  254. AttributeEnd
  255.  
  256. #Face Number: 5
  257. AttributeBegin
  258. Shape "trianglemesh" "string name" "Face 5"
  259.  
  260. "point P"
  261. [
  262. -72.4222 -17.8691 100
  263. -72.4222 16.8276 100
  264. -45.217 -2.00643 100
  265. 32.1452 -17.8691 100
  266. -24.3391 10.2975 100
  267. 32.1452 43.5852 100
  268. ]
  269.  
  270. "normal N"
  271. [
  272. 0 0 1
  273. 0 0 1
  274. 0 0 1
  275. 0 0 1
  276. 0 0 1
  277. 0 0 1
  278. ]
  279.  
  280. "integer indices"
  281. [
  282. 2 0 1
  283. 3 2 4
  284. 3 0 2
  285. 5 3 4
  286. ]
  287. AttributeEnd
  288.  
  289. #Face Number: 6
  290. AttributeBegin
  291. Shape "trianglemesh" "string name" "Face 6"
  292.  
  293. "point P"
  294. [
  295. 32.1452 -17.8691 0
  296. 32.1452 -17.8691 100
  297. -72.4222 -17.8691 0
  298. -72.4222 -17.8691 100
  299. ]
  300.  
  301. "normal N"
  302. [
  303. 0 -1 0
  304. 0 -1 0
  305. 0 -1 0
  306. 0 -1 0
  307. ]
  308.  
  309. "integer indices"
  310. [
  311. 2 1 0
  312. 2 3 1
  313. ]
  314. AttributeEnd
  315.  
  316. #Face Number: 7
  317. AttributeBegin
  318. Shape "trianglemesh" "string name" "Face 7"
  319.  
  320. "point P"
  321. [
  322. -24.3391 10.2975 0
  323. -24.3391 10.2975 78
  324. -45.217 -2.00643 100
  325. 32.1452 43.5852 0
  326. -24.3391 10.2975 100
  327. 32.1452 43.5852 100
  328. -6.5359 20.7894 50
  329. ]
  330.  
  331. "normal N"
  332. [
  333. -0.507719 0.861523 0
  334. -0.507719 0.861523 0
  335. -0.507719 0.861523 0
  336. -0.507719 0.861523 0
  337. -0.507719 0.861523 0
  338. -0.507719 0.861523 0
  339. -0.507719 0.861523 0
  340. ]
  341.  
  342. "integer indices"
  343. [
  344. 1 4 2
  345. 5 4 1
  346. 6 1 0
  347. 6 0 3
  348. 6 3 5
  349. 6 5 1
  350. ]
  351. AttributeEnd
  352.  
  353. #Face Number: 8
  354. AttributeBegin
  355. Shape "trianglemesh" "string name" "Face 8"
  356.  
  357. "point P"
  358. [
  359. 32.1452 43.5852 0
  360. 32.1452 43.5852 100
  361. 32.1452 -17.8691 0
  362. 32.1452 -17.8691 100
  363. ]
  364.  
  365. "normal N"
  366. [
  367. 1 0 0
  368. 1 0 0
  369. 1 0 0
  370. 1 0 0
  371. ]
  372.  
  373. "integer indices"
  374. [
  375. 2 1 0
  376. 2 3 1
  377. ]
  378. AttributeEnd
  379.  
  380. ObjectEnd
  381. ObjectInstance "Chamfer"
  382.  
  383. ObjectBegin "Plane"
  384. Material "matte"
  385. "color Kd" [0.8 0.8 0.8]
  386. "float sigma" [0.5]#Face Number: 1
  387. AttributeBegin
  388. Shape "trianglemesh" "string name" "Face 1"
  389.  
  390. "point P"
  391. [
  392. -500 -500 0
  393. -500 500 0
  394. 500 -500 0
  395. 500 500 0
  396. ]
  397.  
  398. "normal N"
  399. [
  400. 0 0 1
  401. 0 0 1
  402. 0 0 1
  403. 0 0 1
  404. ]
  405.  
  406. "integer indices"
  407. [
  408. 3 0 1
  409. 3 2 0
  410. ]
  411. AttributeEnd
  412.  
  413. ObjectEnd
  414. ObjectInstance "Plane"
  415.  
  416. WorldEnd
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