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  1. [LSZ] Log started at Tue Jun 30 14:35:26 2015
  2.  
  3. ---> | Checking for D3D11
  4. ---> | Game Version: LostSurvivorZ : Beta v1.1.5 (build: Jun 30 2015 05:51:10) - final
  5. ---> | Available memory: 8088 MB
  6. ---> | r3dFS: version:June 30, 2015 5:33, 37061 files
  7. ---> | readGameOptionsFile: found INI at C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  8. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  9. ---> | readInputMap: found file at C:\Users\BarBacK\Documents\LostSurvivorZ\inputMap.xml
  10. ---> | writeInputMap: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\inputMap.xml
  11. ---> | userSettings: couldn't open both userSettings.xml and C:\Users\BarBacK\AppData\Local\LostSurvivorZ\userSettings.xml! Using defaults.
  12. ---> | SOUND: initializing sound system
  13. ---> | SOUND: '3' sound drivers found
  14. ---> | SOUND: sound caps = 0xF8, speakermode= 2
  15. ---> | SOUND: sound driver 'Headphones (2- High Definition Audio Device)'
  16. ---> | SOUND: sound system ready
  17. ---> | FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
  18. ---> | Starting voice
  19. ---> | Playback device: Speakers (2- High Definition Audio Device)
  20. ---> | Playback device: Headphones (2- High Definition Audio Device) (default)
  21. ---> | Playback device: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  22. ---> | Capture device: Microphone (2- High Definition Audio Device) (default)
  23. ---> | Input Devices enabled: Mouse, Keyboard
  24. ---> | VMEM As seen through DDRaw: 2027
  25. ---> | VMEM As seen through WMI: 0
  26. ---> | Setting mode: 1920x1080x32 Flags=2
  27. ---> | Could not initialize NVApi.
  28. ---> |
  29. ---> | Adapter: AMD Radeon R9 200 Series
  30. ---> | aticfx32.dll 8.17.10.1333
  31. ---> | Monitor: \\.\DISPLAY1 (1920x1080)
  32. ---> | r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=2,hz=60)
  33. ---> | Creating d3d device
  34. ---> | GPU supports D3DQUERYTYPE_TIMESTAMP
  35. ---> | GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
  36. ---> | D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
  37. ---> | We have 4087 MB texture memory
  38. ---> | r3dFont: Creating Verdana 10pt
  39. ---> | r3dFont: Finished creating Verdana 10pt
  40. ---> | Loading shaders...
  41. ---> | Finished loading shaders (0.507456 sec)!
  42. ---> | Started background thread: 7700
  43. ---> | Creating dynamic buffer of size 1.00 MB
  44. ---> | Creating dynamic buffer of size 0.09 MB
  45. ---> | Creating dynamic buffer of size 0.15 MB
  46. ---> | r3dFont: Creating Tahoma 12pt
  47. ---> | r3dFont: Finished creating Tahoma 12pt
  48. ---> | r3dFont: Creating Verdana 10pt
  49. ---> | r3dFont: Finished creating Verdana 10pt
  50. ---> | Creating render targets
  51. ---> | CreateDynamicEnvMap: creating of size 512x512x6---> | r3dFont: Creating Verdana 8pt
  52. ---> | r3dFile: can't open data/fonts/verdana_8_0.tga
  53. ---> | r3dFont: Finished creating Verdana 8pt
  54. ---> | Loaded 16 of 16 grass settings locations from the glist file
  55. ---> | Loaded 16 grass settings files
  56. ---> | SetHomeDir: Levels\WZ_FrontEndLighting
  57. ---> | We have 3849 MB texture memory
  58. ---> | r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
  59. ---> | Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
  60. ---> | r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  61. ---> | Loading sky texture: Data/SkyDome/wz_night_02c.dds
  62. ---> | Loading sky texture: Data/SkyDome/wz_night_02b.dds
  63. ---> | Unloaded 0.0 MB STATIC decal textures
  64. ---> | Unloaded 0.0 MB DYNAMIC decal textures
  65. ---> | Loading decal library Data\Decals\library.xml.
  66. ---> | Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
  67. ---> | Loaded 0.0 MB STATIC decal textures
  68. ---> | Loaded 0.8 MB DYNAMIC decal textures
  69. ---> | LoadLevel_MatLibs...
  70. ---> | LoadLevel_Objects...
  71. ---> | LoadGrassLib()...
  72. ---> | g_pGrassMap->Load...
  73. ---> | Loaded grass for 0.00 seconds---> | LoadLevel_MatLibs...
  74. ---> | Building skeleton cache..---> |
  75. ---> | Building obstacles cache..---> |
  76. ---> | done.
  77. ---> | Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
  78. ---> | r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
  79. ---> | COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
  80. ---> | CollectionsManager::Init: populating 0 objects... ---> | done in 0.00 seconds
  81. ---> | World loaded
  82. ---> | Total load time: 4.99
  83. ---> | AnimCSV: ASR_AK74M_Elite is not in game, remove it
  84. ---> | AnimCSV: ASR_Fn_scar_AUS is not in game, remove it
  85. ---> | AnimCSV: ASR_M4FFH_USA is not in game, remove it
  86. ---> | AnimCSV: Mel_CanoePaddle_Knife_NV is not in game, remove it
  87. ---> | AnimCSV: ASR_Fn_scar_NV is not in game, remove it
  88. ---> | AnimCSV: Item_Lockbox_01_Crate_NV is not in game, remove it
  89. ---> | AnimCSV: Consumables_KAKKiller_01 is not in game, remove it
  90. ---> | AnimCSV: SNP_M82_NV is not in game, remove it
  91. ---> | AnimCSV: SNP_SV_98 is not in game, remove it
  92. ---> | AnimCSV: ASR_tar21_NV is not in game, remove it
  93. ---> | AnimCSV: EXP_SharpnelBomb_NV is not in game, remove it
  94. ---> | AnimCSV: ASR_L85 is not in game, remove it
  95. ---> | AnimCSV: ASR_HKG11 is not in game, remove it
  96. ---> | AnimCSV: ASR_QBZ-95 is not in game, remove it
  97. ---> | AnimCSV: ASR_An_94 is not in game, remove it
  98. ---> | AnimCSV: ASR_An_94_Netherlands is not in game, remove it
  99. ---> | AnimCSV: ASR_Beretta_ARX160 is not in game, remove it
  100. ---> | AnimCSV: SHG_Mossberg590_01_Elite is not in game, remove it
  101. ---> | AnimCSV: SMG_Bizon_Elite is not in game, remove it
  102. ---> | AnimCSV: SNP_AW_Elite is not in game, remove it
  103. ---> | AnimCSV: ASR_Famas is not in game, remove it
  104. ---> | AnimCSV: HG_MK23Socom is not in game, remove it
  105. ---> | AnimCSV: HG_SteyrM9 is not in game, remove it
  106. ---> | AnimCSV: HG_USP is not in game, remove it
  107. ---> | AnimCSV: MG_LSAT is not in game, remove it
  108. ---> | AnimCSV: MG_RPD is not in game, remove it
  109. ---> | AnimCSV: SNP_Dsr1 is not in game, remove it
  110. ---> | AnimCSV: SNP_PSG-1 is not in game, remove it
  111. ---> | AnimCSV: SNP_SteyrHS50 is not in game, remove it
  112. ---> | AnimCSV: SNP_WA2000 is not in game, remove it
  113. ---> | AnimCSV: ASR_GOLD_SIG_SG556 is not in game, remove it
  114. ---> | AnimCSV: SNP_GOLD_SVD_PSO is not in game, remove it
  115. ---> | AnimCSV: MG_Pecheneg is not in game, remove it
  116. ---> | AnimCSV: asr_sig_sg556xasiimov is not in game, remove it
  117. ---> | AnimCSV: asr_tar21asiimov is not in game, remove it
  118. ---> | AnimCSV: snp_asiimov_lrs2_01 is not in game, remove it
  119. ---> | AnimCSV: snp_vintorezbdasiimov is not in game, remove it
  120. ---> | AnimCSV: snp_asiimovawm is not in game, remove it
  121. ---> | AnimCSV: ASR_tar21_impulse is not in game, remove it
  122. ---> | r3dNetwork: Creating client
  123. ---> | IP: 169.254.123.187
  124. ---> | IP: 192.168.1.12
  125. ---> | r3dNetwork: connecting
  126. ---> | Acquired base profile data for 40.468136
  127. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  128. ---> | Creating dynamic buffer of size 0.02 MB
  129. ---> | Creating dynamic buffer of size 0.13 MB
  130. ---> | Creating dynamic buffer of size 0.13 MB
  131. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  132. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  133. ---> | r3dFile: can't open Data/Weapons/StoreIcons/Item_LootBox.dds
  134. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  135. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  136. ---> | r3dapp: SysCmd: f050
  137. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  138. ---> | r3dapp: SysCmd: f050
  139. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  140. ---> | r3dNetwork: Creating client
  141. ---> | IP: 169.254.123.187
  142. ---> | IP: 192.168.1.12
  143. ---> | r3dNetwork: connecting
  144. ---> | r3dNetwork: external ip: 86.217.238.87:54474
  145. ---> | connected to master server peer00
  146. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  147. ---> | r3dNetwork: Deinitialize
  148. ---> | r3dNetwork: Creating client
  149. ---> | IP: 169.254.123.187
  150. ---> | IP: 192.168.1.12
  151. ---> | r3dNetwork: connecting
  152. ---> | r3dNetwork: external ip: 86.217.238.87:55439
  153. ---> | connected to master server peer00
  154. ---> | r3dapp: SysCmd: f050
  155. ---> | r3dNetwork: Deinitialize
  156. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  157. ---> | r3dNetwork: Creating client
  158. ---> | IP: 169.254.123.187
  159. ---> | IP: 192.168.1.12
  160. ---> | r3dNetwork: connecting
  161. ---> | r3dNetwork: external ip: 86.217.238.87:55606
  162. ---> | connected to master server peer00
  163. ---> | r3dapp: SysCmd: f050
  164. ---> | r3dNetwork: Deinitialize
  165. ---> | r3dNetwork: Creating client
  166. ---> | IP: 169.254.123.187
  167. ---> | IP: 192.168.1.12
  168. ---> | r3dNetwork: connecting
  169. ---> | r3dapp: SysCmd: f050
  170. ---> | r3dNetwork: external ip: 86.217.238.87:55607
  171. ---> | connected to master server peer00
  172. ---> | r3dNetwork: Deinitialize
  173. ---> | r3dNetwork: Creating client
  174. ---> | IP: 169.254.123.187
  175. ---> | IP: 192.168.1.12
  176. ---> | r3dNetwork: connecting
  177. ---> | r3dNetwork: external ip: 86.217.238.87:63304
  178. ---> | connected to master server peer00
  179. ---> | r3dNetwork: Deinitialize
  180. ---> | r3dNetwork: Creating client
  181. ---> | IP: 169.254.123.187
  182. ---> | IP: 192.168.1.12
  183. ---> | r3dNetwork: connecting
  184. ---> | r3dNetwork: external ip: 86.217.238.87:51135
  185. ---> | connected to master server peer00
  186. ---> | obj_Zombie::FreePhysSkeletonCache:---> | done in 0.00 seconds
  187. ---> | Possible texture leak for 'data/objectsdepot/wz_nature/textures/wz_newgrass_01_d.dds'(7)
  188. ---> | r3dNetwork: Deinitialize
  189. ---> | r3dNetwork: Creating client
  190. ---> | IP: 169.254.123.187
  191. ---> | IP: 192.168.1.12
  192. ---> | r3dNetwork: connecting
  193. ---> | r3dNetwork: external ip: 86.217.238.87:51137
  194. ---> | writeGameOptionsFile: Saving settings to C:\Users\BarBacK\Documents\LostSurvivorZ\gameSettings.ini
  195. ---> | SetHomeDir: Levels\LSZ\LSZ_NoWay
  196. ---> | We have 3808 MB texture memory
  197. ---> | r3dFile: can't open levels/lsz/lsz_noway/loadingscreen2.dds
  198. ---> | r3dFile: can't open Levels\LSZ\LSZ_NoWay/wind.cfg
  199. ---> | Loading 'Levels\LSZ\LSZ_NoWay/LevelSettings.xml'
  200. ---> | r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
  201. ---> | Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
  202. ---> | Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
  203. ---> | Unloaded 0.0 MB STATIC decal textures
  204. ---> | Unloaded 0.8 MB DYNAMIC decal textures
  205. ---> | Loading decal library Data\Decals\library.xml.
  206. ---> | Loading decal library Levels\LSZ\LSZ_NoWay\decals.xml.
  207. ---> | Loaded 0.0 MB STATIC decal textures
  208. ---> | Loaded 0.8 MB DYNAMIC decal textures
  209. ---> | LoadLevel_MatLibs...
  210. ---> | LoadLevel_Objects...
  211. ---> | TERRAIN: LOADING Levels\LSZ\LSZ_NoWay\TERRAIN
  212. ---> | TERRAIN3: Finished reading script file
  213. ---> | Creating dynamic buffer of size 0.50 MB
  214. ---> | TERRAIN: LOADED
  215. ---> | MatLib: there is no material data/objectsdepot\wz_new_church\Materials\skp_front_default.mat
  216. (Loading mesh data/objectsdepot/wz_new_church/new_church_part1.sco)
  217. ---> | MatLib: there is no material data/objectsdepot\wz_new_church\Materials\skp_front_default.mat
  218. (Loading mesh data/objectsdepot/wz_new_church/new_church_part2.sco)
  219. ---> | MatLib: there is no material data/objectsdepot\wz_new_church\Materials\skp_front_default.mat
  220. (Loading mesh data/objectsdepot/wz_new_church/new_church_part3.sco)
  221. ---> | MatLib: there is no material data/objectsdepot\wz_new_church\Materials\skp_front_default.mat
  222. (Loading mesh data/objectsdepot/wz_new_church/bench.sco)
  223. ---> | LoadGrassLib()...
  224. ---> | g_pGrassMap->Load...
  225. ---> | Loaded grass for 0.00 seconds---> | LoadLevel_MatLibs...
  226. ---> | r3dFile: can't open data/objectsdepot/wz_calinature/textures/wz_pinetree_04_l.dds
  227. ---> | Building skeleton cache..---> |
  228. ---> | Building obstacles cache..---> |
  229. ---> | done.
  230. ---> | Loading 'Levels\LSZ\LSZ_NoWay\collections\collections.xml'
  231. ---> | r3dFile: can't open Levels\LSZ\LSZ_NoWay\collections\elements.bin
  232. ---> | COLLECTIONS: Could not open 'Levels\LSZ\LSZ_NoWay\collections\elements.bin'
  233. ---> | CollectionsManager::Init: populating 0 objects... ---> | done in 0.00 seconds
  234. ---> | obj_Zombie::InitPhysSkeletonCache..
  235. ---> | done
  236. ---> | World loaded
  237. ---> | Total load time: 13.61
  238. ---> |
  239. Time between load end and game start: 6.50
  240. ---> | Creating dynamic buffer of size 0.13 MB
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