Bidderlyn

Oneshot Imperials

Jun 26th, 2023
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  1. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  2.  
  3. -- Weapons --
  4.  
  5. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  6. Sword is a martial melee weapon
  7. Costs: 50g
  8.  
  9. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  10. Greatsword is a Martial two handed melee weapon
  11. Costs: 100g
  12.  
  13. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Club is a simple melee weapon
  35. Costs: 20g
  36.  
  37. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  38. Quarterstaff is a simple melee weapon
  39. Costs: 20g
  40.  
  41. Bow(+4 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  42. Costs: 1620g
  43.  
  44. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  45. Costs: 20g
  46.  
  47. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  48. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  49. Costs: 30g
  50.  
  51. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  52. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  53. Costs: 80g
  54.  
  55. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  56. costs 2 ticks to reload, ignores 2 DR
  57. Costs: 120g
  58.  
  59. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  60. costs 3 ticks to reload, ignores 3 DR
  61. Costs: 120g
  62.  
  63. Bolts(x30)
  64. Costs: 10g
  65.  
  66. Arrows(x30)
  67. Costs: 10g
  68.  
  69. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  70. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  71. Costs: 100g
  72.  
  73. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  74. Scepter is a simple melee weapon
  75. Costs: 20g
  76.  
  77. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  78. Masterwork increases hit chance by +1
  79. Costs: 320g
  80.  
  81. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  82. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  83. Costs: 400g
  84.  
  85. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  86. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  87. Costs: 350g
  88.  
  89. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  90. Club is a simple melee weapon, Masterwork increases hit chance by +1
  91. Costs: 320g
  92.  
  93. Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  94. Masterwork increases hit chance by +1
  95. Costs: 420g
  96.  
  97. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  98. Masterwork increases hit chance by +1
  99. Costs: 320g
  100.  
  101. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  102. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  103. Costs: 400g
  104.  
  105. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  106. Club is a simple melee weapon
  107. Costs: 20g
  108.  
  109. Bolts(x30)(MW)
  110. Masterwork increases hit chance by +1
  111. Costs: 310g
  112.  
  113. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  114. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  115. Costs: 350g
  116.  
  117. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  118. Club is a simple melee weapon, Masterwork increases hit chance by +1
  119. Costs: 320g
  120.  
  121. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  122. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  123. Costs: 400g
  124.  
  125. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  126. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  127. Costs: 420g
  128.  
  129. Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  130. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  131. Costs: 380g
  132.  
  133. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  134. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  135. Costs: 400g
  136.  
  137. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  138. Masterwork increases hit chance by +1
  139. Costs: 320g
  140.  
  141. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  142. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  143. Costs: 400g
  144.  
  145. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  146. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  147. Costs: 50g
  148.  
  149. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  150. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  151. Costs: 400g
  152.  
  153. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  154. Masterwork increases hit chance by +1
  155. Costs: 320g
  156.  
  157. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  158. Falchion is a Martial two handed melee weapon
  159. Costs: 100g
  160.  
  161. Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  162. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  163. Costs: 400g
  164.  
  165. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  166. Sword is a martial melee weapon
  167. Costs: 50g
  168.  
  169. Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  170. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  171. Costs: 500g
  172.  
  173. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  174. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  175. Costs: 50g
  176.  
  177. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  178. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  179. Costs: 420g
  180.  
  181. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  182. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  183. Costs: 320g
  184.  
  185. Bow(+2 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  186. Masterwork increases hit chance by +1
  187. Costs: 720g
  188.  
  189. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  190. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  191. Costs: 80g
  192.  
  193. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  194. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  195. Costs: 380g
  196.  
  197. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  198. Club is a simple melee weapon, Masterwork increases hit chance by +1
  199. Costs: 320g
  200.  
  201. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  202. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  203. Costs: 420g
  204.  
  205. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  206. Quarterstaff is a simple melee weapon
  207. Costs: 20g
  208.  
  209. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  210. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  211. Costs: 420g
  212.  
  213. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  214. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  215. Costs: 400g
  216.  
  217. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  218. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  219. Costs: 400g
  220.  
  221. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  222. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  223. Costs: 420g
  224.  
  225. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  226. Masterwork increases hit chance by +1
  227. Costs: 320g
  228.  
  229. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  230. Club is a simple melee weapon
  231. Costs: 20g
  232.  
  233. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  234. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  235. Costs: 420g
  236.  
  237. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  238. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  239. Costs: 350g
  240.  
  241. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  242. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  243. Costs: 350g
  244.  
  245. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  246. Quarterstaff is a simple melee weapon
  247. Costs: 20g
  248.  
  249. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  250. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  251. Costs: 330g
  252.  
  253. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  254. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  255. Costs: 500g
  256.  
  257. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  258. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  259. Costs: 320g
  260.  
  261. Arrows(x30)(MW)
  262. Masterwork increases hit chance by +1
  263. Costs: 310g
  264.  
  265. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  266. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  267. Costs: 400g
  268.  
  269. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  270. Falchion is a Martial two handed melee weapon
  271. Costs: 100g
  272.  
  273. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  274. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  275. Costs: 420g
  276.  
  277. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  278. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  279. Costs: 100g
  280.  
  281. Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  282. Masterwork increases hit chance by +1
  283. Costs: 420g
  284.  
  285. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  286. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  287. Costs: 400g
  288.  
  289. Arrows(x30)
  290. Costs: 10g
  291.  
  292. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  293. Masterwork increases hit chance by +1
  294. Costs: 320g
  295.  
  296. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  297. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  298. Costs: 500g
  299.  
  300. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  301. Falchion is a Martial two handed melee weapon
  302. Costs: 100g
  303.  
  304. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  305. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  306. Costs: 400g
  307.  
  308. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  309. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  310. Costs: 420g
  311.  
  312. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  313. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  314. Costs: 320g
  315.  
  316. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  317. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  318. Costs: 350g
  319.  
  320. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  321. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  322. Costs: 400g
  323.  
  324. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  325. Scepter is a simple melee weapon
  326. Costs: 20g
  327.  
  328. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  329. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  330. Costs: 400g
  331.  
  332. Arrows(x30)(MW)
  333. Masterwork increases hit chance by +1
  334. Costs: 310g
  335.  
  336. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  337. Masterwork increases hit chance by +1
  338. Costs: 320g
  339.  
  340. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  341. Costs: 20g
  342.  
  343. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  344. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  345. Costs: 330g
  346.  
  347. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  348. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  349. Costs: 400g
  350.  
  351. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  352. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  353. Costs: 350g
  354.  
  355. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  356. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  357. Costs: 350g
  358.  
  359. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  360. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  361. Costs: 320g
  362.  
  363. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  364. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  365. Costs: 420g
  366.  
  367. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  368. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  369. Costs: 400g
  370.  
  371. Arrows(x30)
  372. Costs: 10g
  373.  
  374. Arrows(x30)(MW)
  375. Masterwork increases hit chance by +1
  376. Costs: 310g
  377.  
  378. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  379. Sword is a martial melee weapon
  380. Costs: 50g
  381.  
  382. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  383. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  384. Costs: 80g
  385.  
  386. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  387. Scepter is a simple melee weapon
  388. Costs: 20g
  389.  
  390. Arrows(x30)(+Acid Bite)
  391. Masterwork increases hit chance by +1, +1d4 Acidic damage
  392. Costs: 2310g
  393.  
  394. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  395. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  396. Costs: 420g
  397.  
  398. Arrows(x30)(MW)
  399. Masterwork increases hit chance by +1
  400. Costs: 310g
  401.  
  402. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  403. Masterwork increases hit chance by +1
  404. Costs: 320g
  405.  
  406. Arrows(x30)(MW)
  407. Masterwork increases hit chance by +1
  408. Costs: 310g
  409.  
  410. Flanged Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  411. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  412. Costs: 3400g
  413.  
  414. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  415. costs 3 ticks to reload, ignores 3 DR
  416. Costs: 2120g
  417.  
  418. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  419. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  420. Costs: 420g
  421.  
  422. Flanged Quarterstaff(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  423. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Transmutation Spells
  424. Costs: 3220g
  425.  
  426. Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  427. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  428. Costs: 2350g
  429.  
  430. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  431. Engraved with Bloodstone (100g)
  432. Costs: 2100g
  433.  
  434. Arrows(x30)(MW)
  435. Masterwork increases hit chance by +1
  436. Costs: 310g
  437.  
  438. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  439. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  440. Costs: 350g
  441.  
  442. Serrated Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  443. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  444. Costs: 3280g
  445.  
  446. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  447. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  448. Costs: 2380g
  449.  
  450. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  451. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  452. Costs: 2350g
  453.  
  454. Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  455. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
  456. Costs: 2400g
  457.  
  458. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  459. costs 2 ticks to reload, ignores 2 DR
  460. Costs: 2120g
  461.  
  462. Serrated Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  463. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  464. Costs: 3400g
  465.  
  466. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  467. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  468. Costs: 3300g
  469.  
  470. Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  471. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  472. Costs: 2400g
  473.  
  474. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  475. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  476. Costs: 2350g
  477.  
  478. Scepter(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  479. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Enchant Spells
  480. Costs: 2320g
  481.  
  482. Curved Great-Axe(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  483. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  484. Costs: 3300g
  485.  
  486. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  487. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  488. Costs: 400g
  489.  
  490. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  491. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  492. Costs: 350g
  493.  
  494. Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  495. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  496. Costs: 2400g
  497.  
  498. Broad Bolts(x30)(+1)
  499. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  500. Costs: 2310g
  501.  
  502. Bow(+1 Composite)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  503. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  504. Costs: 2120g
  505.  
  506. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  507. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  508. Costs: 420g
  509.  
  510. Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  511. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  512. Costs: 3230g
  513.  
  514. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  515. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  516. Costs: 320g
  517.  
  518. Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  519. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  520. Costs: 3280g
  521.  
  522. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  523. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  524. Costs: 350g
  525.  
  526. Bolts(x30)(+1)
  527. Masterwork increases hit chance by +1
  528. Costs: 2310g
  529.  
  530. Light Crossbow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  531. costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  532. Costs: 2120g
  533.  
  534. Bow(+3 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  535. Masterwork increases hit chance by +1
  536. Costs: 1220g
  537.  
  538. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  539. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  540. Costs: 400g
  541.  
  542. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  543. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  544. Costs: 350g
  545.  
  546. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  547. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  548. Costs: 420g
  549.  
  550. Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  551. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  552. Costs: 2400g
  553.  
  554. Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  555. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  556. Costs: 2330g
  557.  
  558. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  559. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  560. Costs: 350g
  561.  
  562. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  563. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  564. Costs: 400g
  565.  
  566. Light Crossbow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  567. costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage
  568. Costs: 2120g
  569.  
  570. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  571. Masterwork increases hit chance by +1
  572. Costs: 320g
  573.  
  574. Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  575. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  576. Costs: 3250g
  577.  
  578. Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  579. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
  580. Costs: 400g
  581.  
  582. Bodkin Arrows(x30)(+1)
  583. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
  584. Costs: 2310g
  585.  
  586. Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  587. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  588. Costs: 2380g
  589.  
  590. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  591. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  592. Costs: 350g
  593.  
  594. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  595. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
  596. Costs: 2100g
  597.  
  598. Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  599. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  600. Costs: 2750g
  601.  
  602. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  603. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  604. Costs: 400g
  605.  
  606. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  607. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  608. Costs: 400g
  609.  
  610. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  611. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  612. Costs: 400g
  613.  
  614. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  615. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  616. Costs: 330g
  617.  
  618. Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  619. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  620. Costs: 2120g
  621.  
  622. Scepter(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  623. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Divination Spells
  624. Costs: 2320g
  625.  
  626. Curved Kukri(+Frost Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  627. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
  628. Costs: 3220g
  629.  
  630. Serrated Long-Spear(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  631. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage
  632. Costs: 3280g
  633.  
  634. Arrows(x30)(+1)
  635. Masterwork increases hit chance by +1
  636. Costs: 2310g
  637.  
  638. Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  639. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  640. Costs: 2500g
  641.  
  642. Light Crossbow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  643. costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage
  644. Costs: 2120g
  645.  
  646. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  647. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  648. Costs: 420g
  649.  
  650. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  651. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  652. Costs: 320g
  653.  
  654. Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  655. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  656. Costs: 3300g
  657.  
  658. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  659. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  660. Costs: 420g
  661.  
  662. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  663. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  664. Costs: 400g
  665.  
  666. Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  667. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  668. Costs: 2350g
  669.  
  670. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  671. costs 2 ticks to reload, ignores 2 DR
  672. Costs: 2120g
  673.  
  674. Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  675. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  676. Costs: 3250g
  677.  
  678. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  679. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  680. Costs: 2120g
  681.  
  682. Curved Great-Axe(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  683. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage
  684. Costs: 3300g
  685.  
  686. Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  687. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  688. Costs: 3220g
  689.  
  690. Great-Axe(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  691. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Acidic damage
  692. Costs: 2400g
  693.  
  694. Curved Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  695. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  696. Costs: 3300g
  697.  
  698. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  699. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  700. Costs: 330g
  701.  
  702. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  703. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  704. Costs: 380g
  705.  
  706. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  707. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  708. Costs: 400g
  709.  
  710. Cold-Iron Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  711. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  712. Costs: 13280g
  713.  
  714. Adamantine Curved Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  715. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR
  716. Costs: 10220g
  717.  
  718. Bow(+3 Composite)(+2)(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  719. +1d4 Acidic damage
  720. Costs: 18920g
  721.  
  722. Curved Bastard-Sword(+Lawful) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  723. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  724. Costs: 9300g
  725.  
  726. Cold-Iron Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  727. Club is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  728. Costs: 6320g
  729.  
  730. Curved Great-Axe(+Shock)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  731. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Lightning damage
  732. Costs: 19300g
  733.  
  734. Mace(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  735. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
  736. Costs: 8400g
  737.  
  738. Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  739. costs 3 ticks to reload, ignores 3 DR, Engraved with White Pearl (400g)
  740. Costs: 8400g
  741.  
  742. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  743. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  744. Costs: 2380g
  745.  
  746. Flanged Mace(+Lightning Bite)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  747. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
  748. Costs: 19250g
  749.  
  750. Quarterstaff(+Lesser Necromancy Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  751. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Necromancy Spells, Engraved with Jade (900g)
  752. Costs: 18900g
  753.  
  754. Bow(+1 Composite)(+1)(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  755. +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Jade (900g)
  756. Costs: 18900g
  757.  
  758. Alchemical Silver Saber(+2)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  759. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage, Engraved with Coral (400g)
  760. Costs: 18900g
  761.  
  762. Battle-Axe(+1)(+Holy) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  763. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Black Pearl (900g)
  764. Costs: 18900g
  765.  
  766. Kukri(+UnHoly)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  767. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Moonstone (900g)
  768. Costs: 18900g
  769.  
  770. Sword(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  771. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage
  772. Costs: 2350g
  773.  
  774. Alchemical Silver Dagger(+Corrosive)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  775. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, Engraved with Coral (400g)
  776. Costs: 18900g
  777.  
  778. Arrows(x30)(+Lawful)
  779. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  780. Costs: 10310g
  781.  
  782. Great-Axe(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  783. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  784. Costs: 2400g
  785.  
  786. Serrated Long-Spear(+1)(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  787. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  788. Costs: 19280g
  789.  
  790. Adamantine Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  791. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
  792. Costs: 14400g
  793.  
  794. Bow(+Chaotic) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  795. +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with White Pearl (400g)
  796. Costs: 8400g
  797.  
  798. Curved Sword(+Corrosive)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  799. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Acidic damage
  800. Costs: 19250g
  801.  
  802. Mace(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  803. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
  804. Costs: 8400g
  805.  
  806. Heavy Crossbow(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  807. costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with White Pearl (400g)
  808. Costs: 8400g
  809.  
  810. Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  811. Costs: 2920g
  812.  
  813. Bolts(x30)(+Countering)(+2)
  814. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
  815. Costs: 18900g
  816.  
  817. Alchemical Silver Flanged Maul(+Frost)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  818. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage
  819. Costs: 19700g
  820.  
  821. Curved Sword(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  822. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  823. Costs: 9250g
  824.  
  825. Halberd(+Frost Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  826. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Jasper Stone (100g)
  827. Costs: 8400g
  828.  
  829. Alchemical Silver Curved Battle-Axe(+Shock) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  830. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage
  831. Costs: 9650g
  832.  
  833. Curved Sword(+1)(+Chaotic) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  834. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
  835. Costs: 19250g
  836.  
  837. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  838. Engraved with Coral (400g)
  839. Costs: 8400g
  840.  
  841. Adamantine Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  842. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  843. Costs: 5350g
  844.  
  845. Bodkin Bolts(x30)(+2)
  846. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR
  847. Costs: 9310g
  848.  
  849. Light Crossbow(+Acid Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  850. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with Jade (900g)
  851. Costs: 18900g
  852.  
  853. Curved Kukri(+Keen) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
  854. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1 crit range
  855. Costs: 9220g
  856.  
  857. Alchemical Silver Kukri(+1)(+Shock) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  858. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage, Engraved with White Pearl (400g)
  859. Costs: 18900g
  860.  
  861. Adamantine Curved Rapier(+Acid Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  862. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +1d4 Acidic damage
  863. Costs: 10300g
  864.  
  865. Curved Falchion(+1)(+UnHoly) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  866. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against good aligned targets - can't be wielded by good aligned
  867. Costs: 19300g
  868.  
  869. Flanged Maul(+1)(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  870. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Lightning damage
  871. Costs: 19300g
  872.  
  873. Battle-Axe(+1)(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  874. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Onyx Stone (100g)
  875. Costs: 8400g
  876.  
  877. Bow(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  878. +1d6 Cold damage, Engraved with Black Pearl (900g)
  879. Costs: 18900g
  880.  
  881. Cold-Iron Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  882. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  883. Costs: 6350g
  884.  
  885. Alchemical Silver Flanged Great Mace(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  886. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
  887. Costs: 9700g
  888.  
  889. Adamantine Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  890. Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  891. Costs: 5320g
  892.  
  893. Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  894. Engraved with White Pearl (400g)
  895. Costs: 8400g
  896.  
  897. Alchemical Silver Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  898. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  899. Costs: 2750g
  900.  
  901. Adamantine Serrated Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  902. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR
  903. Costs: 6230g
  904.  
  905. Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  906. costs 3 ticks to reload, ignores 3 DR, Engraved with Red Spinel (400g)
  907. Costs: 8400g
  908.  
  909. Flanged Dire-Flail(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  910. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  911. Costs: 9400g
  912.  
  913. Falchion(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  914. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Lightning damage
  915. Costs: 8400g
  916.  
  917. Bow(+1 Composite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  918. Engraved with White Pearl (400g)
  919. Costs: 8400g
  920.  
  921. Adamantine Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  922. Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  923. Costs: 5320g
  924.  
  925. Adamantine Saber(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  926. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
  927. Costs: 21400g
  928.  
  929. Adamantine Flanged Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  930. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
  931. Costs: 6250g
  932.  
  933. Curved Battle-Axe(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  934. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage
  935. Costs: 9250g
  936.  
  937. Light Crossbow(+Acid Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  938. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with Coral (400g)
  939. Costs: 8400g
  940.  
  941. Bolts(x30)(+Flaming)(+1)
  942. Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Topaz (900g)
  943. Costs: 18900g
  944.  
  945. Bow(+Keen) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  946. +1 crit range, Engraved with Red Spinel (400g)
  947. Costs: 8400g
  948.  
  949. Adamantine Curved Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  950. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR
  951. Costs: 9300g
  952.  
  953. Flanged Maul(+Lightning Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  954. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
  955. Costs: 9300g
  956.  
  957. Heavy Crossbow(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  958. costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, Engraved with White Pearl (400g)
  959. Costs: 8400g
  960.  
  961. Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  962. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
  963. Costs: 8400g
  964.  
  965. Bow(+2)(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  966. +1d4 Lightning damage, Engraved with Topaz (900g)
  967. Costs: 18900g
  968.  
  969. Adamantine Battle-Axe(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  970. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage
  971. Costs: 24350g
  972.  
  973. Adamantine Flanged Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  974. Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
  975. Costs: 6220g
  976.  
  977. Serrated Long-Spear(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  978. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  979. Costs: 9280g
  980.  
  981. Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  982. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Engraved with Jasper Stone (100g)
  983. Costs: 8400g
  984.  
  985. Bodkin Arrows(x30)(+2)
  986. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Bloodstone (100g)
  987. Costs: 8400g
  988.  
  989. Curved Kukri(+1)(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  990. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  991. Costs: 9220g
  992.  
  993. Cold-Iron Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  994. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  995. Costs: 6400g
  996.  
  997. Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  998. costs 2 ticks to reload, ignores 2 DR, Engraved with Coral (400g)
  999. Costs: 8400g
  1000.  
  1001. Flanged Club(+Frost)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1002. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Cold damage
  1003. Costs: 19220g
  1004.  
  1005. Serrated Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1006. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  1007. Costs: 3230g
  1008.  
  1009. Bodkin Arrows(x30)(+Countering)(+2)
  1010. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  1011. Costs: 19310g
  1012.  
  1013. Bodkin Arrows(x30)(+2)
  1014. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Onyx Stone (100g)
  1015. Costs: 8400g
  1016.  
  1017. Bow(+1)(+Flaming) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1018. +1d6 Fire damage, Engraved with Moonstone (900g)
  1019. Costs: 18900g
  1020.  
  1021. Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1022. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Onyx Stone (100g)
  1023. Costs: 8400g
  1024.  
  1025. Long-Spear(+1)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1026. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Topaz (900g)
  1027. Costs: 18900g
  1028.  
  1029. -- Armors --
  1030.  
  1031. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1032. Costs: 10g
  1033.  
  1034. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1035. Costs: 150g
  1036.  
  1037. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1038. Costs: 600g
  1039.  
  1040. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1041. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1042. This entire set Costs: 1200g
  1043.  
  1044. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1045. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1046. This entire set Costs: 3000g
  1047.  
  1048. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1049. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1050. This entire set Costs: 4500g
  1051.  
  1052. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1053. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1054. This entire set Costs: 9000g
  1055.  
  1056. Light Shield, 1 Shield AC.
  1057. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1058. Costs: 10g
  1059.  
  1060. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1061. Costs: 300g
  1062.  
  1063. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1064. Costs: 160g
  1065.  
  1066. Buckler, 1 Shield AC.
  1067. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1068. Costs: 160g
  1069.  
  1070. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1071. Costs: 750g
  1072.  
  1073. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1074. Costs: 300g
  1075.  
  1076. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1077. Costs: 160g
  1078.  
  1079. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1080. Costs: 300g
  1081.  
  1082. Light Shield, 1 Shield AC.
  1083. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1084. Costs: 160g
  1085.  
  1086. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1087. Costs: 300g
  1088.  
  1089. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1090. Masterwork removes -1 from the Armor Penalty
  1091. Costs: 750g
  1092.  
  1093. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1094. Costs: 160g
  1095.  
  1096. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1097. Costs: 300g
  1098.  
  1099. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1100. Costs: 160g
  1101.  
  1102. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1103. Costs: 160g
  1104.  
  1105. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1106. Costs: 300g
  1107.  
  1108. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1109. Costs: 160g
  1110.  
  1111. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1112. Costs: 160g
  1113.  
  1114. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1115. Direhide grants +3 to checks made to intimidate animals
  1116. Costs: 560g
  1117.  
  1118. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1119. Costs: 160g
  1120.  
  1121. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1122. Costs: 300g
  1123.  
  1124. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1125. Costs: 160g
  1126.  
  1127. Coral Shell Light Shield, 1 Shield AC.
  1128. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1129. Costs: 760g
  1130.  
  1131. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1132. Costs: 750g
  1133.  
  1134. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1135. Costs: 300g
  1136.  
  1137. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1138. Costs: 160g
  1139.  
  1140. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1141. Direhide grants +3 to checks made to intimidate animals
  1142. Costs: 700g
  1143.  
  1144. Buckler, 1 Shield AC.
  1145. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1146. Costs: 160g
  1147.  
  1148. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1149. Costs: 300g
  1150.  
  1151. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1152. Costs: 300g
  1153.  
  1154. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1155. Costs: 300g
  1156.  
  1157. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1158. Costs: 300g
  1159.  
  1160. Heavy Shield, 2 Shield AC.
  1161. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1162. Costs: 170g
  1163.  
  1164. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1165. Costs: 160g
  1166.  
  1167. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1168. Costs: 300g
  1169.  
  1170. Tower Shield, 4 Shield AC.
  1171. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1172. Costs: 180g
  1173.  
  1174. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1175. Costs: 300g
  1176.  
  1177. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1178. Costs: 300g
  1179.  
  1180. Direhide Light Shield, 1 Shield AC.
  1181. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  1182. Costs: 360g
  1183.  
  1184. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1185. Costs: 160g
  1186.  
  1187. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1188. Masterwork removes -1 from the Armor Penalty
  1189. Costs: 750g
  1190.  
  1191. Coral Shell Heavy Shield, 2 Shield AC.
  1192. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1193. Costs: 770g
  1194.  
  1195. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1196. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1197. This entire set Costs: 2200g
  1198.  
  1199. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1200. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1201. Masterwork removes -1 from the Armor Penalty
  1202. This entire set Costs: 1350g
  1203.  
  1204. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1205. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1206. Masterwork removes -1 from the Armor Penalty
  1207. This entire set Costs: 1350g
  1208.  
  1209. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1210. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1211. Masterwork removes -1 from the Armor Penalty
  1212. This entire set Costs: 3150g
  1213.  
  1214. Coral Shell Light Shield, 1 Shield AC.
  1215. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1216. Costs: 760g
  1217.  
  1218. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1219. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1220. Masterwork removes -1 from the Armor Penalty
  1221. This entire set Costs: 1350g
  1222.  
  1223. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1224. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1225. This entire set Costs: 1350g
  1226.  
  1227. Alchemical Silver Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1228. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1229. Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1230. This entire set Costs: 4150g
  1231.  
  1232. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1233. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1234. Masterwork removes -1 from the Armor Penalty
  1235. This entire set Costs: 4650g
  1236.  
  1237. Polished Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1238. Polished grants +1 DR against Slash attacks
  1239. Costs: 1500g
  1240.  
  1241. Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1242. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1243. Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1244. This entire set Costs: 4150g
  1245.  
  1246. Light Shield(+1), 2 Shield AC.
  1247. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1248. Costs: 1160g
  1249.  
  1250. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1251. Costs: 160g
  1252.  
  1253. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1254. Costs: 300g
  1255.  
  1256. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1257. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1258. Masterwork removes -1 from the Armor Penalty
  1259. This entire set Costs: 4650g
  1260.  
  1261. Robe(Ray of Enfeeblement 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1262. Wielder can use Ray of Enfeeblement as a spell like ability 3/day - UMD check 12
  1263. Costs: 1160g
  1264.  
  1265. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1266. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1267. This entire set Costs: 4650g
  1268.  
  1269. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1270. Masterwork removes -1 from the Armor Penalty
  1271. Costs: 750g
  1272.  
  1273. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1274. Costs: 160g
  1275.  
  1276. Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1277. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1278. This entire set Costs: 2200g
  1279.  
  1280. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1281. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1282. Masterwork removes -1 from the Armor Penalty
  1283. This entire set Costs: 4650g
  1284.  
  1285. Heavy Shield(+1 Fortitide), 2 Shield AC.
  1286. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +1 Fortitude save
  1287. Costs: 1170g
  1288.  
  1289. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1290. Costs: 160g
  1291.  
  1292. Buckler, 1 Shield AC.
  1293. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1294. Costs: 160g
  1295.  
  1296. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1297. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1298. This entire set Costs: 4500g
  1299.  
  1300. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1301. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1302. Masterwork removes -1 from the Armor Penalty
  1303. This entire set Costs: 3150g
  1304.  
  1305. Heavy Shield, 2 Shield AC.
  1306. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1307. Costs: 170g
  1308.  
  1309. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1310. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1311. This entire set Costs: 4650g
  1312.  
  1313. Sturdy Scalemail(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1314. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1315. Sturdy grants +1 DR against Pierce attacks
  1316. This entire set Costs: 2100g
  1317.  
  1318. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1319. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1320. This entire set Costs: 4650g
  1321.  
  1322. Direhide Robe(Obscuring Mist 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1323. Direhide grants +3 to checks made to intimidate animals, Wielder can use Obscuring Mist as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
  1324. Costs: 4560g
  1325.  
  1326. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1327. Costs: 300g
  1328.  
  1329. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1330. Costs: 300g
  1331.  
  1332. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1333. Masterwork removes -1 from the Armor Penalty
  1334. Costs: 750g
  1335.  
  1336. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1337. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1338. Masterwork removes -1 from the Armor Penalty
  1339. This entire set Costs: 4650g
  1340.  
  1341. Light Shield(+1), 2 Shield AC.
  1342. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1343. Costs: 1160g
  1344.  
  1345. Light Shield, 1 Shield AC.
  1346. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1347. Costs: 160g
  1348.  
  1349. Leather-armor(Magic Aura 3/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1350. Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12
  1351. Costs: 1300g
  1352.  
  1353. Robe(Obscure Objects 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1354. Wielder can use Obscure Objects as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Amethyst (400g)
  1355. Costs: 4400g
  1356.  
  1357. Padded Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1358. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Shocking Grasp 5/day)
  1359. Padded grants +1 DR against Bludge attacks, Wielder can use Shocking Grasp as a spell like ability 5/day - UMD check 12
  1360. This entire set Costs: 10500g
  1361.  
  1362. Mithral Heavy Shield(Spell Resistance 14), 2 Shield AC.
  1363. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1, Sets your Spell Resistance to 14
  1364. Costs: 7170g
  1365.  
  1366. Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1367. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Sleight of Hand +3)
  1368. +3 to Sleight of Hand skill checks
  1369. This entire set Costs: 9600g
  1370.  
  1371. Robe(Spectral Hand 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1372. Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1373. Costs: 4400g
  1374.  
  1375. Sturdy Halfplate(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1376. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1377. Sturdy grants +1 DR against Pierce attacks
  1378. This entire set Costs: 5400g
  1379.  
  1380. Robe(Reduce Person 5/day)(Sonic Resistance 10)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1381. Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Grants 10 points of protection from Sonic, Engraved with Blue Sapphire (1600g)
  1382. Costs: 17600g
  1383.  
  1384. Mithral Fullplate(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1385. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves(Move Silently +5).
  1386. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +5 to Move Silently skill checks
  1387. This entire set Costs: 22400g
  1388.  
  1389. Scalemail(Sonic Resistance 10)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1390. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1391. Grants 10 points of protection from Sonic
  1392. This entire set Costs: 5200g
  1393.  
  1394. Leather-armor(Resist Energy 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1395. Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16
  1396. Costs: 1300g
  1397.  
  1398. Sturdy Gambeson(+1)(Protection from Evil/Good/Law/Chaos 5/day)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1399. Sturdy grants +1 DR against Pierce attacks, Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 5/day - UMD check 12
  1400. Costs: 10500g
  1401.  
  1402. Sturdy Scalemail(+1 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1403. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  1404. Sturdy grants +1 DR against Pierce attacks, +1 Fortitude save, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  1405. This entire set Costs: 4200g
  1406.  
  1407. Umbral Skin Leather-armor(CON +2)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1408. Umbral Skin reduces stealth circumstance penalties by half, +2 Constitution
  1409. Costs: 13300g
  1410.  
  1411. Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  1412. Sturdy grants +1 DR against Pierce attacks
  1413. Costs: 1500g
  1414.  
  1415. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1416. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1417. Sturdy grants +1 DR against Pierce attacks
  1418. This entire set Costs: 3100g
  1419.  
  1420. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1421. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1422. Sturdy grants +1 DR against Pierce attacks
  1423. This entire set Costs: 3100g
  1424.  
  1425. Robe(Inflict Moderate Wounds 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1426. Wielder can use Inflict Moderate Wounds as a spell like ability 5/day - UMD check 12, Engraved with Red Spinel (400g)
  1427. Costs: 4400g
  1428.  
  1429. Robe(Obscuring Mist 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1430. Wielder can use Obscuring Mist as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
  1431. Costs: 4400g
  1432.  
  1433. Leather-armor(Lightning Resistance 5)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1434. Grants 5 points of protection from Lightning
  1435. Costs: 1300g
  1436.  
  1437. Mithral Padded Splintmail(+1)(Light), 8 AC, 3 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1438. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Handle Animal +3)
  1439. Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +3 to Handle Animal skill checks
  1440. This entire set Costs: 14400g
  1441.  
  1442. Padded Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1443. Padded grants +1 DR against Bludge attacks
  1444. Costs: 1500g
  1445.  
  1446. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1447. Engraved with White Pearl (400g)
  1448. Costs: 4400g
  1449.  
  1450. Padded Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  1451. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1452. Padded grants +1 DR against Bludge attacks
  1453. This entire set Costs: 6400g
  1454.  
  1455. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1456. Engraved with Coral (400g)
  1457. Costs: 4400g
  1458.  
  1459. Polished Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1460. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Escape Artist +5)
  1461. Polished grants +1 DR against Slash attacks, +5 to Escape Artist skill checks
  1462. This entire set Costs: 10500g
  1463.  
  1464. Leather-armor(+1)(Reduce Person 3/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1465. Wielder can use Reduce Person as a spell like ability 3/day - UMD check 12, Engraved with Red Spinel (400g)
  1466. Costs: 4400g
  1467.  
  1468. Adamantine Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
  1469. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1470. Heavy Adamantine armor adds 3 Armor DR, Sets your Spell Resistance to 14
  1471. This entire set Costs: 23500g
  1472.  
  1473. Umbral Skin Leather-armor(Protection from Arrows 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1474. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Protection from Arrows as a spell like ability 1/day - UMD check 16
  1475. Costs: 10300g
  1476.  
  1477. Leather-armor(Spell Resistance 11)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1478. Sets your Spell Resistance to 11
  1479. Costs: 1300g
  1480.  
  1481. Tower Shield(+2), 6 Shield AC.
  1482. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Engraved with Amethyst (400g)
  1483. Costs: 4400g
  1484.  
  1485. Cold-Iron Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1486. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1487. Polished grants +1 DR against Slash attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR
  1488. This entire set Costs: 8100g
  1489.  
  1490. Direhide Leather-armor(Spell Resistance 14)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1491. Direhide grants +3 to checks made to intimidate animals, Sets your Spell Resistance to 14
  1492. Costs: 4700g
  1493.  
  1494. Umbral Skin Padded Gambeson(CON +2)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1495. Padded grants +1 DR against Bludge attacks, Umbral Skin reduces stealth circumstance penalties by half, +2 Constitution
  1496. Costs: 14500g
  1497.  
  1498. Mithral Splintmail(+1)(Light), 8 AC, 3 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1499. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1500. Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  1501. This entire set Costs: 12400g
  1502.  
  1503. Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1504. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
  1505. +5 to Handle Animal skill checks
  1506. This entire set Costs: 9600g
  1507.  
  1508. Umbral Skin Leather-armor(Blur 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1509. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1510. Costs: 10300g
  1511.  
  1512. Adamantine Scalemail(Fire Resistance 10)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
  1513. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1514. Medium Adamantine armor adds 2 Armor DR, Grants 10 points of protection from Fire
  1515. This entire set Costs: 15200g
  1516.  
  1517. Leather-armor(CON +2)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1518. +2 Constitution, Engraved with Coral (400g)
  1519. Costs: 4400g
  1520.  
  1521. Sturdy Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  1522. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1523. Sturdy grants +1 DR against Pierce attacks
  1524. This entire set Costs: 9400g
  1525.  
  1526. Leather-armor(CON +1)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1527. +1 Constitution, Engraved with Moonstone (900g)
  1528. Costs: 9900g
  1529.  
  1530. Polished Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1531. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Forgery +3)
  1532. Polished grants +1 DR against Slash attacks, +3 to Forgery skill checks
  1533. This entire set Costs: 10400g
  1534.  
  1535. -- Accesories --
  1536.  
  1537. Copper Ring(+1 INT)
  1538. +1 Intelligence
  1539. Costs: 1100g
  1540.  
  1541. Silver Ring(Unseen Servant 3/day)
  1542. Wielder can use Unseen Servant as a spell like ability 3/day - UMD check 12
  1543. Costs: 1400g
  1544.  
  1545. Golden Ring(+1 CON)
  1546. +1 Constitution
  1547. Costs: 1900g
  1548.  
  1549. Silver Ring(+1 CHA)
  1550. +1 Charisma
  1551. Costs: 1400g
  1552.  
  1553. Copper Ring(Reduce Person 3/day)
  1554. Wielder can use Reduce Person as a spell like ability 3/day - UMD check 12
  1555. Costs: 1100g
  1556.  
  1557. Copper Ring(+1 DEX)
  1558. +1 Dexterity
  1559. Costs: 1100g
  1560.  
  1561. Golden Ring(Comprehend Language 3/day)
  1562. Wielder can use Comprehend Language as a spell like ability 3/day - UMD check 12
  1563. Costs: 1900g
  1564.  
  1565. Silver Ring(+1 CHA)
  1566. +1 Charisma
  1567. Costs: 1400g
  1568.  
  1569. Golden Ring(+1 CHA)
  1570. +1 Charisma
  1571. Costs: 1900g
  1572.  
  1573. Copper Ring(Magic Missile 3/day)
  1574. Wielder can use Magic Missile as a spell like ability 3/day - UMD check 12
  1575. Costs: 1100g
  1576.  
  1577. Silver Ring(+1 STR)
  1578. +1 Strength
  1579. Costs: 1400g
  1580.  
  1581. Golden Ring(+2 CON)
  1582. +2 Constitution
  1583. Costs: 4900g
  1584.  
  1585. Tiara(+1 INT)
  1586. +1 Intelligence, Engraved with Amethyst (400g)
  1587. Costs: 1100g
  1588.  
  1589. Mask(Disguise +3)
  1590. +3 to Disguise skill checks, Engraved with Red Spinel (400g)
  1591. Costs: 1100g
  1592.  
  1593. Tiara(Bluff +3)
  1594. +3 to Bluff skill checks, Engraved with Amethyst (400g)
  1595. Costs: 1100g
  1596.  
  1597. Tiara(Ignore Distractions +3)
  1598. +3 to Ignore Distractions skill checks, Engraved with Coral (400g)
  1599. Costs: 1100g
  1600.  
  1601. Mask(+1 Will)
  1602. +1 Will save, Engraved with Red Spinel (400g)
  1603. Costs: 1100g
  1604.  
  1605. Tiara(Bluff +3)
  1606. +3 to Bluff skill checks, Engraved with Coral (400g)
  1607. Costs: 1100g
  1608.  
  1609. Tiara(+1 Will)
  1610. +1 Will save, Engraved with Coral (400g)
  1611. Costs: 1100g
  1612.  
  1613. Tiara(+2 INT)
  1614. +2 Intelligence, Engraved with Topaz (900g)
  1615. Costs: 4400g
  1616.  
  1617. Tiara(Defensive Cast +3)
  1618. +3 to Defensive Cast skill checks, Engraved with Topaz (900g)
  1619. Costs: 4400g
  1620.  
  1621. Tiara(+1 WIS)
  1622. +1 Wisdom, Engraved with Red Spinel (400g)
  1623. Costs: 1100g
  1624.  
  1625. Tiara(Search +3)
  1626. +3 to Search skill checks, Engraved with Black Pearl (900g)
  1627. Costs: 4400g
  1628.  
  1629. Mask(+1 CHA)
  1630. +1 Charisma, Engraved with Coral (400g)
  1631. Costs: 1100g
  1632.  
  1633. Boots(Expeditious Retreat 1/day)
  1634. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
  1635. Costs: 1100g
  1636.  
  1637. Boots(+Cat's Fall)
  1638. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
  1639. Costs: 1100g
  1640.  
  1641. Boots(+Winterland)
  1642. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
  1643. Costs: 1100g
  1644.  
  1645. Boots(Fly +3)
  1646. +3 to Fly skill checks, Engraved with Coral (400g)
  1647. Costs: 1100g
  1648.  
  1649. Boots(+1 DEX)
  1650. Engraved with Amethyst (400g)
  1651. Costs: 1100g
  1652.  
  1653. Boots(Jump +3)
  1654. +3 to Jump skill checks, Engraved with Coral (400g)
  1655. Costs: 1100g
  1656.  
  1657. Boots(Reflex +2)
  1658. +2 Reflex save, Engraved with Topaz (900g)
  1659. Costs: 4400g
  1660.  
  1661. Boots(Tumble(Dodge) +5)
  1662. +5 to Tumble(Dodge) skill checks, Engraved with Jade (900g)
  1663. Costs: 4400g
  1664.  
  1665. Boots(+Trapwalking)
  1666. +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
  1667. Costs: 4400g
  1668.  
  1669. Boots(Reflex +2)
  1670. +2 Reflex save, Engraved with Black Pearl (900g)
  1671. Costs: 4400g
  1672.  
  1673. Boots(+Trapwalking)
  1674. +4 to Reflex saves made against traps, Engraved with Topaz (900g)
  1675. Costs: 4400g
  1676.  
  1677. Boots(+Lesser FoM)
  1678. Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Moonstone (900g)
  1679. Costs: 4400g
  1680.  
  1681. Gloves(Lesser Channel Pain)
  1682. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
  1683. Costs: 1100g
  1684.  
  1685. Gloves(Shocking Grasp 3/day)
  1686. Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
  1687. Costs: 1100g
  1688.  
  1689. Gloves(Spectral Hand 1/day)
  1690. Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16, Engraved with Coral (400g)
  1691. Costs: 1100g
  1692.  
  1693. Bracers of Armor +1
  1694. +1 Armor AC, Engraved with Amethyst (400g)
  1695. Costs: 1100g
  1696.  
  1697. Gloves(STR +1)
  1698. +1 Strength, Engraved with Coral (400g)
  1699. Costs: 1100g
  1700.  
  1701. Gloves(STR +1)
  1702. +1 Strength, Engraved with Red Spinel (400g)
  1703. Costs: 1100g
  1704.  
  1705. Bracers of Armor +1
  1706. +1 Armor AC, Engraved with Coral (400g)
  1707. Costs: 1100g
  1708.  
  1709. Gloves(Web 3/day)
  1710. Wielder can use Web as a spell like ability 3/day - UMD check 16, Engraved with Moonstone (900g)
  1711. Costs: 4400g
  1712.  
  1713. Gloves(Lesser Channel Pain)
  1714. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
  1715. Costs: 1100g
  1716.  
  1717. Gloves(Use Wands +5)
  1718. +5 to Use Wands skill checks, Engraved with Black Pearl (900g)
  1719. Costs: 4400g
  1720.  
  1721. Gloves(Lesser Channel Pain)
  1722. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
  1723. Costs: 1100g
  1724.  
  1725. Bracers of Armor +2
  1726. +2 Armor AC, Engraved with Jade (900g)
  1727. Costs: 4400g
  1728.  
  1729. --- Scrolls ---
  1730.  
  1731. Scroll of Hold Portal
  1732. Costs: 25g
  1733.  
  1734. Scroll of Grease
  1735. Costs: 25g
  1736.  
  1737. Scroll of Reduce Person
  1738. Costs: 25g
  1739.  
  1740. Scroll of Hypnotism
  1741. Costs: 25g
  1742.  
  1743. Scroll of Inflict Moderate Wounds
  1744. Costs: 25g
  1745.  
  1746. Scroll of Detect Alginment
  1747. Costs: 25g
  1748.  
  1749. Scroll of Erase
  1750. Costs: 25g
  1751.  
  1752. Scroll of Bless Water
  1753. Costs: 50g
  1754.  
  1755. Scroll of Summon Monster I
  1756. Costs: 25g
  1757.  
  1758. Scroll of Identify
  1759. Costs: 25g
  1760.  
  1761. Scroll of Command
  1762. Costs: 25g
  1763.  
  1764. Scroll of Bane
  1765. Costs: 25g
  1766.  
  1767. Scroll of Sanctuary
  1768. Costs: 25g
  1769.  
  1770. Scroll of Enlarge Person
  1771. Costs: 25g
  1772.  
  1773. Scroll of Protection from Law/Chaos/Evil/Good
  1774. Costs: 25g
  1775.  
  1776. Scroll of Mount
  1777. Costs: 25g
  1778.  
  1779. Scroll of Feather Fall
  1780. Costs: 25g
  1781.  
  1782. Scroll of True Strike
  1783. Costs: 25g
  1784.  
  1785. Scroll of Spiritual Weapon
  1786. Costs: 150g
  1787.  
  1788. Scroll of Shatter
  1789. Costs: 150g
  1790.  
  1791. Scroll of Rope Trick
  1792. Costs: 150g
  1793.  
  1794. Scroll of Sleep
  1795. Costs: 25g
  1796.  
  1797. Scroll of Disguise Self
  1798. Costs: 25g
  1799.  
  1800. Scroll of Cure Moderate Wounds
  1801. Costs: 150g
  1802.  
  1803. Scroll of Enthrall
  1804. Costs: 150g
  1805.  
  1806. Scroll of Eagle Splendor
  1807. Costs: 150g
  1808.  
  1809. Scroll of Misdirection
  1810. Costs: 150g
  1811.  
  1812. Scroll of Bull's Strength
  1813. Costs: 150g
  1814.  
  1815. Scroll of Doon
  1816. Costs: 25g
  1817.  
  1818. Scroll of Color Spray
  1819. Costs: 25g
  1820.  
  1821. Scroll of Magic Aura
  1822. Costs: 25g
  1823.  
  1824. Scroll of Silent Image
  1825. Costs: 25g
  1826.  
  1827. Scroll of Eagle's Splendor
  1828. Costs: 150g
  1829.  
  1830. Scroll of Protection from Arrows
  1831. Costs: 150g
  1832.  
  1833.  
  1834. --- Alchemical Ingredients ---
  1835. (Lvl2)Powdered Sapphires
  1836. Costs: 240
  1837.  
  1838. (Lvl1)Songflower
  1839. Costs: 40
  1840.  
  1841. (Lvl1)Elemental Salt
  1842. Costs: 40
  1843.  
  1844. (Lvl2)Golden Sap
  1845. Costs: 240
  1846.  
  1847. (Lvl2)Chromus Slime
  1848. Costs: 240
  1849.  
  1850. (Lvl1)Stinging Sap
  1851. Costs: 40
  1852.  
  1853. (Lvl2)Tomb Rot
  1854. Costs: 240
  1855.  
  1856. (Lvl2)Mountain Tangle
  1857. Costs: 240
  1858.  
  1859. --- Wands ---
  1860.  
  1861. Wand of Alarm(28 Charges)
  1862. Requires a UMD check 12 DC to cast a charge
  1863. Costs: 700
  1864.  
  1865. Wand of Fog Cloud(21 Charges)
  1866. Requires a UMD check 20 DC to cast a charge
  1867. Costs: 3150
  1868.  
  1869. Wand of Magic Aura(25 Charges)
  1870. Requires a UMD check 12 DC to cast a charge
  1871. Costs: 625
  1872.  
  1873. Wand of True Strike(24 Charges)
  1874. Requires a UMD check 12 DC to cast a charge
  1875. Costs: 600
  1876.  
  1877. Wand of Minor Image(9 Charges)
  1878. Requires a UMD check 20 DC to cast a charge
  1879. Costs: 1350
  1880.  
  1881. Wand of Cakm Emotions(18 Charges)
  1882. Requires a UMD check 20 DC to cast a charge
  1883. Costs: 2700
  1884.  
  1885. Wand of Detect Alginment(10 Charges)
  1886. Requires a UMD check 12 DC to cast a charge
  1887. Costs: 250
  1888.  
  1889. Wand of Grease(18 Charges)
  1890. Requires a UMD check 12 DC to cast a charge
  1891. Costs: 450
  1892.  
  1893. Wand of Glitterdust(23 Charges)
  1894. Requires a UMD check 20 DC to cast a charge
  1895. Costs: 3450
  1896.  
  1897. Wand of Detect Undead(25 Charges)
  1898. Requires a UMD check 12 DC to cast a charge
  1899. Costs: 625
  1900.  
  1901. --- Potions & Oils ---
  1902.  
  1903. x2 Delay poison Potions
  1904. Costs: 300
  1905.  
  1906. x7 Mage armor Potions
  1907. Costs: 50
  1908.  
  1909. x2 Misdirection Potions
  1910. Costs: 300
  1911.  
  1912. x6 Magic stone Oils
  1913. Costs: 50
  1914.  
  1915. x5 Jump Potions
  1916. Costs: 50
  1917.  
  1918. x4 Darkvision Potions
  1919. Costs: 300
  1920.  
  1921. x4 Cure light wounds Potions
  1922. Costs: 50
  1923.  
  1924. x7 Remove fear Potions
  1925. Costs: 50
  1926.  
  1927. x2 Darkness Oils
  1928. Costs: 300
  1929.  
  1930. x2 Fox’s cunning Potions
  1931. Costs: 300
  1932.  
  1933. x9 Shield of faith Potions
  1934. Costs: 50
  1935.  
  1936. x7 Pass without trace Potions
  1937. Costs: 50
  1938.  
  1939. x4 Protection from (Chaos) Potions
  1940. Costs: 50
  1941.  
  1942. x2 Undetectable alignment Potions
  1943. Costs: 300
  1944.  
  1945. x9 Protection from (Evil) Potions
  1946. Costs: 50
  1947.  
  1948. x2 Shield of faith +3 Potions
  1949. Costs: 300
  1950.  
  1951. --- Basic Components ---
  1952.  
  1953. x11049 Magical Components
  1954. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1955. Costs: 1
  1956.  
  1957. x120 Crafting Kits
  1958. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1959. Costs: 100
  1960.  
  1961. x797 Boiled Animal Leathers
  1962. Costs: 10
  1963.  
  1964. x474 Iron Ingots
  1965. Iron is the default material for crafting basic forged items
  1966. Costs: 20
  1967.  
  1968. x7767 Wooden Logs
  1969. Raw wooden log used for constructions or campfires
  1970. Costs: 1
  1971.  
  1972. x1201 Yew Wood Logs
  1973. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1974. Costs: 10
  1975.  
  1976. --- Rare Materials ---
  1977.  
  1978. x2 Planar Shard Ingots
  1979. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  1980. Costs: 2000
  1981.  
  1982. x7 Adamantine Ingots
  1983. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  1984. Costs: 500
  1985.  
  1986. x10 Ironwood Logs
  1987. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1988. Costs: 400
  1989.  
  1990. x9 Mithral Ingots
  1991. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  1992. Costs: 400
  1993.  
  1994. x27 Coral Shell Ingots
  1995. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  1996. Costs: 100
  1997.  
  1998. x47 Direhide Pieces
  1999. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  2000. Costs: 50
  2001.  
  2002. x49 Alchemical Silver Ingots
  2003. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2004. Costs: 80
  2005.  
  2006. x5 Cold-Iron Ingots
  2007. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  2008. Costs: 600
  2009.  
  2010. x19 Umbral Skin Pieces
  2011. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  2012. Costs: 200
  2013.  
  2014. --- Gemstones ---
  2015.  
  2016. x9 White Pearls
  2017. Costs: 400
  2018.  
  2019. x3 Blue Sapphires
  2020. Costs: 1600
  2021.  
  2022. x4 Topazs
  2023. Costs: 900
  2024.  
  2025. x7 Amethysts
  2026. Costs: 400
  2027.  
  2028. x4 Moonstones
  2029. Costs: 900
  2030.  
  2031. x2 Clear Red Rubys
  2032. Costs: 3600
  2033.  
  2034. x7 Corals
  2035. Costs: 400
  2036.  
  2037. x4 Jades
  2038. Costs: 900
  2039.  
  2040. x3 Black Pearls
  2041. Costs: 900
  2042.  
  2043. x2 Emeralds
  2044. Costs: 1600
  2045.  
  2046. x2 Canary Diamonds
  2047. Costs: 3600
  2048.  
  2049.  
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