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- -- Weapons --
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Bow(+4 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 1620g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
- Costs: 100g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Halberd(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(+2 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 720g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 420g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)
- Costs: 10g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Arrows(x30)
- Costs: 10g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Arrows(x30)(+Acid Bite)
- Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2310g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Flanged Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3400g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Flanged Quarterstaff(+Lesser Transmutation Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Transmutation Spells
- Costs: 3220g
- Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 2350g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Bloodstone (100g)
- Costs: 2100g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Serrated Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3280g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2350g
- Bastard-Sword(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 2400g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Serrated Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3400g
- Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2350g
- Scepter(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Enchant Spells
- Costs: 2320g
- Curved Great-Axe(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3300g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2400g
- Broad Bolts(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
- Costs: 2310g
- Bow(+1 Composite)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2120g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3230g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3280g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)(+1)
- Masterwork increases hit chance by +1
- Costs: 2310g
- Light Crossbow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2120g
- Bow(+3 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 1220g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Greatsword(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 2400g
- Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 2330g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage
- Costs: 2120g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Rapier(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 400g
- Bodkin Arrows(x30)(+1)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance
- Costs: 2310g
- Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Onyx Stone (100g)
- Costs: 2100g
- Alchemical Silver Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2750g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Heavy Crossbow(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2120g
- Scepter(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Divination Spells
- Costs: 2320g
- Curved Kukri(+Frost Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Cold damage
- Costs: 3220g
- Serrated Long-Spear(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Acidic damage
- Costs: 3280g
- Arrows(x30)(+1)
- Masterwork increases hit chance by +1
- Costs: 2310g
- Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 2500g
- Light Crossbow(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Lightning damage
- Costs: 2120g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 2350g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Flanged Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Curved Great-Axe(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Acidic damage
- Costs: 3300g
- Flanged Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3220g
- Great-Axe(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2400g
- Curved Falchion(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
- Costs: 400g
- Cold-Iron Serrated Long-Spear(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 13280g
- Adamantine Curved Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR
- Costs: 10220g
- Bow(+3 Composite)(+2)(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Acidic damage
- Costs: 18920g
- Curved Bastard-Sword(+Lawful) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 9300g
- Cold-Iron Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 6320g
- Curved Great-Axe(+Shock)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Lightning damage
- Costs: 19300g
- Mace(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
- Costs: 8400g
- Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with White Pearl (400g)
- Costs: 8400g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Flanged Mace(+Lightning Bite)(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
- Costs: 19250g
- Quarterstaff(+Lesser Necromancy Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Necromancy Spells, Engraved with Jade (900g)
- Costs: 18900g
- Bow(+1 Composite)(+1)(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Jade (900g)
- Costs: 18900g
- Alchemical Silver Saber(+2)(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Fire damage, Engraved with Coral (400g)
- Costs: 18900g
- Battle-Axe(+1)(+Holy) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Black Pearl (900g)
- Costs: 18900g
- Kukri(+UnHoly)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Moonstone (900g)
- Costs: 18900g
- Sword(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage
- Costs: 2350g
- Alchemical Silver Dagger(+Corrosive)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, Engraved with Coral (400g)
- Costs: 18900g
- Arrows(x30)(+Lawful)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 10310g
- Great-Axe(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2400g
- Serrated Long-Spear(+1)(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 19280g
- Adamantine Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR
- Costs: 14400g
- Bow(+Chaotic) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with White Pearl (400g)
- Costs: 8400g
- Curved Sword(+Corrosive)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Acidic damage
- Costs: 19250g
- Mace(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Bloodstone (100g)
- Costs: 8400g
- Heavy Crossbow(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with White Pearl (400g)
- Costs: 8400g
- Bow(+3 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 2920g
- Bolts(x30)(+Countering)(+2)
- Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
- Costs: 18900g
- Alchemical Silver Flanged Maul(+Frost)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage
- Costs: 19700g
- Curved Sword(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 9250g
- Halberd(+Frost Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Alchemical Silver Curved Battle-Axe(+Shock) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage
- Costs: 9650g
- Curved Sword(+1)(+Chaotic) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures
- Costs: 19250g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Coral (400g)
- Costs: 8400g
- Adamantine Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 5350g
- Bodkin Bolts(x30)(+2)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR
- Costs: 9310g
- Light Crossbow(+Acid Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with Jade (900g)
- Costs: 18900g
- Curved Kukri(+Keen) deals 1d4 damage, x2 Crit Multiplier, 18-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1 crit range
- Costs: 9220g
- Alchemical Silver Kukri(+1)(+Shock) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Lightning damage, Engraved with White Pearl (400g)
- Costs: 18900g
- Adamantine Curved Rapier(+Acid Bite)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +1d4 Acidic damage
- Costs: 10300g
- Curved Falchion(+1)(+UnHoly) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against good aligned targets - can't be wielded by good aligned
- Costs: 19300g
- Flanged Maul(+1)(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Lightning damage
- Costs: 19300g
- Battle-Axe(+1)(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Bow(+1)(+Frost) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Cold damage, Engraved with Black Pearl (900g)
- Costs: 18900g
- Cold-Iron Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 6350g
- Alchemical Silver Flanged Great Mace(+Flaming) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
- Costs: 9700g
- Adamantine Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 5320g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with White Pearl (400g)
- Costs: 8400g
- Alchemical Silver Morningstar(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2750g
- Adamantine Serrated Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 6230g
- Heavy Crossbow(+2) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Red Spinel (400g)
- Costs: 8400g
- Flanged Dire-Flail(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 9400g
- Falchion(+Shock) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Lightning damage
- Costs: 8400g
- Bow(+1 Composite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with White Pearl (400g)
- Costs: 8400g
- Adamantine Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 5320g
- Adamantine Saber(+2) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR
- Costs: 21400g
- Adamantine Flanged Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 6250g
- Curved Battle-Axe(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage
- Costs: 9250g
- Light Crossbow(+Acid Bite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with Coral (400g)
- Costs: 8400g
- Bolts(x30)(+Flaming)(+1)
- Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Topaz (900g)
- Costs: 18900g
- Bow(+Keen) deals 1d8 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- +1 crit range, Engraved with Red Spinel (400g)
- Costs: 8400g
- Adamantine Curved Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR
- Costs: 9300g
- Flanged Maul(+Lightning Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Lightning damage
- Costs: 9300g
- Heavy Crossbow(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, Engraved with White Pearl (400g)
- Costs: 8400g
- Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Red Spinel (400g)
- Costs: 8400g
- Bow(+2)(+Lightning Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d4 Lightning damage, Engraved with Topaz (900g)
- Costs: 18900g
- Adamantine Battle-Axe(+Flaming) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Fire damage
- Costs: 24350g
- Adamantine Flanged Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 6220g
- Serrated Long-Spear(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 9280g
- Dagger(+2) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Engraved with Jasper Stone (100g)
- Costs: 8400g
- Bodkin Arrows(x30)(+2)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Bloodstone (100g)
- Costs: 8400g
- Curved Kukri(+1)(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 9220g
- Cold-Iron Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 6400g
- Light Crossbow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Coral (400g)
- Costs: 8400g
- Flanged Club(+Frost)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Cold damage
- Costs: 19220g
- Serrated Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
- Costs: 3230g
- Bodkin Arrows(x30)(+Countering)(+2)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Adamantine penetrates additional +1 Armor DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 19310g
- Bodkin Arrows(x30)(+2)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Bow(+1)(+Flaming) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, Engraved with Moonstone (900g)
- Costs: 18900g
- Short-Spear(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Onyx Stone (100g)
- Costs: 8400g
- Long-Spear(+1)(+Chaotic) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Topaz (900g)
- Costs: 18900g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Coral Shell Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 760g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Direhide Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
- Costs: 360g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Coral Shell Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 770g
- Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2200g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Coral Shell Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 760g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1350g
- Alchemical Silver Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 4150g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Polished Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks
- Costs: 1500g
- Alchemical Silver Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
- This entire set Costs: 4150g
- Light Shield(+1), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 1160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Robe(Ray of Enfeeblement 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Ray of Enfeeblement as a spell like ability 3/day - UMD check 12
- Costs: 1160g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2200g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Heavy Shield(+1 Fortitide), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +1 Fortitude save
- Costs: 1170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Sturdy Scalemail(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 2100g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Direhide Robe(Obscuring Mist 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, Wielder can use Obscuring Mist as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
- Costs: 4560g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Light Shield(+1), 2 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 1160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Magic Aura 3/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12
- Costs: 1300g
- Robe(Obscure Objects 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Obscure Objects as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Amethyst (400g)
- Costs: 4400g
- Padded Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Shocking Grasp 5/day)
- Padded grants +1 DR against Bludge attacks, Wielder can use Shocking Grasp as a spell like ability 5/day - UMD check 12
- This entire set Costs: 10500g
- Mithral Heavy Shield(Spell Resistance 14), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1, Sets your Spell Resistance to 14
- Costs: 7170g
- Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Sleight of Hand +3)
- +3 to Sleight of Hand skill checks
- This entire set Costs: 9600g
- Robe(Spectral Hand 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
- Costs: 4400g
- Sturdy Halfplate(Heavy), 8 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 5400g
- Robe(Reduce Person 5/day)(Sonic Resistance 10)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Reduce Person as a spell like ability 5/day - UMD check 12, Grants 10 points of protection from Sonic, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Mithral Fullplate(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves(Move Silently +5).
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +5 to Move Silently skill checks
- This entire set Costs: 22400g
- Scalemail(Sonic Resistance 10)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Grants 10 points of protection from Sonic
- This entire set Costs: 5200g
- Leather-armor(Resist Energy 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Resist Energy as a spell like ability 1/day - UMD check 16
- Costs: 1300g
- Sturdy Gambeson(+1)(Protection from Evil/Good/Law/Chaos 5/day)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 5/day - UMD check 12
- Costs: 10500g
- Sturdy Scalemail(+1 Fortitide)(Medium), 6 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
- Sturdy grants +1 DR against Pierce attacks, +1 Fortitude save, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 4200g
- Umbral Skin Leather-armor(CON +2)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, +2 Constitution
- Costs: 13300g
- Sturdy Gambeson(Light), 4 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 1500g
- Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 3100g
- Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 3100g
- Robe(Inflict Moderate Wounds 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Inflict Moderate Wounds as a spell like ability 5/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 4400g
- Robe(Obscuring Mist 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Obscuring Mist as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
- Costs: 4400g
- Leather-armor(Lightning Resistance 5)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 5 points of protection from Lightning
- Costs: 1300g
- Mithral Padded Splintmail(+1)(Light), 8 AC, 3 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Handle Animal +3)
- Padded grants +1 DR against Bludge attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, +3 to Handle Animal skill checks
- This entire set Costs: 14400g
- Padded Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks
- Costs: 1500g
- Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with White Pearl (400g)
- Costs: 4400g
- Padded Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 6400g
- Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Coral (400g)
- Costs: 4400g
- Polished Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Escape Artist +5)
- Polished grants +1 DR against Slash attacks, +5 to Escape Artist skill checks
- This entire set Costs: 10500g
- Leather-armor(+1)(Reduce Person 3/day)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Wielder can use Reduce Person as a spell like ability 3/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 4400g
- Adamantine Halfplate(Spell Resistance 14)(Heavy), 8 AC, 2 MAX-DEX, 7 Pierce soak, 4 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Heavy Adamantine armor adds 3 Armor DR, Sets your Spell Resistance to 14
- This entire set Costs: 23500g
- Umbral Skin Leather-armor(Protection from Arrows 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Protection from Arrows as a spell like ability 1/day - UMD check 16
- Costs: 10300g
- Leather-armor(Spell Resistance 11)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Sets your Spell Resistance to 11
- Costs: 1300g
- Tower Shield(+2), 6 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Engraved with Amethyst (400g)
- Costs: 4400g
- Cold-Iron Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR
- This entire set Costs: 8100g
- Direhide Leather-armor(Spell Resistance 14)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals, Sets your Spell Resistance to 14
- Costs: 4700g
- Umbral Skin Padded Gambeson(CON +2)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks, Umbral Skin reduces stealth circumstance penalties by half, +2 Constitution
- Costs: 14500g
- Mithral Splintmail(+1)(Light), 8 AC, 3 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class
- This entire set Costs: 12400g
- Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
- +5 to Handle Animal skill checks
- This entire set Costs: 9600g
- Umbral Skin Leather-armor(Blur 1/day)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Blur as a spell like ability 1/day - UMD check 16
- Costs: 10300g
- Adamantine Scalemail(Fire Resistance 10)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Medium Adamantine armor adds 2 Armor DR, Grants 10 points of protection from Fire
- This entire set Costs: 15200g
- Leather-armor(CON +2)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +2 Constitution, Engraved with Coral (400g)
- Costs: 4400g
- Sturdy Halfplate(+2)(Heavy), 10 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 9400g
- Leather-armor(CON +1)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Constitution, Engraved with Moonstone (900g)
- Costs: 9900g
- Polished Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Forgery +3)
- Polished grants +1 DR against Slash attacks, +3 to Forgery skill checks
- This entire set Costs: 10400g
- -- Accesories --
- Copper Ring(+1 INT)
- +1 Intelligence
- Costs: 1100g
- Silver Ring(Unseen Servant 3/day)
- Wielder can use Unseen Servant as a spell like ability 3/day - UMD check 12
- Costs: 1400g
- Golden Ring(+1 CON)
- +1 Constitution
- Costs: 1900g
- Silver Ring(+1 CHA)
- +1 Charisma
- Costs: 1400g
- Copper Ring(Reduce Person 3/day)
- Wielder can use Reduce Person as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Copper Ring(+1 DEX)
- +1 Dexterity
- Costs: 1100g
- Golden Ring(Comprehend Language 3/day)
- Wielder can use Comprehend Language as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Silver Ring(+1 CHA)
- +1 Charisma
- Costs: 1400g
- Golden Ring(+1 CHA)
- +1 Charisma
- Costs: 1900g
- Copper Ring(Magic Missile 3/day)
- Wielder can use Magic Missile as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Silver Ring(+1 STR)
- +1 Strength
- Costs: 1400g
- Golden Ring(+2 CON)
- +2 Constitution
- Costs: 4900g
- Tiara(+1 INT)
- +1 Intelligence, Engraved with Amethyst (400g)
- Costs: 1100g
- Mask(Disguise +3)
- +3 to Disguise skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Bluff +3)
- +3 to Bluff skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(Ignore Distractions +3)
- +3 to Ignore Distractions skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Mask(+1 Will)
- +1 Will save, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Bluff +3)
- +3 to Bluff skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+1 Will)
- +1 Will save, Engraved with Coral (400g)
- Costs: 1100g
- Tiara(+2 INT)
- +2 Intelligence, Engraved with Topaz (900g)
- Costs: 4400g
- Tiara(Defensive Cast +3)
- +3 to Defensive Cast skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Search +3)
- +3 to Search skill checks, Engraved with Black Pearl (900g)
- Costs: 4400g
- Mask(+1 CHA)
- +1 Charisma, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Fly +3)
- +3 to Fly skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Boots(+1 DEX)
- Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Jump +3)
- +3 to Jump skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Reflex +2)
- +2 Reflex save, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(Tumble(Dodge) +5)
- +5 to Tumble(Dodge) skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(Reflex +2)
- +2 Reflex save, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps, Engraved with Topaz (900g)
- Costs: 4400g
- Boots(+Lesser FoM)
- Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc), Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Shocking Grasp 3/day)
- Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12, Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Spectral Hand 1/day)
- Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16, Engraved with Coral (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Red Spinel (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Web 3/day)
- Wielder can use Web as a spell like ability 3/day - UMD check 16, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with White Pearl (400g)
- Costs: 1100g
- Gloves(Use Wands +5)
- +5 to Use Wands skill checks, Engraved with Black Pearl (900g)
- Costs: 4400g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
- Costs: 1100g
- Bracers of Armor +2
- +2 Armor AC, Engraved with Jade (900g)
- Costs: 4400g
- --- Scrolls ---
- Scroll of Hold Portal
- Costs: 25g
- Scroll of Grease
- Costs: 25g
- Scroll of Reduce Person
- Costs: 25g
- Scroll of Hypnotism
- Costs: 25g
- Scroll of Inflict Moderate Wounds
- Costs: 25g
- Scroll of Detect Alginment
- Costs: 25g
- Scroll of Erase
- Costs: 25g
- Scroll of Bless Water
- Costs: 50g
- Scroll of Summon Monster I
- Costs: 25g
- Scroll of Identify
- Costs: 25g
- Scroll of Command
- Costs: 25g
- Scroll of Bane
- Costs: 25g
- Scroll of Sanctuary
- Costs: 25g
- Scroll of Enlarge Person
- Costs: 25g
- Scroll of Protection from Law/Chaos/Evil/Good
- Costs: 25g
- Scroll of Mount
- Costs: 25g
- Scroll of Feather Fall
- Costs: 25g
- Scroll of True Strike
- Costs: 25g
- Scroll of Spiritual Weapon
- Costs: 150g
- Scroll of Shatter
- Costs: 150g
- Scroll of Rope Trick
- Costs: 150g
- Scroll of Sleep
- Costs: 25g
- Scroll of Disguise Self
- Costs: 25g
- Scroll of Cure Moderate Wounds
- Costs: 150g
- Scroll of Enthrall
- Costs: 150g
- Scroll of Eagle Splendor
- Costs: 150g
- Scroll of Misdirection
- Costs: 150g
- Scroll of Bull's Strength
- Costs: 150g
- Scroll of Doon
- Costs: 25g
- Scroll of Color Spray
- Costs: 25g
- Scroll of Magic Aura
- Costs: 25g
- Scroll of Silent Image
- Costs: 25g
- Scroll of Eagle's Splendor
- Costs: 150g
- Scroll of Protection from Arrows
- Costs: 150g
- --- Alchemical Ingredients ---
- (Lvl2)Powdered Sapphires
- Costs: 240
- (Lvl1)Songflower
- Costs: 40
- (Lvl1)Elemental Salt
- Costs: 40
- (Lvl2)Golden Sap
- Costs: 240
- (Lvl2)Chromus Slime
- Costs: 240
- (Lvl1)Stinging Sap
- Costs: 40
- (Lvl2)Tomb Rot
- Costs: 240
- (Lvl2)Mountain Tangle
- Costs: 240
- --- Wands ---
- Wand of Alarm(28 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 700
- Wand of Fog Cloud(21 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3150
- Wand of Magic Aura(25 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 625
- Wand of True Strike(24 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 600
- Wand of Minor Image(9 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1350
- Wand of Cakm Emotions(18 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 2700
- Wand of Detect Alginment(10 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 250
- Wand of Grease(18 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 450
- Wand of Glitterdust(23 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3450
- Wand of Detect Undead(25 Charges)
- Requires a UMD check 12 DC to cast a charge
- Costs: 625
- --- Potions & Oils ---
- x2 Delay poison Potions
- Costs: 300
- x7 Mage armor Potions
- Costs: 50
- x2 Misdirection Potions
- Costs: 300
- x6 Magic stone Oils
- Costs: 50
- x5 Jump Potions
- Costs: 50
- x4 Darkvision Potions
- Costs: 300
- x4 Cure light wounds Potions
- Costs: 50
- x7 Remove fear Potions
- Costs: 50
- x2 Darkness Oils
- Costs: 300
- x2 Fox’s cunning Potions
- Costs: 300
- x9 Shield of faith Potions
- Costs: 50
- x7 Pass without trace Potions
- Costs: 50
- x4 Protection from (Chaos) Potions
- Costs: 50
- x2 Undetectable alignment Potions
- Costs: 300
- x9 Protection from (Evil) Potions
- Costs: 50
- x2 Shield of faith +3 Potions
- Costs: 300
- --- Basic Components ---
- x11049 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x120 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x797 Boiled Animal Leathers
- Costs: 10
- x474 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x7767 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x1201 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x2 Planar Shard Ingots
- Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 2000
- x7 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- x10 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x9 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- x27 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x47 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- x49 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x5 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x19 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- --- Gemstones ---
- x9 White Pearls
- Costs: 400
- x3 Blue Sapphires
- Costs: 1600
- x4 Topazs
- Costs: 900
- x7 Amethysts
- Costs: 400
- x4 Moonstones
- Costs: 900
- x2 Clear Red Rubys
- Costs: 3600
- x7 Corals
- Costs: 400
- x4 Jades
- Costs: 900
- x3 Black Pearls
- Costs: 900
- x2 Emeralds
- Costs: 1600
- x2 Canary Diamonds
- Costs: 3600
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