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TheMixedHerb

Resident Evil Revelations Campaign Lists

Sep 10th, 2014
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  1. Revelations Campaign Custom Parts, Ammo Cases and Handprints Lists
  2. Custom Parts
  3. Name Episode Method Needs Scan?
  4. Damage 1 2-2 (Before first item box room with weapons) N
  5. Damage 2 3-2 (Conference room table) N
  6. -- 5-2 (On counter next to AUG Machine Gun) N
  7. Damage 3 1-1 (Room with first Ooze spawns) [INFERNAL ONLY] N
  8. -- 6-2 (Observation deck) Y
  9. -- 8-1* (Cargo room walkway) N
  10. -- 12-2 (Next to weapon box) Y
  11. Damage 4 3-2 (Upper cabins Helm Key room) [INFERNAL ONLY] Y
  12. -- 7-1 (Conference room safe) N
  13. -- 8-1 (Bilge area, lone catwalk before engine room) N
  14. Damage 5 9-2 (Room before virus preparation room) N
  15. Damage 7 8-3 (Next to item box in filing room) [INFERNAL ONLY] Y
  16. -- 12-1 (First Globster passage, at dead end) [INFERNAL ONLY] N
  17. Fire Rate 1 2-2 (Cabinet opposite library doors) Y
  18. -- 3-2 (Solarium control room) N
  19. Fire Rate 2 3-2 (Promenade, table near item box) N
  20. -- 4-1 (Dummy Chris room) N
  21. Fire Rate 3 8-1 (On top of tank in valve room) N
  22. Fire Rate 4 10-2 (Once side deck tilts, run back to door) N
  23. Fire Rate 5 6-2 (Antennae walkway) [INFERNAL ONLY] N
  24. Long Magazine 1 3-2 (Grand hall, bottom floor) N
  25. Long Magazine 2 4-1 (Solarium, on chair) N
  26. -- 4-1 (Floor near duct after Rachael's first escape) Y
  27. Long Magazine 3 7-2 (Scan UAV) Y
  28. -- 8-1 (Large elevator room, on sunken elevator) N
  29. Long Magazine 4 8-3 (Sterilization room, Chris' compartment) Y
  30. -- 10-2 (Flooded passage, behind fallen wreckage) N
  31. Long Magazine 5 3-2 (Helm key room with first map) [INFERNAL ONLY] Y
  32. Long Magazine 6 7-2 (Bottom floor of cargo room, north) [INFERNAL ONLY] N
  33. Bind 1 4-1 (Large elevator room) N
  34. Bind 2 7-2 (Defeat Rachael) N
  35. Daze 1 5-2 (Bottom level of engine room, on counter) N
  36. Daze 2 7-1 (Foredeck safe) N
  37. Daze 3 4-1 (Dummy Chris room) [INFERNAL ONLY] Y
  38. Critical 1 4-1 (Casino security room) Y
  39. -- 10-2 (Room with large ladder, in box) N
  40. Critical 2 6-2 (Observation deck) [INFERNAL ONLY] Y
  41. Burst 1 3-2 (Upper cabins Helm Key room) Y
  42. Burst 2 7-1 (Upper cabins safe, hidden behind painting) N
  43. Burst 3 2-2 (On the table at the start) [INFERNAL ONLY] N
  44. Burst 4 7-1 (Defeat Rachael) N
  45. Burst 5 10-2 (Catwalk near Parker's Government) [INFERNAL ONLY] Y
  46. Burst 6 10-1 (Defeat Rachael) N
  47. Auto Loader 1 --- (Complete campaign without using continues) N
  48. Edge Runner 1 10-2 (Attached to Parker's Government) N
  49. Edge Runner 2 --- (Scan all enemy types) Y
  50. Infighter 1 4-1 (Helm Key room in dining room) Y
  51. Infighter 2 7-2 (Defeat Scagdead) N
  52. Infighter 3 4-1 (Helm Key room in dining room) [INFERNAL ONLY] Y
  53. Narrow 1 8-3 (On bench in sterilization room) N
  54. Narrow 2 4-1 (Solarium, on chair) [INFERNAL ONLY] N
  55. Charge Shot 1 4-1 (Solarium, on counter) N
  56. Charge Shot 2 9-2 (Flooded lab, in water) N
  57. -- 12-1 (On table in first side room) N
  58. Charge shot 3 --- (Complete campaign) N
  59. Charge Shot 4 3-2 (Solarium control room) [INFERNAL ONLY] N
  60. Reloader 1 9-2 (Autopsy room) Y
  61. Reloader 2 8-1* (Near item box in cargo room) [INFERNAL ONLY] Y
  62. Brass Knuckle 1 3-2 (Grand hall, on cabinet near top) [INFERNAL ONLY] Y
  63.  
  64. Ammo Cases
  65. Weapon Episode Method Needs Scan?
  66. Handgun
  67. Ammo Case 1 2-2 (Bridge, on console) N
  68. Ammo Case 2 4-1 (Casino, on counter) N
  69. Ammo Case 3 5-2 (Next to Daze 1) [INFERNAL ONLY] N
  70. Ammo Case 4 8-3 (Long tunnel after exiting elevator) [INFERNAL ONLY] N
  71. Ammo Case 5 10-2 (Burning dead end, before dropping down) N
  72.  
  73. Shotgun
  74. Ammo Case 1 3-2 (Promenade, in small connecting room) Y
  75. Ammo Case 2 5-2 (Room after valve room, on counter) [INFERNAL ONLY] N
  76. Ammo Case 3 6-2 (After escaping flooded engine room, vent) N
  77. Ammo Case 4 10-2 (After side deck tilts, run back) N
  78. Ammo Case 5 12-1 (Table just before dining room) [INFERNAL ONLY] N
  79.  
  80. Machine Gun
  81. Ammo Case 1 4-1 (Solarium, diving board) N
  82. Ammo Case 2 5-2 (Upper level of engine room, near file) N
  83. Ammo Case 3 7-1 (Observation deck, near item box) N
  84. Ammo Case 4 8-3 (Key card door, behind pipes) [INFERNAL ONLY] N
  85. Ammo Case 5 9-2 (First fingerprint room of episode, on table) N
  86.  
  87. Rifle
  88. Ammo Case 1 4-1 (Casino, between two slot machines) [INFERNAL ONLY] N
  89. Ammo Case 2 6-2 (Observation deck) N
  90. Ammo Case 3 7-1 (Foredeck, to left of item box) [INFERNAL ONLY] N
  91. Ammo Case 4 8-1 (On underwater pipe next to long ladder) N
  92. Ammo Case 5 12-1 (Room left after seeing first Globster) N
  93.  
  94. Magnum
  95. Ammo Case 1 3-2 (Foredeck, vase in corner) [INFERNAL ONLY] Y
  96. Ammo Case 2 4-1 (Solarium, other side of pool) [INFERNAL ONLY] Y
  97. Ammo Case 3 8-1* (Bottom floor of cargo room) N
  98.  
  99.  
  100. Handprints
  101.  
  102. Number Episode Location
  103. 1 1-2 (FBC container to right after exiting tunnel)
  104. 2 1-3 (Room near starting area, on wall)
  105. 3 1-3 (Cafeteria vending machine)
  106. 4 1-3 (Rachael's death room)
  107. 5 2-1 (Control panel in cockpit of plane)
  108. 6 2-1 (Caves, after second jump down scan the pillars)
  109. 7 2-2 (On a turkey in the dining room)
  110. 8 2-2 (Room where Jill woke up, bathroom wall)
  111. 9 2-2 (Window to right of main console)
  112. 10 3-2 (Grand hall, on wall opposite emergency comms room)
  113. 11 3-2 (Left of casino entrance)
  114. 12 3-2 (Solarium control room)
  115. 13 3-2 (Promenade bottom floor, cabinet in kitchen)
  116. 14 3-2 (Wooden box in room Scagdead was locked in)
  117. 15 3-2 (Foredeck, on table)
  118. 16 4-1 (Solarium, diving board)
  119. 17 4-1 (Casino, on the side of a slot machine)
  120. 18 4-1 (Dummy Chris room, on Veltro flag)
  121. 19 5-1 (On the projector screen)
  122. 20 5-2 (Large elevator area, on book to right of door)
  123. 21 6-2 (Scan the power generator before using screwdriver)
  124. 22 7-1 (Foredeck helipad, on the edge)
  125. 23 8-1 (Large cargo room, window in control room)
  126. 24 8-3 (Sterilization room, on locker)
  127. 25 8-3 (Large fish tank after Sterilization room)
  128. 26 8-3 (Scan the left arch in the tunnel to the lab)
  129. 27 9-2 (Autopsy room, wall above the computer)
  130. 28 11-1 (On a barrel during the fight)
  131. 29 12-1 (Dining room, on the wall)
  132. 30 12-1 (Below Norman during his speech)
  133.  
  134. *These are also available during 7-2 but they're easier to get now with no time limit.
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