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  1. [b]King Tharn the Thunderous Winged Lance, of the House Tarak, Son of Arog the Crushing Steel Fist by Loryl of the House Hakust[/b]
  2. Eclipse-caste Solar
  3. Anima of a Great Eagle
  4.  
  5. Motivation: Make the Kingdom of Tarak the greatest in Creation
  6.  
  7. [b]Essence[/b] ••
  8. Personal: 12/12
  9. Peripherial: 24/29 [5]
  10.  
  11. [b]Virtues[/b]
  12. Compassion ••
  13. Conviction •••
  14. Temperance •
  15. Valor •••
  16. Flaw: Deliberate Cruelty
  17.  
  18. [b]Willpower[/b] ••••••
  19.  
  20. Intimacies:
  21. Tarak
  22. Royal Cavalry
  23.  
  24. [b]Backgrounds[/b]
  25. Influence •••• (king)
  26. Resources •••••
  27. Followers •••• (personally loyal army)
  28. Manse ••• (palace)
  29. Artifact •• (Dire Lance)
  30.  
  31. [b]Gear:[/b]
  32. Dire Lance Speed: 5, Acc: +3, Dam: 8L/12L, Def: +3, Rate: 3, Minimum Str••, Attune 5, 2, L, R, Inset Hearthstone: Clouded Essence Shuttle
  33. Clouded Essence Shuttle This hearthstone smooths the loom of fate and obscures the bearer's essence from those who would observe him in that manner. It can also obscure essence to a limited degree even when the bearer observed directly, rather than through observation of his fate. In that case, it prevents detection by creatures whose Essence is equal to or lower than the stone's rating, and this effect will lift completely for a scene on use of an Obvious Charm or when the bearer's anima flares.
  34. Perfect Breastplate +6L/4B Mobility: 0 Fatigue: 0
  35. Perfect Short Sword Speed: 4, Acc: +3, Dam: 4L, Def: +2, Rate: 3, Minimum Str•
  36. Target Shield Mobility: -1, +1 to DVs against melee and ranged (doesn't stack with cover)
  37.  
  38. [b]Attributes[/b]
  39. Stength •••
  40. Dexterity •••
  41. Stamina •••
  42.  
  43. Charisma •••••
  44. Manipulation ••••
  45. Appearance •••
  46.  
  47. Perception •••
  48. Intelligence ••
  49. Wits ••
  50.  
  51. [b]Abilities[/b]
  52. Bureaucracy •••• (Commerce)
  53. Linguistics •• Skytongue (Tarakken), High Realm, Riverspeak
  54. Ride •••
  55. Sail
  56. Socialize ••
  57.  
  58. Archery
  59. Martial Arts
  60. Melee •••+ (spears) (from horseback)
  61. Thrown
  62. War •••+
  63.  
  64. Integrity •
  65. Performance ••+ (Inspirational speeches)
  66. Presence
  67. Resistance ••
  68. Survival
  69.  
  70. Craft (Earth) •+
  71. Investigation •
  72. Lore ••+
  73. Medicine •
  74. Occult
  75.  
  76. Athletics
  77. Awareness ••
  78. Dodge
  79. Larceny
  80. Stealth
  81.  
  82. [b]Charms[/b]
  83. Insightful Buyer Technique: 8m, know market value of item, reduce penalties to mercantile action by Essence
  84. Body-Mending Meditation: 10m, speeds healing x10 on Stamina+Resistance roll
  85. Ox-Body technique: bonus health levels
  86. Second Bureaucracy Excellence: Add successes to a roll for 2m each
  87. Speed the Wheels: Divide the time necessary for getting a project started by Essence+1 on a successful (Int or Cha)+Bureaucracy roll
  88. Wise-Eyed Courtier Method: 3m, 1wp, alter the beliefs of a group on a successful (Cha or Man)+Socialize, minus (the group leader's MDV+1/2 groups magnitude)
  89. First Melee Excellence: Add dice to a roll for 1m each
  90. Dipping Swallow Defense: 2m, Eliminate penalties to Parry DV (one attack)
  91. First War Excellence: Add bonus dice at 1m each
  92. Master Horseman's Techniques: Harmony of Spirit's Style (spend 1m to not fall off a horse, can't fall off from inactivity) Spirit-Steadying Assurances (3m stops a mount from panicking for the scene)
  93.  
  94. Merit:
  95. Born to Rule: +1 die on social rolls against inferiors
  96.  
  97. [b]Health[/b]
  98. | | -0
  99. | | | |-1
  100. | | | | |-2
  101. | | -4
  102. | | Incapacitated
  103.  
  104. [b]Soak[/b] 6A/7L/7
  105.  
  106. [b]Bonus Points:[/b] total 20, spent 14 on backgrounds, 1 for second Master Horseman's Technique, 1 on abilities, 2 on specializations, 2 on merit
  107.  
  108. Experience: 0/0
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