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Pewca

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Dec 19th, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = Player:GetMouse()
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local graviting = false
  39. local distort = 100
  40. local doanim = true
  41. local Effects = {}
  42. local Weapon = {}
  43. local Welds = {}
  44. local decreaseatk = 0
  45. local decreasedef = 0
  46. local decreasemvmt = 0
  47. local doingcomb = false
  48. local distorcharge = false
  49. local move4do = false
  50. local move1 = "(Z)\nClock"
  51. local move2 = "(X)\nGravity Impact"
  52. local move3 = "(C)\nTime Blink"
  53. local move4 = "(V)\nTemporal Waltz"
  54. local cooldowns = {}
  55. local cooldown1 = 0
  56. table.insert(cooldowns, cooldown1)
  57. local cooldown2 = 0
  58. table.insert(cooldowns, cooldown2)
  59. local cooldown3 = 0
  60. table.insert(cooldowns, cooldown3)
  61. local cooldown4 = 0
  62. table.insert(cooldowns, cooldown4)
  63. local cooldownsadd = {}
  64. local cooldownadd1 = 0.2
  65. table.insert(cooldownsadd, cooldownadd1)
  66. local cooldownadd2 = 0.25
  67. table.insert(cooldownsadd, cooldownadd2)
  68. local cooldownadd3 = 0.4
  69. table.insert(cooldownsadd, cooldownadd3)
  70. local cooldownadd4 = 0.1
  71. table.insert(cooldownsadd, cooldownadd4)
  72. local cooldownmax = 100
  73. player = nil
  74. RSH = nil
  75. RW = Instance.new("Motor")
  76. LW = Instance.new("Motor")
  77. RW.Name = "Right Shoulder"
  78. LW.Name = "Left Shoulder"
  79. LH = Torso["Left Hip"]
  80. RH = Torso["Right Hip"]
  81. TorsoColor = Torso.BrickColor
  82. TorsoRed = TorsoColor.Color.r
  83. TorsoGreen = TorsoColor.Color.g
  84. NewCol = BrickColor.new("Dark green").Color
  85. NewCol2 = Color3.new(0, 0.86274509803922, 0.86274509803922)
  86. print(BrickColor.new(NewCol2))
  87. local mdec = Instance.new("NumberValue", Decrease)
  88. mdec.Name = "DecreaseDef"
  89. mdec.Value = 0.4
  90. local mdec2 = Instance.new("NumberValue", Decrease)
  91. mdec2.Name = "DecreaseMvmt"
  92. mdec2.Value = 0.1
  93. local Animate = Humanoid.Animator
  94. local canjump = true
  95. removeControl = function()
  96. canjump = false
  97. end
  98. resumeControl = function()
  99. canjump = true
  100. end
  101. Player.Character.Humanoid.Changed:connect(function()
  102. if canjump == false then
  103. Player.Character.Humanoid.Jump = false
  104. end
  105. end)
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "Heartbeat"
  108.  
  109. script:WaitForChild("Heartbeat")
  110.  
  111. frame = 1 / 40
  112. tf = 0
  113. allowframeloss = true
  114. tossremainder = false
  115. lastframe = tick()
  116. script.Heartbeat:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.Heartbeat:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.Heartbeat:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. function swait(num)
  139. if num == 0 or num == nil then
  140. ArtificialHB.Event:wait()
  141. else
  142. for i = 0, num do
  143. ArtificialHB.Event:wait()
  144. end
  145. end
  146. end
  147. if Character:findFirstChild("Kam\'s Hand", true) ~= nil then
  148. Character:findFirstChild("Kam\'s Hand", true).Parent = nil
  149. end
  150. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  151. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  152. end
  153. if Character:findFirstChild("Stats", true) ~= nil then
  154. Character:findFirstChild("Stats", true).Parent = nil
  155. end
  156. local Stats = Instance.new("BoolValue")
  157. Stats.Name = "Stats"
  158. Stats.Parent = Character
  159. local Atk = Instance.new("NumberValue")
  160. Atk.Name = "Damage"
  161. Atk.Parent = Stats
  162. Atk.Value = 1
  163. local Def = Instance.new("NumberValue")
  164. Def.Name = "Defense"
  165. Def.Parent = Stats
  166. Def.Value = 1
  167. local Mvmt = Instance.new("NumberValue")
  168. Mvmt.Name = "Movement"
  169. Mvmt.Parent = Stats
  170. Mvmt.Value = 1
  171. local Block = Instance.new("BoolValue")
  172. Block.Name = "Block"
  173. Block.Parent = Stats
  174. Block.Value = false
  175. local Stun = Instance.new("NumberValue")
  176. Stun.Name = "Stun"
  177. Stun.Parent = Stats
  178. Stun.Value = 0
  179. local StunT = Instance.new("NumberValue")
  180. StunT.Name = "StunThreshold"
  181. StunT.Parent = Stats
  182. StunT.Value = 100
  183. local Rooted = Instance.new("BoolValue")
  184. Rooted.Name = "Rooted"
  185. Rooted.Parent = Stats
  186. Rooted.Value = false
  187. local Stunned = Instance.new("BoolValue")
  188. Stunned.Name = "Stunned"
  189. Stunned.Parent = Stats
  190. Stunned.Value = false
  191. local Stagger = Instance.new("BoolValue")
  192. Stagger.Name = "Stagger"
  193. Stagger.Parent = Stats
  194. Stagger.Value = false
  195. local StaggerHit = Instance.new("BoolValue")
  196. StaggerHit.Name = "StaggerHit"
  197. StaggerHit.Parent = Stats
  198. StaggerHit.Value = false
  199. local RecentEnemy = Instance.new("ObjectValue")
  200. RecentEnemy.Name = "RecentEnemy"
  201. RecentEnemy.Parent = Stats
  202. RecentEnemy.Value = nil
  203. local Decrease = Instance.new("BoolValue")
  204. Decrease.Name = "Decrease"
  205. Decrease.Parent = Stats
  206. Decrease.Value = false
  207. local mana = Instance.new("NumberValue")
  208. mana.Name = "Mana"
  209. mana.Parent = Stats
  210. mana.Value = 0
  211. passive1 = Instance.new("NumberValue", nil)
  212. passive1.Name = "DecreaseAtk"
  213. passive1.Value = -0.3
  214. passive2 = Instance.new("NumberValue", nil)
  215. passive2.Name = "DecreaseDef"
  216. passive2.Value = 0.1
  217. NoOutline = function(Part)
  218. Part.TopSurface = 10
  219. end
  220. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  221. local fp = it("Part")
  222. fp.formFactor = formfactor
  223. fp.Parent = parent
  224. fp.Reflectance = reflectance
  225. fp.Transparency = transparency
  226. fp.CanCollide = false
  227. fp.Locked = true
  228. fp.BrickColor = brickcolor
  229. fp.Name = name
  230. fp.Size = size
  231. fp.Position = Torso.Position
  232. NoOutline(fp)
  233. fp.Material = "SmoothPlastic"
  234. fp:BreakJoints()
  235. return fp
  236. end
  237. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  238. local mesh = it(Mesh)
  239. mesh.Parent = part
  240. if Mesh == "SpecialMesh" then
  241. mesh.MeshType = meshtype
  242. if meshid ~= "nil" then
  243. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  244. end
  245. end
  246. mesh.Offset = offset
  247. mesh.Scale = scale
  248. return mesh
  249. end
  250. weld = function(parent, part0, part1, c0)
  251. local weld = it("Motor")
  252. weld.Parent = parent
  253. weld.Part0 = part0
  254. weld.Part1 = part1
  255. weld.C0 = c0
  256. return weld
  257. end
  258. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  259. local gui = it(GuiType)
  260. gui.Parent = parent
  261. gui.Text = text
  262. gui.BackgroundTransparency = backtrans
  263. gui.BackgroundColor3 = backcol
  264. gui.SizeConstraint = "RelativeXY"
  265. gui.TextXAlignment = "Center"
  266. gui.TextYAlignment = "Center"
  267. gui.Position = pos
  268. gui.Size = size
  269. gui.Font = "SourceSans"
  270. gui.FontSize = "Size14"
  271. gui.TextWrapped = false
  272. gui.TextStrokeTransparency = 0
  273. gui.TextColor = BrickColor.new("White")
  274. return gui
  275. end
  276. local Color1 = Torso.BrickColor
  277. local fengui = it("GuiMain")
  278. fengui.Parent = Player.PlayerGui
  279. fengui.Name = "WeaponGUI"
  280. local fenframe = it("Frame")
  281. fenframe.Parent = fengui
  282. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  283. fenframe.BackgroundTransparency = 1
  284. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  285. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  286. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  287. local fenframe2 = it("Frame")
  288. fenframe2.Parent = fengui
  289. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  290. fenframe2.BackgroundTransparency = 1
  291. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  292. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  293. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  294. local fenframe3 = it("Frame")
  295. fenframe3.Parent = fengui
  296. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  297. fenframe3.BackgroundTransparency = 1
  298. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  299. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  300. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  301. local fenframe4 = it("Frame")
  302. fenframe4.Parent = fengui
  303. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  304. fenframe4.BackgroundTransparency = 1
  305. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  306. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  307. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  308. local pressedf = false
  309. local fenframe5 = it("Frame")
  310. fenframe5.Parent = fengui
  311. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  312. fenframe5.BackgroundTransparency = 1
  313. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  314. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  315. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  316. fenframe5.ZIndex = 2
  317. local tellbar = gui("TextLabel", fenframe5, "-Temporal Image changed to Distortion Charge where Tempus uses up all Distortion to, for a couple of seconds, gains increased damage and enemies around Tempus gets decreased movement (+)\n-All abilities can target an enemy for Time Blink (+)\n-Clock changed such that Tempus throws Kam\'s Hand forward first. Clock no longer buffs allies, and Tempus cannot move during the ability (+/-)\n-Graviga changed to Gravity Impact where Tempus stabs Kam\'s Hand to the ground to create a gravity wave to pull enemies towards Tempus\' self (+/-)\n-Time Crack changed to Time Blink where Tempus blinks towards the target, then hits normally with Time Crack (+/-)\n-Temporal Stun changed to Temporal Waltz where Tempus teleports to a random area near the targeted enemy, then do a Time Crack slash with increased damage and debuffs damage. Tempus does this 5 times (+/-)\n-Distortion charges up slower (-)\n-Abilities no longer uses Distortion as a substitute for mana (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  318. tellbar.Font = "Arial"
  319. tellbar.TextScaled = true
  320. tellbar.TextTransparency = 1
  321. tellbar.TextStrokeTransparency = 1
  322. tellbar.ZIndex = 2
  323. local fnumb = 0
  324. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  325. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  326. local fenbarmana4 = gui("TextLabel", fenframe, "Wakfu(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  327. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  328. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  329. local fenbarblock3 = gui("TextLabel", fenframe, "Distortion(" .. distort .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  330. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  331. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  332. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  333. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  334. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  335. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  336. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  337. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  338. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  339. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  340. fenbarmove1.ZIndex = 2
  341. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  342. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  343. fenbarmove2.ZIndex = 2
  344. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Navy blue").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  345. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  346. fenbarmove3.ZIndex = 2
  347. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  348. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  349. fenbarmove4.ZIndex = 2
  350. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  351. local modelzorz = Instance.new("Model")
  352. modelzorz.Parent = Character
  353. modelzorz.Name = "Kam\'s Hand"
  354. local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt())
  355. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part01", vt())
  356. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part02", vt())
  357. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  358. local prt5 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part05", vt())
  359. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part06", vt())
  360. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part11", vt())
  361. local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part12", vt())
  362. local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part13", vt())
  363. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part14", vt())
  364. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part17", vt())
  365. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1, 10, 1))
  366. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "3270017", vt(0, 0, 0), vt(0.6, 0.6, 2))
  367. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "1778999", vt(0, 0, 0), vt(0.2, 0.3, 0.2))
  368. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.2, 0.5))
  369. msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(2, 1, 3))
  370. msh11 = mesh("SpecialMesh", prt11, "Torso", "nil", vt(0, 0, 0), vt(2.6, 1, 1))
  371. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(2, 25, 0.5))
  372. msh13 = mesh("SpecialMesh", prt13, "Torso", "nil", vt(0, 0, 0), vt(2.3, 1, 0.5))
  373. msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(1, 2, 1))
  374. msh17 = mesh("SpecialMesh", prt17, "FileMesh", "1778999", vt(0, 0, 0), vt(0.4, 0.4, 0.1))
  375. local handlewld = weld(handle, handle, Torso, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5))
  376. local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0))
  377. local wld2 = weld(prt1, prt2, prt1, euler(0, 1.57, 0) * cf(0, 1.3, 0))
  378. local wld4 = weld(prt1, prt4, prt2, euler(0, 0, 3.14) * cf(0, 0.55, 0))
  379. local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 3.14) * cf(0, -1, 0))
  380. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 3.14) * cf(0, 0.25, 0))
  381. local wld11 = weld(prt1, prt11, prt6, euler(0, 1.57, 0) * cf(0, -0.2, 0))
  382. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, -2.6, 0))
  383. local wld13 = weld(prt1, prt13, prt12, euler(0, 0, 3.14) * cf(0, -2.6, 0))
  384. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(0, 0.3, 0))
  385. local wld17 = weld(prt1, prt17, prt14, euler(0, 0, 3.14) * cf(0, 0.53, 0))
  386. for i = 0.785, 6.28, 0.785 do
  387. if i ~= 6.28 and i ~= 3.14 then
  388. local prt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part03", vt())
  389. msh3 = mesh("BlockMesh", prt3, "", "", vt(0, 0, 0), vt(1, 0.8, 1))
  390. local wld3 = weld(prt1, prt3, prt2, cf(0, 0.4, 0) * euler(0, 0, i))
  391. end
  392. end
  393. oldprt = prt6
  394. num = 0.2
  395. ulnum = 0.4
  396. num2 = 1
  397. num3 = 2
  398. for i = 1, 3 do
  399. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  400. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  401. local wld7 = weld(prt1, prt7, oldprt, euler(num, 0, 0) * cf(0, num / 10, ulnum))
  402. local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  403. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  404. local wld8 = weld(prt1, prt8, prt7, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  405. oldprt = prt7
  406. num = num + 0.05
  407. ulnum = 0.25
  408. num2 = num2 - 0.2
  409. num3 = num3 - 0.5
  410. end
  411. oldprt = prt6
  412. num = 0.2
  413. ulnum = -0.4
  414. num2 = 1
  415. num3 = 2
  416. for i = 1, 3 do
  417. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  418. msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
  419. local wld9 = weld(prt1, prt9, oldprt, euler(-num, 0, 0) * cf(0, num / 10, ulnum))
  420. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium blue"), "Part08", vt())
  421. msh10 = mesh("BlockMesh", prt10, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
  422. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
  423. oldprt = prt9
  424. num = num + 0.05
  425. ulnum = -0.25
  426. num2 = num2 - 0.2
  427. num3 = num3 - 0.5
  428. end
  429. eul1 = 0.785
  430. eul2 = 2.355
  431. eul3 = 0.785
  432. for i = 0.2, -0.2, -0.4 do
  433. local prt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part15", vt())
  434. msh15 = mesh("SpecialMesh", prt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  435. local wld15 = weld(prt1, prt15, prt14, euler(0, 0, 0) * cf(i, 0, 0))
  436. for i = eul1, eul2, eul3 do
  437. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  438. msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(0.5, 0.8, 0.3))
  439. local wld16 = weld(prt1, prt16, prt15, cf(0, 0.3, 0) * euler(0, 0, i))
  440. end
  441. eul1 = -0.785
  442. eul2 = -2.355
  443. eul3 = -0.785
  444. end
  445. for _,c in pairs(modelzorz:children()) do
  446. table.insert(Weapon, c)
  447. end
  448. for _,c in pairs(prt1:children()) do
  449. if c.className == "Motor" then
  450. table.insert(Welds, c)
  451. end
  452. end
  453. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  454. hitbox.Anchored = false
  455. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  456. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  457. hitbox2.Anchored = true
  458. local hitboxCF = cf(0, 0, 0)
  459. hboxpos = Instance.new("BodyPosition", nil)
  460. hboxpos.P = 2000
  461. hboxpos.D = 100
  462. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  463. hitboxweld = function()
  464. hbwld.Parent = modelzorz
  465. hbwld.Part0 = hitbox
  466. hbwld.Part1 = prt12
  467. end
  468. local Image = it("Model")
  469. Image.Name = "Image"
  470. local CloneJoints = {}
  471. ImageRoot = RootPart:Clone()
  472. table.insert(CloneJoints, ImageRoot)
  473. ImageTors = Torso:Clone()
  474. table.insert(CloneJoints, ImageTors)
  475. ImageHead = Head:Clone()
  476. table.insert(CloneJoints, ImageHead)
  477. ImageLA = LeftArm:Clone()
  478. table.insert(CloneJoints, ImageLA)
  479. ImageRA = RightArm:Clone()
  480. table.insert(CloneJoints, ImageRA)
  481. ImageLG = LeftLeg:Clone()
  482. table.insert(CloneJoints, ImageLG)
  483. ImageRG = RightLeg:Clone()
  484. table.insert(CloneJoints, ImageRG)
  485. RootJointClone = cf(0, 0, 0)
  486. NeckClone = cf(0, 0, 0)
  487. RWClone = cf(0, 0, 0)
  488. LWClone = cf(0, 0, 0)
  489. RHClone = cf(0, 0, 0)
  490. LHClone = cf(0, 0, 0)
  491. for i = 1, #CloneJoints do
  492. CloneJoints[i].Parent = Image
  493. if CloneJoints[i] ~= ImageRoot then
  494. CloneJoints[i].Transparency = 0.5
  495. end
  496. CloneJoints[i].Anchored = true
  497. CloneJoints[i].CanCollide = false
  498. CloneJoints[i].BrickColor = BrickColor.new(NewCol2)
  499. NoOutline(CloneJoints[i])
  500. for _,c in pairs(CloneJoints[i]:children()) do
  501. if c.className ~= "SpecialMesh" then
  502. c.Parent = nil
  503. end
  504. end
  505. end
  506. if script.Parent.className ~= "HopperBin" then
  507. Tool = Instance.new("HopperBin")
  508. Tool.Parent = Backpack
  509. Tool.Name = "Kam\'s Hand"
  510. script.Parent = Tool
  511. end
  512. Bin = script.Parent
  513. if Bin.Name == "Tempus: Epoch Knight" then
  514. Bin.Name = "Kam\'s Hand"
  515. end
  516. local bodvel = Instance.new("BodyVelocity")
  517. local bg = Instance.new("BodyGyro")
  518. so = function(id, par, vol, pit)
  519. local sou = Instance.new("Sound", par or workspace)
  520. sou.Volume = vol
  521. sou.Pitch = pit or 1
  522. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  523. coroutine.resume(coroutine.create(function(Sound)
  524. swait()
  525. Sound:play()
  526. end), sou)
  527. game:GetService("Debris"):AddItem(sou, 6)
  528. end
  529. function clerp(a,b,t)
  530. local qa = {QuaternionFromCFrame(a)}
  531. local qb = {QuaternionFromCFrame(b)}
  532. local ax, ay, az = a.x, a.y, a.z
  533. local bx, by, bz = b.x, b.y, b.z
  534. local _t = 1-t
  535. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  536. end
  537. function QuaternionFromCFrame(cf)
  538. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  539. local trace = m00 + m11 + m22
  540. if trace > 0 then
  541. local s = math.sqrt(1 + trace)
  542. local recip = 0.5/s
  543. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  544. else
  545. local i = 0
  546. if m11 > m00 then
  547. i = 1
  548. end
  549. if m22 > (i == 0 and m00 or m11) then
  550. i = 2
  551. end
  552. if i == 0 then
  553. local s = math.sqrt(m00-m11-m22+1)
  554. local recip = 0.5/s
  555. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  556. elseif i == 1 then
  557. local s = math.sqrt(m11-m22-m00+1)
  558. local recip = 0.5/s
  559. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  560. elseif i == 2 then
  561. local s = math.sqrt(m22-m00-m11+1)
  562. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  563. end
  564. end
  565. end
  566.  
  567. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  568. local xs, ys, zs = x + x, y + y, z + z
  569. local wx, wy, wz = w*xs, w*ys, w*zs
  570. local xx = x*xs
  571. local xy = x*ys
  572. local xz = x*zs
  573. local yy = y*ys
  574. local yz = y*zs
  575. local zz = z*zs
  576. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  577. end
  578.  
  579. function QuaternionSlerp(a, b, t)
  580. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  581. local startInterp, finishInterp;
  582. if cosTheta >= 0.0001 then
  583. if (1 - cosTheta) > 0.0001 then
  584. local theta = math.acos(cosTheta)
  585. local invSinTheta = 1/math.sin(theta)
  586. startInterp = math.sin((1-t)*theta)*invSinTheta
  587. finishInterp = math.sin(t*theta)*invSinTheta
  588. else
  589. startInterp = 1-t
  590. finishInterp = t
  591. end
  592. else
  593. if (1+cosTheta) > 0.0001 then
  594. local theta = math.acos(-cosTheta)
  595. local invSinTheta = 1/math.sin(theta)
  596. startInterp = math.sin((t-1)*theta)*invSinTheta
  597. finishInterp = math.sin(t*theta)*invSinTheta
  598. else
  599. startInterp = t-1
  600. finishInterp = t
  601. end
  602. end
  603. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  604. end
  605. hideanim = function()
  606. equipped = false
  607. for i = 0, 1, 0.1 do
  608. swait()
  609. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
  610. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  611. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  612. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  613. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  614. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  615. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  616. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  617. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  618. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  619. end
  620. so("206083107", handle, 1, 1)
  621. handlewld.Part1 = Torso
  622. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
  623. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  624. mdec2.Parent = nil
  625. mdec.Parent = Decrease
  626. for i = 0, 1, 0.1 do
  627. swait()
  628. handlewld.C0 = clerp(handlewld.C0, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5), 0.5)
  629. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  631. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  632. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  633. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  634. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  635. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  636. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  637. end
  638. handlewld.Part1 = Torso
  639. handlewld.C0 = euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5)
  640. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  641. end
  642. mdec.Parent = Decrease
  643. equipanim = function()
  644. equipped = true
  645. mdec.Parent = nil
  646. for i = 0, 1, 0.1 do
  647. swait()
  648. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  650. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  651. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  652. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  653. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  654. end
  655. local dec = Instance.new("NumberValue", Decrease)
  656. dec.Name = "DecreaseMvmt"
  657. dec.Value = 10
  658. handlewld.Part1 = RootPart
  659. n = 2
  660. so("206083107", handle, 1, 1)
  661. for i = 0, 1, 0.1 do
  662. swait()
  663. handlewld.C0 = clerp(handlewld.C0, euler(3.14, 1.57, 0) * cf(0, -2.5, 2), 0.3)
  664. wld1.C0 = euler(0, 0, 6.28 * i * n) * cf(0, 0, 0)
  665. n = n - 0.1
  666. end
  667. for i = 0, 1, 0.1 do
  668. swait()
  669. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.8) * euler(-0.1, 0, 0), 0.3)
  670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3)
  671. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2.5, 0, 0.4), 0.3)
  672. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  673. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
  674. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  675. end
  676. handlewld.Part1 = RightArm
  677. handlewld.C0 = euler(1.57, 0, 0) * cf(0, 1.2, 0.5)
  678. wld1.C0 = euler(0, 1.57, 0) * euler(3.8, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0)
  679. dec.Parent = nil
  680. mdec2.Parent = Decrease
  681. end
  682. StaggerAnim = function()
  683. attack = true
  684. removeControl()
  685. for i = 1, math.random(2, 4) do
  686. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  687. end
  688. for i = 0, 1, 0.35 do
  689. swait()
  690. if Rooted.Value == false then
  691. Torso.Velocity = RootPart.CFrame.lookVector * -40
  692. end
  693. handlewld.Part1 = RightArm
  694. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  695. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  696. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  698. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  699. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  700. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  701. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  702. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  703. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  704. end
  705. for i = 0, 1, 0.2 do
  706. swait()
  707. if Rooted.Value == false then
  708. Torso.Velocity = RootPart.CFrame.lookVector * -40
  709. end
  710. handlewld.Part1 = RightArm
  711. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  712. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  713. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  715. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  716. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  717. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  718. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  719. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  720. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  721. end
  722. for i = 0, 1, 0.1 do
  723. swait()
  724. handlewld.Part1 = RightArm
  725. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  726. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  727. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  729. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  730. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  731. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  732. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  733. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  734. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  735. end
  736. for i = 1, 40 do
  737. swait()
  738. if StunT.Value <= Stun.Value then
  739. break
  740. end
  741. end
  742. do
  743. resumeControl()
  744. combo = 0
  745. attack = false
  746. end
  747. end
  748. StaggerHitt = function()
  749. attack = true
  750. for i = 1, math.random(2, 4) do
  751. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  752. end
  753. for i = 0, 1, 0.1 do
  754. swait()
  755. handlewld.Part1 = RightArm
  756. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  757. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  758. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  759. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  760. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  761. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  762. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  763. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  764. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  765. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  766. end
  767. attack = false
  768. end
  769. StunAnim = function()
  770. attack = true
  771. removeControl()
  772. Stunned.Value = true
  773. showDamage(Character, "Stunned", "Interrupt")
  774. local dec = Instance.new("NumberValue", Decrease)
  775. dec.Name = "DecreaseMvmt"
  776. dec.Value = 10
  777. for i = 0, 1, 0.3 do
  778. swait()
  779. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  781. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  782. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  783. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  784. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  785. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  786. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  787. end
  788. for i = 0, 1, 0.3 do
  789. swait()
  790. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  791. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  792. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  793. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  794. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  795. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  796. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  797. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  798. end
  799. for i = 0, 1, 0.3 do
  800. swait()
  801. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  802. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  803. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  804. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  805. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  806. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  807. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  808. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  809. end
  810. local gairost = Instance.new("BodyGyro")
  811. gairost.Parent = RootPart
  812. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  813. gairost.P = 20000
  814. gairost.cframe = cf(0, 0, 0)
  815. for i = 0, 1, 0.1 do
  816. swait()
  817. if hitfloor ~= nil then
  818. Torso.Velocity = vt(0, 0, 0)
  819. end
  820. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  821. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  822. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  823. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  824. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  825. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  826. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  827. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  828. end
  829. for i = 1, 70 do
  830. swait()
  831. gairost.cframe = RootPart.CFrame
  832. if hitfloor ~= nil then
  833. Torso.Velocity = vt(0, 0, 0)
  834. end
  835. end
  836. for i = 0, 1, 0.2 do
  837. swait()
  838. Stun.Value = 0
  839. gairost.cframe = RootPart.CFrame
  840. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  842. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  843. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  844. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  845. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  846. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  847. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  848. end
  849. resumeControl()
  850. gairost.Parent = nil
  851. dec.Parent = nil
  852. Stun.Value = 0
  853. combo = 0
  854. Stunned.Value = false
  855. attack = false
  856. for i = 1, 10 do
  857. swait()
  858. Stun.Value = 0
  859. end
  860. end
  861. attackone = function()
  862. attack = true
  863. for i = 0, 1, 0.15 do
  864. swait()
  865. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  866. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  867. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  868. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  869. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1.2) * euler(0, -0.6, 0), 0.4)
  870. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  871. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  872. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  873. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  874. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  875. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  876. do
  877. if StaggerHit.Value == true then
  878. break
  879. end
  880. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  881.  
  882. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  883.  
  884. end
  885. end
  886. end
  887. so("199145887", prt12, 1, 1.2)
  888. hbwld.Parent = nil
  889. hboxpos.Parent = hitbox
  890. hitbox.Parent = modelzorz
  891. hitbox.Size = vt(1, 7, 0.5)
  892. hitboxCF = prt12.CFrame
  893. hitbox.CFrame = hitboxCF
  894. blcf = nil
  895. scfr = nil
  896. for i = 0, 1, 0.1 do
  897. swait()
  898. hitboxCF = prt12.CFrame
  899. hitbox.CFrame = hitboxCF
  900. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  901. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
  902. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
  903. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
  904. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.4)
  905. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.4)
  906. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  907. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.4)
  908. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  909. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
  910. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.4)
  911. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  912. do
  913. if StaggerHit.Value == true then
  914. break
  915. end
  916. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_THEN_STMT
  917.  
  918. -- DECOMPILER ERROR at PC496: LeaveBlock: unexpected jumping out IF_STMT
  919.  
  920. end
  921. end
  922. end
  923. hitbox.Parent = modelzorz
  924. hitbox.Size = vt()
  925. hitboxweld()
  926. hboxpos.Parent = nil
  927. attack = false
  928. end
  929. attacktwo = function()
  930. attack = true
  931. handlewld.Part1 = Torso
  932. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  933. wld1.C1 = euler(0, 0, 0)
  934. for i = 0, 1, 0.15 do
  935. swait()
  936. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  937. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3)
  938. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3)
  939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  940. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  941. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  942. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  943. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  944. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
  945. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
  946. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  947. do
  948. if StaggerHit.Value == true then
  949. break
  950. end
  951. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT
  952.  
  953. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT
  954.  
  955. end
  956. end
  957. end
  958. so("199145841", prt12, 1, 0.8)
  959. hbwld.Parent = nil
  960. hboxpos.Parent = hitbox
  961. hitbox.Parent = modelzorz
  962. hitbox.Size = vt(1, 7, 0.5)
  963. hitboxCF = prt12.CFrame
  964. hitbox.CFrame = hitboxCF
  965. blcf = nil
  966. scfr = nil
  967. num = 0
  968. for i = 0, 1, 0.1 do
  969. swait()
  970. num = num + 0.6
  971. hitboxCF = prt12.CFrame
  972. hitbox.CFrame = hitboxCF
  973. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  974. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  975. wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0)
  976. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
  977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  978. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4)
  979. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  980. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
  981. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  982. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  983. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  984. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  985. do
  986. if StaggerHit.Value == true then
  987. break
  988. end
  989. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT
  990.  
  991. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT
  992.  
  993. end
  994. end
  995. end
  996. hitbox.Parent = modelzorz
  997. hitbox.Size = vt()
  998. hitboxweld()
  999. hboxpos.Parent = nil
  1000. handlewld.Part1 = RightArm
  1001. handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0)
  1002. wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0)
  1003. attack = false
  1004. end
  1005. attackthree = function()
  1006. attack = true
  1007. handlewld.Part1 = Torso
  1008. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  1009. wld1.C1 = euler(0, 0, 0)
  1010. n = 7
  1011. for i = 0, 1, 0.1 do
  1012. swait()
  1013. n = n + 1
  1014. if n >= 7 then
  1015. so("199145146", prt12, 1, 1.2)
  1016. n = 0
  1017. end
  1018. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 1.3) * euler(0.2, 0, 0) * cf(0, -1, 3), 0.3)
  1019. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.3)
  1020. wld1.C1 = wld1.C1 * euler(0.6, 0, 0)
  1021. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.3)
  1022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  1023. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  1024. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1025. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.7, 0, 0.4), 0.3)
  1026. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1027. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.2)
  1028. LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(0, -0.5, 0) * euler(-0.2, 0, 0), 0.2)
  1029. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1030. do
  1031. if StaggerHit.Value == true then
  1032. break
  1033. end
  1034. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1035.  
  1036. -- DECOMPILER ERROR at PC280: LeaveBlock: unexpected jumping out IF_STMT
  1037.  
  1038. end
  1039. end
  1040. end
  1041. wld1.C1 = euler(0, 0, 0)
  1042. so("199145913", prt12, 1, 1.4)
  1043. hbwld.Parent = nil
  1044. hboxpos.Parent = hitbox
  1045. hitbox.Parent = modelzorz
  1046. hitbox.Size = vt(1, 7, 0.5)
  1047. hitboxCF = prt12.CFrame
  1048. hitbox.CFrame = hitboxCF
  1049. blcf = nil
  1050. scfr = nil
  1051. for i = 0, 1, 0.1 do
  1052. swait()
  1053. hitboxCF = prt12.CFrame
  1054. hitbox.CFrame = hitboxCF
  1055. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1056. handlewld.C0 = clerp(handlewld.C0, euler(1.7, -1, 0) * euler(0, 0, 0) * cf(7, -0.5, 1.5), 0.5)
  1057. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.5)
  1058. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(-0.05, 0, 0), 0.5)
  1059. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1060. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.5) * euler(0, 0, 0), 0.3)
  1061. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1062. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, -1), 0.3)
  1063. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1064. RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, 0), 0.2)
  1065. LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, -0.1) * euler(0, 0, 0), 0.2)
  1066. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1067. do
  1068. if StaggerHit.Value == true then
  1069. break
  1070. end
  1071. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1072.  
  1073. -- DECOMPILER ERROR at PC576: LeaveBlock: unexpected jumping out IF_STMT
  1074.  
  1075. end
  1076. end
  1077. end
  1078. hitbox.Parent = modelzorz
  1079. hitbox.Size = vt()
  1080. hitboxweld()
  1081. hboxpos.Parent = nil
  1082. handlewld.Part1 = RightArm
  1083. attack = false
  1084. end
  1085. attackfour = function()
  1086. attack = true
  1087. for i = 0, 1, 0.15 do
  1088. swait()
  1089. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1090. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1091. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1093. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1094. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1095. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1096. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1097. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1098. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1099. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1100. do
  1101. if StaggerHit.Value == true then
  1102. break
  1103. end
  1104. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1105.  
  1106. -- DECOMPILER ERROR at PC219: LeaveBlock: unexpected jumping out IF_STMT
  1107.  
  1108. end
  1109. end
  1110. end
  1111. handlewld.Part1 = RootPart
  1112. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1113. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1114. wld1.C1 = euler(0, 0, 0)
  1115. hbwld.Parent = nil
  1116. hboxpos.Parent = hitbox
  1117. hitbox.Parent = modelzorz
  1118. hitbox.Size = vt(1, 7, 0.5)
  1119. hitboxCF = prt12.CFrame
  1120. hitbox.CFrame = hitboxCF
  1121. blcf = nil
  1122. scfr = nil
  1123. n = 4
  1124. mov = 0
  1125. for i = 0, 1, 0.1 do
  1126. swait()
  1127. mov = mov + 3
  1128. n = n + 1
  1129. if n >= 4 then
  1130. so("199145146", prt12, 1, 1.4)
  1131. n = 0
  1132. end
  1133. hitboxCF = prt12.CFrame
  1134. hitbox.CFrame = hitboxCF
  1135. MagniDamage(hitbox, 6, 5, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1136. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1137. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1138. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1139. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1141. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1142. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1143. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1144. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1145. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1146. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1147. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1148. do
  1149. if StaggerHit.Value == true then
  1150. break
  1151. end
  1152. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1153.  
  1154. -- DECOMPILER ERROR at PC553: LeaveBlock: unexpected jumping out IF_STMT
  1155.  
  1156. end
  1157. end
  1158. end
  1159. hitbox.Parent = modelzorz
  1160. hitbox.Size = vt()
  1161. hitboxweld()
  1162. hboxpos.Parent = nil
  1163. handlewld.Part1 = RightArm
  1164. wld1.C1 = euler(0, 0, 0)
  1165. attack = false
  1166. end
  1167. DistortionCharge = function()
  1168. if distort == 100 then
  1169. distort = 0
  1170. distorcharge = true
  1171. table.insert(Effects, {nil, "DisCharge", 400, 0})
  1172. end
  1173. end
  1174. do1 = function()
  1175. if attack == true then
  1176. return
  1177. end
  1178. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1179. return
  1180. end
  1181. if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
  1182. attack = true
  1183. doingcomb = true
  1184. cooldowns[1] = 0
  1185. for i = 0, 1, 0.15 do
  1186. swait()
  1187. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3), 0.4)
  1188. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4)
  1189. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
  1190. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1191. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 0.8) * euler(0, -0.6, 0), 0.4)
  1192. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1193. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
  1194. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1195. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1196. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1197. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1198. do
  1199. if StaggerHit.Value == true then
  1200. break
  1201. end
  1202. -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1203.  
  1204. -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_STMT
  1205.  
  1206. end
  1207. end
  1208. end
  1209. local dec = Instance.new("NumberValue", Decrease)
  1210. dec.Name = "DecreaseMvmt"
  1211. dec.Value = 10
  1212. handlewld.Part1 = RootPart
  1213. handlewld.C0 = euler(-0.7, 0, -0.6) * cf(-1, -3, -4)
  1214. wld1.C0 = euler(0, 0, 0) * cf(0, 3, 0)
  1215. wld1.C1 = euler(0, 0, 0)
  1216. so("199145146", prt12, 1, 0.8)
  1217. mov = 0
  1218. for i = 0, 1, 0.15 do
  1219. swait()
  1220. mov = mov + 5
  1221. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, -1, mov), 0.4)
  1222. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1223. wld1.C1 = wld1.C1 * euler(-0.6, 0, 0)
  1224. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
  1225. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
  1226. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.4)
  1227. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1228. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
  1229. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1230. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
  1231. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
  1232. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1233. do
  1234. if StaggerHit.Value == true then
  1235. break
  1236. end
  1237. -- DECOMPILER ERROR at PC533: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1238.  
  1239. -- DECOMPILER ERROR at PC533: LeaveBlock: unexpected jumping out IF_STMT
  1240.  
  1241. end
  1242. end
  1243. end
  1244. n = 5
  1245. for i = 0, 1, 0.1 do
  1246. swait()
  1247. mov = mov + n
  1248. n = n / 2
  1249. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, -2, mov), 0.4)
  1250. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
  1251. wld1.C1 = clerp(wld1.C1, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  1252. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1254. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
  1255. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1256. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
  1257. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1258. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  1259. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  1260. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1261. do
  1262. if StaggerHit.Value == true then
  1263. break
  1264. end
  1265. -- DECOMPILER ERROR at PC754: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1266.  
  1267. -- DECOMPILER ERROR at PC754: LeaveBlock: unexpected jumping out IF_STMT
  1268.  
  1269. end
  1270. end
  1271. end
  1272. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1273. if StaggerHit.Value == true then
  1274. mana.Value = mana.Value - 20
  1275. so("206083122", handle, 1, 1)
  1276. CF = cf(prt12.Position)
  1277. MagicCircle(BrickColor.new(NewCol2), CF, 150, 150, 150, 1, 1, 1, 0.02)
  1278. MagniDamage(prt12, 20, 5, 10, math.random(20, 30), "Knockdown2", prt12, 0, 1, (math.random(5, 10)), nil, nil, true, "Movement", 0.2, 300)
  1279. num = 0
  1280. eul = math.random(-50, 50)
  1281. eul2 = math.random(-50, 50)
  1282. for i = 0, 1, 0.05 do
  1283. swait()
  1284. wld1.C0 = cf(0, 3, 0) * euler(-6.6 * i, 0, 0)
  1285. if num >= 3 then
  1286. num = 0
  1287. eul = eul - 0.5
  1288. eul2 = eul2 - 0.05
  1289. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul) * cf(0, 0, 0), 3, 7, 3, -0.1, 9, -0.1, 0.1, 1.2)
  1290. MagicCircle2(BrickColor.new(NewCol2), CF * euler(-1.57, 0, eul2) * cf(0, 0, 0), 3, 5, 3, -0.1, 6, -0.1, 0.1, 1.2)
  1291. end
  1292. num = num + 1
  1293. for i = 0.523, 6.28, 0.523 do
  1294. MagicBlock(BrickColor.new(NewCol2), CF * euler(0, i, 0) * cf(0, 0, 20), 1, 1, 1, 1, 1, 1, 0.1, 1)
  1295. end
  1296. end
  1297. swait(10)
  1298. handlewld.Part1 = RightArm
  1299. dec.Parent = nil
  1300. doingcomb = false
  1301. attack = false
  1302. end
  1303. end
  1304. end
  1305. end
  1306. do2 = function()
  1307. if attack == true then
  1308. return
  1309. end
  1310. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1311. return
  1312. end
  1313. if cooldownmax <= cooldowns[2] and mana.Value >= 15 then
  1314. attack = true
  1315. doingcomb = true
  1316. cooldowns[2] = 0
  1317. for i = 0, 1, 0.15 do
  1318. swait()
  1319. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
  1320. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0), 0.4)
  1321. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
  1322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  1323. RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
  1324. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1325. LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1326. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1327. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1328. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  1329. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1330. do
  1331. if StaggerHit.Value == true then
  1332. break
  1333. end
  1334. -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1335.  
  1336. -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_STMT
  1337.  
  1338. end
  1339. end
  1340. end
  1341. local dec = Instance.new("NumberValue", Decrease)
  1342. dec.Name = "DecreaseMvmt"
  1343. dec.Value = 10
  1344. for i = 0, 1, 0.1 do
  1345. swait()
  1346. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
  1347. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.4)
  1348. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  1350. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  1351. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1352. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  1353. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1354. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  1355. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  1356. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1357. do
  1358. if StaggerHit.Value == true then
  1359. break
  1360. end
  1361. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1362.  
  1363. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1364.  
  1365. end
  1366. end
  1367. end
  1368. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1369. if StaggerHit.Value == true then
  1370. hitfloor2 = rayCast(prt1.Position, CFrame.new(prt1.Position, prt1.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1371. if hitfloor2 ~= nil then
  1372. mana.Value = mana.Value - 15
  1373. MagicWave(BrickColor.new("Navy blue"), cf(posfloor2), 60, 5, 60, -1, -0.2, -1, 0.05)
  1374. MagicCircle(BrickColor.new("Navy blue"), cf(posfloor2), 550, 5, 550, -10, 1, -10, 0.03)
  1375. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1376. ref.Anchored = true
  1377. ref.CFrame = cf(posfloor2)
  1378. game:GetService("Debris"):AddItem(ref, 3)
  1379. so("183763487", ref, 1, 0.4)
  1380. so("183763487", ref, 1, 1)
  1381. so("161006182", ref, 1, 0.2)
  1382. so("158210228", ref, 1, 0.4)
  1383. MagniDamage(ref, 55, 4, 6, math.random(-40, -30), "Knockdown2", ref, 0, 1, (math.random(4, 7)), nil, nil, true, nil, nil, nil)
  1384. end
  1385. for i = 1, 10 do
  1386. swait()
  1387. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1388. do
  1389. if StaggerHit.Value == true then
  1390. break
  1391. end
  1392. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1393.  
  1394. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1395.  
  1396. end
  1397. end
  1398. end
  1399. dec.Parent = nil
  1400. doingcomb = false
  1401. attack = false
  1402. end
  1403. end
  1404. end
  1405. end
  1406. do3 = function()
  1407. doanim = true
  1408. if attack == true then
  1409. return
  1410. end
  1411. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1412. return
  1413. end
  1414. if cooldownmax <= cooldowns[3] and mana.Value >= 15 and RecentEnemy.Value ~= nil then
  1415. decreasemana = true
  1416. hits = 0
  1417. num1 = 0
  1418. hits2 = 0
  1419. attack = true
  1420. doingcomb = true
  1421. cooldowns[3] = 0
  1422. local BodGy = Instance.new("BodyGyro", RootPart)
  1423. BodGy.maxTorque = Vector3.new(0, math.huge, 0)
  1424. BodGy.P = 2000
  1425. BodGy.D = 100
  1426. Guy = nil
  1427. Tors = nil
  1428. if RecentEnemy.Value ~= nil then
  1429. Guy = RecentEnemy.Value
  1430. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1431. Tors = RecentEnemy.Value.Torso
  1432. BodGy.cframe = cf(Torso.Position, RecentEnemy.Value.Torso.Position)
  1433. end
  1434. end
  1435. for i = 0, 1, 0.1 do
  1436. swait()
  1437. if Tors.Parent ~= nil then
  1438. BodGy.cframe = cf(Torso.Position, Tors.Position)
  1439. end
  1440. handlewld.Part1 = RightArm
  1441. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1442. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1443. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1445. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1446. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1447. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1448. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1449. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1450. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1451. end
  1452. if Tors.Parent ~= nil then
  1453. so("206083431", RootPart, 1, 1)
  1454. Clone()
  1455. BodGy.Parent = nil
  1456. local targ = Torso.Position - Tors.Position
  1457. local mag = targ.magnitude
  1458. oldpos = Torso.Position
  1459. Torso.CFrame = cf(Torso.Position, Tors.Position) * cf(0, 0, -mag * 0.8)
  1460. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1461. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1462. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1463. swait(5)
  1464. so("199145913", prt12, 1, 1.2)
  1465. for i = 0, 1, 0.3 do
  1466. swait()
  1467. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1468. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1469. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1471. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1472. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1473. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1474. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1475. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1476. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1477. end
  1478. if Tors.Parent ~= nil then
  1479. mana.Value = mana.Value - 15
  1480. so("206083232", Tors, 1, 1)
  1481. so("206083252", Tors, 1, 1)
  1482. so("206083267", Tors, 1, 1)
  1483. for i = 1, 2 do
  1484. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1485. end
  1486. for i = 1, 5 do
  1487. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1488. end
  1489. if Tors.Parent ~= nil then
  1490. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Movement", 0.1, 300)
  1491. end
  1492. end
  1493. for i = 0, 1, 0.15 do
  1494. swait()
  1495. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1496. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1497. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1499. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1500. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1501. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1502. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1503. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1504. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1505. end
  1506. end
  1507. do
  1508. BodGy.Parent = nil
  1509. doingcomb = false
  1510. attack = false
  1511. end
  1512. end
  1513. end
  1514. do4 = function()
  1515. if attack == true then
  1516. return
  1517. end
  1518. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1519. return
  1520. end
  1521. if cooldownmax <= cooldowns[4] and mana.Value >= 25 and RecentEnemy.Value ~= nil then
  1522. attack = true
  1523. doingcomb = true
  1524. move4do = true
  1525. cooldowns[4] = 0
  1526. Guy = nil
  1527. Tors = nil
  1528. if RecentEnemy.Value ~= nil then
  1529. Guy = RecentEnemy.Value
  1530. if RecentEnemy.Value:findFirstChild("Torso") ~= nil then
  1531. Tors = RecentEnemy.Value.Torso
  1532. end
  1533. end
  1534. print(Guy)
  1535. for i = 0, 1, 0.1 do
  1536. swait()
  1537. handlewld.Part1 = RightArm
  1538. handlewld.C0 = clerp(handlewld.C0, euler(1.7, 0, 0) * cf(0, 0.9, 0), 0.3)
  1539. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.3)
  1540. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1541. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.6), 0.3)
  1542. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0), 0.3)
  1543. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1544. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0), 0.3)
  1545. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1546. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0), 0.3)
  1547. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1), 0.3)
  1548. end
  1549. if Tors.Parent ~= nil then
  1550. mana.Value = mana.Value - 25
  1551. for i = 1, 5 do
  1552. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1553. ref.Anchored = true
  1554. ref.CFrame = cf(Tors.Position) * cf(0, 10, 0)
  1555. game:GetService("Debris"):AddItem(ref, 1)
  1556. oldpos = Torso.Position
  1557. so("206083431", RootPart, 1, 1)
  1558. Clone()
  1559. ref.CFrame = ref.CFrame * euler(0, math.random(-50, 50), 0) * cf(0, 0, math.random(1000, 2000) / 100) * euler(0, 0, 0)
  1560. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1561. if hitfloor2 ~= nil then
  1562. RootPart.CFrame = cf(posfloor2) * cf(0, 3, 0)
  1563. end
  1564. RootPart.CFrame = cf(RootPart.Position, Tors.Position)
  1565. effect(NewCol2, 0, Torso.CFrame, (cf(oldpos)), nil, 1, 1)
  1566. MagicSpecial(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 5, 5, 5, 0.2)
  1567. MagicSpecial(BrickColor.new(NewCol2), cf(oldpos), 1, 1, 1, 5, 5, 5, 0.2)
  1568. so("199145913", prt12, 1, math.random(90, 120) / 100)
  1569. handlewld.C0 = euler(1.7, 0, 0) * cf(0, 0.9, 0)
  1570. wld1.C0 = euler(0.1, 0, 0) * cf(0, 0.5, 0)
  1571. Neck.C0 = necko * euler(0, 0, -0.6) * euler(0.2, 0, 0)
  1572. RootJoint.C0 = RootCF * euler(0, 0, 0.6)
  1573. RW.C0 = cf(1, 0.5, -0.5) * euler(1.7, 0, -1) * euler(0, 1.4, 0)
  1574. LW.C0 = cf(-1, 0.3, -0.5) * euler(1.2, 0, 1) * euler(0, -1.57, 0)
  1575. RH.C0 = cf(0.9, -1, 0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0)
  1576. LH.C0 = cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -0.6, 0.1)
  1577. d = math.random(1, 4)
  1578. for i = 0, 1, 0.3 do
  1579. swait()
  1580. if d == 1 then
  1581. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1582. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1583. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.5)
  1584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.5)
  1585. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.5)
  1586. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1587. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.5)
  1588. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1589. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.5)
  1590. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.5)
  1591. else
  1592. if d == 2 then
  1593. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1594. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1595. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5)
  1596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.5)
  1597. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.5)
  1598. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1599. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.5)
  1600. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1601. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
  1602. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.5)
  1603. else
  1604. if d == 3 then
  1605. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.5)
  1606. wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0) * euler(0.5, 0, 0.5), 0.5)
  1607. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.5)
  1608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  1609. RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.5)
  1610. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1611. LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.5)
  1612. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1613. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  1614. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  1615. else
  1616. if d == 4 then
  1617. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.5)
  1618. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.5)
  1619. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
  1620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.4), 0.5)
  1621. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.4, 0, -0.8) * euler(0, -0.5, 0), 0.5)
  1622. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1623. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.7, 0, -0.7) * euler(0, 0, 0), 0.5)
  1624. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1625. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.4, -0.1), 0.5)
  1626. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.4, 0.3), 0.5)
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. if Tors.Parent ~= nil then
  1633. so("206083232", Tors, 1, 1)
  1634. so("206083252", Tors, 1, 1)
  1635. so("206083267", Tors, 1, 1)
  1636. for i = 1, 2 do
  1637. MagicCircle(BrickColor.new(NewCol2), cf(Tors.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
  1638. end
  1639. for i = 1, 5 do
  1640. Lightning(Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), Tors.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
  1641. end
  1642. if Tors.Parent ~= nil then
  1643. Damagefunc(Tors, 6, 8, 0, "Normal", RootPart, 0, 1, (math.random(1, 3)), nil, false, true, "Damage", 0.05, 300)
  1644. end
  1645. end
  1646. if Tors.Parent == nil then
  1647. break
  1648. end
  1649. swait(5)
  1650. end
  1651. end
  1652. do
  1653. move4do = false
  1654. doingcomb = false
  1655. attack = false
  1656. end
  1657. end
  1658. end
  1659. findNearestTorso = function(pos, distance)
  1660. local list = (game.Workspace:children())
  1661. local torso = nil
  1662. local dist = distance
  1663. local temp, human, temp2 = nil, nil, nil
  1664. for x = 1, #list do
  1665. temp2 = list[x]
  1666. canfind = true
  1667. -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1
  1668.  
  1669. if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
  1670. canfind = false
  1671. end
  1672. canfind = true
  1673. if temp2.className == "Model" and temp2 ~= Character and canfind == true then
  1674. temp = temp2:findFirstChild("Torso")
  1675. human = temp2:findFirstChild("Humanoid")
  1676. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then
  1677. torso = temp
  1678. dist = temp.Position - pos.magnitude
  1679. end
  1680. end
  1681. end
  1682. return torso, dist
  1683. end
  1684. DecreaseStat = function(Model, Stat, Amount, Duration)
  1685. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1686. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1687. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1688. dur = Instance.new("NumberValue", d)
  1689. dur.Name = "Duration"
  1690. dur.Value = Duration
  1691. game:GetService("Debris"):AddItem(d, 20)
  1692. if Stat == "Damage" then
  1693. d.Name = "DecreaseAtk"
  1694. else
  1695. if Stat == "Defense" then
  1696. d.Name = "DecreaseDef"
  1697. else
  1698. if Stat == "Movement" then
  1699. d.Name = "DecreaseMvmt"
  1700. end
  1701. end
  1702. end
  1703. if Model:findFirstChild("Torso") ~= nil then
  1704. display = ""
  1705. if Stat == "Damage" then
  1706. if Amount > 0 then
  1707. display = "-Damage"
  1708. else
  1709. display = "+Damage"
  1710. end
  1711. else
  1712. if Stat == "Defense" then
  1713. if Amount > 0 then
  1714. display = "-Defense"
  1715. else
  1716. display = "+Defense"
  1717. end
  1718. else
  1719. if Stat == "Movement" then
  1720. if Amount > 0 then
  1721. display = "-Movement"
  1722. else
  1723. display = "+Movement"
  1724. end
  1725. end
  1726. end
  1727. end
  1728. showDamage(Model, display, "Debuff")
  1729. end
  1730. d.Value = Amount
  1731. end
  1732. end
  1733. GetDist = function(Part1, Part2, magni)
  1734. local targ = Part1.Position - Part2.Position
  1735. local mag = targ.magnitude
  1736. if mag <= magni then
  1737. return true
  1738. else
  1739. return false
  1740. end
  1741. end
  1742. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1743. for _,c in pairs(workspace:children()) do
  1744. local hum = c:findFirstChild("Humanoid")
  1745. if hum ~= nil then
  1746. local head = nil
  1747. for _,d in pairs(c:children()) do
  1748. if d.className == "Model" and ranged ~= true then
  1749. head = d:findFirstChild("Hitbox")
  1750. if d.Parent == Character then
  1751. break
  1752. end
  1753. if head ~= nil then
  1754. local targ = head.Position - Part.Position
  1755. local mag = targ.magnitude
  1756. if mag <= magni and c.Name ~= Player.Name then
  1757. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1758. ref.Anchored = true
  1759. ref.CFrame = cf(head.Position)
  1760. game:GetService("Debris"):AddItem(ref, 1)
  1761. hitnum = math.random(1, 5)
  1762. if hitnum == 1 then
  1763. so("199148971", ref, 1, 1)
  1764. else
  1765. if hitnum == 2 then
  1766. so("199149025", ref, 1, 1)
  1767. else
  1768. if hitnum == 3 then
  1769. so("199149072", ref, 1, 1)
  1770. else
  1771. if hitnum == 4 then
  1772. so("199149109", ref, 1, 1)
  1773. else
  1774. if hitnum == 5 then
  1775. so("199149119", ref, 1, 1)
  1776. end
  1777. end
  1778. end
  1779. end
  1780. end
  1781. StaggerHit.Value = true
  1782. end
  1783. end
  1784. end
  1785. do
  1786. if d.className == "Part" then
  1787. head = d
  1788. if head ~= nil then
  1789. local targ = head.Position - Part.Position
  1790. local mag = targ.magnitude
  1791. if mag <= magni and c.Name ~= Player.Name then
  1792. if stun == nil then
  1793. stun = math.random(5, 10)
  1794. end
  1795. local Rang = nil
  1796. if Ranged == false then
  1797. Rang = true
  1798. end
  1799. local stag = nil
  1800. if shbash == true then
  1801. stag = true
  1802. end
  1803. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1804. end
  1805. end
  1806. end
  1807. do
  1808. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1809.  
  1810. end
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1817. if Player.Neutral == true then
  1818. DecreaseStat(Character, Dec, DecAm, Dur)
  1819. end
  1820. for _,c in pairs(workspace:children()) do
  1821. local hum = c:findFirstChild("Humanoid")
  1822. if hum ~= nil then
  1823. local head = c:findFirstChild("Torso")
  1824. if head ~= nil then
  1825. local targ = head.Position - Part.Position
  1826. local mag = targ.magnitude
  1827. cando = true
  1828. if mag <= magni then
  1829. if Player.Neutral == false then
  1830. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1831. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1832. cando = true
  1833. else
  1834. cando = false
  1835. end
  1836. else
  1837. cando = false
  1838. end
  1839. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1840. cando = true
  1841. end
  1842. else
  1843. cando = false
  1844. end
  1845. if cando == true then
  1846. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. MagniDebuff = function(Part, magni, Dec, DecAm, Dur)
  1854. for _,c in pairs(workspace:children()) do
  1855. local hum = c:findFirstChild("Humanoid")
  1856. if hum ~= nil then
  1857. local head = c:findFirstChild("Torso")
  1858. if head ~= nil then
  1859. local targ = head.Position - Part.Position
  1860. local mag = targ.magnitude
  1861. -- DECOMPILER ERROR at PC53: Unhandled construct in 'MakeBoolean' P1
  1862.  
  1863. -- DECOMPILER ERROR at PC53: Unhandled construct in 'MakeBoolean' P1
  1864.  
  1865. if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then
  1866. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1867. end
  1868. end
  1869. end
  1870. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1871. end
  1872. end
  1873. rayCast = function(Pos, Dir, Max, Ignore)
  1874. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1875. end
  1876. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1877. LastPoint = Point
  1878. effect = function(Color, Ref, LP, P1, returnn, size, thing1)
  1879. if LP == nil or P1 == nil then
  1880. return
  1881. end
  1882. local effectsmsh = Instance.new("SpecialMesh")
  1883. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1884. effectsmsh.MeshType = "Head"
  1885. effectsmsh.Name = "Mesh"
  1886. local effectsg = Instance.new("Part")
  1887. NoOutline(effectsg)
  1888. effectsg.formFactor = 3
  1889. effectsg.CanCollide = false
  1890. effectsg.Name = "Eff"
  1891. effectsg.Locked = true
  1892. effectsg.Anchored = true
  1893. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1894. effectsg.Parent = workspace
  1895. effectsmsh.Parent = effectsg
  1896. effectsg.BrickColor = BrickColor.new(Color)
  1897. effectsg.Reflectance = Ref
  1898. local point1 = P1
  1899. effectsg.Size = Vector3.new(0.5, 0.5)
  1900. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1901. effectsmsh.Scale = Vector3.new(size, 1, size)
  1902. game:GetService("Debris"):AddItem(effectsg, 2)
  1903. if returnn then
  1904. return effectsg
  1905. end
  1906. if not returnn then
  1907. if thing1 == 1 then
  1908. table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
  1909. else
  1910. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1911. end
  1912. end
  1913. end
  1914. local CFrameFromTopBack = function(at, top, back)
  1915. local right = top:Cross(back)
  1916. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1917. end
  1918. Triangle = function(a, b, c)
  1919. local edg1 = c - a:Dot(b - a.unit)
  1920. local edg2 = a - b:Dot(c - b.unit)
  1921. local edg3 = b - c:Dot(a - c.unit)
  1922. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1923. a = a
  1924. else
  1925. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1926.  
  1927. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1928. a = b
  1929. else
  1930. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1931.  
  1932. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1933.  
  1934. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1935. a = c
  1936. else
  1937. assert(false, "unreachable")
  1938. end
  1939. end
  1940. end
  1941. local len1 = c - a:Dot(b - a.unit)
  1942. local len2 = b - a.magnitude - len1
  1943. local width = a + b - a.unit * len1 - c.magnitude
  1944. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1945. local list = {}
  1946. if len1 > 0.01 then
  1947. local w1 = Instance.new("WedgePart", m)
  1948. w1.Name = "Triangle"
  1949. game:GetService("Debris"):AddItem(w1, 5)
  1950. w1.Material = "SmoothPlastic"
  1951. w1.FormFactor = "Custom"
  1952. w1.BrickColor = BrickColor.new("Medium blue")
  1953. w1.Transparency = 0
  1954. w1.Reflectance = 0
  1955. w1.Material = "SmoothPlastic"
  1956. w1.CanCollide = false
  1957. NoOutline(w1)
  1958. local sz = Vector3.new(0.2, width, len1)
  1959. w1.Size = sz
  1960. local sp = Instance.new("SpecialMesh", w1)
  1961. sp.MeshType = "Wedge"
  1962. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1963. w1:BreakJoints()
  1964. w1.Anchored = true
  1965. w1.Parent = workspace
  1966. w1.Transparency = 0.7
  1967. table.insert(Effects, {w1, "Disappear", 0.05})
  1968. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1969. table.insert(list, w1)
  1970. end
  1971. do
  1972. if len2 > 0.01 then
  1973. local w2 = Instance.new("WedgePart", m)
  1974. w2.Name = "Triangle"
  1975. game:GetService("Debris"):AddItem(w2, 5)
  1976. w2.Material = "SmoothPlastic"
  1977. w2.FormFactor = "Custom"
  1978. w2.BrickColor = BrickColor.new("Medium blue")
  1979. w2.Transparency = 0
  1980. w2.Reflectance = 0
  1981. w2.Material = "SmoothPlastic"
  1982. w2.CanCollide = false
  1983. NoOutline(w2)
  1984. local sz = Vector3.new(0.2, width, len2)
  1985. w2.Size = sz
  1986. local sp = Instance.new("SpecialMesh", w2)
  1987. sp.MeshType = "Wedge"
  1988. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1989. w2:BreakJoints()
  1990. w2.Anchored = true
  1991. w2.Parent = workspace
  1992. w2.Transparency = 0.7
  1993. table.insert(Effects, {w2, "Disappear", 0.05})
  1994. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1995. table.insert(list, w2)
  1996. end
  1997. do
  1998. return unpack(list)
  1999. end
  2000. end
  2001. end
  2002. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2003. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2004. prt.Anchored = true
  2005. prt.CFrame = cframe
  2006. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2007. game:GetService("Debris"):AddItem(prt, 10)
  2008. if Type == 1 or Type == nil then
  2009. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2010. else
  2011. if Type == 2 then
  2012. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2013. end
  2014. end
  2015. end
  2016. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2017. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2018. prt.Anchored = true
  2019. prt.CFrame = cframe
  2020. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2021. game:GetService("Debris"):AddItem(prt, 10)
  2022. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2023. end
  2024. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2025. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2026. prt.Anchored = true
  2027. prt.CFrame = cframe
  2028. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2029. game:GetService("Debris"):AddItem(prt, 10)
  2030. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2031. end
  2032. MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, partt)
  2033. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2034. prt.Anchored = true
  2035. prt.CFrame = cf(partt.Position) * cframe
  2036. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2037. game:GetService("Debris"):AddItem(prt, 10)
  2038. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, cframe, partt})
  2039. end
  2040. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2041. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2042. prt.Anchored = true
  2043. prt.CFrame = cframe
  2044. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2045. game:GetService("Debris"):AddItem(prt, 10)
  2046. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2047. end
  2048. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2049. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2050. prt.Anchored = true
  2051. prt.CFrame = cframe
  2052. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2053. game:GetService("Debris"):AddItem(prt, 10)
  2054. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2055. end
  2056. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2057. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2058. prt.Anchored = true
  2059. prt.CFrame = cframe
  2060. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2061. game:GetService("Debris"):AddItem(prt, 10)
  2062. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2063. end
  2064. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2065. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2066. prt.Anchored = true
  2067. prt.CFrame = cframe
  2068. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2069. game:GetService("Debris"):AddItem(prt, 10)
  2070. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2071. end
  2072. MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2073. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2074. prt.Anchored = true
  2075. prt.CFrame = cframe
  2076. local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
  2077. game:GetService("Debris"):AddItem(prt, 10)
  2078. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2079. end
  2080. Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
  2081. local curpos = p0
  2082. local trz = {-ofs, ofs}
  2083. for i = 1, tym do
  2084. local li = Instance.new("Part", workspace)
  2085. li.TopSurface = 0
  2086. li.BottomSurface = 0
  2087. li.Anchored = true
  2088. li.Transparency = tra or 0.4
  2089. li.BrickColor = BrickColor.new(col)
  2090. li.formFactor = "Custom"
  2091. li.CanCollide = false
  2092. li.Size = Vector3.new(th, th, tym)
  2093. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2094. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, tym).p + ofz
  2095. if tym == i then
  2096. li.Size = Vector3.new(th, th)
  2097. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, 2)
  2098. else
  2099. do
  2100. do
  2101. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, tym / 2)
  2102. curpos = li.CFrame * CFrame.new(0, 0, tym / 2).p
  2103. game.Debris:AddItem(li, 10)
  2104. table.insert(Effects, {li, "Disappear", last})
  2105. -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out DO_STMT
  2106.  
  2107. -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2108.  
  2109. -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_STMT
  2110.  
  2111. end
  2112. end
  2113. end
  2114. end
  2115. end
  2116. Clone = function()
  2117. for _,v in pairs(Torso.Parent:children()) do
  2118. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2119. local c = part(3, workspace, 0, 0.5, BrickColor.new(NewCol2), "Effect", v.Size)
  2120. c.Anchored = true
  2121. c.CFrame = v.CFrame
  2122. game:GetService("Debris"):AddItem(c, 5)
  2123. if v.Name == "Head" then
  2124. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2125. end
  2126. table.insert(Effects, {c, "Disappear", 0.01})
  2127. end
  2128. end
  2129. end
  2130. CloneArms = function()
  2131. for _,v in pairs(Torso.Parent:children()) do
  2132. if v.Name == "Left Arm" or v.Name == "Right Arm" then
  2133. local c = part(3, workspace, 0, 0.5, v.BrickColor, "Effect", v.Size)
  2134. c.Anchored = true
  2135. c.CFrame = v.CFrame
  2136. game:GetService("Debris"):AddItem(c, 5)
  2137. if v.Name == "Head" then
  2138. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2139. end
  2140. table.insert(Effects, {c, "Disappear", 0.05})
  2141. end
  2142. end
  2143. end
  2144. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2145. if hit.Parent == nil then
  2146. return
  2147. end
  2148. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2149. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2150. ref.Anchored = true
  2151. ref.CFrame = cf(hit.Position)
  2152. game:GetService("Debris"):AddItem(ref, 1)
  2153. hitnum = math.random(1, 5)
  2154. if hitnum == 1 then
  2155. so("199148971", ref, 1, 1)
  2156. else
  2157. if hitnum == 2 then
  2158. so("199149025", ref, 1, 1)
  2159. else
  2160. if hitnum == 3 then
  2161. so("199149072", ref, 1, 1)
  2162. else
  2163. if hitnum == 4 then
  2164. so("199149109", ref, 1, 1)
  2165. else
  2166. if hitnum == 5 then
  2167. so("199149119", ref, 1, 1)
  2168. end
  2169. end
  2170. end
  2171. end
  2172. end
  2173. StaggerHit.Value = true
  2174. end
  2175. h = hit.Parent:FindFirstChild("Humanoid")
  2176. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2177. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2178. return
  2179. end
  2180. if Player.Neutral == false then
  2181. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2182. return
  2183. end
  2184. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2185. return
  2186. end
  2187. end
  2188. c = Instance.new("ObjectValue")
  2189. c.Name = "creator"
  2190. c.Value = game:service("Players").LocalPlayer
  2191. c.Parent = h
  2192. if doingcomb == true then
  2193. RecentEnemy.Value = hit.Parent
  2194. end
  2195. game:GetService("Debris"):AddItem(c, 0.5)
  2196. minim = minim * Atk.Value
  2197. maxim = maxim * Atk.Value
  2198. Damage = 0
  2199. if minim == maxim then
  2200. Damage = maxim
  2201. else
  2202. Damage = math.random(minim, maxim)
  2203. end
  2204. blocked = false
  2205. enblock = nil
  2206. Stats = hit.Parent:findFirstChild("Stats")
  2207. if Stats ~= nil then
  2208. invis = Stats:findFirstChild("Invisibility")
  2209. isinvis = Stats:findFirstChild("IsInvisible")
  2210. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2211. invis.Value = 0
  2212. end
  2213. enblock = Stats:findFirstChild("Block")
  2214. if enblock ~= nil and enblock.Value == true then
  2215. blocked = true
  2216. end
  2217. if Stats:findFirstChild("Defense") ~= nil then
  2218. Damage = Damage / Stats.Defense.Value
  2219. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2220. hitnum = math.random(1, 5)
  2221. if hitnum == 1 then
  2222. so("199149321", hit, 1, 1)
  2223. else
  2224. if hitnum == 2 then
  2225. so("199149338", hit, 1, 1)
  2226. else
  2227. if hitnum == 3 then
  2228. so("199149367", hit, 1, 1)
  2229. else
  2230. if hitnum == 4 then
  2231. so("199149409", hit, 1, 1)
  2232. else
  2233. if hitnum == 5 then
  2234. so("199149452", hit, 1, 1)
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
  2240. else
  2241. if ranged == false or ranged == nil and blocked ~= true then
  2242. hitnum = math.random(1, 6)
  2243. if hitnum == 1 then
  2244. so("199149137", hit, 1, 1)
  2245. else
  2246. if hitnum == 2 then
  2247. so("199149186", hit, 1, 1)
  2248. else
  2249. if hitnum == 3 then
  2250. so("199149221", hit, 1, 1)
  2251. else
  2252. if hitnum == 4 then
  2253. so("199149235", hit, 1, 1)
  2254. else
  2255. if hitnum == 5 then
  2256. so("199149269", hit, 1, 1)
  2257. else
  2258. if hitnum == 6 then
  2259. so("199149297", hit, 1, 1)
  2260. end
  2261. end
  2262. end
  2263. end
  2264. end
  2265. end
  2266. end
  2267. end
  2268. if Damage <= 3 and staghit == true and ranged ~= true then
  2269. StaggerHit.Value = true
  2270. end
  2271. end
  2272. if Stats:findFirstChild("Stun") ~= nil then
  2273. if blocked == true then
  2274. incstun = incstun / 2
  2275. end
  2276. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2277. Stats.Stun.Value = Stats.Stun.Value + incstun
  2278. end
  2279. end
  2280. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2281. Stats.Stagger.Value = true
  2282. end
  2283. end
  2284. if blocked == true then
  2285. showDamage(hit.Parent, "Block", "Damage")
  2286. if ranged ~= true then
  2287. enblock.Value = false
  2288. Stagger.Value = true
  2289. hitnum = math.random(1, 2)
  2290. if hitnum == 1 then
  2291. so("199148933", hit, 1, 1)
  2292. else
  2293. if hitnum == 2 then
  2294. so("199148947", hit, 1, 1)
  2295. end
  2296. end
  2297. end
  2298. else
  2299. Damage = math.floor(Damage)
  2300. coroutine.resume(coroutine.create(function(Hum, Dam)
  2301. damageFunc:InvokeServer(h, Damage)
  2302. end), h, Damage)
  2303. showDamage(hit.Parent, Damage, "Damage")
  2304. if DecreaseState ~= nil then
  2305. if DecreaseState == "Temporal" then
  2306. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2307. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
  2308. else
  2309. if DecreaseState == "Temporal2" then
  2310. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2311. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2312. else
  2313. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2314. end
  2315. end
  2316. end
  2317. if Type == "NormalDecreaseMvmt1" then
  2318. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2319. end
  2320. if Type == "Knockdown" then
  2321. hum = hit.Parent.Humanoid
  2322. hum.PlatformStand = true
  2323. coroutine.resume(coroutine.create(function(HHumanoid)
  2324. swait(1)
  2325. HHumanoid.PlatformStand = false
  2326. end), hum)
  2327. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2328. local bodvol = Instance.new("BodyVelocity")
  2329. bodvol.velocity = angle * knockback
  2330. bodvol.P = 5000
  2331. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2332. bodvol.Parent = hit
  2333. rl = Instance.new("BodyAngularVelocity")
  2334. rl.P = 3000
  2335. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2336. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2337. rl.Parent = hit
  2338. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2339. game:GetService("Debris"):AddItem(rl, 0.5)
  2340. else
  2341. do
  2342. if Type == "Knockdown2" then
  2343. hum = hit.Parent.Humanoid
  2344. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2345. local bodvol = Instance.new("BodyVelocity")
  2346. bodvol.velocity = angle * knockback
  2347. bodvol.P = 5000
  2348. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2349. bodvol.Parent = hit
  2350. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2351. else
  2352. do
  2353. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2354. vp = Instance.new("BodyVelocity")
  2355. vp.P = 500
  2356. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2357. if KnockbackType == 1 then
  2358. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2359. else
  2360. if KnockbackType == 2 then
  2361. vp.velocity = Property.CFrame.lookVector * knockback
  2362. end
  2363. end
  2364. game:GetService("Debris"):AddItem(vp, 0.5)
  2365. if knockback > 0 then
  2366. vp.Parent = hit.Parent.Torso
  2367. end
  2368. end
  2369. debounce = Instance.new("BoolValue")
  2370. debounce.Name = "DebounceHit"
  2371. debounce.Parent = hit.Parent
  2372. debounce.Value = true
  2373. game:GetService("Debris"):AddItem(debounce, Delay)
  2374. c = Instance.new("ObjectValue")
  2375. c.Name = "creator"
  2376. c.Value = Player
  2377. c.Parent = h
  2378. game:GetService("Debris"):AddItem(c, 0.5)
  2379. CRIT = false
  2380. end
  2381. end
  2382. end
  2383. end
  2384. end
  2385. end
  2386. end
  2387. showDamage = function(Char, Dealt, Type)
  2388. m = Instance.new("Model")
  2389. m.Name = "Effect"
  2390. c = Instance.new("Part")
  2391. c.Transparency = 1
  2392. c.Name = "Head"
  2393. c.TopSurface = 0
  2394. c.BottomSurface = 0
  2395. c.formFactor = "Plate"
  2396. c.Size = Vector3.new(1, 0.4, 1)
  2397. b = Instance.new("BillboardGui", c)
  2398. b.Size = UDim2.new(5, 0, 5, 0)
  2399. b.AlwaysOnTop = true
  2400. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2401. if Type == "Damage" then
  2402. damgui.Font = "SourceSans"
  2403. if Dealt == "Block" then
  2404. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2405. else
  2406. if Dealt < 3 then
  2407. damgui.TextColor3 = BrickColor.new("White").Color
  2408. else
  2409. if Dealt >= 3 and Dealt < 20 then
  2410. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2411. else
  2412. damgui.TextColor3 = BrickColor.new("Really red").Color
  2413. damgui.Font = "SourceSansBold"
  2414. end
  2415. end
  2416. end
  2417. else
  2418. if Type == "Debuff" then
  2419. damgui.TextColor3 = BrickColor.new("White").Color
  2420. else
  2421. if Type == "Interrupt" then
  2422. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2423. end
  2424. end
  2425. end
  2426. damgui.TextScaled = true
  2427. ms = Instance.new("CylinderMesh")
  2428. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2429. ms.Parent = c
  2430. c.Reflectance = 0
  2431. Instance.new("BodyGyro").Parent = c
  2432. c.Parent = m
  2433. if Char:findFirstChild("Head") ~= nil then
  2434. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2435. else
  2436. if Char.Parent:findFirstChild("Head") ~= nil then
  2437. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2438. end
  2439. end
  2440. f = Instance.new("BodyPosition")
  2441. f.P = 2000
  2442. f.D = 100
  2443. f.maxForce = Vector3.new(545000, 545000, 545000)
  2444. if Type == "Damage" then
  2445. f.position = c.Position + Vector3.new(0, 3, 0)
  2446. else
  2447. if Type == "Debuff" or Type == "Interrupt" then
  2448. f.position = c.Position + Vector3.new(0, 5, 0)
  2449. end
  2450. end
  2451. f.Parent = c
  2452. game:GetService("Debris"):AddItem(m, 5)
  2453. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2454. c.CanCollide = false
  2455. m.Parent = workspace
  2456. c.CanCollide = false
  2457. end
  2458. combo = 0
  2459. ob1d = function(mouse)
  2460. if attack == true or equipped == false then
  2461. return
  2462. end
  2463. hold = true
  2464. doingcomb = true
  2465. if combo == 0 then
  2466. combo = 1
  2467. attackone()
  2468. else
  2469. if combo == 1 then
  2470. combo = 2
  2471. attacktwo()
  2472. else
  2473. if combo == 2 then
  2474. combo = 3
  2475. attackthree()
  2476. else
  2477. if combo == 3 then
  2478. combo = 0
  2479. attackfour()
  2480. end
  2481. end
  2482. end
  2483. end
  2484. doingcomb = false
  2485. coroutine.resume(coroutine.create(function()
  2486. for i = 1, 50 do
  2487. if doingcomb == false then
  2488. swait()
  2489. end
  2490. end
  2491. if doingcomb == false then
  2492. combo = 0
  2493. RecentEnemy.Value = nil
  2494. end
  2495. end))
  2496. end
  2497. ob1u = function(mouse)
  2498. hold = false
  2499. end
  2500. buttonhold = false
  2501. fenbarmove1.MouseButton1Click:connect(do1)
  2502. fenbarmove2.MouseButton1Click:connect(do2)
  2503. fenbarmove3.MouseButton1Click:connect(do3)
  2504. fenbarmove4.MouseButton1Click:connect(do4)
  2505. eul = 0
  2506. equipped = false
  2507. key = function(key)
  2508. if key == "e" then
  2509. DistortionCharge()
  2510. end
  2511. if key == "x" and graviting == true then
  2512. do2()
  2513. return
  2514. end
  2515. if key == "c" and doanim == false then
  2516. do3()
  2517. return
  2518. end
  2519. if attack == true then
  2520. return
  2521. end
  2522. if key == "f" then
  2523. pressedf = true
  2524. fnumb = 0
  2525. attack = true
  2526. if equipped == false then
  2527. equipped = true
  2528. RSH = ch.Torso["Right Shoulder"]
  2529. LSH = ch.Torso["Left Shoulder"]
  2530. RSH.Parent = nil
  2531. LSH.Parent = nil
  2532. RW.Name = "Right Shoulder"
  2533. RW.Part0 = ch.Torso
  2534. RW.C0 = cf(1.5, 0.5, 0)
  2535. RW.C1 = cf(0, 0.5, 0)
  2536. RW.Part1 = ch["Right Arm"]
  2537. RW.Parent = ch.Torso
  2538. LW.Name = "Left Shoulder"
  2539. LW.Part0 = ch.Torso
  2540. LW.C0 = cf(-1.5, 0.5, 0)
  2541. LW.C1 = cf(0, 0.5, 0)
  2542. LW.Part1 = ch["Left Arm"]
  2543. LW.Parent = ch.Torso
  2544. Animate.Parent = nil
  2545. equipanim()
  2546. else
  2547. equipped = false
  2548. hideanim()
  2549. LH.C1 = LHC1
  2550. RH.C1 = RHC1
  2551. Animate.Parent = Humanoid
  2552. swait(0)
  2553. RW.Parent = nil
  2554. LW.Parent = nil
  2555. RSH.Parent = player.Character.Torso
  2556. LSH.Parent = player.Character.Torso
  2557. end
  2558. attack = false
  2559. end
  2560. if equipped == false then
  2561. return
  2562. end
  2563. if key == "z" then
  2564. do1()
  2565. end
  2566. if key == "x" then
  2567. do2()
  2568. end
  2569. if key == "c" then
  2570. do3()
  2571. end
  2572. if key == "v" then
  2573. do4()
  2574. end
  2575. end
  2576. key2 = function(key)
  2577. end
  2578. s = function(mouse)
  2579. mouse.Button1Down:connect(function()
  2580. ob1d(mouse)
  2581. end)
  2582. mouse.Button1Up:connect(function()
  2583. ob1u(mouse)
  2584. end)
  2585. mouse.KeyDown:connect(key)
  2586. mouse.KeyUp:connect(key2)
  2587. player = Player
  2588. ch = Character
  2589. end
  2590. ds = function(mouse)
  2591. end
  2592. Bin.Selected:connect(s)
  2593. Bin.Deselected:connect(ds)
  2594. print("Tempus loaded.")
  2595. local mananum = 0
  2596. local donum = 0
  2597. local stunnum = 0
  2598. local staggeranim = false
  2599. local stunanim = false
  2600. local passivenum = 0
  2601. local passivenum2 = 0
  2602. local walk = 0
  2603. local walkforw = true
  2604. while 1 do
  2605. swait()
  2606. if Humanoid.Health <= 0 then
  2607. attack = true
  2608. resumeControl()
  2609. modelzorz.Parent = workspace
  2610. game:GetService("Debris"):AddItem(modelzorz, 30)
  2611. for i = 1, #Weapon do
  2612. Weapon[i].Parent = modelzorz
  2613. Weapon[i].CanCollide = true
  2614. end
  2615. for i = 1, #Welds do
  2616. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2617. Welds[i].Parent = nil
  2618. else
  2619. Welds[i].Parent = prt1
  2620. end
  2621. end
  2622. end
  2623. do
  2624. if fnumb < 21 then
  2625. fnumb = fnumb + 1
  2626. if pressedf == false then
  2627. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2628. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2629. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2630. else
  2631. if fnumb == 20 then
  2632. fenframe5.Parent = nil
  2633. print("daigui")
  2634. end
  2635. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2636. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2637. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2638. end
  2639. end
  2640. if hbwld.Parent == nil then
  2641. hitbox2.Name = "Hitbox"
  2642. else
  2643. hitbox2.Name = "Hitbox2"
  2644. end
  2645. hitbox2.Parent = hitbox.Parent
  2646. hitbox2.Size = hitbox.Size
  2647. hitbox2.CFrame = hitboxCF
  2648. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2649. if Humanoid.Health <= 0 then
  2650. Image.Parent = nil
  2651. end
  2652. passivenum = passivenum + 1
  2653. if 8 <= passivenum then
  2654. passivenum = 0
  2655. distort = distort + 1
  2656. end
  2657. if 100 <= distort then
  2658. distort = 100
  2659. end
  2660. if 30 <= passivenum2 then
  2661. if Image.Parent ~= nil and RootPart.Position - ImageRoot.Position.magnitude <= 150 then
  2662. Lightning(RootPart.Position, ImageRoot.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1)
  2663. end
  2664. passivenum2 = 0
  2665. end
  2666. passivenum2 = passivenum2 + 1
  2667. if Stagger.Value == true and staggeranim == false then
  2668. coroutine.resume(coroutine.create(function()
  2669. staggeranim = true
  2670. while attack == true do
  2671. swait()
  2672. end
  2673. StaggerAnim()
  2674. StaggerHit.Value = false
  2675. Stagger.Value = false
  2676. staggeranim = false
  2677. end))
  2678. end
  2679. if StaggerHit.Value == true and staggeranim == false then
  2680. coroutine.resume(coroutine.create(function()
  2681. staggeranim = true
  2682. while attack == true do
  2683. swait()
  2684. end
  2685. StaggerHitt()
  2686. StaggerHit.Value = false
  2687. Stagger.Value = false
  2688. staggeranim = false
  2689. end))
  2690. end
  2691. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2692. Humanoid.WalkSpeed = 0
  2693. else
  2694. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2695. end
  2696. if StunT.Value <= Stun.Value and stunanim == false then
  2697. coroutine.resume(coroutine.create(function()
  2698. stunanim = true
  2699. while attack == true do
  2700. swait()
  2701. end
  2702. StunAnim()
  2703. Stun.Value = 0
  2704. stunanim = false
  2705. end))
  2706. end
  2707. local stunnum2 = 30
  2708. if stunnum2 <= stunnum then
  2709. if 0 < Stun.Value then
  2710. Stun.Value = Stun.Value - 1
  2711. end
  2712. stunnum = 0
  2713. end
  2714. stunnum = stunnum + 1
  2715. if 0.5 <= donum then
  2716. handidle = true
  2717. else
  2718. if donum <= 0 then
  2719. handidle = false
  2720. end
  2721. end
  2722. if handidle == false then
  2723. donum = donum + 0.003
  2724. else
  2725. donum = donum - 0.003
  2726. end
  2727. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2728. local velderp = RootPart.Velocity.y
  2729. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2730. if equipped == true then
  2731. if attack == false then
  2732. idle = idle + 1
  2733. else
  2734. idle = 0
  2735. end
  2736. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2737. if walkforw == true then
  2738. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2739. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2740. else
  2741. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2742. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2743. end
  2744. else
  2745. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2746. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2747. end
  2748. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2749. Anim = "Jump"
  2750. if attack == false then
  2751. handlewld.Part1 = RightArm
  2752. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2753. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2754. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2755. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2757. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2)
  2758. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2759. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2760. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2761. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2762. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2763. end
  2764. else
  2765. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2766. Anim = "Fall"
  2767. if attack == false then
  2768. handlewld.Part1 = RightArm
  2769. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2770. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2771. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2772. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2774. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
  2775. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2776. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
  2777. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2778. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2779. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2780. end
  2781. else
  2782. if torvel < 1 and hitfloor ~= nil then
  2783. Anim = "Idle"
  2784. if attack == false then
  2785. handlewld.Part1 = RightArm
  2786. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
  2787. wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
  2788. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.15)
  2789. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.6), 0.15)
  2790. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, 0.2 + (donum) / 3) * euler(0, -0.3, 0), 0.15)
  2791. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2792. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2 - (donum) / 3, 0, -0.2 - (donum) / 3), 0.15)
  2793. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2794. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0.6, 0), 0.2)
  2795. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.2)
  2796. end
  2797. else
  2798. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2799. Anim = "Walk"
  2800. walk = walk + 1
  2801. if 15 - 5 * Mvmt.Value <= walk then
  2802. walk = 0
  2803. if walkforw == true then
  2804. walkforw = false
  2805. else
  2806. if walkforw == false then
  2807. walkforw = true
  2808. end
  2809. end
  2810. end
  2811. if attack == false then
  2812. handlewld.Part1 = RightArm
  2813. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2814. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
  2815. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
  2816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2817. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, -1, 0), 0.2)
  2818. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2819. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.2)
  2820. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2821. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2822. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2823. end
  2824. else
  2825. if 30 <= torvel and hitfloor ~= nil then
  2826. Anim = "Run"
  2827. if attack == false then
  2828. handlewld.Part1 = RightArm
  2829. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  2830. wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.2)
  2831. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  2832. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
  2833. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
  2834. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2835. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
  2836. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2837. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
  2838. LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
  2839. end
  2840. end
  2841. end
  2842. end
  2843. end
  2844. end
  2845. end
  2846. if 0 < #Effects then
  2847. for e = 1, #Effects do
  2848. if Effects[e] ~= nil then
  2849. local Thing = Effects[e]
  2850. if Thing ~= nil then
  2851. local Part = Thing[1]
  2852. local Mode = Thing[2]
  2853. local Delay = Thing[3]
  2854. local IncX = Thing[4]
  2855. local IncY = Thing[5]
  2856. local IncZ = Thing[6]
  2857. if Thing[2] == "CylinderClang" then
  2858. if Thing[3] <= 1 then
  2859. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2860. Thing[7] = Thing[1].CFrame
  2861. effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
  2862. Thing[8] = Thing[7]
  2863. Thing[3] = Thing[3] + Thing[4]
  2864. else
  2865. Part.Parent = nil
  2866. table.remove(Effects, e)
  2867. end
  2868. end
  2869. if Thing[2] == "showDamage" then
  2870. if Thing[6] < Thing[5] then
  2871. Thing[6] = Thing[6] + 1
  2872. else
  2873. if Thing[6] < Thing[7] then
  2874. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2875. Thing[6] = Thing[6] + 1
  2876. else
  2877. if Thing[6] < Thing[8] then
  2878. Thing[6] = Thing[6] + 1
  2879. else
  2880. if Thing[6] < Thing[9] then
  2881. Thing[6] = Thing[6] + 1
  2882. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2883. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2884. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2885. else
  2886. Thing[1].Parent = nil
  2887. table.remove(Effects, e)
  2888. end
  2889. end
  2890. end
  2891. end
  2892. end
  2893. if Thing[2] == "CloneEf" then
  2894. if Thing[3] <= 500 then
  2895. Thing[3] = Thing[3] + 1
  2896. if 10 <= Thing[4] then
  2897. Thing[4] = 0
  2898. Clone()
  2899. end
  2900. Thing[4] = Thing[4] + 1
  2901. else
  2902. table.remove(Effects, e)
  2903. end
  2904. end
  2905. if Thing[2] == "DisCharge" then
  2906. if 0 <= Thing[3] then
  2907. passive1.Parent = Decrease
  2908. passive2.Parent = Decrease
  2909. if Thing[4] % 100 == 0 then
  2910. MagniDebuff(prt14, 50, "Movement", 0.2, 120)
  2911. end
  2912. if Thing[4] % 5 == 0 then
  2913. MagicCircle3(BrickColor.new(NewCol2), euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 1, 5, -0.5, 5, -0.5, 0.1, prt14)
  2914. end
  2915. Thing[4] = Thing[4] + 1
  2916. Thing[3] = Thing[3] - 1
  2917. else
  2918. print("end")
  2919. distortcharge = false
  2920. passive1.Parent = nil
  2921. passive2.Parent = nil
  2922. table.remove(Effects, e)
  2923. end
  2924. end
  2925. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "DisCharge" then
  2926. if Thing[1].Transparency <= 1 then
  2927. if Thing[2] == "Block1" then
  2928. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2929. Mesh = Thing[7]
  2930. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2932. else
  2933. if Thing[2] == "Block2" then
  2934. Thing[1].CFrame = Thing[1].CFrame
  2935. Mesh = Thing[7]
  2936. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2937. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2938. else
  2939. if Thing[2] == "Cylinder" then
  2940. Mesh = Thing[7]
  2941. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2942. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2943. else
  2944. if Thing[2] == "Cylinder2" then
  2945. Mesh = Thing[7]
  2946. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2947. Thing[1].CFrame = cf(Thing[9].Position) * Thing[8]
  2948. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2949. else
  2950. if Thing[2] == "Blood" then
  2951. Mesh = Thing[7]
  2952. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  2953. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2955. else
  2956. if Thing[2] == "Elec" then
  2957. Mesh = Thing[7]
  2958. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2959. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2960. else
  2961. if Thing[2] == "Disappear" then
  2962. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2963. end
  2964. end
  2965. end
  2966. end
  2967. end
  2968. end
  2969. end
  2970. else
  2971. Part.Parent = nil
  2972. table.remove(Effects, e)
  2973. end
  2974. end
  2975. end
  2976. end
  2977. end
  2978. end
  2979. do
  2980. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2981. fenbarmana4.Text = "Wakfu(" .. mana.Value .. ")"
  2982. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2983. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2984. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2985. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * distort / 100, 0)), nil, 1, 0.4, true)
  2986. fenbarblock3.Text = "Distortion(" .. distort .. ")"
  2987. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2988. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2989. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2990. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2991. for _,c in pairs(Decrease:children()) do
  2992. if (c:findFirstChild("Duration")) ~= nil then
  2993. c.Duration.Value = c.Duration.Value - 1
  2994. if c.Duration.Value <= 0 then
  2995. c.Parent = nil
  2996. end
  2997. end
  2998. if c.Name == "DecreaseAtk" then
  2999. decreaseatk = decreaseatk + c.Value
  3000. else
  3001. if c.Name == "DecreaseDef" then
  3002. decreasedef = decreasedef + c.Value
  3003. else
  3004. if c.Name == "DecreaseMvmt" then
  3005. decreasemvmt = decreasemvmt + c.Value
  3006. end
  3007. end
  3008. end
  3009. end
  3010. Atk.Value = 1 - (decreaseatk)
  3011. if Atk.Value <= 0 then
  3012. Atk.Value = 0
  3013. end
  3014. Def.Value = 1 - (decreasedef)
  3015. if Def.Value <= 0 then
  3016. Def.Value = 0.01
  3017. end
  3018. Mvmt.Value = 1 - (decreasemvmt)
  3019. if Mvmt.Value <= 0 then
  3020. Mvmt.Value = 0
  3021. end
  3022. decreaseatk = 0
  3023. decreasedef = 0
  3024. decreasemvmt = 0
  3025. AtkVal = Atk.Value * 100
  3026. AtkVal = math.floor(AtkVal)
  3027. AtkVal = AtkVal / 100
  3028. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3029. DefVal = Def.Value * 100
  3030. DefVal = math.floor(DefVal)
  3031. DefVal = DefVal / 100
  3032. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3033. MvmtVal = Mvmt.Value * 100
  3034. MvmtVal = math.floor(MvmtVal)
  3035. MvmtVal = MvmtVal / 100
  3036. if Rooted.Value == true then
  3037. MvmtVal = 0
  3038. end
  3039. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3040. if StunT.Value <= Stun.Value then
  3041. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3042. else
  3043. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3044. end
  3045. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3046. if 100 <= mana.Value then
  3047. mana.Value = 100
  3048. else
  3049. if mananum <= 15 then
  3050. mananum = mananum + 1
  3051. else
  3052. mananum = 0
  3053. mana.Value = mana.Value + 1
  3054. end
  3055. end
  3056. for i = 1, #cooldowns do
  3057. if cooldownmax <= cooldowns[i] then
  3058. cooldowns[i] = cooldownmax
  3059. else
  3060. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3061. end
  3062. end
  3063. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3064.  
  3065. -- DECOMPILER ERROR at PC5600: LeaveBlock: unexpected jumping out DO_STMT
  3066.  
  3067. end
  3068. end
  3069. end
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