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Aug 9th, 2015
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  1. //CL Commands
  2.  
  3. cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
  4. cl_detail_avoid_force "0"
  5. cl_detail_avoid_radius "0"
  6. cl_detail_avoid_recover_speed "0"
  7. cl_detail_max_sway "0"
  8. cl_forcepreload "1"
  9. cl_logofile "0" // Disable spray logos.
  10. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
  11. cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
  12. cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
  13. cl_showpluginmessages "1"
  14. cl_soundfile "0" // Jingle sound file (WTF?)
  15. cl_spec_mode "1"
  16. cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
  17. cl_disablefreezecam β€œ1” - Disables the annoying camera freeze on death
  18. cl_disablehtmlmotd β€œ1” - disables those annoying ads when connecting to a server
  19. cl_autowepswitch "0"
  20. cl_use_opens_buy_menu "0"
  21.  
  22. //CL
  23.  
  24. con_enable "1"
  25. hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
  26.  
  27. //Model Tweaks
  28.  
  29. r_eyegloss "0" // Removes eyes graphic on playermodels.
  30. r_eyemove "0" // Removes eyes graphic on playermodels.
  31. r_eyeshift_x "0" // Removes eyes graphic on playermodels.
  32. r_eyeshift_y "0" // Removes eyes graphic on playermodels.
  33. r_eyeshift_z "0" // Removes eyes graphic on playermodels.
  34. r_eyesize "0" // Removes eyes graphic on playermodels.
  35.  
  36.  
  37. //Rates
  38.  
  39. cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  40. cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
  41. cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
  42. cl_interp_ratio "1"
  43. cl_interpolate "1"
  44. cl_lagcomp_errorcheck "1"
  45. cl_lagcompensation "1"
  46. cl_pred_optimize "2"
  47. cl_smooth "0"
  48. cl_smoothtime "0.01"
  49. cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
  50. rate "128000"
  51.  
  52. //NETGRAPH!
  53.  
  54. net_graph "1"
  55. net_graphheight "0"
  56. net_graphpos "1"
  57.  
  58. //SHADOWS & LIGHTS
  59.  
  60. muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
  61.  
  62. //SOUND
  63.  
  64. windows_speaker_config "1"
  65. snd_headphone_pan_exponent "3"
  66. snd_headphone_pan_radial_weight "1"
  67. snd_front_headphone_position "45"
  68. snd_rear_headphone_position "135"
  69. dsp_enhance_stereo "0"
  70. dsp_slow_cpu "0"
  71. dsp_reload
  72. snd_dvar_dist_max "2000"
  73. snd_dvar_dist_min "300"
  74. snd_duckerattacktime "0.5"
  75. snd_duckerreleasetime "2.5"
  76. snd_duckerthreshold "0.15"
  77. snd_ducking_off "1"
  78. snd_ducktovolume "0.55"
  79. snd_legacy_surround "0"
  80. snd_max_same_sounds "5"
  81. snd_max_same_weapon_sounds "5"
  82. snd_music_selection "1"
  83. snd_musicvolume "0.000000"
  84. snd_musicvolume_multiplier_inoverlay "0.1"
  85. snd_mute_losefocus "0"
  86. snd_pitchquality "1"
  87. snd_rear_speaker_scale "1.0"
  88.  
  89. //SYS
  90.  
  91. sys_antialiasing "0"
  92. sys_refldetail "0"
  93.  
  94. //OTHER
  95. fps_max "120"
  96. adsp_debug "0"
  97. budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
  98. closecaption "0" // Enable(1)/Disable(0) close captioning.
  99. func_break_max_pieces "0"
  100. sv_forcepreload "1"
  101. m_customaccel 0
  102. m_mouseaccel1 0
  103. m_mouseaccel2 0
  104. m_mousespeed 0
  105. mat_savechanges - Add this line to write video settings to the registry
  106. mat_queue_mode "-1" - Auto-detect multi-core rendering
  107. mat_monitorgamma Set to "2.1" - The brighter the better so you can illuminate enemies
  108. r_drawtracers_firstperson Set to "0" - Disable your weapons' tracers
  109.  
  110. //viewmodel
  111. viewmodel_fov "68"
  112. viewmodel_offset_x "2"
  113. viewmodel_offset_y "2"
  114. viewmodel_offset_z "-2"
  115.  
  116. //damage and map
  117. developer "1"
  118. con_enable "1"
  119. con_filter_enable "2"
  120. con_filter_text "Damage Given"
  121. con_filter_text_out Player:
  122. con_filter_text_out "game:mapgroupname"
  123. con_filter_text "game:map"
  124. bind = "displaydamage"
  125. alias displaydamage "displaydamage_on"
  126. alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; echo "DisplayDamage On";alias displaydamage "displaydamage_off"
  127. alias displaydamage_off "con_filter_enable 0; developer 0; echo "DisplayDamage Off";alias displaydamage "displaydamage_on"
  128. bind "f8" "displaydamage"
  129.  
  130. //Clutch Mode
  131. alias activateClutchMode "voice_enable 0;voice_enable 0; say_team VOICE OFF; bind kp_pgdn deactivateClutchMode"
  132. alias deactivateClutchMode "voice_enable 1;voice_enable 1; say_team VOICE ON; bind kp_pgdn activateClutchMode "
  133. bind kp_pgdn activateClutchMode
  134.  
  135. //Radar
  136. alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.35"
  137. alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.30"
  138. bind "f" "+radar;+lookatweapon"
  139.  
  140. clear
  141. writecfg
  142. echo "CFG loaded!"
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