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- //CL Commands
- cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_forcepreload "1"
- cl_logofile "0" // Disable spray logos.
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
- cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
- cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
- cl_showpluginmessages "1"
- cl_soundfile "0" // Jingle sound file (WTF?)
- cl_spec_mode "1"
- cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
- cl_disablefreezecam β1β - Disables the annoying camera freeze on death
- cl_disablehtmlmotd β1β - disables those annoying ads when connecting to a server
- cl_autowepswitch "0"
- cl_use_opens_buy_menu "0"
- //CL
- con_enable "1"
- hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
- //Model Tweaks
- r_eyegloss "0" // Removes eyes graphic on playermodels.
- r_eyemove "0" // Removes eyes graphic on playermodels.
- r_eyeshift_x "0" // Removes eyes graphic on playermodels.
- r_eyeshift_y "0" // Removes eyes graphic on playermodels.
- r_eyeshift_z "0" // Removes eyes graphic on playermodels.
- r_eyesize "0" // Removes eyes graphic on playermodels.
- //Rates
- cl_cmdrate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- cl_interp "0" // cl_interp_ratio / cl_updaterate = cl_interp.
- cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
- cl_interp_ratio "1"
- cl_interpolate "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "128" // (100=best!) Set to 66 if your FPS dips below 100.
- rate "128000"
- //NETGRAPH!
- net_graph "1"
- net_graphheight "0"
- net_graphpos "1"
- //SHADOWS & LIGHTS
- muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
- //SOUND
- windows_speaker_config "1"
- snd_headphone_pan_exponent "3"
- snd_headphone_pan_radial_weight "1"
- snd_front_headphone_position "45"
- snd_rear_headphone_position "135"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- dsp_reload
- snd_dvar_dist_max "2000"
- snd_dvar_dist_min "300"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducking_off "1"
- snd_ducktovolume "0.55"
- snd_legacy_surround "0"
- snd_max_same_sounds "5"
- snd_max_same_weapon_sounds "5"
- snd_music_selection "1"
- snd_musicvolume "0.000000"
- snd_musicvolume_multiplier_inoverlay "0.1"
- snd_mute_losefocus "0"
- snd_pitchquality "1"
- snd_rear_speaker_scale "1.0"
- //SYS
- sys_antialiasing "0"
- sys_refldetail "0"
- //OTHER
- fps_max "120"
- adsp_debug "0"
- budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
- closecaption "0" // Enable(1)/Disable(0) close captioning.
- func_break_max_pieces "0"
- sv_forcepreload "1"
- m_customaccel 0
- m_mouseaccel1 0
- m_mouseaccel2 0
- m_mousespeed 0
- mat_savechanges - Add this line to write video settings to the registry
- mat_queue_mode "-1" - Auto-detect multi-core rendering
- mat_monitorgamma Set to "2.1" - The brighter the better so you can illuminate enemies
- r_drawtracers_firstperson Set to "0" - Disable your weapons' tracers
- //viewmodel
- viewmodel_fov "68"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- //damage and map
- developer "1"
- con_enable "1"
- con_filter_enable "2"
- con_filter_text "Damage Given"
- con_filter_text_out Player:
- con_filter_text_out "game:mapgroupname"
- con_filter_text "game:map"
- bind = "displaydamage"
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given; con_filter_text_out Player:; con_filter_enable 2; developer 1; echo "DisplayDamage On";alias displaydamage "displaydamage_off"
- alias displaydamage_off "con_filter_enable 0; developer 0; echo "DisplayDamage Off";alias displaydamage "displaydamage_on"
- bind "f8" "displaydamage"
- //Clutch Mode
- alias activateClutchMode "voice_enable 0;voice_enable 0; say_team VOICE OFF; bind kp_pgdn deactivateClutchMode"
- alias deactivateClutchMode "voice_enable 1;voice_enable 1; say_team VOICE ON; bind kp_pgdn activateClutchMode "
- bind kp_pgdn activateClutchMode
- //Radar
- alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.35"
- alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.30"
- bind "f" "+radar;+lookatweapon"
- clear
- writecfg
- echo "CFG loaded!"
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