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Planetoid Profiling

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May 4th, 2014
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  1. ---- Minecraft Profiler Results ----
  2. // Am I not running fast enough? :(
  3.  
  4. Time span: 61353 ms
  5. Tick span: 1186 ticks
  6. // This is approximately 19,33 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 96,45%/96,45%
  11. [01] Lag test - 99,86%/96,78%
  12. [02] tick - 99,73%/96,52%
  13. [03] tickBlocks - 85,60%/82,62%
  14. [04] tickChunk - 96,40%/79,65%
  15. [05] unspecified - 40,29%/32,09%
  16. [05] getBrightness - 30,67%/24,42%
  17. [05] checkedPosition < toCheckCount - 22,74%/18,11%
  18. [05] recheckGaps - 6,30%/5,02%
  19. [06] checkedPosition < toCheckCount - 43,25%/2,17%
  20. [06] unspecified - 33,74%/1,69%
  21. [06] getBrightness - 23,01%/1,16%
  22. [04] unspecified - 1,45%/1,20%
  23. [04] tickBlocks - 1,39%/1,15%
  24. [05] unspecified - 90,13%/1,03%
  25. [05] checkLight - 9,87%/0,11%
  26. [06] checkedPosition < toCheckCount - 98,55%/0,11%
  27. [06] unspecified - 1,05%/0,00%
  28. [06] getBrightness - 0,40%/0,00%
  29. [04] iceandsnow - 0,40%/0,33%
  30. [04] getChunk - 0,14%/0,12%
  31. [04] buildList - 0,10%/0,08%
  32. [04] playerCheckLight - 0,04%/0,04%
  33. [05] unspecified - 70,13%/0,02%
  34. [05] getBrightness - 29,14%/0,01%
  35. [05] checkedPosition < toCheckCount - 0,73%/0,00%
  36. [04] thunder - 0,04%/0,03%
  37. [04] checkLight - 0,02%/0,02%
  38. [04] moodSound - 0,02%/0,02%
  39. [03] tickPending - 5,82%/5,62%
  40. [04] ticking - 99,01%/5,56%
  41. [05] checkLight - 88,80%/4,94%
  42. [06] checkedPosition < toCheckCount - 97,73%/4,83%
  43. [06] unspecified - 1,55%/0,08%
  44. [06] getBrightness - 0,72%/0,04%
  45. [05] unspecified - 10,98%/0,61%
  46. [05] checkedPosition < toCheckCount - 0,21%/0,01%
  47. [05] getBrightness - 0,01%/0,00%
  48. [04] unspecified - 0,55%/0,03%
  49. [04] cleaning - 0,44%/0,02%
  50. [03] mobSpawner - 5,78%/5,58%
  51. [03] entities - 2,02%/1,95%
  52. [04] regular - 98,61%/1,92%
  53. [05] tick - 94,63%/1,82%
  54. [06] unspecified - 50,27%/0,91%
  55. [06] move - 15,12%/0,27%
  56. [06] checkLight - 9,81%/0,18%
  57. [07] checkedPosition < toCheckCount - 74,89%/0,13%
  58. [07] unspecified - 14,00%/0,02%
  59. [07] getBrightness - 11,11%/0,02%
  60. [06] ai - 6,45%/0,12%
  61. [07] newAi - 91,52%/0,11%
  62. [08] goalSelector - 44,94%/0,05%
  63. [09] unspecified - 46,12%/0,02%
  64. [09] goalStart - 40,90%/0,02%
  65. [10] EntityAIWander - 95,53%/0,02%
  66. [11] pathfind - 97,31%/0,02%
  67. [11] unspecified - 2,69%/0,00%
  68. [10] unspecified - 3,66%/0,00%
  69. [10] EntityAILookIdle - 0,80%/0,00%
  70. [09] canUse - 9,97%/0,00%
  71. [09] goalTick - 2,67%/0,00%
  72. [09] canContinue - 0,34%/0,00%
  73. [08] controls - 16,77%/0,02%
  74. [09] look - 42,85%/0,01%
  75. [09] move - 25,79%/0,00%
  76. [09] unspecified - 20,08%/0,00%
  77. [09] jump - 11,27%/0,00%
  78. [08] unspecified - 11,96%/0,01%
  79. [08] targetSelector - 7,94%/0,01%
  80. [09] unspecified - 84,23%/0,01%
  81. [09] goalStart - 9,95%/0,00%
  82. [09] goalTick - 5,82%/0,00%
  83. [08] navigation - 6,93%/0,01%
  84. [08] checkDespawn - 6,44%/0,01%
  85. [08] mob tick - 2,90%/0,00%
  86. [08] sensing - 2,13%/0,00%
  87. [07] unspecified - 5,04%/0,01%
  88. [07] oldAi - 3,45%/0,00%
  89. [06] rest - 5,11%/0,09%
  90. [06] entityBaseTick - 4,70%/0,09%
  91. [07] unspecified - 91,64%/0,08%
  92. [07] portal - 8,36%/0,01%
  93. [06] travel - 3,13%/0,06%
  94. [07] unspecified - 39,75%/0,02%
  95. [07] rest - 35,53%/0,02%
  96. [07] move - 24,72%/0,01%
  97. [06] chunkCheck - 2,08%/0,04%
  98. [06] livingEntityBaseTick - 1,98%/0,04%
  99. [06] headTurn - 0,57%/0,01%
  100. [06] push - 0,39%/0,01%
  101. [06] mobBaseTick - 0,20%/0,00%
  102. [06] looting - 0,10%/0,00%
  103. [06] rangeChecks - 0,05%/0,00%
  104. [06] jump - 0,04%/0,00%
  105. [06] checkedPosition < toCheckCount - 0,01%/0,00%
  106. [06] getBrightness - 0,00%/0,00%
  107. [05] unspecified - 4,09%/0,08%
  108. [05] remove - 1,28%/0,02%
  109. [04] unspecified - 1,06%/0,02%
  110. [04] remove - 0,22%/0,00%
  111. [04] blockEntities - 0,06%/0,00%
  112. [04] global - 0,03%/0,00%
  113. [04] pendingBlockEntities - 0,02%/0,00%
  114. [03] chunkSource - 0,34%/0,33%
  115. [03] chunkMap - 0,20%/0,19%
  116. [03] unspecified - 0,19%/0,18%
  117. [03] village - 0,04%/0,03%
  118. [03] portalForcer - 0,01%/0,01%
  119. [02] tracker - 0,17%/0,17%
  120. [02] unspecified - 0,07%/0,07%
  121. [02] timeSync - 0,01%/0,01%
  122. [02] pools - 0,01%/0,01%
  123. [01] unspecified - 0,14%/0,14%
  124. [00] connection - 3,19%/3,19%
  125. [01] unspecified - 93,85%/3,01%
  126. [01] checkLight - 1,65%/0,05%
  127. [02] checkedPosition < toCheckCount - 74,09%/0,04%
  128. [02] unspecified - 20,49%/0,01%
  129. [02] getBrightness - 5,42%/0,00%
  130. [01] travel - 1,52%/0,05%
  131. [02] unspecified - 65,58%/0,03%
  132. [02] move - 19,34%/0,01%
  133. [02] rest - 15,08%/0,01%
  134. [01] livingEntityBaseTick - 0,94%/0,03%
  135. [01] entityBaseTick - 0,75%/0,02%
  136. [02] unspecified - 89,46%/0,02%
  137. [02] portal - 10,54%/0,00%
  138. [01] ai - 0,31%/0,01%
  139. [02] oldAi - 51,00%/0,01%
  140. [02] unspecified - 49,00%/0,00%
  141. [01] keepAlive - 0,21%/0,01%
  142. [01] rest - 0,19%/0,01%
  143. [01] move - 0,19%/0,01%
  144. [01] push - 0,16%/0,01%
  145. [01] headTurn - 0,16%/0,01%
  146. [01] rangeChecks - 0,03%/0,00%
  147. [01] jump - 0,01%/0,00%
  148. [01] playerTick - 0,01%/0,00%
  149. [00] save - 0,34%/0,34%
  150. [00] dim_unloading - 0,01%/0,01%
  151. [00] players - 0,00%/0,00%
  152. [00] snooper - 0,00%/0,00%
  153. [00] tallying - 0,00%/0,00%
  154. [00] tickables - 0,00%/0,00%
  155. --- END PROFILE DUMP ---
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