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- ---- Minecraft Profiler Results ----
- // Am I not running fast enough? :(
- Time span: 61353 ms
- Tick span: 1186 ticks
- // This is approximately 19,33 ticks per second. It should be 20 ticks per second
- --- BEGIN PROFILE DUMP ---
- [00] levels - 96,45%/96,45%
- [01] Lag test - 99,86%/96,78%
- [02] tick - 99,73%/96,52%
- [03] tickBlocks - 85,60%/82,62%
- [04] tickChunk - 96,40%/79,65%
- [05] unspecified - 40,29%/32,09%
- [05] getBrightness - 30,67%/24,42%
- [05] checkedPosition < toCheckCount - 22,74%/18,11%
- [05] recheckGaps - 6,30%/5,02%
- [06] checkedPosition < toCheckCount - 43,25%/2,17%
- [06] unspecified - 33,74%/1,69%
- [06] getBrightness - 23,01%/1,16%
- [04] unspecified - 1,45%/1,20%
- [04] tickBlocks - 1,39%/1,15%
- [05] unspecified - 90,13%/1,03%
- [05] checkLight - 9,87%/0,11%
- [06] checkedPosition < toCheckCount - 98,55%/0,11%
- [06] unspecified - 1,05%/0,00%
- [06] getBrightness - 0,40%/0,00%
- [04] iceandsnow - 0,40%/0,33%
- [04] getChunk - 0,14%/0,12%
- [04] buildList - 0,10%/0,08%
- [04] playerCheckLight - 0,04%/0,04%
- [05] unspecified - 70,13%/0,02%
- [05] getBrightness - 29,14%/0,01%
- [05] checkedPosition < toCheckCount - 0,73%/0,00%
- [04] thunder - 0,04%/0,03%
- [04] checkLight - 0,02%/0,02%
- [04] moodSound - 0,02%/0,02%
- [03] tickPending - 5,82%/5,62%
- [04] ticking - 99,01%/5,56%
- [05] checkLight - 88,80%/4,94%
- [06] checkedPosition < toCheckCount - 97,73%/4,83%
- [06] unspecified - 1,55%/0,08%
- [06] getBrightness - 0,72%/0,04%
- [05] unspecified - 10,98%/0,61%
- [05] checkedPosition < toCheckCount - 0,21%/0,01%
- [05] getBrightness - 0,01%/0,00%
- [04] unspecified - 0,55%/0,03%
- [04] cleaning - 0,44%/0,02%
- [03] mobSpawner - 5,78%/5,58%
- [03] entities - 2,02%/1,95%
- [04] regular - 98,61%/1,92%
- [05] tick - 94,63%/1,82%
- [06] unspecified - 50,27%/0,91%
- [06] move - 15,12%/0,27%
- [06] checkLight - 9,81%/0,18%
- [07] checkedPosition < toCheckCount - 74,89%/0,13%
- [07] unspecified - 14,00%/0,02%
- [07] getBrightness - 11,11%/0,02%
- [06] ai - 6,45%/0,12%
- [07] newAi - 91,52%/0,11%
- [08] goalSelector - 44,94%/0,05%
- [09] unspecified - 46,12%/0,02%
- [09] goalStart - 40,90%/0,02%
- [10] EntityAIWander - 95,53%/0,02%
- [11] pathfind - 97,31%/0,02%
- [11] unspecified - 2,69%/0,00%
- [10] unspecified - 3,66%/0,00%
- [10] EntityAILookIdle - 0,80%/0,00%
- [09] canUse - 9,97%/0,00%
- [09] goalTick - 2,67%/0,00%
- [09] canContinue - 0,34%/0,00%
- [08] controls - 16,77%/0,02%
- [09] look - 42,85%/0,01%
- [09] move - 25,79%/0,00%
- [09] unspecified - 20,08%/0,00%
- [09] jump - 11,27%/0,00%
- [08] unspecified - 11,96%/0,01%
- [08] targetSelector - 7,94%/0,01%
- [09] unspecified - 84,23%/0,01%
- [09] goalStart - 9,95%/0,00%
- [09] goalTick - 5,82%/0,00%
- [08] navigation - 6,93%/0,01%
- [08] checkDespawn - 6,44%/0,01%
- [08] mob tick - 2,90%/0,00%
- [08] sensing - 2,13%/0,00%
- [07] unspecified - 5,04%/0,01%
- [07] oldAi - 3,45%/0,00%
- [06] rest - 5,11%/0,09%
- [06] entityBaseTick - 4,70%/0,09%
- [07] unspecified - 91,64%/0,08%
- [07] portal - 8,36%/0,01%
- [06] travel - 3,13%/0,06%
- [07] unspecified - 39,75%/0,02%
- [07] rest - 35,53%/0,02%
- [07] move - 24,72%/0,01%
- [06] chunkCheck - 2,08%/0,04%
- [06] livingEntityBaseTick - 1,98%/0,04%
- [06] headTurn - 0,57%/0,01%
- [06] push - 0,39%/0,01%
- [06] mobBaseTick - 0,20%/0,00%
- [06] looting - 0,10%/0,00%
- [06] rangeChecks - 0,05%/0,00%
- [06] jump - 0,04%/0,00%
- [06] checkedPosition < toCheckCount - 0,01%/0,00%
- [06] getBrightness - 0,00%/0,00%
- [05] unspecified - 4,09%/0,08%
- [05] remove - 1,28%/0,02%
- [04] unspecified - 1,06%/0,02%
- [04] remove - 0,22%/0,00%
- [04] blockEntities - 0,06%/0,00%
- [04] global - 0,03%/0,00%
- [04] pendingBlockEntities - 0,02%/0,00%
- [03] chunkSource - 0,34%/0,33%
- [03] chunkMap - 0,20%/0,19%
- [03] unspecified - 0,19%/0,18%
- [03] village - 0,04%/0,03%
- [03] portalForcer - 0,01%/0,01%
- [02] tracker - 0,17%/0,17%
- [02] unspecified - 0,07%/0,07%
- [02] timeSync - 0,01%/0,01%
- [02] pools - 0,01%/0,01%
- [01] unspecified - 0,14%/0,14%
- [00] connection - 3,19%/3,19%
- [01] unspecified - 93,85%/3,01%
- [01] checkLight - 1,65%/0,05%
- [02] checkedPosition < toCheckCount - 74,09%/0,04%
- [02] unspecified - 20,49%/0,01%
- [02] getBrightness - 5,42%/0,00%
- [01] travel - 1,52%/0,05%
- [02] unspecified - 65,58%/0,03%
- [02] move - 19,34%/0,01%
- [02] rest - 15,08%/0,01%
- [01] livingEntityBaseTick - 0,94%/0,03%
- [01] entityBaseTick - 0,75%/0,02%
- [02] unspecified - 89,46%/0,02%
- [02] portal - 10,54%/0,00%
- [01] ai - 0,31%/0,01%
- [02] oldAi - 51,00%/0,01%
- [02] unspecified - 49,00%/0,00%
- [01] keepAlive - 0,21%/0,01%
- [01] rest - 0,19%/0,01%
- [01] move - 0,19%/0,01%
- [01] push - 0,16%/0,01%
- [01] headTurn - 0,16%/0,01%
- [01] rangeChecks - 0,03%/0,00%
- [01] jump - 0,01%/0,00%
- [01] playerTick - 0,01%/0,00%
- [00] save - 0,34%/0,34%
- [00] dim_unloading - 0,01%/0,01%
- [00] players - 0,00%/0,00%
- [00] snooper - 0,00%/0,00%
- [00] tallying - 0,00%/0,00%
- [00] tickables - 0,00%/0,00%
- --- END PROFILE DUMP ---
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