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- <for>
- <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pa_up_special">
- <add order="0x40" stat="accCombat" val="#accCombat">
- <using kind="BIGSWORD,BIGBLUNT"/>
- </add>
- <mul order="0x30" stat="pAtk" val="#swordblunt">
- <using kind="SWORD,BLUNT"/>
- </mul>
- <mul order="0x30" stat="pAtk" val="#twohands">
- <using kind="BIGSWORD,BIGBLUNT"/>
- </mul>
- <mul order="0x30" stat="pAtk" val="#other">
- <using kind="DUALFIST,DUAL,FIST,ETC,POLE,BOW,DAGGER"/>
- </mul>
- <mul order="0x30" stat="pDef" val="0.8" />
- <sub order="0x40" stat="rEvas" val="3" />
- </effect>
- </for>
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