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drunkore

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Feb 25th, 2017
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  1. 22:17:36] <arkore>: rm1.2 is broken for lca 1.5.9
  2. [22:19:46] <arkore>: Error: Parent type 'LegZombie' not found in FakeLegZombie~
  3. [22:20:00] <arkore>: because
  4. [22:20:03] <arkore>: * Changed LegZombie's spawn name to LegendaryZombie.
  5. [23:46:31] <Skeleton>: oh i see
  6. [23:47:15] <Skeleton>: but it can be easily fixed with a patch
  7. [23:47:59] <Skeleton>: just update the rm 1.1.4 nopush
  8. [23:48:14] <arkore>: you update it
  9. [23:48:23] <arkore>: and fix the other 40 fucking errors from rm 1.2
  10. [23:48:51] <Skeleton>: lol i know, that shit is buggy asf
  11. [23:48:55] <arkore>: Tried to register class 'RedZDemonTechEx' more than once.
  12. [23:48:55] <arkore>: Tried to register class 'RedZDemonTechTrail' more than once.
  13. [23:48:55] <arkore>: Tried to register class 'RedZDemonTechTrail2' more than once.
  14. [23:48:55] <arkore>: Tried to register class 'DTZombieStrafing' more than once.
  15. [23:48:55] <arkore>: Tried to register class 'DTZombieJumping' more than once.
  16. [23:48:55] <arkore>: Tried to register class 'DTStrafeSens' more than once.
  17. [23:48:55] <arkore>: Tried to register class 'BigBlueBloodCloud' more than once.
  18. [23:48:55] <arkore>: Tried to register class 'BFGTrailParticleBlue' more than once.
  19. [23:48:55] <arkore>: Tried to register class 'IceMinismokeeffect' more than once.
  20. [23:48:55] <arkore>: Tried to register class 'Abaddon' more than once.
  21. [23:48:55] <arkore>: Tried to register class 'IceSparkle' more than once.
  22. [23:48:56] <arkore>: Tried to register class 'CyberSuperMeteor_m_Explosion' more than once.
  23. [23:48:57] <arkore>: Tried to register class 'BlackHoleSpawn' more than once.
  24. [23:48:58] <arkore>: Tried to register class 'BlackHoleSpawnDark' more than once.
  25. [23:48:58] <arkore>: Tried to register class 'PHFExTrail' more than once.
  26. [23:48:59] <arkore>: Tried to register class 'PlayerRailPuff' more than once.
  27. [23:49:00] <arkore>: Tried to register class 'NewCerebralSentient' more than once.
  28. [23:49:02] <arkore>: Tried to register class 'LegendaryCardinalGhost' more than once.
  29. [23:49:03] <arkore>: Tried to register class 'LegendaryGateSpawner' more than once.
  30. [23:49:04] <arkore>: Tried to register class 'LegendaryGateSpawner2' more than once.
  31. [23:49:04] <arkore>: Tried to register class 'SuperLegendaryGateSpawner' more than once.
  32. [23:49:06] <arkore>: Tried to register class 'SuperLegendaryGateSpawner2' more than once.
  33. [23:49:06] <arkore>: Tried to register class 'FakeLegendaryStealthTrooper' more than once.
  34. [23:49:07] <arkore>: Tried to register class 'FakeLegendaryCommando' more than once.
  35. [23:49:08] <arkore>: Tried to register class 'FakeLegendaryFiend' more than once.
  36. [23:49:09] <arkore>: Tried to register class 'FakeLegendaryTormentor' more than once.
  37. [23:49:10] <arkore>: Tried to register class 'FakeLegendarySoul' more than once.
  38. [23:49:11] <arkore>: Tried to register class 'FakeLegendaryBabySentient' more than once.
  39. [23:49:12] <Skeleton>: stop
  40. [23:49:12] <arkore>: Tried to register class 'FakeLegendarySentient' more than once.
  41. [23:49:13] <arkore>: holy shit
  42. [23:49:15] <arkore>: fix that shit man
  43. [23:49:17] <arkore>: WTF
  44. [23:49:20] <Skeleton>: nope
  45. [23:49:27] <Skeleton>: that is necesary junk
  46. [23:49:36] <Skeleton>: i replaced some legendary monsters
  47. [23:49:46] <arkore>: you're not properly replacing
  48. [23:49:52] <arkore>: you're copying the same actor names
  49. [23:50:10] <Skeleton>: yeah but i can't edit lca 1.5.8 ._.
  50. [23:50:18] <arkore>: you dont need to edit lca
  51. [23:50:19] <Skeleton>: so i did it on rm
  52. [23:50:27] <arkore>: you need to change those names in rm
  53. [23:50:50] <arkore>: ACTOR FakeLegendarySoul2 : FakeLegendarySoul Replaces FakeLegendarySoul { }
  54. [23:50:57] <Skeleton>: i know but i was just lazy
  55. [23:51:02] <arkore>: yah, fuck you.
  56. [23:51:38] <Skeleton>: oh lol why are you so mad hahaha
  57. [23:51:42] <Skeleton>: remember
  58. [23:51:49] <arkore>: because, this causes problems.
  59. [23:51:50] <Skeleton>: you're the ""mature"" here
  60. [23:51:56] <arkore>: no. fuck you
  61. [23:52:07] <Skeleton>: :)
  62. [23:52:09] <arkore>: i ask you to fix it, and you say nope.
  63. [23:52:19] <arkore>: fucking ass
  64. [23:52:23] <Skeleton>: ....
  65. [23:52:50] <arkore>: fix those errors and i'll be happy and i'll support RM in Bosses from Hell II
  66. [23:53:01] <Skeleton>: look dude i can fix it but update lca first :)
  67. [23:53:12] <arkore>: YOU ALREADY HAVE LCA
  68. [23:53:14] <arkore>: you're on dropbox
  69. [23:53:18] <Skeleton>: .-.
  70. [23:53:23] <Skeleton>: i mean "official"
  71. [23:53:27] <arkore>: IT IS OFFICIAL
  72. [23:53:30] <Skeleton>: .-sad-.a,ds-.a,sd
  73. [23:53:34] <arkore>: lca-1.5.9b.pk3
  74. [23:53:35] <Skeleton>: on serversssssssssssss
  75. [23:53:44] <arkore>: it's 99.9% done. it's official
  76. [23:53:49] <arkore>: dont fucking wait for release.
  77. [23:53:57] <Skeleton>: i'll
  78. [23:54:17] <Skeleton>: is pretty easy
  79. [23:54:30] <Skeleton>: delete "lca-stuff" and done
  80. [23:54:32] <Skeleton>: lol
  81. [23:54:45] <arkore>: FACK!
  82. [23:55:10] <Skeleton>: and the ice shit effects is because legendary copied my decorate lol
  83. [23:55:21] <Skeleton>: to make the behemoth
  84. [23:55:23] <arkore>: i dont know anything about that.
  85. [23:55:47] <arkore>: but i need to load rm in doombuilder, and these errors fuck it
  86. [23:55:53] <arkore>: prevents rm from being loaded.
  87. [23:56:26] <arkore>: so, i make randommons-v1.2.1.pk3 and remove lca-stuff.txt? ok
  88. [23:56:44] <Skeleton>: don't worry i cand do that shit
  89. [23:56:48] <Skeleton>: can*
  90. [23:56:52] <arkore>: k
  91. [23:57:37] <arkore>: and i am mature, and i speak mature. but i can also speak anger and rage too.
  92. [23:58:02] <arkore>: doom modding is my passion.
  93. [23:58:16] <arkore>: PASSION
  94. [23:59:07] <Skeleton>: but where's the big project eh? lol
  95. [23:59:43] <Skeleton>: or is for yourself?
  96. [23:59:46] <Skeleton>: selfish
  97. [00:00:11] <<<DATE>>> Date on this computer changes to vi. 24. feb. 00:00:11 2017
  98. [00:00:11] <arkore>: ArkDoom is too big to finish. i stopped it. I'm making Bosses from Hell II. I have LCA bosses, and I can have RM bosses.
  99. [00:00:29] <Skeleton>: nah don't add my shit
  100. [00:00:36] <Skeleton>: is shit.
  101. [00:00:44] <Skeleton>: like edgy shit
  102. [00:00:52] <Skeleton>: i did it when i was mad for my gf
  103. [00:01:02] <arkore>: you don't decide what is shit. i do.
  104. [00:01:24] <arkore>: if i feel it is not shit, then it is not shit.
  105. [00:01:28] <Skeleton>: nonono i have my own concept of shit
  106. [00:01:55] <Skeleton>: i did good with the sprites but only the hf cyber
  107. [00:02:15] <Skeleton>: terminator is a copy-paste attack fiesta,
  108. [00:02:32] <Skeleton>: but commander
  109. [00:02:36] <arkore>: Proto-Destroyer, CorruptedAnni, CryoDemon, HellFire, HellArchon, Cerebral Slayer, Terminator, Roasterock.
  110. [00:02:37] <Skeleton>: that shit is unique
  111. [00:02:52] <arkore>: c'mon dude.
  112. [00:03:12] <arkore>: people want to fight these monsters in a Boss mod. trust me.
  113. [00:03:26] <arkore>: and i've made a new engine for BFH II
  114. [00:03:27] <Skeleton>: the corrupted anni maybe
  115. [00:03:50] <arkore>: dude. people love BFH I. and look at those bosses.
  116. [00:04:19] <arkore>: im making new boss engine/mod for doom2, and megaman.
  117. [00:04:29] <Skeleton>: and yeah you added a d-bfg on bfhII or not? lol
  118. [00:05:05] <arkore>: special weapons are only acquired from boss corpses. so, only 1 person will have D-BFG. and ammo will be limited.
  119. [00:05:41] <Skeleton>: r667 stuff?
  120. [00:05:51] <arkore>: no. complex/lca
  121. [00:06:30] <arkore>: currently lca-ark (blue card/d-bfg) is not included. but i might include it.
  122. [00:06:58] <Skeleton>: pls don't add the enraged shit
  123. [00:07:19] <arkore>: enraged is not included.
  124. [00:07:30] <Skeleton>: cool
  125. [00:07:32] <Skeleton>: and hem?
  126. [00:07:51] <arkore>: no plans for hem currently.
  127. [00:07:53] <arkore>: https://www.dropbox.com/s/14usfpsi0s2bvlp/bfh2-boss-list.PNG?dl=0
  128. [00:09:08] <Skeleton>: oh dude pls change the guard of sand spirit
  129. [00:09:28] <Skeleton>: the hornet is annying
  130. [00:09:33] <Skeleton>: annoying
  131. [00:09:50] <Skeleton>: 2 stone imps maybe
  132. [00:10:01] <Skeleton>: or 1 stone imp 1 stone demon
  133. [00:10:22] <arkore>: i dont remove stuff because of annoyance. annoyance can be re-balanced. i remove stuff because theme doesn't match. theme is important to me. and hornets is perfect for sand level. matches theme of desert.
  134. [00:10:38] <arkore>: a desert has no stones.
  135. [00:10:55] <Skeleton>: so add serius sam music to the stage lol
  136. [00:11:06] <Skeleton>: all desert maps need serius sam
  137. [00:11:11] <arkore>: actually, stone might be good theme of desert.
  138. [00:11:45] <Skeleton>: and dude i have sprites to "transform" the purple bruiser
  139. [00:12:44] <Skeleton>: https://gyazo.com/57a4338cb0dfea350094d9deb804e544
  140. [00:13:02] <arkore>: nice. which monster is that?
  141. [00:14:19] <Skeleton>: you added on the list the poisonous bruiser demon
  142. [00:14:32] <Skeleton>: i did a phase 2 for that monster
  143. [00:14:43] <Skeleton>: like the "true" of leg cyber/cardinal
  144. [00:14:48] <arkore>: ah
  145. [00:14:50] <arkore>: https://www.dropbox.com/s/4altwgarn4zsurm/Screenshot_Doom_20170223_201421.png?dl=0
  146. [00:16:49] <Skeleton>: oh cool and the dark inquisitor now is friendly?
  147. [00:17:24] <arkore>: UAC Inquisitor. Yes
  148. [00:17:42] <Skeleton>: lmao
  149. [00:17:57] <arkore>: it's been hacked by UAC
  150. [00:18:53] <Skeleton>: pls don't make the final fight awful and underwhelming ejm ejm bfh 1 ejm ejm
  151. [00:19:11] <arkore>: https://www.dropbox.com/s/xhybqeqawi1nfl6/UACHUB01%20at%202017.02.23%2020-18-45.733%20%5BR2787%5D.jpg?dl=0
  152. [00:20:13] <arkore>: well, the final fight is leg cardinal. and ending will be boss from arkdoom overkill 2.0.
  153. [00:20:54] <Skeleton>: oh no pls no xd
  154. [00:21:16] <Skeleton>: bosses with 500.000 hp?
  155. [00:21:42] <arkore>: dont worry about the hp. that will be balanced.
  156. [00:21:57] <Skeleton>: but for arkdoom overkill?
  157. [00:22:15] <arkore>: i dont understand your question.
  158. [00:22:54] <Skeleton>: ok, OP WEAPONS = UBER HYPER SUPER MEGA OP BOSSES
  159. [00:23:10] <Skeleton>: on hp ofc
  160. [00:23:28] <arkore>: OP weapon ammo is limited, and certain bosses can have shields against OP weapons.
  161. [00:23:36] <Skeleton>: like the cfh syndrome
  162. [00:23:41] <arkore>: stuff like that can be balanced.
  163. [00:23:44] <arkore>: cfh?
  164. [00:23:50] <Skeleton>: chaos from hell invasion
  165. [00:24:02] <arkore>: i dunno :)
  166. [00:24:03] <Skeleton>: a.k.a fight against a boss with 500k hp
  167. [00:24:09] <arkore>: ahh, heh
  168. [00:24:28] <Skeleton>: the only way to kill it is spam the saw shit cuz is ripper
  169. [00:24:31] <Skeleton>: and seeker
  170. [00:24:37] <Skeleton>: 10/10 best combo
  171. [00:24:44] <Skeleton>: ripper+seeker
  172. [00:24:50] <arkore>: of course i dont want my bosses to be stupid like that.
  173. [00:25:06] <arkore>: err, i mean
  174. [00:25:12] <Skeleton>: lol
  175. [00:25:19] <arkore>: i dont want bosses to be like that. but im hoping i dont have to do a lot of work.
  176. [00:25:27] <arkore>: i only make the BFH engine.
  177. [00:25:37] <arkore>: this is for doom2, megaman, etc.
  178. [00:25:48] <Skeleton>: also i can play this with gzdoom too?
  179. [00:26:03] <arkore>: but i have added phase2, and phase3 to LCA bosses, with blue bubble shield.
  180. [00:26:12] <arkore>: no gzdoom. zandronum only.
  181. [00:26:15] <Skeleton>: oh
  182. [00:26:19] <Skeleton>: and 3.0?
  183. [00:26:24] <arkore>: no. 2.1
  184. [00:26:38] <arkore>: this new engine uses zandronum gamemodes.
  185. [00:26:47] <arkore>: survival, invasion, and coop.
  186. [00:27:06] <Skeleton>: i mean zan 3.0 with skulltag stuff ofc
  187. [00:27:21] <arkore>: this will work on zan 3, sure.
  188. [00:27:26] <arkore>: im supporting zan 2.1.2 right now
  189. [00:28:04] <arkore>: when zan 3 comes out, i can change to use A_Warp to attach blue bubble shield onto boss monster. which will be better for coding.
  190. [00:29:32] <Skeleton>: oh ic
  191. [00:30:38] <Skeleton>: and when?
  192. [00:30:46] <Skeleton>: at least this year?
  193. [00:31:12] <arkore>: no one knows.
  194. [00:31:36] <arkore>: Torr wants to release this year, yes.
  195. [00:31:39] <arkore>: needs testers.
  196. [00:32:02] <Skeleton>: he have a lot of minions
  197. [00:32:10] <Skeleton>: and the ivan squad for test zan 3.0
  198. <<<DATE>>> Chat log started on vi. 24. feb. 23:39:13 2017
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