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- [DMWannabe][The Commune]
- Race: Humans
- Color: White with Green Stripe
- Fluff: "So like, the ancient folk were like uptight. Had one of 'em giant redwoods up their arses over shit that didn't matter. But hey, whatever right? Until they
- started harshing our buzz to keep theirs goin', and that wasn't cool, so we started resisting, y'know? And that's when the world ended, but we survived. The old folk
- had experimented on plants and animals to do fighting, but our old kin, they mellowed the harsh so we're cool with each other. We learned a lesson, though, that it aint
- cool to be messed with - so if anyone messes with us or tries to get their buzz on by harshing on ours, we teach 'em a lesson, man!"
- Government Type: Constitutional Direct/Representative Democracy
- Economy Type: Communistic. Everything that's not personal is community property, man, and it aint cool to abuse it.
- Religion: Neohippy Eco-Nuts
- Population: [9] [+1/turn]
- Food: [Very Stable]
- Raw Currency: [6] [+1/turn]
- Legitimacy: [Very Good]
- Culture: [6]
- Industry: [3]
- Unique Buildings: The Hangout, [Dam; Slightly Damaged, +.4 Electricity/turn]
- Defenses: Booby Traps [Some]
- Military Units: 4x Raider Bands [.5x]
- Resources/Quantity: [Fuel:4]; [Ammo:4] [Small Arms:2] [Scrap:3] [Electricity:3,+.4/turn]
- Technology: [Tools II] [Militia I] [Survival I] [Terrorism I]
- Trade Routes: [none initially]
- Territory: [4]
- Bonuses:
- 1. Mandatory Emission Reductions: You gain a combat advantage against units utilizing vehicles the generate carbon emissions (+1 to combat rolls).
- 2. Cascadian Kulturkampf: Your territory is exceedingly difficult to occupy short of extermination.
- Eccentricities:
- 1. Deep Green Resistance: You can't use vehicles that emit carbon emissions. You're going to need to think in a holistic manner about your impact on mother Earth. This
- also includes recycling and a general understanding about the impact human beings have on the environment. Did you know that Americans waste 40% of their food? Alsoβ¦
- -----
- In Progress:
- -Expansion 3/10
- -Culture Research 3/6
- -
- -----
- 1.
- 2.
- 3.
- [Research]:
- Expanders/Settlers: The Twins [Jack and Jill]
- Scout: Ol' Johnny
- Industry/Infrastructure: Harv
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