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May 4th, 2016
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  1. ---ok this is the actual dual gun script i showed you and im tired of writing these messages just take the scripts and have Fun!
  2. Player = game:GetService("Players").royalwiryman
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. it=Instance.new
  17. vt=Vector3.new
  18. cf=CFrame.new
  19. euler=CFrame.fromEulerAnglesXYZ
  20. angles=CFrame.Angles
  21. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  22. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. ModelName = "Weapon"
  24. attack = false
  25. attacktype = 1
  26. Hitdeb = 0
  27. Neck = Torso.Neck
  28. local neckcf0 = Neck.C0
  29. ----------------------------
  30. --Customize
  31. Ammo = 6
  32. MaxAmmo = 6
  33. mindamage = 30
  34. maxdamage = 40
  35. crtmaxdamage = 50
  36. reloadspeed=1
  37. attackspeed=1
  38. GunzerkDuration=1000
  39. twobullets=false
  40. omindamage = mindamage
  41. omaxdamage = maxdamage
  42. ocrtmaxdamage = crtmaxdamage
  43. crtrate = 100/5
  44. --100%/critpercentage
  45. oblkbrkr = 1
  46. blockbreaker = oblkbrkr
  47. spread = 1
  48. spread = spread*100
  49. Ammoregen = 5
  50. range = 400
  51. rangepower = 100
  52. CurrentAmmo = "Normal"
  53. attackdebounce = false
  54. poisoncounter=0
  55. Gunzerkering=false
  56. firingdebounce1=false
  57. firingdebounce2=false
  58. aiming=false
  59. local LastPoint1 = nil
  60. local LastPoint2 = nil
  61. critical=false
  62. dodging=false
  63. holdforward=true
  64. resting=false
  65. hifiving=false
  66. blastcannonmode=false
  67. handlecolor = BrickColor.new("Navy blue")
  68. bcolor = BrickColor.new("White")
  69. gemcolor = BrickColor.new("Black")
  70. ammotrail = BrickColor.new("White")
  71. ToolName = "Romandan"
  72. ---------------------------------------------------------------------------------------------------------------------------------------
  73. if Character:findFirstChild("EquippedVal",true) ~= nil then
  74. Character:findFirstChild("EquippedVal",true).Parent = nil
  75. end
  76. ev = it("BoolValue",Character)
  77. ev.Name = "EquippedVal"
  78. ev.Value = false
  79. if Character:findFirstChild("Block",true) ~= nil then
  80. Character:findFirstChild("Block",true).Parent = nil
  81. end
  82. --player
  83. player = nil
  84. --welds
  85. RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
  86. --what anim
  87. anim = "none"
  88. --other var
  89. player = Player
  90. ch = Character
  91. --save shoulders
  92. AoETrue = {}
  93. RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
  94. function RWFunc()
  95. RW.Part1 = ch["Right Arm"]
  96. RSH.Part1 = nil
  97. end
  98. function LWFunc()
  99. LW.Part1 = ch["Left Arm"]
  100. LSH.Part1 = nil
  101. end
  102. function RWLFunc()
  103. RWL.Part1 = ch["Right Leg"]
  104. RHL.Part1 = nil
  105. ch["Right Leg"].Name = "RightLeg"
  106. RightLeg.CanCollide = false
  107. end
  108. function LWLFunc()
  109. LWL.Part1 = ch["Left Leg"]
  110. LHL.Part1 = nil
  111. ch["Left Leg"].Name = "LeftLeg"
  112. LeftLeg.CanCollide = true
  113. end
  114. function RWLRem()
  115. RightLeg.Name = "Right Leg"
  116. RWL.Part1 = nil
  117. RHL.Part1 = ch["Right Leg"]
  118. RightLeg.CanCollide = false
  119. end
  120. function LWLRem()
  121. LeftLeg.Name = "Left Leg"
  122. LWL.Part1 = nil
  123. LHL.Part1 = ch["Left Leg"]
  124. LeftLeg.CanCollide = false
  125. end
  126. function RWRem()
  127. RW.Part1 = nil
  128. RSH.Part1 = ch["Right Arm"]
  129. end
  130. function LWRem()
  131. LW.Part1 = nil
  132. LSH.Part1 = ch["Left Arm"]
  133. end
  134. if Character:findFirstChild(ModelName,true) ~= nil then
  135. Character:findFirstChild(ModelName,true).Parent = nil
  136. RHL.Part1 = ch["Right Leg"]
  137. LHL.Part1 = ch["Left Leg"]
  138. RSH.Part1 = ch["Right Arm"]
  139. LSH.Part1 = ch["Left Arm"]
  140. end
  141. if Character:findFirstChild("BlastCannon",true) ~= nil then
  142. Character:findFirstChild("BlastCannon",true).Parent = nil
  143. end
  144. if Character:findFirstChild("HighFive",true) ~= nil then
  145. Character:findFirstChild("HighFive",true).Parent=nil
  146. end
  147. local hifivevalue=it("BoolValue")
  148. hifivevalue.Parent=Character
  149. hifivevalue.Name="HighFive"
  150. hifivevalue.Value=false
  151. local swordholder = it("Model")
  152. swordholder.Name = ModelName
  153. swordholder.Parent = Character
  154. --derp
  155. RW.Part0 = ch.Torso
  156. RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0)
  157. RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  158. RW.Parent = swordholder
  159. --
  160. LW.Part0 = ch.Torso
  161. LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8)
  162. LW.C1 = cf(0, 0.5, 0)
  163. LW.Parent = swordholder
  164. --
  165. RWL.Part0 = ch.Torso
  166. RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0)
  167. RWL.C1 = cf(0.5, 1, 0)
  168. RWL.Parent = swordholder
  169. --
  170. LWL.Part0 = ch.Torso
  171. LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0)
  172. LWL.C1 = cf(-0.5, 1, 0)
  173. LWL.Parent = swordholder
  174. local msh1 = it("CylinderMesh")
  175. msh1.Scale = vt(0.2,1,0.2)
  176. local msh2 = it("CylinderMesh")
  177. msh2.Scale = vt(0.5,0.8,0.5)
  178. local msh3 = it("BlockMesh")
  179. msh3.Scale = vt(0.25,1,0.1)
  180. local msh4 = it("CylinderMesh")
  181. msh4.Scale = vt(0.2,1,0.2)
  182. local msh4b = it("CylinderMesh")
  183. msh4b.Scale = vt(0.15,1.01,0.15)
  184. local msh5 = it("CylinderMesh")
  185. msh5.Scale = vt(0.4,1,0.4)
  186. local msh6 = it("BlockMesh")
  187. msh6.Scale = vt(0.5,0.5,0.5)
  188. local msh7 = it("BlockMesh")
  189. msh7.Scale = vt(0.2,1.45,0.25)
  190. local msh8 = it("BlockMesh")
  191. msh8.Scale = vt(0.3,1,0.2)
  192. local prt1 = it("Part")
  193. prt1.formFactor = 3
  194. prt1.CanCollide = true
  195. prt1.Name = "Handle"
  196. prt1.Locked = true
  197. prt1.Size = vt(1,1,1)
  198. prt1.Parent = swordholder
  199. msh1.Parent = prt1
  200. prt1.BrickColor = handlecolor
  201. local prt2 = it("Part")
  202. prt2.formFactor = 3
  203. prt2.CanCollide = true
  204. prt2.Name = "Barrel"
  205. prt2.Locked = true
  206. prt2.Size = vt(1,1,1)
  207. prt2.Parent = swordholder
  208. msh2.Parent = prt2
  209. prt2.BrickColor = bcolor
  210. local prt3 = it("Part")
  211. prt3.formFactor = 3
  212. prt3.CanCollide = true
  213. prt3.Name = "BarrelPlate"
  214. prt3.Locked = true
  215. prt3.Size = vt(1,1.5,1)
  216. prt3.Parent = swordholder
  217. msh3.Parent = prt3
  218. prt3.BrickColor = handlecolor
  219. local prt4 = it("Part")
  220. prt4.formFactor = 3
  221. prt4.CanCollide = true
  222. prt4.Name = "LongBarrel"
  223. prt4.Locked = true
  224. prt4.Size = vt(1,1.5,1)
  225. prt4.Parent = swordholder
  226. msh4.Parent = prt4
  227. prt4.BrickColor = handlecolor
  228. local prt4b = it("Part")
  229. prt4b.formFactor = 3
  230. prt4b.CanCollide = true
  231. prt4b.Name = "LongBarrel2"
  232. prt4b.Locked = true
  233. prt4b.Size = vt(1,1.5,1)
  234. prt4b.Parent = swordholder
  235. msh4b.Parent = prt4b
  236. prt4b.BrickColor = BrickColor.new("Really black")
  237. local prt5 = it("Part")
  238. prt5.formFactor = 3
  239. prt5.CanCollide = true
  240. prt5.Name = "RearLongBarrel"
  241. prt5.Locked = true
  242. prt5.Size = vt(1,1,1)
  243. prt5.Parent = swordholder
  244. msh5.Parent = prt5
  245. prt5.BrickColor = handlecolor
  246. local prt6 = it("Part")
  247. prt6.formFactor = 3
  248. prt6.CanCollide = false
  249. prt6.Name = "Aimer"
  250. prt6.Locked = true
  251. prt6.Size = vt(0.2,0.2,0.2)
  252. prt6.Parent = swordholder
  253. msh6.Parent = prt6
  254. prt6.BrickColor = handlecolor
  255. local prt7 = it("Part")
  256. prt7.formFactor = 3
  257. prt7.CanCollide = false
  258. prt7.Name = "BottomBarrel"
  259. prt7.Locked = true
  260. prt7.Size = vt(1,1,1)
  261. prt7.Parent = swordholder
  262. msh7.Parent = prt7
  263. prt7.BrickColor = handlecolor
  264. local prt8 = it("Part")
  265. prt8.formFactor = 3
  266. prt8.CanCollide = false
  267. prt8.Name = "BarrelTop"
  268. prt8.Locked = true
  269. prt8.Size = vt(1,1,1)
  270. prt8.Parent = swordholder
  271. msh8.Parent = prt8
  272. prt8.BrickColor = handlecolor
  273. local w1 = it("Weld")
  274. w1.Parent = prt1
  275. w1.Part0 = prt1
  276. w1.C1 = euler(0, 0, 0) * cf(0, 0,0)
  277. w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25)
  278. local w2 = it("Weld")
  279. w2.Parent = prt2
  280. w2.Part0 = prt2
  281. w2.Part1 = prt1
  282. w2.C1 = euler(0, 0, 0) * cf(0, -0.16, 0)
  283. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  284. local w3 = it("Weld")
  285. w3.Parent = prt3
  286. w3.Part0 = prt3
  287. w3.Part1 = prt1
  288. w3.C1 = euler(0, 0, 0) * cf(0, 0, 0)
  289. w3.C0 = euler(math.rad(90), 0,0) * cf(0, -0.5, -0.25)
  290. local w4 = it("Weld")
  291. w4.Parent = prt4
  292. w4.Part0 = prt4
  293. w4.Part1 = prt2
  294. w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.16)
  295. w4.C0 = euler(0, 0,0) * cf(0, -1, 0)
  296. local w4b = it("Weld")
  297. w4b.Parent = prt4b
  298. w4b.Part0 = prt4b
  299. w4b.Part1 = prt4
  300. w4b.C1 = euler(0,0,0) * cf(0, 0, 0)
  301. w4b.C0 = euler(0,0,0) * cf(0, 0, 0)
  302. local w5 = it("Weld")
  303. w5.Parent = prt5
  304. w5.Part0 = prt5
  305. w5.Part1 = prt1
  306. w5.C1 = euler(0, 0, 0) * cf(0, 0, 0)
  307. w5.C0 = euler(math.rad(90), 0,0) * cf(0, -0.65, -0.1)
  308. local w6 = it("Weld")
  309. w6.Parent = prt6
  310. w6.Part0 = prt6
  311. w6.Part1 = prt4
  312. w6.C1 = euler(0, 0, 0) * cf(0, 0, 0.14)
  313. --w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -1.65, -0.09)
  314. w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -.65, 0.05)
  315. local w7 = it("Weld")
  316. w7.Parent = prt7
  317. w7.Part0 = prt7
  318. w7.Part1 = prt4
  319. w7.C1 = euler(0, 0, 0) * cf(0, 0, 0)
  320. w7.C0 = euler(0, 0,0) * cf(0, 0, 0.08)
  321. local w10 = it("Weld")
  322. w10.Parent = prt8
  323. w10.Part0 = prt8
  324. w10.Part1 = prt5
  325. w10.C1 = euler(0, 0, 0) * cf(0, -0.8, 0)
  326. w10.C0 = euler(0, 0,0) * cf(0, -0.3, -0.2)
  327. numb=0
  328. for i=0,5 do
  329. local msha = it("CylinderMesh")
  330. msha.Scale = vt(0.15,0.51,0.15)
  331. local prta = it("Part")
  332. prta.formFactor = 3
  333. prta.CanCollide = true
  334. prta.Name = "Ammo"
  335. prta.Locked = true
  336. prta.Size = vt(1,1,1)
  337. prta.Parent = prt2
  338. msha.Parent = prta
  339. prta.BrickColor = BrickColor.new("Black")
  340. local wa = it("Weld")
  341. wa.Parent = prta
  342. wa.Part0 = prta
  343. wa.Part1 = prt2
  344. wa.C1 = euler(0, 0, 0) * cf(0, 0, 0)
  345. wa.C0 = cf(0, -0.15, 0.19) * euler(0, numb, 0)
  346. numb=numb+1.046666667
  347. coroutine.resume(coroutine.create(function(Part)
  348. while prt2.Parent~=nil do
  349. wait()
  350. Part.Transparency=prt2.Transparency
  351. end
  352. end),prta)
  353. end
  354. newgun=swordholder:Clone()
  355. newgun.Name="WeaponClone"
  356. local newmsh1 = it("CylinderMesh")
  357. newmsh1.Scale = vt(1,1,1)
  358. local newmsh2 = it("BlockMesh")
  359. newmsh2.Scale = vt(1,1,1)
  360. local newmsh3 = it("CylinderMesh")
  361. newmsh3.Scale = vt(1,1,1)
  362. local newmsh4 = it("CylinderMesh")
  363. newmsh4.Scale = vt(1,1,1)
  364. local newmsh5 = it("CylinderMesh")
  365. newmsh5.Scale = vt(1,1,1)
  366. local newmsh6 = it("BlockMesh")
  367. newmsh6.Scale = vt(1,1,1)
  368. local newprt1 = it("Part")
  369. newprt1.formFactor = 3
  370. newprt1.CanCollide = true
  371. newprt1.Name = "Handle"
  372. newprt1.Locked = true
  373. newprt1.Size = vt(0.3,1,0.3)
  374. newprt1.Parent = newgun
  375. newmsh1.Parent = newprt1
  376. newprt1.BrickColor = handlecolor
  377. local newprt2 = it("Part")
  378. newprt2.formFactor = 3
  379. newprt2.CanCollide = true
  380. newprt2.Name = "Handle2"
  381. newprt2.Locked = true
  382. newprt2.Size = vt(0.5,0.2,1.5)
  383. newprt2.Parent = newgun
  384. newmsh2.Parent = newprt2
  385. newprt2.BrickColor = handlecolor
  386. local newprt3 = it("Part")
  387. newprt3.formFactor = 3
  388. newprt3.CanCollide = false
  389. newprt3.Name = "Handle3"
  390. newprt3.Locked = true
  391. newprt3.Size = vt(0.7,1.2,0.7)
  392. newprt3.Parent = newgun
  393. newmsh3.Parent = newprt3
  394. newprt3.BrickColor = BrickColor.new("White")
  395. local newprt4 = it("Part")
  396. newprt4.formFactor = 3
  397. newprt4.CanCollide = true
  398. newprt4.Name = "BackBarrel"
  399. newprt4.Locked = true
  400. newprt4.Size = vt(0.5,1.2,0.5)
  401. newprt4.Parent = newgun
  402. newmsh4.Parent = newprt4
  403. newprt4.BrickColor = handlecolor
  404. local newprt5 = it("Part")
  405. newprt5.formFactor = 3
  406. newprt5.CanCollide = true
  407. newprt5.Name = "Barrel"
  408. newprt5.Locked = true
  409. newprt5.Size = vt(0.4,2.5,0.4)
  410. newprt5.Parent = newgun
  411. newmsh5.Parent = newprt5
  412. newprt5.BrickColor = handlecolor
  413. local newprt6 = it("Part")
  414. newprt6.formFactor = 3
  415. newprt6.CanCollide = false
  416. newprt6.Name = "BarrelHandle"
  417. newprt6.Locked = true
  418. newprt6.Size = vt(0.3,1,0.3)
  419. newprt6.Parent = newgun
  420. newmsh6.Parent = newprt6
  421. newprt6.BrickColor = handlecolor
  422. local neww1 = it("Weld")
  423. neww1.Parent = newprt1
  424. neww1.Part0 = newprt1
  425. neww1.Name = "Weld1"
  426. local neww2 = it("Weld")
  427. neww2.Parent = newprt2
  428. neww2.Part0 = newprt2
  429. neww2.Part1 = newprt1
  430. neww2.Name = "Weld2"
  431. neww2.C1 = cf(0, 0,0) * angles(0, 0, 0)
  432. neww2.C0 = angles(math.rad(0), 0, 0) * cf(0, 0.6,0.5)
  433. local neww3 = it("Weld")
  434. neww3.Parent = newprt3
  435. neww3.Part0 = newprt3
  436. neww3.Part1 = newprt2
  437. neww3.C1 = cf(0, 0,0) * angles(0, 0, 0)
  438. neww3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5)
  439. local neww4 = it("Weld")
  440. neww4.Parent = newprt4
  441. neww4.Part0 = newprt4
  442. neww4.Part1 = newprt2
  443. neww4.C1 = cf(0, 0,0) * angles(0, 0, 0)
  444. neww4.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,0.5)
  445. local neww5 = it("Weld")
  446. neww5.Parent = newprt5
  447. neww5.Part0 = newprt5
  448. neww5.Part1 = newprt3
  449. neww5.C1 = cf(0, 0,0) * angles(0, 0, 0)
  450. neww5.C0 = angles(math.rad(0), 0, 0) * cf(0, 1.5,0)
  451. local neww6 = it("Weld")
  452. neww6.Parent = newprt6
  453. neww6.Part0 = newprt6
  454. neww6.Part1 = newprt3
  455. neww6.C1 = cf(0, 0,0) * angles(0, 0, 0)
  456. neww6.C0 = angles(math.rad(90), 0, 0) * cf(0, 1.5,-0.5)
  457. if torsc then
  458. holstermsh1 = it("SpecialMesh")
  459. holstermsh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  460. holstermsh1.Scale = vt(2.01,1,1.01)
  461. else
  462. holstermsh1 = it("BlockMesh")
  463. holstermsh1.Scale = vt(2.01,0.1,1.01)
  464. end
  465. local holstermsh2 = it("SpecialMesh")
  466. holstermsh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  467. holstermsh2.Scale = vt(0.5,0.5,7)
  468. local holstermsh3 = it("BlockMesh")
  469. holstermsh3.Scale = vt(1,1,1)
  470. local holster1 = it("Part")
  471. holster1.formFactor = 3
  472. holster1.CanCollide = false
  473. holster1.Name = "HolsterStrap"
  474. holster1.Locked = true
  475. holster1.Size = vt(1,1,1)
  476. holster1.Parent = swordholder
  477. holstermsh1.Parent = holster1
  478. holster1.BrickColor = handlecolor
  479. local holster2 = it("Part")
  480. holster2.formFactor = 3
  481. holster2.CanCollide = false
  482. holster2.Name = "Holster"
  483. holster2.Locked = true
  484. holster2.Size = vt(1,1,1)
  485. --holster2.Parent = swordholder
  486. holstermsh2.Parent = holster2
  487. holster2.BrickColor = handlecolor
  488. local holster3 = it("Part")
  489. holster3.formFactor = 3
  490. holster3.CanCollide = false
  491. holster3.Name = "AmmoHolster"
  492. holster3.Locked = true
  493. holster3.Size = vt(0.2,1,0.7)
  494. holster3.Parent = swordholder
  495. holstermsh3.Parent = holster3
  496. holster3.BrickColor = handlecolor
  497. local w7 = it("Weld")
  498. w7.Parent = holster1
  499. w7.Part0 = holster1
  500. w7.Part1 = Torso
  501. w7.C1 = cf(0, 0,0) * angles(0, 0, 0)
  502. if torsc then
  503. w7.C0 = angles(math.rad(90), 0, 0) * cf(0, 1,0)
  504. else
  505. w7.C0 = angles(0, 0, 0) * cf(0, 1,0)
  506. end
  507. local w8 = it("Weld")
  508. w8.Parent = holster2
  509. w8.Part0 = holster2
  510. w8.Part1 = Torso
  511. w8.C1 = cf(0, 0,0) * angles(0, 0, 0)
  512. w8.C0 = angles(math.rad(45), 0, 0) * cf(-1.1, 1-0.25,0)
  513. local w9 = it("Weld")
  514. w9.Parent = holster3
  515. w9.Part0 = holster3
  516. w9.Part1 = Torso
  517. w9.C1 = cf(0, 0,0) * angles(0, 0, 0)
  518. w9.C0 = angles(math.rad(45), 0, 0) * cf(1, 0.75,-0.5)
  519. local model2 = it("Model")
  520. model2.Name = "BlastCannon"
  521. model2.Parent = Character
  522. local prt16 = it("Part")
  523. prt16.formFactor = 1
  524. prt16.Parent = model2
  525. prt16.Reflectance = 0.2
  526. prt16.CanCollide = false
  527. prt16.BrickColor = BrickColor.new("Black")
  528. prt16.Name = "CannonHandle1"
  529. prt16.Size = vt(1,2,1)
  530. prt16.Position = Torso.Position
  531. local prt17 = it("Part")
  532. prt17.formFactor = 1
  533. prt17.Parent = model2
  534. prt17.Reflectance = 0.2
  535. prt17.CanCollide = false
  536. prt17.BrickColor = BrickColor.new("Black")
  537. prt17.Name = "CannonHandle2"
  538. prt17.Size = vt(1,1,1)
  539. prt17.Position = Torso.Position
  540. local prt18 = it("Part")
  541. prt18.formFactor = 1
  542. prt18.Parent = model2
  543. prt18.Reflectance = 0.2
  544. prt18.CanCollide = false
  545. prt18.BrickColor = BrickColor.new("Black")
  546. prt18.Name = "CannonPart1"
  547. prt18.Size = vt(1,2,1)
  548. prt18.Position = Torso.Position
  549. local prt19 = it("Part")
  550. prt19.formFactor = 1
  551. prt19.Parent = model2
  552. prt19.Reflectance = 0.2
  553. prt19.CanCollide = false
  554. prt19.BrickColor = BrickColor.new("Black")
  555. prt19.Name = "CannonPart2"
  556. prt19.Size = vt(1,2,1)
  557. prt19.Position = Torso.Position
  558. local prt20 = it("Part")
  559. prt20.formFactor = 1
  560. prt20.Parent = model2
  561. prt20.Reflectance = 0.2
  562. prt20.CanCollide = false
  563. prt20.BrickColor = BrickColor.new("White")
  564. prt20.Name = "CannonHandle3"
  565. prt20.Size = vt(1,2,1)
  566. prt20.Position = Torso.Position
  567. local prt21 = it("Part")
  568. prt21.formFactor = 1
  569. prt21.Parent = model2
  570. prt21.Reflectance = 0.2
  571. prt21.CanCollide = false
  572. prt21.BrickColor = BrickColor.new("Black")
  573. prt21.Name = "CannonPart3"
  574. prt21.Size = vt(1,2,1)
  575. prt21.Position = Torso.Position
  576. local prt22 = it("Part")
  577. prt22.formFactor = 1
  578. prt22.Parent = model2
  579. prt22.Reflectance = 0.2
  580. prt22.CanCollide = false
  581. prt22.BrickColor = BrickColor.new("Black")
  582. prt22.Name = "CannonPart4"
  583. prt22.Size = vt(1,2,1)
  584. prt22.Position = Torso.Position
  585. local prt23 = it("Part")
  586. prt23.formFactor = 1
  587. prt23.Parent = model2
  588. prt23.Reflectance = 0.2
  589. prt23.CanCollide = false
  590. prt23.BrickColor = BrickColor.new("Medium stone grey")
  591. prt23.Name = "CannonPart5"
  592. prt23.Size = vt(1,1,1)
  593. prt23.Position = Torso.Position
  594. local prt24 = it("Part")
  595. prt24.formFactor = 1
  596. prt24.Parent = model2
  597. prt24.Reflectance = 0
  598. prt24.CanCollide = false
  599. prt24.BrickColor = BrickColor.new("Black")
  600. prt24.Name = "CannonPart6"
  601. prt24.Size = vt(1,1,1)
  602. prt24.Position = Torso.Position
  603. local prt25 = it("Part")
  604. prt25.formFactor = 1
  605. prt25.Parent = model2
  606. prt25.Reflectance = 0.2
  607. prt25.CanCollide = false
  608. prt25.BrickColor = BrickColor.new("Medium stone grey")
  609. prt25.Name = "CannonPart7"
  610. prt25.Size = vt(1,2,1)
  611. prt25.Position = Torso.Position
  612. local prt26 = it("Part")
  613. prt26.formFactor = 1
  614. prt26.Parent = model2
  615. prt26.Reflectance = 0.2
  616. prt26.CanCollide = false
  617. prt26.BrickColor = BrickColor.new("Medium stone grey")
  618. prt26.Name = "CannonPart8"
  619. prt26.Size = vt(1,1,1)
  620. prt26.Position = Torso.Position
  621. local prt27 = it("Part")
  622. prt27.formFactor = 1
  623. prt27.Parent = model2
  624. prt27.Reflectance = 0
  625. prt27.CanCollide = false
  626. prt27.BrickColor = BrickColor.new("Black")
  627. prt27.Name = "CannonPart9"
  628. prt27.Size = vt(1,1,1)
  629. prt27.Position = Torso.Position
  630. local prt28 = it("Part")
  631. prt28.formFactor = 1
  632. prt28.Parent = model2
  633. prt28.Reflectance = 0
  634. prt28.CanCollide = false
  635. prt28.BrickColor = BrickColor.new("Black")
  636. prt28.Name = "CannonPart10"
  637. prt28.Size = vt(1,1,1)
  638. prt28.Position = Torso.Position
  639. local prt29 = it("Part")
  640. prt29.formFactor = 1
  641. prt29.Parent = model2
  642. prt29.Reflectance = 0.2
  643. prt29.CanCollide = false
  644. prt29.BrickColor = BrickColor.new("Black")
  645. prt29.Name = "CannonPart11"
  646. prt29.Size = vt(1,2,1)
  647. prt29.Position = Torso.Position
  648. local prt30 = it("Part")
  649. prt30.formFactor = 1
  650. prt30.Parent = model2
  651. prt30.Reflectance = 0
  652. prt30.CanCollide = false
  653. prt30.BrickColor = BrickColor.new("Bright blue")
  654. prt30.Name = "CannonPart12"
  655. prt30.Size = vt(1,2,1)
  656. prt30.Position = Torso.Position
  657. local prt31 = it("Part")
  658. prt31.formFactor = 1
  659. prt31.Parent = model2
  660. prt31.Reflectance = 0
  661. prt31.CanCollide = false
  662. prt31.BrickColor = BrickColor.new("Black")
  663. prt31.Name = "CannonPart13"
  664. prt31.Size = vt(1,2,1)
  665. prt31.Position = Torso.Position
  666. local msh16 = it("BlockMesh")
  667. msh16.Parent = prt16
  668. msh16.Scale = vt(0.5,0.6,0.5)
  669. local msh17 = it("BlockMesh")
  670. msh17.Parent = prt17
  671. msh17.Scale = vt(0.6,0.3,0.6)
  672. local msh18 = it("BlockMesh")
  673. msh18.Parent = prt18
  674. msh18.Scale = vt(0.7,0.5,0.7)
  675. local msh19 = it("BlockMesh")
  676. msh19.Parent = prt19
  677. msh19.Scale = vt(0.7,0.8,0.8)
  678. local msh20 = it("BlockMesh")
  679. msh20.Parent = prt20
  680. msh20.Scale = vt(0.59,0.79,0.69)
  681. msh20.Scale = vt(0.69,0.79,0.69)
  682. local msh21 = it("BlockMesh")
  683. msh21.Parent = prt21
  684. msh21.Scale = vt(0.7,0.65,0.7)
  685. local msh22 = it("BlockMesh")
  686. msh22.Parent = prt22
  687. msh22.Scale = vt(0.7,1.2,0.7)
  688. local msh23 = it("CylinderMesh")
  689. msh23.Parent = prt23
  690. msh23.Scale = vt(0.5,0.5,0.5)
  691. local msh24 = it("CylinderMesh")
  692. msh24.Parent = prt24
  693. msh24.Scale = vt(0.4,0.51,0.4)
  694. local msh25 = it("CylinderMesh")
  695. msh25.Parent = prt25
  696. msh25.Scale = vt(0.5,0.9,0.5)
  697. local msh26 = it("CylinderMesh")
  698. msh26.Parent = prt26
  699. msh26.Scale = vt(0.4,0.5,0.4)
  700. local msh27 = it("CylinderMesh")
  701. msh27.Parent = prt27
  702. msh27.Scale = vt(0.3,0.51,0.3)
  703. local msh28 = it("CylinderMesh")
  704. msh28.Parent = prt28
  705. msh28.Scale = vt(0.6,0.51,0.6)
  706. local msh29 = it("BlockMesh")
  707. msh29.Parent = prt29
  708. msh29.Scale = vt(0.7,0.65,1)
  709. local msh30 = it("CylinderMesh")
  710. msh30.Parent = prt30
  711. msh30.Scale = vt(1,0.65,1.2)
  712. local msh31 = it("BlockMesh")
  713. msh31.Parent = prt31
  714. msh31.Scale = vt(0.9,0.9,0.5)
  715. local wld16 = it("Weld")
  716. wld16.Parent = prt16
  717. wld16.Part0 = prt16
  718. wld16.Part1 = Torso
  719. wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2)
  720. local wld17 = it("Weld")
  721. wld17.Parent = prt17
  722. wld17.Part0 = prt17
  723. wld17.Part1 = prt16
  724. wld17.C0 = euler(0,0,0) * cf(0,0.45,0)
  725. local wld18 = it("Weld")
  726. wld18.Parent = prt18
  727. wld18.Part0 = prt18
  728. wld18.Part1 = prt16
  729. wld18.C0 = euler(0,0,0) * cf(0,-1,0)
  730. local wld19 = it("Weld")
  731. wld19.Parent = prt19
  732. wld19.Part0 = prt19
  733. wld19.Part1 = prt18
  734. wld19.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,-0.45)
  735. local wld20 = it("Weld")
  736. wld20.Parent = prt20
  737. wld20.Part0 = prt20
  738. wld20.Part1 = prt19
  739. wld20.C0 = euler(0,0,0) * cf(0,0,0.5)
  740. local wld21 = it("Weld")
  741. wld21.Parent = prt21
  742. wld21.Part0 = prt21
  743. wld21.Part1 = prt19
  744. wld21.C0 = euler(math.rad(90),0,0) * cf(0,1.1,0.25)
  745. local wld22 = it("Weld")
  746. wld22.Parent = prt22
  747. wld22.Part0 = prt22
  748. wld22.Part1 = prt18
  749. wld22.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,1.1)
  750. local wld23 = it("Weld")
  751. wld23.Parent = prt23
  752. wld23.Part0 = prt23
  753. wld23.Part1 = prt22
  754. wld23.C0 = euler(0,0,0) * cf(0,-1.3,0)
  755. local wld24 = it("Weld")
  756. wld24.Parent = prt24
  757. wld24.Part0 = prt24
  758. wld24.Part1 = prt23
  759. wld24.C0 = euler(0,0,0) * cf(0,0,0)
  760. local wld25 = it("Weld")
  761. wld25.Parent = prt25
  762. wld25.Part0 = prt25
  763. wld25.Part1 = prt18
  764. wld25.C0 = euler(math.rad(90),0,0) * cf(0,0.3,1.1)
  765. local wld26 = it("Weld")
  766. wld26.Parent = prt26
  767. wld26.Part0 = prt26
  768. wld26.Part1 = prt25
  769. wld26.C0 = euler(0,0,0) * cf(0,-1,0)
  770. local wld27 = it("Weld")
  771. wld27.Parent = prt27
  772. wld27.Part0 = prt27
  773. wld27.Part1 = prt26
  774. wld27.C0 = euler(0,0,0) * cf(0,0,0)
  775. local wld28 = it("Weld")
  776. wld28.Parent = prt28
  777. wld28.Part0 = prt28
  778. wld28.Part1 = prt25
  779. wld28.C0 = euler(0,0,0) * cf(0,0,0)
  780. local wld29 = it("Weld")
  781. wld29.Parent = prt29
  782. wld29.Part0 = prt29
  783. wld29.Part1 = prt21
  784. wld29.C0 = euler(0,0,0) * cf(0,0,0.8)
  785. local wld30 = it("Weld")
  786. wld30.Parent = prt30
  787. wld30.Part0 = prt30
  788. wld30.Part1 = prt29
  789. wld30.C0 = euler(math.rad(90),0,0) * cf(0,0,-0.2)
  790. local wld31 = it("Weld")
  791. wld31.Parent = prt31
  792. wld31.Part0 = prt31
  793. wld31.Part1 = prt18
  794. wld31.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,0.5)
  795. local RAP = it("Part")
  796. RAP.formFactor = 0
  797. RAP.CanCollide = false
  798. RAP.Name = "RAPart"
  799. RAP.Locked = true
  800. RAP.Size = vt(1,1,1)
  801. RAP.Parent = swordholder
  802. RAP.Transparency = 1
  803. local w = it("Weld")
  804. w.Parent = RAP
  805. w.Part0 = RAP
  806. w.Part1 = RightArm
  807. w.C1 = euler(0, 0, 0) * cf(0, 0,0)
  808. w.C0 = euler(math.rad(0), 0, 0) * cf(0, 1, 0)
  809. saydebounce=false
  810. function Say(type)
  811. --[[if saydebounce==false then
  812. saydebounce=true
  813. if type=="Gunzerking" then
  814. Sayings={"TIME TO OVERCOMPENSATE!","DUAL WIELD, BABY!","DOUBLE THE FUN!","THIS IS RIDICULOUS!","AHAHAHAH, YOU'RE ALL GONNA DIE!"}
  815. elseif type=="KilledGunzerk" then
  816. Sayings={"THIS IS RIDICULOUS!","GET OFF MY PLANE!","Smile, son of a...!","WAHAHAHAHAH!","DIE, BITCHES!"}
  817. elseif type=="NoAmmo" then
  818. Sayings={"Bullets schmullets.","I need more gun!","Damn! Out of ammo!"}
  819. elseif type=="Killed" then
  820. Sayings={"Hell yeah!","It's been revoked!","Scream for me!","Get off my plane!"}
  821. elseif type=="Shooting" then
  822. Sayings={"BULLETS FOR EVERYONE!","NEVER ENDING FIRE!","AHAHAHAHAH!","DIE ALREADY!","NOT ENOUGH BULLETS!"}
  823. elseif type=="FacepalmTaunt" then
  824. Sayings={"Ugh.","You've gotta be kidding me.","Pathetic."}
  825. end
  826. if math.random(1,3)==1 then
  827. game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
  828. end
  829. coroutine.resume(coroutine.create(function()
  830. wait(1)
  831. saydebounce=false
  832. end))
  833. end]]
  834. end
  835. function unequipweld()
  836. w1.Part1 = Torso
  837. w1.C1 = euler(0, 0, 0) * cf(0, 0,0)
  838. w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25)
  839. end
  840. unequipweld()
  841. function equipweld()
  842. w1.Part0 = prt1
  843. w1.Part1 = RAP
  844. w1.C1 = euler(0, 0, 0) * cf(0, 0,0)
  845. w1.C0 = angles(math.rad(90), math.rad(0), math.rad(0)) * cf(0, 0, 0)
  846. end
  847. so = function(id,par,vol,pit)
  848. coroutine.resume(coroutine.create(function()
  849. local sou = it("Sound",par or workspace)
  850. sou.Volume=vol
  851. sou.Pitch=pit or 1
  852. sou.SoundId=id
  853. wait()
  854. sou:play()
  855. wait(6)
  856. sou:Remove()
  857. end))
  858. end
  859. function ss(parent,p) --Slash
  860. so("rbxasset://sounds\\swordslash.wav",parent,.7,p)
  861. --[[local SlashSound = it("Sound")
  862. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  863. SlashSound.Parent = parent
  864. SlashSound.Volume = .7
  865. SlashSound.Pitch = p
  866. SlashSound.PlayOnRemove = true
  867. coroutine.resume(coroutine.create(function()
  868. wait()
  869. SlashSound.Parent = nil
  870. end))]]
  871. end
  872. function uss(parent,p) --unsheath
  873. so("rbxasset://sounds\\unsheath.wav",parent,.7,p)
  874. --[[local SlashSound = it("Sound")
  875. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  876. SlashSound.Parent = parent
  877. SlashSound.Volume = .7
  878. SlashSound.Pitch = p
  879. SlashSound.PlayOnRemove = true
  880. coroutine.resume(coroutine.create(function()
  881. wait()
  882. SlashSound.Parent = nil
  883. end))]]
  884. end
  885. function cs(parent,p) --Magic Charge
  886. so("http://www.roblox.com/asset/?id=2101137",parent,.7,p)
  887. --[[local SlashSound = it("Sound")
  888. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  889. SlashSound.Parent = parent
  890. SlashSound.Volume = .7
  891. SlashSound.Pitch = p
  892. SlashSound.PlayOnRemove = true
  893. coroutine.resume(coroutine.create(function()
  894. wait()
  895. SlashSound.Parent = nil
  896. end))]]
  897. end
  898. function ls(parent,p) --Lazer Sound
  899. so("http://www.roblox.com/asset?id=1369158",parent,.7,p)
  900. --[[local SlashSound = it("Sound")
  901. SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
  902. SlashSound.Parent = parent
  903. SlashSound.Volume = .7
  904. SlashSound.Pitch = p
  905. SlashSound.PlayOnRemove = true
  906. coroutine.resume(coroutine.create(function()
  907. wait()
  908. SlashSound.Parent = nil
  909. end))]]
  910. end
  911. function ts(parent,p)
  912. so("http://www.roblox.com/asset/?id=12222030",parent,.7,p)
  913. --[[local SlashSound = it("Sound")
  914. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  915. SlashSound.Parent = parent
  916. SlashSound.Volume = .7
  917. SlashSound.Pitch = p
  918. SlashSound.PlayOnRemove = true
  919. coroutine.resume(coroutine.create(function()
  920. wait()
  921. SlashSound.Parent = nil
  922. end))]]
  923. end
  924. function fs(parent,p) --Fire Sound
  925. so("http://www.roblox.com/asset/?id=2697431",parent,.7,p)
  926. --[[local SlashSound = it("Sound")
  927. SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
  928. SlashSound.Parent = parent
  929. SlashSound.Volume = .7
  930. SlashSound.Pitch = p
  931. SlashSound.PlayOnRemove = true
  932. coroutine.resume(coroutine.create(function()
  933. wait()
  934. SlashSound.Parent = nil
  935. end))]]
  936. end
  937. function ms(parent,p) --Metal Cling Sound
  938. so("rbxasset://sounds\\metal.ogg",parent,1,p)
  939. --[[local SlashSound = it("Sound")
  940. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  941. SlashSound.Parent = parent
  942. SlashSound.Volume = 5
  943. SlashSound.Pitch = p
  944. SlashSound.PlayOnRemove = true
  945. coroutine.resume(coroutine.create(function()
  946. wait()
  947. SlashSound.Parent = nil
  948. end))]]
  949. end
  950. function bs(parent,p) --Berserk Sound
  951. so("http://www.roblox.com/asset/?id=2676305",parent,1,p)
  952. --[[local SlashSound = it("Sound")
  953. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305"
  954. SlashSound.Parent = parent
  955. SlashSound.Volume = 1
  956. SlashSound.Pitch = p
  957. SlashSound.PlayOnRemove = true
  958. coroutine.resume(coroutine.create(function()
  959. wait()
  960. SlashSound.Parent = nil
  961. end))]]
  962. end
  963. function hs(parent,p) --Ammo Hit Sound
  964. --ms(parent,p)
  965. end
  966. function as(parent,p) --Gun Shoot Sound
  967. so("http://www.roblox.com/asset/?id=134589225",parent,0.5,p)
  968. --[[local SlashSound = it("Sound")
  969. SlashSound.SoundId = "http://roblox.com/asset/?id=10209257"
  970. SlashSound.Parent = parent
  971. SlashSound.Volume = 0.5
  972. SlashSound.Pitch = p
  973. SlashSound.PlayOnRemove = true
  974. coroutine.resume(coroutine.create(function()
  975. wait()
  976. SlashSound.Parent = nil
  977. end))]]
  978. end
  979. function as2(parent,p) --Gun Shoot Sound 2
  980. so("http://www.roblox.com/asset/?id=134589225",parent,0.7,p)
  981. --[[local SlashSound = it("Sound")
  982. SlashSound.SoundId = "http://roblox.com/asset/?id=97848313"
  983. SlashSound.Parent = parent
  984. SlashSound.Volume = 0.7
  985. SlashSound.Pitch = p
  986. SlashSound.PlayOnRemove = true
  987. coroutine.resume(coroutine.create(function()
  988. wait()
  989. SlashSound.Parent = nil
  990. end))]]
  991. end
  992. function ars(parent,p) --Gun Reload Sound
  993. so("http://roblox.com/asset/?id=10209869",parent,1,p)
  994. --[[local SlashSound = it("Sound")
  995. SlashSound.SoundId = "http://roblox.com/asset/?id=10209869"
  996. SlashSound.Parent = parent
  997. SlashSound.Volume = 1
  998. SlashSound.Pitch = p
  999. SlashSound.PlayOnRemove = true
  1000. coroutine.resume(coroutine.create(function()
  1001. wait()
  1002. SlashSound.Parent = nil
  1003. end))]]
  1004. end
  1005. --
  1006. --
  1007. function returndmg()
  1008. mindamage = omindamage
  1009. maxdamage = omaxdamage
  1010. crtmaxdamage = ocrtmaxdamage
  1011. end
  1012. function subdmg(sub)
  1013. mindamage = omindamage - sub
  1014. maxdamage = omaxdamage - sub
  1015. crtmaxdamage = ocrtmaxdamage - sub
  1016. end
  1017. function prcntdmg(sub)
  1018. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1019. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1020. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1021. end
  1022. function tagHumanoid(humanoid, player)
  1023. local creator_tag = it("ObjectValue")
  1024. creator_tag.Value = player
  1025. creator_tag.Name = "creator"
  1026. creator_tag.Parent = humanoid
  1027. end
  1028. function untagHumanoid(humanoid)
  1029. if humanoid ~= nil then
  1030. local tag = humanoid:findFirstChild("creator")
  1031. if tag ~= nil then
  1032. tag.Parent = nil
  1033. end
  1034. end
  1035. end
  1036. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1037. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1038. end
  1039. function hideanim()
  1040. attack = true
  1041. ars(Head,0.85)
  1042. for i = 0.25 ,1 ,0.25 do
  1043. wait()
  1044. w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0)
  1045. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i))
  1046. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25+25*i), 0, 0)
  1047. Neck.C0 = neckcf0 * angles(math.rad(5*i),0,math.rad(-30*i))
  1048. end
  1049. for i = 0.1 ,1 ,0.2 do
  1050. wait()
  1051. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0))
  1052. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70*i), 0, 0)
  1053. w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25)
  1054. Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,math.rad(-30))
  1055. end
  1056. for i = 0.1 ,1 ,0.1 do
  1057. wait()
  1058. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0))
  1059. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70-10*i), 0, 0)
  1060. w2.C0 = euler(math.rad(90+90), 0,0) * cf(0, -0.75, 0.25)
  1061. Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,math.rad(-30))
  1062. end
  1063. for i = 0.1 ,1 ,0.1 do
  1064. wait()
  1065. RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-110*i),math.rad(0),math.rad(0))
  1066. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-30+30*i), 0, 0)
  1067. Neck.C0 = neckcf0 * angles(math.rad(-10+40*i),0,math.rad(-30))
  1068. end
  1069. unequipweld()
  1070. for i = 0.1 ,1 ,0.1 do
  1071. wait()
  1072. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0))
  1073. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  1074. Neck.C0 = neckcf0 * angles(math.rad(30-30*i),0,math.rad(-30+30*i))
  1075. end
  1076. Neck.C0 = neckcf0
  1077. RWRem()
  1078. LWRem()
  1079. attack = false
  1080. end
  1081. function equipanim()
  1082. attack = true
  1083. RWFunc()
  1084. for i = 0.1 ,1 ,0.1 do
  1085. wait()
  1086. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0))
  1087. RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  1088. Neck.C0 = neckcf0 * angles(math.rad(30*i),0,math.rad(-30*i))
  1089. end
  1090. equipweld()
  1091. ars(Head,1)
  1092. for i = 0.1 ,1 ,0.1 do
  1093. wait()
  1094. RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(-20+130*i),math.rad(0),math.rad(0))
  1095. RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  1096. w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25)
  1097. Neck.C0 = neckcf0 * angles(math.rad(30-35*i),0,math.rad(-30))
  1098. end
  1099. --LWFunc()
  1100. for i = 0.1 ,1 ,0.1 do
  1101. wait()
  1102. w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0)
  1103. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i))
  1104. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0)
  1105. Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,math.rad(-30+30*i))
  1106. end
  1107. Neck.C0 = neckcf0
  1108. attack = false
  1109. end
  1110. function faketors()
  1111. local T = it("Part")
  1112. T.formFactor = 0
  1113. T.CanCollide = false
  1114. T.Name = "FakeTorso"
  1115. T.Locked = true
  1116. T.Size = Torso.Size
  1117. T.Parent = swordholder
  1118. T.Transparency = 1
  1119. T.BrickColor = Torso.BrickColor
  1120. for i,z in pairs(Character:GetChildren()) do
  1121. if z.className == "CharacterMesh" then
  1122. if z.BodyPart == Enum.BodyPart.Torso then
  1123. local SM = it("SpecialMesh",T)
  1124. SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
  1125. if z.BaseTextureId ~= 0 then
  1126. SM.TextureId = z.BaseTextureId
  1127. elseif z.OverlayTextureId ~= 0 then
  1128. SM.TextureId = z.OverlayTextureId
  1129. else
  1130. SM.TextureId = ""
  1131. end
  1132. end
  1133. end
  1134. end
  1135. local wt = it("Weld")
  1136. wt.Parent = T
  1137. wt.Part0 = T
  1138. wt.Part1 = Torso
  1139. RW.Part0 = T
  1140. LW.Part0 = T
  1141. T.Transparency = 0
  1142. Torso.Transparency = 1
  1143. RHL.Part0 = T
  1144. LHL.Part0 = T
  1145. return wt,T
  1146. end
  1147. if (script.Parent.className ~= "HopperBin") then
  1148. Tool = it("HopperBin")
  1149. Tool.Parent = Backpack
  1150. Tool.Name = ToolName
  1151. script.Parent = Tool
  1152. end
  1153. Bin = script.Parent
  1154. function damagesplat(dmg,hit,crit,blocked)
  1155. local mo = it("Model")
  1156. mo.Name = dmg
  1157. local pa = it("Part",mo)
  1158. pa.formFactor = 3
  1159. if critical==false then
  1160. pa.Size = vt(0.8,0.3,0.8)
  1161. else
  1162. pa.Size = vt(0.8*1.5,0.3*2,0.8*1.5)
  1163. end
  1164. if critical==true then
  1165. pa.BrickColor = BrickColor.new("Really red")
  1166. elseif critical==false then
  1167. pa.BrickColor = BrickColor.new("Bright red")
  1168. end
  1169. if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
  1170. pa.CFrame = cf(hit.Position) * cf(0, 3, 0)
  1171. pa.Name = "Head"
  1172. local hah = it("Humanoid")
  1173. hah.Parent = mo
  1174. hah.MaxHealth = 0
  1175. hah.Health = 0
  1176. local bp = it("BodyPosition")
  1177. bp.P = 14000
  1178. bp.maxForce = vt(math.huge, math.huge, math.huge)
  1179. bp.position = hit.Position + vt(0, 5, 0)
  1180. coroutine.resume(coroutine.create(function()
  1181. wait()
  1182. mo.Parent = workspace
  1183. bp.Parent = pa
  1184. wait(1.4)
  1185. mo:remove()
  1186. end))
  1187. return pa
  1188. end
  1189. function damage(hum,dmg,critornot)
  1190. local pa = damagesplat(dmg,hum.Torso,critornot)
  1191. --hum:TakeDamage(dmg)
  1192. hum.Health=hum.Health-dmg
  1193. coroutine.resume(coroutine.create(function()
  1194. tagHumanoid(hum,Player)
  1195. wait(1)
  1196. untagHumanoid(hum)
  1197. end))
  1198. return pa
  1199. end
  1200. function AddAmmo(add)
  1201. Ammo = Ammo + add
  1202. if Ammo > MaxAmmo then
  1203. Ammo = MaxAmmo
  1204. end
  1205. end
  1206. Enemy=nil
  1207. function ADmg(humm,hit,pos)
  1208. if Enemy==nil then
  1209. Enemy=hit.Parent
  1210. end
  1211. coroutine.resume(coroutine.create(function()
  1212. wait(1)
  1213. print(Enemy.Humanoid.Health)
  1214. if Enemy.Humanoid.Health==0 then
  1215. if Gunzerkering==false then
  1216. Say("Killed")
  1217. else
  1218. Say("KilledGunzerk")
  1219. end
  1220. end
  1221. if attack==false and Enemy~=nil then
  1222. Did=HP-Enemy.Humanoid.Health
  1223. print("Did "..Did.." Damage")
  1224. Enemy=nil
  1225. HP=0
  1226. end
  1227. end))
  1228. if CurrentAmmo == "Normal" then
  1229. if humm.Parent:findFirstChild("Block") ~= nil then
  1230. if humm.Parent.Block.Value then
  1231. damagesplat(0,humm.Torso,false,true)
  1232. return
  1233. end
  1234. end
  1235. if guntype=="Revolver" then
  1236. if critical==true then
  1237. prcntdmg(-75)
  1238. else
  1239. prcntdmg(0)
  1240. end
  1241. elseif guntype=="Machine Gun" then
  1242. prcntdmg(60)
  1243. end
  1244. if critrandomizer ~= 1 then
  1245. local rndmdamage = math.random(mindamage,maxdamage)
  1246. damage(humm,rndmdamage,false)
  1247. elseif critrandomizer == 1 then
  1248. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1249. damage(humm,rndmdamage,true)
  1250. end
  1251. local vel = it("BodyVelocity",humm.Torso)
  1252. vel.maxForce = vt(1,1,1) * math.huge
  1253. vel.P = vel.P * 5
  1254. vel.velocity = vt(0,1,0) + cf(Torso.Position,humm.Torso.Position).lookVector * 10
  1255. coroutine.resume(coroutine.create(function()
  1256. wait() wait() wait() wait()
  1257. vel.Parent=nil
  1258. end))
  1259. end
  1260. end
  1261. function OT(hit) --Normal Damage
  1262. if Hitdeb == 1 then return end
  1263. if hit.Parent == nil then return end
  1264. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1265. if hum.Health <= 0 then return end
  1266. if hit.Parent:findFirstChild("Block") ~= nil then
  1267. if hit.Parent.Block.Value then
  1268. damagesplat(0,hum.Torso,false,true)
  1269. Hitdeb = 1
  1270. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1271. if hit.Parent.Block.BlockPower.Value <= 1 then
  1272. hit.Parent.Block.Value = false
  1273. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1274. local critrandomizer = math.random(crtrate)
  1275. if critrandomizer ~= 1 then
  1276. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1277. elseif critrandomizer == 1 then
  1278. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1279. end
  1280. end
  1281. end
  1282. return end end
  1283. local critrandomizer = math.random(crtrate)
  1284. if critrandomizer ~= 1 then
  1285. local rndmdamage = math.random(mindamage,maxdamage)
  1286. damage(hum,rndmdamage,false)
  1287. elseif critrandomizer == 1 then
  1288. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1289. damage(hum,rndmdamage,true)
  1290. end
  1291. Hitdeb = 1
  1292. end
  1293. end
  1294. function AoE(p,magnitude)
  1295. local c = game.Workspace:GetChildren();
  1296. for i = 1, #c do
  1297. local hum = c[i]:findFirstChild("Humanoid")
  1298. if hum ~= nil and hum.Health ~= 0 then
  1299. local head = c[i]:findFirstChild("Head");
  1300. if head ~= nil then
  1301. local mag = (head.Position - p).magnitude;
  1302. if mag <= magnitude and c[i].Name ~= Character.Name then
  1303. local foundd = false
  1304. for ii = 1 , #AoETrue do
  1305. if AoETrue[ii] == c[i].Name then
  1306. foundd = true
  1307. end
  1308. end
  1309. if foundd then
  1310. end
  1311. --
  1312. if not foundd then
  1313. local critrandomizer = math.random(crtrate)
  1314. if critrandomizer ~= 1 then
  1315. local rndmdamage = math.random(mindamage,maxdamage)
  1316. damage(hum,rndmdamage,false)
  1317. elseif critrandomizer == 1 then
  1318. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1319. damage(hum,rndmdamage,true)
  1320. end
  1321. table.insert(AoETrue,c[i].Name)
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327. for ii = 1 , #AoETrue do
  1328. table.remove(AoETrue,#AoETrue)
  1329. end
  1330. end
  1331. --
  1332. --
  1333. function effect(Color,Ref,LP,P1)
  1334. local effectsmsh = it("BlockMesh")
  1335. effectsmsh.Scale = vt(1,1,1)
  1336. effectsmsh.Name = "Mesh"
  1337. local effectsg = it("Part")
  1338. effectsg.formFactor = 3
  1339. effectsg.CanCollide = false
  1340. effectsg.Name = "Eff"
  1341. effectsg.Locked = true
  1342. effectsg.Anchored = true
  1343. effectsg.Size = vt(0.2,1,0.2)
  1344. effectsg.Parent = swordholder
  1345. effectsmsh.Parent = effectsg
  1346. effectsg.BrickColor = BrickColor.new(Color)
  1347. effectsg.Reflectance = Ref
  1348. local point1 = P1
  1349. local mg = (LP.p - point1.p).magnitude
  1350. effectsg.Size = vt(0.2,mg,0.2)
  1351. effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0)
  1352. coroutine.resume(coroutine.create(function()
  1353. for i = 0 , 1 , 0.1 do
  1354. wait()
  1355. effectsg.Transparency = 1*i
  1356. effectsmsh.Scale = vt(0.5-0.5*i,1,0.5-0.5*i)
  1357. end
  1358. wait()
  1359. effectsg.Parent = nil
  1360. end))
  1361. end
  1362. --
  1363. con = nil
  1364. function dmgcnnct()
  1365. if con ~= nil then
  1366. con:disconnect()
  1367. Hitdeb = 0
  1368. end
  1369. con = prt11.Touched:connect(OT)
  1370. end
  1371. function dmgdc()
  1372. if con ~= nil then
  1373. con:disconnect()
  1374. Hitdeb = 0
  1375. end
  1376. end
  1377. function rptddmg(value,des,inc)
  1378. coroutine.resume(coroutine.create(function()
  1379. repeat
  1380. wait(inc)
  1381. Hitdeb = 0
  1382. until value == des
  1383. end))
  1384. end
  1385. function atktype(s,e)
  1386. coroutine.resume(coroutine.create(function ()
  1387. attacktype = e
  1388. wait(0.25)
  1389. attacktype = s
  1390. end))
  1391. end
  1392. function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1393. local msh1 = it("SpecialMesh")
  1394. msh1.Scale = vt(0.5,0.5,0.5)
  1395. msh1.MeshType = "Sphere"
  1396. S=it("Part")
  1397. S.Name="Effect"
  1398. S.formFactor=0
  1399. S.Size=vt(x1,y1,z1)
  1400. S.BrickColor=color
  1401. S.Reflectance = 0
  1402. S.TopSurface=0
  1403. S.BottomSurface=0
  1404. S.Transparency=0
  1405. S.Anchored=true
  1406. S.CanCollide=false
  1407. S.CFrame=part
  1408. S.Parent=workspace
  1409. msh1.Parent = S
  1410. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1411. end
  1412. guntype="Revolver"
  1413. function shoottrail(mouse)
  1414. spread = 0
  1415. range = 400
  1416. rangepower = 100
  1417. --local p1 = (prt5.CFrame * cf(0,-prt5.Size.y/4,0)).p
  1418. local p1 = (prt4.CFrame * cf(0,prt4.Size.y/2,0)).p
  1419. local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100
  1420. local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  1421. local hit,pos = rayCast(p1,dir.lookVector,10,Character)
  1422. local rangepos = range
  1423. local function drawtrail(From,To)
  1424. local effectsmsh = it("CylinderMesh")
  1425. effectsmsh.Scale = vt(1,1,1)
  1426. effectsmsh.Name = "Mesh"
  1427. local effectsg = it("Part")
  1428. effectsg.formFactor = 3
  1429. effectsg.CanCollide = false
  1430. effectsg.Name = "Eff"
  1431. effectsg.Locked = true
  1432. effectsg.Anchored = true
  1433. effectsg.Size = vt(0.2,0.2,0.2)
  1434. effectsg.Parent = swordholder
  1435. effectsmsh.Parent = effectsg
  1436. effectsg.BrickColor = ammotrail
  1437. effectsg.Reflectance = 0.25
  1438. local LP = From
  1439. local point1 = To
  1440. local mg = (LP - point1).magnitude
  1441. effectsmsh.Scale = vt(1,mg*5,1)
  1442. effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0)
  1443. coroutine.resume(coroutine.create(function()
  1444. for i = 0 , 1 , 0.1 do
  1445. wait()
  1446. effectsg.Transparency = 1*i
  1447. effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
  1448. end
  1449. effectsg.Parent = nil
  1450. end))
  1451. end
  1452. local newpos = p1
  1453. local inc = rangepower
  1454. repeat
  1455. wait()
  1456. rangepos = rangepos - 10
  1457. dir = dir * angles(math.rad(-0.1),0,0)
  1458. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1459. drawtrail(newpos,pos)
  1460. newpos = newpos + (dir.lookVector * inc)
  1461. if inc >= 20 then
  1462. inc = inc - 10
  1463. end
  1464. if hit ~= nil then
  1465. rangepos = 0
  1466. end
  1467. until rangepos <= 0
  1468. if hit ~= nil then
  1469. hs(Head,1)
  1470. print(hit.Name)
  1471. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1472. critical=false
  1473. if hit.Name=="Head" then
  1474. coroutine.resume(coroutine.create(function(HeadPart)
  1475. for i=0,0.5,0.1 do
  1476. wait()
  1477. HeadPart.Velocity=vt(0,60,0)
  1478. end
  1479. end),hit)
  1480. print("CRITICAL")
  1481. critical=true
  1482. p=it("Part")
  1483. p.Parent=workspace
  1484. p.CanCollide=false
  1485. p.Transparency=1
  1486. p.CFrame=hit.CFrame
  1487. p.Anchored=true
  1488. local GUI = it("BillboardGui")
  1489. GUI.Adornee = p
  1490. GUI.Parent = p
  1491. GUI.Active = true
  1492. GUI.Enabled = true
  1493. GUI.Size = UDim2.new(1, 0, 1, 0)
  1494. GUI.StudsOffset = vt(0, 4, 0)
  1495. local Chat = it("TextLabel")
  1496. Chat.Parent = GUI
  1497. Chat.FontSize = "Size12"
  1498. Chat.Position = UDim2.new(0.599999964, 0, 0, 0)
  1499. Chat.Visible = true
  1500. Chat.Text = "Critical!"
  1501. coroutine.resume(coroutine.create(function(Part)
  1502. for i=0,4,0.1 do
  1503. wait()
  1504. Part.CFrame=Part.CFrame*cf(0,0.05,0)
  1505. end
  1506. Part.Parent=nil
  1507. end),p)
  1508. for i=0,7 do
  1509. Blood=it("Part")
  1510. Blood.Name="Blood"
  1511. Blood.TopSurface="Smooth"
  1512. Blood.BottomSurface="Smooth"
  1513. Blood.formFactor="Plate"
  1514. Blood.BrickColor=BrickColor:Red()
  1515. Blood.Size=vt(1,.4,1)
  1516. Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4))
  1517. Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1518. Blood.Parent=workspace
  1519. Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20))
  1520. Blood.CanCollide=false
  1521. coroutine.resume(coroutine.create(function(blod)
  1522. wait(0.1)
  1523. blod.CanCollide=true
  1524. wait(5)
  1525. blod.Parent = nil
  1526. end),Blood)
  1527. end
  1528. end
  1529. hum = hit.Parent.Humanoid
  1530. attackdebounce=false
  1531. guntype="Revolver"
  1532. ADmg(hum,hit,pos)
  1533. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1534. if hit.Parent.className == "Hat" then
  1535. hatCF=hit.CFrame
  1536. coroutine.resume(coroutine.create(function(hat)
  1537. hat.Handle:BreakJoints()
  1538. hat.Handle.CFrame=hatCF
  1539. hat.Handle.CanCollide=true
  1540. hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10))
  1541. wait(3)
  1542. hatCF=hat.Handle.CFrame
  1543. hat.Parent=workspace
  1544. for i=0,4,0.2 do
  1545. wait()
  1546. hat.Handle.CFrame=hatCF
  1547. hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5))
  1548. end
  1549. end),hit.Parent)
  1550. --[[hit:BreakJoints()
  1551. hit.CFrame=CF
  1552. hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]]
  1553. print("BREAKHAT")
  1554. else
  1555. hum = hit.Parent.Parent.Humanoid
  1556. attackdebounce=false
  1557. guntype="Revolver"
  1558. ADmg(hum,hit,pos)
  1559. end
  1560. critical=false
  1561. end
  1562. print(critical)
  1563. end
  1564. end
  1565. function shoottrail2(mouse)
  1566. spread = 1
  1567. spread = spread*100
  1568. range = 100
  1569. rangepower = 100
  1570. local p1 = (prt26.CFrame * cf(0,prt26.Size.y/4,0)).p
  1571. local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100
  1572. local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  1573. local hit,pos = rayCast(p1,dir.lookVector,10,Character)
  1574. local rangepos = range
  1575. local function drawtrail(From,To)
  1576. local effectsmsh = it("CylinderMesh")
  1577. effectsmsh.Scale = vt(1,1,1)
  1578. effectsmsh.Name = "Mesh"
  1579. local effectsg = it("Part")
  1580. effectsg.formFactor = 3
  1581. effectsg.CanCollide = false
  1582. effectsg.Name = "Eff"
  1583. effectsg.Locked = true
  1584. effectsg.Anchored = true
  1585. effectsg.Size = vt(0.2,0.2,0.2)
  1586. effectsg.Parent = swordholder
  1587. effectsmsh.Parent = effectsg
  1588. effectsg.BrickColor = ammotrail
  1589. effectsg.Reflectance = 0.25
  1590. local LP = From
  1591. local point1 = To
  1592. local mg = (LP - point1).magnitude
  1593. effectsmsh.Scale = vt(1,mg*5,1)
  1594. effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0)
  1595. coroutine.resume(coroutine.create(function()
  1596. for i = 0 , 1 , 0.1 do
  1597. wait()
  1598. effectsg.Transparency = 1*i
  1599. effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i)
  1600. end
  1601. effectsg.Parent = nil
  1602. end))
  1603. end
  1604. local newpos = p1
  1605. local inc = rangepower
  1606. repeat
  1607. wait()
  1608. rangepos = rangepos - 10
  1609. dir = dir * angles(math.rad(-0.1),0,0)
  1610. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1611. drawtrail(newpos,pos)
  1612. newpos = newpos + (dir.lookVector * inc)
  1613. if inc >= 20 then
  1614. inc = inc - 10
  1615. end
  1616. if hit ~= nil then
  1617. rangepos = 0
  1618. end
  1619. until rangepos <= 0
  1620. if CurrentAmmo=="Explosion" then
  1621. b=math.random(1,3)
  1622. if b==1 then
  1623. EVENMOARMAGIX2(cf(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red"))
  1624. local c = game.Workspace:GetChildren();
  1625. for i = 1, #c do
  1626. local hum = c[i]:findFirstChild("Humanoid")
  1627. if hum ~= nil and hum.Health ~= 0 then
  1628. local head = c[i]:findFirstChild("Head");
  1629. if head ~= nil then
  1630. local targ = head.Position - newpos;
  1631. local mag = targ.magnitude;
  1632. if mag <= 10 and c[i].Name ~= Player.Name then
  1633. attackdebounce=false
  1634. guntype="Machine Gun"
  1635. ADmg(hum,hit,pos)
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. if hit ~= nil then
  1643. hs(Head,1)
  1644. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1645. hum = hit.Parent.Humanoid
  1646. attackdebounce=false
  1647. guntype="Machine Gun"
  1648. ADmg(hum,hit,pos)
  1649. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1650. hum = hit.Parent.Parent.Humanoid
  1651. attackdebounce=false
  1652. guntype="Machine Gun"
  1653. ADmg(hum,hit,pos)
  1654. end
  1655. end
  1656. end
  1657. function shoottrail3(mouse)
  1658. spread = 1.5
  1659. spread = spread*100
  1660. range = 2000
  1661. rangepower = 10
  1662. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt24.Position-mouse.Hit.p).magnitude/100
  1663. local dir = CFrame.new((prt24.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  1664. local hit,pos = rayCast(prt24.Position,dir.lookVector,10,Character)
  1665. local rangepos = range
  1666. local function drawtrail(From,To)
  1667. local effectsmsh = Instance.new("CylinderMesh")
  1668. effectsmsh.Scale = Vector3.new(1,1,1)
  1669. effectsmsh.Name = "Mesh"
  1670. local effectsg = Instance.new("Part")
  1671. effectsg.formFactor = 3
  1672. effectsg.CanCollide = false
  1673. effectsg.Name = "Eff"
  1674. effectsg.Locked = true
  1675. effectsg.Anchored = true
  1676. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1677. effectsg.Parent = swordholder
  1678. effectsmsh.Parent = effectsg
  1679. effectsg.BrickColor = BrickColor.new("White")
  1680. effectsg.Reflectance = 0.25
  1681. local LP = From
  1682. local point1 = To
  1683. local mg = (LP - point1).magnitude
  1684. effectsmsh.Scale = Vector3.new(5,mg*5,5)
  1685. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1686. coroutine.resume(coroutine.create(function()
  1687. for i = 0 , 1 , 0.1 do
  1688. wait()
  1689. effectsg.Transparency = 1*i
  1690. effectsmsh.Scale = Vector3.new(5-5*i,mg*5,5-5*i)
  1691. end
  1692. effectsg.Parent = nil
  1693. end))
  1694. end
  1695. local newpos = prt24.Position
  1696. local inc = rangepower
  1697. repeat
  1698. wait() wait()
  1699. rangepos = rangepos - 10
  1700. dir = dir * CFrame.Angles(math.rad(-2),0,0)
  1701. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  1702. drawtrail(newpos,pos)
  1703. newpos = newpos + (dir.lookVector * inc)
  1704. if inc >= 20 then
  1705. inc = inc - 10
  1706. end
  1707. if hit ~= nil then
  1708. rangepos = 0
  1709. end
  1710. until rangepos <= 0
  1711. EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("White"))
  1712. WaveEffect2(cf(newpos),15,15,15,0,0,0,1,0,0,BrickColor.new("Bright blue"))
  1713. WaveEffect2(cf(newpos),15,15,15,0,0,0,-1,0,0,BrickColor.new("Bright blue"))
  1714. local c = game.Workspace:GetChildren();
  1715. for i = 1, #c do
  1716. local hum = c[i]:findFirstChild("Humanoid")
  1717. if hum ~= nil and hum.Health ~= 0 then
  1718. local head = c[i]:findFirstChild("Head");
  1719. if head ~= nil then
  1720. local targ = head.Position - newpos;
  1721. local mag = targ.magnitude;
  1722. if mag <= 15 and c[i].Name ~= Player.Name then
  1723. print("derp")
  1724. newpos2=newpos
  1725. Damagefunc2(head,30,0.1)
  1726. end
  1727. end
  1728. end
  1729. end
  1730. if hit ~= nil then
  1731. hs(Head,1)
  1732. local effectsmsh = Instance.new("SpecialMesh")
  1733. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  1734. effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  1735. effectsmsh.Scale = Vector3.new(1,1,2.5)
  1736. local effectsg = Instance.new("Part")
  1737. effectsg.formFactor = 3
  1738. effectsg.Transparency = 1
  1739. effectsg.CanCollide = false
  1740. effectsg.Name = "Arrow"
  1741. effectsg.Locked = true
  1742. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1743. effectsg.Parent = workspace
  1744. effectsmsh.Parent = effectsg
  1745. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  1746. local weld = Instance.new("Weld")
  1747. weld.Part0 = effectsg
  1748. weld.Part1 = hit
  1749. local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  1750. local CJ = CFrame.new(HitPos)
  1751. local C0 = effectsg.CFrame:inverse() * CJ
  1752. local C1 = hit.CFrame:inverse() * CJ
  1753. weld.C0 = C0
  1754. weld.C1 = C1
  1755. weld.Parent = effectsg
  1756. coroutine.resume(coroutine.create(function()
  1757. wait(15)
  1758. effectsg.Parent = nil
  1759. end))
  1760. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1761. --hum = hit.Parent.Humanoid
  1762. --tTorso=hit.Parent.Torso
  1763. --ADmg(hum,hit)
  1764. local critrandomizer = math.random(crtrate)
  1765. --damagesplat(critrandomizer,hit.Parent.Torso,false,true)
  1766. --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow")
  1767. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  1768. --hum = hit.Parent.Parent.Humanoid
  1769. --tTorso=hit.Parent.Parent.Torso
  1770. --ADmg(hum,hit)
  1771. --damagesplat(critrandomizer,hit.Parent.Parent.Torso,false,true)
  1772. --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow")
  1773. end
  1774. end
  1775. end
  1776. function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1777. local msh1 = it("SpecialMesh")
  1778. msh1.Scale = vt(0.5,0.5,0.5)
  1779. msh1.MeshType = "Sphere"
  1780. S=it("Part")
  1781. S.Name="Effect"
  1782. S.formFactor=0
  1783. S.Size=vt(x1,y1,z1)
  1784. S.BrickColor=color
  1785. S.Reflectance = 0
  1786. S.TopSurface=0
  1787. S.BottomSurface=0
  1788. S.Transparency=0
  1789. S.Anchored=true
  1790. S.CanCollide=false
  1791. S.CFrame=part
  1792. S.Parent=workspace
  1793. msh1.Parent = S
  1794. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  1795. end
  1796. function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  1797. local msh1 = it("SpecialMesh")
  1798. msh1.Scale = vt(x1,y1,z1)
  1799. msh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1800. S=it("Part")
  1801. S.Name="Effect"
  1802. S.formFactor=0
  1803. S.Size=vt(1,1,1)
  1804. S.BrickColor=color
  1805. S.Reflectance = 0
  1806. S.TopSurface=0
  1807. S.BottomSurface=0
  1808. S.Transparency=0
  1809. S.Anchored=true
  1810. S.CanCollide=false
  1811. S.CFrame=part*cf(x2,y2,z2)*euler(x3,y3,z3)
  1812. S.Parent=workspace
  1813. msh1.Parent = S
  1814. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 27 do Part.Mesh.Scale = Part.Mesh.Scale + vt(3,3,3) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame)
  1815. end
  1816. Damagefunc2=function(hit,Damage,Knockback)
  1817. --[[ if attackdebounce == false then
  1818. attackdebounce = true
  1819. coroutine.resume(coroutine.create(function()
  1820. wait(0.1)
  1821. attackdebounce = false
  1822. end)) ]]
  1823. if hit.Parent==nil then
  1824. return
  1825. end
  1826. CPlayer=Bin
  1827. blocked=false
  1828. h=hit.Parent:FindFirstChild("Humanoid")
  1829. if h~=nil and hit.Parent.Name~=game.workspace.CurrentCamera.PootisValue4.Value and hit.Parent:FindFirstChild("Torso")~=nil then
  1830. Damage=Damage
  1831. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1832. return
  1833. end]]
  1834. c=it("ObjectValue")
  1835. c.Name="creator"
  1836. c.Value=game.Players.LocalPlayer
  1837. c.Parent=h
  1838. game:GetService("Debris"):AddItem(c,.5)
  1839. -- print(c.Value)
  1840. Damage=Damage+math.random(0,10)
  1841. -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  1842. block=hit.Parent:findFirstChild("Block")
  1843. if block~=nil then
  1844. print("herp")
  1845. if block.Value>0 then
  1846. blocked=true
  1847. block.Value=block.Value-3
  1848. print(block.Value)
  1849. end
  1850. end
  1851. if blocked==false then
  1852. h:TakeDamage(Damage)
  1853. showDamage(hit.Parent,Damage,.5)
  1854. else
  1855. h:TakeDamage(1)
  1856. showDamage(hit.Parent,1,.5)
  1857. end
  1858. print(newpos2)
  1859. --if blocked==false then
  1860. local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit
  1861. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1862. rl=Instance.new("BodyAngularVelocity")
  1863. rl.P=3000
  1864. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1865. rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1866. rl.Parent=hit
  1867. coroutine.resume(coroutine.create(function(vel)
  1868. wait(1)
  1869. vel:Remove()
  1870. end),rl)
  1871. --end
  1872. local bodyVelocity=Instance.new("BodyVelocity")
  1873. bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
  1874. bodyVelocity.P=5000
  1875. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1876. bodyVelocity.Parent=hit
  1877. coroutine.resume(coroutine.create(function(Vel)
  1878. wait(0.7)
  1879. Vel:Remove()
  1880. end),bodyVelocity)
  1881. game:GetService("Debris"):AddItem(vp,1)
  1882. c=it("ObjectValue")
  1883. c.Name="creator"
  1884. c.Value=Player
  1885. c.Parent=h
  1886. game:GetService("Debris"):AddItem(c,.5)
  1887. CRIT=false
  1888. hitDeb=true
  1889. AttackPos=6
  1890. end
  1891. -- end
  1892. end
  1893. showDamage=function(Char,Dealt,du)
  1894. m=it("Model")
  1895. m.Name=tostring(Dealt)
  1896. h=it("Humanoid")
  1897. h.Health=0
  1898. h.MaxHealth=0
  1899. h.Parent=m
  1900. c=it("Part")
  1901. c.Transparency=0
  1902. c.BrickColor=BrickColor:Red()
  1903. if CRIT==true then
  1904. c.BrickColor=BrickColor.new("Really red")
  1905. end
  1906. if blocked==true then
  1907. c.BrickColor=BrickColor.new("Bright blue")
  1908. end
  1909. c.Name="Head"
  1910. c.TopSurface=0
  1911. c.BottomSurface=0
  1912. c.formFactor="Plate"
  1913. c.Size=vt(1,.4,1)
  1914. ms=it("CylinderMesh")
  1915. ms.Scale=vt(.8,.8,.8)
  1916. if CRIT==true then
  1917. ms.Scale=vt(1.25,1.5,1.25)
  1918. end
  1919. ms.Parent=c
  1920. c.Reflectance=0
  1921. it("BodyGyro").Parent=c
  1922. c.Parent=m
  1923. c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0))
  1924. f=it("BodyPosition")
  1925. f.P=2000
  1926. f.D=100
  1927. f.maxForce=vt(math.huge,math.huge,math.huge)
  1928. f.position=c.Position+vt(0,3,0)
  1929. f.Parent=c
  1930. game:GetService("Debris"):AddItem(m,.5+du)
  1931. c.CanCollide=false
  1932. m.Parent=workspace
  1933. c.CanCollide=false
  1934. end
  1935. function Melee()
  1936. attack=true
  1937. guntype="Machine Gun"
  1938. for i = 0.1 ,1 ,0.1 do
  1939. wait()
  1940. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90+80*i),math.rad(0),math.rad(-60+80*i))
  1941. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  1942. Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(-10*i))
  1943. end
  1944. con1=RightArm.Touched:connect(function(hit)
  1945. hum=hit.Parent:FindFirstChild("Humanoid")
  1946. if hum~=nil then
  1947. if attackdebounce == false then
  1948. attackdebounce = true
  1949. coroutine.resume(coroutine.create(function()
  1950. wait(0.1)
  1951. attackdebounce = false
  1952. end))
  1953. ADmg(hum,hit,pos)
  1954. end
  1955. end
  1956. end)
  1957. con2=prt4.Touched:connect(function(hit)
  1958. hum=hit.Parent:FindFirstChild("Humanoid")
  1959. if hum~=nil then
  1960. if attackdebounce == false then
  1961. attackdebounce = true
  1962. coroutine.resume(coroutine.create(function()
  1963. wait(0.1)
  1964. attackdebounce = false
  1965. end))
  1966. ADmg(hum,hit,pos)
  1967. end
  1968. end
  1969. end)
  1970. for i = 0 ,1 ,0.2 do
  1971. wait()
  1972. RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90+80-80*i),math.rad(0),math.rad(-60+80-60*i))
  1973. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30*i), 0)
  1974. Neck.C0 = neckcf0 * angles(math.rad(-20+40*i),0,math.rad(-10+20*i))
  1975. end
  1976. con1:disconnect()
  1977. con2:disconnect()
  1978. for i = 0 ,1 ,0.1 do
  1979. wait()
  1980. RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+80-60-20*i))
  1981. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30-30*i), 0)
  1982. Neck.C0 = neckcf0 * angles(math.rad(-20+40-20*i),0,math.rad(-10+20-10*i))
  1983. end
  1984. guntype="Revolver"
  1985. attack=false
  1986. end
  1987. function Ready(mouse)
  1988. if Ammo <= 0 then Reload2() return end
  1989. attack = true
  1990. local wt,t = faketors()
  1991. LWFunc()
  1992. w7.Part1 = t
  1993. w8.Part1 = t
  1994. w9.Part1 = t
  1995. wld16.Part1 = t
  1996. Character.Humanoid.WalkSpeed = 5
  1997. for i = 0 , 1 , 0.3 do
  1998. wait(0)
  1999. RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i))
  2000. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0)
  2001. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10*i),math.rad(0),math.rad(-15*i))
  2002. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2003. wt.C0 = angles(0, math.rad(-90*i), 0)
  2004. end
  2005. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2006. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2007. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2008. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2009. wt.C0 = angles(0, math.rad(-90), 0)
  2010. wait() wait()
  2011. repeat
  2012. as2(Head,0.5+math.random())
  2013. coroutine.resume(coroutine.create(function()
  2014. for z = 1 ,2 do
  2015. coroutine.resume(coroutine.create(function()
  2016. local meshb1 = it("BlockMesh")
  2017. meshb1.Scale = vt(1,1,1)
  2018. local shellb1 = it("Part")
  2019. meshb1.Parent = shellb1
  2020. shellb1.Anchored = true
  2021. shellb1.formFactor = 3
  2022. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2023. shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2024. shellb1.Parent = Character
  2025. shellb1.Transparency = 0
  2026. if math.random(1,2) == 1 then
  2027. shellb1.BrickColor = BrickColor.new("Bright red")
  2028. else
  2029. shellb1.BrickColor = BrickColor.new("Bright orange")
  2030. end
  2031. shellb1.CanCollide = false
  2032. local incre = math.random(0,60)/100
  2033. for i = 0 , 1 , 0.1 do
  2034. wait()
  2035. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2036. shellb1.Transparency = 1*i
  2037. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2038. end
  2039. shellb1.Parent=nil
  2040. end))
  2041. end
  2042. coroutine.resume(coroutine.create(function()
  2043. shoottrail(mouse)
  2044. end))
  2045. end))
  2046. Ammo = Ammo - 1
  2047. for i = 0.5 , 1 , 0.5*attackspeed do
  2048. wait(0)
  2049. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2050. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0)
  2051. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2052. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2053. --wt.C0 = angles(0, math.rad(-90), 0)
  2054. end
  2055. for i = 0.5 , 1 , 0.5*attackspeed do
  2056. wait(0)
  2057. w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25)
  2058. w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14)
  2059. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2060. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0)
  2061. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2062. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2063. --wt.C0 = angles(0, math.rad(-90), 0)
  2064. end
  2065. w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25)
  2066. w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14)
  2067. wait(0.3)
  2068. until not keyhold or Ammo <= 0
  2069. if Ammo==0 then
  2070. Say("NoAmmo")
  2071. end
  2072. for i = 0.2 , 1 , 0.2 do
  2073. wait(0)
  2074. RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i))
  2075. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0)
  2076. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i))
  2077. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2078. wt.C0 = angles(0, math.rad(-90+90*i), 0)
  2079. end
  2080. LWRem()
  2081. w7.Part1 = Torso
  2082. w8.Part1 = Torso
  2083. w9.Part1 = Torso
  2084. wld16.Part1 = Torso
  2085. RW.Part0 = Torso
  2086. LW.Part0 = Torso
  2087. Torso.Transparency = 0
  2088. RHL.Part0 = Torso
  2089. LHL.Part0 = Torso
  2090. t.Parent = nil
  2091. Character.Humanoid.WalkSpeed = 14
  2092. wait(0.25)
  2093. attack = false
  2094. end
  2095. function GunzerkReady(mouse)
  2096. attack = true
  2097. Character.Humanoid.WalkSpeed = 5
  2098. for i = 0.2 , 1 , 0.2 do
  2099. wait(0)
  2100. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(20),math.rad(-5+3*i))
  2101. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2102. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(-20),math.rad(5-3*i))
  2103. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2104. end
  2105. for i = 0.2 , 1 , 0.2 do
  2106. wait(0)
  2107. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(20),math.rad(-5+3+2*i))
  2108. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2109. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(-20),math.rad(5-3-2*i))
  2110. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2111. end
  2112. wait() wait()
  2113. repeat
  2114. wait()
  2115. if math.random(1,20)==1 then
  2116. Say("Shooting")
  2117. end
  2118. coroutine.resume(coroutine.create(function()
  2119. if firingdebounce1==false then
  2120. firingdebounce1=true
  2121. wait()
  2122. as2(Head,1)
  2123. coroutine.resume(coroutine.create(function()
  2124. for z = 1 ,2 do
  2125. coroutine.resume(coroutine.create(function()
  2126. local meshb1 = it("BlockMesh")
  2127. meshb1.Scale = vt(1,1,1)
  2128. local shellb1 = it("Part")
  2129. meshb1.Parent = shellb1
  2130. shellb1.Anchored = true
  2131. shellb1.formFactor = 3
  2132. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2133. shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2134. shellb1.Parent = Character
  2135. shellb1.Transparency = 0
  2136. if math.random(1,2) == 1 then
  2137. shellb1.BrickColor = BrickColor.new("Bright red")
  2138. else
  2139. shellb1.BrickColor = BrickColor.new("Bright orange")
  2140. end
  2141. shellb1.CanCollide = false
  2142. local incre = math.random(0,60)/100
  2143. for i = 0 , 1 , 0.1 do
  2144. wait()
  2145. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2146. shellb1.Transparency = 1*i
  2147. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2148. end
  2149. shellb1.Parent=nil
  2150. end))
  2151. end
  2152. coroutine.resume(coroutine.create(function()
  2153. shoottrail(mouse)
  2154. end))
  2155. end))
  2156. for i = 0.5 , 1 , 0.5*attackspeed do
  2157. wait(0)
  2158. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(20),math.rad(0))
  2159. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2160. end
  2161. for i = 0.5 , 1 , 0.5*attackspeed do
  2162. wait(0)
  2163. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(20),math.rad(0))
  2164. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2165. end
  2166. wait(0.3)
  2167. firingdebounce1=false
  2168. end
  2169. end))
  2170. coroutine.resume(coroutine.create(function()
  2171. if firingdebounce2==false then
  2172. firingdebounce2=true
  2173. poisoncounter=math.random(1,5)
  2174. wait()
  2175. as(Head,1)
  2176. coroutine.resume(coroutine.create(function()
  2177. for z = 1 ,2 do
  2178. coroutine.resume(coroutine.create(function()
  2179. local meshb1 = it("BlockMesh")
  2180. meshb1.Scale = vt(1,1,1)
  2181. local shellb1 = it("Part")
  2182. meshb1.Parent = shellb1
  2183. shellb1.Anchored = true
  2184. shellb1.formFactor = 3
  2185. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2186. shellb1.CFrame = cf((newprt5.CFrame * cf(0,-newprt5.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2187. shellb1.Parent = Character
  2188. shellb1.Transparency = 0
  2189. if math.random(1,2) == 1 then
  2190. shellb1.BrickColor = BrickColor.new("Bright red")
  2191. else
  2192. shellb1.BrickColor = BrickColor.new("Bright orange")
  2193. end
  2194. shellb1.CanCollide = false
  2195. local incre = math.random(0,60)/100
  2196. for i = 0 , 1 , 0.1 do
  2197. wait()
  2198. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2199. shellb1.Transparency = 1*i
  2200. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2201. end
  2202. shellb1.Parent=nil
  2203. end))
  2204. end
  2205. coroutine.resume(coroutine.create(function()
  2206. shoottrail2(mouse)
  2207. end))
  2208. end))
  2209. for i = 0.5 , 1 , 0.5*attackspeed do
  2210. wait(0)
  2211. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(-20),math.rad(0))
  2212. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2213. end
  2214. for i = 0.5 , 1 , 0.5*attackspeed do
  2215. wait(0)
  2216. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(-20),math.rad(0))
  2217. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2218. end
  2219. firingdebounce2=false
  2220. end
  2221. end))
  2222. until not keyhold or Ammo <= 0 or GunzerkDuration==0
  2223. for i = 0.2 , 1 , 0.2 do
  2224. wait(0)
  2225. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(20),math.rad(-3*i))
  2226. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2227. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(-20),math.rad(3*i))
  2228. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2229. end
  2230. Character.Humanoid.WalkSpeed = 14
  2231. for i = 0.2 , 1 , 0.2 do
  2232. wait(0)
  2233. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(20),math.rad(-3-2*i))
  2234. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2235. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(-20),math.rad(3+2*i))
  2236. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2237. end
  2238. wait(0.25)
  2239. attack = false
  2240. end
  2241. function Reload2()
  2242. attack=true
  2243. LWFunc()
  2244. for i = 0.2 , 1 , 0.3 do
  2245. wait(0)
  2246. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20*i))
  2247. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30*i), 0, 0)
  2248. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  2249. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2250. w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25)
  2251. w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0)
  2252. Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,math.rad(-10*i))
  2253. end
  2254. for i = 0.2 , 1 , 0.3 do
  2255. wait(0)
  2256. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10*i))
  2257. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10*i), 0, 0)
  2258. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  2259. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2260. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2261. Neck.C0 = neckcf0 * angles(math.rad(-5-5*i),0,math.rad(-10))
  2262. end
  2263. for i = 0.2 , 1 , 0.2 do
  2264. wait(0)
  2265. RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10-10*i))
  2266. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40*i), 0, 0)
  2267. LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(90*i),math.rad(0),math.rad(20*i))
  2268. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2269. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2270. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20*i),0,math.rad(-10+10*i))
  2271. end
  2272. derp1=prt2:Clone()
  2273. derp1.Parent=swordholder
  2274. derp1.Transparency=0
  2275. wldderp=it("Weld")
  2276. wldderp.Parent=derp1
  2277. wldderp.Part0=derp1
  2278. wldderp.Part1=LeftArm
  2279. wldderp.C0=angles(math.rad(100),math.rad(180-20),0)*cf(-0.2,1.2,0)
  2280. prt2.Transparency=1
  2281. for i = 0 , 1 , 0.2 do
  2282. wait(0)
  2283. RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20))
  2284. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5*i), 0, 0)
  2285. LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90+10*i),math.rad(0),math.rad(20-40*i))
  2286. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2287. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2288. wldderp.C0=angles(math.rad(100-10*i),math.rad(180-20+20*i),0)*cf(-0.2+0.2*i,1.2-0.2*i,0)
  2289. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10*i),0,math.rad(-10+10+20*i))
  2290. end
  2291. for i = 0 , 1 , 0.2 do
  2292. wait(0)
  2293. RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20))
  2294. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5*i), 0, 0)
  2295. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(100-120*i),math.rad(0),math.rad(-20+30*i))
  2296. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2297. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2298. wldderp.C0=angles(math.rad(90),math.rad(180),0)*cf(0,1,0)
  2299. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20*i),0,math.rad(-10+10+20))
  2300. end
  2301. for i = 0 , 1 , 0.2 do
  2302. wait(0)
  2303. RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20))
  2304. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5*i), 0, 0)
  2305. LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(100-120+150*i),math.rad(0),math.rad(-20+30+10*i))
  2306. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2307. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2308. wldderp.C0=angles(math.rad(90+10*i),math.rad(180-20*i),0)*cf(-0.2*i,1+0.2*i,0)
  2309. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30*i),0,math.rad(-10+10+20-20*i))
  2310. end
  2311. for i = 0 , 1 , 0.2 do
  2312. wait(0)
  2313. RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20))
  2314. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5-5*i), 0, 0)
  2315. LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(100-120+150-40*i),math.rad(0),math.rad(-20+30+10))
  2316. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2317. w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25)
  2318. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20*i),0,math.rad(0))
  2319. end
  2320. Ammo = MaxAmmo
  2321. derp1.Parent=nil
  2322. prt2.Transparency=0
  2323. for i = 0 , 1 , 0.2 do
  2324. wait(0)
  2325. RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20))
  2326. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50*i), 0, 0)
  2327. LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90-90*i),math.rad(0),math.rad(20-20*i))
  2328. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2329. w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25)
  2330. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30*i),0,math.rad(0))
  2331. end
  2332. for i = 0 , 1 , 0.2 do
  2333. wait(0)
  2334. w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0)
  2335. RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20-20*i))
  2336. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50+50*i), 0, 0)
  2337. Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30+20*i),0,math.rad(0))
  2338. end
  2339. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(0))
  2340. w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25)
  2341. LWRem()
  2342. attack=false
  2343. end
  2344. function BlasterMode()
  2345. attack=true
  2346. blastcannonmode=true
  2347. prt5.CanCollide=false
  2348. prt6.CanCollide=false
  2349. LWFunc()
  2350. for i=0,1,0.1 do
  2351. wait()
  2352. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90*i),math.rad(0),math.rad(-60+60*i))
  2353. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2354. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200*i),math.rad(0),math.rad(20*i))
  2355. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2356. Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i))
  2357. end
  2358. unequipweld()
  2359. wld16.Part1 = LeftArm
  2360. wld16.C0 = euler(-1.3,0,0) * cf(-0.5,0.2,2)
  2361. wld16.C1 = euler(0,0,-0.3) * cf(0,0,0)
  2362. Character.Humanoid.WalkSpeed=12
  2363. for i=0,1,0.1 do
  2364. wait()
  2365. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25*i),math.rad(0),math.rad(-60+60+10*i))
  2366. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2367. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130*i),math.rad(0),math.rad(20-30*i))
  2368. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2369. Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-10*i))
  2370. wld16.C0 = euler(-1.3+2.87*i,0,0) * cf(-0.5+0.5*i,0.2+0.8*i,2-2*i)
  2371. wld16.C1 = euler(0,0,-0.3+0.3*i) * cf(0,0,0)
  2372. end
  2373. for i=0,1,0.1 do
  2374. wait()
  2375. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25),math.rad(0),math.rad(-60+60+10))
  2376. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2377. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130-10*i),math.rad(0),math.rad(20-30))
  2378. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2379. Neck.C0 = neckcf0 * angles(0,0,math.rad(30-10-20*i))
  2380. end
  2381. attack=false
  2382. end
  2383. function EndBlasterMode()
  2384. attack=true
  2385. blastcannonmode=false
  2386. for i=0,1,0.1 do
  2387. wait()
  2388. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25-25*i),math.rad(0),math.rad(-60+60+10-10*i))
  2389. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2390. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-140+140*i),math.rad(0),math.rad(-10+40*i))
  2391. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2392. Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i))
  2393. wld16.C0 = euler(1.57-2.87*i,0,0) * cf(-0.5*i,1-0.8*i,2*i)
  2394. wld16.C1 = euler(0,0,-0.3*i) * cf(0,0,0)
  2395. end
  2396. equipweld()
  2397. wld16.Part1 = Torso
  2398. wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2)
  2399. wld16.C1 = euler(0,0,0) * cf(0,0,0)
  2400. Character.Humanoid.WalkSpeed=14
  2401. for i=0,1,0.1 do
  2402. wait()
  2403. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+90*i),math.rad(0),math.rad(-60*i))
  2404. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2405. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-200*i),math.rad(0),math.rad(30-30*i))
  2406. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2407. Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-30*i))
  2408. end
  2409. LWRem()
  2410. prt5.CanCollide=true
  2411. prt6.CanCollide=true
  2412. attack=false
  2413. end
  2414. function CannonShoot(mouse)
  2415. attack = true
  2416. readyblast=true
  2417. Character.Humanoid.WalkSpeed = 0.01
  2418. offset=(Torso.Position.y-mouse.Hit.p.y)/60
  2419. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  2420. offset=offset/mag
  2421. for i = 0 , 1 , 0.1 do
  2422. wait(0)
  2423. RW.C0 = cf(1.5-1.4*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i))
  2424. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0)
  2425. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10+10*i))
  2426. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2427. end
  2428. coroutine.resume(coroutine.create(function()
  2429. while readyblast==true do
  2430. wait()
  2431. offset=(Torso.Position.y-mouse.Hit.p.y)/60
  2432. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  2433. offset=offset/mag
  2434. Torso.Neck.C1=necko2*euler(-offset,0,0)
  2435. RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140),math.rad(0),math.rad(-70))
  2436. RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0)
  2437. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0))
  2438. LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0)
  2439. end
  2440. end))
  2441. clone=prt31:Clone()
  2442. clone.Parent=prt31
  2443. prt31.Transparency=1
  2444. clonewld=Instance.new("Weld")
  2445. clonewld.Parent=clone
  2446. clonewld.Part0=clone
  2447. clonewld.Part1=prt31
  2448. clone2=prt30:Clone()
  2449. clone2.Parent=prt30
  2450. prt30.Transparency=1
  2451. clonewld2=Instance.new("Weld")
  2452. clonewld2.Parent=clone2
  2453. clonewld2.Part0=clone2
  2454. clonewld2.Part1=prt30
  2455. for i=0,1,0.1 do
  2456. wait(0.1)
  2457. clonewld2.C0 = euler(0,0,0) * cf(0,0.5*i,0)
  2458. end
  2459. for i=0,1,0.1 do
  2460. wait(0)
  2461. clonewld.C0 = euler(0,0,0) * cf(0,-0.7*i,0)
  2462. end
  2463. coroutine.resume(coroutine.create(function()
  2464. for z = 1 ,4 do
  2465. coroutine.resume(coroutine.create(function()
  2466. local meshb1 = it("BlockMesh")
  2467. meshb1.Scale = vt(1,1,1)
  2468. local shellb1 = it("Part")
  2469. meshb1.Parent = shellb1
  2470. shellb1.Anchored = true
  2471. shellb1.formFactor = 3
  2472. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2473. shellb1.CFrame = cf((prt24.CFrame * cf(0,prt24.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2474. shellb1.Parent = Character
  2475. shellb1.Transparency = 0
  2476. if math.random(1,2) == 1 then
  2477. shellb1.BrickColor = BrickColor.new("Bright red")
  2478. else
  2479. shellb1.BrickColor = BrickColor.new("Bright orange")
  2480. end
  2481. shellb1.CanCollide = false
  2482. local incre = math.random(0,60)/100
  2483. for i = 0 , 1 , 0.1 do
  2484. wait()
  2485. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2486. shellb1.Transparency = 1*i
  2487. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2488. end
  2489. shellb1.Parent=nil
  2490. end))
  2491. end
  2492. end))
  2493. readyblast=false
  2494. fs(Head,0.2)
  2495. as(Head,0.4)
  2496. coroutine.resume(coroutine.create(function()
  2497. shoottrail3(mouse)
  2498. end))
  2499. for i=0,1,0.2 do
  2500. wait()
  2501. clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25*i,0)
  2502. clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35*i,0)
  2503. Torso.Neck.C1=necko2*euler(-offset,0,0)
  2504. RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20*i),math.rad(0),math.rad(-70))
  2505. RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0)
  2506. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20*i),math.rad(0),math.rad(0))
  2507. LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0)
  2508. end
  2509. for i=0,1,0.2 do
  2510. wait()
  2511. clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25-0.25*i,0)
  2512. clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35+0.35*i,0)
  2513. Torso.Neck.C1=necko2*euler(-offset,0,0)
  2514. RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20+10*i),math.rad(0),math.rad(-70))
  2515. RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0)
  2516. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20+10*i),math.rad(0),math.rad(0))
  2517. LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0)
  2518. end
  2519. wait(0.1)
  2520. for i=0,1,0.05 do
  2521. wait()
  2522. Torso.Neck.C1=necko2*euler(-offset+offset*i,0,0)
  2523. RW.C0 = cf(0.1+1.4*i, 0.5, -0.7+0.45*i) * angles(math.rad(170-170*i),math.rad(0),math.rad(-70+80*i))
  2524. RW.C1 = cf(0, 0.5, 0) * angles(offset+(-offset+math.rad(25))*i, math.rad(20-20*i), 0)
  2525. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(120-60*i),math.rad(0),math.rad(-10*i))
  2526. LW.C1 = cf(0, 0.5, 0) * angles(offset-offset*i, 0, 0)
  2527. end
  2528. --[[local wt,t = faketors()
  2529. w7.Part1 = t
  2530. w8.Part1 = t
  2531. w9.Part1 = t
  2532. w1.Part1 = t
  2533. for i = 0 , 1 , 0.05 do
  2534. wait(0)
  2535. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i))
  2536. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2537. wt.C0 = angles(0, math.rad(40*i), 0)
  2538. end
  2539. --wait(1)
  2540. clone=prt20:Clone()
  2541. clone.Parent=prt20
  2542. prt20.Transparency=1
  2543. clonewld=Instance.new("Weld")
  2544. clonewld.Parent=clone
  2545. clonewld.Part0=clone
  2546. clonewld.Part1=prt20
  2547. for i=0,1,0.1 do
  2548. wait(0.1)
  2549. clonewld.C0 = euler(0,math.rad(90*i),0) * cf(0,-0.2*i,0.2*i)
  2550. end
  2551. wait() wait()
  2552. repeat
  2553. as(Head,0.5+math.random())
  2554. coroutine.resume(coroutine.create(function()
  2555. for z = 1 ,2 do
  2556. coroutine.resume(coroutine.create(function()
  2557. local meshb1 = it("BlockMesh")
  2558. meshb1.Scale = vt(1,1,1)
  2559. local shellb1 = it("Part")
  2560. meshb1.Parent = shellb1
  2561. shellb1.Anchored = true
  2562. shellb1.formFactor = 3
  2563. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2564. shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2565. shellb1.Parent = Character
  2566. shellb1.Transparency = 0
  2567. if math.random(1,2) == 1 then
  2568. shellb1.BrickColor = BrickColor.new("Bright red")
  2569. else
  2570. shellb1.BrickColor = BrickColor.new("Bright orange")
  2571. end
  2572. shellb1.CanCollide = false
  2573. local incre = math.random(0,60)/100
  2574. for i = 0 , 1 , 0.1 do
  2575. wait()
  2576. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2577. shellb1.Transparency = 1*i
  2578. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2579. end
  2580. shellb1.Parent=nil
  2581. end))
  2582. end
  2583. coroutine.resume(coroutine.create(function()
  2584. shoottrail2(mouse)
  2585. end))
  2586. end))
  2587. wait(0.2)
  2588. until not keyhold
  2589. for i = 0 , 1 , 0.05 do
  2590. wait(0)
  2591. clonewld.C0 = euler(0,math.rad(90-90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i)
  2592. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i))
  2593. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2594. wt.C0 = angles(0, math.rad(40-40*i), 0)
  2595. end
  2596. clone.Parent=nil
  2597. prt20.Transparency=0
  2598. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(0),math.rad(0),math.rad(10))
  2599. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2600. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10))
  2601. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2602. wt.C0 = angles(0, math.rad(0), 0)
  2603. w7.Part1 = Torso
  2604. w8.Part1 = Torso
  2605. w9.Part1 = Torso
  2606. w1.Part1 = Torso
  2607. RW.Part0 = Torso
  2608. LW.Part0 = Torso
  2609. Torso.Transparency = 0
  2610. RHL.Part0 = Torso
  2611. LHL.Part0 = Torso
  2612. t.Parent = nil
  2613. wait(0.25) ]]
  2614. Torso.Neck.C1=necko2
  2615. clone.Parent=nil
  2616. prt31.Transparency=0
  2617. clone2.Parent=nil
  2618. prt30.Transparency=0
  2619. Character.Humanoid.WalkSpeed = 12
  2620. attack = false
  2621. wait(0.2)
  2622. Torso.Neck.C1=necko2
  2623. end
  2624. function BlasterShoot(mouse)
  2625. attack = true
  2626. local wt,t = faketors()
  2627. w7.Part1 = t
  2628. w8.Part1 = t
  2629. w9.Part1 = t
  2630. w1.Part1 = t
  2631. Character.Humanoid.WalkSpeed = 0.01
  2632. for i = 0 , 1 , 0.05 do
  2633. wait(0)
  2634. RW.C0 = cf(1.5-1.5*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i))
  2635. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0)
  2636. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i))
  2637. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2638. wt.C0 = angles(0, math.rad(40*i), 0)
  2639. end
  2640. --wait(1)
  2641. clone=prt20:Clone()
  2642. clone.Parent=prt20
  2643. prt20.Transparency=1
  2644. clonewld=Instance.new("Weld")
  2645. clonewld.Parent=clone
  2646. clonewld.Part0=clone
  2647. clonewld.Part1=prt20
  2648. for i=0,1,0.1 do
  2649. wait(0.1)
  2650. clonewld.C0 = euler(0,math.rad(90*i*i),0) * cf(0,-0.2*i,0.2*i)
  2651. end
  2652. --[[RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2653. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2654. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2655. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2656. wt.C0 = angles(0, math.rad(-90), 0) ]]
  2657. minigunspin=false
  2658. doingminigun=true
  2659. repeat
  2660. coroutine.resume(coroutine.create(function()
  2661. if minigunspin==false and doingminigun==true then
  2662. minigunspin=true
  2663. for i=0,1,0.02 do
  2664. if doingminigun==true then
  2665. wait()
  2666. clonewld.C0 = euler(0,math.rad(90+360*i),0) * cf(0,-0.2,0.2)
  2667. end
  2668. end
  2669. minigunspin=false
  2670. end
  2671. end))
  2672. as(Head,0.5+math.random())
  2673. coroutine.resume(coroutine.create(function()
  2674. for z = 1 ,2 do
  2675. coroutine.resume(coroutine.create(function()
  2676. local meshb1 = it("BlockMesh")
  2677. meshb1.Scale = vt(1,1,1)
  2678. local shellb1 = it("Part")
  2679. meshb1.Parent = shellb1
  2680. shellb1.Anchored = true
  2681. shellb1.formFactor = 3
  2682. shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100)
  2683. shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  2684. shellb1.Parent = Character
  2685. shellb1.Transparency = 0
  2686. if math.random(1,2) == 1 then
  2687. shellb1.BrickColor = BrickColor.new("Bright red")
  2688. else
  2689. shellb1.BrickColor = BrickColor.new("Bright orange")
  2690. end
  2691. shellb1.CanCollide = false
  2692. local incre = math.random(0,60)/100
  2693. for i = 0 , 1 , 0.1 do
  2694. wait()
  2695. shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre
  2696. shellb1.Transparency = 1*i
  2697. meshb1.Scale = vt(1+1*i,1+1*i,1+1*i)
  2698. end
  2699. shellb1.Parent=nil
  2700. end))
  2701. end
  2702. coroutine.resume(coroutine.create(function()
  2703. shoottrail2(mouse)
  2704. end))
  2705. end))
  2706. --[[for i = 0.5 , 1 , 0.5*attackspeed do
  2707. wait(0)
  2708. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2709. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0)
  2710. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2711. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2712. --wt.C0 = angles(0, math.rad(-90), 0)
  2713. end
  2714. for i = 0.5 , 1 , 0.5*attackspeed do
  2715. wait(0)
  2716. w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25)
  2717. w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14)
  2718. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90))
  2719. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0)
  2720. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15))
  2721. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2722. --wt.C0 = angles(0, math.rad(-90), 0)
  2723. end
  2724. w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25)
  2725. w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14)]]
  2726. wait(0.2)
  2727. until not keyhold
  2728. doingminigun=false
  2729. --[[for i = 0.2 , 1 , 0.2 do
  2730. wait(0)
  2731. RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i))
  2732. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0)
  2733. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i))
  2734. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2735. wt.C0 = angles(0, math.rad(-90+90*i), 0)
  2736. end
  2737. LWRem() ]]
  2738. for i = 0 , 1 , 0.05 do
  2739. wait(0)
  2740. clonewld.C0 = euler(0,math.rad(90+90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i)
  2741. RW.C0 = cf(1.5-1.5+1.5*i, 0.5, -0.25-0.45+0.45*i) * angles(math.rad(25+115-115*i),math.rad(0),math.rad(10-80+80*i))
  2742. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), math.rad(20-20*i), 0)
  2743. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i))
  2744. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2745. wt.C0 = angles(0, math.rad(40-40*i), 0)
  2746. end
  2747. clone.Parent=nil
  2748. prt20.Transparency=0
  2749. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(25),math.rad(0),math.rad(10))
  2750. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2751. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10))
  2752. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2753. wt.C0 = angles(0, math.rad(0), 0)
  2754. w7.Part1 = Torso
  2755. w8.Part1 = Torso
  2756. w9.Part1 = Torso
  2757. w1.Part1 = Torso
  2758. RW.Part0 = Torso
  2759. LW.Part0 = Torso
  2760. Torso.Transparency = 0
  2761. RHL.Part0 = Torso
  2762. LHL.Part0 = Torso
  2763. t.Parent = nil
  2764. Character.Humanoid.WalkSpeed = 12
  2765. wait(0.25)
  2766. attack = false
  2767. end
  2768. function Gunzerker()
  2769. LWFunc()
  2770. attack=true
  2771. Gunzerkering=true
  2772. for i = 0.1 , 1 , 0.1 do
  2773. wait()
  2774. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i))
  2775. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2776. LW.C0 = cf(-1.5, 0.5, -0.5+0.5*i) * angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i))
  2777. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2778. Neck.C0 = neckcf0 * angles(math.rad(5*i),0,0)
  2779. end
  2780. newgun.Parent=workspace
  2781. newprt3.BrickColor=BrickColor.new("White")
  2782. neww1.Parent=newprt1
  2783. neww2.Parent=newprt2
  2784. neww3.Parent=newprt3
  2785. neww4.Parent=newprt4
  2786. neww5.Parent=newprt5
  2787. neww6.Parent=newprt6
  2788. neww1.Part0 = newprt1
  2789. neww1.Part1 = LeftArm
  2790. neww1.C1 = euler(0, 0, 0) * cf(0, 0,0)
  2791. neww1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 1, 0)
  2792. Say("Gunzerking")
  2793. for i = 0.1 , 1 , 0.15 do
  2794. wait()
  2795. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(0),math.rad(0))
  2796. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0)
  2797. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120*i),math.rad(0),math.rad(0))
  2798. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2799. Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,0)
  2800. end
  2801. for i = 0.1 , 1 , 0.2 do
  2802. wait()
  2803. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10+10*i),math.rad(0),math.rad(0))
  2804. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2805. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0))
  2806. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2807. Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,0)
  2808. end
  2809. for i = 0.1 , 1 , 0.15 do
  2810. wait()
  2811. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(20*i),math.rad(-5*i))
  2812. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0)
  2813. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(-20*i),math.rad(5*i))
  2814. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2815. Neck.C0 = neckcf0 * angles(math.rad(5-10-5+10*i),0,0)
  2816. end
  2817. attack=false
  2818. end
  2819. function ChangeAmmoAnim(ammo,trail,derpcol)
  2820. for i = 0.1 , 1 , 0.1 do
  2821. wait()
  2822. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10*i))
  2823. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10*i), 0, 0)
  2824. LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25))
  2825. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2826. w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5)
  2827. Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,0)
  2828. end
  2829. for i = 0.1 , 1 , 0.15 do
  2830. wait()
  2831. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2832. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5*i), 0, 0)
  2833. LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5) * angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i))
  2834. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2835. w3.C0 = angles(math.rad(90+90*i), 0, 0) * cf(0, 0.25,-0.5)
  2836. Neck.C0 = neckcf0 * angles(math.rad(-5+20*i),0,0)
  2837. end
  2838. for i = 0.1 , 1 , 0.1 do
  2839. wait()
  2840. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2841. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5*i), 0, 0)
  2842. LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20))
  2843. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2844. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2845. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10*i),0,0)
  2846. end
  2847. derpd=prt3:Clone()
  2848. derpd.Parent=swordholder
  2849. derpd.Transparency=0
  2850. derpdw=it("Weld")
  2851. derpdw.Parent=swordholder
  2852. derpdw.Part0=derpd
  2853. derpdw.Part1=LeftArm
  2854. derpdw.C0=angles(math.rad(90),math.rad(-30),0)*cf(-0.4,0.8,0)
  2855. prt3.Transparency=1
  2856. wait(0.1)
  2857. for i = 0.1 , 1 , 0.1 do
  2858. wait()
  2859. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2860. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5*i), 0, 0)
  2861. LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i))
  2862. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2863. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2864. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5*i),0,0)
  2865. derpdw.C0=angles(math.rad(90),math.rad(-30+30*i),0)*cf(-0.4+0.4*i,0.8+0.2*i,0)
  2866. end
  2867. for i = 0.1 , 1 , 0.2 do
  2868. wait()
  2869. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2870. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0)
  2871. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30))
  2872. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2873. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2874. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i))
  2875. derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0)
  2876. end
  2877. CurrentAmmo = ammo
  2878. ammotrail = BrickColor.new(trail)
  2879. derpd.BrickColor=BrickColor.new(derpcol)
  2880. prt3.BrickColor=BrickColor.new(derpcol)
  2881. for i = 0.1 , 1 , 0.1 do
  2882. wait()
  2883. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2884. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0)
  2885. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i))
  2886. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2887. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2888. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i))
  2889. derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0)
  2890. end
  2891. for i = 0.1 , 1 , 0.1 do
  2892. wait()
  2893. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2894. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5*i), 0, 0)
  2895. LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20))
  2896. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2897. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2898. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+5*i),0,0)
  2899. derpdw.C0=angles(math.rad(90),math.rad(-30*i),0)*cf(-0.4*i,1-0.2*i,0)
  2900. end
  2901. prt3.Transparency=0
  2902. derpd.Parent=nil
  2903. for i = 0.1 , 1 , 0.1 do
  2904. wait()
  2905. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2906. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5*i), 0, 0)
  2907. LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20))
  2908. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2909. w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5)
  2910. Neck.C0 = neckcf0 * angles(math.rad(-5+20-10+10*i),0,0)
  2911. end
  2912. for i = 0.1 , 1 , 0.15 do
  2913. wait()
  2914. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10))
  2915. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0)
  2916. LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i))
  2917. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2918. w3.C0 = angles(math.rad(180-90*i), 0, 0) * cf(0, 0.25,-0.5)
  2919. Neck.C0 = neckcf0 * angles(math.rad(-5+20-20*i),0,0)
  2920. end
  2921. for i = 0.1 , 1 , 0.1 do
  2922. wait()
  2923. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i))
  2924. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+10*i), 0, 0)
  2925. LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60-60*i),math.rad(0),math.rad(25))
  2926. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2927. w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5)
  2928. Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,0)
  2929. end
  2930. end
  2931. function DodgeBack()
  2932. attack=true
  2933. dodging=true
  2934. LWFunc()
  2935. vel = it("BodyVelocity")
  2936. vel.Parent = Head
  2937. vel.maxForce = vt(4e+005,4e+005,4e+005)*1
  2938. vel.velocity = Head.CFrame.lookVector * -60
  2939. vel2 = it("BodyGyro")
  2940. vel2.Parent = Head
  2941. vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge
  2942. vel2.P = 50e+003
  2943. vel2.cframe=Torso.CFrame
  2944. neckcf0=Neck.C0
  2945. for i = 0.1 , 1 , 0.2 do
  2946. wait()
  2947. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i))
  2948. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2949. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20*i),math.rad(-90*i))
  2950. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2951. Neck.C0 = neckcf0 * angles(0,0,math.rad(70*i))
  2952. end
  2953. wait(0.2)
  2954. dodging=false
  2955. vel.Parent=nil
  2956. for i = 0.1 , 1 , 0.1 do
  2957. wait()
  2958. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i))
  2959. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2960. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20+20*i),math.rad(-90+90*i))
  2961. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2962. Neck.C0 = neckcf0 * angles(0,0,math.rad(70-70*i))
  2963. end
  2964. LWRem()
  2965. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  2966. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  2967. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  2968. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  2969. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  2970. vel2.Parent=nil
  2971. attack=false
  2972. end
  2973. function DodgeForward()
  2974. attack=true
  2975. dodging=true
  2976. LWFunc()
  2977. vel=it("BodyVelocity")
  2978. vel.Parent=Head
  2979. vel.maxForce=vt(4e+005,4e+005,4e+005)*1
  2980. vel.velocity=Head.CFrame.lookVector * 60
  2981. vel2=it("BodyGyro")
  2982. vel2.Parent=Head
  2983. vel2.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge
  2984. vel2.P=50e+003
  2985. vel2.cframe=Torso.CFrame
  2986. neckcf0=Neck.C0
  2987. for i = 0.1 , 1 , 0.2 do
  2988. wait()
  2989. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120*i),math.rad(0),math.rad(-60+60*i))
  2990. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30*i),math.rad(0),math.rad(0))
  2991. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  2992. end
  2993. wait(0.2)
  2994. if holdforward==true then
  2995. --vel.velocity = (Head.CFrame.lookVector+vt(0,1,0)) * 50
  2996. vel.velocity = (Head.CFrame.lookVector*90)+(vt(0,1,0)*50)
  2997. CF=Torso.CFrame
  2998. RWLFunc()
  2999. LWLFunc()
  3000. for i=0,1,0.1 do
  3001. wait()
  3002. vel2.cframe=CF*euler(math.rad(-360*i),0,0)
  3003. RWL.C0 = cf(1, -1, -1*i)*euler(-1.57*i,0,0)
  3004. LWL.C0 = cf(-1, -1+1*i, -1*i)*euler(0,0,0)
  3005. end
  3006. vel2.cframe=CF
  3007. vel.Parent=nil
  3008. for i=0,1,0.1 do
  3009. wait()
  3010. vel2.cframe=CF*euler(0,math.rad(180*i),0)
  3011. RWL.C0 = cf(1, -1, -1+1*i)*euler(-1.57+1.57*i,0,0)
  3012. LWL.C0 = cf(-1, -1+1-1*i, -1+1*i)*euler(0,0,0)
  3013. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120),math.rad(0),math.rad(90*i))
  3014. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30),math.rad(0),math.rad(-90*i))
  3015. end
  3016. RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0)
  3017. RWL.C1 = cf(0.5, 1, 0)
  3018. RWLRem()
  3019. LWLRem()
  3020. vel2.Parent=nil
  3021. for i=0,1,0.1 do
  3022. wait()
  3023. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(90-150*i))
  3024. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(-90+90*i))
  3025. end
  3026. dodging=false
  3027. LWRem()
  3028. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3029. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3030. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3031. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3032. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  3033. else
  3034. dodging=false
  3035. vel.Parent=nil
  3036. vel2.Parent=nil
  3037. for i = 0.1 , 1 , 0.2 do
  3038. wait()
  3039. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(-60+60-60*i))
  3040. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(0))
  3041. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  3042. end
  3043. LWRem()
  3044. end
  3045. attack=false
  3046. end
  3047. function DodgeLeft()
  3048. attack=true
  3049. dodging=true
  3050. LWFunc()
  3051. CF=Head.CFrame*euler(0,1.57,0)
  3052. vel = it("BodyVelocity")
  3053. vel.Parent = Torso
  3054. vel.maxForce = vt(4e+005,4e+005,4e+005)*1
  3055. vel.velocity = CF.lookVector * 70
  3056. vel2 = it("BodyGyro")
  3057. vel2.Parent = Head
  3058. vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge
  3059. vel2.P = 50e+003
  3060. vel2.cframe=Torso.CFrame
  3061. CF2=Torso.CFrame
  3062. for i=0,1,0.1 do
  3063. wait()
  3064. CF=Torso.CFrame*euler(0,1.57,0)
  3065. vel.velocity = CF.lookVector * 60
  3066. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i))
  3067. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0)
  3068. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i))
  3069. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3070. vel2.cframe=CF2*euler(0,-1.57*i,0)
  3071. end
  3072. vel.Parent=nil
  3073. for i=0,1,0.2 do
  3074. wait()
  3075. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i))
  3076. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0)
  3077. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i))
  3078. end
  3079. vel2.Parent=nil
  3080. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3081. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3082. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3083. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3084. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  3085. LWRem()
  3086. dodging=false
  3087. attack=false
  3088. end
  3089. function DodgeRight()
  3090. attack=true
  3091. dodging=true
  3092. LWFunc()
  3093. CF=Head.CFrame*euler(0,-1.57,0)
  3094. vel = it("BodyVelocity")
  3095. vel.Parent = Torso
  3096. vel.maxForce = vt(4e+005,4e+005,4e+005)*1
  3097. vel.velocity = CF.lookVector * 70
  3098. vel2 = it("BodyGyro")
  3099. vel2.Parent = Head
  3100. vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge
  3101. vel2.P = 50e+003
  3102. vel2.cframe=Torso.CFrame
  3103. CF2=Torso.CFrame
  3104. for i=0,1,0.1 do
  3105. wait()
  3106. CF=Torso.CFrame*euler(0,-1.57,0)
  3107. vel.velocity = CF.lookVector * 60
  3108. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i))
  3109. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0)
  3110. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i))
  3111. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3112. vel2.cframe=CF2*euler(0,1.57*i,0)
  3113. end
  3114. vel.Parent=nil
  3115. vel2.Parent=nil
  3116. for i=0,1,0.2 do
  3117. wait()
  3118. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i))
  3119. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0)
  3120. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i))
  3121. end
  3122. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3123. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3124. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3125. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3126. Neck.C0 = neckcf0 * angles(0,0,math.rad(0))
  3127. LWRem()
  3128. dodging=false
  3129. attack=false
  3130. end
  3131. function Action1()
  3132. prt5.CanCollide=false
  3133. prt6.CanCollide=false
  3134. attack=true
  3135. LWFunc()
  3136. for i = 0 , 1 , 0.1 do
  3137. wait(0)
  3138. RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-60*i),math.rad(0),math.rad(-60+60*i))
  3139. LW.C0 = cf(-1.5+0.5*i, 0.5, 0) * angles(math.rad(130*i),math.rad(0),math.rad(40*i))
  3140. Neck.C0 = neckcf0 * angles(math.rad(20*i),0,math.rad(20*i))
  3141. end
  3142. Say("FacepalmTaunt")
  3143. for i = 0 , 1 , 0.2 do
  3144. wait(0)
  3145. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10*i),math.rad(0),math.rad(0))
  3146. LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40))
  3147. Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i))
  3148. end
  3149. for i = 0 , 1 , 0.2 do
  3150. wait(0)
  3151. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10*i),math.rad(0),math.rad(0))
  3152. LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40))
  3153. Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i))
  3154. end
  3155. for i = 0 , 1 , 0.2 do
  3156. wait(0)
  3157. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10*i),math.rad(0),math.rad(0))
  3158. LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40))
  3159. Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i))
  3160. end
  3161. for i = 0 , 1 , 0.2 do
  3162. wait(0)
  3163. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10+10*i),math.rad(0),math.rad(0))
  3164. LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40))
  3165. Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i))
  3166. end
  3167. for i = 0 , 1 , 0.1 do
  3168. wait(0)
  3169. RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90-60+60*i),math.rad(0),math.rad(-60*i))
  3170. LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, 0) * angles(math.rad(130-130*i),math.rad(0),math.rad(40-40*i))
  3171. Neck.C0 = neckcf0 * angles(math.rad(20-20*i),0,math.rad(20-20*i))
  3172. end
  3173. LWRem()
  3174. attack=false
  3175. prt5.CanCollide=true
  3176. prt6.CanCollide=true
  3177. end
  3178. function Action2()
  3179. Character.Humanoid.WalkSpeed=0
  3180. attack=true
  3181. LWFunc()
  3182. TorsCF=Torso.CFrame
  3183. for i = 0 , 1 , 0.1 do
  3184. wait(0)
  3185. Torso.CFrame=TorsCF*angles(0,math.rad(-90*i),0)
  3186. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i))
  3187. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-180*i))
  3188. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0))
  3189. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90*i))
  3190. end
  3191. for i = 0 , 1 , 0.2 do
  3192. wait(0)
  3193. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150))
  3194. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30*i),math.rad(0),math.rad(-180+100*i))
  3195. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0))
  3196. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90))
  3197. end
  3198. for i = 0 , 1 , 0.2 do
  3199. wait(0)
  3200. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150))
  3201. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30),math.rad(0),math.rad(-180+100+10*i))
  3202. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0))
  3203. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90))
  3204. end
  3205. wait(0.5)
  3206. TorsCF=Torso.CFrame
  3207. for i = 0 , 1 , 0.1 do
  3208. wait(0)
  3209. Torso.CFrame=TorsCF*angles(0,math.rad(90*i),0)
  3210. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i))
  3211. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30-30*i),math.rad(0),math.rad(-70+70*i))
  3212. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0))
  3213. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90-90*i))
  3214. end
  3215. LWRem()
  3216. attack=false
  3217. Character.Humanoid.WalkSpeed=14
  3218. end
  3219. bodpos=it("BodyPosition")
  3220. bodpos.P=2000
  3221. bodpos.D=100
  3222. bodpos.maxForce=vt(math.huge,math.huge,math.huge)
  3223. bodgy=it("BodyGyro")
  3224. bodgy.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge
  3225. bodgy.P=50e+003
  3226. function Sit()
  3227. bodpos.position=Torso.Position-vt(0,3,0)
  3228. bodpos.Parent=Torso
  3229. bodgy.cframe=Torso.CFrame
  3230. bodgy.Parent=Head
  3231. LWFunc()
  3232. RWLFunc()
  3233. LWLFunc()
  3234. for i=0,1,0.1 do
  3235. wait()
  3236. bodgy.cframe=Torso.CFrame*euler(0.07*i,0,0)
  3237. RWL.C0 = cf(0.5+0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,0.5*i)
  3238. RWL.C1 = cf(0,0.5,0) * euler(0,0,0)
  3239. LWL.C0 = cf(-0.5-0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,-0.5*i)
  3240. LWL.C1 = cf(0,0.5,0) * euler(0,0,0)
  3241. RW.C0 = cf(1.5, 0.5, -0.25-0.25*i) * angles(math.rad(90-50*i),math.rad(0),math.rad(-60+10*i))
  3242. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90*i), 0)
  3243. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0))
  3244. end
  3245. end
  3246. function GetUp()
  3247. for i=0,1,0.1 do
  3248. wait()
  3249. bodgy.cframe=Torso.CFrame*euler(-0.07*i,0,0)
  3250. RWL.C0 = cf(0.5+0.1-0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,0.5-0.5*i)
  3251. LWL.C0 = cf(-0.5-0.1+0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,-0.5+0.5*i)
  3252. RW.C0 = cf(1.5, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90-50+50*i),math.rad(0),math.rad(-60+10-10*i))
  3253. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90+90*i), 0)
  3254. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0))
  3255. end
  3256. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3257. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(0), 0)
  3258. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3259. bodpos.Parent=nil
  3260. bodgy.Parent=nil
  3261. LWRem()
  3262. RWLRem()
  3263. LWLRem()
  3264. end
  3265. function Hi5()
  3266. prt5.CanCollide=false
  3267. prt6.CanCollide=false
  3268. attack=true
  3269. didhifive=false
  3270. detecthifive=false
  3271. LWFunc()
  3272. bodpos.Parent=Torso
  3273. bodpos.position=Torso.Position
  3274. bodgy.cframe=Torso.CFrame
  3275. bodgy.Parent=Head
  3276. for i=0,1,0.2 do
  3277. wait()
  3278. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20*i))
  3279. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100*i),math.rad(0),math.rad(-60+60*i))
  3280. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3281. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150*i),math.rad(-20*i),math.rad(0))
  3282. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3283. end
  3284. coroutine.resume(coroutine.create(function()
  3285. print("herp")
  3286. while hifiving==true do
  3287. wait(0)
  3288. hifivevalue.Value=true
  3289. local hitted,post = rayCast(Torso.Position,Head.CFrame.lookVector,6,Character)
  3290. if hitted~=nil then
  3291. if hitted.Parent:findFirstChild("HighFive")~=nil then
  3292. if hitted.Parent:findFirstChild("HighFive").Value==true then
  3293. wait(0.8)
  3294. print("HI FIVE")
  3295. didhifive=true
  3296. hifiving=false
  3297. for i=0,1,0.1 do
  3298. wait(0.05)
  3299. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-30*i))
  3300. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(0))
  3301. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3302. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-170*i),math.rad(-20),math.rad(0))
  3303. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3304. end
  3305. hifivevalue.Value=false
  3306. for i=0,1,0.1 do
  3307. wait()
  3308. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-10-10*i))
  3309. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20*i))
  3310. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3311. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+220*i),math.rad(-20+20*i),math.rad(0))
  3312. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3313. end
  3314. for i=0,1,0.1 do
  3315. wait()
  3316. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60*i))
  3317. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20))
  3318. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3319. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70*i),math.rad(0),math.rad(0))
  3320. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3321. end
  3322. for i=0,1,0.1 do
  3323. wait()
  3324. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60-30*i))
  3325. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20))
  3326. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3327. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70+50*i),math.rad(0),math.rad(0))
  3328. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3329. end
  3330. for i=0,1,0.1 do
  3331. wait()
  3332. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(10-10*i))
  3333. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10+100*i),math.rad(0),math.rad(20-80*i))
  3334. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3335. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(180-180*i),math.rad(0),math.rad(0))
  3336. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3337. end
  3338. bodpos.Parent=nil
  3339. bodgy.Parent=nil
  3340. hifivevalue.Value=false
  3341. LWRem()
  3342. Neck.C0 = neckcf0
  3343. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3344. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3345. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3346. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3347. prt5.CanCollide=true
  3348. prt6.CanCollide=true
  3349. else
  3350. print("No hi five :c")
  3351. end
  3352. end
  3353. else
  3354. print("DERP")
  3355. end
  3356. end
  3357. end))
  3358. while hifiving==true and detecthifive==false do
  3359. wait()
  3360. end
  3361. if didhifive==false then
  3362. for i=0,1,0.2 do
  3363. wait()
  3364. Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-20*i))
  3365. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100+100*i),math.rad(0),math.rad(-60*i))
  3366. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3367. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-150*i),math.rad(-20+20*i),math.rad(0))
  3368. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3369. end
  3370. bodpos.Parent=nil
  3371. bodgy.Parent=nil
  3372. hifivevalue.Value=false
  3373. LWRem()
  3374. Neck.C0 = neckcf0
  3375. RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3376. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3377. LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0))
  3378. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3379. prt5.CanCollide=true
  3380. prt6.CanCollide=true
  3381. else
  3382. --wait(2)
  3383. end
  3384. attack=false
  3385. end
  3386. function NormalAmmo()
  3387. attack = true
  3388. ChangeAmmoAnim("Normal","White","White")
  3389. attack = false
  3390. end
  3391. function effect(Color,Ref,LP,P1,returnn)
  3392. local effectsmsh = it("BlockMesh")
  3393. effectsmsh.Scale = vt(1,1,1)
  3394. effectsmsh.Name = "Mesh"
  3395. local effectsg = it("Part")
  3396. effectsg.formFactor = 3
  3397. effectsg.CanCollide = false
  3398. effectsg.Name = "Eff"
  3399. effectsg.Locked = true
  3400. effectsg.Anchored = true
  3401. effectsg.Size = vt(0.2,1,0.2)
  3402. effectsg.Parent = swordholder
  3403. effectsmsh.Parent = effectsg
  3404. effectsg.BrickColor = BrickColor.new(Color)
  3405. effectsg.Reflectance = Ref
  3406. local point1 = P1
  3407. local mg = (LP.p - point1.p).magnitude
  3408. effectsg.Size = vt(0.2,mg,0.2)
  3409. effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0)
  3410. if returnn then return effectsg end
  3411. effectsmsh.Scale = vt(0.2,0.2,0.2)
  3412. coroutine.resume(coroutine.create(function()
  3413. if not returnn then
  3414. for i = 0 , 1 , 0.1 do
  3415. wait()
  3416. effectsg.Transparency = 1*i
  3417. effectsmsh.Scale = vt(0.2-0.2*i,1,0.2-0.2*i)
  3418. end
  3419. wait()
  3420. effectsg.Parent = nil
  3421. end
  3422. end))
  3423. end
  3424. function returnwelds()
  3425. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3426. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3427. LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25))
  3428. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3429. w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5)
  3430. w1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 0, 0)
  3431. RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0)
  3432. RWL.C1 = cf(0.5, 1, 0)
  3433. LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0)
  3434. LWL.C1 = cf(-0.5, 1, 0)
  3435. Neck.C0 = neckcf0
  3436. end
  3437. keyhold = false
  3438. function ob1d(mouse)
  3439. hold = true
  3440. if attack then return end
  3441. keyhold = true
  3442. if blastcannonmode==true then
  3443. BlasterShoot(mouse)
  3444. end
  3445. if blastcannonmode==true then return end
  3446. if Gunzerkering==true then
  3447. GunzerkReady(mouse)
  3448. else
  3449. Ready(mouse)
  3450. end
  3451. end
  3452. function ob1u(mouse)
  3453. keyhold = false
  3454. end
  3455. buttonhold = false
  3456. function key(key,mouse)
  3457. if attack then return end
  3458. if key=="h" then
  3459. if blastcannonmode==false then
  3460. BlasterMode()
  3461. else
  3462. EndBlasterMode()
  3463. end
  3464. end
  3465. if key=="q" and blastcannonmode==true then
  3466. CannonShoot(mouse)
  3467. end
  3468. if blastcannonmode==true then return end
  3469. if key=="f" and GunzerkDuration==1000 then
  3470. Gunzerker()
  3471. coroutine.resume(coroutine.create(function()
  3472. local meh = Character
  3473. local rprt1 = it("Part")
  3474. rprt1.Parent = meh
  3475. rprt1.BrickColor = BrickColor.new("Bright red")
  3476. rprt1.CanCollide = false
  3477. rprt1.Name = "RedEye"
  3478. local rmsh1 = it("CylinderMesh")
  3479. rmsh1.Parent = rprt1
  3480. rmsh1.Scale = vt(0.035,0.2,0.035)
  3481. local rwld1 = it("Weld")
  3482. rwld1.Parent = rprt1
  3483. rwld1.Part0 = rprt1
  3484. rwld1.Part1 = meh.Head
  3485. rwld1.C0 = euler(1.57,0,0) * cf(0.1,-0.18,0.5)
  3486. local rprt2 = it("Part")
  3487. rprt2.Parent = meh
  3488. rprt2.BrickColor = BrickColor.new("Bright red")
  3489. rprt2.CanCollide = false
  3490. rprt2.Name = "RedEye"
  3491. local rmsh2 = it("CylinderMesh")
  3492. rmsh2.Parent = rprt2
  3493. rmsh2.Scale = vt(0.035,0.2,0.035)
  3494. local wld2 = it("Weld")
  3495. wld2.Parent = rprt2
  3496. wld2.Part0 = rprt2
  3497. wld2.Part1 = meh.Head
  3498. wld2.C0 = euler(1.57,0,0) * cf(-0.1,-0.18,0.5)
  3499. local LastPoint1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0)
  3500. local LastPoint2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0)
  3501. while GunzerkDuration~=0 do
  3502. wait(0)
  3503. GunzerkDuration=GunzerkDuration-2
  3504. local Point1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0)
  3505. effect("Bright red",0.5,LastPoint1,Point1)
  3506. LastPoint1 = Point1
  3507. local Point2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0)
  3508. effect("Bright red",0.5,LastPoint2,Point2)
  3509. LastPoint2 = Point2
  3510. end
  3511. Gunzerkering=false
  3512. while attack==true do
  3513. wait()
  3514. end
  3515. LWRem()
  3516. rprt1.Parent=nil
  3517. rprt2.Parent=nil
  3518. newgun.Parent=nil
  3519. RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60))
  3520. RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0)
  3521. LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25))
  3522. LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0)
  3523. Neck.C0 = neckcf0 * angles(math.rad(0),0,0)
  3524. wait()
  3525. while GunzerkDuration~=1000 and Gunzerkering==false do
  3526. wait()
  3527. GunzerkDuration=GunzerkDuration+2
  3528. end
  3529. end))
  3530. end
  3531. if Gunzerkering~=true then
  3532. if key == "r" then
  3533. if Ammo~=MaxAmmo then
  3534. Reload2()
  3535. end
  3536. end
  3537. if key == "e" then
  3538. critical=false
  3539. Melee()
  3540. end
  3541. --[[DODGE ANIMATIONS]]--
  3542. if key=="b" then
  3543. DodgeBack()
  3544. end
  3545. if key=="g" then
  3546. DodgeForward()
  3547. holdforward=true
  3548. end
  3549. if key=="v" then
  3550. DodgeLeft()
  3551. end
  3552. if key=="n" then
  3553. DodgeRight()
  3554. end
  3555. --[[TAUNT ANIMATIONS]]--
  3556. if key=="z" then
  3557. Action1()
  3558. end
  3559. if key=="x" then
  3560. Action2()
  3561. end
  3562. if key=="c" then
  3563. if resting==false then
  3564. resting=true
  3565. Sit()
  3566. else
  3567. resting=false
  3568. GetUp()
  3569. end
  3570. end
  3571. if key=="t" then
  3572. hifiving=true
  3573. Hi5()
  3574. end
  3575. end
  3576. end
  3577. function key2(key)
  3578. if key == "f" or key == "q" then
  3579. buttonhold = false
  3580. end
  3581. if key=="g" then
  3582. holdforward=false
  3583. end
  3584. if key=="t" then
  3585. hifiving=false
  3586. end
  3587. end
  3588. function s(mouse)
  3589. repeat wait() until not attack
  3590. repeat wait() until not ev.Value
  3591. mouse.Button1Down:connect(function() ob1d(mouse) end)
  3592. mouse.Button1Up:connect(function() ob1u(mouse) end)
  3593. mouse.KeyDown:connect(function(ke) key(ke,mouse) end)
  3594. mouse.KeyUp:connect(key2)
  3595. equipanim()
  3596. ev.Value = true
  3597. end
  3598. function ds(mouse)
  3599. keyhold = false
  3600. repeat wait() until not attack
  3601. repeat wait() until ev.Value
  3602. hideanim()
  3603. wait(0.1)
  3604. ev.Value = false
  3605. end
  3606. Bin.Selected:connect(s)
  3607. Bin.Deselected:connect(ds)
  3608. if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
  3609. PlayerGui:findFirstChild("AmmoMeter").Parent = nil
  3610. end
  3611. coroutine.resume(coroutine.create(function()
  3612. local SG = it("ScreenGui",PlayerGui)
  3613. SG.Name = "AmmoMeter"
  3614. local frame = it("Frame",SG)
  3615. frame.Size = UDim2.new(0.2,0,0.1,0)
  3616. frame.Position = UDim2.new(0.5-0.1,0,0.05,0)
  3617. frame.BackgroundColor3 = BrickColor.new("Brown").Color
  3618. local Ammotext = it("TextLabel",frame)
  3619. Ammotext.Size = UDim2.new(1,0,0.35,0)
  3620. Ammotext.BackgroundTransparency = 1
  3621. Ammotext.Text = "Ammo"
  3622. Ammotext.FontSize = "Size10"
  3623. Ammotext.TextColor3 = BrickColor.new("White").Color
  3624. local backing = it("ImageLabel",frame)
  3625. backing.Size = UDim2.new(0.8,0,0.2,0)
  3626. backing.Image = "http://www.roblox.com/asset/?id=48965808"
  3627. backing.Position = UDim2.new(0.1,0,0.3,0)
  3628. backing.BackgroundColor3 = BrickColor.new("Black").Color
  3629. local img = it("ImageLabel",backing)
  3630. img.Size = UDim2.new(1,0,1,0)
  3631. img.Image = "http://www.roblox.com/asset/?id=48965808"
  3632. img.Position = UDim2.new(0,0,0,0)
  3633. img.BackgroundColor3 = BrickColor.new("Brown").Color
  3634. local percent = it("TextLabel",backing)
  3635. percent.Size = UDim2.new(1,0,1,0)
  3636. percent.BackgroundTransparency = 1
  3637. percent.TextColor3 = BrickColor.new("White").Color
  3638. percent.Text = Ammo.."/".. MaxAmmo
  3639. percent.FontSize = "Size10"
  3640. local Gunzerktext = it("TextLabel",frame)
  3641. Gunzerktext.Size = UDim2.new(1,0,1.2,0)
  3642. Gunzerktext.BackgroundTransparency = 1
  3643. Gunzerktext.Text = "Gunzerk Duration"
  3644. Gunzerktext.FontSize = "Size10"
  3645. Gunzerktext.TextColor3 = BrickColor.new("White").Color
  3646. local Gunzerkbacking = it("ImageLabel",frame)
  3647. Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0)
  3648. Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808"
  3649. Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0)
  3650. Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color
  3651. local Gunzerkimg = it("ImageLabel",Gunzerkbacking)
  3652. Gunzerkimg.Size = UDim2.new(1,0,1,0)
  3653. Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808"
  3654. Gunzerkimg.Position = UDim2.new(0,0,0,0)
  3655. Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color
  3656. local currentam = it("TextLabel",frame)
  3657. currentam.Size = UDim2.new(0.5,0,0.25,0)
  3658. currentam.Position = UDim2.new(0,0,1,0)
  3659. currentam.BackgroundTransparency = 0
  3660. currentam.BackgroundColor3 = BrickColor.new("Brown").Color
  3661. currentam.TextColor3 = BrickColor.new("White").Color
  3662. currentam.Text = CurrentAmmo
  3663. currentam.FontSize = "Size18"
  3664. repeat
  3665. wait()
  3666. pcall(function()
  3667. img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0)
  3668. percent.Text = Ammo.."/".. MaxAmmo
  3669. Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0)
  3670. currentam.Text = CurrentAmmo
  3671. end)
  3672. until SG.Parent == nil
  3673. end))
  3674. --[[coroutine.resume(coroutine.create(function()
  3675. swordholder.Parent = workspace
  3676. for i=0,9999999999 do
  3677. wait()
  3678. if swordholder.Parent==nil then
  3679. wait(1)
  3680. swordholder.Parent = workspace
  3681. prt1.Parent = swordholder
  3682. prt2.Parent = swordholder
  3683. prt3.Parent = swordholder
  3684. prt4.Parent = swordholder
  3685. prt5.Parent = swordholder
  3686. prt6.Parent = swordholder
  3687. holster1.Parent = swordholder
  3688. --holster2.Parent = swordholder
  3689. holster3.Parent = swordholder
  3690. w1.Parent=prt1
  3691. w2.Parent=prt2
  3692. w3.Parent=prt3
  3693. w4.Parent=prt4
  3694. w5.Parent=prt5
  3695. w6.Parent=prt6
  3696. w7.Parent=holster1
  3697. w8.Parent=holster2
  3698. w9.Parent=holster3
  3699. if Gunzerkering==true then
  3700. newgun.Parent = workspace
  3701. newprt1.Parent = newgun
  3702. newprt2.Parent = newgun
  3703. newprt3.Parent = newgun
  3704. newprt4.Parent = newgun
  3705. newprt5.Parent = newgun
  3706. newprt6.Parent = newgun
  3707. neww1.Parent=newprt1
  3708. neww2.Parent=newprt2
  3709. neww3.Parent=newprt3
  3710. neww4.Parent=newprt4
  3711. neww5.Parent=newprt5
  3712. neww6.Parent=newprt6
  3713. end
  3714. end
  3715. end
  3716. end))]]
  3717. coroutine.resume(coroutine.create(function()
  3718. for i=0,9999999999 do
  3719. wait()
  3720. if Character.Humanoid.Health==0 then
  3721. swordholder.Parent=workspace
  3722. prt1.Parent = swordholder
  3723. prt2.Parent = swordholder
  3724. prt3.Parent = swordholder
  3725. prt4.Parent = swordholder
  3726. prt5.Parent = swordholder
  3727. prt6.Parent = swordholder
  3728. holster1.Parent = swordholder
  3729. holster3.Parent = swordholder
  3730. w1.Parent=prt1
  3731. w2.Parent=prt2
  3732. w3.Parent=prt3
  3733. w4.Parent=prt4
  3734. w5.Parent=prt5
  3735. w6.Parent=prt6
  3736. w7.Parent=holster1
  3737. w8.Parent=holster2
  3738. w9.Parent=holster3
  3739. end
  3740. end
  3741. end))
  3742. testpart=it("Part")
  3743. testpart.Parent=swordholder
  3744. testpart.Anchored=true
  3745. testpart.CanCollide=false
  3746. testpart.Transparency=1
  3747. scarfp2=it("Part")
  3748. scarfp2.Parent=swordholder
  3749. scarfp2.Anchored=true
  3750. scarfp2.CanCollide=false
  3751. scarfp2.Transparency=1
  3752. cf=cf
  3753. euler=euler
  3754. coroutine.resume(coroutine.create(function()
  3755. while true do
  3756. wait(0)
  3757. if dodging==true then
  3758. scarfp2.CFrame = cf(Torso.Position, testpart.Position) *cf(0,0,0)
  3759. scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
  3760. scarfp2.CFrame = scarfp2.CFrame * cf(0,0,-0.5) * euler(1.57,0,0)
  3761. testpart.CFrame=cf(Torso.Position-Torso.Velocity) *cf(0,-1,0)
  3762. coroutine.resume(coroutine.create(function()
  3763. for i=0,2 do
  3764. Part=it("Part")
  3765. Mesh=it("CylinderMesh")
  3766. Mesh.Parent=Part
  3767. Mesh.Scale=vt(0.3,2,0.3)
  3768. Part.Parent=swordholder
  3769. Part.CanCollide=false
  3770. Part.BrickColor=BrickColor.new("Navy blue")
  3771. Part.Size=vt(1,1,1)
  3772. Part.Transparency=0.2
  3773. Part.Anchored=true
  3774. Part.CFrame=scarfp2.CFrame*cf(math.random(-2,1)+math.random(),math.random(-2,1)+math.random(),math.random(-2,1)+math.random())
  3775. coroutine.resume(coroutine.create(function(derpPart)
  3776. for i=0,1,0.1 do
  3777. wait()
  3778. derpPart.Transparency=derpPart.Transparency+0.05
  3779. end
  3780. derpPart.Parent=nil
  3781. end),Part)
  3782. end
  3783. end))
  3784. end
  3785. end
  3786. end))
  3787. Character.Humanoid.WalkSpeed = 14
  3788. -- mediafire
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