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- # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
- # All map templates are defined in the templates directory
- # By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
- #
- # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
- # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
- #deftemplatesuffix: lowres
- # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
- # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
- #deftemplatesuffix: hires
- # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
- components:
- - class: org.dynmap.ClientConfigurationComponent
- - class: org.dynmap.InternalClientUpdateComponent
- sendhealth: true
- sendposition: true
- allowwebchat: true
- webchat-interval: 5
- hidewebchatip: false
- trustclientname: false
- #- class: org.dynmap.JsonFileClientUpdateComponent
- # writeinterval: 1
- # sendhealth: true
- # sendposition: true
- # allowwebchat: false
- # webchat-interval: 5
- # hidewebchatip: false
- - class: org.dynmap.SimpleWebChatComponent
- allowchat: true
- #- class: org.dynmap.herochat.HeroWebChatComponent
- # # Control which HeroChat channel messages from web are directed to
- # herochatwebchannel: Global
- # # Control which channels are monitored and reported to the web
- # herochatchannels:
- # - Global
- # #- Trade
- # #- Haggle
- - class: org.dynmap.ClientComponent
- type: chat
- - class: org.dynmap.ClientComponent
- type: chatballoon
- focuschatballoons: false
- - class: org.dynmap.ClientComponent
- type: chatbox
- showplayerfaces: true
- messagettl: 5
- - class: org.dynmap.ClientComponent
- type: playermarkers
- showplayerfaces: true
- showplayerhealth: true
- # Option to make player faces small - don't use with showplayerhealth
- smallplayerfaces: false
- # # Optional - make player faces layer hidden by default
- # hidebydefault: true
- #- class: org.dynmap.ClientComponent
- # type: digitalclock
- - class: org.dynmap.ClientComponent
- type: timeofdayclock
- showdigitalclock: true
- #showweather: true
- #- class: org.dynmap.ClientComponent
- # type: logo
- # text: "Dynmap"
- # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
- #- class: org.dynmap.regions.RegionsComponent
- # type: regions
- # name: WorldGuard
- # useworldpath: true
- # filename: regions.yml
- # basenode: regions
- # use3dregions: true
- # regionstyle:
- # strokeColor: "#FF0000"
- # strokeOpacity: 0.8
- # strokeWeight: 3
- # fillColor: "#FF0000"
- # fillOpacity: 0.35
- # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
- # visibleregions:
- # - homebase
- # - miningsite
- # # Optional setting to hide specific regions, by name
- # hiddenregions:
- # - hiddenplace
- # - secretsite
- # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
- # customstyle:
- # homebase:
- # strokeColor: "#00FF00"
- # # Optional - make layer hidden by default
- # hidebydefault: true
- #- class: org.dynmap.regions.RegionsComponent
- # type: regions
- # name: Residence
- # useworldpath: false
- # filename: res.yml
- # basenode: Residences
- # use3dregions: false
- # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
- # regionstyle:
- # strokeColor: "#FF0000"
- # strokeOpacity: 0.8
- # strokeWeight: 3
- # fillColor: "#FF0000"
- # fillOpacity: 0.35
- # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
- # visibleregions:
- # - homebase
- # - miningsite
- # # Optional setting to hide specific regions, by name
- # hiddenregions:
- # - hiddenplace
- # - secretsite
- # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
- # customstyle:
- # homebase:
- # strokeColor: "#00FF00"
- # # Optional groups (subareas under a residence) overrides for regionstyle (any defined replace those in regionstyle)
- # groupstyle:
- # homebase:
- # strokeColor: "#007F00"
- # # Optional - make layer hidden by default
- # hidebydefault: true
- #- class: org.dynmap.regions.RegionsComponent
- # type: regions
- # name: Towny
- # use3dregions: false
- # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
- # regionstyle:
- # strokeColor: "#FF0000"
- # strokeOpacity: 0.8
- # strokeWeight: 3
- # fillColor: "#FF0000"
- # fillOpacity: 0.35
- # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
- # visibleregions:
- # - homebase
- # - miningsite
- # # Optional setting to hide specific regions, by name
- # hiddenregions:
- # - hiddenplace
- # - secretsite
- # # Optional per-town overrides for regionstyle (any defined replace those in regionstyle)
- # customstyle:
- # homebase:
- # strokeColor: "#00FF00"
- # # Optional per-nation overrides for regionstyle (any defined replace those in regionstyle)
- # groupstyle:
- # MyNation:
- # strokeColor: "#007F00"
- # # Optional - make layer hidden by default
- # hidebydefault: true
- #- class: org.dynmap.TestComponent
- # stuff: "This is some configuration-value"
- - class: org.dynmap.ClientComponent
- type: landmarks
- # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
- display-whitelist: false
- # How often a tile gets rendered (in seconds).
- renderinterval: 1
- # How many tiles on update queue before accelerate render interval
- renderacceleratethreshold: 60
- # How often to render tiles when backlog is above renderacceleratethreshold
- renderaccelerateinterval: 0.2
- # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
- zoomoutperiod: 30
- # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
- enabletilehash: true
- render-triggers:
- #- chunkloaded
- #- playermove
- #- playerjoin
- - blockplaced
- - blockbreak
- - leavesdecay
- - blockburn
- - chunkgenerated
- - blockformed
- - blockfaded
- - blockspread
- - pistonmoved
- - explosion
- # The path where the tile-files are placed.
- tilespath: web/tiles
- # The path where the web-files are located.
- webpath: web
- # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
- webserver-bindaddress: 0.0.0.0
- # The TCP-port the webserver will listen on.
- webserver-port: 8123
- # Maximum concurrent session on internal web server - limits resources used in Bukkit server
- max-sessions: 30
- # Disables Webserver portion of Dynmap (Advanced users only)
- disable-webserver: false
- # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
- allow-symlinks: true
- # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
- timesliceinterval: 0.0
- # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
- maxchunkspertick: 200
- # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
- progressloginterval: 100
- # EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
- # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
- # setting this to equal or exceed the number of physical cores on the system.
- #parallelrendercnt: 4
- # Interval the browser should poll for updates.
- updaterate: 2000
- showplayerfacesinmenu: true
- # Set sidebaropened: true to pin menu sidebar opened
- #sidebaropened: true
- joinmessage: "%playername% joined"
- quitmessage: "%playername% quit"
- spammessage: "You may only chat once every %interval% seconds."
- # webprefix and websuffix support using '&color;' as escape code for color code
- webprefix: "&color;2[WEB] "
- websuffix: "&color;f"
- # Enable checking for banned IPs via banned-ips.txt (internal web server only)
- check-banned-ips: true
- # Default selection when map page is loaded
- defaultzoom: 0
- defaultworld: world
- defaultmap: flat
- # NOTE: the 'templates' section is now found in the 'templates' directory
- # Templates CAN still be defined in configuration.txt, as before 0.20
- templates:
- # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
- # Worlds CAN still be defined in configuration.txt, as before 0.20
- worlds:
- # Set to true to enable verbose startup messages - can help with debugging map configuration problems
- # Set to false for a much quieter startup log
- verbose: false
- # Enables debugging.
- #debuggers:
- # - class: org.dynmap.debug.LogDebugger
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