Advertisement
Guest User

Untitled

a guest
Sep 3rd, 2011
98
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.73 KB | None | 0 0
  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
  5. #
  6. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
  8. #deftemplatesuffix: lowres
  9. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
  10. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
  11. #deftemplatesuffix: hires
  12. # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
  13.  
  14. components:
  15. - class: org.dynmap.ClientConfigurationComponent
  16.  
  17. - class: org.dynmap.InternalClientUpdateComponent
  18. sendhealth: true
  19. sendposition: true
  20. allowwebchat: true
  21. webchat-interval: 5
  22. hidewebchatip: false
  23. trustclientname: false
  24. #- class: org.dynmap.JsonFileClientUpdateComponent
  25. # writeinterval: 1
  26. # sendhealth: true
  27. # sendposition: true
  28. # allowwebchat: false
  29. # webchat-interval: 5
  30. # hidewebchatip: false
  31.  
  32. - class: org.dynmap.SimpleWebChatComponent
  33. allowchat: true
  34. #- class: org.dynmap.herochat.HeroWebChatComponent
  35. # # Control which HeroChat channel messages from web are directed to
  36. # herochatwebchannel: Global
  37. # # Control which channels are monitored and reported to the web
  38. # herochatchannels:
  39. # - Global
  40. # #- Trade
  41. # #- Haggle
  42.  
  43. - class: org.dynmap.ClientComponent
  44. type: chat
  45. - class: org.dynmap.ClientComponent
  46. type: chatballoon
  47. focuschatballoons: false
  48. - class: org.dynmap.ClientComponent
  49. type: chatbox
  50. showplayerfaces: true
  51. messagettl: 5
  52. - class: org.dynmap.ClientComponent
  53. type: playermarkers
  54. showplayerfaces: true
  55. showplayerhealth: true
  56. # Option to make player faces small - don't use with showplayerhealth
  57. smallplayerfaces: false
  58. # # Optional - make player faces layer hidden by default
  59. # hidebydefault: true
  60. #- class: org.dynmap.ClientComponent
  61. # type: digitalclock
  62. - class: org.dynmap.ClientComponent
  63. type: timeofdayclock
  64. showdigitalclock: true
  65. #showweather: true
  66. #- class: org.dynmap.ClientComponent
  67. # type: logo
  68. # text: "Dynmap"
  69. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  70.  
  71. #- class: org.dynmap.regions.RegionsComponent
  72. # type: regions
  73. # name: WorldGuard
  74. # useworldpath: true
  75. # filename: regions.yml
  76. # basenode: regions
  77. # use3dregions: true
  78. # regionstyle:
  79. # strokeColor: "#FF0000"
  80. # strokeOpacity: 0.8
  81. # strokeWeight: 3
  82. # fillColor: "#FF0000"
  83. # fillOpacity: 0.35
  84. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  85. # visibleregions:
  86. # - homebase
  87. # - miningsite
  88. # # Optional setting to hide specific regions, by name
  89. # hiddenregions:
  90. # - hiddenplace
  91. # - secretsite
  92. # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
  93. # customstyle:
  94. # homebase:
  95. # strokeColor: "#00FF00"
  96. # # Optional - make layer hidden by default
  97. # hidebydefault: true
  98.  
  99. #- class: org.dynmap.regions.RegionsComponent
  100. # type: regions
  101. # name: Residence
  102. # useworldpath: false
  103. # filename: res.yml
  104. # basenode: Residences
  105. # use3dregions: false
  106. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  107. # regionstyle:
  108. # strokeColor: "#FF0000"
  109. # strokeOpacity: 0.8
  110. # strokeWeight: 3
  111. # fillColor: "#FF0000"
  112. # fillOpacity: 0.35
  113. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  114. # visibleregions:
  115. # - homebase
  116. # - miningsite
  117. # # Optional setting to hide specific regions, by name
  118. # hiddenregions:
  119. # - hiddenplace
  120. # - secretsite
  121. # # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
  122. # customstyle:
  123. # homebase:
  124. # strokeColor: "#00FF00"
  125. # # Optional groups (subareas under a residence) overrides for regionstyle (any defined replace those in regionstyle)
  126. # groupstyle:
  127. # homebase:
  128. # strokeColor: "#007F00"
  129. # # Optional - make layer hidden by default
  130. # hidebydefault: true
  131.  
  132. #- class: org.dynmap.regions.RegionsComponent
  133. # type: regions
  134. # name: Towny
  135. # use3dregions: false
  136. # infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  137. # regionstyle:
  138. # strokeColor: "#FF0000"
  139. # strokeOpacity: 0.8
  140. # strokeWeight: 3
  141. # fillColor: "#FF0000"
  142. # fillOpacity: 0.35
  143. # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  144. # visibleregions:
  145. # - homebase
  146. # - miningsite
  147. # # Optional setting to hide specific regions, by name
  148. # hiddenregions:
  149. # - hiddenplace
  150. # - secretsite
  151. # # Optional per-town overrides for regionstyle (any defined replace those in regionstyle)
  152. # customstyle:
  153. # homebase:
  154. # strokeColor: "#00FF00"
  155. # # Optional per-nation overrides for regionstyle (any defined replace those in regionstyle)
  156. # groupstyle:
  157. # MyNation:
  158. # strokeColor: "#007F00"
  159. # # Optional - make layer hidden by default
  160. # hidebydefault: true
  161.  
  162. #- class: org.dynmap.TestComponent
  163. # stuff: "This is some configuration-value"
  164.  
  165. - class: org.dynmap.ClientComponent
  166. type: landmarks
  167.  
  168. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  169. display-whitelist: false
  170.  
  171. # How often a tile gets rendered (in seconds).
  172. renderinterval: 1
  173.  
  174. # How many tiles on update queue before accelerate render interval
  175. renderacceleratethreshold: 60
  176.  
  177. # How often to render tiles when backlog is above renderacceleratethreshold
  178. renderaccelerateinterval: 0.2
  179.  
  180. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  181. zoomoutperiod: 30
  182.  
  183. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  184. enabletilehash: true
  185.  
  186. render-triggers:
  187. #- chunkloaded
  188. #- playermove
  189. #- playerjoin
  190. - blockplaced
  191. - blockbreak
  192. - leavesdecay
  193. - blockburn
  194. - chunkgenerated
  195. - blockformed
  196. - blockfaded
  197. - blockspread
  198. - pistonmoved
  199. - explosion
  200.  
  201. # The path where the tile-files are placed.
  202. tilespath: web/tiles
  203.  
  204. # The path where the web-files are located.
  205. webpath: web
  206.  
  207. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  208. webserver-bindaddress: 0.0.0.0
  209.  
  210. # The TCP-port the webserver will listen on.
  211. webserver-port: 8123
  212.  
  213. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  214. max-sessions: 30
  215.  
  216. # Disables Webserver portion of Dynmap (Advanced users only)
  217. disable-webserver: false
  218.  
  219. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  220. allow-symlinks: true
  221.  
  222. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  223. timesliceinterval: 0.0
  224.  
  225. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  226. maxchunkspertick: 200
  227.  
  228. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  229. progressloginterval: 100
  230.  
  231. # EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  232. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  233. # setting this to equal or exceed the number of physical cores on the system.
  234. #parallelrendercnt: 4
  235.  
  236. # Interval the browser should poll for updates.
  237. updaterate: 2000
  238.  
  239. showplayerfacesinmenu: true
  240.  
  241. # Set sidebaropened: true to pin menu sidebar opened
  242. #sidebaropened: true
  243.  
  244. joinmessage: "%playername% joined"
  245. quitmessage: "%playername% quit"
  246. spammessage: "You may only chat once every %interval% seconds."
  247. # webprefix and websuffix support using '&color;' as escape code for color code
  248. webprefix: "&color;2[WEB] "
  249. websuffix: "&color;f"
  250. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  251. check-banned-ips: true
  252.  
  253. # Default selection when map page is loaded
  254. defaultzoom: 0
  255. defaultworld: world
  256. defaultmap: flat
  257.  
  258. # NOTE: the 'templates' section is now found in the 'templates' directory
  259. # Templates CAN still be defined in configuration.txt, as before 0.20
  260. templates:
  261.  
  262. # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
  263. # Worlds CAN still be defined in configuration.txt, as before 0.20
  264. worlds:
  265.  
  266. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  267. # Set to false for a much quieter startup log
  268. verbose: false
  269.  
  270. # Enables debugging.
  271. #debuggers:
  272. # - class: org.dynmap.debug.LogDebugger
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement