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  1. Telamon: Well factions might die down a bit, based on a million rage based pm's I got this morning
  2. Mes: yeah i was thinking you were getting a lot of PM's because i hear a lot of stuff too
  3. Mes: they are pretty upset about guards and traps right now
  4. Telamon: Yea, it never ceases to amaze me the people that want pvp, do the most to make sure there is no pvp
  5. Telamon: well let me be more clear
  6. Telamon: the people that "say they want more pvp
  7. Mes: they've got this really large group and they are balling up and i can't fight them in a straight fight so i try things like daemons or guards or traps or luring people into passages and fielding but they get pretty upset
  8. Telamon: but ive got a guard fix in the works, and the trap fix, mixed into the ctf update
  9. Mes: they said htey'd just go O/C and that was fine with me
  10. Telamon: Yea 95% of that rarely is an issue
  11. Telamon: but the suicide bombs of guards in the comb base, or the double trap stacking in doorways I think just ruins it for people
  12. Mes: when it comes to me facing those tactics like guards and such i just dont fight on them. When it came to problems with traps i build a remove trap guy
  13. Telamon: yea regardless I think thats why the factions goes in phases
  14. Telamon: after a night like last night, SL pretty much will have the towns by default
  15. Mes: i have to admit htat guards going into your base is really not cool, i think on the OSI shards they wouldn't go in
  16. Telamon: I dont think anyone will bother with caping towns for a while
  17. Telamon: again based on upset pm's
  18. Mes: they are trying honestly, all three sides. I think if they get them from me (which they can with their extra men and coverage of the night/day) i will just not fight them on guards
  19. Mes: so it won't matter much to me
  20. Telamon: yea if I was playing, I dont see it as an issue, the guards in the com base is a tad terrible
  21. Mes: yeah i wiped them out like 1on9 last night with it
  22. Telamon: the mass spawning of guards via a macro as well, but since people are abusing it, ive got to limit it
  23. Mes: not really sure what to say abuot that, i remember askingyou for help when Lib did it to me a year ago in TB base
  24. Mes: they probably shouldn't be able to go into bases
  25. Telamon: well its the follow mechanic thats broken, its just a complex fix
  26. Telamon: ill probably have to disable guards for a while
  27. Mes: but it's not quite as unfair to them as they make it sound. It's one of those squeaky wheel gets the grease things. And in my opinion they will always ask for changes if they aren't winning
  28. Telamon: well i never change anything based on complaints
  29. Telamon: might not even be an issue now, didnt sound like alot of them were interested in factions after that
  30. Telamon: but ive had the guards on the todo list for a while
  31. Mes: well we saw this coming to be honest, but i do think that's what's happening. I've had this done to me many times and there are a lot of great ways to handle it that don't involve asking for the game to be changed
  32. Telamon: its just ensuring that nothing on my todo list will ever get done, I cant keep up with the exploits
  33. Mes: i mean it's silly to call it an exploit. Guards have been around forever, they're just not handling them like experienced people do
  34. Telamon: of course, but the things that kill servers are a feeling that things are not fair
  35. Mes: instead they send you angry PM's about how they're all quitting
  36. Telamon: because everyone that sees that done, immediately turns around and tries to do it themselves
  37. Telamon: so you get the circle of stupidity
  38. Telamon: "i did it because x did it, and x did it because y did it, etc"
  39. Telamon: the base aspect is not what im fixing anyway, guards are not acting like guards anyway
  40. Mes: in any case, we had a discussion about it tonight and expected you to answer their complaints (they are already bragging about how it's an exploit and you've promised to change guards for them) and i'm not going to make a big deal about it
  41. Telamon: the new system will have them assigned a point to defend, and they will defend that point
  42. Telamon: vs acting like an aggressive force
  43. Mes: but i will always come up with a strategy in battle, i'm not just going to lay down and die 10on5
  44. Telamon: well, who knows who it is anyway
  45. Telamon: everyone hates Les Claypools guts now
  46. Telamon: i cant tell with everyone being the same name anyway
  47. Mes: i'm usually behind all the tactics
  48. Mes: i make the traps and disarm them and i summon the guards typically
  49. Telamon: well the point to my brining it up, is how to make all that fair in a "people will keep fighting" method
  50. Mes: well here's what I do in their position - get the sigils. Train remove trap (that's what it's there for.) Don't fight on top of guards, just move away
  51. Telamon: com's the worst base, so bitching about inability to defend it isnt really a point
  52. Mes: com is surely the worst base
  53. Mes: if you take all the strategies out of it then it'll be the same result, i'll just have to avoid pvping utnil they break up to a manageable number
  54. Telamon: well all I will fix for the guards is a teleport home check if they stray to far from their guarded position
  55. Mes: i don't want you to cater to me or my folks anyways, just do what you will and if we still enjoy playing here we will
  56. Mes: if they teleport back that's probably ideal for everyone
  57. Mes: because one of the best defenses against guards is to lure them away
  58. Mes: they can't be resummoned
  59. Telamon: well im not referring to your tactics, or classifying them as an exploit
  60. Telamon: like I said, I cant tell who does what and when
  61. Telamon: my world is showing up to work at 9am
  62. Telamon: and having 20 flashing windows with walls of text
  63. Telamon: "factions is broken" "im quiting factions" "traps are broken"
  64. Telamon: building a server around whiners will result in a fail all the time
  65. Mes: yeah, i apologize for acting annoyed, i just kinda saw this conversation happen and it's a frustrating feeling (just kinda feels like the guys that cry the loudest get changes in their favor). But really we were prepared for this and we will love this server either way
  66. Telamon: but we want to find a way to have it fun, and not discouraging
  67. Telamon: well look at it this way
  68. Telamon: I wouldnt discuss a change with them
  69. Telamon: i would with you
  70. Telamon: I have to defend our mechanics daily to people
  71. Telamon: I think the only issue with traps is really the stacking one next to another, personally Id be pissed if I died that way
  72. Telamon: but then again we have the warnings so im not sure how it happens
  73. Telamon: but removing the warnings and ading a space check to placement, I think will address that
  74. Mes: and you really only hear one side of the story, because we're not complaining to you daily. There's a lot of things about their tacitcs i don't like either (like recalling has replaced healing, people just recall away from every fight because its safe and quick) or how people engage fights and run to a myriad of houses to hide. But I handle these mechanics my own way and we plan accordingly and don't blame the server or you for them
  75. Telamon: I need to fix the com base region a bit, and the TB base region to fix those pinch points
  76. Telamon: well if it helps, I ignore 99% of the whining
  77. Telamon: the only thing im focusing on is discouragement
  78. Mes: one of the things that makes traps not that big of a deal is they are free to disarm after you have trained removed trap. THey cost 1000 silver to place, they reward 100 to a disarmer and you can remove one every 10 seconds without any resource cost. When minax traps their base I just scoot by and remove them.
  79. Telamon: yea, complaints about that are lazyness, I think in our last chat we all agreed on the mechanic change for those
  80. Telamon: and im more than aware of how people are with SL
  81. Telamon: it was the same way for me on UOSA
  82. Telamon: we were the best at something, so people bitched about it endlessly
  83. Telamon: anyway I never made reactionary changes, but i tend to look past the bitching for that 1% of an actual issue that we can fix that benefits everyone
  84. Telamon: so the 20 people bitching, dont turn into 20 people using the same thing they are bitching about
  85. Telamon: like google complaining about someone ghosting his town tonight, when he's ghosted dungeons on multiple occasions
  86. Mes: yeah again I apologize for being frustrated with it, I know you are always doing what's best for the server and trying to make it the most enjoyable for everything
  87. Mes: whatever changes you go with i'll support you on it
  88. Mes: i don't need guards or traps to win battles. There's a lot of ways to win battles
  89. Telamon: well if your interested, ill let you review them before we change anything
  90. Telamon: but to keep factions going, we need to fix the bum rush of guards into the base, of a large scale
  91. Telamon: using a new place + defend + range to next guard + teleport home
  92. Telamon: that should balance it well, and add some tactics to guard placement
  93. Telamon: while changing little
  94. Mes: yeah I think that would be great, i'd appreciate being kept in the loop i imagine Ez is the only one that knows more about the faction system here than me
  95. Telamon: well I need the tactical review, im never comfortable with a change until I can think about it
  96. Mes: there is some stuff that the enemy factions dont realize - like I can't sustain this guard thing. I've run those towns dry on silver and i'm running SL dry too
  97. Mes: that's one of the balances to the system - they just don't know ti yet
  98. Telamon: I spent a month plotting the ctf changes
  99. Mes: because they arne't as experienced with the system
  100. Telamon: yea the gaurd + base thing is only an issue
  101. Telamon: because they picked a faction in a town and dont control the town
  102. Mes: they're chasing sigils at all hours of the night now, and if I think i'll lose them i'll probably use some world war tactics and burn all the silver so they don't have much to work with
  103. Telamon: hah well that is good
  104. Mes: i'm just staying a step ahead of them really
  105. Mes: they are learnign but slowly
  106. Mes: but again i've been in factions here for a year
  107. Telamon: on the positive side at least there is another large group fielding
  108. Mes: they've been in for 2 months
  109. Telamon: and just to be clear my form response to most of these issues is "ill look into it"
  110. Telamon: so if you hear any "Telamon's going to blah blah blah"
  111. Telamon: highly unlikely
  112. Mes: yeah I heard Jhile saying telamon's going to fix guard exploits and then we'd be F'd and that kind of thing
  113. Mes: tonight anyways
  114. Mes: i imagined you really just said something like you had a factino patch planned and were already planning guard changes
  115. Telamon: yea thats a good example
  116. Telamon: i didnt even talk to him
  117. Telamon: so its most likely 3rd or 4th hand
  118. Telamon: and youve dealt with me long enough, I try to be political on any statement
  119. Telamon: because if I give people an inch, that happens
  120. Telamon: i normally never tell the "complainer" that they found a valid problem, even if they do
  121. Telamon: because I have to avoid the 2nd grade name calling, and "i told teacher on you" antics
  122. Mes: guards going back to their posts is good anyways. It stops the problems where they get lured and won't listen tot he sheriff out of town and can't be fired
  123. Telamon: yea, ive got like 10 things on my list that are fixed by that
  124. Mes: which is the best tactic vs them...kill them they get rehired. But if you lure them and tuck them away they just cost money and rob the town
  125. Telamon: and since guards have a home location, I can cycle all the guards, and make sure there isnt blatant stacking
  126. Telamon: yea ive asked people that like 20 times, why dont you kill them
  127. Mes: anyways anything you decide i'll get behind. This is the only and best server for us either way
  128. Telamon: cool, thanks, im slowly trying to work myself into more of a backseat role where I just work on advertising and dont really interact with the players as much
  129. Telamon: nothing good is coming of most of it anyway
  130. Telamon: and im down to only 2-3 friends here
  131. Telamon: people ask me about mechanics daily . . only as a reason to argue with me that they are wrong, the server isnt developed right, on this server it was different, or to try and match wits over OSI knowledge
  132. Telamon: all things i have zero time for
  133. Telamon: its amazing how many former failed server admins play here, and want to tell me how to run things
  134. Telamon: its very hard to not reference their previous failed projects
  135. Telamon: even the two guys on reddit who tore into UOR (m-/Vorspire) have failed servers
  136. Mes: all i can say is look at what happened to an corp compared to this server
  137. Mes: clearly UOF is hanging on with the niche that prefers that style of server and that's fine. It seems like a different kind of player wants to play there
  138. Telamon: yea, its not easy, and there is no way I can know who I can talk to about changes here or there
  139. Telamon: your one of the more balanced guys here, but even me mentioning complainers can be frustrating
  140. Telamon: its very hard to develop a server in a vacuum where you have no one to talk to
  141. Telamon: Ez was a headache, but at least we talked mechanics for 10-20 hours a week
  142. Telamon: but thankfully thinks are running well, and I have zero desire to rock the boat, change massive things
  143. Telamon: and after a ton of testing, the tool delays fixed my concerns with mining, so I can roll back some other changes
  144. Telamon: now I have to address the dam boat sheep farms
  145. Telamon: btw, i finished ctf scoring, I think everyone will enjoy it
  146. Telamon: managed to track, kills, deaths, flag caps, and damage healed
  147. Telamon: to create a scoring system
  148. Telamon: so we can reward the outstanding performance on each team
  149. Mes: well i feel like i burned you before with the whole sync message thing. I talked to my folks about it and it kinda got run away with and I don't even trly believe that's what was going on. And earlier this summer i was much too invested in drama so I want to be a lot better about staying out of it
  150. Telamon: well thats just a good example, nothing you did was wrong, but it shows how things morph out of control
  151. Telamon: but we move on, and learn, but am thankful for your opinions, so feel free to share ideas, etc
  152. Telamon: just give me some leeway on conversations, I might discuss tactics, have opinions, but when changintg the server, I never let that have any bearing on the best design
  153. Telamon: one of the things that pisses me off the most is when I try to talk to someone and they get upset and do the "well its your server, you can do what you want" line
  154. Mes: well i'm glad to be one of the people that you go to anyways. I think i came into this conversation kinda frustrated because we had seen it coming but I was really overeacting
  155. Telamon: i literally cant win in some conversations with people
  156. Telamon: people come bitch at me about a mechanic, I defend the mechanic, either they dont like my defense or our design, or they have to admit that I am right, but because I am right and its the internet, they think I have a god complex
  157. Telamon: literally the best result of that conversation would have been for me to say nothing
  158. Telamon: but if it helps, i have no concerns, or valid complaints about anything SL does, i just want to keep people in factions to fight
  159. Mes: shits hard to please people especially when they all hate each other sometimes
  160. Telamon: hah yea, but the hate is good, the place is boring when everyone gets along
  161. Telamon: Otherwise you have 20 reds on the same team
  162. Telamon: having a nice balance of red vs red, and red vs blue keeps things even
  163. Mes: was there a point in time where aggressors couldn't enter houses? Maybe around the time custom houses were designed?
  164. Telamon: on UOSA easily 1/2 of -3-'s time was dedicated to hunting the other reds there
  165. Telamon: battlerattle would ghost TG houses for weeks at a time tracking recall spots, gate spots
  166. Telamon: i watch the pk's here and am amazed at how casual they are
  167. Telamon: you could literally trap google in his own house
  168. Mes: i actually like hunting reds i always prefer it to pking. Reds have gotten really sophisticated lately about gate bots and getting into hosues before they get killed and stuff
  169. Telamon: hmm late in UOR or third dawn they added that
  170. Telamon: where non friends couldnt enter
  171. Mes: feels a bit trammel too i suppose
  172. Telamon: well the guild messages should have fixed the gate bots
  173. Telamon: yea my only worry with reds is things like Bart
  174. Telamon: bart seems to jump onto any pk team
  175. Telamon: regardless of tactics or reputation
  176. Telamon: if that happens on a large scale, it would force me to expand the new player aspects
  177. Telamon: to keep people
  178. Mes: yeah that's kind of a running a joke here...I really think he's a nice guy but we iced him out when he tried to schmooze us because we know he just gets behind the strongest group
  179. Telamon: yea, I honestly thought better of him
  180. Telamon: I still dont understand the horse killing
  181. Telamon: but he takes on the tactics of who he runs with
  182. Telamon: and google is your stage 5 whiner
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