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By: a guest on Mar 28th, 2013  |  syntax: None  |  size: 13.97 KB  |  views: 28  |  expires: Never
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  1. [0xAC8] Installing DWM hook...
  2. [0xAC8] DWM: 0x00000000000000B4, error = 0
  3. [0xAC8] Module: C:\DWMHook06\dwmglass.dll
  4. [0xAC8] RemoteDLLName: 0x00000037260D0000
  5. [0xAC8] WriteProcessMemory: 1, error 0
  6. [0xAC8] LoadLibrary: 0x000007FBA69728AC
  7. [0xAC8] CreateRemoteThread: 0x00000000000000C0 error 0
  8. [0x1158] Hook (RegQueryValueExW) installed
  9. [0x1158] Hook (CreateWindowExW) installed
  10. [0x1158] Delayed hook (D3D11CreateDevice) installed
  11. [0x1158] Creating debug console...
  12. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  13. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  14. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  15. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  16. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  17. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  18. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  19. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  20. [0x5E4] Delayed hook (D3D11CreateDevice) installed
  21. [0x5E4] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B000, device = 0x0000003725FD7488)
  22. [0x5E4] ProxyID3D11Device1 0x0000003725FD8800 (0x0000003725FD7488) created
  23. [0x5E4] ID3D11Device::QueryInterface ID3D11Device1 (0x0000003725FD7488)...
  24. [0x5E4] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) created
  25. [0x5E4] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) deleted
  26. [0x5E4] ID3D11Device::QueryInterface ID3D10Device1 (0x0000003725FD74E8)...
  27. [0x5E4] ProxyID3D10Device1 (0x0000003725FD74E8) created
  28. [0x5E4] Created new glass for device 0x0000003725FD74E8
  29. [0x5E4] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)...
  30. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  31. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  32. [0x163C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)...
  33. [0x14E4] Colorization settings changed
  34. [0x163C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} (const CLayeredObject<class NDXGI::CDevice>::CContainedObject::`vftable'{for `IDXGIDeviceDWM'}) (0x0000003725FD6F10)...
  35. [0x163C] ID3D10Device1::QueryInterface ID3D11Device1
  36. [0x163C] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) created
  37. [0x163C] ID3D10Device1::CreateBlendState (0x00000037285E0928, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  38. [0x163C] ID3D10Device1::CreateBlendState (0x000000372607EA28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  39. [0x163C] ID3D10Device1::CreateBlendState (0x000000372864D268, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  40. [0x163C] ID3D10Device1::CreateBlendState (0x0000003725FA97E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  41. [0x163C] ID3D10Device1::CreateBlendState (0x0000003725FA98E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  42. [0x163C] ID3D10Device1::CreateBlendState (0x000000372A746E68, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  43. [0x163C] ID3D10Device1::CreateBlendState (0x000000372A746F68, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  44. [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADE28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  45. [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADEE8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  46. [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADFE8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  47. [0x163C] CreateSamplerState 0x0000003726071E28 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  48. [0x163C] CreateSamplerState 0x00000037260721A8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  49. [0x163C] CreateSamplerState 0x0000003726072268 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  50. [0x163C] CreateSamplerState 0x00000037260719A8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  51. [0x163C] CreateSamplerState 0x0000003726071FE8 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  52. [0x163C] Sampler state succefully loaded.
  53. [0x163C] CreateSamplerState 0x0000003726071B68 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  54. [0x163C] CreateSamplerState 0x00000037260720A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  55. [0x163C] CreateSamplerState 0x0000003726071AA8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  56. [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071468):
  57. [0x163C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  58. [0x163C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  59. [0x163C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  60. [0x163C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  61. [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071C68):
  62. [0x163C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  63. [0x163C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  64. [0x163C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  65. [0x163C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  66. [0x163C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  67. [0x163C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  68. [0x163C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  69. [0x163C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  70. [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071D28):
  71. [0x163C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  72. [0x163C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  73. [0x163C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  74. [0x163C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  75. [0x163C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  76. [0x163C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  77. [0x163C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  78. [0x163C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  79. [0x163C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  80. [0x163C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  81. [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071568):
  82. [0x163C]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  83. [0x163C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  84. [0x163C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  85. [0x163C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  86. [0x163C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  87. [0x163C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  88. [0x163C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  89. [0x163C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  90. [0x163C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  91. [0x163C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  92. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F798, length=1880 bytecode=0x000007FBA456E2F0)[0x163C]
  93. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F8D8, length=1232 bytecode=0x000007FBA456EEC0)[0x163C]
  94. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865FC58, length=1232 bytecode=0x000007FBA4585608)[0x163C]
  95. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865FED8, length=1540 bytecode=0x000007FBA45840E8)[0x163C]
  96. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865FD98, length=1144 bytecode=0x000007FBA456EA48)[0x163C]
  97. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865F2D8, length=584 bytecode=0x000007FBA4583EA0)[0x163C]
  98. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F418, length=1140 bytecode=0x000007FBA456F390)[0x163C]
  99. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686C18, length=1564 bytecode=0x000007FBA45846F0)[0x163C]
  100. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686D58, length=2292 bytecode=0x000007FBA4584D10)[0x163C]  => pixel shader for horizontal blur[0x163C]
  101. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686E98, length=2576 bytecode=0x000007FBA4585AD8)[0x163C]  => pixel shader for vertical blur[0x163C]
  102. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686F98, length=2280 bytecode=0x000000372A5B0080)[0x163C]
  103. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728688758, length=2556 bytecode=0x000000372A5B0080)[0x163C]
  104. [0x163C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)...
  105. [0x163C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} (const CLayeredObject<class NDXGI::CDevice>::CContainedObject::`vftable'{for `IDXGIDevice2'}) (0x0000003725FD6F08)...
  106. [0x163C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} (const CLayeredObject<class CDevice>::CContainedObject::`vftable'{for `ID2DPrivateInfo'}) (0x0000003725FD74D0)...
  107. [0x163C] CreateTexture2D(width=50,height=50,initial=0x0000000000000000) called
  108. [0x163C] CreateTexture2D(width=135,height=390,initial=0x0000000000000000) called
  109. [0x163C] ID3D10Device1::CreateVertexShader (0x0000003728687358, length=1352 bytecode=0x000007FBA4572430)[0x163C]  => vertex shader for windows[0x163C]
  110. [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728687458, length=844 bytecode=0x000007FBA45982F0)[0x163C]  => pixel shader for textures (alpha preserved)[0x163C]
  111. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  112. [0x165C] Propagating user logon successful.
  113. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  114. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  115. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  116. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  117. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  118. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  119. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  120. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  121. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  122. [0x163C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} (const CLayeredObject<class NDXGI::CDevice>::CContainedObject::`vftable'{for `IDXGIDevice2'}) (0x0000003725FD6F08)...
  123. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  124. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  125. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  126. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  127. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  128. [0x165C] RegQueryValueExW (hKey = 0x0000000000000000)
  129. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  130. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  131. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  132. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  133. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  134. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  135. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268)
  136. [0x14E4] Colorization settings changed
  137. [0x163C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} (const CLayeredObject<class NDXGI::CDevice>::CContainedObject::`vftable'{for `IDXGIDeviceInternal3'}) (0x0000003725FD6F18)...
  138. [0x14E4] Settings reloaded
  139. [0x163C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} (const TComObject<class NOutermost::CDevice>::`vftable') (0x0000003725FD6EB0)...
  140. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E312418, length=916 bytecode=0x000007FBA45928C8)[0x163C]  => pixel shader for textures (alpha ignored)[0x163C]
  141. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E313018, length=1440 bytecode=0x000007FBA4570D60)[0x163C]
  142. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E312C98, length=644 bytecode=0x000007FBA45864E8)[0x163C]  => pixel shader for filling by colour[0x163C]
  143. [0x163C] CreateTexture2D(width=433,height=798,initial=0x0000000000000000) called
  144. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E311998, length=1852 bytecode=0x000007FBA45776A0)[0x163C]
  145. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E313258, length=952 bytecode=0x000007FBA4598640)[0x163C]
  146. [0x163C] CreateTexture2D(width=16,height=16,initial=0x0000000000000000) called
  147. [0x163C] CreateTexture2D(width=1415,height=843,initial=0x0000000000000000) called
  148. [0x163C] CreateTexture2D(width=32,height=32,initial=0x0000000000000000) called
  149. [0x163C] CreateTexture2D(width=54,height=54,initial=0x0000000000000000) called
  150. [0x163C] CreateTexture2D(width=1415,height=874,initial=0x0000000000000000) called
  151. [0x163C] CreateTexture2D(width=418,height=45,initial=0x0000000000000000) called
  152. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E312098, length=1288 bytecode=0x000007FBA457DB58)[0x163C]
  153. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB51C18, length=832 bytecode=0x000007FBA458E548)[0x163C]
  154. [0x163C] CreateTexture2D(width=22,height=161,initial=0x0000000000000000) called
  155. [0x163C] CreateTexture2D(width=28,height=161,initial=0x0000000000000000) called
  156. [0x163C] CreateTexture2D(width=418,height=28,initial=0x0000000000000000) called
  157. [0x163C] ID3D10Device1::CreateVertexShader (0x000000372AB51298, length=1692 bytecode=0x000007FBA457E060)[0x163C]
  158. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB50F18, length=1124 bytecode=0x000007FBA459AD68)[0x163C]
  159. [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB519D8, length=1180 bytecode=0x000007FBA4595358)[0x163C]
  160. [0x163C] CreateTexture2D(width=418,height=45,initial=0x0000000000000000) called
  161. [0x163C] CreateTexture2D(width=22,height=161,initial=0x0000000000000000) called
  162. [0x163C] CreateTexture2D(width=28,height=161,initial=0x0000000000000000) called
  163. [0x163C] CreateTexture2D(width=418,height=28,initial=0x0000000000000000) called
  164. [0x17FC] Uninstalling...
  165. [0x17FC] Delayed hook (D3D11CreateDevice) installed
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