Advertisement
Guest User

Untitled

a guest
May 9th, 2016
252
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.66 KB | None | 0 0
  1. Layer 000: LightingLayers
  2. Layer 001: Light-PlaneInterior
  3. Layer 002: Lights-PlayerBase
  4. Layer 003: Occluders
  5. Layer 004: Environment
  6. Layer 005: AccentLighting
  7. Layer 006: AmbientRIg
  8. Layer 007: Directionals
  9. Layer 008: Midday_EnvLights
  10. Layer 009: DIM
  11. Layer 010: Fog
  12. Layer 011: Swimming 02 Audio
  13. Layer 012: Level Intro TimeAttack
  14. Layer 013: LevelData
  15. Layer 014: Art
  16. Layer 015: Ambient
  17. Layer 016: Loops
  18. Layer 017: GL Loops
  19. Layer 018: Scripting
  20. Layer 019: One Shots
  21. Layer 020: Birds
  22. Layer 021: Waves
  23. Layer 022: [080] Diddy Intro
  24. Layer 023: GP Containers
  25. Layer 024: Diddy Barrel
  26. Layer 025: Spike Damage Triggers
  27. Layer 026: Impact Ship
  28. Layer 027: Pickups
  29. Layer 028: Pluck
  30. Layer 029: GP Containers
  31. Layer 030: Tutorial - Grab (Delayed)
  32. Layer 031: Ambient (PerformanceGroups)
  33. Layer 032: FallingLeaves
  34. Layer 033: Ambient Turtles
  35. Layer 034: Cranes
  36. Layer 035: Dragonflies
  37. Layer 036: introWaterfall
  38. Layer 037: Kingfisher
  39. Layer 038: Godrays
  40. Layer 039: BonusRoom - Platforms_A
  41. Layer 040: Base
  42. Layer 041: ACTIVATE - START - CLEARED
  43. Layer 042: Control
  44. Layer 043: Support
  45. Layer 044: Transitions
  46. Layer 045: PlayerPath - Cam - Deathfall
  47. Layer 046: PuzzlePiece
  48. Layer 047: Intro
  49. Layer 048: BonusRoom Music
  50. Layer 049: BonusRoom Sounds
  51. Layer 050: Results Screen
  52. Layer 051: Lights
  53. Layer 052: Geo
  54. Layer 053: Pickups
  55. Layer 054: UpperLeft
  56. Layer 055: UpperRight
  57. Layer 056: LowerRight
  58. Layer 057: UpperCenter
  59. Layer 058: LowerLeft
  60. Layer 059: Platforms
  61. Layer 060: Deathfall
  62. Layer 061: Swimming 01 Audio
  63. Layer 062: Swimming Effect
  64. Layer 063: Checkpoints
  65. Layer 064: 001
  66. Layer 065: Actors and Animation
  67. Layer 066: Checkpoint Behavior
  68. Layer 067: SuperGuide
  69. Layer 068: Checkpoint
  70. Layer 069: 002
  71. Layer 070: Actors and Animation
  72. Layer 071: Checkpoint Behavior
  73. Layer 072: SuperGuide
  74. Layer 073: Checkpoint
  75. Layer 074: [050] Wreckage
  76. Layer 075: GP Blocks
  77. Layer 076: Cubby Cam
  78. Layer 077: Shifting Platforms
  79. Layer 078: 003 (Ledge 1)
  80. Layer 079: 006 (Ledge 2)
  81. Layer 080: 001 (Floor)
  82. Layer 081: 002 (Bonus)
  83. Layer 082: 004 (Large Ground)
  84. Layer 083: 005 (Double Stack)
  85. Layer 084: 007 (Dunk Tank)
  86. Layer 085: GP Containers
  87. Layer 086: Section B
  88. Layer 087: Section D
  89. Layer 088: Pickups
  90. Layer 089: bananaTosser_01
  91. Layer 090: Diddy Banana Line
  92. Layer 091: Section D
  93. Layer 092: bananaObectFollow_01
  94. Layer 093: Section B
  95. Layer 094: Section C
  96. Layer 095: AI
  97. Layer 096: Cubby Cover
  98. Layer 097: Pluck Wreckage
  99. Layer 098: Tutorials
  100. Layer 099: Tutorial 1 - Pluck (Delayed)
  101. Layer 100: Tutorial 2 - Grab
  102. Layer 101: Metal_Panels
  103. Layer 102: panel05
  104. Layer 103: panel01
  105. Layer 104: trim
  106. Layer 105: panel02
  107. Layer 106: panel04
  108. Layer 107: panel03
  109. Layer 108: panel06
  110. Layer 109: Throwable Barrel
  111. Layer 110: Chompers
  112. Layer 111: JumpThrough
  113. Layer 112: Spike Damage Triggers
  114. Layer 113: Camera Hints 3.0
  115. Layer 114: 030 - Main Path
  116. Layer 115: HorizontalBounds PostPluckWreckage
  117. Layer 116: HorizontalBounds PrePluckWreckage
  118. Layer 117: HorizontalBounds PostTreePluck
  119. Layer 118: 020 - Vertical
  120. Layer 119: Paths
  121. Layer 120: 010 - Default Camera + Initial Paths
  122. Layer 121: [120] End of Level
  123. Layer 122: Pluck
  124. Layer 123: Gong
  125. Layer 124: Camera Hints
  126. Layer 125: 003 - Static Camera (Barrel 2)
  127. Layer 126: 002 - Static Cam (Barrel 1)
  128. Layer 127: 005 - Background Path
  129. Layer 128: 006 - Static Cam (EOL)
  130. Layer 129: Tutorial - Ground Pound (Delayed)
  131. Layer 130: Ships and Barrel Cannons
  132. Layer 131: Ships
  133. Layer 132: 001 - Sinking Ship 1
  134. Layer 133: 002 - Sinking Ship 2
  135. Layer 134: 003 - Catapult Ship
  136. Layer 135: Penguin Anims
  137. Layer 136: Tossed Objects
  138. Layer 137: 002 - Penguin
  139. Layer 138: 001 - Barrel (Normal)
  140. Layer 139: 004 - Penguin
  141. Layer 140: 001 - Barrel (Time Attack)
  142. Layer 141: 003 - Penguin
  143. Layer 142: Fake Collision
  144. Layer 143: Barrel Cannons
  145. Layer 144: 002 - Input (OneShot)
  146. Layer 145: 004 - Auto (Oneshot) Spline
  147. Layer 146: 003 - Tosser (From Ship 1)
  148. Layer 147: 001 Tosser (From Ship 2)
  149. Layer 148: Spike Damage Triggers
  150. Layer 149: Background Path
  151. Layer 150: End of Level
  152. Layer 151: EOL
  153. Layer 152: EOL - Normal
  154. Layer 153: Actors & Anims
  155. Layer 154: Cameras
  156. Layer 155: Effects
  157. Layer 156: Prizes
  158. Layer 157: Beatup & Hit
  159. Layer 158: Control
  160. Layer 159: Sound & Music
  161. Layer 160: Results Screen
  162. Layer 161: Lights
  163. Layer 162: Sand_bank
  164. Layer 163: Dragonflies
  165. Layer 164: [060] Floating Wreckage
  166. Layer 165: Ambient
  167. Layer 166: GPSpringboards
  168. Layer 167: Pickups
  169. Layer 168: 1UP from GPContainer Left
  170. Layer 169: GP Containers
  171. Layer 170: AI
  172. Layer 171: Air Bubbles
  173. Layer 172: Pendulum Plats
  174. Layer 173: PickupPatternTosser
  175. Layer 174: Pattern ALPHA
  176. Layer 175: Jumpthrough
  177. Layer 176: Tutorial - GP Special
  178. Layer 177: Kelp
  179. Layer 178: Water
  180. Layer 179: Swim Cam
  181. Layer 180: Pickup Tossers
  182. Layer 181: Pickups
  183. Layer 182: Pickups
  184. Layer 183: Level Intro SPECIAL 1-1Beatup
  185. Layer 184: WindWakerImpulser (Shaking Leaves)
  186. Layer 185: Plane LOADED ALL LOADUNITS
  187. Layer 186: Beatup Handling
  188. Layer 187: Beatup Intro
  189. Layer 188: Tree-Related FX
  190. Layer 189: 03 Falling
  191. Layer 190: Rumbles And Shakes
  192. Layer 191: Branch 3 Static
  193. Layer 192: 02 Beatup
  194. Layer 193: Vines
  195. Layer 194: 01 Intro Flyin FORCEDETACHED
  196. Layer 195: 04 Bustout AltCams
  197. Layer 196: 00 Handler
  198. Layer 197: Music
  199. Layer 198: [010] Treetops
  200. Layer 199: Cockpit Lights
  201. Layer 200: Cockpit Effects
  202. Layer 201: Hidden Room
  203. Layer 202: Static Cam
  204. Layer 203: Enter Trigger (Special PGC)
  205. Layer 204: Enter and Exit Room
  206. Layer 205: Water Flume Top
  207. Layer 206: Plane RampAndInterior
  208. Layer 207: 010 - Ambient
  209. Layer 208: Pickups
  210. Layer 209: TV Pile
  211. Layer 210: [020] Swim Intro
  212. Layer 211: Pickups
  213. Layer 212: Cubby
  214. Layer 213: WaterFlume
  215. Layer 214: AI
  216. Layer 215: Swim Cam
  217. Layer 216: Water
  218. Layer 217: Jumpthrough
  219. Layer 218: Secret Cubby Cover
  220. Layer 219: Ambient
  221. Layer 220: Cubby
  222. Layer 221: Kelp
  223. Layer 222: 020 - Ambient
  224. Layer 223: Air Bubbles
  225. Layer 224: Tutorial - Swim Dash
  226. Layer 225: BonusRoom - ArtFrame_01
  227. Layer 226: BonusRoomLighting-Set5
  228. Layer 227: !Default
  229. Layer 228: [100] Viking Town
  230. Layer 229: GP Containers
  231. Layer 230: A
  232. Layer 231: PigTossers
  233. Layer 232: PigTossers
  234. Layer 233: Control
  235. Layer 234: BouncingBananaBunch
  236. Layer 235: Celebrate
  237. Layer 236: Puzzle Piece
  238. Layer 237: Pendulum Plats
  239. Layer 238: A
  240. Layer 239: Spike Damage Triggers
  241. Layer 240: Bonus Entry
  242. Layer 241: Rotating Platform
  243. Layer 242: Pickups
  244. Layer 243: A
  245. Layer 244: Pluck
  246. Layer 245: Cubby Cam
  247. Layer 246: AI
  248. Layer 247: Cubby Cover
  249. Layer 248: Jumpthrough
  250. Layer 249: Flip Panel
  251. Layer 250: Viking Crates
  252. Layer 251: Chompers
  253. Layer 252: [110] SCA Intro
  254. Layer 253: Diddy Barrel
  255. Layer 254: Pluck
  256. Layer 255: Tutorial - Attach
  257. Layer 256: SCA
  258. Layer 257: Jumpthrough
  259. Layer 258: SCA Bananas
  260. Layer 259: Tutorial - SCA
  261. Layer 260: Kong Spawn
  262. Layer 261: Debug Teleport
  263. Layer 262: Debug Controls
  264. Layer 263: Relay Hooks
  265. Layer 264: Path
  266. Layer 265: Kongs
  267. Layer 266: Checkpoint and Reload
  268. Layer 267: Death Handling
  269. Layer 268: SCA
  270. Layer 269: Lose A Life Death and GameOver
  271. Layer 270: RumbleEffects
  272. Layer 271: EnvironmentActors (PerformanceGroups)
  273. Layer 272: barrelTreeCanopy
  274. Layer 273: Propeller
  275. Layer 274: Water Transition Object
  276. Layer 275: introTree
  277. Layer 276: Canopy
  278. Layer 277: Branches
  279. Layer 278: Water
  280. Layer 279: Water - 060
  281. Layer 280: Water - 020
  282. Layer 281: Viking Ships (TreeGrow)
  283. Layer 282: 002
  284. Layer 283: 001
  285. Layer 284: Sky
  286. Layer 285: Clouds - 070 BigTree
  287. Layer 286: Clouds - 010 Start
  288. Layer 287: LeafRoofs (PerformanceGroups)
  289. Layer 288: LeafRoof PG100
  290. Layer 289: LeafRoof PG050
  291. Layer 290: LeafRoof PG080
  292. Layer 291: LeafRoof PG120
  293. Layer 292: LeafRoof PG040
  294. Layer 293: LeafRoof PG040-B
  295. Layer 294: LeafRoof PG040-A
  296. Layer 295: LeafRoof PG110
  297. Layer 296: DKIsland
  298. Layer 297: Viking Ships (VikingTown)
  299. Layer 298: 001
  300. Layer 299: 000
  301. Layer 300: 002
  302. Layer 301: Viking Ships (090)
  303. Layer 302: [070] Tree Grow Straight Shot
  304. Layer 303: Tutorial - Pluck (Delayed)
  305. Layer 304: 020 Circle Challenge
  306. Layer 305: Pickups
  307. Layer 306: 070 Into the BG
  308. Layer 307: PlayerPath BG
  309. Layer 308: Tree Impacts
  310. Layer 309: Big Shot Sequence Control
  311. Layer 310: Big Shot
  312. Layer 311: 040 Turny 3pt
  313. Layer 312: Pickups
  314. Layer 313: TreeTop Canopy PullAway
  315. Layer 314: 060 1UP Wind
  316. Layer 315: 1UP
  317. Layer 316: Bananas
  318. Layer 317: 050b Richochet TimerBarrel
  319. Layer 318: Impacts
  320. Layer 319: 030 Rotate TimerBarrels
  321. Layer 320: 080 BG Path
  322. Layer 321: 000 Pluck Tree Eruption
  323. Layer 322: OneWayBlocker
  324. Layer 323: JumpThrough Platforms
  325. Layer 324: Branch 2
  326. Layer 325: Branch 1
  327. Layer 326: PluckImpulse - Twig toTree
  328. Layer 327: Effects
  329. Layer 328: Vine Eruption Sequence
  330. Layer 329: Tree Eruption
  331. Layer 330: All Cameras
  332. Layer 331: 040 Turny ComparePath
  333. Layer 332: 025 Second BC
  334. Layer 333: 030 TimerCam Rotate Right
  335. Layer 334: 060 FollowCam
  336. Layer 335: 010a Static Look Straight
  337. Layer 336: 050 TimerCam Richochet
  338. Layer 337: 020 Static Look Up
  339. Layer 338: 010 Straight Bananas
  340. Layer 339: Pickups
  341. Layer 340: [030] AI and GP Intro
  342. Layer 341: AI
  343. Layer 342: GP Containers
  344. Layer 343: Jumpthrough
  345. Layer 344: Cubby Cam
  346. Layer 345: Pickups
  347. Layer 346: Tutorial - Ground Pound
  348. Layer 347: Ground Pound Blocks
  349. Layer 348: GP Panel
  350. Layer 349: Cubby Cover
  351. Layer 350: [090] Viking Intro
  352. Layer 351: Pickups
  353. Layer 352: Viking Arrival (NEW)
  354. Layer 353: Ground Pound Scripting
  355. Layer 354: Generated AI
  356. Layer 355: Reverb
  357. Layer 356: TEMP WATER CONTROLLER
  358. Layer 357: [040] Pluck Trees and Fairy
  359. Layer 358: AI
  360. Layer 359: Pickups
  361. Layer 360: bananasObjectFollow_01
  362. Layer 361: Section B
  363. Layer 362: Section A
  364. Layer 363: Tutorial 1 - Pluck
  365. Layer 364: Pendulum Plats
  366. Layer 365: GP Containers
  367. Layer 366: Chomper
  368. Layer 367: Banana Fairy
  369. Layer 368: Scripting
  370. Layer 369: Jumpthrough
  371. Layer 370: Pluck Trees - Mechanical Version
  372. Layer 371: Effects
  373. Layer 372: BonusRoom - EnterExit
  374. Layer 373: ExitBarrel --- ADJUST ME!
  375. Layer 374: System
  376. Layer 375: Performance Groups
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement