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- Layer 000: LightingLayers
- Layer 001: Light-PlaneInterior
- Layer 002: Lights-PlayerBase
- Layer 003: Occluders
- Layer 004: Environment
- Layer 005: AccentLighting
- Layer 006: AmbientRIg
- Layer 007: Directionals
- Layer 008: Midday_EnvLights
- Layer 009: DIM
- Layer 010: Fog
- Layer 011: Swimming 02 Audio
- Layer 012: Level Intro TimeAttack
- Layer 013: LevelData
- Layer 014: Art
- Layer 015: Ambient
- Layer 016: Loops
- Layer 017: GL Loops
- Layer 018: Scripting
- Layer 019: One Shots
- Layer 020: Birds
- Layer 021: Waves
- Layer 022: [080] Diddy Intro
- Layer 023: GP Containers
- Layer 024: Diddy Barrel
- Layer 025: Spike Damage Triggers
- Layer 026: Impact Ship
- Layer 027: Pickups
- Layer 028: Pluck
- Layer 029: GP Containers
- Layer 030: Tutorial - Grab (Delayed)
- Layer 031: Ambient (PerformanceGroups)
- Layer 032: FallingLeaves
- Layer 033: Ambient Turtles
- Layer 034: Cranes
- Layer 035: Dragonflies
- Layer 036: introWaterfall
- Layer 037: Kingfisher
- Layer 038: Godrays
- Layer 039: BonusRoom - Platforms_A
- Layer 040: Base
- Layer 041: ACTIVATE - START - CLEARED
- Layer 042: Control
- Layer 043: Support
- Layer 044: Transitions
- Layer 045: PlayerPath - Cam - Deathfall
- Layer 046: PuzzlePiece
- Layer 047: Intro
- Layer 048: BonusRoom Music
- Layer 049: BonusRoom Sounds
- Layer 050: Results Screen
- Layer 051: Lights
- Layer 052: Geo
- Layer 053: Pickups
- Layer 054: UpperLeft
- Layer 055: UpperRight
- Layer 056: LowerRight
- Layer 057: UpperCenter
- Layer 058: LowerLeft
- Layer 059: Platforms
- Layer 060: Deathfall
- Layer 061: Swimming 01 Audio
- Layer 062: Swimming Effect
- Layer 063: Checkpoints
- Layer 064: 001
- Layer 065: Actors and Animation
- Layer 066: Checkpoint Behavior
- Layer 067: SuperGuide
- Layer 068: Checkpoint
- Layer 069: 002
- Layer 070: Actors and Animation
- Layer 071: Checkpoint Behavior
- Layer 072: SuperGuide
- Layer 073: Checkpoint
- Layer 074: [050] Wreckage
- Layer 075: GP Blocks
- Layer 076: Cubby Cam
- Layer 077: Shifting Platforms
- Layer 078: 003 (Ledge 1)
- Layer 079: 006 (Ledge 2)
- Layer 080: 001 (Floor)
- Layer 081: 002 (Bonus)
- Layer 082: 004 (Large Ground)
- Layer 083: 005 (Double Stack)
- Layer 084: 007 (Dunk Tank)
- Layer 085: GP Containers
- Layer 086: Section B
- Layer 087: Section D
- Layer 088: Pickups
- Layer 089: bananaTosser_01
- Layer 090: Diddy Banana Line
- Layer 091: Section D
- Layer 092: bananaObectFollow_01
- Layer 093: Section B
- Layer 094: Section C
- Layer 095: AI
- Layer 096: Cubby Cover
- Layer 097: Pluck Wreckage
- Layer 098: Tutorials
- Layer 099: Tutorial 1 - Pluck (Delayed)
- Layer 100: Tutorial 2 - Grab
- Layer 101: Metal_Panels
- Layer 102: panel05
- Layer 103: panel01
- Layer 104: trim
- Layer 105: panel02
- Layer 106: panel04
- Layer 107: panel03
- Layer 108: panel06
- Layer 109: Throwable Barrel
- Layer 110: Chompers
- Layer 111: JumpThrough
- Layer 112: Spike Damage Triggers
- Layer 113: Camera Hints 3.0
- Layer 114: 030 - Main Path
- Layer 115: HorizontalBounds PostPluckWreckage
- Layer 116: HorizontalBounds PrePluckWreckage
- Layer 117: HorizontalBounds PostTreePluck
- Layer 118: 020 - Vertical
- Layer 119: Paths
- Layer 120: 010 - Default Camera + Initial Paths
- Layer 121: [120] End of Level
- Layer 122: Pluck
- Layer 123: Gong
- Layer 124: Camera Hints
- Layer 125: 003 - Static Camera (Barrel 2)
- Layer 126: 002 - Static Cam (Barrel 1)
- Layer 127: 005 - Background Path
- Layer 128: 006 - Static Cam (EOL)
- Layer 129: Tutorial - Ground Pound (Delayed)
- Layer 130: Ships and Barrel Cannons
- Layer 131: Ships
- Layer 132: 001 - Sinking Ship 1
- Layer 133: 002 - Sinking Ship 2
- Layer 134: 003 - Catapult Ship
- Layer 135: Penguin Anims
- Layer 136: Tossed Objects
- Layer 137: 002 - Penguin
- Layer 138: 001 - Barrel (Normal)
- Layer 139: 004 - Penguin
- Layer 140: 001 - Barrel (Time Attack)
- Layer 141: 003 - Penguin
- Layer 142: Fake Collision
- Layer 143: Barrel Cannons
- Layer 144: 002 - Input (OneShot)
- Layer 145: 004 - Auto (Oneshot) Spline
- Layer 146: 003 - Tosser (From Ship 1)
- Layer 147: 001 Tosser (From Ship 2)
- Layer 148: Spike Damage Triggers
- Layer 149: Background Path
- Layer 150: End of Level
- Layer 151: EOL
- Layer 152: EOL - Normal
- Layer 153: Actors & Anims
- Layer 154: Cameras
- Layer 155: Effects
- Layer 156: Prizes
- Layer 157: Beatup & Hit
- Layer 158: Control
- Layer 159: Sound & Music
- Layer 160: Results Screen
- Layer 161: Lights
- Layer 162: Sand_bank
- Layer 163: Dragonflies
- Layer 164: [060] Floating Wreckage
- Layer 165: Ambient
- Layer 166: GPSpringboards
- Layer 167: Pickups
- Layer 168: 1UP from GPContainer Left
- Layer 169: GP Containers
- Layer 170: AI
- Layer 171: Air Bubbles
- Layer 172: Pendulum Plats
- Layer 173: PickupPatternTosser
- Layer 174: Pattern ALPHA
- Layer 175: Jumpthrough
- Layer 176: Tutorial - GP Special
- Layer 177: Kelp
- Layer 178: Water
- Layer 179: Swim Cam
- Layer 180: Pickup Tossers
- Layer 181: Pickups
- Layer 182: Pickups
- Layer 183: Level Intro SPECIAL 1-1Beatup
- Layer 184: WindWakerImpulser (Shaking Leaves)
- Layer 185: Plane LOADED ALL LOADUNITS
- Layer 186: Beatup Handling
- Layer 187: Beatup Intro
- Layer 188: Tree-Related FX
- Layer 189: 03 Falling
- Layer 190: Rumbles And Shakes
- Layer 191: Branch 3 Static
- Layer 192: 02 Beatup
- Layer 193: Vines
- Layer 194: 01 Intro Flyin FORCEDETACHED
- Layer 195: 04 Bustout AltCams
- Layer 196: 00 Handler
- Layer 197: Music
- Layer 198: [010] Treetops
- Layer 199: Cockpit Lights
- Layer 200: Cockpit Effects
- Layer 201: Hidden Room
- Layer 202: Static Cam
- Layer 203: Enter Trigger (Special PGC)
- Layer 204: Enter and Exit Room
- Layer 205: Water Flume Top
- Layer 206: Plane RampAndInterior
- Layer 207: 010 - Ambient
- Layer 208: Pickups
- Layer 209: TV Pile
- Layer 210: [020] Swim Intro
- Layer 211: Pickups
- Layer 212: Cubby
- Layer 213: WaterFlume
- Layer 214: AI
- Layer 215: Swim Cam
- Layer 216: Water
- Layer 217: Jumpthrough
- Layer 218: Secret Cubby Cover
- Layer 219: Ambient
- Layer 220: Cubby
- Layer 221: Kelp
- Layer 222: 020 - Ambient
- Layer 223: Air Bubbles
- Layer 224: Tutorial - Swim Dash
- Layer 225: BonusRoom - ArtFrame_01
- Layer 226: BonusRoomLighting-Set5
- Layer 227: !Default
- Layer 228: [100] Viking Town
- Layer 229: GP Containers
- Layer 230: A
- Layer 231: PigTossers
- Layer 232: PigTossers
- Layer 233: Control
- Layer 234: BouncingBananaBunch
- Layer 235: Celebrate
- Layer 236: Puzzle Piece
- Layer 237: Pendulum Plats
- Layer 238: A
- Layer 239: Spike Damage Triggers
- Layer 240: Bonus Entry
- Layer 241: Rotating Platform
- Layer 242: Pickups
- Layer 243: A
- Layer 244: Pluck
- Layer 245: Cubby Cam
- Layer 246: AI
- Layer 247: Cubby Cover
- Layer 248: Jumpthrough
- Layer 249: Flip Panel
- Layer 250: Viking Crates
- Layer 251: Chompers
- Layer 252: [110] SCA Intro
- Layer 253: Diddy Barrel
- Layer 254: Pluck
- Layer 255: Tutorial - Attach
- Layer 256: SCA
- Layer 257: Jumpthrough
- Layer 258: SCA Bananas
- Layer 259: Tutorial - SCA
- Layer 260: Kong Spawn
- Layer 261: Debug Teleport
- Layer 262: Debug Controls
- Layer 263: Relay Hooks
- Layer 264: Path
- Layer 265: Kongs
- Layer 266: Checkpoint and Reload
- Layer 267: Death Handling
- Layer 268: SCA
- Layer 269: Lose A Life Death and GameOver
- Layer 270: RumbleEffects
- Layer 271: EnvironmentActors (PerformanceGroups)
- Layer 272: barrelTreeCanopy
- Layer 273: Propeller
- Layer 274: Water Transition Object
- Layer 275: introTree
- Layer 276: Canopy
- Layer 277: Branches
- Layer 278: Water
- Layer 279: Water - 060
- Layer 280: Water - 020
- Layer 281: Viking Ships (TreeGrow)
- Layer 282: 002
- Layer 283: 001
- Layer 284: Sky
- Layer 285: Clouds - 070 BigTree
- Layer 286: Clouds - 010 Start
- Layer 287: LeafRoofs (PerformanceGroups)
- Layer 288: LeafRoof PG100
- Layer 289: LeafRoof PG050
- Layer 290: LeafRoof PG080
- Layer 291: LeafRoof PG120
- Layer 292: LeafRoof PG040
- Layer 293: LeafRoof PG040-B
- Layer 294: LeafRoof PG040-A
- Layer 295: LeafRoof PG110
- Layer 296: DKIsland
- Layer 297: Viking Ships (VikingTown)
- Layer 298: 001
- Layer 299: 000
- Layer 300: 002
- Layer 301: Viking Ships (090)
- Layer 302: [070] Tree Grow Straight Shot
- Layer 303: Tutorial - Pluck (Delayed)
- Layer 304: 020 Circle Challenge
- Layer 305: Pickups
- Layer 306: 070 Into the BG
- Layer 307: PlayerPath BG
- Layer 308: Tree Impacts
- Layer 309: Big Shot Sequence Control
- Layer 310: Big Shot
- Layer 311: 040 Turny 3pt
- Layer 312: Pickups
- Layer 313: TreeTop Canopy PullAway
- Layer 314: 060 1UP Wind
- Layer 315: 1UP
- Layer 316: Bananas
- Layer 317: 050b Richochet TimerBarrel
- Layer 318: Impacts
- Layer 319: 030 Rotate TimerBarrels
- Layer 320: 080 BG Path
- Layer 321: 000 Pluck Tree Eruption
- Layer 322: OneWayBlocker
- Layer 323: JumpThrough Platforms
- Layer 324: Branch 2
- Layer 325: Branch 1
- Layer 326: PluckImpulse - Twig toTree
- Layer 327: Effects
- Layer 328: Vine Eruption Sequence
- Layer 329: Tree Eruption
- Layer 330: All Cameras
- Layer 331: 040 Turny ComparePath
- Layer 332: 025 Second BC
- Layer 333: 030 TimerCam Rotate Right
- Layer 334: 060 FollowCam
- Layer 335: 010a Static Look Straight
- Layer 336: 050 TimerCam Richochet
- Layer 337: 020 Static Look Up
- Layer 338: 010 Straight Bananas
- Layer 339: Pickups
- Layer 340: [030] AI and GP Intro
- Layer 341: AI
- Layer 342: GP Containers
- Layer 343: Jumpthrough
- Layer 344: Cubby Cam
- Layer 345: Pickups
- Layer 346: Tutorial - Ground Pound
- Layer 347: Ground Pound Blocks
- Layer 348: GP Panel
- Layer 349: Cubby Cover
- Layer 350: [090] Viking Intro
- Layer 351: Pickups
- Layer 352: Viking Arrival (NEW)
- Layer 353: Ground Pound Scripting
- Layer 354: Generated AI
- Layer 355: Reverb
- Layer 356: TEMP WATER CONTROLLER
- Layer 357: [040] Pluck Trees and Fairy
- Layer 358: AI
- Layer 359: Pickups
- Layer 360: bananasObjectFollow_01
- Layer 361: Section B
- Layer 362: Section A
- Layer 363: Tutorial 1 - Pluck
- Layer 364: Pendulum Plats
- Layer 365: GP Containers
- Layer 366: Chomper
- Layer 367: Banana Fairy
- Layer 368: Scripting
- Layer 369: Jumpthrough
- Layer 370: Pluck Trees - Mechanical Version
- Layer 371: Effects
- Layer 372: BonusRoom - EnterExit
- Layer 373: ExitBarrel --- ADJUST ME!
- Layer 374: System
- Layer 375: Performance Groups
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