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- [1:50:11 AM][00:00:20.5871] [01:50:07.320] Hit count: 1 Roboshield :: EasyAntiCheat successfully initialized
- [1:50:11 AM][00:00:20.6461] [01:50:09.971] Hit count: 1 RoboShield :: Connected to EAC backend.
- [1:50:16 AM][00:00:25.6495] [01:50:13.304] Hit count: 1 RoboShield :: Connected to EAC backend.
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Date: 9/25/2016 10:50:18 AM
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 UTC Date: 9/25/2016 1:50:18 AM
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Memory Size: 989
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Processor Type: Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 OS: Windows 10 (10.0.0)
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Unity Version: 5.3.6f1
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Platform: WindowsPlayer
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 Shader Level: 40
- [1:50:21 AM][00:00:30.6506] [01:50:18.471] Hit count: 1 GPU: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
- [1:50:21 AM][00:00:30.6506] [01:50:18.472] Hit count: 1 Renderer: Direct3D11
- [1:50:21 AM][00:00:30.6506] [01:50:18.472] Hit count: 1 GPU ID: 11826
- [1:50:21 AM][00:00:30.6506] [01:50:19.458] Hit count: 1 current version: 1784 - minimum required version: 1541
- [1:50:21 AM][00:00:30.6506] [01:50:19.694] Hit count: 1 GameStarted : {"status":"ok"}
- [1:50:21 AM][00:00:30.6506] [01:50:20.705] Hit count: 1 On click login button
- [1:50:21 AM][00:00:30.6506] [01:50:20.706] Hit count: 1 Start Login
- [1:50:21 AM][00:00:30.6506] [01:50:20.736] Hit count: 1 RoboAuth: Authenticate
- [1:50:21 AM][00:00:30.6506] [01:50:20.944] Hit count: 1 RequestingMaintenanceMode : {"status":"ok"}
- [1:50:21 AM][00:00:30.6506] [01:50:21.441] Hit count: 1 LoginButtonClicked : {"status":"ok"}
- [1:50:26 AM][00:00:35.6520] [01:50:22.913] Hit count: 1 Login Successful. Username: MetalPotato
- [1:50:26 AM][00:00:35.6520] [01:50:22.914] Hit count: 1 Roboshield - Succesfully connected
- [1:50:26 AM][00:00:35.6520] [01:50:22.989] Hit count: 1 New client state: ConnectingToMasterserver
- [1:50:26 AM][00:00:35.6520] [01:50:22.989] Hit count: 1 Connecting to WebServicesServer
- [1:50:26 AM][00:00:35.6520] [01:50:23.014] Hit count: 1 Connecting while Connecting, skipping
- [1:50:26 AM][00:00:35.6520] [01:50:23.679] Hit count: 1 LoginSucceed : {"status":"ok"}
- [1:50:26 AM][00:00:35.6520] [01:50:23.779] Hit count: 2 New server state: Connect
- [1:50:26 AM][00:00:35.6520] [01:50:23.903] Hit count: 1 EACConnected : {"status":"ok"}
- [1:50:26 AM][00:00:35.6520] [01:50:24.146] Hit count: 2 New server state: EncryptionEstablished
- [1:50:26 AM][00:00:35.6520] [01:50:24.226] Hit count: 2 New client state: Authenticating
- [1:50:26 AM][00:00:35.6520] [01:50:24.645] Hit count: 1 New client state: ConnectedToMaster
- [1:50:26 AM][00:00:35.6520] [01:50:24.645] Hit count: 1 Photon web services peer connected to master server
- [1:50:26 AM][00:00:35.6520] [01:50:24.646] Hit count: 3 New client state: Joining
- [1:50:26 AM][00:00:35.6520] [01:50:24.649] Hit count: 1 Joining random room for WebServicesServer
- [1:50:26 AM][00:00:35.6520] [01:50:24.973] Hit count: 1 New client state: DisconnectingFromMasterserver
- [1:50:26 AM][00:00:35.6520] [01:50:24.974] Hit count: 1 New server state: Disconnect
- [1:50:26 AM][00:00:35.6520] [01:50:24.976] Hit count: 2 New client state: ConnectingToGameserver
- [1:50:31 AM][00:00:40.6530] [01:50:26.582] Hit count: 1 New client state: Joined
- [1:50:31 AM][00:00:40.6530] [01:50:26.582] Hit count: 2 WebServicesServer connected and ready
- [1:50:31 AM][00:00:40.6530] [01:50:26.582] Hit count: 2 onConnected raised
- [1:50:31 AM][00:00:40.6530] [01:50:26.913] Hit count: 1 EAC Validated
- [1:50:31 AM][00:00:40.6530] [01:50:26.913] Hit count: 1 Check Build Version - Querying room
- [1:50:31 AM][00:00:40.6530] [01:50:27.244] Hit count: 1 current version: 1784 - minimum required version: 1781
- [1:50:31 AM][00:00:40.6530] [01:50:27.244] Hit count: 1 Game Version Checked
- [1:50:31 AM][00:00:40.6530] [01:50:27.640] Hit count: 1 EACValidated : {"status":"ok"}
- [1:50:31 AM][00:00:40.6530] [01:50:27.988] Hit count: 1 LastBuildChecked : {"status":"ok"}
- [1:50:31 AM][00:00:40.6530] [01:50:28.008] Hit count: 1 Validate User login step
- [1:50:31 AM][00:00:40.6530] [01:50:28.054] Hit count: 1 RequestingMaintenanceMode : {"status":"ok"}
- [1:50:31 AM][00:00:40.6530] [01:50:28.356] Hit count: 1 Quality_1A
- [1:50:31 AM][00:00:40.6530] [01:50:28.362] Hit count: 1 Auto Quality on start: 1 (Fast)
- [1:50:31 AM][00:00:40.6530] [01:50:28.833] Hit count: 1 RequestingUserValidation : {"status":"ok"}
- [1:50:31 AM][00:00:40.6530] [01:50:29.016] Hit count: 1 User Validated
- [1:50:31 AM][00:00:40.6535] [01:50:29.019] Hit count: 1 -!!!!!!-> servenvmulti.config does not exist (to avoid getting this error check first with ServEnv.Exists()
- [1:50:31 AM][00:00:40.6535] at Utility.Console.LogError(System.String #=qCIaQf_lEfkb_W2OzbDHLfQ==)
- at #=qiNaoMTDrktAuKJEP6pBlAQ==.#=qbzss7MrnOvCQUjvFMxAzsQ==(System.String #=qH3Kilo6N6EDEs4Szu6$h3Q==, System.String ByRef #=q5jYNKY_SKPTD_56LRVuGJA==)
- at ABTest.SetIsNewUser(Boolean #=qEnhdw5C8I5wZLD1wBdhQZg==)
- at Login.Login.OnValidateUserSuccessful(.#=qgXKHnfNMbIvvX59033BFs5Rp_e5101w4xCgfWWUdClQ= #=qDAHPKrXTYKqS2xpUj$hcQhpNCFpi2$BxIC7UFVKJiJE=)
- at #=q6HUFQZtLkLQGpLHrYP19DIe8R9v7MIM1aMMaWjGtO3JJ$z2Krw7aY8R8tAtcGqmM.#=qam2iywvr8jFoczrNy9iGwhnkBY86CQp7p4sR_hcG1qw=(ExitGames.Client.Photon.OperationResponse #=qjK$U5Joe_LOpluh4E_mUsw==)
- at #=qPSc2EUQTDt$PlPgybOPek6SdTua_kXRMhYu0$WcJJuSQyteTHaBVQqcLqEWY_7E0.#=qaVBzU8He0OJOfBUOhgCOVw==(ExitGames.Client.Photon.OperationResponse #=qjK$U5Joe_LOpluh4E_mUsw==)
- at #=q_8KUlqU61XFF_IFENxs9j$IjbaYAvli54UgWCM9azJwj_$35ARR1L_19TsA5bWRM.#=qaVBzU8He0OJOfBUOhgCOVw==(ExitGames.Client.Photon.OperationResponse #=qjK$U5Joe_LOpluh4E_mUsw==)
- at #=qDyKasr0s0eUyOOsDP79MUyoTPsMIwpFs4Jl3MbrROmE=.#=q5MpE5vzsbva3vKB2U60M30fBBydLqxhaklNjY92MwN8=(ExitGames.Client.Photon.OperationResponse #=qiY6kimXgYDaIMZMNlS1JYQQCKlBERc9jS363dNv_aQY=)
- at #=qGlCZypdNydBjIaYZg8hrow==.OnOperationResponse(ExitGames.Client.Photon.OperationResponse #=qiY6kimXgYDaIMZMNlS1JYQQCKlBERc9jS363dNv_aQY=)
- at #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO.OnOperationResponse(ExitGames.Client.Photon.OperationResponse #=qiY6kimXgYDaIMZMNlS1JYQQCKlBERc9jS363dNv_aQY=)
- at ExitGames.Client.Photon.PeerBase.DeserializeMessageAndCallback(System.Byte[] inBuff)
- at ExitGames.Client.Photon.TPeer.DispatchIncomingCommands()
- at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands()
- at ExitGames.Client.Photon.PhotonPeer.Service()
- at ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient.Service()
- at #=qGlCZypdNydBjIaYZg8hrow==+#=qKucxy4Y_3aoFopXcsigecJ1nxSYYgLF6Fhr47WyzMGrDzbE3zK7UeVBLFjEumSbz.MoveNext()
- at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)
- [1:50:31 AM][00:00:40.6535] [01:50:29.019] Hit count: 1 Switched ABGROUP: 0
- [1:50:31 AM][00:00:40.6535] [01:50:29.019] Hit count: 3 ABGROUP: 0
- [1:50:31 AM][00:00:40.6535] [01:50:29.022] Hit count: 1 Current build is 1784-A
- [1:50:31 AM][00:00:40.6535] [01:50:29.022] Hit count: 1 ValidateGarages login step
- [1:50:31 AM][00:00:40.6535] [01:50:29.778] Hit count: 1 Garage Validated
- [1:50:31 AM][00:00:40.6535] [01:50:29.778] Hit count: 1 Validate Email Capture login step
- [1:50:31 AM][00:00:40.6535] [01:50:29.827] Hit count: 1 UserValidated : {"status":"ok"}
- [1:50:31 AM][00:00:40.6535] [01:50:30.108] Hit count: 1 EmailCapture Validated
- [1:50:31 AM][00:00:40.6535] [01:50:30.109] Hit count: 1 Validate Player Level login step
- [1:50:31 AM][00:00:40.6535] [01:50:30.506] Hit count: 1 Player Level Validated - Loading main level
- [1:50:31 AM][00:00:40.6535] [01:50:30.507] Hit count: 1 Start Game Loading
- [1:50:31 AM][00:00:40.6535] [01:50:30.530] Hit count: 1 New client state: ConnectingToMasterserver
- [1:50:31 AM][00:00:40.6535] [01:50:30.530] Hit count: 1 Connecting to SocialServer
- [1:50:31 AM][00:00:40.6535] [01:50:30.533] Hit count: 2 Connecting while Connecting, skipping
- [1:50:31 AM][00:00:40.6535] [01:50:30.586] Hit count: 1 GaragesValidated : {"status":"ok"}
- [1:50:31 AM][00:00:40.6535] [01:50:31.215] Hit count: 1 New server state: Connect
- [1:50:31 AM][00:00:40.6535] [01:50:31.232] Hit count: 1 LoadingGameData : {"status":"ok"}
- [1:50:36 AM][00:00:45.6543] [01:50:31.571] Hit count: 2 New server state: EncryptionEstablished
- [1:50:36 AM][00:00:45.6543] [01:50:31.571] Hit count: 2 New client state: Authenticating
- [1:50:36 AM][00:00:45.6543] [01:50:31.911] Hit count: 1 New client state: ConnectedToMaster
- [1:50:36 AM][00:00:45.6543] [01:50:31.911] Hit count: 1 Photon social peer connected to master server
- [1:50:36 AM][00:00:45.6543] [01:50:31.911] Hit count: 3 New client state: Joining
- [1:50:36 AM][00:00:45.6543] [01:50:31.911] Hit count: 1 Joining random room for SocialServer
- [1:50:36 AM][00:00:45.6543] [01:50:32.256] Hit count: 1 New client state: DisconnectingFromMasterserver
- [1:50:36 AM][00:00:45.6543] [01:50:32.256] Hit count: 1 New server state: Disconnect
- [1:50:36 AM][00:00:45.6543] [01:50:32.256] Hit count: 2 New client state: ConnectingToGameserver
- [1:50:36 AM][00:00:45.6543] [01:50:32.952] Hit count: 1 New server state: Connect
- [1:50:36 AM][00:00:45.6543] [01:50:33.979] Hit count: 1 New client state: Joined
- [1:50:36 AM][00:00:45.6543] [01:50:33.979] Hit count: 1 SocialServer connected and ready
- [1:50:36 AM][00:00:45.6543] [01:50:33.979] Hit count: 1 onConnected raised
- [1:50:41 AM][00:00:50.6667] [01:50:38.963] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [1:51:21 AM][00:01:30.6693] [01:51:17.961] Hit count: 1 RC_Mothership_Additive load completed.
- [1:51:21 AM][00:01:30.6693] [01:51:18.377] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [1:51:21 AM][00:01:30.6693] [01:51:20.128] Hit count: 1 New client state: ConnectingToMasterserver
- [1:51:21 AM][00:01:30.6693] [01:51:20.128] Hit count: 1 Connecting to ChatServer
- [1:51:21 AM][00:01:30.6693] [01:51:20.133] Hit count: 1 Connecting while Connecting, skipping
- [1:51:21 AM][00:01:30.6693] [01:51:20.137] Hit count: 1 ChatColours initialised
- [1:51:21 AM][00:01:30.6693] [01:51:20.293] Hit count: 1 AntialiasingAsPostEffect DISABLED
- [1:51:21 AM][00:01:30.6693] [01:51:20.293] Hit count: 1 Forward Rendering
- [1:51:21 AM][00:01:30.6693] [01:51:20.293] Hit count: 1 BloomAndFlares DISABLED
- [1:51:21 AM][00:01:30.6693] [01:51:20.370] Hit count: 1 Succesfully cloned cube 4294901761as a 227205318
- [1:51:21 AM][00:01:30.6693] [01:51:20.370] Hit count: 1 Succesfully cloned cube 4294901762as a 3809895395
- [1:51:21 AM][00:01:30.6693] [01:51:20.370] Hit count: 1 Succesfully cloned cube 4294901763as a 3066502430
- [1:51:21 AM][00:01:30.6693] [01:51:20.370] Hit count: 1 Succesfully cloned cube 4294901764as a 227917916
- [1:51:21 AM][00:01:30.6693] [01:51:21.066] Hit count: 2 Found a localization script on this component. This doesn't work - removing. Label_waiting (UnityEngine.GameObject)
- [1:51:26 AM][00:01:35.7103] [01:51:22.782] Hit count: 1 QuitListener.Start
- [1:51:26 AM][00:01:35.7103] [01:51:24.803] Hit count: 1 Back to mothership
- [1:51:26 AM][00:01:35.7103] [01:51:25.864] Hit count: 1 #=qh6i9SDDIndhEj1kFX4ZpyA== Registering for message events
- [1:51:36 AM][00:01:45.7109] [01:51:35.140] Hit count: 1 New server state: Connect
- [1:51:36 AM][00:01:45.7109] [01:51:36.431] Hit count: 1 New server state: EncryptionEstablished
- [1:51:36 AM][00:01:45.7109] [01:51:36.431] Hit count: 1 New client state: Authenticating
- [1:51:41 AM][00:01:50.7115] [01:51:38.050] Hit count: 1 MotherShipLoaded : {"status":"ok"}
- [1:51:41 AM][00:01:50.7115] [01:51:38.053] Hit count: 1 Waiting for garage loading
- [1:51:41 AM][00:01:50.7115] [01:51:38.054] Hit count: 1 Waiting for garage building complete
- [1:51:41 AM][00:01:50.7115] [01:51:38.799] Hit count: 1 New client state: ConnectedToMaster
- [1:51:41 AM][00:01:50.7115] [01:51:38.799] Hit count: 1 Photon chat client connected to master
- [1:51:41 AM][00:01:50.7115] [01:51:38.799] Hit count: 1 New client state: Joining
- [1:51:41 AM][00:01:50.7115] [01:51:38.799] Hit count: 1 Joining random room for ChatServer
- [1:51:41 AM][00:01:50.7115] [01:51:39.858] Hit count: 1 New client state: DisconnectingFromMasterserver
- [1:51:41 AM][00:01:50.7115] [01:51:39.858] Hit count: 1 New server state: Disconnect
- [1:51:41 AM][00:01:50.7115] [01:51:40.038] Hit count: 1 New client state: ConnectingToGameserver
- [1:51:47 AM][00:01:56.2826] [01:51:43.593] Hit count: 1 New server state: Connect
- [1:51:47 AM][00:01:56.2826] [01:51:44.018] Hit count: 1 New server state: EncryptionEstablished
- [1:51:47 AM][00:01:56.2826] [01:51:44.018] Hit count: 1 New client state: Authenticating
- [1:51:47 AM][00:01:56.2826] [01:51:44.414] Hit count: 1 New client state: ConnectingToGameserver
- [1:51:47 AM][00:01:56.2826] [01:51:44.414] Hit count: 2 New client state: Joining
- [1:51:47 AM][00:01:56.2826] [01:51:44.795] Hit count: 1 New client state: Joined
- [1:51:47 AM][00:01:56.2826] [01:51:44.795] Hit count: 1 ChatServer connected and ready
- [1:51:47 AM][00:01:56.2826] [01:51:44.795] Hit count: 1 onConnected raised
- [1:51:47 AM][00:01:56.2826] [01:51:45.163] Hit count: 1 Joining chat channel Quantum
- [1:51:47 AM][00:01:56.2826] [01:51:45.529] Hit count: 1 Received server response for joining chat channel Quantum
- [1:51:52 AM][00:02:01.2830] [01:51:50.271] Hit count: 1 executerequest for get loot crate batch
- [1:51:52 AM][00:02:01.2830] [01:51:50.667] Hit count: 1 Loaded all crates (0)
- [1:51:52 AM][00:02:01.2830] [01:51:51.126] Hit count: 1 LoadPurchases retry: done 0
- [1:51:52 AM][00:02:01.2830] [01:51:51.532] Hit count: 1 salvage crate screen was dismissed
- [1:51:52 AM][00:02:01.2830] [01:51:51.532] Hit count: 1 waiting for the level up screen to be dismissed
- [1:51:52 AM][00:02:01.2830] [01:51:51.533] Hit count: 1 waiting for the review request screen to be dismissed
- [1:51:52 AM][00:02:01.2830] [01:51:51.542] Hit count: 1 all screens were dismissed
- [1:55:22 AM][00:05:31.3173] [01:55:20.651] Hit count: 1 AutoSaveController: Saving Layout
- [1:55:22 AM][00:05:31.3178] [01:55:20.662] Hit count: 1 AutoSaveController: Saving Color Map
- [1:55:27 AM][00:05:36.3399] [01:55:22.667] Hit count: 1 AutoSaveController: Layout Save COMPLETE
- [1:55:27 AM][00:05:36.3399] [01:55:22.816] Hit count: 1 AutoSaveController: Saving Color Map COMPLETE
- [1:55:27 AM][00:05:36.3399] [01:55:22.944] Hit count: 1 AutoSaveController -- All Saving Completed
- [1:55:27 AM][00:05:36.3399] [01:55:23.059] Hit count: 1 Switch to TestRobot
- [1:55:53 AM][00:06:02.2064] [01:55:48.709] Hit count: 1 Command is not currently registered: invite
- [1:55:53 AM][00:06:02.2064] [01:55:49.336] Hit count: 1 Cannot remove receiver that was not set
- [1:55:53 AM][00:06:02.2064] [01:55:51.957] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [1:56:02 AM][00:06:11.9175] [01:55:54.093] Hit count: 1 BattlePlayers.OnDependencesInjected
- [1:56:02 AM][00:06:11.9175] [01:55:55.198] Hit count: 1 AntialiasingAsPostEffect DISABLED
- [1:56:02 AM][00:06:11.9175] [01:55:55.198] Hit count: 1 Forward Rendering
- [1:56:02 AM][00:06:11.9175] [01:55:55.199] Hit count: 1 BloomAndFlares DISABLED
- [1:56:02 AM][00:06:11.9175] [01:55:55.344] Hit count: 1 Succesfully cloned cube 4294901761as a 227205318
- [1:56:02 AM][00:06:11.9175] [01:55:55.344] Hit count: 1 Succesfully cloned cube 4294901762as a 3809895395
- [1:56:02 AM][00:06:11.9175] [01:55:55.344] Hit count: 1 Succesfully cloned cube 4294901763as a 3066502430
- [1:56:02 AM][00:06:11.9175] [01:55:55.344] Hit count: 1 Succesfully cloned cube 4294901764as a 227917916
- [1:56:02 AM][00:06:11.9175] [01:55:56.561] Hit count: 1 Terrain Cast Shadows False
- [1:56:02 AM][00:06:11.9175] [01:55:56.561] Hit count: 1 Terrain Material TestRobot_Terrain
- [1:56:02 AM][00:06:11.9180] [01:55:56.561] Hit count: 1 QuitListener.Start
- [1:56:12 AM][00:06:21.9217] [01:56:10.461] Hit count: 1 preloader registered machine from MetalPotato
- [1:56:22 AM][00:06:31.9244] [01:56:19.683] Hit count: 1 Connecting...
- [1:56:22 AM][00:06:31.9244] [01:56:19.683] Hit count: 1 connected to server
- [1:56:22 AM][00:06:31.9244] [01:56:19.799] Hit count: 1 Registering own machine
- [1:56:22 AM][00:06:31.9244] [01:56:20.035] Hit count: 1 Main camera is missing.
- [1:56:22 AM][00:06:31.9244] [01:56:20.188] Hit count: 1 sending machine data to server
- [1:56:27 AM][00:06:36.9250] [01:56:26.614] Hit count: 1 entering test mode as part of normal flow
- [1:56:32 AM][00:06:41.9530] [01:56:27.914] Hit count: 1 Spawning effect completed
- [1:56:32 AM][00:06:41.9530] [01:56:27.916] Hit count: 1 Game started - no buffs in single player or test mode (for now)
- [1:58:02 AM][00:08:11.9589] [01:57:59.562] Hit count: 1 Switch to Mothership. Fast == True
- [1:58:08 AM][00:08:17.7152] [01:58:07.305] Hit count: 1 disconnected from server
- [1:58:08 AM][00:08:17.7152] [01:58:07.344] Hit count: 1 Cannot remove receiver that was not set
- [1:58:33 AM][00:08:42.7165] [01:58:29.402] Hit count: 1 RC_Mothership_Additive load completed.
- [1:58:33 AM][00:08:42.7165] [01:58:29.747] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [1:58:33 AM][00:08:42.7165] [01:58:32.323] Hit count: 1 AntialiasingAsPostEffect DISABLED
- [1:58:33 AM][00:08:42.7165] [01:58:32.323] Hit count: 1 Forward Rendering
- [1:58:33 AM][00:08:42.7165] [01:58:32.323] Hit count: 1 BloomAndFlares DISABLED
- [1:58:33 AM][00:08:42.7165] [01:58:32.414] Hit count: 1 Succesfully cloned cube 4294901761as a 227205318
- [1:58:33 AM][00:08:42.7165] [01:58:32.414] Hit count: 1 Succesfully cloned cube 4294901762as a 3809895395
- [1:58:33 AM][00:08:42.7165] [01:58:32.414] Hit count: 1 Succesfully cloned cube 4294901763as a 3066502430
- [1:58:33 AM][00:08:42.7165] [01:58:32.414] Hit count: 1 Succesfully cloned cube 4294901764as a 227917916
- [1:58:38 AM][00:08:47.7431] [01:58:33.803] Hit count: 2 Found a localization script on this component. This doesn't work - removing. Label_waiting (UnityEngine.GameObject)
- [1:58:38 AM][00:08:47.7431] [01:58:36.259] Hit count: 1 QuitListener.Start
- [1:58:38 AM][00:08:47.7431] [01:58:36.794] Hit count: 1 Back to mothership
- [1:58:48 AM][00:08:57.7687] [01:58:45.033] Hit count: 1 MotherShipLoaded : {"status":"ok"}
- [1:58:53 AM][00:09:02.7694] [01:58:50.838] Hit count: 1 Waiting for garage loading
- [1:58:53 AM][00:09:02.7694] [01:58:50.838] Hit count: 1 Waiting for garage building complete
- [1:59:03 AM][00:09:12.7701] [01:59:00.640] Hit count: 1 executerequest for get loot crate batch
- [1:59:03 AM][00:09:12.7701] [01:59:01.012] Hit count: 1 Loaded all crates (0)
- [1:59:03 AM][00:09:12.7701] [01:59:01.560] Hit count: 1 LoadPurchases retry: done 0
- [1:59:03 AM][00:09:12.7701] [01:59:02.001] Hit count: 1 salvage crate screen was dismissed
- [1:59:03 AM][00:09:12.7701] [01:59:02.001] Hit count: 1 waiting for the level up screen to be dismissed
- [1:59:03 AM][00:09:12.7701] [01:59:02.001] Hit count: 1 waiting for the review request screen to be dismissed
- [1:59:03 AM][00:09:12.7701] [01:59:02.037] Hit count: 1 all screens were dismissed
- [1:59:28 AM][00:09:37.7717] [01:59:24.821] Hit count: 1 No channel found named Quantum
- [2:00:23 AM][00:10:32.7754] [02:00:22.623] Hit count: 1 Switch to TestRobot
- [2:01:03 AM][00:11:12.9432] [02:01:02.855] Hit count: 1 Command is not currently registered: invite
- [2:01:09 AM][00:11:18.7636] [02:01:07.616] Hit count: 1 Cannot remove receiver that was not set
- [2:01:14 AM][00:11:23.7642] [02:01:11.316] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [2:01:19 AM][00:11:28.7648] [02:01:15.023] Hit count: 1 BattlePlayers.OnDependencesInjected
- [2:01:19 AM][00:11:28.7648] [02:01:16.619] Hit count: 1 AntialiasingAsPostEffect DISABLED
- [2:01:19 AM][00:11:28.7648] [02:01:16.619] Hit count: 1 Forward Rendering
- [2:01:19 AM][00:11:28.7648] [02:01:16.619] Hit count: 1 BloomAndFlares DISABLED
- [2:01:19 AM][00:11:28.7648] [02:01:16.633] Hit count: 1 Succesfully cloned cube 4294901761as a 227205318
- [2:01:19 AM][00:11:28.7648] [02:01:16.633] Hit count: 1 Succesfully cloned cube 4294901762as a 3809895395
- [2:01:19 AM][00:11:28.7648] [02:01:16.633] Hit count: 1 Succesfully cloned cube 4294901763as a 3066502430
- [2:01:19 AM][00:11:28.7648] [02:01:16.633] Hit count: 1 Succesfully cloned cube 4294901764as a 227917916
- [2:01:19 AM][00:11:28.7648] [02:01:18.213] Hit count: 1 Terrain Cast Shadows False
- [2:01:19 AM][00:11:28.7648] [02:01:18.213] Hit count: 1 Terrain Material TestRobot_Terrain
- [2:01:19 AM][00:11:28.7648] [02:01:18.242] Hit count: 1 QuitListener.Start
- [2:01:26 AM][00:11:36.0431] [02:01:26.150] Hit count: 1 preloader registered machine from MetalPotato
- [2:01:31 AM][00:11:41.0982] [02:01:30.277] Hit count: 1 Connecting...
- [2:01:31 AM][00:11:41.0982] [02:01:30.277] Hit count: 1 connected to server
- [2:01:31 AM][00:11:41.0982] [02:01:30.304] Hit count: 1 Registering own machine
- [2:01:31 AM][00:11:41.0982] [02:01:30.508] Hit count: 1 Main camera is missing.
- [2:01:31 AM][00:11:41.0982] [02:01:30.558] Hit count: 1 sending machine data to server
- [2:01:41 AM][00:11:51.0989] [02:01:37.359] Hit count: 1 entering test mode as part of normal flow
- [2:01:41 AM][00:11:51.0989] [02:01:37.837] Hit count: 1 Spawning effect completed
- [2:01:41 AM][00:11:51.0989] [02:01:38.314] Hit count: 1 Game started - no buffs in single player or test mode (for now)
- [2:04:17 AM][00:14:27.1062] [02:04:15.256] Hit count: 1 No channel found named Quantum
- [2:06:08 AM][00:16:17.3059] [02:06:05.664] Hit count: 1 Switch to Mothership. Fast == True
- [2:06:17 AM][00:16:26.6738] [02:06:10.112] Hit count: 1 disconnected from server
- [2:06:17 AM][00:16:26.7058] [02:06:10.186] Hit count: 1 Cannot remove receiver that was not set
- [2:06:55 AM][00:17:04.3249] [02:06:50.829] Hit count: 1 RC_Mothership_Additive load completed.
- [2:06:55 AM][00:17:04.3249] [02:06:50.964] Hit count: 5 Clear Containers for #=qqiZpJCGfQFzp61kijatJgZ8tfWCZTVvVsmKa5sY9UGtigZSsJmTWHkrH9FT6N8kO
- [2:07:00 AM][00:17:09.3255] [02:06:58.391] Hit count: 1 AntialiasingAsPostEffect DISABLED
- [2:07:00 AM][00:17:09.3255] [02:06:58.391] Hit count: 1 Forward Rendering
- [2:07:00 AM][00:17:09.3255] [02:06:58.391] Hit count: 1 BloomAndFlares DISABLED
- [2:07:00 AM][00:17:09.3365] [02:06:58.864] Hit count: 1 Succesfully cloned cube 4294901761as a 227205318
- [2:07:00 AM][00:17:09.3365] [02:06:58.864] Hit count: 1 Succesfully cloned cube 4294901762as a 3809895395
- [2:07:00 AM][00:17:09.3370] [02:06:58.864] Hit count: 1 Succesfully cloned cube 4294901763as a 3066502430
- [2:07:00 AM][00:17:09.3370] [02:06:58.864] Hit count: 1 Succesfully cloned cube 4294901764as a 227917916
- [2:07:05 AM][00:17:14.3576] [02:07:00.694] Hit count: 2 Found a localization script on this component. This doesn't work - removing. Label_waiting (UnityEngine.GameObject)
- [2:07:10 AM][00:17:19.4252] [02:07:09.931] Hit count: 1 No channel found named 日本語
- [2:07:10 AM][00:17:19.4252] [02:07:09.931] Hit count: 1 No channel found named 한국어
- [2:07:15 AM][00:17:24.4708] [02:07:10.359] Hit count: 1 QuitListener.Start
- [2:07:15 AM][00:17:24.4713] [02:07:12.449] Hit count: 1 Back to mothership
- [2:07:35 AM][00:17:44.4882] [02:07:34.387] Hit count: 1 MotherShipLoaded : {"status":"ok"}
- [2:07:35 AM][00:17:44.4882] [02:07:34.501] Hit count: 1 Waiting for garage loading
- [2:07:40 AM][00:17:49.4888] [02:07:37.070] Hit count: 1 Waiting for garage building complete
- [2:07:50 AM][00:17:59.4893] [02:07:47.141] Hit count: 1 executerequest for get loot crate batch
- [2:07:50 AM][00:17:59.4893] [02:07:47.516] Hit count: 1 Loaded all crates (0)
- [2:07:50 AM][00:17:59.4893] [02:07:48.118] Hit count: 1 LoadPurchases retry: done 0
- [2:07:50 AM][00:17:59.4893] [02:07:48.492] Hit count: 1 salvage crate screen was dismissed
- [2:07:50 AM][00:17:59.4893] [02:07:48.492] Hit count: 1 waiting for the level up screen to be dismissed
- [2:07:50 AM][00:17:59.4893] [02:07:48.492] Hit count: 1 waiting for the review request screen to be dismissed
- [2:07:50 AM][00:17:59.4893] [02:07:48.512] Hit count: 1 all screens were dismissed
- [2:14:04 AM][00:24:13.3990] [02:14:00.776] Hit count: 1 AutoSaveController: Saving Layout
- [2:14:04 AM][00:24:13.3990] [02:14:00.906] Hit count: 1 AutoSaveController: Saving Color Map
- [2:14:04 AM][00:24:13.3990] [02:14:02.032] Hit count: 1 AutoSaveController: Saving Color Map COMPLETE
- [2:14:04 AM][00:24:13.3990] [02:14:02.127] Hit count: 1 AutoSaveController: Layout Save COMPLETE
- [2:14:04 AM][00:24:13.3990] [02:14:02.292] Hit count: 1 AutoSaveController -- All Saving Completed
- [2:16:39 AM][00:26:48.4320] [02:16:39.113] Hit count: 1 Joining chat channel a1394f0a-709a-4aff-8ca1-49664fe47d59
- [2:16:44 AM][00:26:53.4325] [02:16:39.604] Hit count: 1 Received server response for joining chat channel a1394f0a-709a-4aff-8ca1-49664fe47d59
- [2:17:04 AM][00:27:13.4338] [02:17:01.305] Hit count: 1 Required containers not register in the PhotonClient
- [2:17:14 AM][00:27:23.4345] [02:17:12.292] Hit count: 1 Joining matchmaking queue
- [2:17:24 AM][00:27:33.4353] [02:17:21.290] Hit count: 1 New client state: ConnectingToMasterserver
- [2:17:24 AM][00:27:33.4353] [02:17:21.290] Hit count: 1 Connecting to LobbyServer
- [2:17:24 AM][00:27:33.4353] [02:17:23.188] Hit count: 1 New server state: Connect
- [2:17:24 AM][00:27:33.4353] [02:17:24.312] Hit count: 1 New server state: EncryptionEstablished
- [2:17:29 AM][00:27:38.5393] [02:17:24.360] Hit count: 2 New client state: Authenticating
- [2:17:29 AM][00:27:38.5399] [02:17:24.741] Hit count: 1 New client state: ConnectedToMaster
- [2:17:29 AM][00:27:38.5399] [02:17:24.759] Hit count: 1 Photon lobby peer connected to master server
- [2:17:29 AM][00:27:38.5399] [02:17:24.949] Hit count: 3 New client state: Joining
- [2:17:29 AM][00:27:38.5399] [02:17:25.285] Hit count: 1 New client state: DisconnectingFromMasterserver
- [2:17:29 AM][00:27:38.5399] [02:17:25.285] Hit count: 1 New server state: Disconnect
- [2:17:29 AM][00:27:38.5399] [02:17:25.286] Hit count: 2 New client state: ConnectingToGameserver
- [2:17:29 AM][00:27:38.5399] [02:17:25.939] Hit count: 1 New server state: Connect
- [2:17:29 AM][00:27:38.5399] [02:17:26.275] Hit count: 1 New server state: EncryptionEstablished
- [2:17:29 AM][00:27:38.5399] [02:17:27.359] Hit count: 1 New client state: Joined
- [2:17:29 AM][00:27:38.5399] [02:17:27.359] Hit count: 1 LobbyServer connected and ready
- [2:17:29 AM][00:27:38.5399] [02:17:27.359] Hit count: 1 onConnected raised
- [2:17:29 AM][00:27:38.5399] [02:17:27.945] Hit count: 1 Joined matchmaking queue
- [2:18:04 AM][00:28:13.5427] [02:17:59.853] Hit count: 1 Required containers not register in the PhotonClient
- [2:18:54 AM][00:29:03.5581] [02:18:53.591] Hit count: 1 Connecting to 109.169.60.16:28015
- [2:18:59 AM][00:29:08.5589] [02:18:56.941] Hit count: 1 connected to game server :109.169.60.16 28015
- [2:18:59 AM][00:29:08.5589] [02:18:59.445] Hit count: 1 Disconnecting...
- [2:19:04 AM][00:29:13.5594] [02:18:59.549] Hit count: 2 Test Connection passed
- [2:19:04 AM][00:29:13.5594] [02:18:59.872] Hit count: 1 Battle found
- [2:19:04 AM][00:29:13.5594] [02:19:02.034] Hit count: 1 Connecting to 109.169.60.16:28015
- [2:19:04 AM][00:29:13.5594] [02:19:02.407] Hit count: 1 connected to game server :109.169.60.16 28015
- [2:19:04 AM][00:29:13.5594] [02:19:03.839] Hit count: 1 Disconnecting...
- [2:19:09 AM][00:29:18.5599] [02:19:04.668] Hit count: 1 Battle found
- [2:19:14 AM][00:29:23.5606] [02:19:10.547] Hit count: 1 Starting game
- [2:19:14 AM][00:29:23.5606] [02:19:11.449] Hit count: 1 New client state: Disconnecting
- [2:19:14 AM][00:29:23.5606] [02:19:11.449] Hit count: 1 New server state: Disconnect
- [2:19:14 AM][00:29:23.5606] [02:19:11.449] Hit count: 2 New client state: Disconnected
- [2:19:14 AM][00:29:23.5606] [02:19:11.494] Hit count: 1 Left matchmaking queue
- [2:19:14 AM][00:29:23.5606] [02:19:12.712] Hit count: 2 Expected disconnection happened
- [2:19:14 AM][00:29:23.5606] [02:19:12.757] Hit count: 1 Switch to RC_Planet_Neptune_01_CTF
- [2:20:59 AM][00:31:08.6907] [02:20:55.087] Hit count: 1 QuitListener.OnApplicationQuit
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