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Apr 7th, 2011
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C++ 0.74 KB | None | 0 0
  1. ector<vector<sf::Sprite> > playerSprites;
  2.  
  3.     sf::Image tempImg;
  4.     sf::Sprite tempSprite;
  5.     vector<sf::Sprite> tempVec;
  6.  
  7.     for(int i = 0; i < player.maxStates; i++){
  8.          for(int j = 0; j < player.maxFrames[i]; j++){
  9.             stringstream fnStream;
  10.             fnStream << "data/graphics/player/s" << i << "f" << j << ".png";
  11.  
  12.             if (!tempImg.LoadFromFile(fnStream.str().c_str()))
  13.             {
  14.                 cout << "error getting data/graphics/player/s" << i << "f" << j << ".png" << endl;
  15.             }
  16.  
  17.             fnStream.clear();
  18.  
  19.             tempSprite.SetImage(tempImg);
  20.  
  21.             tempVec.push_back(tempSprite);
  22.          }
  23.  
  24.         playerSprites.push_back(tempVec);
  25.  
  26.         tempVec.clear();
  27.     }
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