Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ector<vector<sf::Sprite> > playerSprites;
- sf::Image tempImg;
- sf::Sprite tempSprite;
- vector<sf::Sprite> tempVec;
- for(int i = 0; i < player.maxStates; i++){
- for(int j = 0; j < player.maxFrames[i]; j++){
- stringstream fnStream;
- fnStream << "data/graphics/player/s" << i << "f" << j << ".png";
- if (!tempImg.LoadFromFile(fnStream.str().c_str()))
- {
- cout << "error getting data/graphics/player/s" << i << "f" << j << ".png" << endl;
- }
- fnStream.clear();
- tempSprite.SetImage(tempImg);
- tempVec.push_back(tempSprite);
- }
- playerSprites.push_back(tempVec);
- tempVec.clear();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement