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Mar 31st, 2015
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using System.ComponentModel.DataAnnotations;
  7. using Redux.Core;
  8.  
  9. namespace Redux.Network
  10. {
  11. [Packet(PacketType.SpawnEntity)]
  12. public class SpawnEntityPacket : PacketModel<SpawnEntityPacket>
  13. {
  14. public SpawnEntityPacket()
  15. {
  16. Type = GetTypeId();
  17. }
  18. public short Size { get; set; }
  19. public short Type { get; set; }
  20. public int Lookface { get; set; }//4
  21. public int Id { get; set; }//8
  22. public short GuildId { get; set; }//12
  23. public GuildRankType GuildRank { get; set; }//14
  24. public int Unknown16 { get; set; }//16
  25. public short Unknown20 { get; set; }//20
  26. public StatusFlag Status { get; set; }//22-38
  27. public short Unknown38 { get; set; }//38
  28. public int HelmetType { get; set; }//40
  29. public int GarmentType { get; set; }//44
  30. public int ArmorType { get; set; }//48
  31. public int WeaponLType { get; set; }//52
  32. public int WeaponRType { get; set; }//56
  33. public int AccessoryRType { get; set; }//60
  34. public int AccessoryLType { get; set; }//64
  35. public int MountType { get; set; }//68
  36. public int Unknown72 { get; set; }//72
  37. public int MountArmorType { get; set; }//76
  38. public short Life { get; set; }//80
  39. public short Level { get; set; }//82
  40. public short HairStyle { get; set; }//84
  41. public short X { get; set; }//86
  42. public short Y { get; set; }//88
  43. public byte Direction { get; set; }//90
  44. public byte Action { get; set; }//91
  45. public short Unknown92 { get; set; }//92
  46. public int Unknown94 { get; set; }//94
  47. public byte RebornCount { get; set; }//98
  48. public short PlayerLevel { get; set; }//Apparently it IS a short now... for god knows what reason 99+100
  49. public byte Unknown101 { get; set; }//101
  50. public bool IsAway { get; set; }//102
  51. public int Unknown103 { get; set; }//103
  52. public int Unknown107 { get; set; }//107
  53. public int Unknown111 { get; set; }//111
  54. public int Unknown115 { get; set; }//115
  55. public byte NobilityRank { get; set; }//119
  56. public ushort Unknown120 { get; set; }//120
  57. public byte Unknown122 { get; set; }//122
  58. public short ArmorColor { get; set; }//123
  59. public short ShieldColor { get; set; }//125
  60. public short HelmetColor { get; set; }//127
  61. public int Unknown129 { get; set; }//129
  62. public short MountPlus { get; set; }//133
  63. public int Unknown135 { get; set; }//135
  64. public int MountColor { get; set; }//139-143
  65.  
  66. //Blank 139-167
  67. public int Unknown143 { get; set; }//143
  68. public int Unknown147 { get; set; }//147
  69. public int Unknown151 { get; set; }//151
  70. public int Unknown155 { get; set; }//155
  71. public int Unknown159 { get; set; }//159
  72. public int Unknown163 { get; set; }//163
  73. public byte Title { get; set; }//167;
  74. public int Unknown168 { get; set; }//168
  75. public int Unknown172 { get; set; }//172
  76. public int Unknown176 { get; set; }//176
  77. public byte Unknown180 { get; set; }//180
  78. public bool IsBoss { get; set; }//181
  79. public int HelmetArtifactType { get; set; }//182
  80. public int ArmorArtifactType { get; set; }//186
  81. public int WeaponLArtifactType { get; set; }//190
  82. public int WeaponRArtifactType { get; set; }//194
  83. public short Unknown198 { get; set; }//198
  84. public byte Profession { get; set; }//200
  85. public short Unknown201 { get; set; }//201
  86. public int Unknown203 { get; set; }//203
  87. public int Unknown208 { get; set; }//207
  88. public int Unknown211 { get; set; }
  89. public short Unknown215 { get; set; }
  90. public byte Unknown217 { get; set; }
  91. public string[] Strings { get; set; }
  92. }
  93. }
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