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- ;notAres' Sarkarth DH Gold Script 1.2.7.1 - 6/7/2012 - All repair loop bugs have been fixed. Tested myself.
- ;Please notice I changed some variable names around and added a variable for teleport time. $waittime is now appropriately named $loadtime.
- ;WONT WORK UNLESS MOVE IS BOUND TO MIDDLE MOUSE (Mouse 3) -- NOT MOVE/INTERACT
- ;Required build: http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVT!aTW!YcaZbY
- ;left mouse = hungering arrow / devouring arrow
- ;right mouse = elemental arrow / nether tentacles
- ;1 = caltrops / hooked spines
- ;2 = smoke screen / lingering fog
- ;3 = preperation / battle scars
- ;4 = companion / ferret
- ;passives tactical advantage / sharpshooter / hot pursuit
- ;Required movement speed: 25% (10% boots + 15% passive 'Hot Pursuit')
- ;Required display mode for cellar detection: "FULLSCREEN WINDOWED"
- ;Official supported resolution: 1920x1080
- ;;;;;
- ;Features:
- ;Loot scanning. Will only pick up rare/legendary/set pieces [IMPROVED]
- ;Randomized aiming coordinates (but still static path)
- ;Randomized pickup timers for variation in runs
- ;Automatic repair on yellow status icon
- ;Automatic resolution adjustment (16:9 only) [BUGGY - need someone to tweak coords]
- ;Death check
- ;Open window check (in rare case it gets stuck in menu)
- ;;;;;
- ;Original:
- ;[Goldfarming] AFK 150k-200k Gold Per Hour by mackus101 @ ownedcore
- ;;;;;
- Global $Paused
- HotKeySet("=","Leave") ;script started by pressing =
- HotKeySet("-", "Pause") ;script paused by pressing -
- HotKeySet("x", "Stop") ;script stopped by pressing x
- $walktime = 1800 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
- $loadtime = 1600 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
- $tptime = 6500 ; time in ms the script waits for teleport before exiting the game
- $yellow = 0xFFF000 ; yellow color code
- $red = 0xD90000 ; red color code
- $go = True
- $Leave = False
- $Dead = False
- $Window = False
- $default_resolutionX = 1920
- $default_resolutionY = 1080
- $x_ratio = @Desktopwidth / $default_resolutionX
- $y_ratio = @Desktopheight / $default_resolutionY
- While $go
- if($Leave) Then
- $i = 0
- Call("CheckDead")
- If $Window Then
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- EndIf
- Sleep(1800) ;had to add this since the icon doesn't show up RIGHT away in game
- Call("CheckRepair")
- MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
- Sleep(1200)
- MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
- Sleep(100)
- Send("2")
- Sleep(1700)
- MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
- Sleep(40)
- Send("2")
- Sleep(20)
- Send("3")
- Sleep(600)
- Send("1")
- Sleep(300)
- MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
- Sleep(700)
- Call("CheckDead")
- $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
- If Not @error Then
- MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
- Sleep(220)
- Send("2")
- Send("4")
- Sleep($walktime)
- MouseClick("middle",Round(130*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
- Sleep(2500)
- MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
- Sleep(10)
- Send("{SHIFTDOWN}")
- MouseDown("right") ;attack middle
- Sleep(7000)
- MouseUp("right")
- MouseDown("left")
- Sleep(2300)
- MouseUp("left")
- MouseMove(Round(250*$x_ratio),Round(110*$y_ratio),1) ;attack left
- Sleep(40)
- MouseDown("left")
- Sleep(4000)
- MouseUp("left")
- MouseMove(Round(590*$x_ratio),Round(50*$y_ratio),1) ;attack right
- MouseDown("right")
- Sleep(1000)
- MouseUp("right")
- Sleep(40)
- MouseDown("left")
- Sleep(500)
- MouseUp("left")
- Send("{SHIFTUP}")
- Call("CheckDead")
- Sleep(400)
- MouseClick("middle",Round(440*$x_ratio),Round(80*$y_ratio)) ;location of sarkoth after death
- Sleep(2000)
- MouseClick("middle",Round(680*$x_ratio),Round(570*$y_ratio)) ;move to left top corner for gold
- Sleep(1200)
- MouseClick("middle",Round(1330*$x_ratio),Round(330*$y_ratio)) ;move to right top corner for gold
- Sleep(1600)
- MouseClick("middle",Round(1010*$x_ratio),Round(940*$y_ratio)) ;move to middle before looting
- Sleep(1600)
- Call("CheckLoot")
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- Call("CheckWindow")
- If Not $Dead And Not $Window Then
- Sleep(100)
- Send("{ESCAPE}") ;menu
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(2500)
- Send("{SPACE}") ;close any open windows
- Sleep(500)
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- ElseIf $Window Then
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- EndIf
- Else
- Sleep(10)
- MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
- Sleep(200)
- Send("1")
- Sleep(620)
- Send("2")
- Sleep(40)
- Send("t")
- Sleep($tptime)
- Call("CheckDead")
- Call("CheckWindow")
- If Not $Dead And Not $Window Then
- Sleep(100)
- Send("{ESCAPE}") ;menu
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(2500)
- Send("{SPACE}") ;close any open windows
- Sleep(500)
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- ElseIf $Window Then
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- EndIf
- EndIf
- EndIf
- WEnd
- Func CheckDead()
- Call("CheckWindow")
- $Pixeltest = PixelGetColor(Round(740*$x_ratio), Round(850*$y_ratio))
- If Hex($Pixeltest, 6) == "0C0404" OR Hex($Pixeltest, 6) == "310000" Then
- If Not $Window Then
- $Dead = True
- Sleep(100)
- Send("{Escape}")
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(2500)
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- ElseIf $Window Then
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- EndIf
- ElseIf Hex($Pixeltest, 6) == "0C0000" OR Hex($Pixeltest, 6) == "030101" Then
- Sleep(10000)
- If Not $Window Then
- $Dead = True
- Sleep($loadtime)
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- ElseIf $Window Then
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- $Window = False
- EndIf
- Else
- $Dead = False
- EndIf
- EndFunc
- Func MainMenu() ;verifies the screen is at the main menu before attempting to start the next game to avoid getting trapped in menus.
- Local $Menu = False
- While $Menu = False
- $Pixeltestmm = PixelGetColor(Round(251*$x_ratio), Round(284*$y_ratio)) ;tests for main menu
- If Hex($Pixeltestmm, 6) == "683C02" Then
- $Menu = True
- Else
- $Pixeltestgm = PixelGetColor(Round(937*$x_ratio), Round(246*$y_ratio)) ;checks if game menu is open
- If Hex($Pixeltestgm, 6) == "621610" Then
- Send("{Escape}") ;return to main menu
- $Menu = True
- Else
- $Pixeltestgmexit = PixelGetColor(Round(975*$x_ratio), Round(428*$y_ratio)) ;checks if exit game menu is open
- If Hex($Pixeltestgmexit, 6) == "FFA300" Then
- Send("{Escape}")
- Send("{Escape}")
- $Menu = True
- Else
- $Pixeltestbm = PixelGetColor(Round(958*$x_ratio), Round(150*$y_ratio)) ;checks if banner customization window is open
- If Hex($Pixeltestbm, 6) == "933618" Then
- Send("{Escape}")
- $Menu = True
- Else
- $Pixeltestpm = PixelGetColor(Round(1506*$x_ratio), Round(138*$y_ratio)) ;checks if player window is open
- If Hex($Pixeltestpm, 6) == "320c08" Then
- Send("{Escape}")
- $Menu = True
- EndIf
- EndIf
- EndIf
- EndIf
- EndIf
- WEnd
- EndFunc
- Func CheckWindow()
- $Pixeltest2 = PixelGetColor(Round(1580*$x_ratio), Round(100*$y_ratio))
- If Hex($Pixeltest2, 6) == "653B23" Then
- Sleep(200)
- Send("{SPACE}") ;close any open windows
- $Window = True
- Else
- $Window = False
- EndIf
- Sleep(300)
- EndFunc
- Func CheckRepair()
- $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1900*$x_ratio), Round(50*$y_ratio), $yellow)
- If Not @error Then
- Call("DoRepair")
- EndIf
- $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1900*$x_ratio), Round(50*$y_ratio), $red)
- If Not @error Then
- Call("DoRepair")
- EndIf
- EndFunc
- Func DoRepair()
- Sleep(100)
- Send("t")
- Sleep($tptime)
- MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
- Sleep(1500)
- MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
- Sleep(1500)
- MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
- Sleep(1200)
- MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
- Sleep(400)
- MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
- Sleep(100)
- Call("CheckDead")
- Call("CheckWindow")
- If Not $Dead Then
- Send("{ESCAPE}") ;closes repair tab
- Sleep(100)
- Send("{ESCAPE}") ;menu
- Sleep(10)
- MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
- Sleep(2500)
- Call("MainMenu")
- MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
- Sleep($loadtime)
- EndIf
- EndFunc
- Func CheckLoot()
- Sleep(Random(1200,2000))
- $Pixel4 = PixelSearch(Round(270*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 1) ;searches main window for color of legendary lootz
- If Not @error Then
- MouseClick ('left', $Pixel4[0], $Pixel4[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i < 8 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $Pixel5 = PixelSearch(Round(270*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xFFFF00, 1) ; rare lootz (also f3f45b)
- If Not @error Then
- MouseClick ('left', $Pixel5[0], $Pixel5[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i < 8 Then
- Call("CheckLoot")
- EndIf
- EndIf
- $Pixel6 = PixelSearch(Round(270*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x00FF00, 1) ; set lootz
- If Not @error Then
- MouseClick ('left', $Pixel6[0], $Pixel6[1])
- Sleep(Random(800,1200))
- $i+= 1
- If $i < 8 Then
- Call("CheckLoot")
- EndIf
- EndIf
- EndFunc
- Func Pause()
- $Leave = False
- EndFunc
- Func Stop() ;to allow the script to stop
- Exit
- EndFunc
- Func Leave()
- $Leave = True
- EndFunc
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