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Minoke

Pokemon

May 12th, 2015
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  1. I know I"m necroing this thread, but it"s _my_ thread and it beats making a new thread on it.
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  3. Well... things have changed in my thinking of this. My main goal is to make each card more or less work in "real" Magic.
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  5. So. There are 18 types right now and I have them divided up by color as well as possible. I might take inspiration from the Pokemon TCG sets for cards and the like and maybe even art.
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  7. As for mechanics - I figured that I"d mine Magic"s extensive history to assign some kind of mechanic to each of the types if possible.
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  9. A dual-type Pokemon will be each of its colors (which may mean 1- or 2-color.)
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  11. White types are Fairy, Fighting, and Rock.
  12. Blue types are Ice, Psychic, and Water.
  13. Black types are Dark, Ghost, and Poison.
  14. Red types are Dragon, Electric, and Fire.
  15. Green types are Bug, Grass, and Ground.
  16. Flying is colorless. Tornadus would be the only purely-colorless creature in the set. Flying-type Aura will also be colorless.
  17. Steel, instead of being a color, will grant the artifact type. A pure steel or steel/flying will just be a regular artifact creature, but any dual-type steel will be a colored artifact.
  18. Normal can be any color, and will be assigned as needed for logic and to balance colors in the set.
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  21. [mana]G[/mana] Bug-type. Bugs will be mostly Insect-, Spider-, or Scorpion-type. The Pokemon that are definitely spiders will have the reach keyword.
  22. [mana]B[/mana] Dark-type. Dark-types will be primarily Rogues and I may use the Prowl mechanic.
  23. [mana]R[/mana] Dragon-type. Dragon-types are all Dragons. The mechanic that comes in mind is Devour.
  24. [mana]R[/mana] Electric-type. Electric-types have no designated types. For those that don"t look like any animal (like Voltorb) I may use Construct. They will bear the Haste keyword.
  25. [mana]W[/mana] Fairy-type. I will use the Faerie creature type. No mechanic yet.
  26. [mana]W[/mana] Fighting-type. They will all be Warriors and use the Vigilance (or maybe Prowess) keyword.
  27. [mana]R[/mana] Fire-type. No designated creature types. Those that have obvious flames on them might use the Elemental creature type and will use the "firebreathing" mechanic.
  28. [mana]X[/mana] Flying-type. These will have the Flying mechanic, obviously, as will as Levitators.
  29. [mana]B[/mana] Ghost-type. These will be Spirits. Perhaps using Shadow.
  30. [mana]G[/mana] Grass-type. Mostly being Plants. Perhaps having mana acceleration.
  31. [mana]G[/mana] Ground-type. Elementals mostly - not sure about mechanic yet.
  32. [mana]U[/mana] Ice-type. Ice-types will bear the snow supertype, not sure about creature type. I"ll look through Coldsnap for inspiration on mechanics, perhaps using the [mana]S[/mana] mana.
  33. [mana]WUBRG[/mana] Normal-type. These cards are... normal. The colors can be anything as needed for set balance and will have the most varied creature types. (Note that Arceus will be a 5-color creature as makes sense.)
  34. [mana]B[/mana] Poison-type. Not sure about creature type - perhaps Ooze, and will use the wither mechanic.
  35. [mana]W[/mana] Rock-type. These cards will be primarily Elementals and will use the "holy armor" mechanic ([mana]W[/mana]: This creature gets +0/+1 until end of turn.)
  36. [mana]X[/mana] Steel-type. These will be artifacts, and will use the Construct type as needed. No mechanic chosen yet, perhaps some kind of metalcraft.
  37. [mana]W[/mana] Water-type. Will use watery-types as needed like Fish, Jellyfish, Serpent, etc. Perhaps islandwalk as their mechanic.
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  39. Any "legendary" pokemon will bear the Legendary supertype.
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  41. Mega evolutions will use double-faced cards. For mechanical reasons I will choose a designated type ("Avatar") for now that will only appear on the back face of a DFC. Charizard will be a red Creature - Salamander. It will have the trigger "At the beginning of your upkeep, if you control no Avatars, you may transform Charizard." The rear face will be named Charizard X and will be a "Creature - Dragon Salamander Avatar" and say "At the beginning of your upkeep, you may transform Charizard X", to change it back, though it"d require a short period (1 turn) in which you won"t have an Avatar. This reflects the flavor of only having one Mega Pokemon.
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  43. Every evolved Pokemon will be playable by itself. But will also bear the Evolution mechanic. It will be described as "Evolution - (name)." And mean "You may cast this card by sacrificing a card named (name). If you do, the total cost to cast this card is reduced by the sacrificed permanent’s mana cost." This is like the Offering mechanic, except not Instant-speed and going by card name rather than creature type.
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  45. Any thoughts on Pokemon-type mechanics, the creature type to use to represent Megas (and ONLY Megas)? Perhaps a supertype would be needed because you can mess with creature types easily using [card]Conspiracy[/card] or [card]Nameless Inversion[/card].
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