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Jun 26th, 2013
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  1. 5 !"USEC_" !"NORRN_" !"hit_" !="agentObjectCamps" !="agentObjectSwarm" !="banditKills" !="bodyName" !="characterID" !="claimed" !="combattimeout" !="deathType" !="fadeFire" !="firedDamage" !="firedHit" !="freeTarget" !="headShots" !="humanity" !="humanKills" !="lastPos" !="LastTransfusion" !="lastUpdate" !="looted" !="meatHarvested" !="medForceUpdate" !="messing" !="needUpdate" !="ObjectID" !="ObjectUID" !="owner" !="posForceUpdate" !="selectSex" !="startcombattimer" !="state" !="targets" !="temperature" !="unconsciousTime" !="updatePlayer" !="zombieKills" !="zombieSpawn"
  2.  
  3. 5 "USEC_" !="USEC_BloodQty" !="USEC_infected" !="USEC_injured" !="USEC_inPain" !="USEC_isCardiac" !="USEC_isDead" !="USEC_lowBlood"
  4.  
  5. 5 "NORRN_" !="NORRN_LoadVcl" !="NORRN_unconscious" !="NORRN_unit_dragged"
  6.  
  7. //1="USEC_BloodQty"
  8. //1="USEC_infected"
  9. 1="USEC_injured"
  10. //1="USEC_inPain"
  11. //1="USEC_isCardiac"
  12. 1="USEC_isDead"
  13. //1="USEC_lowBlood"
  14.  
  15. //1="NORRN_LoadVcl"
  16. //1="NORRN_unconscious"
  17. //1="NORRN_unit_dragged"
  18.  
  19.  
  20. ////////////////////////// Bleeding Limbs:
  21. 1="hit_Pelvis"
  22. 1="hit_aimpoint"
  23. 1="hit_lelbow"
  24. 1="hit_relbow"
  25. 1="hit_RightFoot"
  26. 1="hit_LeftFoot"
  27. 1="hit_neck"
  28. 1="hit_pilot"
  29.  
  30. ////////////////////////// Breaking Limbs:
  31. 1="hit_hands"
  32. 1="hit_legs"
  33.  
  34. ////////////////////////// Damageable vehicle parts:
  35. //1="hit_elektronika"
  36. //1="hit_engine"
  37. //1="hit_fueltank"
  38. //1="hit_glass1"
  39. //1="hit_glass2"
  40. //1="hit_glass3"
  41. //1="hit_glass4"
  42. //1="hit_glass5"
  43. //1="hit_glass6"
  44. //1="hit_karoserie"
  45. //1="hit_l svetlo"
  46. //1="hit_mala vrtule"
  47. //1="hit_motor"
  48. //1="hit_munice"
  49. //1="hit_netrup"
  50. //1="hit_palivo"
  51. //1="hit_pravy predni tlumic"
  52. //1="hit_pravy zadni tlumic"
  53. //1="hit_p svetlo"
  54. //1="hit_sklo predni l"
  55. //1="hit_sklo predni p"
  56. //1="hit_svetlo l"
  57. //1="hit_telo" // ancient plane AN2
  58. //1="hit_velka vrtule"
  59. //1="hit_wheel_1_1_steering"
  60. //1="hit_wheel_1_2_steering"
  61. //1="hit_wheel_1_3_steering"
  62. //1="hit_wheel_1_4_steering"
  63. //1="hit_wheel_1_damper"
  64. //1="hit_wheel_2_1_steering"
  65. //1="hit_wheel_2_2_steering"
  66. //1="hit_wheel_2_3_steering"
  67. //1="hit_wheel_2_4_steering"
  68. //1="hit_wheel_2_damper"
  69.  
  70. 1="agentObjectCamps"
  71. 1="agentObjectSwarm"
  72. 1="banditKills"
  73. 1="bodyName"
  74. 1="characterID"
  75. 1="claimed"
  76. 1="combattimeout"
  77. 1="deathType"
  78. 1="fadeFire"
  79. 1="firedDamage"
  80. 1="firedHit"
  81. 1="freeTarget"
  82. 1="headShots"
  83. 1="humanity"
  84. 1="humanKills"
  85. 1="lastPos" // sometimes networked, sometimes not ???
  86. 1="LastTransfusion"
  87. 1="lastUpdate" // sometimes networked, sometimes not ???
  88. //1="looted"
  89. 1="meatHarvested"
  90. //1="medForceUpdate" // sometimes networked, sometimes not ???
  91. 1="messing"
  92. 1="needUpdate"
  93. 1="ObjectID"
  94. 1="ObjectUID"
  95. 1="owner"
  96. 1="posForceUpdate"
  97. 1="selectSex"
  98. //1="startcombattimer"
  99. 1="state"
  100. //1="targets"
  101. //1="temperature"
  102. //1="unconsciousTime"
  103. 1="updatePlayer"
  104. 1="zombieKills"
  105. //1="zombieSpawn"
  106.  
  107. /////////////////////////// Illegal chars:
  108. 5 "+"
  109. 5 ";"
  110. 5 ","
  111. 5 "{"
  112. 5 "("
  113. 5 "["
  114. 5 "|"
  115. 5 "&"
  116. 5 "="
  117. 5 ":"
  118. 5 "!"
  119. 5 "%"
  120. 5 "\""
  121. 5 "'"
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