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- Name Zorana
- Level 2
- Class Bard
- Paragon N/A
- Race Zorark
- Size Medium
- Age 20
- Gender Female
- Height 5’7”
- Weight 170 lbs
- Alignment Good
- Deity Vera
- Total XP 1850
- Initiative =========================================================
- +2 (+1 Dex, +1 half level)
- Ability Scores =====================================================
- Strength...... 10 (+0) (+0 bonus + half level)
- Constitution.. 14 (+2) (+0 bonus + half level)
- Dexterity.....12 (+1) (+0 bonus + half level)
- Intelligence..16 (+3) (+0 bonus + half level)
- Wisdom........11 (+0) (+0 bonus + half level)
- Charisma...... 18 (+4) (+0 bonus + half level)
- Defenses ===========================================================
- AC 14 (10 base, +0 half level, +3 Int, +1 armor, +0 class, +0 misc, +0 feat)
- Fort 12 (10 base, +0 half level, +2 Con, +0 class, +0 misc, +0 feat)
- Ref 14 (10 base, +0 half level, +3 Int, +1 class, +0 misc, +0 feat)
- Will 15 (10 base, +0 half level, +4 Cha, +1 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 26
- Bloodied 13 (half HP)
- Surge value 7 (quarter HP)
- Surges/day 9
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 0, armor -0)
- Senses =============================================================
- Passive Insight 10 (10 base, Skill +0)
- Passive Perception 10 (10 base, Skill +0)
- Race Features ======================================================
- Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
- Illusionist: You have the Illusion racial power.
- Night Daze: You can use the Night Daze racial power.
- Class/Path/Destiny Features ========================================
- Bardic Training
- You gain the Ritual Caster feat as a bonus feat, allowing
- you to use magical rituals. You own a ritual book,
- and it contains two rituals of your choice that you
- have mastered: one 1st-level ritual that has bard as
- a prerequisite (see Chapter 4) and another 1st-level
- ritual.
- In addition, you can perform one bard ritual per
- day of your level or lower without expending components,
- although you must pay any other costs and use
- any focus required by the ritual. At 11th level, you
- can perform two bard rituals per day of your level or
- lower without expending components; at 21st level,
- you can perform three.
- Song of Rest
- When you play an instrument or sing during a short
- rest, you and each ally who can hear you are affected
- by your Song of Rest. When an affected character
- spends healing surges at the end of the rest, that
- character regains additional hit points equal to
- your Charisma modifier with each healing surge.
- A character can be affected by only one Song of Rest
- at a time.
- Skill Versatility
- You gain a +1 bonus to untrained skill checks.
- Virtue of Cunning: Once per round, when an
- enemy attack misses an ally within a number of
- squares of you equal to 5 + your Intelligence modifier,
- you can slide that ally 1 square as a free action.
- Skills =============================================================
- Acrobatics +2 (+1 Dex/half-level)
- Arcana +11 (+4 Int/half-level, +2 Feat) (Trained)
- Athletics +1 (+0 Str/half-level)
- Bluff +12 (+4 Cha/half-level) (Trained)
- Diplomacy +5 (+4 Cha/half-level)
- Dungeoneering +3 (+1 Wis/half-level, +2 Feat)
- Endurance +3 (+2 Con/half-level)
- Heal +1 (+0 Wis/half-level)
- History +6 (+3 Int/half-level, +2 Feat)
- Insight +1 (+0 Wis/half-level)
- Intimidate +5 (+4 Cha/half-level)
- Nature +7 (+0 Wis/half-level, +2 Feat)
- Perception +6 (+0 Wis/half-level) (Trained)
- Religion +6 (+3 Int/half-level, +2 Feat)
- Stealth +2 (+1 Dex/half-level)
- Streetwise +7 (+4 Cha/half-level, +2 Feat)
- Thievery +9 (+1 Dex/half-level) (trained)
- Feats ==============================================================
- Ritual Caster
- Prerequisite: Trained in Arcana or Religion
- Benefit: You can master and perform rituals of
- your level or lower. See Chapter 10 for information on
- acquiring, mastering, and performing rituals. Even
- though some rituals use the Heal skill or the Nature
- skill, the Arcana skill or the Religion skill is required
- to understand how to perform rituals.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Bardic Knowledge
- Prerequisite: Bard
- Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
- History, Nature, Religion, and Streetwise
- checks.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Illusion - Zorark Racial Power
- ‘You change your appearance to that of another person or an object.’
- At-will - Polymorph
- Minor Action Personal
- Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
- Misdirected Mark
- You conceal your arcane attack, tricking your foe into thinking
- the attack came from one of your allies.
- At-Will ✦ Arcane, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier damage, and the target is
- marked by an ally within 5 squares of you until the end
- of your next turn.
- Level 21: 2d8 + Charisma modifier damage.
- Vicious Mockery Bard Attack 1
- You unleash a string of insults at your foe, weaving them with
- bardic magic to send the creature into a blind rage.
- At-Will ✦ Arcane, Charm, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 1d6 + Charisma modifier psychic damage, and the
- target takes a –2 penalty to attack rolls until the end of
- your next turn.
- Level 21: 2d6 + Charisma modifier damage.
- Encounter Powers
- Night Daze - Zorark Racial Power
- ‘Summoning the dark energy inside you, you release a black burst from your body toward your foes.’
- Encounter - Necrotic
- Minor Action Close Blast 3
- Targets: All creatures 3 squares in front and adjacent
- Attack: Wis vs. Will, Con vs. Will
- Hit: 1d8 + Cha mod damage
- Increase to 2d8 + Cha mod damage at the 11th level, and increase to 3d8 + Cha mod damage at the 21st level.
- Special: When you create your character, choose either Constitution or Wisdom as the ability score you make attacks with. This may not be changed.
- Blunder Bard Attack 1
- You fog your foe’s mind, causing it to stumble past your allies.
- Encounter ✦ Arcane, Charm, Implement
- Standard Action Ranged 5
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 1d6 + Charisma modifier damage, and you slide the
- target 2 squares. During the slide, you or one of your
- allies can make a melee basic attack against the target as
- a free action, with a +2 power bonus to the attack roll.
- Virtue of Cunning: The power bonus to the attack roll
- equals 1 + your Intelligence modifier.
- Daily powers
- Stirring Shout Bard Attack 1
- Your shout of wrath stabs into your foe’s mind. Each time your
- allies hit that foe, they draw strength from its weakness.
- Daily ✦ Arcane, Healing, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 2d6 + Charisma modifier psychic damage.
- Effect: Until the end of the encounter, whenever an ally hits
- the target, that ally regains hit points equal to your Charisma
- modifier.
- Utility powers
- Hunter’s Tune Bard Utility 2
- You shape the flow of sound, containing it and creating an area
- of silence.
- Daily ✦ Arcane
- Minor Action Ranged 10
- Target: One ally
- Effect: Until the end of your next turn, the target gains
- a +5 power bonus to Stealth checks and doesn’t take
- a penalty to Stealth checks for moving more than 2
- squares or running.
- Sustain Minor: The effect persists if the target is within
- range.
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Broadsword
- Holy Symbol of Vera
- Fiddle [inherited]
- Robe of Scintillation Level 2+
- Made of fine silks, this robe sheds light when you want it to, and
- it can also unleash a swirling melange of color that befuddles
- foes.
- Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp
- Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
- Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp
- Armor: Cloth
- Enhancement: AC
- Power (At-Will ✦ Radiant): Minor Action. The robe radiates
- colored lights, illuminating like a torch. You can end
- the illumination as a free action.
- Power (Daily ✦ Radiant): Standard Action. The robe
- shines bright with myriad colors. Make an attack: Close
- burst 2; Intelligence or Charisma vs. Will (add the robe’s
- enhancement bonus as an enhancement bonus to the
- attack roll); on a hit, the target is dazed (save ends).
- Coins and Other Wealth =============================================
- 480 gold pieces
- Languages Known ====================================================
- Common, Draconic, Elven, Dwarven, Goblin
- Rituals ============================================================
- Glib Limerick
- You recite a short rhyme and feel your tongue loosen so the
- lies can flow freely.
- Level: 1 Component Cost: 10 gp,
- Category: Deception plus a focus worth 5 gp
- Time: 1 minute Market Price: 50 gp
- Duration: 10 minutes Key Skill: Arcana (no check)
- Prerequisite: Bard
- For the ritual’s duration, whenever you make a Bluff
- check, you can roll twice and use either result. The ritual’s
- effect automatically ends when you roll initiative.
- Focus: A musical instrument you play as part of performing
- the ritual.
- Tenser’s Floating Disk
- “Oh, this? It follows me everywhere, like a porter that never
- needs to rest.”
- Level: 1
- Category: Exploration
- Time: 10 minutes
- Duration: 24 hours
- Component Cost: 10 gp
- Market Price: 50 gp
- Key Skill: Arcana
- Arcana Check Result Maximum Load
- 9 or lower 250 pounds
- 10–24 500 pounds
- 25–39 1,000 pounds
- 40 or higher 2,000 pounds
- You create a slightly concave, circular plane of force that
- floats a foot off the ground and can carry what you lay
- upon it. The disk is 3 feet in diameter and 1 inch deep
- at its center. It remains stationary unless you move
- more than 5 squares away from it, in which case it
- moves with your base speed once per round until it is
- within 5 squares of you. You can command
- the disk to move up to your speed as a move
- action. If you are more than 5 squares from
- the disk for 2 consecutive rounds, the disk
- disappears, dropping whatever it was
- carrying.
- Your Arcana check result determines
- the maximum load the disk can
- carry.
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