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Mad Cows Ammo Types

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Nov 28th, 2014
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  1. game.AddAmmoType( {
  2. name = "ammo_9mmcus",
  3. dmgtype = DMG_BULLET,
  4. tracer = TRACER_LINE,
  5. plydmg = 0,
  6. npcdmg = 0,
  7. force = 2000000,
  8. minsplash = 10,
  9. maxsplash = 5
  10. } )
  11.  
  12. game.AddAmmoType( {
  13. name = "ammo_smokenade",
  14. dmgtype = DMG_BULLET,
  15. tracer = TRACER_LINE,
  16. plydmg = 0,
  17. npcdmg = 0,
  18. force = 2000,
  19. minsplash = 10,
  20. maxsplash = 5
  21. } )
  22.  
  23. game.AddAmmoType( {
  24. name = "ammo_knife",
  25. dmgtype = DMG_BULLET,
  26. tracer = TRACER_LINE,
  27. plydmg = 0,
  28. npcdmg = 0,
  29. force = 2000,
  30. minsplash = 10,
  31. maxsplash = 5
  32. } )
  33.  
  34. game.AddAmmoType( {
  35. name = "ammo_stiknade",
  36. dmgtype = DMG_BULLET,
  37. tracer = TRACER_NONE,
  38. plydmg = 0,
  39. npcdmg = 0,
  40. force = 2000,
  41. minsplash = 10,
  42. maxsplash = 5
  43. } )
  44.  
  45. game.AddAmmoType( {
  46. name = "ammo_300",
  47. dmgtype = DMG_BULLET,
  48. tracer = TRACER_NONE,
  49. plydmg = 0,
  50. npcdmg = 0,
  51. force = 2000,
  52. minsplash = 10,
  53. maxsplash = 5
  54. } )
  55.  
  56. game.AddAmmoType( {
  57. name = "ammo_338",
  58. dmgtype = DMG_BULLET,
  59. tracer = TRACER_NONE,
  60. plydmg = 0,
  61. npcdmg = 0,
  62. force = 2000,
  63. minsplash = 10,
  64. maxsplash = 5
  65. } )
  66.  
  67. game.AddAmmoType( {
  68. name = "ammo_556x39",
  69. dmgtype = DMG_BULLET,
  70. tracer = TRACER_NONE,
  71. plydmg = 0,
  72. npcdmg = 0,
  73. force = 2000,
  74. minsplash = 10,
  75. maxsplash = 5
  76. } )
  77.  
  78. game.AddAmmoType( {
  79. name = "ammo_556x45",
  80. dmgtype = DMG_BULLET,
  81. tracer = TRACER_NONE,
  82. plydmg = 0,
  83. npcdmg = 0,
  84. force = 2000,
  85. minsplash = 10,
  86. maxsplash = 5
  87. } )
  88.  
  89. game.AddAmmoType( {
  90. name = "ammo_50",
  91. dmgtype = DMG_BULLET,
  92. tracer = TRACER_NONE,
  93. plydmg = 0,
  94. npcdmg = 0,
  95. force = 2000,
  96. minsplash = 10,
  97. maxsplash = 5
  98. } )
  99.  
  100. game.AddAmmoType( {
  101. name = "ammo_127",
  102. dmgtype = DMG_BULLET,
  103. tracer = TRACER_NONE,
  104. plydmg = 0,
  105. npcdmg = 0,
  106. force = 2000,
  107. minsplash = 10,
  108. maxsplash = 5
  109. } )
  110.  
  111. game.AddAmmoType( {
  112. name = "ammo_762",
  113. dmgtype = DMG_BULLET,
  114. tracer = TRACER_NONE,
  115. plydmg = 0,
  116. npcdmg = 0,
  117. force = 2000,
  118. minsplash = 10,
  119. maxsplash = 5
  120. } )
  121.  
  122. game.AddAmmoType( {
  123. name = "ammo_slug",
  124. dmgtype = DMG_BULLET,
  125. tracer = TRACER_NONE,
  126. plydmg = 0,
  127. npcdmg = 0,
  128. force = 2000,
  129. minsplash = 10,
  130. maxsplash = 5
  131. } )
  132.  
  133. game.AddAmmoType( {
  134. name = "ammo_41",
  135. dmgtype = DMG_BULLET,
  136. tracer = TRACER_NONE,
  137. plydmg = 0,
  138. npcdmg = 0,
  139. force = 2000,
  140. minsplash = 10,
  141. maxsplash = 5
  142. } )
  143.  
  144. game.AddAmmoType( {
  145. name = "ammo_45",
  146. dmgtype = DMG_BULLET,
  147. tracer = TRACER_NONE,
  148. plydmg = 0,
  149. npcdmg = 0,
  150. force = 2000,
  151. minsplash = 10,
  152. maxsplash = 5
  153. } )
  154.  
  155. game.AddAmmoType( {
  156. name = "ammo_m209",
  157. dmgtype = DMG_BULLET,
  158. tracer = TRACER_NONE,
  159. plydmg = 0,
  160. npcdmg = 0,
  161. force = 2000,
  162. minsplash = 10,
  163. maxsplash = 5
  164. } )
  165.  
  166. game.AddAmmoType( {
  167. name = "ammo_41r",
  168. dmgtype = DMG_BULLET,
  169. tracer = TRACER_NONE,
  170. plydmg = 0,
  171. npcdmg = 0,
  172. force = 2000,
  173. minsplash = 10,
  174. maxsplash = 5
  175. } )
  176.  
  177. game.AddAmmoType( {
  178. name = "ammo_ar2o",
  179. dmgtype = DMG_BULLET,
  180. tracer = TRACER_NONE,
  181. plydmg = 1,
  182. npcdmg = 1,
  183. force = 20000,
  184. minsplash = 10,
  185. maxsplash = 5
  186. } )
  187.  
  188. game.AddAmmoType( {
  189. name = "ammo_545x39",
  190. dmgtype = DMG_BULLET,
  191. tracer = TRACER_NONE,
  192. plydmg = 0,
  193. npcdmg = 0,
  194. force = 2000,
  195. minsplash = 10,
  196. maxsplash = 5
  197. } )
  198.  
  199. game.AddAmmoType( {
  200. name = "ammo_9X18m",
  201. dmgtype = DMG_BULLET,
  202. tracer = TRACER_NONE,
  203. plydmg = 0,
  204. npcdmg = 0,
  205. force = 2000,
  206. minsplash = 10,
  207. maxsplash = 5
  208. } )
  209.  
  210. game.AddAmmoType( {
  211. name = "ammo_9X18",
  212. dmgtype = DMG_BULLET,
  213. tracer = TRACER_NONE,
  214. plydmg = 0,
  215. npcdmg = 0,
  216. force = 2000,
  217. minsplash = 10,
  218. maxsplash = 5
  219. } )
  220.  
  221. game.AddAmmoType( {
  222. name = "ammo_9X19",
  223. dmgtype = DMG_BULLET,
  224. tracer = TRACER_NONE,
  225. plydmg = 0,
  226. npcdmg = 0,
  227. force = 2000,
  228. minsplash = 10,
  229. maxsplash = 5
  230. } )
  231.  
  232. game.AddAmmoType( {
  233. name = "ammo_c4",
  234. dmgtype = DMG_BULLET,
  235. tracer = TRACER_NONE,
  236. plydmg = 0,
  237. npcdmg = 0,
  238. force = 2000,
  239. minsplash = 10,
  240. maxsplash = 5
  241. } )
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