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- game.AddAmmoType( {
- name = "ammo_9mmcus",
- dmgtype = DMG_BULLET,
- tracer = TRACER_LINE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_smokenade",
- dmgtype = DMG_BULLET,
- tracer = TRACER_LINE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_knife",
- dmgtype = DMG_BULLET,
- tracer = TRACER_LINE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_stiknade",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_300",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_338",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_556x39",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_556x45",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_50",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_127",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_762",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_slug",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_41",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_45",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_m209",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_41r",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_ar2o",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 1,
- npcdmg = 1,
- force = 20000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_545x39",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_9X18m",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_9X18",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_9X19",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
- game.AddAmmoType( {
- name = "ammo_c4",
- dmgtype = DMG_BULLET,
- tracer = TRACER_NONE,
- plydmg = 0,
- npcdmg = 0,
- force = 2000,
- minsplash = 10,
- maxsplash = 5
- } )
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