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- // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
- /*===========================================================================
- Boilerplate C++ definitions for a single module.
- This is automatically generated by UnrealHeaderTool.
- DO NOT modify this manually! Edit the corresponding .h files instead!
- ===========================================================================*/
- #include "FieldCommander.h"
- #include "FieldCommander.generated.dep.h"
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- void EmptyLinkFunctionForGeneratedCodeFieldCommander() {}
- void AFCAIController::StaticRegisterNativesAFCAIController()
- {
- }
- IMPLEMENT_CLASS(AFCAIController, 43742115);
- void AFCBaseStart::StaticRegisterNativesAFCBaseStart()
- {
- }
- IMPLEMENT_CLASS(AFCBaseStart, 2437249358);
- void AFCWeapon::StaticRegisterNativesAFCWeapon()
- {
- }
- IMPLEMENT_CLASS(AFCWeapon, 2901685782);
- void AFCWeaponSimple::StaticRegisterNativesAFCWeaponSimple()
- {
- }
- IMPLEMENT_CLASS(AFCWeaponSimple, 3190733863);
- void AFCWeaponComplex::StaticRegisterNativesAFCWeaponComplex()
- {
- }
- IMPLEMENT_CLASS(AFCWeaponComplex, 975365753);
- static class UEnum* EFCCommandTypes_StaticEnum()
- {
- static class UEnum* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCCommandTypes();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticEnum(Z_Construct_UEnum_FieldCommander_EFCCommandTypes, Z_Construct_UPackage_FieldCommander(), TEXT("EFCCommandTypes"));
- }
- return Singleton;
- }
- static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EFCCommandTypes(EFCCommandTypes_StaticEnum, TEXT("/Script/FieldCommander"));
- static class UEnum* EFCMovementTypes_StaticEnum()
- {
- static class UEnum* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCMovementTypes();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticEnum(Z_Construct_UEnum_FieldCommander_EFCMovementTypes, Z_Construct_UPackage_FieldCommander(), TEXT("EFCMovementTypes"));
- }
- return Singleton;
- }
- static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EFCMovementTypes(EFCMovementTypes_StaticEnum, TEXT("/Script/FieldCommander"));
- class UScriptStruct* FFCCommandPageInfo::StaticStruct()
- {
- static class UScriptStruct* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCCommandPageInfo();
- extern FIELDCOMMANDER_API uint32 Get_Z_Construct_UScriptStruct_FFCCommandPageInfo_CRC();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FFCCommandPageInfo, Z_Construct_UPackage_FieldCommander(), TEXT("FCCommandPageInfo"), sizeof(FFCCommandPageInfo), Get_Z_Construct_UScriptStruct_FFCCommandPageInfo_CRC());
- }
- return Singleton;
- }
- static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FFCCommandPageInfo(FFCCommandPageInfo::StaticStruct, TEXT("/Script/FieldCommander"));
- static struct FScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandPageInfo
- {
- FScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandPageInfo()
- {
- UScriptStruct::DeferCppStructOps(FName(TEXT("FCCommandPageInfo")),new UScriptStruct::TCppStructOps<FFCCommandPageInfo>);
- }
- } ScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandPageInfo;
- class UScriptStruct* FFCCommandItemInfo::StaticStruct()
- {
- static class UScriptStruct* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCCommandItemInfo();
- extern FIELDCOMMANDER_API uint32 Get_Z_Construct_UScriptStruct_FFCCommandItemInfo_CRC();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FFCCommandItemInfo, Z_Construct_UPackage_FieldCommander(), TEXT("FCCommandItemInfo"), sizeof(FFCCommandItemInfo), Get_Z_Construct_UScriptStruct_FFCCommandItemInfo_CRC());
- }
- return Singleton;
- }
- static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FFCCommandItemInfo(FFCCommandItemInfo::StaticStruct, TEXT("/Script/FieldCommander"));
- static struct FScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandItemInfo
- {
- FScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandItemInfo()
- {
- UScriptStruct::DeferCppStructOps(FName(TEXT("FCCommandItemInfo")),new UScriptStruct::TCppStructOps<FFCCommandItemInfo>);
- }
- } ScriptStruct_FieldCommander_StaticRegisterNativesFFCCommandItemInfo;
- void AFCUnit::OnFCActivateBuilding()
- {
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_OnFCActivateBuilding),NULL);
- }
- void AFCUnit::OnSetupUnit()
- {
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_OnSetupUnit),NULL);
- }
- void AFCUnit::StaticRegisterNativesAFCUnit()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"FCActivateBuilding",(Native)&AFCUnit::execFCActivateBuilding);
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"GiveWeaponToUnit",(Native)&AFCUnit::execGiveWeaponToUnit);
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"OnFCActivateBuilding",(Native)&AFCUnit::execOnFCActivateBuilding);
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"OnRep_TeamIndex",(Native)&AFCUnit::execOnRep_TeamIndex);
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"OnSetupUnit",(Native)&AFCUnit::execOnSetupUnit);
- FNativeFunctionRegistrar::RegisterFunction(AFCUnit::StaticClass(),"SetupUnit",(Native)&AFCUnit::execSetupUnit);
- }
- IMPLEMENT_CLASS(AFCUnit, 4083504761);
- void AFCHero::OnSetupUnit()
- {
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_OnSetupUnit),NULL);
- }
- void AFCHero::StaticRegisterNativesAFCHero()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCHero::StaticClass(),"OnSetupUnit",(Native)&AFCHero::execOnSetupUnit);
- }
- IMPLEMENT_CLASS(AFCHero, 2775753370);
- void UFCFaction::StaticRegisterNativesUFCFaction()
- {
- }
- IMPLEMENT_CLASS(UFCFaction, 2503726143);
- void AFCPlayerState::StaticRegisterNativesAFCPlayerState()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerState::StaticClass(),"OnRep_FactionClass",(Native)&AFCPlayerState::execOnRep_FactionClass);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerState::StaticClass(),"OnRep_HeroClass",(Native)&AFCPlayerState::execOnRep_HeroClass);
- }
- IMPLEMENT_CLASS(AFCPlayerState, 4138182032);
- class UScriptStruct* FFCMapTeamInfo::StaticStruct()
- {
- static class UScriptStruct* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCMapTeamInfo();
- extern FIELDCOMMANDER_API uint32 Get_Z_Construct_UScriptStruct_FFCMapTeamInfo_CRC();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FFCMapTeamInfo, Z_Construct_UPackage_FieldCommander(), TEXT("FCMapTeamInfo"), sizeof(FFCMapTeamInfo), Get_Z_Construct_UScriptStruct_FFCMapTeamInfo_CRC());
- }
- return Singleton;
- }
- static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FFCMapTeamInfo(FFCMapTeamInfo::StaticStruct, TEXT("/Script/FieldCommander"));
- static struct FScriptStruct_FieldCommander_StaticRegisterNativesFFCMapTeamInfo
- {
- FScriptStruct_FieldCommander_StaticRegisterNativesFFCMapTeamInfo()
- {
- UScriptStruct::DeferCppStructOps(FName(TEXT("FCMapTeamInfo")),new UScriptStruct::TCppStructOps<FFCMapTeamInfo>);
- }
- } ScriptStruct_FieldCommander_StaticRegisterNativesFFCMapTeamInfo;
- class UScriptStruct* FFCMapForceInfo::StaticStruct()
- {
- static class UScriptStruct* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCMapForceInfo();
- extern FIELDCOMMANDER_API uint32 Get_Z_Construct_UScriptStruct_FFCMapForceInfo_CRC();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FFCMapForceInfo, Z_Construct_UPackage_FieldCommander(), TEXT("FCMapForceInfo"), sizeof(FFCMapForceInfo), Get_Z_Construct_UScriptStruct_FFCMapForceInfo_CRC());
- }
- return Singleton;
- }
- static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FFCMapForceInfo(FFCMapForceInfo::StaticStruct, TEXT("/Script/FieldCommander"));
- static struct FScriptStruct_FieldCommander_StaticRegisterNativesFFCMapForceInfo
- {
- FScriptStruct_FieldCommander_StaticRegisterNativesFFCMapForceInfo()
- {
- UScriptStruct::DeferCppStructOps(FName(TEXT("FCMapForceInfo")),new UScriptStruct::TCppStructOps<FFCMapForceInfo>);
- }
- } ScriptStruct_FieldCommander_StaticRegisterNativesFFCMapForceInfo;
- void AFCWorldSettings::StaticRegisterNativesAFCWorldSettings()
- {
- }
- IMPLEMENT_CLASS(AFCWorldSettings, 2077457965);
- void AFCStratPawn::StaticRegisterNativesAFCStratPawn()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCStratPawn::StaticClass(),"StratCamScrollRight",(Native)&AFCStratPawn::execStratCamScrollRight);
- FNativeFunctionRegistrar::RegisterFunction(AFCStratPawn::StaticClass(),"StratCamScrollUp",(Native)&AFCStratPawn::execStratCamScrollUp);
- }
- IMPLEMENT_CLASS(AFCStratPawn, 2969748622);
- void AFCPlayerController::ServerPlayerChangeCommandMenuPage(int32 newpage)
- {
- FCPlayerController_eventServerPlayerChangeCommandMenuPage_Parms Parms;
- Parms.newpage=newpage;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerChangeCommandMenuPage),&Parms);
- }
- void AFCPlayerController::ServerPlayerChangeSubSelectionUnitType(TSubclassOf<AFCUnit> NewUnitType)
- {
- FCPlayerController_eventServerPlayerChangeSubSelectionUnitType_Parms Parms;
- Parms.NewUnitType=NewUnitType;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerChangeSubSelectionUnitType),&Parms);
- }
- void AFCPlayerController::ServerPlayerDeselectAllUnits()
- {
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerDeselectAllUnits),NULL);
- }
- void AFCPlayerController::ServerPlayerDeselectUnits(const TArray<AFCUnit*>& NewUnits)
- {
- FCPlayerController_eventServerPlayerDeselectUnits_Parms Parms;
- Parms.NewUnits=NewUnits;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerDeselectUnits),&Parms);
- }
- void AFCPlayerController::ServerPlayerPickFaction(TSubclassOf<UFCFaction> NewFaction, bool IsRandomFaction)
- {
- FCPlayerController_eventServerPlayerPickFaction_Parms Parms;
- Parms.NewFaction=NewFaction;
- Parms.IsRandomFaction=IsRandomFaction ? true : false;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerPickFaction),&Parms);
- }
- void AFCPlayerController::ServerPlayerPickHero(TSubclassOf<AFCHero> NewHero, bool IsRandomHero)
- {
- FCPlayerController_eventServerPlayerPickHero_Parms Parms;
- Parms.NewHero=NewHero;
- Parms.IsRandomHero=IsRandomHero ? true : false;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerPickHero),&Parms);
- }
- void AFCPlayerController::ServerPlayerPickPlayerSlot(int32 TeamSlotIdx, int32 ForceSlotIdx, int32 PlayerSlotIdx)
- {
- FCPlayerController_eventServerPlayerPickPlayerSlot_Parms Parms;
- Parms.TeamSlotIdx=TeamSlotIdx;
- Parms.ForceSlotIdx=ForceSlotIdx;
- Parms.PlayerSlotIdx=PlayerSlotIdx;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerPickPlayerSlot),&Parms);
- }
- void AFCPlayerController::ServerPlayerPickStartLocationForForce(int32 NewStartLocation)
- {
- FCPlayerController_eventServerPlayerPickStartLocationForForce_Parms Parms;
- Parms.NewStartLocation=NewStartLocation;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerPickStartLocationForForce),&Parms);
- }
- void AFCPlayerController::ServerPlayerReadyUp(bool PlayerIsReady)
- {
- FCPlayerController_eventServerPlayerReadyUp_Parms Parms;
- Parms.PlayerIsReady=PlayerIsReady ? true : false;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerReadyUp),&Parms);
- }
- void AFCPlayerController::ServerPlayerSelectUnits(const TArray<AFCUnit*>& NewUnits)
- {
- FCPlayerController_eventServerPlayerSelectUnits_Parms Parms;
- Parms.NewUnits=NewUnits;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerSelectUnits),&Parms);
- }
- void AFCPlayerController::ServerPlayerSpawnBase(int32 NewBaseLocation, bool InstantActivation)
- {
- FCPlayerController_eventServerPlayerSpawnBase_Parms Parms;
- Parms.NewBaseLocation=NewBaseLocation;
- Parms.InstantActivation=InstantActivation ? true : false;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerSpawnBase),&Parms);
- }
- void AFCPlayerController::ServerPlayerSpawnHero(FVector NewLocation)
- {
- FCPlayerController_eventServerPlayerSpawnHero_Parms Parms;
- Parms.NewLocation=NewLocation;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerSpawnHero),&Parms);
- }
- void AFCPlayerController::ServerPlayerSwapPerspective(bool ToStratCam)
- {
- FCPlayerController_eventServerPlayerSwapPerspective_Parms Parms;
- Parms.ToStratCam=ToStratCam ? true : false;
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_ServerPlayerSwapPerspective),&Parms);
- }
- void AFCPlayerController::StaticRegisterNativesAFCPlayerController()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"GetFCWorldSettings",(Native)&AFCPlayerController::execGetFCWorldSettings);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"GiveStratCommand",(Native)&AFCPlayerController::execGiveStratCommand);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleCancelKey",(Native)&AFCPlayerController::execHandleCancelKey);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup1",(Native)&AFCPlayerController::execHandleHotGroup1);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup10",(Native)&AFCPlayerController::execHandleHotGroup10);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup2",(Native)&AFCPlayerController::execHandleHotGroup2);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup3",(Native)&AFCPlayerController::execHandleHotGroup3);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup4",(Native)&AFCPlayerController::execHandleHotGroup4);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup5",(Native)&AFCPlayerController::execHandleHotGroup5);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup6",(Native)&AFCPlayerController::execHandleHotGroup6);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup7",(Native)&AFCPlayerController::execHandleHotGroup7);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup8",(Native)&AFCPlayerController::execHandleHotGroup8);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleHotGroup9",(Native)&AFCPlayerController::execHandleHotGroup9);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleJump",(Native)&AFCPlayerController::execHandleJump);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleLookRight",(Native)&AFCPlayerController::execHandleLookRight);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleLookUp",(Native)&AFCPlayerController::execHandleLookUp);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleMoveForward",(Native)&AFCPlayerController::execHandleMoveForward);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleMoveRight",(Native)&AFCPlayerController::execHandleMoveRight);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleNextWeapon",(Native)&AFCPlayerController::execHandleNextWeapon);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandlePerspectiveSwap",(Native)&AFCPlayerController::execHandlePerspectiveSwap);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandlePrevWeapon",(Native)&AFCPlayerController::execHandlePrevWeapon);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandlePrimaryAction",(Native)&AFCPlayerController::execHandlePrimaryAction);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandlePrimaryActionEnd",(Native)&AFCPlayerController::execHandlePrimaryActionEnd);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleSecondaryAction",(Native)&AFCPlayerController::execHandleSecondaryAction);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleSecondaryActionEnd",(Native)&AFCPlayerController::execHandleSecondaryActionEnd);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand0",(Native)&AFCPlayerController::execHandleStratCommand0);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand1",(Native)&AFCPlayerController::execHandleStratCommand1);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand2",(Native)&AFCPlayerController::execHandleStratCommand2);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand3",(Native)&AFCPlayerController::execHandleStratCommand3);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand4",(Native)&AFCPlayerController::execHandleStratCommand4);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand5",(Native)&AFCPlayerController::execHandleStratCommand5);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand6",(Native)&AFCPlayerController::execHandleStratCommand6);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand7",(Native)&AFCPlayerController::execHandleStratCommand7);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand8",(Native)&AFCPlayerController::execHandleStratCommand8);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleStratCommand9",(Native)&AFCPlayerController::execHandleStratCommand9);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleSwapKey",(Native)&AFCPlayerController::execHandleSwapKey);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleTertiaryAction",(Native)&AFCPlayerController::execHandleTertiaryAction);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"HandleTertiaryActionEnd",(Native)&AFCPlayerController::execHandleTertiaryActionEnd);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"OnRep_HeroPawn",(Native)&AFCPlayerController::execOnRep_HeroPawn);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"OnRep_StratPawn",(Native)&AFCPlayerController::execOnRep_StratPawn);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerChangeCommandMenuPage",(Native)&AFCPlayerController::execPlayerChangeCommandMenuPage);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerChangeSubSelectionUnitType",(Native)&AFCPlayerController::execPlayerChangeSubSelectionUnitType);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerDeselectAllUnits",(Native)&AFCPlayerController::execPlayerDeselectAllUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerDeselectUnits",(Native)&AFCPlayerController::execPlayerDeselectUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerPickFaction",(Native)&AFCPlayerController::execPlayerPickFaction);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerPickHero",(Native)&AFCPlayerController::execPlayerPickHero);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerPickPlayerSlot",(Native)&AFCPlayerController::execPlayerPickPlayerSlot);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerPickStartLocationForForce",(Native)&AFCPlayerController::execPlayerPickStartLocationForForce);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerReadyUp",(Native)&AFCPlayerController::execPlayerReadyUp);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerSelectUnits",(Native)&AFCPlayerController::execPlayerSelectUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerSpawnBase",(Native)&AFCPlayerController::execPlayerSpawnBase);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerSpawnHero",(Native)&AFCPlayerController::execPlayerSpawnHero);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"PlayerSwapPerspective",(Native)&AFCPlayerController::execPlayerSwapPerspective);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"SelectHotGroup",(Native)&AFCPlayerController::execSelectHotGroup);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerChangeCommandMenuPage",(Native)&AFCPlayerController::execServerPlayerChangeCommandMenuPage);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerChangeSubSelectionUnitType",(Native)&AFCPlayerController::execServerPlayerChangeSubSelectionUnitType);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerDeselectAllUnits",(Native)&AFCPlayerController::execServerPlayerDeselectAllUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerDeselectUnits",(Native)&AFCPlayerController::execServerPlayerDeselectUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerPickFaction",(Native)&AFCPlayerController::execServerPlayerPickFaction);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerPickHero",(Native)&AFCPlayerController::execServerPlayerPickHero);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerPickPlayerSlot",(Native)&AFCPlayerController::execServerPlayerPickPlayerSlot);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerPickStartLocationForForce",(Native)&AFCPlayerController::execServerPlayerPickStartLocationForForce);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerReadyUp",(Native)&AFCPlayerController::execServerPlayerReadyUp);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerSelectUnits",(Native)&AFCPlayerController::execServerPlayerSelectUnits);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerSpawnBase",(Native)&AFCPlayerController::execServerPlayerSpawnBase);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerSpawnHero",(Native)&AFCPlayerController::execServerPlayerSpawnHero);
- FNativeFunctionRegistrar::RegisterFunction(AFCPlayerController::StaticClass(),"ServerPlayerSwapPerspective",(Native)&AFCPlayerController::execServerPlayerSwapPerspective);
- }
- IMPLEMENT_CLASS(AFCPlayerController, 3231409713);
- class UScriptStruct* FFCBaseInfo::StaticStruct()
- {
- static class UScriptStruct* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCBaseInfo();
- extern FIELDCOMMANDER_API uint32 Get_Z_Construct_UScriptStruct_FFCBaseInfo_CRC();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FFCBaseInfo, Z_Construct_UPackage_FieldCommander(), TEXT("FCBaseInfo"), sizeof(FFCBaseInfo), Get_Z_Construct_UScriptStruct_FFCBaseInfo_CRC());
- }
- return Singleton;
- }
- static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FFCBaseInfo(FFCBaseInfo::StaticStruct, TEXT("/Script/FieldCommander"));
- static struct FScriptStruct_FieldCommander_StaticRegisterNativesFFCBaseInfo
- {
- FScriptStruct_FieldCommander_StaticRegisterNativesFFCBaseInfo()
- {
- UScriptStruct::DeferCppStructOps(FName(TEXT("FCBaseInfo")),new UScriptStruct::TCppStructOps<FFCBaseInfo>);
- }
- } ScriptStruct_FieldCommander_StaticRegisterNativesFFCBaseInfo;
- void AFCGameState::StaticRegisterNativesAFCGameState()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCGameState::StaticClass(),"OnRep_FactionClasses",(Native)&AFCGameState::execOnRep_FactionClasses);
- FNativeFunctionRegistrar::RegisterFunction(AFCGameState::StaticClass(),"SetupFCBaseArray",(Native)&AFCGameState::execSetupFCBaseArray);
- }
- IMPLEMENT_CLASS(AFCGameState, 2843771450);
- void UFCBlueprintFunctionLibrary::StaticRegisterNativesUFCBlueprintFunctionLibrary()
- {
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllForceSlotFCPlayerControllers",(Native)&UFCBlueprintFunctionLibrary::execGetAllForceSlotFCPlayerControllers);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllForceSlotFCPlayerStates",(Native)&UFCBlueprintFunctionLibrary::execGetAllForceSlotFCPlayerStates);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllParticipantFCPlayerControllers",(Native)&UFCBlueprintFunctionLibrary::execGetAllParticipantFCPlayerControllers);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllParticipantFCPlayerStates",(Native)&UFCBlueprintFunctionLibrary::execGetAllParticipantFCPlayerStates);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllSpectatorFCPlayerControllers",(Native)&UFCBlueprintFunctionLibrary::execGetAllSpectatorFCPlayerControllers);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllSpectatorFCPlayerStates",(Native)&UFCBlueprintFunctionLibrary::execGetAllSpectatorFCPlayerStates);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllTeamSlotFCPlayerControllers",(Native)&UFCBlueprintFunctionLibrary::execGetAllTeamSlotFCPlayerControllers);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetAllTeamSlotFCPlayerStates",(Native)&UFCBlueprintFunctionLibrary::execGetAllTeamSlotFCPlayerStates);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetDefaultObject",(Native)&UFCBlueprintFunctionLibrary::execGetDefaultObject);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetFactionDisplayNamesFromClassArray",(Native)&UFCBlueprintFunctionLibrary::execGetFactionDisplayNamesFromClassArray);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetFactionsForPlayerSlot",(Native)&UFCBlueprintFunctionLibrary::execGetFactionsForPlayerSlot);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetHeroDisplayNamesFromClassArray",(Native)&UFCBlueprintFunctionLibrary::execGetHeroDisplayNamesFromClassArray);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetHeroesForPlayerSlot",(Native)&UFCBlueprintFunctionLibrary::execGetHeroesForPlayerSlot);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetPlayerSlotFCPlayerController",(Native)&UFCBlueprintFunctionLibrary::execGetPlayerSlotFCPlayerController);
- FNativeFunctionRegistrar::RegisterFunction(UFCBlueprintFunctionLibrary::StaticClass(),"GetPlayerSlotFCPlayerState",(Native)&UFCBlueprintFunctionLibrary::execGetPlayerSlotFCPlayerState);
- }
- IMPLEMENT_CLASS(UFCBlueprintFunctionLibrary, 4163672537);
- void AFCHeroStart::StaticRegisterNativesAFCHeroStart()
- {
- }
- IMPLEMENT_CLASS(AFCHeroStart, 2986548214);
- void AFCStratCamStart::StaticRegisterNativesAFCStratCamStart()
- {
- }
- IMPLEMENT_CLASS(AFCStratCamStart, 826791893);
- static class UEnum* EFCLobbyReadyUpStatus_StaticEnum()
- {
- static class UEnum* Singleton = NULL;
- if (!Singleton)
- {
- extern FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCLobbyReadyUpStatus();
- extern FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- Singleton = GetStaticEnum(Z_Construct_UEnum_FieldCommander_EFCLobbyReadyUpStatus, Z_Construct_UPackage_FieldCommander(), TEXT("EFCLobbyReadyUpStatus"));
- }
- return Singleton;
- }
- static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EFCLobbyReadyUpStatus(EFCLobbyReadyUpStatus_StaticEnum, TEXT("/Script/FieldCommander"));
- void AFCGameMode::OnBeginFCMatch()
- {
- ProcessEvent(FindFunctionChecked(FIELDCOMMANDER_OnBeginFCMatch),NULL);
- }
- void AFCGameMode::StaticRegisterNativesAFCGameMode()
- {
- FNativeFunctionRegistrar::RegisterFunction(AFCGameMode::StaticClass(),"ArePlayersReady",(Native)&AFCGameMode::execArePlayersReady);
- FNativeFunctionRegistrar::RegisterFunction(AFCGameMode::StaticClass(),"BeginFCMatch",(Native)&AFCGameMode::execBeginFCMatch);
- FNativeFunctionRegistrar::RegisterFunction(AFCGameMode::StaticClass(),"InitFCPlayer",(Native)&AFCGameMode::execInitFCPlayer);
- FNativeFunctionRegistrar::RegisterFunction(AFCGameMode::StaticClass(),"OnBeginFCMatch",(Native)&AFCGameMode::execOnBeginFCMatch);
- FNativeFunctionRegistrar::RegisterFunction(AFCGameMode::StaticClass(),"SpawnRTSUnit",(Native)&AFCGameMode::execSpawnRTSUnit);
- }
- IMPLEMENT_CLASS(AFCGameMode, 1896261939);
- void AFCHUD::StaticRegisterNativesAFCHUD()
- {
- }
- IMPLEMENT_CLASS(AFCHUD, 3717504313);
- void AFieldCommanderGameMode::StaticRegisterNativesAFieldCommanderGameMode()
- {
- }
- IMPLEMENT_CLASS(AFieldCommanderGameMode, 1600886942);
- FName FIELDCOMMANDER_OnBeginFCMatch = FName(TEXT("OnBeginFCMatch"));
- FName FIELDCOMMANDER_OnFCActivateBuilding = FName(TEXT("OnFCActivateBuilding"));
- FName FIELDCOMMANDER_OnSetupUnit = FName(TEXT("OnSetupUnit"));
- FName FIELDCOMMANDER_ServerPlayerChangeCommandMenuPage = FName(TEXT("ServerPlayerChangeCommandMenuPage"));
- FName FIELDCOMMANDER_ServerPlayerChangeSubSelectionUnitType = FName(TEXT("ServerPlayerChangeSubSelectionUnitType"));
- FName FIELDCOMMANDER_ServerPlayerDeselectAllUnits = FName(TEXT("ServerPlayerDeselectAllUnits"));
- FName FIELDCOMMANDER_ServerPlayerDeselectUnits = FName(TEXT("ServerPlayerDeselectUnits"));
- FName FIELDCOMMANDER_ServerPlayerPickFaction = FName(TEXT("ServerPlayerPickFaction"));
- FName FIELDCOMMANDER_ServerPlayerPickHero = FName(TEXT("ServerPlayerPickHero"));
- FName FIELDCOMMANDER_ServerPlayerPickPlayerSlot = FName(TEXT("ServerPlayerPickPlayerSlot"));
- FName FIELDCOMMANDER_ServerPlayerPickStartLocationForForce = FName(TEXT("ServerPlayerPickStartLocationForForce"));
- FName FIELDCOMMANDER_ServerPlayerReadyUp = FName(TEXT("ServerPlayerReadyUp"));
- FName FIELDCOMMANDER_ServerPlayerSelectUnits = FName(TEXT("ServerPlayerSelectUnits"));
- FName FIELDCOMMANDER_ServerPlayerSpawnBase = FName(TEXT("ServerPlayerSpawnBase"));
- FName FIELDCOMMANDER_ServerPlayerSpawnHero = FName(TEXT("ServerPlayerSpawnHero"));
- FName FIELDCOMMANDER_ServerPlayerSwapPerspective = FName(TEXT("ServerPlayerSwapPerspective"));
- #if USE_COMPILED_IN_NATIVES
- // Cross Module References
- AIMODULE_API class UClass* Z_Construct_UClass_AAIController();
- ENGINE_API class UClass* Z_Construct_UClass_APlayerStart();
- ENGINE_API class UClass* Z_Construct_UClass_AActor();
- ENGINE_API class UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
- ENGINE_API class UClass* Z_Construct_UClass_ACharacter_NoRegister();
- ENGINE_API class UClass* Z_Construct_UClass_ACharacter();
- ENGINE_API class UClass* Z_Construct_UClass_UDecalComponent_NoRegister();
- ENGINE_API class UClass* Z_Construct_UClass_APlayerState_NoRegister();
- UMG_API class UClass* Z_Construct_UClass_UUserWidget_NoRegister();
- COREUOBJECT_API class UClass* Z_Construct_UClass_UObject();
- ENGINE_API class UClass* Z_Construct_UClass_APlayerState();
- ENGINE_API class UClass* Z_Construct_UClass_AWorldSettings();
- ENGINE_API class UClass* Z_Construct_UClass_ADefaultPawn();
- ENGINE_API class UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
- COREUOBJECT_API class UScriptStruct* Z_Construct_UScriptStruct_FVector();
- ENGINE_API class UClass* Z_Construct_UClass_APlayerController();
- ENGINE_API class UClass* Z_Construct_UClass_AGameState();
- ENGINE_API class UClass* Z_Construct_UClass_AActor_NoRegister();
- ENGINE_API class UClass* Z_Construct_UClass_AGameState_NoRegister();
- COREUOBJECT_API class UClass* Z_Construct_UClass_UObject_NoRegister();
- ENGINE_API class UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
- ENGINE_API class UClass* Z_Construct_UClass_AController_NoRegister();
- COREUOBJECT_API class UScriptStruct* Z_Construct_UScriptStruct_FRotator();
- ENGINE_API class UClass* Z_Construct_UClass_AGameMode();
- ENGINE_API class UClass* Z_Construct_UClass_AHUD();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCAIController_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCAIController();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCBaseStart_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCBaseStart();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeapon_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeapon();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeaponSimple_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeaponSimple();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeaponComplex_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWeaponComplex();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCActivateBuildingSignature__DelegateSignature();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCSetupUnitSignature__DelegateSignature();
- FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCCommandTypes();
- FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCMovementTypes();
- FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCCommandPageInfo();
- FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCCommandItemInfo();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_FCActivateBuilding();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_GiveWeaponToUnit();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_OnFCActivateBuilding();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_OnRep_TeamIndex();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_OnSetupUnit();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCUnit_SetupUnit();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCUnit_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCUnit();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCHero_OnSetupUnit();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHero_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHero();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_UFCFaction_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_UFCFaction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerState_OnRep_FactionClass();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerState_OnRep_HeroClass();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerState_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerState();
- FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCMapTeamInfo();
- FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCMapForceInfo();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWorldSettings_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCWorldSettings();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCStratPawn_StratCamScrollRight();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCStratPawn_StratCamScrollUp();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCStratPawn_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCStratPawn();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_GetFCWorldSettings();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_GiveStratCommand();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleCancelKey();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup1();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup10();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup2();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup3();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup4();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup5();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup6();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup7();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup8();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup9();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleJump();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleLookRight();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleLookUp();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleMoveForward();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleMoveRight();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleNextWeapon();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePerspectiveSwap();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrevWeapon();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrimaryAction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrimaryActionEnd();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSecondaryAction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSecondaryActionEnd();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand0();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand1();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand2();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand3();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand4();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand5();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand6();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand7();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand8();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand9();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSwapKey();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleTertiaryAction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_HandleTertiaryActionEnd();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_OnRep_HeroPawn();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_OnRep_StratPawn();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerChangeCommandMenuPage();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerChangeSubSelectionUnitType();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerDeselectAllUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerDeselectUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickFaction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickHero();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickPlayerSlot();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickStartLocationForForce();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerReadyUp();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSelectUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSpawnBase();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSpawnHero();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSwapPerspective();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_SelectHotGroup();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeCommandMenuPage();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeSubSelectionUnitType();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectAllUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickFaction();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickHero();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickPlayerSlot();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickStartLocationForForce();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerReadyUp();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSelectUnits();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnBase();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnHero();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSwapPerspective();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerController_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerController();
- FIELDCOMMANDER_API class UScriptStruct* Z_Construct_UScriptStruct_FFCBaseInfo();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameState_OnRep_FactionClasses();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameState_SetupFCBaseArray();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCGameState_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCGameState();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerControllers();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerStates();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerControllers();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerStates();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerControllers();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerStates();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerControllers();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerStates();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetDefaultObject();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionDisplayNamesFromClassArray();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionsForPlayerSlot();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroDisplayNamesFromClassArray();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroesForPlayerSlot();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerController();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerState();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_UFCBlueprintFunctionLibrary_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHeroStart_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHeroStart();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCStratCamStart_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCStratCamStart();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCMatchStartedSignature__DelegateSignature();
- FIELDCOMMANDER_API class UEnum* Z_Construct_UEnum_FieldCommander_EFCLobbyReadyUpStatus();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameMode_ArePlayersReady();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameMode_BeginFCMatch();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameMode_InitFCPlayer();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameMode_OnBeginFCMatch();
- FIELDCOMMANDER_API class UFunction* Z_Construct_UFunction_AFCGameMode_SpawnRTSUnit();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCGameMode_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCGameMode();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHUD_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCHUD();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFieldCommanderGameMode_NoRegister();
- FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFieldCommanderGameMode();
- FIELDCOMMANDER_API class UPackage* Z_Construct_UPackage_FieldCommander();
- UClass* Z_Construct_UClass_AFCAIController_NoRegister()
- {
- return AFCAIController::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCAIController()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AAIController();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCAIController::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900280;
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCAIController.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCAIController.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCAIController(Z_Construct_UClass_AFCAIController, TEXT("AFCAIController"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCAIController);
- UClass* Z_Construct_UClass_AFCBaseStart_NoRegister()
- {
- return AFCBaseStart::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCBaseStart()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_APlayerStart();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCBaseStart::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_ForceIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ForceIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceIndex, AFCBaseStart), 0x0000000000000005);
- UProperty* NewProp_TeamIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TeamIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamIndex, AFCBaseStart), 0x0000000000000005);
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, AFCBaseStart), 0x0000000000000005);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Lighting LightColor Force"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCBaseStart.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCBaseStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCBaseStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of force within selected team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCBaseStart.h"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCBaseStart.h"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ToolTip"), TEXT("-1 to not assign to a base, or index of base this spawn is associated with. if not -1 team and force index will not be used"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCBaseStart(Z_Construct_UClass_AFCBaseStart, TEXT("AFCBaseStart"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCBaseStart);
- UClass* Z_Construct_UClass_AFCWeapon_NoRegister()
- {
- return AFCWeapon::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCWeapon()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AActor();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCWeapon::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_WeaponMesh = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("WeaponMesh"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(WeaponMesh, AFCWeapon), 0x00000000000a0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister());
- UProperty* NewProp_WeaponDefaultSocketName = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("WeaponDefaultSocketName"), RF_Public|RF_Transient|RF_Native) UNameProperty(CPP_PROPERTY_BASE(WeaponDefaultSocketName, AFCWeapon), 0x0000000000010015);
- UProperty* NewProp_WeaponDisplayName = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("WeaponDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(WeaponDisplayName, AFCWeapon), 0x0000000000010015);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCWeapon.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWeapon.h"));
- MetaData->SetValue(NewProp_WeaponMesh, TEXT("Category"), TEXT("FCWeapon"));
- MetaData->SetValue(NewProp_WeaponMesh, TEXT("EditInline"), TEXT("true"));
- MetaData->SetValue(NewProp_WeaponMesh, TEXT("ModuleRelativePath"), TEXT("Public/FCWeapon.h"));
- MetaData->SetValue(NewProp_WeaponMesh, TEXT("ToolTip"), TEXT("for weapons that are an inate physical ability (biting etc) you can potentially leave this blank"));
- MetaData->SetValue(NewProp_WeaponDefaultSocketName, TEXT("Category"), TEXT("FCWeaponPropsGeneral"));
- MetaData->SetValue(NewProp_WeaponDefaultSocketName, TEXT("ModuleRelativePath"), TEXT("Public/FCWeapon.h"));
- MetaData->SetValue(NewProp_WeaponDisplayName, TEXT("Category"), TEXT("FCWeaponPropsGeneral"));
- MetaData->SetValue(NewProp_WeaponDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCWeapon.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCWeapon(Z_Construct_UClass_AFCWeapon, TEXT("AFCWeapon"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCWeapon);
- UClass* Z_Construct_UClass_AFCWeaponSimple_NoRegister()
- {
- return AFCWeaponSimple::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCWeaponSimple()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AFCWeapon();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCWeaponSimple::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCWeaponSimple.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWeaponSimple.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCWeaponSimple(Z_Construct_UClass_AFCWeaponSimple, TEXT("AFCWeaponSimple"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCWeaponSimple);
- UClass* Z_Construct_UClass_AFCWeaponComplex_NoRegister()
- {
- return AFCWeaponComplex::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCWeaponComplex()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AFCWeapon();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCWeaponComplex::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCWeaponComplex.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWeaponComplex.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCWeaponComplex(Z_Construct_UClass_AFCWeaponComplex, TEXT("AFCWeaponComplex"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCWeaponComplex);
- UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCActivateBuildingSignature__DelegateSignature()
- {
- UObject* Outer=Z_Construct_UPackage_FieldCommander();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCActivateBuildingSignature__DelegateSignature"), RF_Public|RF_Transient|RF_Native) UDelegateFunction(FObjectInitializer(), NULL, 0x00130000, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCSetupUnitSignature__DelegateSignature()
- {
- UObject* Outer=Z_Construct_UPackage_FieldCommander();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCSetupUnitSignature__DelegateSignature"), RF_Public|RF_Transient|RF_Native) UDelegateFunction(FObjectInitializer(), NULL, 0x00130000, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- #endif
- }
- return ReturnFunction;
- }
- UEnum* Z_Construct_UEnum_FieldCommander_EFCCommandTypes()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UEnum* ReturnEnum = NULL;
- if (!ReturnEnum)
- {
- ReturnEnum = new(EC_InternalUseOnlyConstructor, Outer, TEXT("EFCCommandTypes"), RF_Public|RF_Transient|RF_Native) UEnum(FObjectInitializer());
- TArray<TPair<FName, uint8>> EnumNames;
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::None")), 0));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::ChangePage")), 1));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::ForceMove")), 2));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::Attack")), 3));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::AttackMove")), 4));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::Guard")), 5));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::Train")), 6));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::Build")), 7));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::BuildBasePeripheral")), 8));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::UseAbility")), 9));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::Gather")), 10));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCCommandTypes::EFCCommandTypes_MAX")), 11));
- ReturnEnum->SetEnums(EnumNames, UEnum::ECppForm::EnumClass);
- #if WITH_METADATA
- UMetaData* MetaData = ReturnEnum->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnEnum, TEXT("Attack.DisplayName"), TEXT("Attack an unit"));
- MetaData->SetValue(ReturnEnum, TEXT("AttackMove.DisplayName"), TEXT("Attack while moving to a location"));
- MetaData->SetValue(ReturnEnum, TEXT("BlueprintType"), TEXT("true"));
- MetaData->SetValue(ReturnEnum, TEXT("Build.DisplayName"), TEXT("Build player placed building"));
- MetaData->SetValue(ReturnEnum, TEXT("BuildBasePeripheral.DisplayName"), TEXT("Build FC base peripheral building"));
- MetaData->SetValue(ReturnEnum, TEXT("ChangePage.DisplayName"), TEXT("Go to command page"));
- MetaData->SetValue(ReturnEnum, TEXT("ForceMove.DisplayName"), TEXT("Force move to a location"));
- MetaData->SetValue(ReturnEnum, TEXT("Gather.DisplayName"), TEXT("Gather a resource node, take to drop off points"));
- MetaData->SetValue(ReturnEnum, TEXT("Guard.DisplayName"), TEXT("Guard an unit"));
- MetaData->SetValue(ReturnEnum, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnEnum, TEXT("None.DisplayName"), TEXT("None/Spacer"));
- MetaData->SetValue(ReturnEnum, TEXT("ToolTip"), TEXT("\"BlueprintType\" is essential to include"));
- MetaData->SetValue(ReturnEnum, TEXT("Train.DisplayName"), TEXT("Train Unit"));
- MetaData->SetValue(ReturnEnum, TEXT("UseAbility.DisplayName"), TEXT("Use an ability"));
- #endif
- }
- return ReturnEnum;
- }
- UEnum* Z_Construct_UEnum_FieldCommander_EFCMovementTypes()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UEnum* ReturnEnum = NULL;
- if (!ReturnEnum)
- {
- ReturnEnum = new(EC_InternalUseOnlyConstructor, Outer, TEXT("EFCMovementTypes"), RF_Public|RF_Transient|RF_Native) UEnum(FObjectInitializer());
- TArray<TPair<FName, uint8>> EnumNames;
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::NoMove")), 0));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::Ground")), 1));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::Flying")), 2));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::WaterSurface")), 3));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::WaterSubmerged")), 4));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCMovementTypes::EFCMovementTypes_MAX")), 5));
- ReturnEnum->SetEnums(EnumNames, UEnum::ECppForm::EnumClass);
- #if WITH_METADATA
- UMetaData* MetaData = ReturnEnum->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnEnum, TEXT("BlueprintType"), TEXT("true"));
- MetaData->SetValue(ReturnEnum, TEXT("Flying.DisplayName"), TEXT("Fly Anywhere"));
- MetaData->SetValue(ReturnEnum, TEXT("Ground.DisplayName"), TEXT("Moves Along Ground"));
- MetaData->SetValue(ReturnEnum, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnEnum, TEXT("NoMove.DisplayName"), TEXT("Can't Move"));
- MetaData->SetValue(ReturnEnum, TEXT("ToolTip"), TEXT("\"BlueprintType\" is essential to include"));
- MetaData->SetValue(ReturnEnum, TEXT("WaterSubmerged.DisplayName"), TEXT("Moves under water"));
- MetaData->SetValue(ReturnEnum, TEXT("WaterSurface.DisplayName"), TEXT("Moves on water"));
- #endif
- }
- return ReturnEnum;
- }
- UScriptStruct* Z_Construct_UScriptStruct_FFCCommandPageInfo()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UScriptStruct* ReturnStruct = NULL;
- if (!ReturnStruct)
- {
- ReturnStruct = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCCommandPageInfo"), RF_Public|RF_Transient|RF_Native) UScriptStruct(FObjectInitializer(), NULL, new UScriptStruct::TCppStructOps<FFCCommandPageInfo>, EStructFlags(0x00000001));
- UProperty* NewProp_Commands = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("Commands"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(Commands, FFCCommandPageInfo), 0x0000000000000005);
- UProperty* NewProp_Commands_Inner = new(EC_InternalUseOnlyConstructor, NewProp_Commands, TEXT("Commands"), RF_Public|RF_Transient|RF_Native) UStructProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UScriptStruct_FFCCommandItemInfo());
- UProperty* NewProp_PageIdx = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("PageIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PageIdx, FFCCommandPageInfo), 0x0000000000000005);
- UProperty* NewProp_PageDisplayName = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("PageDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(PageDisplayName, FFCCommandPageInfo), 0x0000000000000005);
- ReturnStruct->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnStruct->GetOutermost()->GetMetaData();
- MetaData->SetValue(NewProp_Commands, TEXT("Category"), TEXT("FFCCommandPageInfo"));
- MetaData->SetValue(NewProp_Commands, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_Commands, TEXT("ToolTip"), TEXT("Train/Build/BuildPeripheral uses this to specify unit class to train/build"));
- MetaData->SetValue(NewProp_PageIdx, TEXT("Category"), TEXT("FFCCommandPageInfo"));
- MetaData->SetValue(NewProp_PageIdx, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_PageIdx, TEXT("ToolTip"), TEXT("The command type"));
- MetaData->SetValue(NewProp_PageDisplayName, TEXT("Category"), TEXT("FFCCommandPageInfo"));
- MetaData->SetValue(NewProp_PageDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_PageDisplayName, TEXT("ToolTip"), TEXT("The display text for the command"));
- #endif
- }
- return ReturnStruct;
- }
- uint32 Get_Z_Construct_UScriptStruct_FFCCommandPageInfo_CRC() { return 2817377164U; }
- UScriptStruct* Z_Construct_UScriptStruct_FFCCommandItemInfo()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UScriptStruct* ReturnStruct = NULL;
- if (!ReturnStruct)
- {
- ReturnStruct = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCCommandItemInfo"), RF_Public|RF_Transient|RF_Native) UScriptStruct(FObjectInitializer(), NULL, new UScriptStruct::TCppStructOps<FFCCommandItemInfo>, EStructFlags(0x00000001));
- UProperty* NewProp_DestinationPage = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("DestinationPage"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(DestinationPage, FFCCommandItemInfo), 0x0000000000000005);
- UProperty* NewProp_UnitClass = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("UnitClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(UnitClass, FFCCommandItemInfo), 0x0004000000000005, Z_Construct_UClass_ACharacter_NoRegister());
- UProperty* NewProp_CommandType = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("CommandType"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(CommandType, FFCCommandItemInfo), 0x0000000000000005, Z_Construct_UEnum_FieldCommander_EFCCommandTypes());
- UProperty* NewProp_CommandDisplayName = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("CommandDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(CommandDisplayName, FFCCommandItemInfo), 0x0000000000000005);
- ReturnStruct->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnStruct->GetOutermost()->GetMetaData();
- MetaData->SetValue(NewProp_DestinationPage, TEXT("Category"), TEXT("FFCCommandItemInfo"));
- MetaData->SetValue(NewProp_DestinationPage, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_DestinationPage, TEXT("ToolTip"), TEXT("the index of the page to ChangePage to"));
- MetaData->SetValue(NewProp_UnitClass, TEXT("Category"), TEXT("FFCCommandItemInfo"));
- MetaData->SetValue(NewProp_UnitClass, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitClass, TEXT("ToolTip"), TEXT("Train/Build/BuildPeripheral uses this to specify unit class to train/build"));
- MetaData->SetValue(NewProp_CommandType, TEXT("Category"), TEXT("FFCCommandItemInfo"));
- MetaData->SetValue(NewProp_CommandType, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_CommandType, TEXT("ToolTip"), TEXT("The command type"));
- MetaData->SetValue(NewProp_CommandDisplayName, TEXT("Category"), TEXT("FFCCommandItemInfo"));
- MetaData->SetValue(NewProp_CommandDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_CommandDisplayName, TEXT("ToolTip"), TEXT("The display text for the command"));
- #endif
- }
- return ReturnStruct;
- }
- uint32 Get_Z_Construct_UScriptStruct_FFCCommandItemInfo_CRC() { return 3094825694U; }
- UFunction* Z_Construct_UFunction_AFCUnit_FCActivateBuilding()
- {
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCActivateBuilding"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when building must activate, usually after construction, calls the OnFCActivateBuilding event for this class blueprint, as well as triggering a delegate bindable by other actors like level scripts"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCUnit_GiveWeaponToUnit()
- {
- struct FCUnit_eventGiveWeaponToUnit_Parms
- {
- AFCWeapon* NewWeapon;
- bool EquipNow;
- bool EquipInstantly;
- bool ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GiveWeaponToUnit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCUnit_eventGiveWeaponToUnit_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(ReturnValue, FCUnit_eventGiveWeaponToUnit_Parms, bool);
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(ReturnValue, FCUnit_eventGiveWeaponToUnit_Parms), 0x0000000000000580, CPP_BOOL_PROPERTY_BITMASK(ReturnValue, FCUnit_eventGiveWeaponToUnit_Parms), sizeof(bool), true);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(EquipInstantly, FCUnit_eventGiveWeaponToUnit_Parms, bool);
- UProperty* NewProp_EquipInstantly = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("EquipInstantly"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(EquipInstantly, FCUnit_eventGiveWeaponToUnit_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(EquipInstantly, FCUnit_eventGiveWeaponToUnit_Parms), sizeof(bool), true);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(EquipNow, FCUnit_eventGiveWeaponToUnit_Parms, bool);
- UProperty* NewProp_EquipNow = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("EquipNow"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(EquipNow, FCUnit_eventGiveWeaponToUnit_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(EquipNow, FCUnit_eventGiveWeaponToUnit_Parms), sizeof(bool), true);
- UProperty* NewProp_NewWeapon = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewWeapon"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(NewWeapon, FCUnit_eventGiveWeaponToUnit_Parms), 0x0000000000000080, Z_Construct_UClass_AFCWeapon_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitActions"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_EquipInstantly"), TEXT("false"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_EquipNow"), TEXT("false"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCUnit_OnFCActivateBuilding()
- {
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFCActivateBuilding"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08020C00, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitEvents"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called to perform any work to activate a building, usually after construction. has c++ implementation for Field Commander, blueprint subclasses can override this"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCUnit_OnRep_TeamIndex()
- {
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_TeamIndex"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCUnit_OnSetupUnit()
- {
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnSetupUnit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08020C00, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitEvents"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called to perform any work to setup a unit (including buildings and heroes). has c++ implementation for Field Commander, blueprint subclasses can override this"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCUnit_SetupUnit()
- {
- UObject* Outer=Z_Construct_UClass_AFCUnit();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("SetupUnit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called after spawn through fc game mode's spawn unit function, calls the OnSetupUnit event for this class blueprint, as well as triggering a delegate bindable by other actors like level scripts"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCUnit_NoRegister()
- {
- return AFCUnit::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCUnit()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_ACharacter();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCUnit::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_FCActivateBuilding());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_GiveWeaponToUnit());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_OnFCActivateBuilding());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_OnRep_TeamIndex());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_OnSetupUnit());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCUnit_SetupUnit());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_UnitCommands = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitCommands"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(UnitCommands, AFCUnit), 0x0000000000000005);
- UProperty* NewProp_UnitCommands_Inner = new(EC_InternalUseOnlyConstructor, NewProp_UnitCommands, TEXT("UnitCommands"), RF_Public|RF_Transient|RF_Native) UStructProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UScriptStruct_FFCCommandPageInfo());
- UProperty* NewProp_FOWDecal = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FOWDecal"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FOWDecal, AFCUnit), 0x00000000000a0009, Z_Construct_UClass_UDecalComponent_NoRegister());
- UProperty* NewProp_OnFCActivateBuildingDelegate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OnFCActivateBuildingDelegate"), RF_Public|RF_Transient|RF_Native) UMulticastDelegateProperty(CPP_PROPERTY_BASE(OnFCActivateBuildingDelegate, AFCUnit), 0x0000000010080000, Z_Construct_UDelegateFunction_FieldCommander_FCActivateBuildingSignature__DelegateSignature());
- UProperty* NewProp_Inventory = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Inventory"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(Inventory, AFCUnit), 0x0000000000002020);
- UProperty* NewProp_Inventory_Inner = new(EC_InternalUseOnlyConstructor, NewProp_Inventory, TEXT("Inventory"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCWeapon_NoRegister());
- UProperty* NewProp_DefaultFCUnitWeapon = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DefaultFCUnitWeapon"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(DefaultFCUnitWeapon, AFCUnit), 0x0004000000010015, Z_Construct_UClass_AFCWeaponSimple_NoRegister());
- UProperty* NewProp_OnSetupUnitDelegate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OnSetupUnitDelegate"), RF_Public|RF_Transient|RF_Native) UMulticastDelegateProperty(CPP_PROPERTY_BASE(OnSetupUnitDelegate, AFCUnit), 0x0000000010080000, Z_Construct_UDelegateFunction_FieldCommander_FCSetupUnitSignature__DelegateSignature());
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, AFCUnit), 0x0000000000000034);
- UProperty* NewProp_ForceIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ForceIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceIndex, AFCUnit), 0x0000000000000034);
- UProperty* NewProp_TeamIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TeamIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamIndex, AFCUnit), 0x0000000100000034);
- NewProp_TeamIndex->RepNotifyFunc = FName(TEXT("OnRep_TeamIndex"));
- UProperty* NewProp_UnitOwningPlayerState = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitOwningPlayerState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(UnitOwningPlayerState, AFCUnit), 0x0000000000000034, Z_Construct_UClass_APlayerState_NoRegister());
- UProperty* NewProp_UnitCurrentHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitCurrentHealth"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(UnitCurrentHealth, AFCUnit), 0x0000000000000034);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(UnitIsPeripheralFCBaseBuilding, AFCUnit, bool);
- UProperty* NewProp_UnitIsPeripheralFCBaseBuilding = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitIsPeripheralFCBaseBuilding"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(UnitIsPeripheralFCBaseBuilding, AFCUnit), 0x0000000000000025, CPP_BOOL_PROPERTY_BITMASK(UnitIsPeripheralFCBaseBuilding, AFCUnit), sizeof(bool), true);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(UnitIsCentralFCBaseBuilding, AFCUnit, bool);
- UProperty* NewProp_UnitIsCentralFCBaseBuilding = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitIsCentralFCBaseBuilding"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(UnitIsCentralFCBaseBuilding, AFCUnit), 0x0000000000000025, CPP_BOOL_PROPERTY_BITMASK(UnitIsCentralFCBaseBuilding, AFCUnit), sizeof(bool), true);
- UProperty* NewProp_UnitStartingHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitStartingHealth"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(UnitStartingHealth, AFCUnit), 0x0000000000000005);
- UProperty* NewProp_UnitMaxHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitMaxHealth"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(UnitMaxHealth, AFCUnit), 0x0000000000000025);
- UProperty* NewProp_UnitMoveSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitMoveSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(UnitMoveSpeed, AFCUnit), 0x0000000000000025);
- UProperty* NewProp_UnitMovementType = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitMovementType"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(UnitMovementType, AFCUnit), 0x0000000000000025, Z_Construct_UEnum_FieldCommander_EFCMovementTypes());
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(UnitIsBuilding, AFCUnit, bool);
- UProperty* NewProp_UnitIsBuilding = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitIsBuilding"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(UnitIsBuilding, AFCUnit), 0x0000000000000025, CPP_BOOL_PROPERTY_BITMASK(UnitIsBuilding, AFCUnit), sizeof(bool), true);
- UProperty* NewProp_UnitDisplayName = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("UnitDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(UnitDisplayName, AFCUnit), 0x0000000000000025);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_FCActivateBuilding()); // 1915171327
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_GiveWeaponToUnit()); // 3380877422
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_OnFCActivateBuilding()); // 980165186
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_OnRep_TeamIndex()); // 3661487792
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_OnSetupUnit()); // 1911034759
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCUnit_SetupUnit()); // 66902462
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCUnit.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitCommands, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitCommands, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_FOWDecal, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_FOWDecal, TEXT("EditInline"), TEXT("true"));
- MetaData->SetValue(NewProp_FOWDecal, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_OnFCActivateBuildingDelegate, TEXT("Category"), TEXT("FieldCommanderUnitEvents"));
- MetaData->SetValue(NewProp_OnFCActivateBuildingDelegate, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_OnFCActivateBuildingDelegate, TEXT("ToolTip"), TEXT("Event triggered to perform any work to activate a building, usually after construction, for binding within other blueprint actors eg level script actor."));
- MetaData->SetValue(NewProp_Inventory, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_DefaultFCUnitWeapon, TEXT("Category"), TEXT("FCUnitPropsCombat"));
- MetaData->SetValue(NewProp_DefaultFCUnitWeapon, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_DefaultFCUnitWeapon, TEXT("ToolTip"), TEXT("By default units have 1 weapon in field commander, you set the class for it here. For more advanced behaviour, blueprint scripting and ai work is needed, all units support holding an arbitrary number of weapons. serves no purpose in FCHero subclass!"));
- MetaData->SetValue(NewProp_OnSetupUnitDelegate, TEXT("Category"), TEXT("FieldCommanderUnitEvents"));
- MetaData->SetValue(NewProp_OnSetupUnitDelegate, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_OnSetupUnitDelegate, TEXT("ToolTip"), TEXT("Event triggered to perform any work to setup a unit (including buildings and heroes), for binding within other blueprint actors eg level script actor."));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ToolTip"), TEXT("The Field Commander base associated with this unit, same as the BaseIndex of the FCBaseStart used to create the base"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ToolTip"), TEXT("The force this unit belongs to"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ToolTip"), TEXT("The team this unit belongs to"));
- MetaData->SetValue(NewProp_UnitOwningPlayerState, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_UnitOwningPlayerState, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitOwningPlayerState, TEXT("ToolTip"), TEXT("player who spawned this unit"));
- MetaData->SetValue(NewProp_UnitCurrentHealth, TEXT("Category"), TEXT("FCUnit"));
- MetaData->SetValue(NewProp_UnitCurrentHealth, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitIsPeripheralFCBaseBuilding, TEXT("Category"), TEXT("FCUnitPropsFCBases"));
- MetaData->SetValue(NewProp_UnitIsPeripheralFCBaseBuilding, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitIsCentralFCBaseBuilding, TEXT("Category"), TEXT("FCUnitPropsFCBases"));
- MetaData->SetValue(NewProp_UnitIsCentralFCBaseBuilding, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitStartingHealth, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitStartingHealth, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitMaxHealth, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitMaxHealth, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitMoveSpeed, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitMoveSpeed, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitMovementType, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitMovementType, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitIsBuilding, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitIsBuilding, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- MetaData->SetValue(NewProp_UnitDisplayName, TEXT("Category"), TEXT("FCUnitPropsGeneral"));
- MetaData->SetValue(NewProp_UnitDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCUnit.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCUnit(Z_Construct_UClass_AFCUnit, TEXT("AFCUnit"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCUnit);
- UFunction* Z_Construct_UFunction_AFCHero_OnSetupUnit()
- {
- UObject* Outer=Z_Construct_UClass_AFCHero();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnSetupUnit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08020C00, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderUnitEvents"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCHero.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called to perform any work to setup a unit (including buildings and heroes). has c++ implementation for Field Commander, blueprint subclasses can override this"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCHero_NoRegister()
- {
- return AFCHero::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCHero()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AFCUnit();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCHero::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCHero_OnSetupUnit());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_DefaultFCHeroRangedWeapon = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DefaultFCHeroRangedWeapon"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(DefaultFCHeroRangedWeapon, AFCHero), 0x0004000000010015, Z_Construct_UClass_AFCWeaponComplex_NoRegister());
- UProperty* NewProp_HeroIngameUIClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("HeroIngameUIClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(HeroIngameUIClass, AFCHero), 0x0004000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCHero_OnSetupUnit()); // 2122065951
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCHero.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCHero.h"));
- MetaData->SetValue(NewProp_DefaultFCHeroRangedWeapon, TEXT("Category"), TEXT("FCHeroPropsCombat"));
- MetaData->SetValue(NewProp_DefaultFCHeroRangedWeapon, TEXT("ModuleRelativePath"), TEXT("Public/FCHero.h"));
- MetaData->SetValue(NewProp_DefaultFCHeroRangedWeapon, TEXT("ToolTip"), TEXT("Set the class of the first weapon ranged weapon this hero will receive on spawn, other weapons must be granted by scripts or purchasing them in the match with power"));
- MetaData->SetValue(NewProp_HeroIngameUIClass, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_HeroIngameUIClass, TEXT("ModuleRelativePath"), TEXT("Public/FCHero.h"));
- MetaData->SetValue(NewProp_HeroIngameUIClass, TEXT("ToolTip"), TEXT("UMG widget for the ingame UI while playing this hero, falls back on faction's ingame ui widget if blank, override if hero needs additional UI for character-specific mechanics"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCHero(Z_Construct_UClass_AFCHero, TEXT("AFCHero"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCHero);
- UClass* Z_Construct_UClass_UFCFaction_NoRegister()
- {
- return UFCFaction::StaticClass();
- }
- UClass* Z_Construct_UClass_UFCFaction()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_UObject();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = UFCFaction::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20100080;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_GenericIngameUIClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GenericIngameUIClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(GenericIngameUIClass, UFCFaction), 0x0004000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- UProperty* NewProp_FCCentralBaseBuildingUnit = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FCCentralBaseBuildingUnit"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(FCCentralBaseBuildingUnit, UFCFaction), 0x0004000000010015, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_AvailableHeroes = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AvailableHeroes"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(AvailableHeroes, UFCFaction), 0x0004000000010015);
- UProperty* NewProp_AvailableHeroes_Inner = new(EC_InternalUseOnlyConstructor, NewProp_AvailableHeroes, TEXT("AvailableHeroes"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- UProperty* NewProp_FactionDisplayName = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FactionDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(FactionDisplayName, UFCFaction), 0x0000000000010015);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("BlueprintType"), TEXT("true"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCFaction.h"));
- MetaData->SetValue(OuterClass, TEXT("IsBlueprintBase"), TEXT("true"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCFaction.h"));
- MetaData->SetValue(NewProp_GenericIngameUIClass, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_GenericIngameUIClass, TEXT("ModuleRelativePath"), TEXT("Public/FCFaction.h"));
- MetaData->SetValue(NewProp_GenericIngameUIClass, TEXT("ToolTip"), TEXT("If no UMG widget is assigned in the hero, fall back on this, standard faction themed UI with no hero specific frills apart from HP, abilities etc"));
- MetaData->SetValue(NewProp_FCCentralBaseBuildingUnit, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_FCCentralBaseBuildingUnit, TEXT("ModuleRelativePath"), TEXT("Public/FCFaction.h"));
- MetaData->SetValue(NewProp_AvailableHeroes, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_AvailableHeroes, TEXT("ModuleRelativePath"), TEXT("Public/FCFaction.h"));
- MetaData->SetValue(NewProp_FactionDisplayName, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_FactionDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCFaction.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_UFCFaction(Z_Construct_UClass_UFCFaction, TEXT("UFCFaction"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(UFCFaction);
- UFunction* Z_Construct_UFunction_AFCPlayerState_OnRep_FactionClass()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerState();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_FactionClass"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Faction class notification callback."));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerState_OnRep_HeroClass()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerState();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_HeroClass"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Faction class notification callback."));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCPlayerState_NoRegister()
- {
- return AFCPlayerState::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCPlayerState()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_APlayerState();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCPlayerState::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900280;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerState_OnRep_FactionClass());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerState_OnRep_HeroClass());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_SubSelectionUnitType = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SubSelectionUnitType"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(SubSelectionUnitType, AFCPlayerState), 0x0004000000000034, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_PlayerCommandMenuPage = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerCommandMenuPage"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerCommandMenuPage, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_PlayerBases = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerBases"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(PlayerBases, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_PlayerBases_Inner = new(EC_InternalUseOnlyConstructor, NewProp_PlayerBases, TEXT("PlayerBases"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_SelectedUnits = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SelectedUnits"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(SelectedUnits, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_SelectedUnits_Inner = new(EC_InternalUseOnlyConstructor, NewProp_SelectedUnits, TEXT("SelectedUnits"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(PlayerIsReady, AFCPlayerState, bool);
- UProperty* NewProp_PlayerIsReady = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerIsReady"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(PlayerIsReady, AFCPlayerState), 0x0000000000000034, CPP_BOOL_PROPERTY_BITMASK(PlayerIsReady, AFCPlayerState), sizeof(bool), true);
- UProperty* NewProp_PlayerStartLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerStartLocation"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerStartLocation, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_PlayerPlayerSlot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerPlayerSlot"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerPlayerSlot, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_PlayerForceSlot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerForceSlot"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerForceSlot, AFCPlayerState), 0x0000000000000034);
- UProperty* NewProp_PlayerTeamSlot = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerTeamSlot"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerTeamSlot, AFCPlayerState), 0x0000000000000034);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(PlayerIsRandomHero, AFCPlayerState, bool);
- UProperty* NewProp_PlayerIsRandomHero = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerIsRandomHero"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(PlayerIsRandomHero, AFCPlayerState), 0x0000000000000034, CPP_BOOL_PROPERTY_BITMASK(PlayerIsRandomHero, AFCPlayerState), sizeof(bool), true);
- UProperty* NewProp_PlayerHeroClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerHeroClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(PlayerHeroClass, AFCPlayerState), 0x0004000100000034, Z_Construct_UClass_AFCHero_NoRegister());
- NewProp_PlayerHeroClass->RepNotifyFunc = FName(TEXT("OnRep_HeroClass"));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(PlayerIsRandomFaction, AFCPlayerState, bool);
- UProperty* NewProp_PlayerIsRandomFaction = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerIsRandomFaction"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(PlayerIsRandomFaction, AFCPlayerState), 0x0000000000000034, CPP_BOOL_PROPERTY_BITMASK(PlayerIsRandomFaction, AFCPlayerState), sizeof(bool), true);
- UProperty* NewProp_PlayerFactionClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("PlayerFactionClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(PlayerFactionClass, AFCPlayerState), 0x0004000100000034, Z_Construct_UClass_UFCFaction_NoRegister());
- NewProp_PlayerFactionClass->RepNotifyFunc = FName(TEXT("OnRep_FactionClass"));
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerState_OnRep_FactionClass()); // 3007574406
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerState_OnRep_HeroClass()); // 2772953418
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCPlayerState.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- MetaData->SetValue(NewProp_SubSelectionUnitType, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_SubSelectionUnitType, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerCommandMenuPage, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerCommandMenuPage, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerBases, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerBases, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_SelectedUnits, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_SelectedUnits, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerIsReady, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerIsReady, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerStartLocation, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerStartLocation, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerPlayerSlot, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerPlayerSlot, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerForceSlot, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerForceSlot, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerTeamSlot, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerTeamSlot, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerIsRandomHero, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerIsRandomHero, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerHeroClass, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerHeroClass, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerIsRandomFaction, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerIsRandomFaction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerFactionClass, TEXT("Category"), TEXT("FCPlayerState"));
- MetaData->SetValue(NewProp_PlayerFactionClass, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerState.h"));
- MetaData->SetValue(NewProp_PlayerFactionClass, TEXT("ToolTip"), TEXT("Class used by spectators, assigned by GameMode."));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCPlayerState(Z_Construct_UClass_AFCPlayerState, TEXT("AFCPlayerState"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCPlayerState);
- UScriptStruct* Z_Construct_UScriptStruct_FFCMapTeamInfo()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UScriptStruct* ReturnStruct = NULL;
- if (!ReturnStruct)
- {
- ReturnStruct = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCMapTeamInfo"), RF_Public|RF_Transient|RF_Native) UScriptStruct(FObjectInitializer(), NULL, new UScriptStruct::TCppStructOps<FFCMapTeamInfo>, EStructFlags(0x00000001));
- UProperty* NewProp_TeamSlotAvailableStartLocations = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("TeamSlotAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(TeamSlotAvailableStartLocations, FFCMapTeamInfo), 0x0000000000000005);
- UProperty* NewProp_TeamSlotAvailableStartLocations_Inner = new(EC_InternalUseOnlyConstructor, NewProp_TeamSlotAvailableStartLocations, TEXT("TeamSlotAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UIntProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000);
- UProperty* NewProp_TeamSlotAvailableHeroesOverride = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("TeamSlotAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(TeamSlotAvailableHeroesOverride, FFCMapTeamInfo), 0x0004000000000005);
- UProperty* NewProp_TeamSlotAvailableHeroesOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_TeamSlotAvailableHeroesOverride, TEXT("TeamSlotAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- UProperty* NewProp_TeamSlotAvailableFactionsOverride = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("TeamSlotAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(TeamSlotAvailableFactionsOverride, FFCMapTeamInfo), 0x0004000000000005);
- UProperty* NewProp_TeamSlotAvailableFactionsOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_TeamSlotAvailableFactionsOverride, TEXT("TeamSlotAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- UProperty* NewProp_Forces = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("Forces"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(Forces, FFCMapTeamInfo), 0x0000000000000005);
- UProperty* NewProp_Forces_Inner = new(EC_InternalUseOnlyConstructor, NewProp_Forces, TEXT("Forces"), RF_Public|RF_Transient|RF_Native) UStructProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UScriptStruct_FFCMapForceInfo());
- UProperty* NewProp_TeamDisplayName = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("TeamDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(TeamDisplayName, FFCMapTeamInfo), 0x0000000000000005);
- ReturnStruct->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnStruct->GetOutermost()->GetMetaData();
- MetaData->SetValue(NewProp_TeamSlotAvailableStartLocations, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_TeamSlotAvailableStartLocations, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_TeamSlotAvailableStartLocations, TEXT("ToolTip"), TEXT("If not empty, force this team slot to use these start locations"));
- MetaData->SetValue(NewProp_TeamSlotAvailableHeroesOverride, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_TeamSlotAvailableHeroesOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_TeamSlotAvailableHeroesOverride, TEXT("ToolTip"), TEXT("If not empty, force this team to use these heroes, regardless of faction"));
- MetaData->SetValue(NewProp_TeamSlotAvailableFactionsOverride, TEXT("Category"), TEXT("FFCMapTeamInfo"));
- MetaData->SetValue(NewProp_TeamSlotAvailableFactionsOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_TeamSlotAvailableFactionsOverride, TEXT("ToolTip"), TEXT("If not empty, force this team slot to pick from these factions"));
- MetaData->SetValue(NewProp_Forces, TEXT("Category"), TEXT("FFCMapTeamInfo"));
- MetaData->SetValue(NewProp_Forces, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_TeamDisplayName, TEXT("Category"), TEXT("FFCMapTeamInfo"));
- MetaData->SetValue(NewProp_TeamDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- #endif
- }
- return ReturnStruct;
- }
- uint32 Get_Z_Construct_UScriptStruct_FFCMapTeamInfo_CRC() { return 940469218U; }
- UScriptStruct* Z_Construct_UScriptStruct_FFCMapForceInfo()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UScriptStruct* ReturnStruct = NULL;
- if (!ReturnStruct)
- {
- ReturnStruct = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCMapForceInfo"), RF_Public|RF_Transient|RF_Native) UScriptStruct(FObjectInitializer(), NULL, new UScriptStruct::TCppStructOps<FFCMapForceInfo>, EStructFlags(0x00000001));
- UProperty* NewProp_ForceSlotAvailableStartLocations = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("ForceSlotAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ForceSlotAvailableStartLocations, FFCMapForceInfo), 0x0000000000000005);
- UProperty* NewProp_ForceSlotAvailableStartLocations_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ForceSlotAvailableStartLocations, TEXT("ForceSlotAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UIntProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000);
- UProperty* NewProp_ForceSlotAvailableHeroesOverride = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("ForceSlotAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ForceSlotAvailableHeroesOverride, FFCMapForceInfo), 0x0004000000000005);
- UProperty* NewProp_ForceSlotAvailableHeroesOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ForceSlotAvailableHeroesOverride, TEXT("ForceSlotAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- UProperty* NewProp_ForceSlotAvailableFactionsOverride = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("ForceSlotAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ForceSlotAvailableFactionsOverride, FFCMapForceInfo), 0x0004000000000005);
- UProperty* NewProp_ForceSlotAvailableFactionsOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ForceSlotAvailableFactionsOverride, TEXT("ForceSlotAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- UProperty* NewProp_PlayerSlots = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("PlayerSlots"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlots, FFCMapForceInfo), 0x0000000000000005);
- UProperty* NewProp_ForceDisplayName = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("ForceDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(ForceDisplayName, FFCMapForceInfo), 0x0000000000000005);
- ReturnStruct->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnStruct->GetOutermost()->GetMetaData();
- MetaData->SetValue(NewProp_ForceSlotAvailableStartLocations, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_ForceSlotAvailableStartLocations, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_ForceSlotAvailableStartLocations, TEXT("ToolTip"), TEXT("If not empty, force this force slot to use these start locations"));
- MetaData->SetValue(NewProp_ForceSlotAvailableHeroesOverride, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_ForceSlotAvailableHeroesOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_ForceSlotAvailableHeroesOverride, TEXT("ToolTip"), TEXT("If not empty, force this force slot to use these heroes, regardless of faction"));
- MetaData->SetValue(NewProp_ForceSlotAvailableFactionsOverride, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_ForceSlotAvailableFactionsOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_ForceSlotAvailableFactionsOverride, TEXT("ToolTip"), TEXT("If not empty, force this force slot to pick from these factions"));
- MetaData->SetValue(NewProp_PlayerSlots, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_PlayerSlots, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_PlayerSlots, TEXT("ToolTip"), TEXT("Needs to be 1 or above, any number above 1 means more than 1 player can be in this force, and share control of the same base/units"));
- MetaData->SetValue(NewProp_ForceDisplayName, TEXT("Category"), TEXT("FFCMapForceInfo"));
- MetaData->SetValue(NewProp_ForceDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- #endif
- }
- return ReturnStruct;
- }
- uint32 Get_Z_Construct_UScriptStruct_FFCMapForceInfo_CRC() { return 738303303U; }
- UClass* Z_Construct_UClass_AFCWorldSettings_NoRegister()
- {
- return AFCWorldSettings::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCWorldSettings()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AWorldSettings();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCWorldSettings::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900284;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_MapTeams = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapTeams"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(MapTeams, AFCWorldSettings), 0x0000000000000005);
- UProperty* NewProp_MapTeams_Inner = new(EC_InternalUseOnlyConstructor, NewProp_MapTeams, TEXT("MapTeams"), RF_Public|RF_Transient|RF_Native) UStructProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UScriptStruct_FFCMapTeamInfo());
- UProperty* NewProp_SpectatorUIClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("SpectatorUIClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(SpectatorUIClass, AFCWorldSettings), 0x0004000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- UProperty* NewProp_LobbyUIClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("LobbyUIClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(LobbyUIClass, AFCWorldSettings), 0x0004000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- UProperty* NewProp_MapAvailableHeroesOverride = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(MapAvailableHeroesOverride, AFCWorldSettings), 0x0004000000000005);
- UProperty* NewProp_MapAvailableHeroesOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_MapAvailableHeroesOverride, TEXT("MapAvailableHeroesOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- UProperty* NewProp_MapAvailableFactionsOverride = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(MapAvailableFactionsOverride, AFCWorldSettings), 0x0004000000000005);
- UProperty* NewProp_MapAvailableFactionsOverride_Inner = new(EC_InternalUseOnlyConstructor, NewProp_MapAvailableFactionsOverride, TEXT("MapAvailableFactionsOverride"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- UProperty* NewProp_MapAvailableStartLocations = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(MapAvailableStartLocations, AFCWorldSettings), 0x0000000000010015);
- UProperty* NewProp_MapAvailableStartLocations_Inner = new(EC_InternalUseOnlyConstructor, NewProp_MapAvailableStartLocations, TEXT("MapAvailableStartLocations"), RF_Public|RF_Transient|RF_Native) UIntProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000);
- UProperty* NewProp_MapStratCamMinHeight = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapStratCamMinHeight"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(MapStratCamMinHeight, AFCWorldSettings), 0x0000000000010015);
- UProperty* NewProp_MapStratCamBaseHeight = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapStratCamBaseHeight"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(MapStratCamBaseHeight, AFCWorldSettings), 0x0000000000010015);
- UProperty* NewProp_MapFlyingUnitHeight = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapFlyingUnitHeight"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(MapFlyingUnitHeight, AFCWorldSettings), 0x0000000000010015);
- UProperty* NewProp_MapDescription = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapDescription"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(MapDescription, AFCWorldSettings), 0x0000000000010015);
- UProperty* NewProp_MapDisplayName = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MapDisplayName"), RF_Public|RF_Transient|RF_Native) UTextProperty(CPP_PROPERTY_BASE(MapDisplayName, AFCWorldSettings), 0x0000000000010015);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->ClassConfigName = FName(TEXT("game"));
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Actor Advanced Display Events Object Attachment Info Input Blueprint Layers Tags Replication Input Movement Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCWorldSettings.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- MetaData->SetValue(NewProp_MapTeams, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapTeams, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapTeams, TEXT("ToolTip"), TEXT("holds the teams, which hold the forces, which hold player slots, maps need at least 1 team, force and player slot"));
- MetaData->SetValue(NewProp_SpectatorUIClass, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_SpectatorUIClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_LobbyUIClass, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_LobbyUIClass, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapAvailableHeroesOverride, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapAvailableHeroesOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapAvailableHeroesOverride, TEXT("ToolTip"), TEXT("If not empty, force players on this map to use these heroes, regardless of faction"));
- MetaData->SetValue(NewProp_MapAvailableFactionsOverride, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapAvailableFactionsOverride, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapAvailableFactionsOverride, TEXT("ToolTip"), TEXT("If not empty, force players on this map to use these factions"));
- MetaData->SetValue(NewProp_MapAvailableStartLocations, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapAvailableStartLocations, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapAvailableStartLocations, TEXT("ToolTip"), TEXT("Base indexes that are valid start locations for forces"));
- MetaData->SetValue(NewProp_MapStratCamMinHeight, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapStratCamMinHeight, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapStratCamMinHeight, TEXT("ToolTip"), TEXT("The height strat cams will reach at max zoom, should be slightly higher than the highest pathable point in the playable area"));
- MetaData->SetValue(NewProp_MapStratCamBaseHeight, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapStratCamBaseHeight, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapStratCamBaseHeight, TEXT("ToolTip"), TEXT("The height strat cams are set to at default zoom"));
- MetaData->SetValue(NewProp_MapFlyingUnitHeight, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapFlyingUnitHeight, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapFlyingUnitHeight, TEXT("ToolTip"), TEXT("The height flying units will ascend to, should be above any obstacle"));
- MetaData->SetValue(NewProp_MapDescription, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapDescription, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapDescription, TEXT("ToolTip"), TEXT("The description for the map"));
- MetaData->SetValue(NewProp_MapDisplayName, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_MapDisplayName, TEXT("ModuleRelativePath"), TEXT("Public/FCWorldSettings.h"));
- MetaData->SetValue(NewProp_MapDisplayName, TEXT("ToolTip"), TEXT("The display name of the map"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCWorldSettings(Z_Construct_UClass_AFCWorldSettings, TEXT("AFCWorldSettings"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCWorldSettings);
- UFunction* Z_Construct_UFunction_AFCStratPawn_StratCamScrollRight()
- {
- struct FCStratPawn_eventStratCamScrollRight_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCStratPawn();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("StratCamScrollRight"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCStratPawn_eventStratCamScrollRight_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCStratPawn_eventStratCamScrollRight_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCStratPawn"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCStratPawn.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Input callback to strafe right in local space (or left if Val is negative).\n@param Val Amount of movement in the right direction (or left if negative).\n@see APawn::AddMovementInput()"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCStratPawn_StratCamScrollUp()
- {
- struct FCStratPawn_eventStratCamScrollUp_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCStratPawn();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("StratCamScrollUp"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCStratPawn_eventStratCamScrollUp_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCStratPawn_eventStratCamScrollUp_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCStratPawn"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCStratPawn.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Input callback to move forward in local space (or backward if Val is negative).\n@param Val Amount of movement in the forward direction (or backward if negative).\n@see APawn::AddMovementInput()"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCStratPawn_NoRegister()
- {
- return AFCStratPawn::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCStratPawn()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_ADefaultPawn();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCStratPawn::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCStratPawn_StratCamScrollRight());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCStratPawn_StratCamScrollUp());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_StratCamera = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("StratCamera"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(StratCamera, AFCStratPawn), 0x00000000000a0009, Z_Construct_UClass_UCameraComponent_NoRegister());
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCStratPawn_StratCamScrollRight()); // 1439902272
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCStratPawn_StratCamScrollUp()); // 2811360653
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCStratPawn.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCStratPawn.h"));
- MetaData->SetValue(NewProp_StratCamera, TEXT("Category"), TEXT("FCStratPawn"));
- MetaData->SetValue(NewProp_StratCamera, TEXT("EditInline"), TEXT("true"));
- MetaData->SetValue(NewProp_StratCamera, TEXT("ModuleRelativePath"), TEXT("Public/FCStratPawn.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCStratPawn(Z_Construct_UClass_AFCStratPawn, TEXT("AFCStratPawn"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCStratPawn);
- UFunction* Z_Construct_UFunction_AFCPlayerController_GetFCWorldSettings()
- {
- struct FCPlayerController_eventGetFCWorldSettings_Parms
- {
- AFCWorldSettings* ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetFCWorldSettings"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventGetFCWorldSettings_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ReturnValue, FCPlayerController_eventGetFCWorldSettings_Parms), 0x0000000000000580, Z_Construct_UClass_AFCWorldSettings_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_GiveStratCommand()
- {
- struct FCPlayerController_eventGiveStratCommand_Parms
- {
- int32 Idx;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GiveStratCommand"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventGiveStratCommand_Parms));
- UProperty* NewProp_Idx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Idx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(Idx, FCPlayerController_eventGiveStratCommand_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleCancelKey()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleCancelKey"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup1()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup1"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup10()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup10"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup2()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup2"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup3()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup3"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup4()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup4"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup5()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup5"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup6()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup6"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup7()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup7"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup8()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup8"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleHotGroup9()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleHotGroup9"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleJump()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleJump"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleLookRight()
- {
- struct FCPlayerController_eventHandleLookRight_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleLookRight"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventHandleLookRight_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCPlayerController_eventHandleLookRight_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleLookUp()
- {
- struct FCPlayerController_eventHandleLookUp_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleLookUp"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventHandleLookUp_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCPlayerController_eventHandleLookUp_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleMoveForward()
- {
- struct FCPlayerController_eventHandleMoveForward_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleMoveForward"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventHandleMoveForward_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCPlayerController_eventHandleMoveForward_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleMoveRight()
- {
- struct FCPlayerController_eventHandleMoveRight_Parms
- {
- float Val;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleMoveRight"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventHandleMoveRight_Parms));
- UProperty* NewProp_Val = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Val"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(Val, FCPlayerController_eventHandleMoveRight_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleNextWeapon()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleNextWeapon"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePerspectiveSwap()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandlePerspectiveSwap"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrevWeapon()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandlePrevWeapon"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrimaryAction()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandlePrimaryAction"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandlePrimaryActionEnd()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandlePrimaryActionEnd"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSecondaryAction()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleSecondaryAction"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSecondaryActionEnd()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleSecondaryActionEnd"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand0()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand0"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand1()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand1"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand2()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand2"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand3()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand3"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand4()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand4"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand5()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand5"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand6()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand6"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand7()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand7"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand8()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand8"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleStratCommand9()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleStratCommand9"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleSwapKey()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleSwapKey"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleTertiaryAction()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleTertiaryAction"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_HandleTertiaryActionEnd()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("HandleTertiaryActionEnd"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_OnRep_HeroPawn()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_HeroPawn"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("FC Hero Pawn notification callback."));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_OnRep_StratPawn()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_StratPawn"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("FC Strat Pawn notification callback."));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerChangeCommandMenuPage()
- {
- struct FCPlayerController_eventPlayerChangeCommandMenuPage_Parms
- {
- int32 newpage;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerChangeCommandMenuPage"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerChangeCommandMenuPage_Parms));
- UProperty* NewProp_newpage = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("newpage"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(newpage, FCPlayerController_eventPlayerChangeCommandMenuPage_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerChangeSubSelectionUnitType()
- {
- struct FCPlayerController_eventPlayerChangeSubSelectionUnitType_Parms
- {
- TSubclassOf<AFCUnit> NewUnitType;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerChangeSubSelectionUnitType"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerChangeSubSelectionUnitType_Parms));
- UProperty* NewProp_NewUnitType = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnitType"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewUnitType, FCPlayerController_eventPlayerChangeSubSelectionUnitType_Parms), 0x0004000000000080, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerDeselectAllUnits()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerDeselectAllUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerDeselectUnits()
- {
- struct FCPlayerController_eventPlayerDeselectUnits_Parms
- {
- TArray<AFCUnit*> NewUnits;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerDeselectUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04420401, 65535, sizeof(FCPlayerController_eventPlayerDeselectUnits_Parms));
- UProperty* NewProp_NewUnits = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(NewUnits, FCPlayerController_eventPlayerDeselectUnits_Parms), 0x0000000008000182);
- UProperty* NewProp_NewUnits_Inner = new(EC_InternalUseOnlyConstructor, NewProp_NewUnits, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickFaction()
- {
- struct FCPlayerController_eventPlayerPickFaction_Parms
- {
- TSubclassOf<UFCFaction> NewFaction;
- bool IsRandomFaction;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerPickFaction"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerPickFaction_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IsRandomFaction, FCPlayerController_eventPlayerPickFaction_Parms, bool);
- UProperty* NewProp_IsRandomFaction = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("IsRandomFaction"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IsRandomFaction, FCPlayerController_eventPlayerPickFaction_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(IsRandomFaction, FCPlayerController_eventPlayerPickFaction_Parms), sizeof(bool), true);
- UProperty* NewProp_NewFaction = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewFaction"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewFaction, FCPlayerController_eventPlayerPickFaction_Parms), 0x0004000000000080, Z_Construct_UClass_UFCFaction_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickHero()
- {
- struct FCPlayerController_eventPlayerPickHero_Parms
- {
- TSubclassOf<AFCHero> NewHero;
- bool IsRandomHero;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerPickHero"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerPickHero_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IsRandomHero, FCPlayerController_eventPlayerPickHero_Parms, bool);
- UProperty* NewProp_IsRandomHero = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("IsRandomHero"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IsRandomHero, FCPlayerController_eventPlayerPickHero_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(IsRandomHero, FCPlayerController_eventPlayerPickHero_Parms), sizeof(bool), true);
- UProperty* NewProp_NewHero = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewHero"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewHero, FCPlayerController_eventPlayerPickHero_Parms), 0x0004000000000080, Z_Construct_UClass_AFCHero_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickPlayerSlot()
- {
- struct FCPlayerController_eventPlayerPickPlayerSlot_Parms
- {
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- int32 PlayerSlotIdx;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerPickPlayerSlot"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerPickPlayerSlot_Parms));
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCPlayerController_eventPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCPlayerController_eventPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCPlayerController_eventPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerPickStartLocationForForce()
- {
- struct FCPlayerController_eventPlayerPickStartLocationForForce_Parms
- {
- int32 NewStartLocation;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerPickStartLocationForForce"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerPickStartLocationForForce_Parms));
- UProperty* NewProp_NewStartLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewStartLocation"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(NewStartLocation, FCPlayerController_eventPlayerPickStartLocationForForce_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerReadyUp()
- {
- struct FCPlayerController_eventPlayerReadyUp_Parms
- {
- bool PlayerIsReady;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerReadyUp"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerReadyUp_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(PlayerIsReady, FCPlayerController_eventPlayerReadyUp_Parms, bool);
- UProperty* NewProp_PlayerIsReady = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerIsReady"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(PlayerIsReady, FCPlayerController_eventPlayerReadyUp_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(PlayerIsReady, FCPlayerController_eventPlayerReadyUp_Parms), sizeof(bool), true);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSelectUnits()
- {
- struct FCPlayerController_eventPlayerSelectUnits_Parms
- {
- TArray<AFCUnit*> NewUnits;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerSelectUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04420401, 65535, sizeof(FCPlayerController_eventPlayerSelectUnits_Parms));
- UProperty* NewProp_NewUnits = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(NewUnits, FCPlayerController_eventPlayerSelectUnits_Parms), 0x0000000008000182);
- UProperty* NewProp_NewUnits_Inner = new(EC_InternalUseOnlyConstructor, NewProp_NewUnits, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSpawnBase()
- {
- struct FCPlayerController_eventPlayerSpawnBase_Parms
- {
- int32 NewBaseLocation;
- bool InstantActivation;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerSpawnBase"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerSpawnBase_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(InstantActivation, FCPlayerController_eventPlayerSpawnBase_Parms, bool);
- UProperty* NewProp_InstantActivation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("InstantActivation"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(InstantActivation, FCPlayerController_eventPlayerSpawnBase_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(InstantActivation, FCPlayerController_eventPlayerSpawnBase_Parms), sizeof(bool), true);
- UProperty* NewProp_NewBaseLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewBaseLocation"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(NewBaseLocation, FCPlayerController_eventPlayerSpawnBase_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSpawnHero()
- {
- struct FCPlayerController_eventPlayerSpawnHero_Parms
- {
- FVector NewLocation;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerSpawnHero"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04820401, 65535, sizeof(FCPlayerController_eventPlayerSpawnHero_Parms));
- UProperty* NewProp_NewLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewLocation"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(NewLocation, FCPlayerController_eventPlayerSpawnHero_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_FVector());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_PlayerSwapPerspective()
- {
- struct FCPlayerController_eventPlayerSwapPerspective_Parms
- {
- bool ToStratCam;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("PlayerSwapPerspective"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCPlayerController_eventPlayerSwapPerspective_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(ToStratCam, FCPlayerController_eventPlayerSwapPerspective_Parms, bool);
- UProperty* NewProp_ToStratCam = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ToStratCam"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(ToStratCam, FCPlayerController_eventPlayerSwapPerspective_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(ToStratCam, FCPlayerController_eventPlayerSwapPerspective_Parms), sizeof(bool), true);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCPlayerControllerActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_SelectHotGroup()
- {
- struct FCPlayerController_eventSelectHotGroup_Parms
- {
- int32 group;
- };
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("SelectHotGroup"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020400, 65535, sizeof(FCPlayerController_eventSelectHotGroup_Parms));
- UProperty* NewProp_group = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("group"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(group, FCPlayerController_eventSelectHotGroup_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCInput"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeCommandMenuPage()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerChangeCommandMenuPage"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerChangeCommandMenuPage_Parms));
- UProperty* NewProp_newpage = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("newpage"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(newpage, FCPlayerController_eventServerPlayerChangeCommandMenuPage_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeSubSelectionUnitType()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerChangeSubSelectionUnitType"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerChangeSubSelectionUnitType_Parms));
- UProperty* NewProp_NewUnitType = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnitType"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewUnitType, FCPlayerController_eventServerPlayerChangeSubSelectionUnitType_Parms), 0x0004000000000080, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectAllUnits()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerDeselectAllUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectUnits()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerDeselectUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerDeselectUnits_Parms));
- UProperty* NewProp_NewUnits = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(NewUnits, FCPlayerController_eventServerPlayerDeselectUnits_Parms), 0x0000000008000082);
- UProperty* NewProp_NewUnits_Inner = new(EC_InternalUseOnlyConstructor, NewProp_NewUnits, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickFaction()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerPickFaction"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerPickFaction_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IsRandomFaction, FCPlayerController_eventServerPlayerPickFaction_Parms, bool);
- UProperty* NewProp_IsRandomFaction = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("IsRandomFaction"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IsRandomFaction, FCPlayerController_eventServerPlayerPickFaction_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(IsRandomFaction, FCPlayerController_eventServerPlayerPickFaction_Parms), sizeof(bool), true);
- UProperty* NewProp_NewFaction = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewFaction"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewFaction, FCPlayerController_eventServerPlayerPickFaction_Parms), 0x0004000000000080, Z_Construct_UClass_UFCFaction_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickHero()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerPickHero"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerPickHero_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IsRandomHero, FCPlayerController_eventServerPlayerPickHero_Parms, bool);
- UProperty* NewProp_IsRandomHero = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("IsRandomHero"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IsRandomHero, FCPlayerController_eventServerPlayerPickHero_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(IsRandomHero, FCPlayerController_eventServerPlayerPickHero_Parms), sizeof(bool), true);
- UProperty* NewProp_NewHero = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewHero"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(NewHero, FCPlayerController_eventServerPlayerPickHero_Parms), 0x0004000000000080, Z_Construct_UClass_AFCHero_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickPlayerSlot()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerPickPlayerSlot"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerPickPlayerSlot_Parms));
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCPlayerController_eventServerPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCPlayerController_eventServerPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCPlayerController_eventServerPlayerPickPlayerSlot_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickStartLocationForForce()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerPickStartLocationForForce"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerPickStartLocationForForce_Parms));
- UProperty* NewProp_NewStartLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewStartLocation"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(NewStartLocation, FCPlayerController_eventServerPlayerPickStartLocationForForce_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerReadyUp()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerReadyUp"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerReadyUp_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(PlayerIsReady, FCPlayerController_eventServerPlayerReadyUp_Parms, bool);
- UProperty* NewProp_PlayerIsReady = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerIsReady"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(PlayerIsReady, FCPlayerController_eventServerPlayerReadyUp_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(PlayerIsReady, FCPlayerController_eventServerPlayerReadyUp_Parms), sizeof(bool), true);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSelectUnits()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerSelectUnits"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerSelectUnits_Parms));
- UProperty* NewProp_NewUnits = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(NewUnits, FCPlayerController_eventServerPlayerSelectUnits_Parms), 0x0000000008000082);
- UProperty* NewProp_NewUnits_Inner = new(EC_InternalUseOnlyConstructor, NewProp_NewUnits, TEXT("NewUnits"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnBase()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerSpawnBase"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerSpawnBase_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(InstantActivation, FCPlayerController_eventServerPlayerSpawnBase_Parms, bool);
- UProperty* NewProp_InstantActivation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("InstantActivation"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(InstantActivation, FCPlayerController_eventServerPlayerSpawnBase_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(InstantActivation, FCPlayerController_eventServerPlayerSpawnBase_Parms), sizeof(bool), true);
- UProperty* NewProp_NewBaseLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewBaseLocation"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(NewBaseLocation, FCPlayerController_eventServerPlayerSpawnBase_Parms), 0x0000000000000080);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnHero()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerSpawnHero"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80A20CC0, 65535, sizeof(FCPlayerController_eventServerPlayerSpawnHero_Parms));
- UProperty* NewProp_NewLocation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewLocation"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(NewLocation, FCPlayerController_eventServerPlayerSpawnHero_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_FVector());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCPlayerController_ServerPlayerSwapPerspective()
- {
- UObject* Outer=Z_Construct_UClass_AFCPlayerController();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ServerPlayerSwapPerspective"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x80220CC0, 65535, sizeof(FCPlayerController_eventServerPlayerSwapPerspective_Parms));
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(ToStratCam, FCPlayerController_eventServerPlayerSwapPerspective_Parms, bool);
- UProperty* NewProp_ToStratCam = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ToStratCam"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(ToStratCam, FCPlayerController_eventServerPlayerSwapPerspective_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(ToStratCam, FCPlayerController_eventServerPlayerSwapPerspective_Parms), sizeof(bool), true);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCPlayerController_NoRegister()
- {
- return AFCPlayerController::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCPlayerController()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_APlayerController();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCPlayerController::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900284;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_GetFCWorldSettings());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_GiveStratCommand());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleCancelKey());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup1());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup10());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup2());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup3());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup4());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup5());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup6());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup7());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup8());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup9());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleJump());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleLookRight());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleLookUp());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleMoveForward());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleMoveRight());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleNextWeapon());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandlePerspectiveSwap());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandlePrevWeapon());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandlePrimaryAction());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandlePrimaryActionEnd());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleSecondaryAction());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleSecondaryActionEnd());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand0());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand1());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand2());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand3());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand4());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand5());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand6());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand7());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand8());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand9());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleSwapKey());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleTertiaryAction());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_HandleTertiaryActionEnd());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_OnRep_HeroPawn());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_OnRep_StratPawn());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerChangeCommandMenuPage());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerChangeSubSelectionUnitType());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerDeselectAllUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerDeselectUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerPickFaction());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerPickHero());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerPickPlayerSlot());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerPickStartLocationForForce());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerReadyUp());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerSelectUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerSpawnBase());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerSpawnHero());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_PlayerSwapPerspective());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_SelectHotGroup());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeCommandMenuPage());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeSubSelectionUnitType());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectAllUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickFaction());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickHero());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickPlayerSlot());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickStartLocationForForce());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerReadyUp());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSelectUnits());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnBase());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnHero());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSwapPerspective());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IsDragScrolling, AFCPlayerController, bool);
- UProperty* NewProp_IsDragScrolling = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("IsDragScrolling"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IsDragScrolling, AFCPlayerController), 0x0000000000000000, CPP_BOOL_PROPERTY_BITMASK(IsDragScrolling, AFCPlayerController), sizeof(bool), true);
- UProperty* NewProp_DragScrollCursorStartLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DragScrollCursorStartLocation"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(DragScrollCursorStartLocation, AFCPlayerController), 0x0000000000000000, Z_Construct_UScriptStruct_FVector());
- UProperty* NewProp_DragScrollStartLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("DragScrollStartLocation"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(DragScrollStartLocation, AFCPlayerController), 0x0000000000000000, Z_Construct_UScriptStruct_FVector());
- UProperty* NewProp_CurrentFCHero = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CurrentFCHero"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCHero, AFCPlayerController), 0x0000000100000034, Z_Construct_UClass_AFCHero_NoRegister());
- NewProp_CurrentFCHero->RepNotifyFunc = FName(TEXT("OnRep_HeroPawn"));
- UProperty* NewProp_CurrentFCStratPawn = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("CurrentFCStratPawn"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCStratPawn, AFCPlayerController), 0x0000000100000034, Z_Construct_UClass_AFCStratPawn_NoRegister());
- NewProp_CurrentFCStratPawn->RepNotifyFunc = FName(TEXT("OnRep_StratPawn"));
- UProperty* NewProp_HUDWidget = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("HUDWidget"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(HUDWidget, AFCPlayerController), 0x0000000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- UProperty* NewProp_LobbyWidget = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("LobbyWidget"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(LobbyWidget, AFCPlayerController), 0x0000000000010015, Z_Construct_UClass_UUserWidget_NoRegister());
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_GetFCWorldSettings()); // 3078681580
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_GiveStratCommand()); // 3954976254
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleCancelKey()); // 3959264821
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup1()); // 3667982202
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup10()); // 3999476272
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup2()); // 4279385108
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup3()); // 532902307
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup4()); // 3027741384
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup5()); // 1420224383
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup6()); // 1897147409
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup7()); // 2445631910
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup8()); // 582780784
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleHotGroup9()); // 3261975239
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleJump()); // 2202550359
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleLookRight()); // 410046552
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleLookUp()); // 524832200
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleMoveForward()); // 1835034844
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleMoveRight()); // 3456804794
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleNextWeapon()); // 2474713308
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandlePerspectiveSwap()); // 2951619932
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandlePrevWeapon()); // 3110705530
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandlePrimaryAction()); // 3226742899
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandlePrimaryActionEnd()); // 1491596019
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleSecondaryAction()); // 3613865506
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleSecondaryActionEnd()); // 1243066612
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand0()); // 1702569461
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand1()); // 1630828214
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand2()); // 1843757939
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand3()); // 1772802096
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand4()); // 1950771449
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand5()); // 1879653306
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand6()); // 2094583423
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand7()); // 2023202108
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand8()); // 1191297005
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleStratCommand9()); // 1129245870
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleSwapKey()); // 1312779349
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleTertiaryAction()); // 642064502
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_HandleTertiaryActionEnd()); // 3040358900
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_OnRep_HeroPawn()); // 3637049082
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_OnRep_StratPawn()); // 1418395751
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerChangeCommandMenuPage()); // 1683606236
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerChangeSubSelectionUnitType()); // 4231282690
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerDeselectAllUnits()); // 3730858388
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerDeselectUnits()); // 1896118116
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerPickFaction()); // 998953781
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerPickHero()); // 1286630437
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerPickPlayerSlot()); // 2221058103
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerPickStartLocationForForce()); // 3629884446
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerReadyUp()); // 145189245
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerSelectUnits()); // 3764833561
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerSpawnBase()); // 3930009667
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerSpawnHero()); // 4174905920
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_PlayerSwapPerspective()); // 2460142673
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_SelectHotGroup()); // 1350535761
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeCommandMenuPage()); // 1526572245
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerChangeSubSelectionUnitType()); // 3971458832
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectAllUnits()); // 1648704356
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerDeselectUnits()); // 3968206480
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickFaction()); // 3036747481
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickHero()); // 962262772
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickPlayerSlot()); // 361228557
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerPickStartLocationForForce()); // 1644310469
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerReadyUp()); // 652916692
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSelectUnits()); // 3812603571
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnBase()); // 3557719222
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSpawnHero()); // 3775928286
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCPlayerController_ServerPlayerSwapPerspective()); // 715573456
- OuterClass->ClassConfigName = FName(TEXT("Game"));
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCPlayerController.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_IsDragScrolling, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_DragScrollCursorStartLocation, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_DragScrollStartLocation, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_CurrentFCHero, TEXT("Category"), TEXT("FCPlayerController"));
- MetaData->SetValue(NewProp_CurrentFCHero, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_CurrentFCStratPawn, TEXT("Category"), TEXT("FCPlayerController"));
- MetaData->SetValue(NewProp_CurrentFCStratPawn, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_HUDWidget, TEXT("Category"), TEXT("UI"));
- MetaData->SetValue(NewProp_HUDWidget, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_HUDWidget, TEXT("ToolTip"), TEXT("The instance of the players Inventory UI Widget"));
- MetaData->SetValue(NewProp_LobbyWidget, TEXT("Category"), TEXT("UI"));
- MetaData->SetValue(NewProp_LobbyWidget, TEXT("ModuleRelativePath"), TEXT("Public/FCPlayerController.h"));
- MetaData->SetValue(NewProp_LobbyWidget, TEXT("ToolTip"), TEXT("The instance of the players Inventory UI Widget"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCPlayerController(Z_Construct_UClass_AFCPlayerController, TEXT("AFCPlayerController"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCPlayerController);
- UScriptStruct* Z_Construct_UScriptStruct_FFCBaseInfo()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UScriptStruct* ReturnStruct = NULL;
- if (!ReturnStruct)
- {
- ReturnStruct = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCBaseInfo"), RF_Public|RF_Transient|RF_Native) UScriptStruct(FObjectInitializer(), NULL, new UScriptStruct::TCppStructOps<FFCBaseInfo>, EStructFlags(0x00000001));
- UProperty* NewProp_CurrentBasePeripheralBuildings = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("CurrentBasePeripheralBuildings"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(CurrentBasePeripheralBuildings, FFCBaseInfo), 0x0000000000000005);
- UProperty* NewProp_CurrentBasePeripheralBuildings_Inner = new(EC_InternalUseOnlyConstructor, NewProp_CurrentBasePeripheralBuildings, TEXT("CurrentBasePeripheralBuildings"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_CurrentBaseCentralBuilding = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("CurrentBaseCentralBuilding"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentBaseCentralBuilding, FFCBaseInfo), 0x0000000000000005, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_BaseStart = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("BaseStart"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(BaseStart, FFCBaseInfo), 0x0000000000000005, Z_Construct_UClass_AFCBaseStart_NoRegister());
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, ReturnStruct, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, FFCBaseInfo), 0x0000000000000005);
- ReturnStruct->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnStruct->GetOutermost()->GetMetaData();
- MetaData->SetValue(NewProp_CurrentBasePeripheralBuildings, TEXT("Category"), TEXT("FFCBaseInfo"));
- MetaData->SetValue(NewProp_CurrentBasePeripheralBuildings, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_CurrentBasePeripheralBuildings, TEXT("ToolTip"), TEXT("array of current peripheral base structures that are connected to this base"));
- MetaData->SetValue(NewProp_CurrentBaseCentralBuilding, TEXT("Category"), TEXT("FFCBaseInfo"));
- MetaData->SetValue(NewProp_CurrentBaseCentralBuilding, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_CurrentBaseCentralBuilding, TEXT("ToolTip"), TEXT("Base central building currently built here, nullptr if empty"));
- MetaData->SetValue(NewProp_BaseStart, TEXT("Category"), TEXT("FFCBaseInfo"));
- MetaData->SetValue(NewProp_BaseStart, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_BaseStart, TEXT("ToolTip"), TEXT("associated base index"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("Category"), TEXT("FFCBaseInfo"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ToolTip"), TEXT("associated base index"));
- #endif
- }
- return ReturnStruct;
- }
- uint32 Get_Z_Construct_UScriptStruct_FFCBaseInfo_CRC() { return 3852102374U; }
- UFunction* Z_Construct_UFunction_AFCGameState_OnRep_FactionClasses()
- {
- UObject* Outer=Z_Construct_UClass_AFCGameState();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnRep_FactionClasses"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Faction classes notification callback."));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCGameState_SetupFCBaseArray()
- {
- struct FCGameState_eventSetupFCBaseArray_Parms
- {
- TArray<AFCBaseStart*> mapbasestarts;
- };
- UObject* Outer=Z_Construct_UClass_AFCGameState();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("SetupFCBaseArray"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020400, 65535, sizeof(FCGameState_eventSetupFCBaseArray_Parms));
- UProperty* NewProp_mapbasestarts = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("mapbasestarts"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(mapbasestarts, FCGameState_eventSetupFCBaseArray_Parms), 0x0000000000000080);
- UProperty* NewProp_mapbasestarts_Inner = new(EC_InternalUseOnlyConstructor, NewProp_mapbasestarts, TEXT("mapbasestarts"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCBaseStart_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCGameState_NoRegister()
- {
- return AFCGameState::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCGameState()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AGameState();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCGameState::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900280;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameState_OnRep_FactionClasses());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameState_SetupFCBaseArray());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_FCBaseArray = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FCBaseArray"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(FCBaseArray, AFCGameState), 0x0000000000000034);
- UProperty* NewProp_FCBaseArray_Inner = new(EC_InternalUseOnlyConstructor, NewProp_FCBaseArray, TEXT("FCBaseArray"), RF_Public|RF_Transient|RF_Native) UStructProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UScriptStruct_FFCBaseInfo());
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(FCMatchHasStarted, AFCGameState, bool);
- UProperty* NewProp_FCMatchHasStarted = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FCMatchHasStarted"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(FCMatchHasStarted, AFCGameState), 0x0000000000000034, CPP_BOOL_PROPERTY_BITMASK(FCMatchHasStarted, AFCGameState), sizeof(bool), true);
- UProperty* NewProp_FactionClasses = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FactionClasses"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(FactionClasses, AFCGameState), 0x0004000100000034);
- NewProp_FactionClasses->RepNotifyFunc = FName(TEXT("OnRep_FactionClasses"));
- UProperty* NewProp_FactionClasses_Inner = new(EC_InternalUseOnlyConstructor, NewProp_FactionClasses, TEXT("FactionClasses"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameState_OnRep_FactionClasses()); // 2978043931
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameState_SetupFCBaseArray()); // 4288150320
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCGameState.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- MetaData->SetValue(NewProp_FCBaseArray, TEXT("Category"), TEXT("FCGameState"));
- MetaData->SetValue(NewProp_FCBaseArray, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_FCMatchHasStarted, TEXT("Category"), TEXT("FCGameState"));
- MetaData->SetValue(NewProp_FCMatchHasStarted, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_FactionClasses, TEXT("Category"), TEXT("FCGameState"));
- MetaData->SetValue(NewProp_FactionClasses, TEXT("ModuleRelativePath"), TEXT("Public/FCGameState.h"));
- MetaData->SetValue(NewProp_FactionClasses, TEXT("ToolTip"), TEXT("Class used by spectators, assigned by GameMode."));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCGameState(Z_Construct_UClass_AFCGameState, TEXT("AFCGameState"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCGameState);
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerControllers()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms
- {
- AActor* AnchorActor;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- TArray<AFCPlayerController*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllForceSlotFCPlayerControllers"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerController_NoRegister());
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms), 0x0000000000000080);
- UProperty* NewProp_AnchorActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AnchorActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AnchorActor, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerControllers_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Only use this on the server, or in single player"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerStates()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms
- {
- AGameState* CurrentGameState;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- TArray<AFCPlayerState*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllForceSlotFCPlayerStates"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms), 0x0000000000000080);
- UProperty* NewProp_CurrentGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentGameState, FCBlueprintFunctionLibrary_eventGetAllForceSlotFCPlayerStates_Parms), 0x0000000000000080, Z_Construct_UClass_AGameState_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerControllers()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerControllers_Parms
- {
- AActor* AnchorActor;
- TArray<AFCPlayerController*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllParticipantFCPlayerControllers"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerControllers_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerControllers_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerController_NoRegister());
- UProperty* NewProp_AnchorActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AnchorActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AnchorActor, FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerControllers_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Only use this on the server, or in single player"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerStates()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerStates_Parms
- {
- AGameState* CurrentGameState;
- TArray<AFCPlayerState*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllParticipantFCPlayerStates"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerStates_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerStates_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_CurrentGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentGameState, FCBlueprintFunctionLibrary_eventGetAllParticipantFCPlayerStates_Parms), 0x0000000000000080, Z_Construct_UClass_AGameState_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerControllers()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerControllers_Parms
- {
- AActor* AnchorActor;
- TArray<AFCPlayerController*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllSpectatorFCPlayerControllers"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerControllers_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerControllers_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerController_NoRegister());
- UProperty* NewProp_AnchorActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AnchorActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AnchorActor, FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerControllers_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Only use this on the server, or in single player"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerStates()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerStates_Parms
- {
- AGameState* CurrentGameState;
- TArray<AFCPlayerState*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllSpectatorFCPlayerStates"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerStates_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerStates_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_CurrentGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentGameState, FCBlueprintFunctionLibrary_eventGetAllSpectatorFCPlayerStates_Parms), 0x0000000000000080, Z_Construct_UClass_AGameState_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerControllers()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerControllers_Parms
- {
- AActor* AnchorActor;
- int32 TeamSlotIdx;
- TArray<AFCPlayerController*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllTeamSlotFCPlayerControllers"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerControllers_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerControllers_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerController_NoRegister());
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerControllers_Parms), 0x0000000000000080);
- UProperty* NewProp_AnchorActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AnchorActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AnchorActor, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerControllers_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Only use this on the server, or in single player"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerStates()
- {
- struct FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerStates_Parms
- {
- AGameState* CurrentGameState;
- int32 TeamSlotIdx;
- TArray<AFCPlayerState*> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetAllTeamSlotFCPlayerStates"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerStates_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerStates_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerStates_Parms), 0x0000000000000080);
- UProperty* NewProp_CurrentGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentGameState, FCBlueprintFunctionLibrary_eventGetAllTeamSlotFCPlayerStates_Parms), 0x0000000000000080, Z_Construct_UClass_AGameState_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetDefaultObject()
- {
- struct FCBlueprintFunctionLibrary_eventGetDefaultObject_Parms
- {
- UClass* ObjectClass;
- UObject* ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetDefaultObject"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetDefaultObject_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetDefaultObject_Parms), 0x0000000000000580, Z_Construct_UClass_UObject_NoRegister());
- UProperty* NewProp_ObjectClass = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ObjectClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ObjectClass, FCBlueprintFunctionLibrary_eventGetDefaultObject_Parms), 0x0000000000000080, Z_Construct_UClass_UObject_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionDisplayNamesFromClassArray()
- {
- struct FCBlueprintFunctionLibrary_eventGetFactionDisplayNamesFromClassArray_Parms
- {
- TArray<TSubclassOf<UFCFaction> > FactionsArray;
- TArray<FText> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetFactionDisplayNamesFromClassArray"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetFactionDisplayNamesFromClassArray_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetFactionDisplayNamesFromClassArray_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UTextProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000);
- UProperty* NewProp_FactionsArray = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FactionsArray"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(FactionsArray, FCBlueprintFunctionLibrary_eventGetFactionDisplayNamesFromClassArray_Parms), 0x0004000000000080);
- UProperty* NewProp_FactionsArray_Inner = new(EC_InternalUseOnlyConstructor, NewProp_FactionsArray, TEXT("FactionsArray"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionsForPlayerSlot()
- {
- struct FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms
- {
- AFCWorldSettings* CurrentFCWorldSettings;
- AFCGameState* CurrentFCGameState;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- int32 PlayerSlotIdx;
- TArray<TSubclassOf<UFCFaction> > ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetFactionsForPlayerSlot"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0004000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_CurrentFCGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentFCGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCGameState, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0000000000000080, Z_Construct_UClass_AFCGameState_NoRegister());
- UProperty* NewProp_CurrentFCWorldSettings = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentFCWorldSettings"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCWorldSettings, FCBlueprintFunctionLibrary_eventGetFactionsForPlayerSlot_Parms), 0x0000000000000080, Z_Construct_UClass_AFCWorldSettings_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroDisplayNamesFromClassArray()
- {
- struct FCBlueprintFunctionLibrary_eventGetHeroDisplayNamesFromClassArray_Parms
- {
- TArray<TSubclassOf<AFCHero> > HeroesArray;
- TArray<FText> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetHeroDisplayNamesFromClassArray"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetHeroDisplayNamesFromClassArray_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetHeroDisplayNamesFromClassArray_Parms), 0x0000000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UTextProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0000000000000000);
- UProperty* NewProp_HeroesArray = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("HeroesArray"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(HeroesArray, FCBlueprintFunctionLibrary_eventGetHeroDisplayNamesFromClassArray_Parms), 0x0004000000000080);
- UProperty* NewProp_HeroesArray_Inner = new(EC_InternalUseOnlyConstructor, NewProp_HeroesArray, TEXT("HeroesArray"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroesForPlayerSlot()
- {
- struct FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms
- {
- AFCWorldSettings* CurrentFCWorldSettings;
- AFCGameState* CurrentFCGameState;
- AFCPlayerState* CurrentFCPlayerState;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- int32 PlayerSlotIdx;
- TArray<TSubclassOf<AFCHero> > ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetHeroesForPlayerSlot"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0004000000000580);
- UProperty* NewProp_ReturnValue_Inner = new(EC_InternalUseOnlyConstructor, NewProp_ReturnValue, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_AFCHero_NoRegister());
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080);
- UProperty* NewProp_CurrentFCPlayerState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentFCPlayerState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCPlayerState, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_CurrentFCGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentFCGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCGameState, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080, Z_Construct_UClass_AFCGameState_NoRegister());
- UProperty* NewProp_CurrentFCWorldSettings = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentFCWorldSettings"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentFCWorldSettings, FCBlueprintFunctionLibrary_eventGetHeroesForPlayerSlot_Parms), 0x0000000000000080, Z_Construct_UClass_AFCWorldSettings_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerController()
- {
- struct FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms
- {
- AActor* AnchorActor;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- int32 PlayerSlotIdx;
- AFCPlayerController* ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetPlayerSlotFCPlayerController"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms), 0x0000000000000580, Z_Construct_UClass_AFCPlayerController_NoRegister());
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms), 0x0000000000000080);
- UProperty* NewProp_AnchorActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AnchorActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(AnchorActor, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerController_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Only use this on the server, or in single player"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerState()
- {
- struct FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms
- {
- AGameState* CurrentGameState;
- int32 TeamSlotIdx;
- int32 ForceSlotIdx;
- int32 PlayerSlotIdx;
- AFCPlayerState* ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_UFCBlueprintFunctionLibrary();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetPlayerSlotFCPlayerState"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14022401, 65535, sizeof(FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ReturnValue, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms), 0x0000000000000580, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_PlayerSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("PlayerSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(PlayerSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamSlotIdx = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamSlotIdx"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamSlotIdx, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms), 0x0000000000000080);
- UProperty* NewProp_CurrentGameState = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("CurrentGameState"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(CurrentGameState, FCBlueprintFunctionLibrary_eventGetPlayerSlotFCPlayerState_Parms), 0x0000000000000080, Z_Construct_UClass_AGameState_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_UFCBlueprintFunctionLibrary_NoRegister()
- {
- return UFCBlueprintFunctionLibrary::StaticClass();
- }
- UClass* Z_Construct_UClass_UFCBlueprintFunctionLibrary()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_UBlueprintFunctionLibrary();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = UFCBlueprintFunctionLibrary::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20100080;
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerControllers());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerStates());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerControllers());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerStates());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerControllers());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerStates());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerControllers());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerStates());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetDefaultObject());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionDisplayNamesFromClassArray());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionsForPlayerSlot());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroDisplayNamesFromClassArray());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroesForPlayerSlot());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerController());
- OuterClass->LinkChild(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerState());
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerControllers()); // 2564669519
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllForceSlotFCPlayerStates()); // 4246516112
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerControllers()); // 2998895473
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllParticipantFCPlayerStates()); // 174808413
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerControllers()); // 1262464756
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllSpectatorFCPlayerStates()); // 2187439255
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerControllers()); // 900256251
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetAllTeamSlotFCPlayerStates()); // 4050414950
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetDefaultObject()); // 2551817615
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionDisplayNamesFromClassArray()); // 296176891
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetFactionsForPlayerSlot()); // 4129942976
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroDisplayNamesFromClassArray()); // 2823918596
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetHeroesForPlayerSlot()); // 899254220
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerController()); // 120255887
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UFCBlueprintFunctionLibrary_GetPlayerSlotFCPlayerState()); // 2253971577
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCBlueprintFunctionLibrary.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCBlueprintFunctionLibrary.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_UFCBlueprintFunctionLibrary(Z_Construct_UClass_UFCBlueprintFunctionLibrary, TEXT("UFCBlueprintFunctionLibrary"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(UFCBlueprintFunctionLibrary);
- UClass* Z_Construct_UClass_AFCHeroStart_NoRegister()
- {
- return AFCHeroStart::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCHeroStart()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_APlayerStart();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCHeroStart::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_ForceIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ForceIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceIndex, AFCHeroStart), 0x0000000000000005);
- UProperty* NewProp_TeamIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TeamIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamIndex, AFCHeroStart), 0x0000000000000005);
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, AFCHeroStart), 0x0000000000000005);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Lighting LightColor Force"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCHeroStart.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCHeroStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCHeroStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of force within selected team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCHeroStart.h"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCHeroStart.h"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ToolTip"), TEXT("-1 to not assign to a base, or index of base this spawn is associated with. if not -1 team and force index will not be used"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCHeroStart(Z_Construct_UClass_AFCHeroStart, TEXT("AFCHeroStart"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCHeroStart);
- UClass* Z_Construct_UClass_AFCStratCamStart_NoRegister()
- {
- return AFCStratCamStart::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCStratCamStart()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_APlayerStart();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCStratCamStart::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x20900080;
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_ForceIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ForceIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceIndex, AFCStratCamStart), 0x0000000000000005);
- UProperty* NewProp_TeamIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("TeamIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamIndex, AFCStratCamStart), 0x0000000000000005);
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, AFCStratCamStart), 0x0000000000000005);
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Lighting LightColor Force"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCStratCamStart.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCStratCamStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCStratCamStart.h"));
- MetaData->SetValue(NewProp_ForceIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of force within selected team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCStratCamStart.h"));
- MetaData->SetValue(NewProp_TeamIndex, TEXT("ToolTip"), TEXT("-1 for any, or index of team allowed to spawn here (see world settings!), ignored if base index set to -1"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ModuleRelativePath"), TEXT("Public/FCStratCamStart.h"));
- MetaData->SetValue(NewProp_BaseIndex, TEXT("ToolTip"), TEXT("-1 to not assign to a base, or index of base this spawn is associated with. if not -1 team and force index will not be used"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCStratCamStart(Z_Construct_UClass_AFCStratCamStart, TEXT("AFCStratCamStart"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCStratCamStart);
- UFunction* Z_Construct_UDelegateFunction_FieldCommander_FCMatchStartedSignature__DelegateSignature()
- {
- UObject* Outer=Z_Construct_UPackage_FieldCommander();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("FCMatchStartedSignature__DelegateSignature"), RF_Public|RF_Transient|RF_Native) UDelegateFunction(FObjectInitializer(), NULL, 0x00130000, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- #endif
- }
- return ReturnFunction;
- }
- UEnum* Z_Construct_UEnum_FieldCommander_EFCLobbyReadyUpStatus()
- {
- UPackage* Outer=Z_Construct_UPackage_FieldCommander();
- static UEnum* ReturnEnum = NULL;
- if (!ReturnEnum)
- {
- ReturnEnum = new(EC_InternalUseOnlyConstructor, Outer, TEXT("EFCLobbyReadyUpStatus"), RF_Public|RF_Transient|RF_Native) UEnum(FObjectInitializer());
- TArray<TPair<FName, uint8>> EnumNames;
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCLobbyReadyUpStatus::NotReady")), 0));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCLobbyReadyUpStatus::PlayersReadySpectatorsNotReady")), 1));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCLobbyReadyUpStatus::AllReady")), 2));
- EnumNames.Add(TPairInitializer<FName, uint8>(FName(TEXT("EFCLobbyReadyUpStatus::EFCLobbyReadyUpStatus_MAX")), 3));
- ReturnEnum->SetEnums(EnumNames, UEnum::ECppForm::EnumClass);
- #if WITH_METADATA
- UMetaData* MetaData = ReturnEnum->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnEnum, TEXT("AllReady.DisplayName"), TEXT("All ready"));
- MetaData->SetValue(ReturnEnum, TEXT("BlueprintType"), TEXT("true"));
- MetaData->SetValue(ReturnEnum, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(ReturnEnum, TEXT("NotReady.DisplayName"), TEXT("Players in claimed slots not all ready"));
- MetaData->SetValue(ReturnEnum, TEXT("PlayersReadySpectatorsNotReady.DisplayName"), TEXT("Players in claimed slots ready, spectators not all ready"));
- MetaData->SetValue(ReturnEnum, TEXT("ToolTip"), TEXT("\"BlueprintType\" is essential to include"));
- #endif
- }
- return ReturnEnum;
- }
- UFunction* Z_Construct_UFunction_AFCGameMode_ArePlayersReady()
- {
- struct FCGameMode_eventArePlayersReady_Parms
- {
- TEnumAsByte<EFCLobbyReadyUpStatus> ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_AFCGameMode();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("ArePlayersReady"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14020401, 65535, sizeof(FCGameMode_eventArePlayersReady_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(ReturnValue, FCGameMode_eventArePlayersReady_Parms), 0x0000000000000580, Z_Construct_UEnum_FieldCommander_EFCLobbyReadyUpStatus());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderGameHelpers"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCGameMode_BeginFCMatch()
- {
- UObject* Outer=Z_Construct_UClass_AFCGameMode();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("BeginFCMatch"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderGameActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("triggers both onbeginfcmatch and broadcasts to event listeners like a level script actor"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCGameMode_InitFCPlayer()
- {
- struct FCGameMode_eventInitFCPlayer_Parms
- {
- AController* NewPlayer;
- };
- UObject* Outer=Z_Construct_UClass_AFCGameMode();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("InitFCPlayer"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(FCGameMode_eventInitFCPlayer_Parms));
- UProperty* NewProp_NewPlayer = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NewPlayer"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(NewPlayer, FCGameMode_eventInitFCPlayer_Parms), 0x0000000000000080, Z_Construct_UClass_AController_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderGameActions"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("sets up the players strat pawn in the right start spot, call when starting a round, resets resources to 0, call before giving starting resources etc. does not destroy already placed units, they must be reset manually"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCGameMode_OnBeginFCMatch()
- {
- UObject* Outer=Z_Construct_UClass_AFCGameMode();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnBeginFCMatch"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08020C00, 65535);
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FieldCommanderGameEvents"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("performs the work of starting a match, has c++ implementation for PVP and UMS, blueprint overridable for custom behaviour"));
- #endif
- }
- return ReturnFunction;
- }
- UFunction* Z_Construct_UFunction_AFCGameMode_SpawnRTSUnit()
- {
- struct FCGameMode_eventSpawnRTSUnit_Parms
- {
- UClass* UnitTemplate;
- FVector SpawnWorldPos;
- FRotator SpawnRotation;
- AFCPlayerState* OwningPlayer;
- bool IgnoreCollisionCheck;
- int32 TeamIndex;
- int32 ForceIndex;
- int32 BaseIndex;
- AFCUnit* ReturnValue;
- };
- UObject* Outer=Z_Construct_UClass_AFCGameMode();
- static UFunction* ReturnFunction = NULL;
- if (!ReturnFunction)
- {
- ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("SpawnRTSUnit"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x04820400, 65535, sizeof(FCGameMode_eventSpawnRTSUnit_Parms));
- UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(ReturnValue, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000580, Z_Construct_UClass_AFCUnit_NoRegister());
- UProperty* NewProp_BaseIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("BaseIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(BaseIndex, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080);
- UProperty* NewProp_ForceIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ForceIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(ForceIndex, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080);
- UProperty* NewProp_TeamIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TeamIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(TeamIndex, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080);
- CPP_BOOL_PROPERTY_BITMASK_STRUCT(IgnoreCollisionCheck, FCGameMode_eventSpawnRTSUnit_Parms, bool);
- UProperty* NewProp_IgnoreCollisionCheck = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("IgnoreCollisionCheck"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(IgnoreCollisionCheck, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(IgnoreCollisionCheck, FCGameMode_eventSpawnRTSUnit_Parms), sizeof(bool), true);
- UProperty* NewProp_OwningPlayer = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OwningPlayer"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OwningPlayer, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080, Z_Construct_UClass_AFCPlayerState_NoRegister());
- UProperty* NewProp_SpawnRotation = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SpawnRotation"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SpawnRotation, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_FRotator());
- UProperty* NewProp_SpawnWorldPos = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SpawnWorldPos"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SpawnWorldPos, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080, Z_Construct_UScriptStruct_FVector());
- UProperty* NewProp_UnitTemplate = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("UnitTemplate"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(UnitTemplate, FCGameMode_eventSpawnRTSUnit_Parms), 0x0000000000000080, Z_Construct_UClass_UObject_NoRegister());
- ReturnFunction->Bind();
- ReturnFunction->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
- MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("FCUnitActions"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_BaseIndex"), TEXT("-1"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_ForceIndex"), TEXT("-1"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_IgnoreCollisionCheck"), TEXT("false"));
- MetaData->SetValue(ReturnFunction, TEXT("CPP_Default_TeamIndex"), TEXT("-1"));
- MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- #endif
- }
- return ReturnFunction;
- }
- UClass* Z_Construct_UClass_AFCGameMode_NoRegister()
- {
- return AFCGameMode::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCGameMode()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AGameMode();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCGameMode::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x2090028C;
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameMode_ArePlayersReady());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameMode_BeginFCMatch());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameMode_InitFCPlayer());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameMode_OnBeginFCMatch());
- OuterClass->LinkChild(Z_Construct_UFunction_AFCGameMode_SpawnRTSUnit());
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- UProperty* NewProp_OnBeginFCMatchDelegate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("OnBeginFCMatchDelegate"), RF_Public|RF_Transient|RF_Native) UMulticastDelegateProperty(CPP_PROPERTY_BASE(OnBeginFCMatchDelegate, AFCGameMode), 0x0000000010080000, Z_Construct_UDelegateFunction_FieldCommander_FCMatchStartedSignature__DelegateSignature());
- UProperty* NewProp_AvailableFactions = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AvailableFactions"), RF_Public|RF_Transient|RF_Native) UArrayProperty(CPP_PROPERTY_BASE(AvailableFactions, AFCGameMode), 0x0004000000000005);
- UProperty* NewProp_AvailableFactions_Inner = new(EC_InternalUseOnlyConstructor, NewProp_AvailableFactions, TEXT("AvailableFactions"), RF_Public|RF_Transient|RF_Native) UClassProperty(FObjectInitializer(), EC_CppProperty, 0, 0x0004000000000000, Z_Construct_UClass_UFCFaction_NoRegister());
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameMode_ArePlayersReady()); // 1350529302
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameMode_BeginFCMatch()); // 3177516944
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameMode_InitFCPlayer()); // 1020191785
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameMode_OnBeginFCMatch()); // 3697064297
- OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AFCGameMode_SpawnRTSUnit()); // 2321786700
- OuterClass->ClassConfigName = FName(TEXT("Game"));
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCGameMode.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- MetaData->SetValue(NewProp_OnBeginFCMatchDelegate, TEXT("Category"), TEXT("Game"));
- MetaData->SetValue(NewProp_OnBeginFCMatchDelegate, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- MetaData->SetValue(NewProp_OnBeginFCMatchDelegate, TEXT("ToolTip"), TEXT("Event triggered when the match starts, for binding within other blueprint actors eg level script actor."));
- MetaData->SetValue(NewProp_AvailableFactions, TEXT("Category"), TEXT("FieldCommander"));
- MetaData->SetValue(NewProp_AvailableFactions, TEXT("ModuleRelativePath"), TEXT("Public/FCGameMode.h"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCGameMode(Z_Construct_UClass_AFCGameMode, TEXT("AFCGameMode"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCGameMode);
- UClass* Z_Construct_UClass_AFCHUD_NoRegister()
- {
- return AFCHUD::StaticClass();
- }
- UClass* Z_Construct_UClass_AFCHUD()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AHUD();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFCHUD::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x2090028C;
- OuterClass->ClassConfigName = FName(TEXT("Game"));
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FCHUD.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Public/FCHUD.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFCHUD(Z_Construct_UClass_AFCHUD, TEXT("AFCHUD"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFCHUD);
- UClass* Z_Construct_UClass_AFieldCommanderGameMode_NoRegister()
- {
- return AFieldCommanderGameMode::StaticClass();
- }
- UClass* Z_Construct_UClass_AFieldCommanderGameMode()
- {
- static UClass* OuterClass = NULL;
- if (!OuterClass)
- {
- Z_Construct_UClass_AGameMode();
- Z_Construct_UPackage_FieldCommander();
- OuterClass = AFieldCommanderGameMode::StaticClass();
- if (!(OuterClass->ClassFlags & CLASS_Constructed))
- {
- UObjectForceRegistration(OuterClass);
- OuterClass->ClassFlags |= 0x2090028C;
- OuterClass->ClassConfigName = FName(TEXT("Game"));
- OuterClass->StaticLink();
- #if WITH_METADATA
- UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
- MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
- MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FieldCommanderGameMode.h"));
- MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FieldCommanderGameMode.h"));
- MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
- #endif
- }
- }
- check(OuterClass->GetClass());
- return OuterClass;
- }
- static FCompiledInDefer Z_CompiledInDefer_UClass_AFieldCommanderGameMode(Z_Construct_UClass_AFieldCommanderGameMode, TEXT("AFieldCommanderGameMode"));
- DEFINE_VTABLE_PTR_HELPER_CTOR(AFieldCommanderGameMode);
- UPackage* Z_Construct_UPackage_FieldCommander()
- {
- static UPackage* ReturnPackage = NULL;
- if (!ReturnPackage)
- {
- ReturnPackage = CastChecked<UPackage>(StaticFindObjectFast(UPackage::StaticClass(), NULL, FName(TEXT("/Script/FieldCommander")), false, false));
- ReturnPackage->PackageFlags |= PKG_CompiledIn | 0x00000000;
- FGuid Guid;
- Guid.A = 0x1E49DD51;
- Guid.B = 0x24675703;
- Guid.C = 0x00000000;
- Guid.D = 0x00000000;
- ReturnPackage->SetGuid(Guid);
- Z_Construct_UDelegateFunction_FieldCommander_FCSetupUnitSignature__DelegateSignature();
- Z_Construct_UDelegateFunction_FieldCommander_FCActivateBuildingSignature__DelegateSignature();
- Z_Construct_UDelegateFunction_FieldCommander_FCMatchStartedSignature__DelegateSignature();
- }
- return ReturnPackage;
- }
- #endif
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
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