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- during startup:
- down
- up
- towards
- away
- hold toward
- hold away
- hold up
- hold down
- up, down
- down, up
- shield
- spam shield
- spam a
- spam b
- hold jump
- spam jump
- hold b since move was input
- hold b + away on stick
- hold b + down on stick
- hold b + toward on stick
- hold b + up on stick
- hold b + shield
- towards on c-stick
- away on c-stick
- down on c-stick
- up on c-stick
- towards, towards (ryu focus punch cancel)
- away, away
- up, up
- down, down
- qcf + b
- qcb + b
- hcb + b
- hcf + b
- diag up back
- diag up toward
- diag down toward
- diag down back
- side b away
- button spam until I can do normal cancels
- spin stick counter-clockwise
- as characters are getting pinned, character shaking (no prior input since side+b, a)
- jump
- towards
- away
- down
- up
- a
- b
- towards, towards
- away, away
- down, down
- qcf + b
- qcb + b
- shield
- character stops shaking after pin (there's a delay before corrin can do the kick/jump cancel and this is where I'm inputting, no input since move started. The pinned character is flashing during this period)
- down
- shield
- side+b towards
- side+b away
- down+b
- up+b
- away, away
- towards, towards
- down, down
- up, up
- qcf+b
- qcb+b
- hcf
- hcb
- pinned state (can input the kick/jump cancels):
- shield
- down on stick
- down, up on stick
- up, down on stick
- hold down, shield
- hold down, jump
- side+b towards
- side+b away
- b held since move input
- during jump cancel startup (started using jump)
- press jump
- press a
- press b
- down
- hold down
- down, down
- towards, towards
- away, away
- up, up
- side+b
- during jump cancel startup (started using up)
- down, down
- up, up
- towards, towards,
- back, back
- shield
- b
- a
- side+b
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