Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Events description:
- There are multiple events and they can be added between objectives.
- So when there is like a objective 1 and objective 2 and you add a event between them.
- Then after you finish task 1 it start the event and there can be multiple events.
- So it could be something go to xx location and then a event that spawn monsters.
- And then the player get a objective to kill the monsters.
- All events are listed below. Also all effects have a delay this means time before it start.
- events:
- SpawnMob:
- This will spawn xx amount of mobs of xx type.
- If possible make it so health can be more then 20 for boss mobs
- Parameters:
- ID -> what mob to spawn?
- amount -> the amount of mobs to spawn.
- health: -> The health of the mob to make them stronger or weaker.
- nearplayer -> Spawn near the player
- Radius -> Radius around the player the monters can spawn.
- Coordinates -> Spawn on xx coordinates.
- Explosion:
- This will create a explosion.
- Need to be configurable if it does damage and the size etc
- Parameters:
- size -> the size of the explosion.
- blockdamage -> does the explosion do block damage?
- playerdamage -> does the explosion do player/entity damage?
- fire -> does the explosion create fire?
- nearplayer -> create near the player
- Radius -> Radius around the player the effect will happen.
- Coordinates -> create on xx coordinates.
- BlockPlace:
- This will create a block at location.
- Parameters:
- ID -> Block data value
- coordinates -> Location where the block will create
- Smokeeffect -> Create smoke effect when block is placed?
- BlockBreak:
- This will place a block at location
- Parameters:
- ID -> Block data value
- coordinates -> Location where the block will break
- Smokeeffect -> Create smoke effect where the block is broken?
- blockbreakeffect -> Play a block breaking effect of the block ID
- Lightning:
- This will strike down lightning at a location or near the player.
- Parameters:
- nearplayer -> Does it strike down lightning near the player?
- radius -> Radius around the player where the lightning will strike down
- coordinates -> Location where the lightning will strike down.
- Playerdamage -> Does the lighting do player damage?
- Explosion -> Will there be a small explosion where the lighting comes down?
- Arrow:
- This will shoot a arrow from xx location in direction of xx location
- Should always player the arrow shoot effect
- Parameters:
- start location -> Where does the arrow start?
- target -> where does the arrow go? a second coordinate
- arrow damage -> amoutn of damage the arrow does
- amount -> amount of arrows to shoot
- delay -> Delay between arrows in ticks
- Potion:
- This will give the player a potion effect
- Should always play the potion splash sound and effect of the same potion id
- Parameters:
- PotionID -> ID of the potion to give the player
- Strength -> The power of the potion.
- Length -> The time the player get the potion effect
- Teleport:
- This will teleport a player to coordinates.
- Should add a visual effect on start location and target location of EnderSignal.
- Parameters:
- Location -> coordinates where to tp the player to.
Advertisement
Add Comment
Please, Sign In to add comment