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Aug 2nd, 2012
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  1. Events description:
  2. There are multiple events and they can be added between objectives.
  3. So when there is like a objective 1 and objective 2 and you add a event between them.
  4. Then after you finish task 1 it start the event and there can be multiple events.
  5. So it could be something go to xx location and then a event that spawn monsters.
  6. And then the player get a objective to kill the monsters.
  7. All events are listed below. Also all effects have a delay this means time before it start.
  8.  
  9. events:
  10.  
  11. SpawnMob:
  12. This will spawn xx amount of mobs of xx type.
  13. If possible make it so health can be more then 20 for boss mobs
  14. Parameters:
  15. ID -> what mob to spawn?
  16. amount -> the amount of mobs to spawn.
  17. health: -> The health of the mob to make them stronger or weaker.
  18. nearplayer -> Spawn near the player
  19. Radius -> Radius around the player the monters can spawn.
  20. Coordinates -> Spawn on xx coordinates.
  21.  
  22. Explosion:
  23. This will create a explosion.
  24. Need to be configurable if it does damage and the size etc
  25. Parameters:
  26. size -> the size of the explosion.
  27. blockdamage -> does the explosion do block damage?
  28. playerdamage -> does the explosion do player/entity damage?
  29. fire -> does the explosion create fire?
  30. nearplayer -> create near the player
  31. Radius -> Radius around the player the effect will happen.
  32. Coordinates -> create on xx coordinates.
  33.  
  34. BlockPlace:
  35. This will create a block at location.
  36. Parameters:
  37. ID -> Block data value
  38. coordinates -> Location where the block will create
  39. Smokeeffect -> Create smoke effect when block is placed?
  40.  
  41. BlockBreak:
  42. This will place a block at location
  43. Parameters:
  44. ID -> Block data value
  45. coordinates -> Location where the block will break
  46. Smokeeffect -> Create smoke effect where the block is broken?
  47. blockbreakeffect -> Play a block breaking effect of the block ID
  48.  
  49. Lightning:
  50. This will strike down lightning at a location or near the player.
  51. Parameters:
  52. nearplayer -> Does it strike down lightning near the player?
  53. radius -> Radius around the player where the lightning will strike down
  54. coordinates -> Location where the lightning will strike down.
  55. Playerdamage -> Does the lighting do player damage?
  56. Explosion -> Will there be a small explosion where the lighting comes down?
  57.  
  58. Arrow:
  59. This will shoot a arrow from xx location in direction of xx location
  60. Should always player the arrow shoot effect
  61. Parameters:
  62. start location -> Where does the arrow start?
  63. target -> where does the arrow go? a second coordinate
  64. arrow damage -> amoutn of damage the arrow does
  65. amount -> amount of arrows to shoot
  66. delay -> Delay between arrows in ticks
  67.  
  68. Potion:
  69. This will give the player a potion effect
  70. Should always play the potion splash sound and effect of the same potion id
  71. Parameters:
  72. PotionID -> ID of the potion to give the player
  73. Strength -> The power of the potion.
  74. Length -> The time the player get the potion effect
  75.  
  76. Teleport:
  77. This will teleport a player to coordinates.
  78. Should add a visual effect on start location and target location of EnderSignal.
  79. Parameters:
  80. Location -> coordinates where to tp the player to.
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