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- This list was last generated: 4/25/2019 7:48:24 AM
- Blueprint_Antenna
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:182
- UniqueName:Blueprint_Antenna
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be used in the research table.
- DisplayName: Blueprint: Antenna
- LocalizationTerm: Item/BlueprintAntenna
- Sprite: Item_BluePrint (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem: Placeable_Reciever_Antenna (Item_Base)
- CanCraft: False
- categoryOrder: 7
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: True
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_16_Blueprints
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Blueprint_Reciever
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:181
- UniqueName:Blueprint_Reciever
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be used in the research table.
- DisplayName: Blueprint: Receiver
- LocalizationTerm: Item/BlueprintReciever
- Sprite: Item_BluePrint (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem: Placeable_Reciever (Item_Base)
- CanCraft: False
- categoryOrder: 8
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: True
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_16_Blueprints
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Floor_Triangular_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:191
- UniqueName:Block_Floor_Triangular_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to build additional floors and roof. Cannot be built in thin air.
- DisplayName: Triangle wooden floor
- LocalizationTerm: Block/Floor_Triangular_Wood
- Sprite: BuildingIcon_Floor_Triangular (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Floor_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:1
- UniqueName:Block_Floor_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to build additional floors and roof. Cannot be built in thin air.
- DisplayName: Wooden floor
- LocalizationTerm: Block/Floor_Wood
- Sprite: BuildingIcon_Floor (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Foundation_Triangular_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:189
- UniqueName:Block_Foundation_Triangular_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to expand your raft on the bottom floor.
- DisplayName: Triangle foundation
- LocalizationTerm: Block/Foundation_Triangular_Wood
- Sprite: BuildingIcon_Foundation_Triangular (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Foundation_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:2
- UniqueName:Block_Foundation
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to expand your raft on the bottom floor.
- DisplayName: Foundation
- LocalizationTerm: Block/Foundation
- Sprite: BuildingIcon_Foundation (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_FoundationArmor
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:96
- UniqueName:Block_FoundationArmor
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides extra protection for your foundation.
- DisplayName: Foundation armor
- LocalizationTerm: Block/FoundationArmor
- Sprite: BuildingIcon_ScrapFoundation (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_HalfFloor_Triangular_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:193
- UniqueName:Block_HalfFloor_Triangular_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A floor half the height of a wall.
- DisplayName: Triangle raised floor
- LocalizationTerm: Block/HalfFloor_Triangular_Wood
- Sprite: BuildingIcon_RaisedFloor_Triangular (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_HalfFloor_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:143
- UniqueName:Block_HalfFloor_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A floor half the height of a wall.
- DisplayName: Raised floor
- LocalizationTerm: Block/HalfFloor_Wood
- Sprite: BuildingIcon_RaisedFloor (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Ladder
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:184
- UniqueName:Block_Ladder
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A good way to go up and down.
- DisplayName: Ladder
- LocalizationTerm: Block/Ladder
- Sprite: BuildingIcon_Ladder (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Pillar_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:84
- UniqueName:Block_Pillar_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Wooden pillar
- LocalizationTerm: Block/Pillar_Wood
- Sprite: BuildingIcon_Pillar (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Pillar_Wood_Half
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:146
- UniqueName:Block_HalfPillar_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Half wooden pillar
- LocalizationTerm: Block/HalfPillar_Wood
- Sprite: BuildingIcon_HalfPillar (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Thatch_Corner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:151
- UniqueName:Block_Roof_Corner_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Thatch roof corner
- LocalizationTerm: Block/Roof_Corner_Thatch
- Sprite: BuildingIcon_CornerRoofThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Thatch_InvCorner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:161
- UniqueName:Block_Roof_InvCorner_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Inverted thatch roof corner
- LocalizationTerm: Block/Roof_InvCorner_Thatch
- Sprite: BuildingIcon_InvertedCornerRoofThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Thatch_Straight
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:149
- UniqueName:Block_Roof_Straight_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Thatch roof
- LocalizationTerm: Block/Roof_Straight_Thatch
- Sprite: BuildingIcon_RoodThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Wood_Corner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:150
- UniqueName:Block_Roof_Corner_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Wood roof corner
- LocalizationTerm: Block/Roof_Corner_Wood
- Sprite: BuildingIcon_CornerRoofWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Wood_Corner_Triangular
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:192
- UniqueName:Block_Roof_Wood_Corner_Triangular
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite:
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Wood_InvCorner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:160
- UniqueName:Block_Roof_InvCorner_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Inverted wood roof corner
- LocalizationTerm: Block/Roof_InvCorner_Wood
- Sprite: BuildingIcon_InvertedCornerRoofWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Roof_Wood_Straight
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:148
- UniqueName:Block_Roof_Straight_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Covers your head.
- DisplayName: Wood roof
- LocalizationTerm: Block/Roof_Straight_Wood
- Sprite: BuildingIcon_RoofWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Stair_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:3
- UniqueName:Block_Stair
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Great to get from one floor to another.
- DisplayName: Stair
- LocalizationTerm: Block/Stair
- Sprite: BuildingIcon_Stair (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Stair_Wood_Half
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:145
- UniqueName:Block_HalfStair
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Allows you to reach half a wall height up.
- DisplayName: Half stair
- LocalizationTerm: Block/HalfStair_Wood
- Sprite: BuildingIcon_HalfStair (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Door_Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:89
- UniqueName:Block_Wall_Door_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Thatch door
- LocalizationTerm: Block/Door_Thatch
- Sprite: BuildingIcon_DoorThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Door_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:88
- UniqueName:Block_Wall_Door_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Wooden door
- LocalizationTerm: Block/Door_Wood
- Sprite: BuildingIcon_DoorWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Fence_Plank
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:85
- UniqueName:Block_Wall_Fence_Plank
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Keeps you from falling off your raft.
- DisplayName: Plank fence
- LocalizationTerm: Block/Fence_Plank
- Sprite: BuildingIcon_FenceWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Fence_Rope
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:86
- UniqueName:Block_Wall_Fence_Rope
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Keeps you from falling off your raft.
- DisplayName: Rope fence
- LocalizationTerm: Block/Fence_Rope
- Sprite: BuildingIcon_FenceRope (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Gate_Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:256
- UniqueName:Block_Wall_Gate_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Thatch gate
- LocalizationTerm: Block/Gate_Thatch
- Sprite: BuildingIcon_ThatchGate (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Gate_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:255
- UniqueName:Block_Wall_Gate_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Wooden gate
- LocalizationTerm: Block/Gate_Wood
- Sprite: BuildingIcon_WoodGate (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Slope_Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:153
- UniqueName:Block_Wall_Slope_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Fills triangular holes.
- DisplayName: Triangular thatch wall
- LocalizationTerm: Block/Wall_Slope_Thatch
- Sprite: BuildingIcon_SlopeWallThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Slope_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:152
- UniqueName:Block_Wall_Slope_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Fills triangular holes.
- DisplayName: Triangular wood wall
- LocalizationTerm: Block/Wall_Slope_Wood
- Sprite: BuildingIcon_SlopeWallWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:59
- UniqueName:Block_Wall_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Thatch wall
- LocalizationTerm: Block/Wall_Thatch
- Sprite: BuildingIcon_ThatchWall (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Thatch_Half
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:147
- UniqueName:Block_HalfWall_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Half thatch wall
- LocalizationTerm: Block/HalfWall_Thatch
- Sprite: BuildingIcon_HalfWallThatch (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Window_Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:83
- UniqueName:Block_Wall_Window_Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Thatch window
- LocalizationTerm: Block/Window_Thatch
- Sprite: BuildingIcon_ThatchWindow (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Window_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:82
- UniqueName:Block_Wall_Window_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Wooden window
- LocalizationTerm: Block/Window_Wood
- Sprite: BuildingIcon_WoodWindow (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:4
- UniqueName:Block_Wall_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Wooden wall
- LocalizationTerm: Block/Wall_Wood
- Sprite: BuildingIcon_WoodWall (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Block_Wall_Wood_Half
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:144
- UniqueName:Block_HalfWall_Wood
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Provides support for additional floors.
- DisplayName: Half wooden wall
- LocalizationTerm: Block/HalfWall_Wood
- Sprite: BuildingIcon_HalfWallWood (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Repair
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:9
- UniqueName:Repair
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Repair damaged building parts.
- DisplayName: Repair
- LocalizationTerm: Block/Repair
- Sprite: BuildingIcon_Repair (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Backpack
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:252
- UniqueName:Backpack
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Backpack
- Inventory:
- Description: Aside from being beautiful it expands your inventory.
- DisplayName: Backpack
- LocalizationTerm: Item/Backpack
- Sprite: Item_Backpack (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 5
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- CaptainsHat
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:264
- UniqueName:CaptainsHat
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: Once belonged to a great captain.
- DisplayName: Captain's hat
- LocalizationTerm: Item/CaptainsHat
- Sprite: Item_CaptainsHat (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Equipment_LeatherChest
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:30
- UniqueIndex:250
- UniqueName:Equipment_LeatherChest
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Chest
- Inventory:
- Description: Protects your upper body.
- DisplayName: Leather body armor
- LocalizationTerm: Item/LeatherChest
- Sprite: Armor_Leather_Chest (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 2
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Leather armor
- NewCost: CostMultiple[]
- SubCategory: LeatherArmor
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Equipment_LeatherHelmet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:20
- UniqueIndex:249
- UniqueName:Equipment_LeatherHelmet
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: Protects your precious brain.
- DisplayName: Leather helmet
- LocalizationTerm: Item/LeatherHelmet
- Sprite: Item_Armor_Leather_Helmet (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 3
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Leather armor
- NewCost: CostMultiple[]
- SubCategory: LeatherArmor
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_15_SharkHead
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Equipment_LeatherLegs
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:25
- UniqueIndex:251
- UniqueName:Equipment_LeatherLegs
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Feet
- Inventory:
- Description: Reduces wood splinters.
- DisplayName: Leather greaves
- LocalizationTerm: Item/LeatherLegs
- Sprite: Item_Armor_Leather_Legs (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 4
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Leather armor
- NewCost: CostMultiple[]
- SubCategory: LeatherArmor
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flipper
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:600
- UniqueIndex:63
- UniqueName:Flipper
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: Feet
- Inventory:
- Description: Increases your speed underwater.
- DisplayName: Flippers
- LocalizationTerm: Item/Flipper
- Sprite: Item_Flippers (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 1
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- OxygenBottle
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:600
- UniqueIndex:64
- UniqueName:OxygenBottle
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: Head
- Inventory:
- Description: Provides extra oxygen underwater.
- DisplayName: Oxygen bottle
- LocalizationTerm: Item/AirBottle
- Sprite: Item_AirBottle (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Equipment
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- PilotHelmet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:235
- UniqueName:PilotHelmet
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: An old but fancy pilot helmet.
- DisplayName: Pilot helmet
- LocalizationTerm: Item/PilotHelmet
- Sprite: Item_PilotHat (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Berries_Red
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:200
- UniqueName:Berries_Red
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 7
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 7
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Despite being very red, they are not poisonous.
- DisplayName: Red berries
- LocalizationTerm: Item/Berries_Red
- Sprite: Item_Berrys (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Bucket_Milk
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:241
- UniqueName:Bucket_Milk
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 10
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 40
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A full bucket of milk.
- DisplayName: Bucket of milk
- LocalizationTerm: Item/Bucket_Milk
- Sprite: Item_Bucket_Milk (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_24_Bucket
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.4
- CaveMushroom
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:198
- UniqueName:CaveMushroom
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Great addition to many meals.
- DisplayName: Cave mushroom
- LocalizationTerm: Item/CaveMushroom
- Sprite: Item_Mushroom (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Claybowl_CoconutChicken
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:210
- UniqueName:Claybowl_CoconutChicken
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 10
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Yummy chicken cooked in coconut milk.
- DisplayName: Coconut chicken
- LocalizationTerm: Item/CoconutChicken
- Sprite: Item_CoconutChicken (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Claybowl_Empty
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:199
- UniqueName:Claybowl_Empty
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: Solid
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A very good bowl.
- DisplayName: Clay bowl
- LocalizationTerm: Item/ClayBowl
- Sprite: Item_ClayBowl (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 4
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Containers
- NewCost: CostMultiple[]
- SubCategory: Containers
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Claybowl_FishStew
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:216
- UniqueName:Claybowl_FishStew
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 30
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A sturdier and tastier fish stew.
- DisplayName: Fish stew
- LocalizationTerm: Item/FishStew
- Sprite: Item_FishStew (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Claybowl_HeadBroth
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:212
- UniqueName:Claybowl_HeadBroth
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A tad scary but nutritious broth.
- DisplayName: Head broth
- LocalizationTerm: Item/HeadBroth
- Sprite: Item_Headbroth (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Claybowl_Leftover
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:203
- UniqueName:Claybowl_Leftover
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 10
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 5
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: This meal did not turn out very well.
- DisplayName: Leftovers
- LocalizationTerm: Item/Leftover
- Sprite: Item_Leftovers (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Claybowl_SimpleFishStew
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:208
- UniqueName:Claybowl_SimpleFishStew
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 25
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Smells fishy but tastes OK.
- DisplayName: Simple fish stew
- LocalizationTerm: Item/SimpleFishStew
- Sprite: Item_SimpleFishStew (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Claybowl_VegetableSoup
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:202
- UniqueName:Claybowl_RootVegetableSoup
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 20
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A mixture of vegetables to keep you warm.
- DisplayName: Vegetable soup
- LocalizationTerm: Item/VegetableSoup
- Sprite: Item_VegetableSoup (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_18_ClayBowl
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_CatfishDeluxe
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:209
- UniqueName:ClayPlate_CatfishDeluxe
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A masterpiece among fish recipes.
- DisplayName: Catfish deluxe
- LocalizationTerm: Item/CatfishDeluxe
- Sprite: Item_CatfishDeluxe (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_DrumstickWithJam
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:211
- UniqueName:ClayPlate_DrumstickWithJam
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: ... who came up with this recipe?
- DisplayName: Drumstick with jam
- LocalizationTerm: Item/DrumstickWithJam
- Sprite: Item_DrumstickWithJam (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_FruitCompot
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:217
- UniqueName:ClayPlate_FruitCompot
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 20
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 20
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Tastes extra good when you are tired of chewing meat.
- DisplayName: Fruit compot
- LocalizationTerm: Item/FruitCompot
- Sprite: Item_FruitCompot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_MushroomOmelette
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:213
- UniqueName:ClayPlate_MushroomOmelette
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 35
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A favorite of the breakfast community.
- DisplayName: Mushroom omelette
- LocalizationTerm: Item/MushroomOmelette
- Sprite: Item_MushroomOmelette (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_SalmonSalad
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:214
- UniqueName:ClayPlate_SalmonSalad
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A healthy sallad.
- DisplayName: Salmon salad
- LocalizationTerm: Item/SalmonSalad
- Sprite: Item_SalmonSalad (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- ClayPlate_SharkDinner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:215
- UniqueName:ClayPlate_SharkDinner
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 40
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Enough food to feed three people. Can you eat it by yourself?
- DisplayName: Shark dinner
- LocalizationTerm: Item/SharkDinner
- Sprite: Item_SharkDinner (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_27_ClayPlate
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Coconut
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:10
- UniqueName:Coconut
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 7.5
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 17.5
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Soothes thirst and some hunger.
- DisplayName: Coconut
- LocalizationTerm: Item/Coconut
- Sprite: Item_Coconut (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_12_HoldMediumFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Cooked_Beet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:11
- UniqueName:Cooked_Beet
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A healthy little meal.
- DisplayName: Cooked beet
- LocalizationTerm: Item/Cooked_Beet
- Sprite: Item_BeetCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Cooked_Catfish
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:3
- UniqueIndex:135
- UniqueName:Cooked_Catfish
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 30
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A solid meal.
- DisplayName: Cooked catfish
- LocalizationTerm: Item/Cooked_Catfish
- Sprite: Item_CatfishCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Cooked_Drumstick
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:99
- UniqueName:Cooked_Drumstick
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 35
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Full of protein.
- DisplayName: Cooked drumstick
- LocalizationTerm: Item/Cooked_Drumstick
- Sprite: Item_DrumstickCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Cooked_Herring
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:136
- UniqueName:Cooked_Herring
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Nice little snack.
- DisplayName: Cooked herring
- LocalizationTerm: Item/Cooked_Herring
- Sprite: Item_HerringCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_11_HoldSmallFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Cooked_Mackerel
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:12
- UniqueName:Cooked_Mackerel
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 35
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Fish is part of any healthy diet.
- DisplayName: Cooked mackerel
- LocalizationTerm: Item/Cooked_Mackerel
- Sprite: Item_MackerelCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_12_HoldMediumFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Cooked_Pomfret
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:134
- UniqueName:Cooked_Pomfret
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Nice little snack.
- DisplayName: Cooked pomfret
- LocalizationTerm: Item/Cooked_Pomfret
- Sprite: Item_PomfretCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_11_HoldSmallFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Cooked_Potato
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:13
- UniqueName:Cooked_Potato
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Nice little snack.
- DisplayName: Cooked potato
- LocalizationTerm: Item/Cooked_Potato
- Sprite: Item_BakedPotato (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Cooked_Salmon
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:3
- UniqueIndex:133
- UniqueName:Cooked_Salmon
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 30
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A solid meal.
- DisplayName: Cooked salmon
- LocalizationTerm: Item/Cooked_Salmon
- Sprite: Item_SalmonCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Cooked_Shark
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:14
- UniqueName:Cooked_Shark
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 35
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A solid meal.
- DisplayName: Cooked shark
- LocalizationTerm: Item/Cooked_Shark
- Sprite: Item_SharkmeatCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Cooked_Tilapia
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:137
- UniqueName:Cooked_Tilapia
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 35
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Fish is part of any healthy diet.
- DisplayName: Cooked tilapia
- LocalizationTerm: Item/Cooked_Tilapia
- Sprite: Item_TilapiaCooked (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_12_HoldMediumFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Egg
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:97
- UniqueName:Egg
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Generally used for cooking.
- DisplayName: Egg
- LocalizationTerm: Item/Egg
- Sprite: Item_Egg (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Mango
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:164
- UniqueName:Mango
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 17
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 15
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Quenches thirst and soothes hunger.
- DisplayName: Mango
- LocalizationTerm: Item/Mango
- Sprite: Item_Mango (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Pineapple
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:165
- UniqueName:Pineapple
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 17
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Quenches thirst and soothes hunger.
- DisplayName: Pineapple
- LocalizationTerm: Item/Pineapple
- Sprite: Item_Pineapple (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- PlasticBottle_Empty
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:0
- UniqueIndex:79
- UniqueName:PlasticBottle_Empty
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Fluid
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be filled with lots of water.
- DisplayName: Empty bottle
- LocalizationTerm: Item/PlasticBottle_Empty
- Sprite: Item_Bottle (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Containers
- NewCost: CostMultiple[]
- SubCategory: Containers
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- PlasticBottle_SaltWater
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:5
- UniqueIndex:80
- UniqueName:PlasticBottle_SaltWater
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: SaltWater
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -5
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 30
- Equipment:
- EquipType: None
- Inventory:
- Description: Drinking saltwater is not very good. Can be turned into fresh water.
- DisplayName: Bottle of saltwater
- LocalizationTerm: Item/PlasticBottle_SaltWater
- Sprite: Item_Bottle (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- PlasticBottle_Water
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:5
- UniqueIndex:81
- UniqueName:PlasticBottle_Water
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Water
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 40
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Fresh water is very important on the ocean.
- DisplayName: Bottle of fresh water
- LocalizationTerm: Item/PlasticBottle_Water
- Sprite: Item_Bottle (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- PlasticCup_Empty
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:0
- UniqueIndex:38
- UniqueName:PlasticCup_Empty
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Fluid
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be filled with some water.
- DisplayName: Empty cup
- LocalizationTerm: Item/PlasticCup_Empty
- Sprite: Item_CupEmpty (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Containers
- NewCost: CostMultiple[]
- SubCategory: Containers
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- PlasticCup_SaltWater
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:40
- UniqueName:PlasticCup_SaltWater
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: SaltWater
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -5
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 30
- Equipment:
- EquipType: None
- Inventory:
- Description: Drinking saltwater is not very good. Can be turned into fresh water.
- DisplayName: Cup of saltwater
- LocalizationTerm: Item/PlasticCup_SaltWater
- Sprite: Item_CupSaltWater (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- PlasticCup_Water
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:39
- UniqueName:PlasticCup_Water
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/drink
- FoodForm: Fluid
- FoodType: Water
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 40
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Fresh water is very important on the ocean.
- DisplayName: Cup of fresh water
- LocalizationTerm: Item/PlasticCup_Water
- Sprite: Item_CupFreshWater (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Raw_Beet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:15
- UniqueName:Raw_Beet
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 50
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be cooked or planted for more beets. Fits in a small crop plot.
- DisplayName: Raw beet
- LocalizationTerm: Item/Raw_Beet
- Sprite: Item_Beet (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: SeedFood
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Raw_Catfish
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:129
- UniqueName:Raw_Catfish
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 3
- CookingTime: 90
- Equipment:
- EquipType: None
- Inventory:
- Description: One would need a big fire to cook this thing...
- DisplayName: Raw catfish
- LocalizationTerm: Item/Raw_Catfish
- Sprite: Item_CatfishRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Raw_Drumstick
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:98
- UniqueName:Raw_Drumstick
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Apparently these are found on birds.
- DisplayName: Raw drumstick
- LocalizationTerm: Item/Raw_Drumstick
- Sprite: Item_DrumstickRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Raw_Herring
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:131
- UniqueName:Raw_Herring
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 12.5
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 40
- Equipment:
- EquipType: None
- Inventory:
- Description: Could be bigger.
- DisplayName: Raw herring
- LocalizationTerm: Item/Raw_Herring
- Sprite: Item_HerringRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_11_HoldSmallFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Raw_Mackerel
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:16
- UniqueName:Raw_Mackerel
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 60
- Equipment:
- EquipType: None
- Inventory:
- Description: Fresh from the ocean.
- DisplayName: Raw mackerel
- LocalizationTerm: Item/Raw_Mackerel
- Sprite: Item_MackerelRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_12_HoldMediumFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Raw_Pomfret
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:132
- UniqueName:Raw_Pomfret
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 12.5
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 40
- Equipment:
- EquipType: None
- Inventory:
- Description: Why so small?
- DisplayName: Raw pomfret
- LocalizationTerm: Item/Raw_Pomfret
- Sprite: Item_PomfretRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_11_HoldSmallFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Raw_Potato
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:17
- UniqueName:Raw_Potato
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 50
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be cooked or planted for more potatos. Fits in a small crop plot.
- DisplayName: Raw potato
- LocalizationTerm: Item/Raw_Potato
- Sprite: Icon_Potato (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: SeedFood
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Raw_Salmon
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:130
- UniqueName:Raw_Salmon
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 3
- CookingTime: 90
- Equipment:
- EquipType: None
- Inventory:
- Description: One would need a big fire to cook this thing...
- DisplayName: Raw salmon
- LocalizationTerm: Item/Raw_Salmon
- Sprite: Item_SalmonRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- Raw_Shark
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:18
- UniqueName:Raw_Shark
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 20
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 110
- Equipment:
- EquipType: None
- Inventory:
- Description: It sort of looks like a boomerang.
- DisplayName: Raw sharkmeat
- LocalizationTerm: Item/Raw_Shark
- Sprite: Item_SharkmeatRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Raw_Tilapia
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:138
- UniqueName:Raw_Tilapia
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 15
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: -10
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 60
- Equipment:
- EquipType: None
- Inventory:
- Description: This thing is funny looking.
- DisplayName: Raw tilapia
- LocalizationTerm: Item/Raw_Tilapia
- Sprite: Item_TilapiaRaw (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_12_HoldMediumFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.5
- SilverAlgae
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:201
- UniqueName:SilverAlgae
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 10
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Has a quite bitter taste.
- DisplayName: Silver algae
- LocalizationTerm: Item/SilverAlgae
- Sprite: Item_SilverAlgae (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_5_HoldItem
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Watermelon
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:2
- UniqueIndex:163
- UniqueName:Watermelon
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound: event:/char/chew
- FoodForm: Solid
- FoodType: Food
- HungerYield: 5
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 25
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Quenches thirst and soothes hunger.
- DisplayName: Watermelon
- LocalizationTerm: Item/Watermelon
- Sprite: Item_Watermelon (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: Trigger_Consume
- ConsumeUseAmount: 1
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: True
- UseButtonCooldown: 1.3
- Battery
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:50
- UniqueIndex:176
- UniqueName:Battery
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to power electrical machines.
- DisplayName: Battery
- LocalizationTerm: Item/Battery
- Sprite: Item_Battery (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 6
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_13_HoldBigFish
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Bolt
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:154
- UniqueName:Bolt
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: It's like a thick screw.
- DisplayName: Bolt
- LocalizationTerm: Item/Bolt
- Sprite: Item_Bolt (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 3
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Brick_Dry
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:73
- UniqueName:Brick_Dry
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A dry brick. Not very exciting in itself.
- DisplayName: Dry brick
- LocalizationTerm: Item/Brick_Dry
- Sprite: Item_BrickDry (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- CircuitBoard
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:178
- UniqueName:CircuitBoard
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Commonly used for electrical machines.
- DisplayName: Circuit board
- LocalizationTerm: Item/CircuitBoard
- Sprite: Item_CircuitBoard (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 5
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Clay
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:65
- UniqueName:Clay
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Plain old clay.
- DisplayName: Clay
- LocalizationTerm: Item/Clay
- Sprite: Item_Clay (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Color_Black
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:108
- UniqueName:Color_Black
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the paint brush.
- DisplayName: Black color
- LocalizationTerm: Item/Color_Black
- Sprite: Item_ColorBlack (UnityEngine.Sprite)
- Stackable: True
- StackSize: 600
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Color_Blue
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:105
- UniqueName:Color_Blue
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the paint brush.
- DisplayName: Blue color
- LocalizationTerm: Item/Color_Blue
- Sprite: Item_ColorBlue (UnityEngine.Sprite)
- Stackable: True
- StackSize: 600
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Color_Red
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:104
- UniqueName:Color_Red
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the paint brush.
- DisplayName: Red color
- LocalizationTerm: Item/Color_Red
- Sprite: Item_ColorRed (UnityEngine.Sprite)
- Stackable: True
- StackSize: 600
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Color_White
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:107
- UniqueName:Color_White
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the paint brush.
- DisplayName: White color
- LocalizationTerm: Item/Color_White
- Sprite: Item_ColorWhite (UnityEngine.Sprite)
- Stackable: True
- StackSize: 600
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Color_Yellow
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:106
- UniqueName:Color_Yellow
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the paint brush.
- DisplayName: Yellow color
- LocalizationTerm: Item/Color_Yellow
- Sprite: Item_ColorGreen (UnityEngine.Sprite)
- Stackable: True
- StackSize: 600
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- CopperIngot
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:177
- UniqueName:CopperIngot
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Commonly used for electrical components.
- DisplayName: Copper Ingot
- LocalizationTerm: Item/CopperIngot
- Sprite: Item_CopperIngot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- CopperOre
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:179
- UniqueName:CopperOre
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 80
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be smelted into copper ingot.
- DisplayName: Copper
- LocalizationTerm: Item/CopperOre
- Sprite: Item_CopperOre (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Dirt
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:239
- UniqueName:Dirt
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Looks dirty.
- DisplayName: Dirt
- LocalizationTerm: Item/Dirt
- Sprite: Item_Dirt (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- ExplosiveGoo
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:247
- UniqueName:ExplosiveGoo
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 80
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be dried in a smelter.
- DisplayName: Explosive goo
- LocalizationTerm: Item/ExplosiveGoo
- Sprite: Item_ExplosiveGoo (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- ExplosivePowder
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:254
- UniqueName:ExplosivePowder
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Handle with care.
- DisplayName: Explosive powder
- LocalizationTerm: Item/ExplosivePowder
- Sprite: Item_ExplosivePowder (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Feather
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:95
- UniqueName:Feather
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: It's from a bird.
- DisplayName: Feather
- LocalizationTerm: Item/Feather
- Sprite: Item_Feather (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flower_Black
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:114
- UniqueName:Flower_Black
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be made into color.
- DisplayName: Black flower
- LocalizationTerm: Item/Flower_Black
- Sprite: Item_FlowerBlack (UnityEngine.Sprite)
- Stackable: True
- StackSize: 50
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flower_Blue
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:117
- UniqueName:Flower_Blue
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be made into color.
- DisplayName: Blue flower
- LocalizationTerm: Item/Flower_Blue
- Sprite: Item_FlowerBlue (UnityEngine.Sprite)
- Stackable: True
- StackSize: 50
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flower_Red
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:115
- UniqueName:Flower_Red
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be made into color.
- DisplayName: Red flower
- LocalizationTerm: Item/Flower_Red
- Sprite: Item_FlowerRed (UnityEngine.Sprite)
- Stackable: True
- StackSize: 50
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flower_White
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:118
- UniqueName:Flower_White
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be made into color.
- DisplayName: White flower
- LocalizationTerm: Item/Flower_White
- Sprite: Item_FlowerWhite (UnityEngine.Sprite)
- Stackable: True
- StackSize: 50
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Flower_Yellow
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:116
- UniqueName:Flower_Yellow
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be made into color.
- DisplayName: Yellow flower
- LocalizationTerm: Item/Flower_Yellow
- Sprite: Item_FlowerGreen (UnityEngine.Sprite)
- Stackable: True
- StackSize: 50
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Glass
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:67
- UniqueName:Glass
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: It's transparent.
- DisplayName: Glass
- LocalizationTerm: Item/Glass
- Sprite: Item_Glass (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Head_Boar
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:253
- UniqueName:Head_Boar
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: Looks good on a trophy board.
- DisplayName: Warthog head
- LocalizationTerm: Item/BoarHead
- Sprite: Item_BoarHead (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Head_PoisonPuffer
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:206
- UniqueName:Head_PoisonPuffer
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: Just a Poison-puffer head.
- DisplayName: Poison-puffer head
- LocalizationTerm: Item/PoisonPufferHead
- Sprite: Item_PufferfishHead (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Head_Screecher
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:205
- UniqueName:Head_Screecher
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: To remember it by.
- DisplayName: Screecher head
- LocalizationTerm: Item/ScreecherHead
- Sprite: Item_VultureHead (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Head_Shark
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:127
- UniqueName:Head_Shark
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: Head
- Inventory:
- Description: Where did the rest of the shark go?
- DisplayName: Shark head
- LocalizationTerm: Item/SharkHead
- Sprite: Item_SharkHead (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_15_SharkHead
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Hinge
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:155
- UniqueName:Hinge
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: It's two metal plates... That bends.
- DisplayName: Hinge
- LocalizationTerm: Item/Hinge
- Sprite: Item_Hinge (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 4
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Leather
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:246
- UniqueName:Leather
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Tanned hide.
- DisplayName: Leather
- LocalizationTerm: Item/Leather
- Sprite: Item_Leather (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- MetalIngot
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:70
- UniqueName:MetalIngot
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: It's shiny.
- DisplayName: Metal ingot
- LocalizationTerm: Item/MetalIngot
- Sprite: Item_IronIngot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- MetalOre
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:19
- UniqueName:MetalOre
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 1
- CookingTime: 80
- Equipment:
- EquipType: None
- Inventory:
- Description: Could be smelted into something better.
- DisplayName: Metal ore
- LocalizationTerm: Item/MetalOre
- Sprite: Item_IronOre (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Nail
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:20
- UniqueName:Nail
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Good for putting things together.
- DisplayName: Nail
- LocalizationTerm: Item/Nail
- Sprite: Item_Nail (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 3
- BlueprintItem:
- CanCraft: True
- categoryOrder: 1
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Plank
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:21
- UniqueName:Plank
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A simple plank.
- DisplayName: Plank
- LocalizationTerm: Item/Plank
- Sprite: Item_Plank (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0
- Plastic
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:53
- UniqueName:Plastic
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Yep. It's plastic.
- DisplayName: Plastic
- LocalizationTerm: Item/Plastic
- Sprite: Item_Plastic (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Rope
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:22
- UniqueName:Rope
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Could be used to tie a knot. Made from palm leaves.
- DisplayName: Rope
- LocalizationTerm: Item/Rope
- Sprite: Item_Rope (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Sand
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:66
- UniqueName:Sand
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 60
- Equipment:
- EquipType: None
- Inventory:
- Description: Apparently turns into glass when smelted.
- DisplayName: Sand
- LocalizationTerm: Item/Sand
- Sprite: Item_Sand (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Scrap
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:23
- UniqueName:Scrap
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Some old parts from... Something?
- DisplayName: Scrap
- LocalizationTerm: Item/Scrap
- Sprite: Item_Scrap (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- SeaVine
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:24
- UniqueName:SeaVine
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 45
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be put into a smelter to turn inte goo.
- DisplayName: Seaweed
- LocalizationTerm: Item/SeaVine
- Sprite: Item_Seavine (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Stone
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:50
- UniqueName:Stone
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Heavy...
- DisplayName: Stone
- LocalizationTerm: Item/Stone
- Sprite: Item_Rock (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_20_Throw
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.3
- Thatch
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:25
- UniqueName:Thatch
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Could be useful, maybe for making ropes?
- DisplayName: Palm Leaf
- LocalizationTerm: Item/Thatch
- Sprite: Item_Thatch (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- VineGoo
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:125
- UniqueName:VineGoo
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A bit like glue.
- DisplayName: Vine goo
- LocalizationTerm: Item/VineGoo
- Sprite: Item_VineGoo (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Wool
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:243
- UniqueName:Wool
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Wow... it's sooo soft.
- DisplayName: Wool
- LocalizationTerm: Item/Wool
- Sprite: Item_Wool (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: Index_0_Idle
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Barrel
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:26
- UniqueName:Barrel
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite:
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- DropItem
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:27
- UniqueName:DropItem
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite:
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- HealingSalve
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:248
- UniqueName:HealingSalve
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Soothes and restores your wounds.
- DisplayName: Healing salve
- LocalizationTerm: Item/HealingSalve
- Sprite: Item_HealingSalve (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 9
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_25_HoldItemFlat
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 3
- Placeable
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:94
- UniqueName:Placeable
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite: Item_NA (UnityEngine.Sprite)
- Stackable: False
- StackSize: 0
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: PointPlace
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Anchor_Stationary
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:6
- UniqueName:Placeable_Anchor_Stationary
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you anchor your raft.
- DisplayName: Stationary anchor
- LocalizationTerm: Block/Anchor_Stationary
- Sprite: Item_AnchorBig (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Anchors
- NewCost: CostMultiple[]
- SubCategory: Anchors
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Anchor_Throwable
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:56
- UniqueName:Placeable_Anchor_Throwable
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you anchor your raft. Can only be used once.
- DisplayName: Throwable anchor
- LocalizationTerm: Block/Anchor_Throwable
- Sprite: Item_AnchorSmall (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Anchors
- NewCost: CostMultiple[]
- SubCategory: Anchors
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Bed_Hammock
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:92
- UniqueName:Placeable_Bed_Hammock
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you sleep through the night and can be used to revive incapacitated friends. Respawning in a hammock provides you with even more health than a simple bed.
- DisplayName: Hammock
- LocalizationTerm: Block/Bed_Hammock
- Sprite: Iem_BedHammock (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Beds
- NewCost: CostMultiple[]
- SubCategory: Beds
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Bed_Simple
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:93
- UniqueName:Placeable_Bed_Simple
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you sleep through the night and can be used to revive incapacitated friends. Respawning in a bed also provides you with more health.
- DisplayName: Simple bed
- LocalizationTerm: Block/Bed_Simple
- Sprite: Item_BedSimple (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Beds
- NewCost: CostMultiple[]
- SubCategory: Beds
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_BirdsNest
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:101
- UniqueName:Placeable_BirdsNest
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A place for seagulls to rest. Be sure to keep your distance as birds are easily scared.
- DisplayName: Birds nest
- LocalizationTerm: Block/BirdsNest
- Sprite: Item_BirdNest (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Brick_Wet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:72
- UniqueName:Placeable_Brick_Wet
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Can be placed on your raft to dry.
- DisplayName: Wet brick
- LocalizationTerm: Block/Brick_Wet
- Sprite: Item_BrickWet (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 2
- CraftingCategory: Resources
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Calendar
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:171
- UniqueName:Placeable_Calendar
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Keep count on how many days you have survived.
- DisplayName: Calendar
- LocalizationTerm: Item/Calendar
- Sprite: Item_Calendar (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CandleBottle
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:157
- UniqueName:Placeable_GlassCandle
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Not a very bright light, but a pretty one.
- DisplayName: Candle Bottle
- LocalizationTerm: Block/CandleBottle
- Sprite: Item_WineBottle (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Chair
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:7
- UniqueName:Placeable_Chair
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Nice for sitting. Goes well with a table.
- DisplayName: Chair
- LocalizationTerm: Block/Chair
- Sprite: Item_Chair (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Clock
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:159
- UniqueName:Placeable_Clock
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Shows the time.
- DisplayName: Clock
- LocalizationTerm: Block/Clock
- Sprite: Item_Clock (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingPot
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:194
- UniqueName:Placeable_CookingPot
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Combines base food into amazing meals.
- DisplayName: Cookingpot
- LocalizationTerm: Block/CookingPot
- Sprite: Item_Pot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 4
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingStand_Food_One
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:43
- UniqueName:Placeable_CookingStand_Food_One
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Can cook a piece of food. Uses planks as fuel.
- DisplayName: Simple grill
- LocalizationTerm: Block/CookingStand_Food_One
- Sprite: Item_GrillSmall (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 3
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Grills
- NewCost: CostMultiple[]
- SubCategory: Grills
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingStand_Food_Two
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:77
- UniqueName:Placeable_CookingStand_Food_Two
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can cook several pieces of food at once. Uses planks as fuel.
- DisplayName: Advanced grill
- LocalizationTerm: Block/CookingStand_Food_Two
- Sprite: Item_GrillBig (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Grills
- NewCost: CostMultiple[]
- SubCategory: Grills
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingStand_Purifier_One
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:91
- UniqueName:Placeable_CookingStand_Purifier_One
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can purify one cup of saltwater into freshwater. Uses planks as fuel.
- DisplayName: Simple purifier
- LocalizationTerm: Block/CookingStand_Purifier_One
- Sprite: Item_Purifier1 (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 2
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Purifiers
- NewCost: CostMultiple[]
- SubCategory: Purifiers
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingStand_Purifier_Two
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:78
- UniqueName:Placeable_CookingStand_Purifier_Two
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can purify several cups of water at once. Does not require fuel.
- DisplayName: Advanced purifier
- LocalizationTerm: Block/CookingStand_Purifier_Two
- Sprite: Item_Purifier2 (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Purifiers
- NewCost: CostMultiple[]
- SubCategory: Purifiers
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_CookingStand_Smelter
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:71
- UniqueName:Placeable_CookingStand_Smelter
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Can smelt metal ore, sand and seaweed.
- DisplayName: Smelter
- LocalizationTerm: Block/CookingStand_Smelter
- Sprite: Item_Smelter (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Cropplot_Grass
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:237
- UniqueName:Placeable_Cropplot_Grass
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water, get grass, feed animals.
- DisplayName: Grass plot
- LocalizationTerm: Block/Cropplot_Grass
- Sprite: Item_GrassPlot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 6
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Cropplot_Large
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:46
- UniqueName:Placeable_Cropplot_Large
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you grow trees.
- DisplayName: Large crop plot
- LocalizationTerm: Block/Cropplot_Large
- Sprite: Ïtem_CropPlotBig (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Cropplots
- NewCost: CostMultiple[]
- SubCategory: Cropplots
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Cropplot_Medium
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:162
- UniqueName:Placeable_Cropplot_Medium
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you grow bigger plants.
- DisplayName: Medium crop plot
- LocalizationTerm: Block/Cropplot_Medium
- Sprite: Item_CropplotMedium (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Cropplots
- NewCost: CostMultiple[]
- SubCategory: Cropplots
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Cropplot_Shoe
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:139
- UniqueName:Placeable_Cropplot_Shoe
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Maybe you could plant something in this...
- DisplayName: Old shoe
- LocalizationTerm: Block/Cropplot_Shoe
- Sprite: Item_Shoe (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Cropplots
- NewCost: CostMultiple[]
- SubCategory: Cropplots
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Cropplot_Small
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:45
- UniqueName:Placeable_Cropplot_Small
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Lets you grow plants.
- DisplayName: Small crop plot
- LocalizationTerm: Block/Cropplot_Small
- Sprite: Item_CropPlot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 5
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Cropplots
- NewCost: CostMultiple[]
- SubCategory: Cropplots
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Figurine_Chicken
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:0
- UniqueIndex:261
- UniqueName:Placeable_Figurine_Chicken
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Spawns a clucker.
- DisplayName: Clucker
- LocalizationTerm: Block/Figurine_Chicken
- Sprite: Figurine_Chicken (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory: Animals
- NewCost: CostMultiple[]
- SubCategory: Figurines
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Figurine_Goat
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:0
- UniqueIndex:262
- UniqueName:Placeable_Figurine_Goat
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Spawns a goat.
- DisplayName: Goat
- LocalizationTerm: Block/Figurine_Goat
- Sprite: Figurine_Goat (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory: Animals
- NewCost: CostMultiple[]
- SubCategory: Figurines
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Figurine_Llama
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:0
- UniqueIndex:260
- UniqueName:Placeable_Figurine_Llama
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Spawns a llama.
- DisplayName: Llama
- LocalizationTerm: Block/Figurine_Llama
- Sprite: Figurine_Llama (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory: Animals
- NewCost: CostMultiple[]
- SubCategory: Figurines
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_GiantClam
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:51
- UniqueName:Placeable_GiantClam
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A big clam.
- DisplayName: Giant clam
- LocalizationTerm: Item/GiantClam
- Sprite: Item_Clam (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_ItemNet
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:8
- UniqueName:Placeable_ItemNet
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Automatically catches items that float into it.
- DisplayName: Collection net
- LocalizationTerm: Block/ItemNet
- Sprite: Item_NetGathering (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Lantern
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:47
- UniqueName:Placeable_Lantern
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Lights up the dark.
- DisplayName: Lantern
- LocalizationTerm: Block/Lantern
- Sprite: Item_Lantern (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_LuckyCat
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:156
- UniqueName:Placeable_LuckyCat
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Might bring you some happiness.
- DisplayName: Lucky cat
- LocalizationTerm: Block/WavingCat
- Sprite: Item_LuckyCat (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Nametag
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:257
- UniqueName:Placeable_Nametag
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: In memory of...
- DisplayName: Nametag
- LocalizationTerm: Item/Nametag
- Sprite: Item_NameTag (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 100
- CraftingCategory: Hidden
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_PaintMill
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:124
- UniqueName:Placeable_PaintMill
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to turn flowers into color. Uses water energy to work.
- DisplayName: Paint mill
- LocalizationTerm: Block/PaintMill
- Sprite: Item_PaintMill (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Radio
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:263
- UniqueName:Placeable_Radio
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Unsure if it is functional
- DisplayName: Radio
- LocalizationTerm: Block/Radio
- Sprite: Item_Radio (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_28_Radio
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Reciever
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:173
- UniqueName:Placeable_Reciever
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to locate nearby radio signals.
- DisplayName: Receiver
- LocalizationTerm: Block/Reciever
- Sprite: Item_Reciever (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 3
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Reciever_Antenna
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:175
- UniqueName:Placeable_Reciever_Antenna
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used along with the receiver.
- DisplayName: Antenna
- LocalizationTerm: Block/Antenna
- Sprite: Item_Antenna (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 4
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_ResearchTable
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:113
- UniqueName:Placeable_ResearchTable
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to research new items to craft.
- DisplayName: Research table
- LocalizationTerm: Block/ResearchTable
- Sprite: Item_ResearchTable (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Rug
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:158
- UniqueName:Placeable_Rug
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Reduces splinters in your feet.
- DisplayName: Rug
- LocalizationTerm: Block/Rug
- Sprite: Item_RugSquare (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Sail
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:126
- UniqueName:Placeable_Sail
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Can nudge you in the right direction
- DisplayName: Sail
- LocalizationTerm: Block/Sail
- Sprite: Item_Sail (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 1
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Scarecrow
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:100
- UniqueName:Placeable_Scarecrow
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Keeps seagulls away from your crop plots.
- DisplayName: Scarecrow
- LocalizationTerm: Block/Scarecrow
- Sprite: Item_ScareCrow (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 8
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_ScrapMechanic
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:110
- UniqueName:Placeable_ScrapMechanic
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: An old plastic duck. Seems to originate from the game Scrap Mechanic.
- DisplayName: Scrap Mechanic duck
- LocalizationTerm: Block/ScrapMechanic
- Sprite: Item_Duck (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_SharkTrophy
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:128
- UniqueName:Placeable_SharkTrophy
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: In memory of the struggle...
- DisplayName: Shark trophy
- LocalizationTerm: Block/SharkTrophy
- Sprite: Item_SharkTrophy (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Shelf
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:187
- UniqueName:Placeable_Shelf
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A shelf to place things on.
- DisplayName: Shelf
- LocalizationTerm: Block/Shelf
- Sprite: Item_Shelf (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Sign
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:172
- UniqueName:Placeable_Sign
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: You can write whatever you wish on this.
- DisplayName: Sign
- LocalizationTerm: Item/Sign
- Sprite: Item_Sign (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 2
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Sprinkler
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:259
- UniqueName:Placeable_Sprinkler
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: It seems to need a battery.
- DisplayName: Sprinkler
- LocalizationTerm: Block/Sprinkler
- Sprite: Item_Sprinkler (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 7
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Storage_Medium
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:42
- UniqueName:Placeable_Storage_Medium
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to store more items.
- DisplayName: Storage
- LocalizationTerm: Block/Storage_Medium
- Sprite: Item_StorageSmall (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Storages
- NewCost: CostMultiple[]
- SubCategory: Storages
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Storage_Small
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:140
- UniqueName:Placeable_Storage_Small
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used to store items.
- DisplayName: Small storage
- LocalizationTerm: Block/Storage_Small
- Sprite: Item_Storage_Tiny (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Storages
- NewCost: CostMultiple[]
- SubCategory: Storages
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Streamer
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:142
- UniqueName:Placeable_Streamer
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Useful for knowing which way is forward.
- DisplayName: Streamer
- LocalizationTerm: Block/Streamer
- Sprite: Item_Vimpel (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 2
- CraftingCategory: Navigation
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Table
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:48
- UniqueName:Placeable_Table
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A table to place things on... Or under. Goes well with a chair.
- DisplayName: Table
- LocalizationTerm: Block/Table
- Sprite: Item_Table (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_TrophyBoard_Large
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:195
- UniqueName:Placeable_TrophyBoard_Large
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: You can place your catch on this!
- DisplayName: Large trophy board
- LocalizationTerm: Item/TrophyBoard_Large
- Sprite: Item_TrophyBoard_Large (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Trophy boards
- NewCost: CostMultiple[]
- SubCategory: TrophyBoards
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_TrophyBoard_Medium
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:196
- UniqueName:Placeable_TrophyBoard_Medium
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: You can place your catch on this!
- DisplayName: Medium trophy board
- LocalizationTerm: Item/TrophyBoard_Medium
- Sprite: Item_TrophyBoard_Medium (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Trophy boards
- NewCost: CostMultiple[]
- SubCategory: TrophyBoards
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_TrophyBoard_Small
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:197
- UniqueName:Placeable_TrophyBoard_Small
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: You can place your catch on this!
- DisplayName: Small trophy board
- LocalizationTerm: Item/TrophyBoard_Small
- Sprite: Item_TrophyBoard_Small (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Decorations
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Trophy boards
- NewCost: CostMultiple[]
- SubCategory: TrophyBoards
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_Recipe
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:228
- UniqueName:Placeable_Recipe
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite: Item_NA (UnityEngine.Sprite)
- Stackable: False
- StackSize: 0
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_CatfishDeluxe
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:219
- UniqueName:Placeable_Recipe_CatfishDeluxe
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Catfish deluxe
- LocalizationTerm: Item/Recipe_CatfishDeluxe
- Sprite: Item_Recipe_CatfishDeluxe (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_CoconutChicken
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:220
- UniqueName:Placeable_Recipe_CoconutChicken
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Coconut chicken
- LocalizationTerm: Item/Recipe_CoconutChicken
- Sprite: Item_Recipe_CoconutChicken (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_DrumstickWithJam
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:221
- UniqueName:Placeable_Recipe_DrumstickWithJam
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Drumstick with jam
- LocalizationTerm: Item/Recipe_DrumstickWithJam
- Sprite: Item_Recipe_DrumstickWithJam (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_FishStew
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:226
- UniqueName:Placeable_Recipe_FishStew
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Fish stew
- LocalizationTerm: Item/Recipe_FishStew
- Sprite: Item_Recipe_FishStew (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_FruitCompot
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:227
- UniqueName:Placeable_Recipe_FruitCompot
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Fruit compot
- LocalizationTerm: Item/Recipe_FruitCompot
- Sprite: Item_Recipe_FruitCompot (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_HeadBroth
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:222
- UniqueName:Placeable_Recipe_HeadBroth
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Head broth
- LocalizationTerm: Item/Recipe_HeadBroth
- Sprite: Item_Recipe_HeadBroth (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_MushroomOmelette
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:223
- UniqueName:Placeable_Recipe_MushroomOmelette
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Mushroom omelette
- LocalizationTerm: Item/Recipe_MushroomOmelette
- Sprite: Item_Recipe_MushroomOmelette (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_SalmonSalad
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:224
- UniqueName:Placeable_Recipe_SalmonSalad
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Salmon salad
- LocalizationTerm: Item/Recipe_SalmonSalad
- Sprite: Item_Recipe_SalmonSalad (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_SharkDinner
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:225
- UniqueName:Placeable_Recipe_SharkDinner
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Shark dinner
- LocalizationTerm: Item/Recipe_SharkDinner
- Sprite: Item_Recipe_SharkDinner (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_SimpleFishStew
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:218
- UniqueName:Placeable_Recipe_SimpleFishStew
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Simple fish stew
- LocalizationTerm: Item/Recipe_SimpleFishStew
- Sprite: Item_Recipe_SimpleFishStew (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Placeable_Recipe_VegetableSoup
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:204
- UniqueName:Placeable_Recipe_VegetableSoup
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A recipe that can be cooked in a pot
- DisplayName: Recipe: Vegetable soup
- LocalizationTerm: Item/Recipe_VegetableSoup
- Sprite: Item_Recipe_VegetableSoup (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_19_RecipePaper
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Flower_Black
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:119
- UniqueName:Seed_Flower_Black
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a flower. Fits in a small crop plot.
- DisplayName: Black seed
- LocalizationTerm: Item/Seed_Black
- Sprite: Item_SeedBlack (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Flower
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Flower_Blue
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:123
- UniqueName:Seed_Flower_Blue
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a flower. Fits in a small crop plot.
- DisplayName: Blue seed
- LocalizationTerm: Item/Seed_Blue
- Sprite: Item_SeedBlue (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Flower
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Flower_Red
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:121
- UniqueName:Seed_Flower_Red
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a flower. Fits in a small crop plot.
- DisplayName: Red seed
- LocalizationTerm: Item/Seed_Red
- Sprite: Item_SeedRed (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Flower
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Flower_White
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:120
- UniqueName:Seed_Flower_White
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a flower. Fits in a small crop plot.
- DisplayName: White seed
- LocalizationTerm: Item/Seed_White
- Sprite: Item_SeedWhite (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Flower
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Flower_Yellow
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:122
- UniqueName:Seed_Flower_Yellow
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a flower. Fits in a small crop plot.
- DisplayName: Yellow seed
- LocalizationTerm: Item/Seed_Yellow
- Sprite: Item_SeedGreen (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Flower
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Grass
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:236
- UniqueName:Seed_Grass
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite: Item_NA (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: False
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Seed_Mango
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:167
- UniqueName:Seed_Mango
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a mango tree. Fits in a large crop plot.
- DisplayName: Mango seed
- LocalizationTerm: Item/Seed_Mango
- Sprite: Item_SeedMango (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Seeds
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Palm
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:31
- UniqueName:Seed_Palm
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a Palm tree. Fits in a large crop plot.
- DisplayName: Palm seed
- LocalizationTerm: Item/Seed_Palm
- Sprite: Item_SeedsPalm (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Seeds
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect: Plant
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Pineapple
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:168
- UniqueName:Seed_Pineapple
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a pineapple. Fits in a medium crop plot.
- DisplayName: Pineapple seed
- LocalizationTerm: Item/Seed_Pineapple
- Sprite: Item_SeedPineapple (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Seeds
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Seed_Watermelon
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:166
- UniqueName:Seed_Watermelon
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Add water to get a watermelon. Fits in a medium crop plot.
- DisplayName: Watermelon seed
- LocalizationTerm: Item/Seed_Watermelon
- Sprite: Item_SeedWatermelon (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: CreativeMode
- HasHiddenSubCategory: True
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory: Seeds
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_8_HoldSeeds
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: True
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Arrow_Metal
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:207
- UniqueName:Arrow_Metal
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Pointy, lightweight and well balanced.
- DisplayName: Metal arrow
- LocalizationTerm: Item/Arrow_Metal
- Sprite: Item_Arrow_Metal (UnityEngine.Sprite)
- Stackable: True
- StackSize: 30
- Recipe:
- AmountToCraft: 6
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Bow and Arrow
- NewCost: CostMultiple[]
- SubCategory: BowCategory
- SubCategoryOrder: 2
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Arrow_Stone
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:186
- UniqueName:Arrow_Stone
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: An average wooden arrow, with a stone tip.
- DisplayName: Stone arrow
- LocalizationTerm: Item/Arrow_Stone
- Sprite: Item_Arrow (UnityEngine.Sprite)
- Stackable: True
- StackSize: 30
- Recipe:
- AmountToCraft: 6
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Bow and Arrow
- NewCost: CostMultiple[]
- SubCategory: BowCategory
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Axe
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:120
- UniqueIndex:32
- UniqueName:Axe
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A more durable and faster axe compared to its predecessor.
- DisplayName: Metal axe
- LocalizationTerm: Item/Axe
- Sprite: Item_Axe (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Axes
- NewCost: CostMultiple[]
- SubCategory: Axes
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_4_HammerAxe
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1.1
- Axe_Stone
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:50
- UniqueIndex:188
- UniqueName:Axe_Stone
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Useful for chopping down trees and removing raft parts.
- DisplayName: Stone axe
- LocalizationTerm: Item/Axe_Stone
- Sprite: Item_AxeStone (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 3
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Axes
- NewCost: CostMultiple[]
- SubCategory: Axes
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_4_HammerAxe
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1.5
- BeachBall
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:183
- UniqueName:BeachBall
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: A fun ocean activity!
- DisplayName: Beach ball
- LocalizationTerm: Item/BeachBall
- Sprite:
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_0_Idle
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Binoculars
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:170
- UniqueName:Binoculars
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: See farther!
- DisplayName: Binoculars
- LocalizationTerm: Item/Binoculars
- Sprite: Item_Binoculars (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 11
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_14_HoldBinoculars
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.5
- Bow
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:60
- UniqueIndex:185
- UniqueName:Bow
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Shoots arrows roughly where you point it.
- DisplayName: Basic bow
- LocalizationTerm: Item/Bow
- Sprite: Item_Bow (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 5
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Bow and Arrow
- NewCost: CostMultiple[]
- SubCategory: BowCategory
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_17_Bow
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Bucket
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:240
- UniqueName:Bucket
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Simple but highly useful
- DisplayName: Bucket
- LocalizationTerm: Item/Bucket
- Sprite: Item_Bucket_Empty (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 1
- CraftingCategory: FoodWater
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_24_Bucket
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- FishingRod
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:10
- UniqueIndex:33
- UniqueName:FishingRod
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Get some fish!
- DisplayName: Fishing rod
- LocalizationTerm: Item/FishingRod
- Sprite: Item_FishingRod1 (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 4
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Fishing rods
- NewCost: CostMultiple[]
- SubCategory: FishingRod
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_3_Fishing
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.5
- FishingRod_Metal
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:30
- UniqueIndex:169
- UniqueName:FishingRod_Metal
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Sturdier and a bit more professional.
- DisplayName: Metal fishing rod
- LocalizationTerm: Item/FishingRod_Metal
- Sprite: Item_FishingrodMetal (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Fishing rods
- NewCost: CostMultiple[]
- SubCategory: FishingRod
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_3_Fishing
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.5
- Hammer
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:34
- UniqueName:Hammer
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Useful for expanding your raft.
- DisplayName: Building Hammer
- LocalizationTerm: Item/Hammer
- Sprite: Item_Hammer (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_4_HammerAxe
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1.1
- Hook_Plastic
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:40
- UniqueIndex:35
- UniqueName:Hook_Plastic
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Use this amazing item to catch debris floating by in the ocean!
- DisplayName: Plastic hook
- LocalizationTerm: Item/Hook_Plastic
- Sprite: ItemPlasticHook (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 1
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Hooks
- NewCost: CostMultiple[]
- SubCategory: Hooks
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_2_Hook
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Hook_Scrap
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:100
- UniqueIndex:36
- UniqueName:Hook_Scrap
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: This is basically the same as the plastic hook but better. It's faster, more durable and can be thrown farther.
- DisplayName: Scrap hook
- LocalizationTerm: Item/Hook_Scrap
- Sprite: Item_ScrapHook (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Hooks
- NewCost: CostMultiple[]
- SubCategory: Hooks
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_2_Hook
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- NetCanister
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:245
- UniqueName:NetCanister
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Used together with the net launcher.
- DisplayName: Net canister
- LocalizationTerm: Item/NetCanister
- Sprite: Item_NetCannister (UnityEngine.Sprite)
- Stackable: True
- StackSize: 20
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Net launcher
- NewCost: CostMultiple[]
- SubCategory: NetGunCategory
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: None
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- NetGun
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:20
- UniqueIndex:244
- UniqueName:NetGun
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Aim at an animal to catch it.
- DisplayName: Net launcher
- LocalizationTerm: Item/NetGun
- Sprite: Item_NetGun (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 6
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Net launcher
- NewCost: CostMultiple[]
- SubCategory: NetGunCategory
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_21_NetGun
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.1
- Paddle
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:125
- UniqueIndex:103
- UniqueName:Paddle
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Has your raft gotten stuck? This will help!
- DisplayName: Paddle
- LocalizationTerm: Item/Paddle
- Sprite: Item_Paddle (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 7
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_9_Paddle
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1
- PaintBrush
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:109
- UniqueName:PaintBrush
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Turn your raft into a colorful home!
- DisplayName: Paint brush
- LocalizationTerm: Item/PaintBrush
- Sprite: Item_PaintBrush (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 8
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_10_PaintBrush
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 0
- SharkBait
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:54
- UniqueName:SharkBait
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: Keep the shark busy!
- DisplayName: Shark bait
- LocalizationTerm: Item/SharkBait
- Sprite: Item_SharkBait (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 12
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_2_Hook
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Shear
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:15
- UniqueIndex:242
- UniqueName:Shear
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Cuts wool extremely well.
- DisplayName: Shear
- LocalizationTerm: Item/Shear
- Sprite: Item_Shear (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 9
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_22_Shear
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1.4
- Shovel
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:20
- UniqueIndex:238
- UniqueName:Shovel
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: False
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 0
- Equipment:
- EquipType: None
- Inventory:
- Description: Useful to obtain dirt.
- DisplayName: Shovel
- LocalizationTerm: Item/Shovel
- Sprite: Item_Shovel (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 10
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_23_Shovel
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 1
- Spear_Scrap
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:40
- UniqueIndex:37
- UniqueName:Spear_Scrap
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: An even greater device for poking things.
- DisplayName: Metal Spear
- LocalizationTerm: Item/Spear_Scrap
- Sprite: Item_Spear (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Spears
- NewCost: CostMultiple[]
- SubCategory: Spears
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_6_Spear
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1.2
- Spear_Wood
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:20
- UniqueIndex:52
- UniqueName:Spear_Plank
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A great device for poking things.
- DisplayName: Wooden spear
- LocalizationTerm: Item/Spear_Wood
- Sprite: Item_WoodSpear (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 2
- CraftingCategory: Tools
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory: Spears
- NewCost: CostMultiple[]
- SubCategory: Spears
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_6_Spear
- AnimationOnUse: Trigger_ItemHitTrigger
- ConsumeUseAmount: 0
- EventRef_Break: event:/crafting/scarecrow_break
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect: ItemHitTrigger
- SetTriggering: False
- UseButtonCooldown: 1.2
- ThrowableAnchor
- BarGradient:UnityEngine.Gradient
- hideFlags:None
- MaxUses:1
- UniqueIndex:57
- UniqueName:ThrowableAnchor
- Settings:
- Buildable:
- HasBuildablePrefabs: False
- Placeable: False
- ReselectOnBuild: False
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: A description of an item
- DisplayName: An item
- LocalizationTerm:
- Sprite: Item_AnchorSmall (UnityEngine.Sprite)
- Stackable: False
- StackSize: 1
- Recipe:
- AmountToCraft: 0
- BlueprintItem:
- CanCraft: True
- categoryOrder: 0
- CraftingCategory: Nothing
- HasHiddenSubCategory: False
- HasSubCategory: False
- IsBlueprint: False
- Learned: False
- LearnedFromBeginning: True
- LocalizedSubCategory:
- NewCost: CostMultiple[]
- SubCategory:
- SubCategoryOrder: 0
- Usable:
- AnimationOnSelect: Index_2_Hook
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
- Placeable_ModdedBlock_WhiteCube
- BarGradient:
- hideFlags:None
- MaxUses:1
- UniqueIndex:683
- UniqueName:Placeable_ModdedBlock_WhiteCube
- Settings:
- Buildable:
- HasBuildablePrefabs: True
- Placeable: True
- ReselectOnBuild: True
- Consumeable:
- BonusHungerYield: 0
- EventRef_ConsumeSound:
- FoodForm: None
- FoodType: None
- HungerYield: 0
- IsRaw: True
- ItemAfterUse: Cost
- ThirstYield: 0
- Cookable:
- CookingResult: Cost
- CookingSlotsRequired: 0
- CookingTime: 1
- Equipment:
- EquipType: None
- Inventory:
- Description: This is a white cube.
- DisplayName: ModdedBlock WhiteCube
- LocalizationTerm: Item/Placeable_ModdedBlock_WhiteCube
- Sprite: IconError (UnityEngine.Sprite)
- Stackable: True
- StackSize: 5
- Recipe:
- AmountToCraft: 1
- BlueprintItem:
- CanCraft: True
- categoryOrder: 100
- CraftingCategory: Other
- HasHiddenSubCategory: False
- HasSubCategory: True
- IsBlueprint: False
- Learned: True
- LearnedFromBeginning: False
- LocalizedSubCategory: Storages
- NewCost: CostMultiple[]
- SubCategory: Storages
- SubCategoryOrder: 1
- Usable:
- AnimationOnSelect: Index_1_Point
- AnimationOnUse: None
- ConsumeUseAmount: 0
- EventRef_Break:
- ForceAnimationIndex: False
- LockItemDuringCooldown: False
- ResetTriggerOnDeselect:
- SetTriggering: False
- UseButtonCooldown: 0.2
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