Advertisement
cj89898_2

Untitled

Apr 25th, 2019
744
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 348.23 KB | None | 0 0
  1. This list was last generated: 4/25/2019 7:48:24 AM
  2. Blueprint_Antenna
  3. BarGradient:UnityEngine.Gradient
  4. hideFlags:None
  5. MaxUses:1
  6. UniqueIndex:182
  7. UniqueName:Blueprint_Antenna
  8. Settings:
  9. Buildable:
  10. HasBuildablePrefabs: False
  11. Placeable: False
  12. ReselectOnBuild: False
  13. Consumeable:
  14. BonusHungerYield: 0
  15. EventRef_ConsumeSound:
  16. FoodForm: None
  17. FoodType: None
  18. HungerYield: 0
  19. IsRaw: False
  20. ItemAfterUse: Cost
  21. ThirstYield: 0
  22. Cookable:
  23. CookingResult: Cost
  24. CookingSlotsRequired: 0
  25. CookingTime: 0
  26. Equipment:
  27. EquipType: None
  28. Inventory:
  29. Description: Can be used in the research table.
  30. DisplayName: Blueprint: Antenna
  31. LocalizationTerm: Item/BlueprintAntenna
  32. Sprite: Item_BluePrint (UnityEngine.Sprite)
  33. Stackable: False
  34. StackSize: 1
  35. Recipe:
  36. AmountToCraft: 1
  37. BlueprintItem: Placeable_Reciever_Antenna (Item_Base)
  38. CanCraft: False
  39. categoryOrder: 7
  40. CraftingCategory: Resources
  41. HasHiddenSubCategory: False
  42. HasSubCategory: False
  43. IsBlueprint: True
  44. Learned: False
  45. LearnedFromBeginning: False
  46. LocalizedSubCategory:
  47. NewCost: CostMultiple[]
  48. SubCategory:
  49. SubCategoryOrder: 0
  50. Usable:
  51. AnimationOnSelect: Index_16_Blueprints
  52. AnimationOnUse: None
  53. ConsumeUseAmount: 0
  54. EventRef_Break:
  55. ForceAnimationIndex: False
  56. LockItemDuringCooldown: False
  57. ResetTriggerOnDeselect:
  58. SetTriggering: False
  59. UseButtonCooldown: 0.2
  60. Blueprint_Reciever
  61. BarGradient:UnityEngine.Gradient
  62. hideFlags:None
  63. MaxUses:1
  64. UniqueIndex:181
  65. UniqueName:Blueprint_Reciever
  66. Settings:
  67. Buildable:
  68. HasBuildablePrefabs: False
  69. Placeable: False
  70. ReselectOnBuild: False
  71. Consumeable:
  72. BonusHungerYield: 0
  73. EventRef_ConsumeSound:
  74. FoodForm: None
  75. FoodType: None
  76. HungerYield: 0
  77. IsRaw: False
  78. ItemAfterUse: Cost
  79. ThirstYield: 0
  80. Cookable:
  81. CookingResult: Cost
  82. CookingSlotsRequired: 0
  83. CookingTime: 0
  84. Equipment:
  85. EquipType: None
  86. Inventory:
  87. Description: Can be used in the research table.
  88. DisplayName: Blueprint: Receiver
  89. LocalizationTerm: Item/BlueprintReciever
  90. Sprite: Item_BluePrint (UnityEngine.Sprite)
  91. Stackable: False
  92. StackSize: 1
  93. Recipe:
  94. AmountToCraft: 1
  95. BlueprintItem: Placeable_Reciever (Item_Base)
  96. CanCraft: False
  97. categoryOrder: 8
  98. CraftingCategory: Resources
  99. HasHiddenSubCategory: False
  100. HasSubCategory: False
  101. IsBlueprint: True
  102. Learned: False
  103. LearnedFromBeginning: False
  104. LocalizedSubCategory:
  105. NewCost: CostMultiple[]
  106. SubCategory:
  107. SubCategoryOrder: 0
  108. Usable:
  109. AnimationOnSelect: Index_16_Blueprints
  110. AnimationOnUse: None
  111. ConsumeUseAmount: 0
  112. EventRef_Break:
  113. ForceAnimationIndex: False
  114. LockItemDuringCooldown: False
  115. ResetTriggerOnDeselect:
  116. SetTriggering: False
  117. UseButtonCooldown: 0.2
  118. Block_Floor_Triangular_Wood
  119. BarGradient:UnityEngine.Gradient
  120. hideFlags:None
  121. MaxUses:1
  122. UniqueIndex:191
  123. UniqueName:Block_Floor_Triangular_Wood
  124. Settings:
  125. Buildable:
  126. HasBuildablePrefabs: True
  127. Placeable: False
  128. ReselectOnBuild: True
  129. Consumeable:
  130. BonusHungerYield: 0
  131. EventRef_ConsumeSound:
  132. FoodForm: None
  133. FoodType: None
  134. HungerYield: 0
  135. IsRaw: False
  136. ItemAfterUse: Cost
  137. ThirstYield: 0
  138. Cookable:
  139. CookingResult: Cost
  140. CookingSlotsRequired: 0
  141. CookingTime: 0
  142. Equipment:
  143. EquipType: None
  144. Inventory:
  145. Description: Used to build additional floors and roof. Cannot be built in thin air.
  146. DisplayName: Triangle wooden floor
  147. LocalizationTerm: Block/Floor_Triangular_Wood
  148. Sprite: BuildingIcon_Floor_Triangular (UnityEngine.Sprite)
  149. Stackable: False
  150. StackSize: 1
  151. Recipe:
  152. AmountToCraft: 1
  153. BlueprintItem:
  154. CanCraft: False
  155. categoryOrder: 0
  156. CraftingCategory: Nothing
  157. HasHiddenSubCategory: False
  158. HasSubCategory: False
  159. IsBlueprint: False
  160. Learned: False
  161. LearnedFromBeginning: False
  162. LocalizedSubCategory:
  163. NewCost: CostMultiple[]
  164. SubCategory:
  165. SubCategoryOrder: 0
  166. Usable:
  167. AnimationOnSelect: None
  168. AnimationOnUse: None
  169. ConsumeUseAmount: 0
  170. EventRef_Break:
  171. ForceAnimationIndex: False
  172. LockItemDuringCooldown: False
  173. ResetTriggerOnDeselect:
  174. SetTriggering: False
  175. UseButtonCooldown: 0.2
  176. Block_Floor_Wood
  177. BarGradient:UnityEngine.Gradient
  178. hideFlags:None
  179. MaxUses:1
  180. UniqueIndex:1
  181. UniqueName:Block_Floor_Wood
  182. Settings:
  183. Buildable:
  184. HasBuildablePrefabs: True
  185. Placeable: False
  186. ReselectOnBuild: True
  187. Consumeable:
  188. BonusHungerYield: 0
  189. EventRef_ConsumeSound:
  190. FoodForm: None
  191. FoodType: None
  192. HungerYield: 0
  193. IsRaw: True
  194. ItemAfterUse: Cost
  195. ThirstYield: 0
  196. Cookable:
  197. CookingResult: Cost
  198. CookingSlotsRequired: 0
  199. CookingTime: 1
  200. Equipment:
  201. EquipType: None
  202. Inventory:
  203. Description: Used to build additional floors and roof. Cannot be built in thin air.
  204. DisplayName: Wooden floor
  205. LocalizationTerm: Block/Floor_Wood
  206. Sprite: BuildingIcon_Floor (UnityEngine.Sprite)
  207. Stackable: False
  208. StackSize: 1
  209. Recipe:
  210. AmountToCraft: 0
  211. BlueprintItem:
  212. CanCraft: False
  213. categoryOrder: 0
  214. CraftingCategory: Nothing
  215. HasHiddenSubCategory: False
  216. HasSubCategory: False
  217. IsBlueprint: False
  218. Learned: False
  219. LearnedFromBeginning: False
  220. LocalizedSubCategory:
  221. NewCost: CostMultiple[]
  222. SubCategory:
  223. SubCategoryOrder: 0
  224. Usable:
  225. AnimationOnSelect: Index_0_Idle
  226. AnimationOnUse: Index_0_Idle
  227. ConsumeUseAmount: 0
  228. EventRef_Break:
  229. ForceAnimationIndex: False
  230. LockItemDuringCooldown: False
  231. ResetTriggerOnDeselect:
  232. SetTriggering: False
  233. UseButtonCooldown: 0.2
  234. Block_Foundation_Triangular_Wood
  235. BarGradient:UnityEngine.Gradient
  236. hideFlags:None
  237. MaxUses:1
  238. UniqueIndex:189
  239. UniqueName:Block_Foundation_Triangular_Wood
  240. Settings:
  241. Buildable:
  242. HasBuildablePrefabs: True
  243. Placeable: False
  244. ReselectOnBuild: True
  245. Consumeable:
  246. BonusHungerYield: 0
  247. EventRef_ConsumeSound:
  248. FoodForm: None
  249. FoodType: None
  250. HungerYield: 0
  251. IsRaw: False
  252. ItemAfterUse: Cost
  253. ThirstYield: 0
  254. Cookable:
  255. CookingResult: Cost
  256. CookingSlotsRequired: 0
  257. CookingTime: 0
  258. Equipment:
  259. EquipType: None
  260. Inventory:
  261. Description: Used to expand your raft on the bottom floor.
  262. DisplayName: Triangle foundation
  263. LocalizationTerm: Block/Foundation_Triangular_Wood
  264. Sprite: BuildingIcon_Foundation_Triangular (UnityEngine.Sprite)
  265. Stackable: False
  266. StackSize: 1
  267. Recipe:
  268. AmountToCraft: 1
  269. BlueprintItem:
  270. CanCraft: False
  271. categoryOrder: 0
  272. CraftingCategory: Nothing
  273. HasHiddenSubCategory: False
  274. HasSubCategory: False
  275. IsBlueprint: False
  276. Learned: False
  277. LearnedFromBeginning: False
  278. LocalizedSubCategory:
  279. NewCost: CostMultiple[]
  280. SubCategory:
  281. SubCategoryOrder: 0
  282. Usable:
  283. AnimationOnSelect: None
  284. AnimationOnUse: None
  285. ConsumeUseAmount: 0
  286. EventRef_Break:
  287. ForceAnimationIndex: False
  288. LockItemDuringCooldown: False
  289. ResetTriggerOnDeselect:
  290. SetTriggering: False
  291. UseButtonCooldown: 0.2
  292. Block_Foundation_Wood
  293. BarGradient:UnityEngine.Gradient
  294. hideFlags:None
  295. MaxUses:1
  296. UniqueIndex:2
  297. UniqueName:Block_Foundation
  298. Settings:
  299. Buildable:
  300. HasBuildablePrefabs: True
  301. Placeable: False
  302. ReselectOnBuild: True
  303. Consumeable:
  304. BonusHungerYield: 0
  305. EventRef_ConsumeSound:
  306. FoodForm: None
  307. FoodType: None
  308. HungerYield: 0
  309. IsRaw: True
  310. ItemAfterUse: Cost
  311. ThirstYield: 0
  312. Cookable:
  313. CookingResult: Cost
  314. CookingSlotsRequired: 0
  315. CookingTime: 1
  316. Equipment:
  317. EquipType: None
  318. Inventory:
  319. Description: Used to expand your raft on the bottom floor.
  320. DisplayName: Foundation
  321. LocalizationTerm: Block/Foundation
  322. Sprite: BuildingIcon_Foundation (UnityEngine.Sprite)
  323. Stackable: False
  324. StackSize: 1
  325. Recipe:
  326. AmountToCraft: 0
  327. BlueprintItem:
  328. CanCraft: False
  329. categoryOrder: 0
  330. CraftingCategory: Nothing
  331. HasHiddenSubCategory: False
  332. HasSubCategory: False
  333. IsBlueprint: False
  334. Learned: False
  335. LearnedFromBeginning: False
  336. LocalizedSubCategory:
  337. NewCost: CostMultiple[]
  338. SubCategory:
  339. SubCategoryOrder: 0
  340. Usable:
  341. AnimationOnSelect: Index_0_Idle
  342. AnimationOnUse: Index_0_Idle
  343. ConsumeUseAmount: 0
  344. EventRef_Break:
  345. ForceAnimationIndex: False
  346. LockItemDuringCooldown: False
  347. ResetTriggerOnDeselect:
  348. SetTriggering: False
  349. UseButtonCooldown: 0.2
  350. Block_FoundationArmor
  351. BarGradient:UnityEngine.Gradient
  352. hideFlags:None
  353. MaxUses:1
  354. UniqueIndex:96
  355. UniqueName:Block_FoundationArmor
  356. Settings:
  357. Buildable:
  358. HasBuildablePrefabs: True
  359. Placeable: False
  360. ReselectOnBuild: True
  361. Consumeable:
  362. BonusHungerYield: 0
  363. EventRef_ConsumeSound:
  364. FoodForm: None
  365. FoodType: None
  366. HungerYield: 0
  367. IsRaw: False
  368. ItemAfterUse: Cost
  369. ThirstYield: 0
  370. Cookable:
  371. CookingResult: Cost
  372. CookingSlotsRequired: 0
  373. CookingTime: 0
  374. Equipment:
  375. EquipType: None
  376. Inventory:
  377. Description: Provides extra protection for your foundation.
  378. DisplayName: Foundation armor
  379. LocalizationTerm: Block/FoundationArmor
  380. Sprite: BuildingIcon_ScrapFoundation (UnityEngine.Sprite)
  381. Stackable: False
  382. StackSize: 1
  383. Recipe:
  384. AmountToCraft: 0
  385. BlueprintItem:
  386. CanCraft: False
  387. categoryOrder: 0
  388. CraftingCategory: Nothing
  389. HasHiddenSubCategory: False
  390. HasSubCategory: False
  391. IsBlueprint: False
  392. Learned: False
  393. LearnedFromBeginning: False
  394. LocalizedSubCategory:
  395. NewCost: CostMultiple[]
  396. SubCategory:
  397. SubCategoryOrder: 0
  398. Usable:
  399. AnimationOnSelect: Index_0_Idle
  400. AnimationOnUse: Index_0_Idle
  401. ConsumeUseAmount: 0
  402. EventRef_Break:
  403. ForceAnimationIndex: False
  404. LockItemDuringCooldown: False
  405. ResetTriggerOnDeselect:
  406. SetTriggering: False
  407. UseButtonCooldown: 0.2
  408. Block_HalfFloor_Triangular_Wood
  409. BarGradient:UnityEngine.Gradient
  410. hideFlags:None
  411. MaxUses:1
  412. UniqueIndex:193
  413. UniqueName:Block_HalfFloor_Triangular_Wood
  414. Settings:
  415. Buildable:
  416. HasBuildablePrefabs: True
  417. Placeable: False
  418. ReselectOnBuild: True
  419. Consumeable:
  420. BonusHungerYield: 0
  421. EventRef_ConsumeSound:
  422. FoodForm: None
  423. FoodType: None
  424. HungerYield: 0
  425. IsRaw: False
  426. ItemAfterUse: Cost
  427. ThirstYield: 0
  428. Cookable:
  429. CookingResult: Cost
  430. CookingSlotsRequired: 0
  431. CookingTime: 0
  432. Equipment:
  433. EquipType: None
  434. Inventory:
  435. Description: A floor half the height of a wall.
  436. DisplayName: Triangle raised floor
  437. LocalizationTerm: Block/HalfFloor_Triangular_Wood
  438. Sprite: BuildingIcon_RaisedFloor_Triangular (UnityEngine.Sprite)
  439. Stackable: False
  440. StackSize: 1
  441. Recipe:
  442. AmountToCraft: 1
  443. BlueprintItem:
  444. CanCraft: False
  445. categoryOrder: 0
  446. CraftingCategory: Nothing
  447. HasHiddenSubCategory: False
  448. HasSubCategory: False
  449. IsBlueprint: False
  450. Learned: False
  451. LearnedFromBeginning: False
  452. LocalizedSubCategory:
  453. NewCost: CostMultiple[]
  454. SubCategory:
  455. SubCategoryOrder: 0
  456. Usable:
  457. AnimationOnSelect: Index_0_Idle
  458. AnimationOnUse: Index_0_Idle
  459. ConsumeUseAmount: 0
  460. EventRef_Break:
  461. ForceAnimationIndex: False
  462. LockItemDuringCooldown: False
  463. ResetTriggerOnDeselect:
  464. SetTriggering: False
  465. UseButtonCooldown: 0.2
  466. Block_HalfFloor_Wood
  467. BarGradient:UnityEngine.Gradient
  468. hideFlags:None
  469. MaxUses:1
  470. UniqueIndex:143
  471. UniqueName:Block_HalfFloor_Wood
  472. Settings:
  473. Buildable:
  474. HasBuildablePrefabs: True
  475. Placeable: False
  476. ReselectOnBuild: True
  477. Consumeable:
  478. BonusHungerYield: 0
  479. EventRef_ConsumeSound:
  480. FoodForm: None
  481. FoodType: None
  482. HungerYield: 0
  483. IsRaw: False
  484. ItemAfterUse: Cost
  485. ThirstYield: 0
  486. Cookable:
  487. CookingResult: Cost
  488. CookingSlotsRequired: 0
  489. CookingTime: 0
  490. Equipment:
  491. EquipType: None
  492. Inventory:
  493. Description: A floor half the height of a wall.
  494. DisplayName: Raised floor
  495. LocalizationTerm: Block/HalfFloor_Wood
  496. Sprite: BuildingIcon_RaisedFloor (UnityEngine.Sprite)
  497. Stackable: False
  498. StackSize: 1
  499. Recipe:
  500. AmountToCraft: 0
  501. BlueprintItem:
  502. CanCraft: False
  503. categoryOrder: 0
  504. CraftingCategory: Nothing
  505. HasHiddenSubCategory: False
  506. HasSubCategory: False
  507. IsBlueprint: False
  508. Learned: False
  509. LearnedFromBeginning: False
  510. LocalizedSubCategory:
  511. NewCost: CostMultiple[]
  512. SubCategory:
  513. SubCategoryOrder: 0
  514. Usable:
  515. AnimationOnSelect: Index_0_Idle
  516. AnimationOnUse: Index_0_Idle
  517. ConsumeUseAmount: 0
  518. EventRef_Break:
  519. ForceAnimationIndex: False
  520. LockItemDuringCooldown: False
  521. ResetTriggerOnDeselect:
  522. SetTriggering: False
  523. UseButtonCooldown: 0.2
  524. Block_Ladder
  525. BarGradient:UnityEngine.Gradient
  526. hideFlags:None
  527. MaxUses:1
  528. UniqueIndex:184
  529. UniqueName:Block_Ladder
  530. Settings:
  531. Buildable:
  532. HasBuildablePrefabs: True
  533. Placeable: False
  534. ReselectOnBuild: True
  535. Consumeable:
  536. BonusHungerYield: 0
  537. EventRef_ConsumeSound:
  538. FoodForm: None
  539. FoodType: None
  540. HungerYield: 0
  541. IsRaw: False
  542. ItemAfterUse: Cost
  543. ThirstYield: 0
  544. Cookable:
  545. CookingResult: Cost
  546. CookingSlotsRequired: 0
  547. CookingTime: 0
  548. Equipment:
  549. EquipType: None
  550. Inventory:
  551. Description: A good way to go up and down.
  552. DisplayName: Ladder
  553. LocalizationTerm: Block/Ladder
  554. Sprite: BuildingIcon_Ladder (UnityEngine.Sprite)
  555. Stackable: True
  556. StackSize: 5
  557. Recipe:
  558. AmountToCraft: 0
  559. BlueprintItem:
  560. CanCraft: False
  561. categoryOrder: 0
  562. CraftingCategory: Nothing
  563. HasHiddenSubCategory: False
  564. HasSubCategory: False
  565. IsBlueprint: False
  566. Learned: False
  567. LearnedFromBeginning: False
  568. LocalizedSubCategory:
  569. NewCost: CostMultiple[]
  570. SubCategory:
  571. SubCategoryOrder: 0
  572. Usable:
  573. AnimationOnSelect: None
  574. AnimationOnUse: None
  575. ConsumeUseAmount: 0
  576. EventRef_Break:
  577. ForceAnimationIndex: False
  578. LockItemDuringCooldown: False
  579. ResetTriggerOnDeselect:
  580. SetTriggering: False
  581. UseButtonCooldown: 0.2
  582. Block_Pillar_Wood
  583. BarGradient:UnityEngine.Gradient
  584. hideFlags:None
  585. MaxUses:1
  586. UniqueIndex:84
  587. UniqueName:Block_Pillar_Wood
  588. Settings:
  589. Buildable:
  590. HasBuildablePrefabs: True
  591. Placeable: False
  592. ReselectOnBuild: True
  593. Consumeable:
  594. BonusHungerYield: 0
  595. EventRef_ConsumeSound:
  596. FoodForm: None
  597. FoodType: None
  598. HungerYield: 0
  599. IsRaw: False
  600. ItemAfterUse: Cost
  601. ThirstYield: 0
  602. Cookable:
  603. CookingResult: Cost
  604. CookingSlotsRequired: 0
  605. CookingTime: 0
  606. Equipment:
  607. EquipType: None
  608. Inventory:
  609. Description: Provides support for additional floors.
  610. DisplayName: Wooden pillar
  611. LocalizationTerm: Block/Pillar_Wood
  612. Sprite: BuildingIcon_Pillar (UnityEngine.Sprite)
  613. Stackable: False
  614. StackSize: 1
  615. Recipe:
  616. AmountToCraft: 0
  617. BlueprintItem:
  618. CanCraft: False
  619. categoryOrder: 0
  620. CraftingCategory: Nothing
  621. HasHiddenSubCategory: False
  622. HasSubCategory: False
  623. IsBlueprint: False
  624. Learned: False
  625. LearnedFromBeginning: False
  626. LocalizedSubCategory:
  627. NewCost: CostMultiple[]
  628. SubCategory:
  629. SubCategoryOrder: 0
  630. Usable:
  631. AnimationOnSelect: Index_0_Idle
  632. AnimationOnUse: Index_0_Idle
  633. ConsumeUseAmount: 0
  634. EventRef_Break:
  635. ForceAnimationIndex: False
  636. LockItemDuringCooldown: False
  637. ResetTriggerOnDeselect:
  638. SetTriggering: False
  639. UseButtonCooldown: 0.2
  640. Block_Pillar_Wood_Half
  641. BarGradient:UnityEngine.Gradient
  642. hideFlags:None
  643. MaxUses:1
  644. UniqueIndex:146
  645. UniqueName:Block_HalfPillar_Wood
  646. Settings:
  647. Buildable:
  648. HasBuildablePrefabs: True
  649. Placeable: False
  650. ReselectOnBuild: True
  651. Consumeable:
  652. BonusHungerYield: 0
  653. EventRef_ConsumeSound:
  654. FoodForm: None
  655. FoodType: None
  656. HungerYield: 0
  657. IsRaw: False
  658. ItemAfterUse: Cost
  659. ThirstYield: 0
  660. Cookable:
  661. CookingResult: Cost
  662. CookingSlotsRequired: 0
  663. CookingTime: 0
  664. Equipment:
  665. EquipType: None
  666. Inventory:
  667. Description: Provides support for additional floors.
  668. DisplayName: Half wooden pillar
  669. LocalizationTerm: Block/HalfPillar_Wood
  670. Sprite: BuildingIcon_HalfPillar (UnityEngine.Sprite)
  671. Stackable: False
  672. StackSize: 1
  673. Recipe:
  674. AmountToCraft: 0
  675. BlueprintItem:
  676. CanCraft: False
  677. categoryOrder: 0
  678. CraftingCategory: Nothing
  679. HasHiddenSubCategory: False
  680. HasSubCategory: False
  681. IsBlueprint: False
  682. Learned: False
  683. LearnedFromBeginning: False
  684. LocalizedSubCategory:
  685. NewCost: CostMultiple[]
  686. SubCategory:
  687. SubCategoryOrder: 0
  688. Usable:
  689. AnimationOnSelect: Index_0_Idle
  690. AnimationOnUse: Index_0_Idle
  691. ConsumeUseAmount: 0
  692. EventRef_Break:
  693. ForceAnimationIndex: False
  694. LockItemDuringCooldown: False
  695. ResetTriggerOnDeselect:
  696. SetTriggering: False
  697. UseButtonCooldown: 0.2
  698. Block_Roof_Thatch_Corner
  699. BarGradient:UnityEngine.Gradient
  700. hideFlags:None
  701. MaxUses:1
  702. UniqueIndex:151
  703. UniqueName:Block_Roof_Corner_Thatch
  704. Settings:
  705. Buildable:
  706. HasBuildablePrefabs: True
  707. Placeable: False
  708. ReselectOnBuild: True
  709. Consumeable:
  710. BonusHungerYield: 0
  711. EventRef_ConsumeSound:
  712. FoodForm: None
  713. FoodType: None
  714. HungerYield: 0
  715. IsRaw: False
  716. ItemAfterUse: Cost
  717. ThirstYield: 0
  718. Cookable:
  719. CookingResult: Cost
  720. CookingSlotsRequired: 0
  721. CookingTime: 0
  722. Equipment:
  723. EquipType: None
  724. Inventory:
  725. Description: Covers your head.
  726. DisplayName: Thatch roof corner
  727. LocalizationTerm: Block/Roof_Corner_Thatch
  728. Sprite: BuildingIcon_CornerRoofThatch (UnityEngine.Sprite)
  729. Stackable: False
  730. StackSize: 1
  731. Recipe:
  732. AmountToCraft: 0
  733. BlueprintItem:
  734. CanCraft: False
  735. categoryOrder: 0
  736. CraftingCategory: Nothing
  737. HasHiddenSubCategory: False
  738. HasSubCategory: False
  739. IsBlueprint: False
  740. Learned: False
  741. LearnedFromBeginning: False
  742. LocalizedSubCategory:
  743. NewCost: CostMultiple[]
  744. SubCategory:
  745. SubCategoryOrder: 0
  746. Usable:
  747. AnimationOnSelect: Index_0_Idle
  748. AnimationOnUse: Index_0_Idle
  749. ConsumeUseAmount: 0
  750. EventRef_Break:
  751. ForceAnimationIndex: False
  752. LockItemDuringCooldown: False
  753. ResetTriggerOnDeselect:
  754. SetTriggering: False
  755. UseButtonCooldown: 0.2
  756. Block_Roof_Thatch_InvCorner
  757. BarGradient:UnityEngine.Gradient
  758. hideFlags:None
  759. MaxUses:1
  760. UniqueIndex:161
  761. UniqueName:Block_Roof_InvCorner_Thatch
  762. Settings:
  763. Buildable:
  764. HasBuildablePrefabs: True
  765. Placeable: False
  766. ReselectOnBuild: True
  767. Consumeable:
  768. BonusHungerYield: 0
  769. EventRef_ConsumeSound:
  770. FoodForm: None
  771. FoodType: None
  772. HungerYield: 0
  773. IsRaw: False
  774. ItemAfterUse: Cost
  775. ThirstYield: 0
  776. Cookable:
  777. CookingResult: Cost
  778. CookingSlotsRequired: 0
  779. CookingTime: 0
  780. Equipment:
  781. EquipType: None
  782. Inventory:
  783. Description: Covers your head.
  784. DisplayName: Inverted thatch roof corner
  785. LocalizationTerm: Block/Roof_InvCorner_Thatch
  786. Sprite: BuildingIcon_InvertedCornerRoofThatch (UnityEngine.Sprite)
  787. Stackable: False
  788. StackSize: 1
  789. Recipe:
  790. AmountToCraft: 0
  791. BlueprintItem:
  792. CanCraft: False
  793. categoryOrder: 0
  794. CraftingCategory: Nothing
  795. HasHiddenSubCategory: False
  796. HasSubCategory: False
  797. IsBlueprint: False
  798. Learned: False
  799. LearnedFromBeginning: False
  800. LocalizedSubCategory:
  801. NewCost: CostMultiple[]
  802. SubCategory:
  803. SubCategoryOrder: 0
  804. Usable:
  805. AnimationOnSelect: None
  806. AnimationOnUse: None
  807. ConsumeUseAmount: 0
  808. EventRef_Break:
  809. ForceAnimationIndex: False
  810. LockItemDuringCooldown: False
  811. ResetTriggerOnDeselect:
  812. SetTriggering: False
  813. UseButtonCooldown: 0.2
  814. Block_Roof_Thatch_Straight
  815. BarGradient:UnityEngine.Gradient
  816. hideFlags:None
  817. MaxUses:1
  818. UniqueIndex:149
  819. UniqueName:Block_Roof_Straight_Thatch
  820. Settings:
  821. Buildable:
  822. HasBuildablePrefabs: True
  823. Placeable: False
  824. ReselectOnBuild: True
  825. Consumeable:
  826. BonusHungerYield: 0
  827. EventRef_ConsumeSound:
  828. FoodForm: None
  829. FoodType: None
  830. HungerYield: 0
  831. IsRaw: False
  832. ItemAfterUse: Cost
  833. ThirstYield: 0
  834. Cookable:
  835. CookingResult: Cost
  836. CookingSlotsRequired: 0
  837. CookingTime: 0
  838. Equipment:
  839. EquipType: None
  840. Inventory:
  841. Description: Covers your head.
  842. DisplayName: Thatch roof
  843. LocalizationTerm: Block/Roof_Straight_Thatch
  844. Sprite: BuildingIcon_RoodThatch (UnityEngine.Sprite)
  845. Stackable: False
  846. StackSize: 1
  847. Recipe:
  848. AmountToCraft: 0
  849. BlueprintItem:
  850. CanCraft: False
  851. categoryOrder: 0
  852. CraftingCategory: Nothing
  853. HasHiddenSubCategory: False
  854. HasSubCategory: False
  855. IsBlueprint: False
  856. Learned: False
  857. LearnedFromBeginning: False
  858. LocalizedSubCategory:
  859. NewCost: CostMultiple[]
  860. SubCategory:
  861. SubCategoryOrder: 0
  862. Usable:
  863. AnimationOnSelect: Index_0_Idle
  864. AnimationOnUse: Index_0_Idle
  865. ConsumeUseAmount: 0
  866. EventRef_Break:
  867. ForceAnimationIndex: False
  868. LockItemDuringCooldown: False
  869. ResetTriggerOnDeselect:
  870. SetTriggering: False
  871. UseButtonCooldown: 0.2
  872. Block_Roof_Wood_Corner
  873. BarGradient:UnityEngine.Gradient
  874. hideFlags:None
  875. MaxUses:1
  876. UniqueIndex:150
  877. UniqueName:Block_Roof_Corner_Wood
  878. Settings:
  879. Buildable:
  880. HasBuildablePrefabs: True
  881. Placeable: False
  882. ReselectOnBuild: True
  883. Consumeable:
  884. BonusHungerYield: 0
  885. EventRef_ConsumeSound:
  886. FoodForm: None
  887. FoodType: None
  888. HungerYield: 0
  889. IsRaw: False
  890. ItemAfterUse: Cost
  891. ThirstYield: 0
  892. Cookable:
  893. CookingResult: Cost
  894. CookingSlotsRequired: 0
  895. CookingTime: 0
  896. Equipment:
  897. EquipType: None
  898. Inventory:
  899. Description: Covers your head.
  900. DisplayName: Wood roof corner
  901. LocalizationTerm: Block/Roof_Corner_Wood
  902. Sprite: BuildingIcon_CornerRoofWood (UnityEngine.Sprite)
  903. Stackable: False
  904. StackSize: 1
  905. Recipe:
  906. AmountToCraft: 0
  907. BlueprintItem:
  908. CanCraft: False
  909. categoryOrder: 0
  910. CraftingCategory: Nothing
  911. HasHiddenSubCategory: False
  912. HasSubCategory: False
  913. IsBlueprint: False
  914. Learned: False
  915. LearnedFromBeginning: False
  916. LocalizedSubCategory:
  917. NewCost: CostMultiple[]
  918. SubCategory:
  919. SubCategoryOrder: 0
  920. Usable:
  921. AnimationOnSelect: Index_0_Idle
  922. AnimationOnUse: Index_0_Idle
  923. ConsumeUseAmount: 0
  924. EventRef_Break:
  925. ForceAnimationIndex: False
  926. LockItemDuringCooldown: False
  927. ResetTriggerOnDeselect:
  928. SetTriggering: False
  929. UseButtonCooldown: 0.2
  930. Block_Roof_Wood_Corner_Triangular
  931. BarGradient:UnityEngine.Gradient
  932. hideFlags:None
  933. MaxUses:1
  934. UniqueIndex:192
  935. UniqueName:Block_Roof_Wood_Corner_Triangular
  936. Settings:
  937. Buildable:
  938. HasBuildablePrefabs: True
  939. Placeable: False
  940. ReselectOnBuild: True
  941. Consumeable:
  942. BonusHungerYield: 0
  943. EventRef_ConsumeSound:
  944. FoodForm: None
  945. FoodType: None
  946. HungerYield: 0
  947. IsRaw: False
  948. ItemAfterUse: Cost
  949. ThirstYield: 0
  950. Cookable:
  951. CookingResult: Cost
  952. CookingSlotsRequired: 0
  953. CookingTime: 0
  954. Equipment:
  955. EquipType: None
  956. Inventory:
  957. Description: A description of an item
  958. DisplayName: An item
  959. LocalizationTerm:
  960. Sprite:
  961. Stackable: False
  962. StackSize: 1
  963. Recipe:
  964. AmountToCraft: 1
  965. BlueprintItem:
  966. CanCraft: False
  967. categoryOrder: 0
  968. CraftingCategory: Nothing
  969. HasHiddenSubCategory: False
  970. HasSubCategory: False
  971. IsBlueprint: False
  972. Learned: False
  973. LearnedFromBeginning: False
  974. LocalizedSubCategory:
  975. NewCost: CostMultiple[]
  976. SubCategory:
  977. SubCategoryOrder: 0
  978. Usable:
  979. AnimationOnSelect: None
  980. AnimationOnUse: None
  981. ConsumeUseAmount: 0
  982. EventRef_Break:
  983. ForceAnimationIndex: False
  984. LockItemDuringCooldown: False
  985. ResetTriggerOnDeselect:
  986. SetTriggering: False
  987. UseButtonCooldown: 0.2
  988. Block_Roof_Wood_InvCorner
  989. BarGradient:UnityEngine.Gradient
  990. hideFlags:None
  991. MaxUses:1
  992. UniqueIndex:160
  993. UniqueName:Block_Roof_InvCorner_Wood
  994. Settings:
  995. Buildable:
  996. HasBuildablePrefabs: True
  997. Placeable: False
  998. ReselectOnBuild: True
  999. Consumeable:
  1000. BonusHungerYield: 0
  1001. EventRef_ConsumeSound:
  1002. FoodForm: None
  1003. FoodType: None
  1004. HungerYield: 0
  1005. IsRaw: False
  1006. ItemAfterUse: Cost
  1007. ThirstYield: 0
  1008. Cookable:
  1009. CookingResult: Cost
  1010. CookingSlotsRequired: 0
  1011. CookingTime: 0
  1012. Equipment:
  1013. EquipType: None
  1014. Inventory:
  1015. Description: Covers your head.
  1016. DisplayName: Inverted wood roof corner
  1017. LocalizationTerm: Block/Roof_InvCorner_Wood
  1018. Sprite: BuildingIcon_InvertedCornerRoofWood (UnityEngine.Sprite)
  1019. Stackable: False
  1020. StackSize: 1
  1021. Recipe:
  1022. AmountToCraft: 0
  1023. BlueprintItem:
  1024. CanCraft: False
  1025. categoryOrder: 0
  1026. CraftingCategory: Nothing
  1027. HasHiddenSubCategory: False
  1028. HasSubCategory: False
  1029. IsBlueprint: False
  1030. Learned: False
  1031. LearnedFromBeginning: False
  1032. LocalizedSubCategory:
  1033. NewCost: CostMultiple[]
  1034. SubCategory:
  1035. SubCategoryOrder: 0
  1036. Usable:
  1037. AnimationOnSelect: None
  1038. AnimationOnUse: None
  1039. ConsumeUseAmount: 0
  1040. EventRef_Break:
  1041. ForceAnimationIndex: False
  1042. LockItemDuringCooldown: False
  1043. ResetTriggerOnDeselect:
  1044. SetTriggering: False
  1045. UseButtonCooldown: 0.2
  1046. Block_Roof_Wood_Straight
  1047. BarGradient:UnityEngine.Gradient
  1048. hideFlags:None
  1049. MaxUses:1
  1050. UniqueIndex:148
  1051. UniqueName:Block_Roof_Straight_Wood
  1052. Settings:
  1053. Buildable:
  1054. HasBuildablePrefabs: True
  1055. Placeable: False
  1056. ReselectOnBuild: True
  1057. Consumeable:
  1058. BonusHungerYield: 0
  1059. EventRef_ConsumeSound:
  1060. FoodForm: None
  1061. FoodType: None
  1062. HungerYield: 0
  1063. IsRaw: False
  1064. ItemAfterUse: Cost
  1065. ThirstYield: 0
  1066. Cookable:
  1067. CookingResult: Cost
  1068. CookingSlotsRequired: 0
  1069. CookingTime: 0
  1070. Equipment:
  1071. EquipType: None
  1072. Inventory:
  1073. Description: Covers your head.
  1074. DisplayName: Wood roof
  1075. LocalizationTerm: Block/Roof_Straight_Wood
  1076. Sprite: BuildingIcon_RoofWood (UnityEngine.Sprite)
  1077. Stackable: False
  1078. StackSize: 1
  1079. Recipe:
  1080. AmountToCraft: 0
  1081. BlueprintItem:
  1082. CanCraft: False
  1083. categoryOrder: 0
  1084. CraftingCategory: Nothing
  1085. HasHiddenSubCategory: False
  1086. HasSubCategory: False
  1087. IsBlueprint: False
  1088. Learned: False
  1089. LearnedFromBeginning: False
  1090. LocalizedSubCategory:
  1091. NewCost: CostMultiple[]
  1092. SubCategory:
  1093. SubCategoryOrder: 0
  1094. Usable:
  1095. AnimationOnSelect: Index_0_Idle
  1096. AnimationOnUse: Index_0_Idle
  1097. ConsumeUseAmount: 0
  1098. EventRef_Break:
  1099. ForceAnimationIndex: False
  1100. LockItemDuringCooldown: False
  1101. ResetTriggerOnDeselect:
  1102. SetTriggering: False
  1103. UseButtonCooldown: 0.2
  1104. Block_Stair_Wood
  1105. BarGradient:UnityEngine.Gradient
  1106. hideFlags:None
  1107. MaxUses:1
  1108. UniqueIndex:3
  1109. UniqueName:Block_Stair
  1110. Settings:
  1111. Buildable:
  1112. HasBuildablePrefabs: True
  1113. Placeable: False
  1114. ReselectOnBuild: True
  1115. Consumeable:
  1116. BonusHungerYield: 0
  1117. EventRef_ConsumeSound:
  1118. FoodForm: None
  1119. FoodType: None
  1120. HungerYield: 0
  1121. IsRaw: True
  1122. ItemAfterUse: Cost
  1123. ThirstYield: 0
  1124. Cookable:
  1125. CookingResult: Cost
  1126. CookingSlotsRequired: 0
  1127. CookingTime: 1
  1128. Equipment:
  1129. EquipType: None
  1130. Inventory:
  1131. Description: Great to get from one floor to another.
  1132. DisplayName: Stair
  1133. LocalizationTerm: Block/Stair
  1134. Sprite: BuildingIcon_Stair (UnityEngine.Sprite)
  1135. Stackable: False
  1136. StackSize: 1
  1137. Recipe:
  1138. AmountToCraft: 0
  1139. BlueprintItem:
  1140. CanCraft: False
  1141. categoryOrder: 0
  1142. CraftingCategory: Nothing
  1143. HasHiddenSubCategory: False
  1144. HasSubCategory: False
  1145. IsBlueprint: False
  1146. Learned: False
  1147. LearnedFromBeginning: False
  1148. LocalizedSubCategory:
  1149. NewCost: CostMultiple[]
  1150. SubCategory:
  1151. SubCategoryOrder: 0
  1152. Usable:
  1153. AnimationOnSelect: Index_0_Idle
  1154. AnimationOnUse: Index_0_Idle
  1155. ConsumeUseAmount: 0
  1156. EventRef_Break:
  1157. ForceAnimationIndex: False
  1158. LockItemDuringCooldown: False
  1159. ResetTriggerOnDeselect:
  1160. SetTriggering: False
  1161. UseButtonCooldown: 0.2
  1162. Block_Stair_Wood_Half
  1163. BarGradient:UnityEngine.Gradient
  1164. hideFlags:None
  1165. MaxUses:1
  1166. UniqueIndex:145
  1167. UniqueName:Block_HalfStair
  1168. Settings:
  1169. Buildable:
  1170. HasBuildablePrefabs: True
  1171. Placeable: False
  1172. ReselectOnBuild: True
  1173. Consumeable:
  1174. BonusHungerYield: 0
  1175. EventRef_ConsumeSound:
  1176. FoodForm: None
  1177. FoodType: None
  1178. HungerYield: 0
  1179. IsRaw: False
  1180. ItemAfterUse: Cost
  1181. ThirstYield: 0
  1182. Cookable:
  1183. CookingResult: Cost
  1184. CookingSlotsRequired: 0
  1185. CookingTime: 0
  1186. Equipment:
  1187. EquipType: None
  1188. Inventory:
  1189. Description: Allows you to reach half a wall height up.
  1190. DisplayName: Half stair
  1191. LocalizationTerm: Block/HalfStair_Wood
  1192. Sprite: BuildingIcon_HalfStair (UnityEngine.Sprite)
  1193. Stackable: False
  1194. StackSize: 1
  1195. Recipe:
  1196. AmountToCraft: 0
  1197. BlueprintItem:
  1198. CanCraft: False
  1199. categoryOrder: 0
  1200. CraftingCategory: Nothing
  1201. HasHiddenSubCategory: False
  1202. HasSubCategory: False
  1203. IsBlueprint: False
  1204. Learned: False
  1205. LearnedFromBeginning: False
  1206. LocalizedSubCategory:
  1207. NewCost: CostMultiple[]
  1208. SubCategory:
  1209. SubCategoryOrder: 0
  1210. Usable:
  1211. AnimationOnSelect: Index_0_Idle
  1212. AnimationOnUse: Index_0_Idle
  1213. ConsumeUseAmount: 0
  1214. EventRef_Break:
  1215. ForceAnimationIndex: False
  1216. LockItemDuringCooldown: False
  1217. ResetTriggerOnDeselect:
  1218. SetTriggering: False
  1219. UseButtonCooldown: 0.2
  1220. Block_Wall_Door_Thatch
  1221. BarGradient:UnityEngine.Gradient
  1222. hideFlags:None
  1223. MaxUses:1
  1224. UniqueIndex:89
  1225. UniqueName:Block_Wall_Door_Thatch
  1226. Settings:
  1227. Buildable:
  1228. HasBuildablePrefabs: True
  1229. Placeable: False
  1230. ReselectOnBuild: True
  1231. Consumeable:
  1232. BonusHungerYield: 0
  1233. EventRef_ConsumeSound:
  1234. FoodForm: None
  1235. FoodType: None
  1236. HungerYield: 0
  1237. IsRaw: False
  1238. ItemAfterUse: Cost
  1239. ThirstYield: 0
  1240. Cookable:
  1241. CookingResult: Cost
  1242. CookingSlotsRequired: 0
  1243. CookingTime: 0
  1244. Equipment:
  1245. EquipType: None
  1246. Inventory:
  1247. Description: Provides support for additional floors.
  1248. DisplayName: Thatch door
  1249. LocalizationTerm: Block/Door_Thatch
  1250. Sprite: BuildingIcon_DoorThatch (UnityEngine.Sprite)
  1251. Stackable: False
  1252. StackSize: 1
  1253. Recipe:
  1254. AmountToCraft: 0
  1255. BlueprintItem:
  1256. CanCraft: False
  1257. categoryOrder: 0
  1258. CraftingCategory: Nothing
  1259. HasHiddenSubCategory: False
  1260. HasSubCategory: False
  1261. IsBlueprint: False
  1262. Learned: False
  1263. LearnedFromBeginning: False
  1264. LocalizedSubCategory:
  1265. NewCost: CostMultiple[]
  1266. SubCategory:
  1267. SubCategoryOrder: 0
  1268. Usable:
  1269. AnimationOnSelect: Index_0_Idle
  1270. AnimationOnUse: Index_0_Idle
  1271. ConsumeUseAmount: 0
  1272. EventRef_Break:
  1273. ForceAnimationIndex: False
  1274. LockItemDuringCooldown: False
  1275. ResetTriggerOnDeselect:
  1276. SetTriggering: False
  1277. UseButtonCooldown: 0.2
  1278. Block_Wall_Door_Wood
  1279. BarGradient:UnityEngine.Gradient
  1280. hideFlags:None
  1281. MaxUses:1
  1282. UniqueIndex:88
  1283. UniqueName:Block_Wall_Door_Wood
  1284. Settings:
  1285. Buildable:
  1286. HasBuildablePrefabs: True
  1287. Placeable: False
  1288. ReselectOnBuild: True
  1289. Consumeable:
  1290. BonusHungerYield: 0
  1291. EventRef_ConsumeSound:
  1292. FoodForm: None
  1293. FoodType: None
  1294. HungerYield: 0
  1295. IsRaw: False
  1296. ItemAfterUse: Cost
  1297. ThirstYield: 0
  1298. Cookable:
  1299. CookingResult: Cost
  1300. CookingSlotsRequired: 0
  1301. CookingTime: 0
  1302. Equipment:
  1303. EquipType: None
  1304. Inventory:
  1305. Description: Provides support for additional floors.
  1306. DisplayName: Wooden door
  1307. LocalizationTerm: Block/Door_Wood
  1308. Sprite: BuildingIcon_DoorWood (UnityEngine.Sprite)
  1309. Stackable: False
  1310. StackSize: 1
  1311. Recipe:
  1312. AmountToCraft: 0
  1313. BlueprintItem:
  1314. CanCraft: False
  1315. categoryOrder: 0
  1316. CraftingCategory: Nothing
  1317. HasHiddenSubCategory: False
  1318. HasSubCategory: False
  1319. IsBlueprint: False
  1320. Learned: False
  1321. LearnedFromBeginning: False
  1322. LocalizedSubCategory:
  1323. NewCost: CostMultiple[]
  1324. SubCategory:
  1325. SubCategoryOrder: 0
  1326. Usable:
  1327. AnimationOnSelect: Index_0_Idle
  1328. AnimationOnUse: Index_0_Idle
  1329. ConsumeUseAmount: 0
  1330. EventRef_Break:
  1331. ForceAnimationIndex: False
  1332. LockItemDuringCooldown: False
  1333. ResetTriggerOnDeselect:
  1334. SetTriggering: False
  1335. UseButtonCooldown: 0.2
  1336. Block_Wall_Fence_Plank
  1337. BarGradient:UnityEngine.Gradient
  1338. hideFlags:None
  1339. MaxUses:1
  1340. UniqueIndex:85
  1341. UniqueName:Block_Wall_Fence_Plank
  1342. Settings:
  1343. Buildable:
  1344. HasBuildablePrefabs: True
  1345. Placeable: False
  1346. ReselectOnBuild: True
  1347. Consumeable:
  1348. BonusHungerYield: 0
  1349. EventRef_ConsumeSound:
  1350. FoodForm: None
  1351. FoodType: None
  1352. HungerYield: 0
  1353. IsRaw: False
  1354. ItemAfterUse: Cost
  1355. ThirstYield: 0
  1356. Cookable:
  1357. CookingResult: Cost
  1358. CookingSlotsRequired: 0
  1359. CookingTime: 0
  1360. Equipment:
  1361. EquipType: None
  1362. Inventory:
  1363. Description: Keeps you from falling off your raft.
  1364. DisplayName: Plank fence
  1365. LocalizationTerm: Block/Fence_Plank
  1366. Sprite: BuildingIcon_FenceWood (UnityEngine.Sprite)
  1367. Stackable: False
  1368. StackSize: 1
  1369. Recipe:
  1370. AmountToCraft: 0
  1371. BlueprintItem:
  1372. CanCraft: False
  1373. categoryOrder: 0
  1374. CraftingCategory: Nothing
  1375. HasHiddenSubCategory: False
  1376. HasSubCategory: False
  1377. IsBlueprint: False
  1378. Learned: False
  1379. LearnedFromBeginning: False
  1380. LocalizedSubCategory:
  1381. NewCost: CostMultiple[]
  1382. SubCategory:
  1383. SubCategoryOrder: 0
  1384. Usable:
  1385. AnimationOnSelect: Index_0_Idle
  1386. AnimationOnUse: Index_0_Idle
  1387. ConsumeUseAmount: 0
  1388. EventRef_Break:
  1389. ForceAnimationIndex: False
  1390. LockItemDuringCooldown: False
  1391. ResetTriggerOnDeselect:
  1392. SetTriggering: False
  1393. UseButtonCooldown: 0.2
  1394. Block_Wall_Fence_Rope
  1395. BarGradient:UnityEngine.Gradient
  1396. hideFlags:None
  1397. MaxUses:1
  1398. UniqueIndex:86
  1399. UniqueName:Block_Wall_Fence_Rope
  1400. Settings:
  1401. Buildable:
  1402. HasBuildablePrefabs: True
  1403. Placeable: False
  1404. ReselectOnBuild: True
  1405. Consumeable:
  1406. BonusHungerYield: 0
  1407. EventRef_ConsumeSound:
  1408. FoodForm: None
  1409. FoodType: None
  1410. HungerYield: 0
  1411. IsRaw: False
  1412. ItemAfterUse: Cost
  1413. ThirstYield: 0
  1414. Cookable:
  1415. CookingResult: Cost
  1416. CookingSlotsRequired: 0
  1417. CookingTime: 0
  1418. Equipment:
  1419. EquipType: None
  1420. Inventory:
  1421. Description: Keeps you from falling off your raft.
  1422. DisplayName: Rope fence
  1423. LocalizationTerm: Block/Fence_Rope
  1424. Sprite: BuildingIcon_FenceRope (UnityEngine.Sprite)
  1425. Stackable: False
  1426. StackSize: 1
  1427. Recipe:
  1428. AmountToCraft: 0
  1429. BlueprintItem:
  1430. CanCraft: False
  1431. categoryOrder: 0
  1432. CraftingCategory: Nothing
  1433. HasHiddenSubCategory: False
  1434. HasSubCategory: False
  1435. IsBlueprint: False
  1436. Learned: False
  1437. LearnedFromBeginning: False
  1438. LocalizedSubCategory:
  1439. NewCost: CostMultiple[]
  1440. SubCategory:
  1441. SubCategoryOrder: 0
  1442. Usable:
  1443. AnimationOnSelect: Index_0_Idle
  1444. AnimationOnUse: Index_0_Idle
  1445. ConsumeUseAmount: 0
  1446. EventRef_Break:
  1447. ForceAnimationIndex: False
  1448. LockItemDuringCooldown: False
  1449. ResetTriggerOnDeselect:
  1450. SetTriggering: False
  1451. UseButtonCooldown: 0.2
  1452. Block_Wall_Gate_Thatch
  1453. BarGradient:UnityEngine.Gradient
  1454. hideFlags:None
  1455. MaxUses:1
  1456. UniqueIndex:256
  1457. UniqueName:Block_Wall_Gate_Thatch
  1458. Settings:
  1459. Buildable:
  1460. HasBuildablePrefabs: True
  1461. Placeable: False
  1462. ReselectOnBuild: True
  1463. Consumeable:
  1464. BonusHungerYield: 0
  1465. EventRef_ConsumeSound:
  1466. FoodForm: None
  1467. FoodType: None
  1468. HungerYield: 0
  1469. IsRaw: False
  1470. ItemAfterUse: Cost
  1471. ThirstYield: 0
  1472. Cookable:
  1473. CookingResult: Cost
  1474. CookingSlotsRequired: 0
  1475. CookingTime: 0
  1476. Equipment:
  1477. EquipType: None
  1478. Inventory:
  1479. Description: Provides support for additional floors.
  1480. DisplayName: Thatch gate
  1481. LocalizationTerm: Block/Gate_Thatch
  1482. Sprite: BuildingIcon_ThatchGate (UnityEngine.Sprite)
  1483. Stackable: False
  1484. StackSize: 1
  1485. Recipe:
  1486. AmountToCraft: 1
  1487. BlueprintItem:
  1488. CanCraft: False
  1489. categoryOrder: 0
  1490. CraftingCategory: Nothing
  1491. HasHiddenSubCategory: False
  1492. HasSubCategory: False
  1493. IsBlueprint: False
  1494. Learned: False
  1495. LearnedFromBeginning: False
  1496. LocalizedSubCategory:
  1497. NewCost: CostMultiple[]
  1498. SubCategory:
  1499. SubCategoryOrder: 0
  1500. Usable:
  1501. AnimationOnSelect: None
  1502. AnimationOnUse: None
  1503. ConsumeUseAmount: 0
  1504. EventRef_Break:
  1505. ForceAnimationIndex: False
  1506. LockItemDuringCooldown: False
  1507. ResetTriggerOnDeselect:
  1508. SetTriggering: False
  1509. UseButtonCooldown: 0.2
  1510. Block_Wall_Gate_Wood
  1511. BarGradient:UnityEngine.Gradient
  1512. hideFlags:None
  1513. MaxUses:1
  1514. UniqueIndex:255
  1515. UniqueName:Block_Wall_Gate_Wood
  1516. Settings:
  1517. Buildable:
  1518. HasBuildablePrefabs: True
  1519. Placeable: False
  1520. ReselectOnBuild: True
  1521. Consumeable:
  1522. BonusHungerYield: 0
  1523. EventRef_ConsumeSound:
  1524. FoodForm: None
  1525. FoodType: None
  1526. HungerYield: 0
  1527. IsRaw: False
  1528. ItemAfterUse: Cost
  1529. ThirstYield: 0
  1530. Cookable:
  1531. CookingResult: Cost
  1532. CookingSlotsRequired: 0
  1533. CookingTime: 0
  1534. Equipment:
  1535. EquipType: None
  1536. Inventory:
  1537. Description: Provides support for additional floors.
  1538. DisplayName: Wooden gate
  1539. LocalizationTerm: Block/Gate_Wood
  1540. Sprite: BuildingIcon_WoodGate (UnityEngine.Sprite)
  1541. Stackable: False
  1542. StackSize: 1
  1543. Recipe:
  1544. AmountToCraft: 1
  1545. BlueprintItem:
  1546. CanCraft: False
  1547. categoryOrder: 0
  1548. CraftingCategory: Nothing
  1549. HasHiddenSubCategory: False
  1550. HasSubCategory: False
  1551. IsBlueprint: False
  1552. Learned: False
  1553. LearnedFromBeginning: False
  1554. LocalizedSubCategory:
  1555. NewCost: CostMultiple[]
  1556. SubCategory:
  1557. SubCategoryOrder: 0
  1558. Usable:
  1559. AnimationOnSelect: None
  1560. AnimationOnUse: None
  1561. ConsumeUseAmount: 0
  1562. EventRef_Break:
  1563. ForceAnimationIndex: False
  1564. LockItemDuringCooldown: False
  1565. ResetTriggerOnDeselect:
  1566. SetTriggering: False
  1567. UseButtonCooldown: 0.2
  1568. Block_Wall_Slope_Thatch
  1569. BarGradient:UnityEngine.Gradient
  1570. hideFlags:None
  1571. MaxUses:1
  1572. UniqueIndex:153
  1573. UniqueName:Block_Wall_Slope_Thatch
  1574. Settings:
  1575. Buildable:
  1576. HasBuildablePrefabs: True
  1577. Placeable: False
  1578. ReselectOnBuild: True
  1579. Consumeable:
  1580. BonusHungerYield: 0
  1581. EventRef_ConsumeSound:
  1582. FoodForm: None
  1583. FoodType: None
  1584. HungerYield: 0
  1585. IsRaw: False
  1586. ItemAfterUse: Cost
  1587. ThirstYield: 0
  1588. Cookable:
  1589. CookingResult: Cost
  1590. CookingSlotsRequired: 0
  1591. CookingTime: 0
  1592. Equipment:
  1593. EquipType: None
  1594. Inventory:
  1595. Description: Fills triangular holes.
  1596. DisplayName: Triangular thatch wall
  1597. LocalizationTerm: Block/Wall_Slope_Thatch
  1598. Sprite: BuildingIcon_SlopeWallThatch (UnityEngine.Sprite)
  1599. Stackable: False
  1600. StackSize: 1
  1601. Recipe:
  1602. AmountToCraft: 0
  1603. BlueprintItem:
  1604. CanCraft: False
  1605. categoryOrder: 0
  1606. CraftingCategory: Nothing
  1607. HasHiddenSubCategory: False
  1608. HasSubCategory: False
  1609. IsBlueprint: False
  1610. Learned: False
  1611. LearnedFromBeginning: False
  1612. LocalizedSubCategory:
  1613. NewCost: CostMultiple[]
  1614. SubCategory:
  1615. SubCategoryOrder: 0
  1616. Usable:
  1617. AnimationOnSelect: Index_0_Idle
  1618. AnimationOnUse: Index_0_Idle
  1619. ConsumeUseAmount: 0
  1620. EventRef_Break:
  1621. ForceAnimationIndex: False
  1622. LockItemDuringCooldown: False
  1623. ResetTriggerOnDeselect:
  1624. SetTriggering: False
  1625. UseButtonCooldown: 0.2
  1626. Block_Wall_Slope_Wood
  1627. BarGradient:UnityEngine.Gradient
  1628. hideFlags:None
  1629. MaxUses:1
  1630. UniqueIndex:152
  1631. UniqueName:Block_Wall_Slope_Wood
  1632. Settings:
  1633. Buildable:
  1634. HasBuildablePrefabs: True
  1635. Placeable: False
  1636. ReselectOnBuild: True
  1637. Consumeable:
  1638. BonusHungerYield: 0
  1639. EventRef_ConsumeSound:
  1640. FoodForm: None
  1641. FoodType: None
  1642. HungerYield: 0
  1643. IsRaw: False
  1644. ItemAfterUse: Cost
  1645. ThirstYield: 0
  1646. Cookable:
  1647. CookingResult: Cost
  1648. CookingSlotsRequired: 0
  1649. CookingTime: 0
  1650. Equipment:
  1651. EquipType: None
  1652. Inventory:
  1653. Description: Fills triangular holes.
  1654. DisplayName: Triangular wood wall
  1655. LocalizationTerm: Block/Wall_Slope_Wood
  1656. Sprite: BuildingIcon_SlopeWallWood (UnityEngine.Sprite)
  1657. Stackable: False
  1658. StackSize: 1
  1659. Recipe:
  1660. AmountToCraft: 0
  1661. BlueprintItem:
  1662. CanCraft: False
  1663. categoryOrder: 0
  1664. CraftingCategory: Nothing
  1665. HasHiddenSubCategory: False
  1666. HasSubCategory: False
  1667. IsBlueprint: False
  1668. Learned: False
  1669. LearnedFromBeginning: False
  1670. LocalizedSubCategory:
  1671. NewCost: CostMultiple[]
  1672. SubCategory:
  1673. SubCategoryOrder: 0
  1674. Usable:
  1675. AnimationOnSelect: Index_0_Idle
  1676. AnimationOnUse: Index_0_Idle
  1677. ConsumeUseAmount: 0
  1678. EventRef_Break:
  1679. ForceAnimationIndex: False
  1680. LockItemDuringCooldown: False
  1681. ResetTriggerOnDeselect:
  1682. SetTriggering: False
  1683. UseButtonCooldown: 0.2
  1684. Block_Wall_Thatch
  1685. BarGradient:UnityEngine.Gradient
  1686. hideFlags:None
  1687. MaxUses:1
  1688. UniqueIndex:59
  1689. UniqueName:Block_Wall_Thatch
  1690. Settings:
  1691. Buildable:
  1692. HasBuildablePrefabs: True
  1693. Placeable: False
  1694. ReselectOnBuild: True
  1695. Consumeable:
  1696. BonusHungerYield: 0
  1697. EventRef_ConsumeSound:
  1698. FoodForm: None
  1699. FoodType: None
  1700. HungerYield: 0
  1701. IsRaw: True
  1702. ItemAfterUse: Cost
  1703. ThirstYield: 0
  1704. Cookable:
  1705. CookingResult: Cost
  1706. CookingSlotsRequired: 0
  1707. CookingTime: 1
  1708. Equipment:
  1709. EquipType: None
  1710. Inventory:
  1711. Description: Provides support for additional floors.
  1712. DisplayName: Thatch wall
  1713. LocalizationTerm: Block/Wall_Thatch
  1714. Sprite: BuildingIcon_ThatchWall (UnityEngine.Sprite)
  1715. Stackable: False
  1716. StackSize: 1
  1717. Recipe:
  1718. AmountToCraft: 0
  1719. BlueprintItem:
  1720. CanCraft: False
  1721. categoryOrder: 0
  1722. CraftingCategory: Nothing
  1723. HasHiddenSubCategory: False
  1724. HasSubCategory: False
  1725. IsBlueprint: False
  1726. Learned: False
  1727. LearnedFromBeginning: False
  1728. LocalizedSubCategory:
  1729. NewCost: CostMultiple[]
  1730. SubCategory:
  1731. SubCategoryOrder: 0
  1732. Usable:
  1733. AnimationOnSelect: Index_0_Idle
  1734. AnimationOnUse: Index_0_Idle
  1735. ConsumeUseAmount: 0
  1736. EventRef_Break:
  1737. ForceAnimationIndex: False
  1738. LockItemDuringCooldown: False
  1739. ResetTriggerOnDeselect:
  1740. SetTriggering: False
  1741. UseButtonCooldown: 0.2
  1742. Block_Wall_Thatch_Half
  1743. BarGradient:UnityEngine.Gradient
  1744. hideFlags:None
  1745. MaxUses:1
  1746. UniqueIndex:147
  1747. UniqueName:Block_HalfWall_Thatch
  1748. Settings:
  1749. Buildable:
  1750. HasBuildablePrefabs: True
  1751. Placeable: False
  1752. ReselectOnBuild: True
  1753. Consumeable:
  1754. BonusHungerYield: 0
  1755. EventRef_ConsumeSound:
  1756. FoodForm: None
  1757. FoodType: None
  1758. HungerYield: 0
  1759. IsRaw: False
  1760. ItemAfterUse: Cost
  1761. ThirstYield: 0
  1762. Cookable:
  1763. CookingResult: Cost
  1764. CookingSlotsRequired: 0
  1765. CookingTime: 0
  1766. Equipment:
  1767. EquipType: None
  1768. Inventory:
  1769. Description: Provides support for additional floors.
  1770. DisplayName: Half thatch wall
  1771. LocalizationTerm: Block/HalfWall_Thatch
  1772. Sprite: BuildingIcon_HalfWallThatch (UnityEngine.Sprite)
  1773. Stackable: False
  1774. StackSize: 1
  1775. Recipe:
  1776. AmountToCraft: 0
  1777. BlueprintItem:
  1778. CanCraft: False
  1779. categoryOrder: 0
  1780. CraftingCategory: Nothing
  1781. HasHiddenSubCategory: False
  1782. HasSubCategory: False
  1783. IsBlueprint: False
  1784. Learned: False
  1785. LearnedFromBeginning: False
  1786. LocalizedSubCategory:
  1787. NewCost: CostMultiple[]
  1788. SubCategory:
  1789. SubCategoryOrder: 0
  1790. Usable:
  1791. AnimationOnSelect: Index_0_Idle
  1792. AnimationOnUse: Index_0_Idle
  1793. ConsumeUseAmount: 0
  1794. EventRef_Break:
  1795. ForceAnimationIndex: False
  1796. LockItemDuringCooldown: False
  1797. ResetTriggerOnDeselect:
  1798. SetTriggering: False
  1799. UseButtonCooldown: 0.2
  1800. Block_Wall_Window_Thatch
  1801. BarGradient:UnityEngine.Gradient
  1802. hideFlags:None
  1803. MaxUses:1
  1804. UniqueIndex:83
  1805. UniqueName:Block_Wall_Window_Thatch
  1806. Settings:
  1807. Buildable:
  1808. HasBuildablePrefabs: True
  1809. Placeable: False
  1810. ReselectOnBuild: True
  1811. Consumeable:
  1812. BonusHungerYield: 0
  1813. EventRef_ConsumeSound:
  1814. FoodForm: None
  1815. FoodType: None
  1816. HungerYield: 0
  1817. IsRaw: False
  1818. ItemAfterUse: Cost
  1819. ThirstYield: 0
  1820. Cookable:
  1821. CookingResult: Cost
  1822. CookingSlotsRequired: 0
  1823. CookingTime: 0
  1824. Equipment:
  1825. EquipType: None
  1826. Inventory:
  1827. Description: Provides support for additional floors.
  1828. DisplayName: Thatch window
  1829. LocalizationTerm: Block/Window_Thatch
  1830. Sprite: BuildingIcon_ThatchWindow (UnityEngine.Sprite)
  1831. Stackable: False
  1832. StackSize: 1
  1833. Recipe:
  1834. AmountToCraft: 0
  1835. BlueprintItem:
  1836. CanCraft: False
  1837. categoryOrder: 0
  1838. CraftingCategory: Nothing
  1839. HasHiddenSubCategory: False
  1840. HasSubCategory: False
  1841. IsBlueprint: False
  1842. Learned: False
  1843. LearnedFromBeginning: False
  1844. LocalizedSubCategory:
  1845. NewCost: CostMultiple[]
  1846. SubCategory:
  1847. SubCategoryOrder: 0
  1848. Usable:
  1849. AnimationOnSelect: Index_0_Idle
  1850. AnimationOnUse: Index_0_Idle
  1851. ConsumeUseAmount: 0
  1852. EventRef_Break:
  1853. ForceAnimationIndex: False
  1854. LockItemDuringCooldown: False
  1855. ResetTriggerOnDeselect:
  1856. SetTriggering: False
  1857. UseButtonCooldown: 0.2
  1858. Block_Wall_Window_Wood
  1859. BarGradient:UnityEngine.Gradient
  1860. hideFlags:None
  1861. MaxUses:1
  1862. UniqueIndex:82
  1863. UniqueName:Block_Wall_Window_Wood
  1864. Settings:
  1865. Buildable:
  1866. HasBuildablePrefabs: True
  1867. Placeable: False
  1868. ReselectOnBuild: True
  1869. Consumeable:
  1870. BonusHungerYield: 0
  1871. EventRef_ConsumeSound:
  1872. FoodForm: None
  1873. FoodType: None
  1874. HungerYield: 0
  1875. IsRaw: False
  1876. ItemAfterUse: Cost
  1877. ThirstYield: 0
  1878. Cookable:
  1879. CookingResult: Cost
  1880. CookingSlotsRequired: 0
  1881. CookingTime: 0
  1882. Equipment:
  1883. EquipType: None
  1884. Inventory:
  1885. Description: Provides support for additional floors.
  1886. DisplayName: Wooden window
  1887. LocalizationTerm: Block/Window_Wood
  1888. Sprite: BuildingIcon_WoodWindow (UnityEngine.Sprite)
  1889. Stackable: False
  1890. StackSize: 1
  1891. Recipe:
  1892. AmountToCraft: 0
  1893. BlueprintItem:
  1894. CanCraft: False
  1895. categoryOrder: 0
  1896. CraftingCategory: Nothing
  1897. HasHiddenSubCategory: False
  1898. HasSubCategory: False
  1899. IsBlueprint: False
  1900. Learned: False
  1901. LearnedFromBeginning: False
  1902. LocalizedSubCategory:
  1903. NewCost: CostMultiple[]
  1904. SubCategory:
  1905. SubCategoryOrder: 0
  1906. Usable:
  1907. AnimationOnSelect: Index_0_Idle
  1908. AnimationOnUse: Index_0_Idle
  1909. ConsumeUseAmount: 0
  1910. EventRef_Break:
  1911. ForceAnimationIndex: False
  1912. LockItemDuringCooldown: False
  1913. ResetTriggerOnDeselect:
  1914. SetTriggering: False
  1915. UseButtonCooldown: 0.2
  1916. Block_Wall_Wood
  1917. BarGradient:UnityEngine.Gradient
  1918. hideFlags:None
  1919. MaxUses:1
  1920. UniqueIndex:4
  1921. UniqueName:Block_Wall_Wood
  1922. Settings:
  1923. Buildable:
  1924. HasBuildablePrefabs: True
  1925. Placeable: False
  1926. ReselectOnBuild: True
  1927. Consumeable:
  1928. BonusHungerYield: 0
  1929. EventRef_ConsumeSound:
  1930. FoodForm: None
  1931. FoodType: None
  1932. HungerYield: 0
  1933. IsRaw: True
  1934. ItemAfterUse: Cost
  1935. ThirstYield: 0
  1936. Cookable:
  1937. CookingResult: Cost
  1938. CookingSlotsRequired: 0
  1939. CookingTime: 1
  1940. Equipment:
  1941. EquipType: None
  1942. Inventory:
  1943. Description: Provides support for additional floors.
  1944. DisplayName: Wooden wall
  1945. LocalizationTerm: Block/Wall_Wood
  1946. Sprite: BuildingIcon_WoodWall (UnityEngine.Sprite)
  1947. Stackable: False
  1948. StackSize: 1
  1949. Recipe:
  1950. AmountToCraft: 0
  1951. BlueprintItem:
  1952. CanCraft: False
  1953. categoryOrder: 0
  1954. CraftingCategory: Nothing
  1955. HasHiddenSubCategory: False
  1956. HasSubCategory: False
  1957. IsBlueprint: False
  1958. Learned: False
  1959. LearnedFromBeginning: False
  1960. LocalizedSubCategory:
  1961. NewCost: CostMultiple[]
  1962. SubCategory:
  1963. SubCategoryOrder: 0
  1964. Usable:
  1965. AnimationOnSelect: Index_0_Idle
  1966. AnimationOnUse: Index_0_Idle
  1967. ConsumeUseAmount: 0
  1968. EventRef_Break:
  1969. ForceAnimationIndex: False
  1970. LockItemDuringCooldown: False
  1971. ResetTriggerOnDeselect:
  1972. SetTriggering: False
  1973. UseButtonCooldown: 0.2
  1974. Block_Wall_Wood_Half
  1975. BarGradient:UnityEngine.Gradient
  1976. hideFlags:None
  1977. MaxUses:1
  1978. UniqueIndex:144
  1979. UniqueName:Block_HalfWall_Wood
  1980. Settings:
  1981. Buildable:
  1982. HasBuildablePrefabs: True
  1983. Placeable: False
  1984. ReselectOnBuild: True
  1985. Consumeable:
  1986. BonusHungerYield: 0
  1987. EventRef_ConsumeSound:
  1988. FoodForm: None
  1989. FoodType: None
  1990. HungerYield: 0
  1991. IsRaw: False
  1992. ItemAfterUse: Cost
  1993. ThirstYield: 0
  1994. Cookable:
  1995. CookingResult: Cost
  1996. CookingSlotsRequired: 0
  1997. CookingTime: 0
  1998. Equipment:
  1999. EquipType: None
  2000. Inventory:
  2001. Description: Provides support for additional floors.
  2002. DisplayName: Half wooden wall
  2003. LocalizationTerm: Block/HalfWall_Wood
  2004. Sprite: BuildingIcon_HalfWallWood (UnityEngine.Sprite)
  2005. Stackable: False
  2006. StackSize: 1
  2007. Recipe:
  2008. AmountToCraft: 0
  2009. BlueprintItem:
  2010. CanCraft: False
  2011. categoryOrder: 0
  2012. CraftingCategory: Nothing
  2013. HasHiddenSubCategory: False
  2014. HasSubCategory: False
  2015. IsBlueprint: False
  2016. Learned: False
  2017. LearnedFromBeginning: False
  2018. LocalizedSubCategory:
  2019. NewCost: CostMultiple[]
  2020. SubCategory:
  2021. SubCategoryOrder: 0
  2022. Usable:
  2023. AnimationOnSelect: Index_0_Idle
  2024. AnimationOnUse: Index_0_Idle
  2025. ConsumeUseAmount: 0
  2026. EventRef_Break:
  2027. ForceAnimationIndex: False
  2028. LockItemDuringCooldown: False
  2029. ResetTriggerOnDeselect:
  2030. SetTriggering: False
  2031. UseButtonCooldown: 0.2
  2032. Repair
  2033. BarGradient:UnityEngine.Gradient
  2034. hideFlags:None
  2035. MaxUses:1
  2036. UniqueIndex:9
  2037. UniqueName:Repair
  2038. Settings:
  2039. Buildable:
  2040. HasBuildablePrefabs: False
  2041. Placeable: False
  2042. ReselectOnBuild: True
  2043. Consumeable:
  2044. BonusHungerYield: 0
  2045. EventRef_ConsumeSound:
  2046. FoodForm: None
  2047. FoodType: None
  2048. HungerYield: 0
  2049. IsRaw: True
  2050. ItemAfterUse: Cost
  2051. ThirstYield: 0
  2052. Cookable:
  2053. CookingResult: Cost
  2054. CookingSlotsRequired: 0
  2055. CookingTime: 1
  2056. Equipment:
  2057. EquipType: None
  2058. Inventory:
  2059. Description: Repair damaged building parts.
  2060. DisplayName: Repair
  2061. LocalizationTerm: Block/Repair
  2062. Sprite: BuildingIcon_Repair (UnityEngine.Sprite)
  2063. Stackable: False
  2064. StackSize: 1
  2065. Recipe:
  2066. AmountToCraft: 0
  2067. BlueprintItem:
  2068. CanCraft: False
  2069. categoryOrder: 0
  2070. CraftingCategory: Nothing
  2071. HasHiddenSubCategory: False
  2072. HasSubCategory: False
  2073. IsBlueprint: False
  2074. Learned: False
  2075. LearnedFromBeginning: False
  2076. LocalizedSubCategory:
  2077. NewCost: CostMultiple[]
  2078. SubCategory:
  2079. SubCategoryOrder: 0
  2080. Usable:
  2081. AnimationOnSelect: None
  2082. AnimationOnUse: Index_0_Idle
  2083. ConsumeUseAmount: 0
  2084. EventRef_Break:
  2085. ForceAnimationIndex: False
  2086. LockItemDuringCooldown: False
  2087. ResetTriggerOnDeselect:
  2088. SetTriggering: False
  2089. UseButtonCooldown: 0.2
  2090. Backpack
  2091. BarGradient:UnityEngine.Gradient
  2092. hideFlags:None
  2093. MaxUses:1
  2094. UniqueIndex:252
  2095. UniqueName:Backpack
  2096. Settings:
  2097. Buildable:
  2098. HasBuildablePrefabs: False
  2099. Placeable: False
  2100. ReselectOnBuild: False
  2101. Consumeable:
  2102. BonusHungerYield: 0
  2103. EventRef_ConsumeSound:
  2104. FoodForm: None
  2105. FoodType: None
  2106. HungerYield: 0
  2107. IsRaw: False
  2108. ItemAfterUse: Cost
  2109. ThirstYield: 0
  2110. Cookable:
  2111. CookingResult: Cost
  2112. CookingSlotsRequired: 0
  2113. CookingTime: 0
  2114. Equipment:
  2115. EquipType: Backpack
  2116. Inventory:
  2117. Description: Aside from being beautiful it expands your inventory.
  2118. DisplayName: Backpack
  2119. LocalizationTerm: Item/Backpack
  2120. Sprite: Item_Backpack (UnityEngine.Sprite)
  2121. Stackable: True
  2122. StackSize: 20
  2123. Recipe:
  2124. AmountToCraft: 1
  2125. BlueprintItem:
  2126. CanCraft: True
  2127. categoryOrder: 5
  2128. CraftingCategory: Equipment
  2129. HasHiddenSubCategory: False
  2130. HasSubCategory: False
  2131. IsBlueprint: False
  2132. Learned: True
  2133. LearnedFromBeginning: False
  2134. LocalizedSubCategory:
  2135. NewCost: CostMultiple[]
  2136. SubCategory:
  2137. SubCategoryOrder: 0
  2138. Usable:
  2139. AnimationOnSelect: None
  2140. AnimationOnUse: None
  2141. ConsumeUseAmount: 0
  2142. EventRef_Break:
  2143. ForceAnimationIndex: False
  2144. LockItemDuringCooldown: False
  2145. ResetTriggerOnDeselect:
  2146. SetTriggering: False
  2147. UseButtonCooldown: 0.2
  2148. CaptainsHat
  2149. BarGradient:UnityEngine.Gradient
  2150. hideFlags:None
  2151. MaxUses:1
  2152. UniqueIndex:264
  2153. UniqueName:CaptainsHat
  2154. Settings:
  2155. Buildable:
  2156. HasBuildablePrefabs: False
  2157. Placeable: False
  2158. ReselectOnBuild: False
  2159. Consumeable:
  2160. BonusHungerYield: 0
  2161. EventRef_ConsumeSound:
  2162. FoodForm: None
  2163. FoodType: None
  2164. HungerYield: 0
  2165. IsRaw: False
  2166. ItemAfterUse: Cost
  2167. ThirstYield: 0
  2168. Cookable:
  2169. CookingResult: Cost
  2170. CookingSlotsRequired: 0
  2171. CookingTime: 0
  2172. Equipment:
  2173. EquipType: Head
  2174. Inventory:
  2175. Description: Once belonged to a great captain.
  2176. DisplayName: Captain's hat
  2177. LocalizationTerm: Item/CaptainsHat
  2178. Sprite: Item_CaptainsHat (UnityEngine.Sprite)
  2179. Stackable: True
  2180. StackSize: 5
  2181. Recipe:
  2182. AmountToCraft: 1
  2183. BlueprintItem:
  2184. CanCraft: False
  2185. categoryOrder: 0
  2186. CraftingCategory: Nothing
  2187. HasHiddenSubCategory: False
  2188. HasSubCategory: False
  2189. IsBlueprint: False
  2190. Learned: False
  2191. LearnedFromBeginning: False
  2192. LocalizedSubCategory:
  2193. NewCost: CostMultiple[]
  2194. SubCategory:
  2195. SubCategoryOrder: 0
  2196. Usable:
  2197. AnimationOnSelect: None
  2198. AnimationOnUse: None
  2199. ConsumeUseAmount: 0
  2200. EventRef_Break:
  2201. ForceAnimationIndex: False
  2202. LockItemDuringCooldown: False
  2203. ResetTriggerOnDeselect:
  2204. SetTriggering: False
  2205. UseButtonCooldown: 0.2
  2206. Equipment_LeatherChest
  2207. BarGradient:UnityEngine.Gradient
  2208. hideFlags:None
  2209. MaxUses:30
  2210. UniqueIndex:250
  2211. UniqueName:Equipment_LeatherChest
  2212. Settings:
  2213. Buildable:
  2214. HasBuildablePrefabs: False
  2215. Placeable: False
  2216. ReselectOnBuild: False
  2217. Consumeable:
  2218. BonusHungerYield: 0
  2219. EventRef_ConsumeSound:
  2220. FoodForm: None
  2221. FoodType: None
  2222. HungerYield: 0
  2223. IsRaw: False
  2224. ItemAfterUse: Cost
  2225. ThirstYield: 0
  2226. Cookable:
  2227. CookingResult: Cost
  2228. CookingSlotsRequired: 0
  2229. CookingTime: 0
  2230. Equipment:
  2231. EquipType: Chest
  2232. Inventory:
  2233. Description: Protects your upper body.
  2234. DisplayName: Leather body armor
  2235. LocalizationTerm: Item/LeatherChest
  2236. Sprite: Armor_Leather_Chest (UnityEngine.Sprite)
  2237. Stackable: False
  2238. StackSize: 1
  2239. Recipe:
  2240. AmountToCraft: 1
  2241. BlueprintItem:
  2242. CanCraft: True
  2243. categoryOrder: 2
  2244. CraftingCategory: Equipment
  2245. HasHiddenSubCategory: False
  2246. HasSubCategory: True
  2247. IsBlueprint: False
  2248. Learned: True
  2249. LearnedFromBeginning: False
  2250. LocalizedSubCategory: Leather armor
  2251. NewCost: CostMultiple[]
  2252. SubCategory: LeatherArmor
  2253. SubCategoryOrder: 1
  2254. Usable:
  2255. AnimationOnSelect: None
  2256. AnimationOnUse: None
  2257. ConsumeUseAmount: 0
  2258. EventRef_Break:
  2259. ForceAnimationIndex: False
  2260. LockItemDuringCooldown: False
  2261. ResetTriggerOnDeselect:
  2262. SetTriggering: False
  2263. UseButtonCooldown: 0.2
  2264. Equipment_LeatherHelmet
  2265. BarGradient:UnityEngine.Gradient
  2266. hideFlags:None
  2267. MaxUses:20
  2268. UniqueIndex:249
  2269. UniqueName:Equipment_LeatherHelmet
  2270. Settings:
  2271. Buildable:
  2272. HasBuildablePrefabs: False
  2273. Placeable: False
  2274. ReselectOnBuild: False
  2275. Consumeable:
  2276. BonusHungerYield: 0
  2277. EventRef_ConsumeSound:
  2278. FoodForm: None
  2279. FoodType: None
  2280. HungerYield: 0
  2281. IsRaw: False
  2282. ItemAfterUse: Cost
  2283. ThirstYield: 0
  2284. Cookable:
  2285. CookingResult: Cost
  2286. CookingSlotsRequired: 0
  2287. CookingTime: 0
  2288. Equipment:
  2289. EquipType: Head
  2290. Inventory:
  2291. Description: Protects your precious brain.
  2292. DisplayName: Leather helmet
  2293. LocalizationTerm: Item/LeatherHelmet
  2294. Sprite: Item_Armor_Leather_Helmet (UnityEngine.Sprite)
  2295. Stackable: False
  2296. StackSize: 1
  2297. Recipe:
  2298. AmountToCraft: 1
  2299. BlueprintItem:
  2300. CanCraft: True
  2301. categoryOrder: 3
  2302. CraftingCategory: Equipment
  2303. HasHiddenSubCategory: False
  2304. HasSubCategory: True
  2305. IsBlueprint: False
  2306. Learned: True
  2307. LearnedFromBeginning: False
  2308. LocalizedSubCategory: Leather armor
  2309. NewCost: CostMultiple[]
  2310. SubCategory: LeatherArmor
  2311. SubCategoryOrder: 0
  2312. Usable:
  2313. AnimationOnSelect: Index_15_SharkHead
  2314. AnimationOnUse: None
  2315. ConsumeUseAmount: 0
  2316. EventRef_Break:
  2317. ForceAnimationIndex: False
  2318. LockItemDuringCooldown: False
  2319. ResetTriggerOnDeselect:
  2320. SetTriggering: False
  2321. UseButtonCooldown: 0.2
  2322. Equipment_LeatherLegs
  2323. BarGradient:UnityEngine.Gradient
  2324. hideFlags:None
  2325. MaxUses:25
  2326. UniqueIndex:251
  2327. UniqueName:Equipment_LeatherLegs
  2328. Settings:
  2329. Buildable:
  2330. HasBuildablePrefabs: False
  2331. Placeable: False
  2332. ReselectOnBuild: False
  2333. Consumeable:
  2334. BonusHungerYield: 0
  2335. EventRef_ConsumeSound:
  2336. FoodForm: None
  2337. FoodType: None
  2338. HungerYield: 0
  2339. IsRaw: False
  2340. ItemAfterUse: Cost
  2341. ThirstYield: 0
  2342. Cookable:
  2343. CookingResult: Cost
  2344. CookingSlotsRequired: 0
  2345. CookingTime: 0
  2346. Equipment:
  2347. EquipType: Feet
  2348. Inventory:
  2349. Description: Reduces wood splinters.
  2350. DisplayName: Leather greaves
  2351. LocalizationTerm: Item/LeatherLegs
  2352. Sprite: Item_Armor_Leather_Legs (UnityEngine.Sprite)
  2353. Stackable: False
  2354. StackSize: 1
  2355. Recipe:
  2356. AmountToCraft: 1
  2357. BlueprintItem:
  2358. CanCraft: True
  2359. categoryOrder: 4
  2360. CraftingCategory: Equipment
  2361. HasHiddenSubCategory: False
  2362. HasSubCategory: True
  2363. IsBlueprint: False
  2364. Learned: True
  2365. LearnedFromBeginning: False
  2366. LocalizedSubCategory: Leather armor
  2367. NewCost: CostMultiple[]
  2368. SubCategory: LeatherArmor
  2369. SubCategoryOrder: 2
  2370. Usable:
  2371. AnimationOnSelect: None
  2372. AnimationOnUse: None
  2373. ConsumeUseAmount: 0
  2374. EventRef_Break:
  2375. ForceAnimationIndex: False
  2376. LockItemDuringCooldown: False
  2377. ResetTriggerOnDeselect:
  2378. SetTriggering: False
  2379. UseButtonCooldown: 0.2
  2380. Flipper
  2381. BarGradient:UnityEngine.Gradient
  2382. hideFlags:None
  2383. MaxUses:600
  2384. UniqueIndex:63
  2385. UniqueName:Flipper
  2386. Settings:
  2387. Buildable:
  2388. HasBuildablePrefabs: False
  2389. Placeable: False
  2390. ReselectOnBuild: False
  2391. Consumeable:
  2392. BonusHungerYield: 0
  2393. EventRef_ConsumeSound:
  2394. FoodForm: None
  2395. FoodType: None
  2396. HungerYield: 0
  2397. IsRaw: True
  2398. ItemAfterUse: Cost
  2399. ThirstYield: 0
  2400. Cookable:
  2401. CookingResult: Cost
  2402. CookingSlotsRequired: 0
  2403. CookingTime: 1
  2404. Equipment:
  2405. EquipType: Feet
  2406. Inventory:
  2407. Description: Increases your speed underwater.
  2408. DisplayName: Flippers
  2409. LocalizationTerm: Item/Flipper
  2410. Sprite: Item_Flippers (UnityEngine.Sprite)
  2411. Stackable: False
  2412. StackSize: 1
  2413. Recipe:
  2414. AmountToCraft: 1
  2415. BlueprintItem:
  2416. CanCraft: True
  2417. categoryOrder: 1
  2418. CraftingCategory: Equipment
  2419. HasHiddenSubCategory: False
  2420. HasSubCategory: False
  2421. IsBlueprint: False
  2422. Learned: True
  2423. LearnedFromBeginning: False
  2424. LocalizedSubCategory:
  2425. NewCost: CostMultiple[]
  2426. SubCategory:
  2427. SubCategoryOrder: 0
  2428. Usable:
  2429. AnimationOnSelect: Index_0_Idle
  2430. AnimationOnUse: Index_0_Idle
  2431. ConsumeUseAmount: 0
  2432. EventRef_Break:
  2433. ForceAnimationIndex: False
  2434. LockItemDuringCooldown: False
  2435. ResetTriggerOnDeselect:
  2436. SetTriggering: False
  2437. UseButtonCooldown: 0.2
  2438. OxygenBottle
  2439. BarGradient:UnityEngine.Gradient
  2440. hideFlags:None
  2441. MaxUses:600
  2442. UniqueIndex:64
  2443. UniqueName:OxygenBottle
  2444. Settings:
  2445. Buildable:
  2446. HasBuildablePrefabs: False
  2447. Placeable: False
  2448. ReselectOnBuild: False
  2449. Consumeable:
  2450. BonusHungerYield: 0
  2451. EventRef_ConsumeSound:
  2452. FoodForm: None
  2453. FoodType: None
  2454. HungerYield: 0
  2455. IsRaw: True
  2456. ItemAfterUse: Cost
  2457. ThirstYield: 0
  2458. Cookable:
  2459. CookingResult: Cost
  2460. CookingSlotsRequired: 0
  2461. CookingTime: 1
  2462. Equipment:
  2463. EquipType: Head
  2464. Inventory:
  2465. Description: Provides extra oxygen underwater.
  2466. DisplayName: Oxygen bottle
  2467. LocalizationTerm: Item/AirBottle
  2468. Sprite: Item_AirBottle (UnityEngine.Sprite)
  2469. Stackable: False
  2470. StackSize: 1
  2471. Recipe:
  2472. AmountToCraft: 1
  2473. BlueprintItem:
  2474. CanCraft: True
  2475. categoryOrder: 0
  2476. CraftingCategory: Equipment
  2477. HasHiddenSubCategory: False
  2478. HasSubCategory: False
  2479. IsBlueprint: False
  2480. Learned: True
  2481. LearnedFromBeginning: False
  2482. LocalizedSubCategory:
  2483. NewCost: CostMultiple[]
  2484. SubCategory:
  2485. SubCategoryOrder: 0
  2486. Usable:
  2487. AnimationOnSelect: Index_0_Idle
  2488. AnimationOnUse: Index_0_Idle
  2489. ConsumeUseAmount: 0
  2490. EventRef_Break:
  2491. ForceAnimationIndex: False
  2492. LockItemDuringCooldown: False
  2493. ResetTriggerOnDeselect:
  2494. SetTriggering: False
  2495. UseButtonCooldown: 0.2
  2496. PilotHelmet
  2497. BarGradient:UnityEngine.Gradient
  2498. hideFlags:None
  2499. MaxUses:1
  2500. UniqueIndex:235
  2501. UniqueName:PilotHelmet
  2502. Settings:
  2503. Buildable:
  2504. HasBuildablePrefabs: False
  2505. Placeable: False
  2506. ReselectOnBuild: False
  2507. Consumeable:
  2508. BonusHungerYield: 0
  2509. EventRef_ConsumeSound:
  2510. FoodForm: None
  2511. FoodType: None
  2512. HungerYield: 0
  2513. IsRaw: False
  2514. ItemAfterUse: Cost
  2515. ThirstYield: 0
  2516. Cookable:
  2517. CookingResult: Cost
  2518. CookingSlotsRequired: 0
  2519. CookingTime: 0
  2520. Equipment:
  2521. EquipType: Head
  2522. Inventory:
  2523. Description: An old but fancy pilot helmet.
  2524. DisplayName: Pilot helmet
  2525. LocalizationTerm: Item/PilotHelmet
  2526. Sprite: Item_PilotHat (UnityEngine.Sprite)
  2527. Stackable: True
  2528. StackSize: 5
  2529. Recipe:
  2530. AmountToCraft: 1
  2531. BlueprintItem:
  2532. CanCraft: False
  2533. categoryOrder: 0
  2534. CraftingCategory: Nothing
  2535. HasHiddenSubCategory: False
  2536. HasSubCategory: False
  2537. IsBlueprint: False
  2538. Learned: False
  2539. LearnedFromBeginning: False
  2540. LocalizedSubCategory:
  2541. NewCost: CostMultiple[]
  2542. SubCategory:
  2543. SubCategoryOrder: 0
  2544. Usable:
  2545. AnimationOnSelect: None
  2546. AnimationOnUse: None
  2547. ConsumeUseAmount: 0
  2548. EventRef_Break:
  2549. ForceAnimationIndex: False
  2550. LockItemDuringCooldown: False
  2551. ResetTriggerOnDeselect:
  2552. SetTriggering: False
  2553. UseButtonCooldown: 0.2
  2554. Berries_Red
  2555. BarGradient:UnityEngine.Gradient
  2556. hideFlags:None
  2557. MaxUses:1
  2558. UniqueIndex:200
  2559. UniqueName:Berries_Red
  2560. Settings:
  2561. Buildable:
  2562. HasBuildablePrefabs: False
  2563. Placeable: False
  2564. ReselectOnBuild: False
  2565. Consumeable:
  2566. BonusHungerYield: 0
  2567. EventRef_ConsumeSound: event:/char/chew
  2568. FoodForm: Solid
  2569. FoodType: Food
  2570. HungerYield: 7
  2571. IsRaw: False
  2572. ItemAfterUse: Cost
  2573. ThirstYield: 7
  2574. Cookable:
  2575. CookingResult: Cost
  2576. CookingSlotsRequired: 0
  2577. CookingTime: 0
  2578. Equipment:
  2579. EquipType: None
  2580. Inventory:
  2581. Description: Despite being very red, they are not poisonous.
  2582. DisplayName: Red berries
  2583. LocalizationTerm: Item/Berries_Red
  2584. Sprite: Item_Berrys (UnityEngine.Sprite)
  2585. Stackable: True
  2586. StackSize: 20
  2587. Recipe:
  2588. AmountToCraft: 1
  2589. BlueprintItem:
  2590. CanCraft: False
  2591. categoryOrder: 0
  2592. CraftingCategory: Nothing
  2593. HasHiddenSubCategory: False
  2594. HasSubCategory: False
  2595. IsBlueprint: False
  2596. Learned: False
  2597. LearnedFromBeginning: False
  2598. LocalizedSubCategory:
  2599. NewCost: CostMultiple[]
  2600. SubCategory:
  2601. SubCategoryOrder: 0
  2602. Usable:
  2603. AnimationOnSelect: Index_5_HoldItem
  2604. AnimationOnUse: Trigger_Consume
  2605. ConsumeUseAmount: 1
  2606. EventRef_Break:
  2607. ForceAnimationIndex: False
  2608. LockItemDuringCooldown: True
  2609. ResetTriggerOnDeselect:
  2610. SetTriggering: False
  2611. UseButtonCooldown: 1.3
  2612. Bucket_Milk
  2613. BarGradient:UnityEngine.Gradient
  2614. hideFlags:None
  2615. MaxUses:1
  2616. UniqueIndex:241
  2617. UniqueName:Bucket_Milk
  2618. Settings:
  2619. Buildable:
  2620. HasBuildablePrefabs: False
  2621. Placeable: False
  2622. ReselectOnBuild: False
  2623. Consumeable:
  2624. BonusHungerYield: 10
  2625. EventRef_ConsumeSound: event:/char/drink
  2626. FoodForm: Fluid
  2627. FoodType: None
  2628. HungerYield: 0
  2629. IsRaw: False
  2630. ItemAfterUse: Cost
  2631. ThirstYield: 40
  2632. Cookable:
  2633. CookingResult: Cost
  2634. CookingSlotsRequired: 0
  2635. CookingTime: 0
  2636. Equipment:
  2637. EquipType: None
  2638. Inventory:
  2639. Description: A full bucket of milk.
  2640. DisplayName: Bucket of milk
  2641. LocalizationTerm: Item/Bucket_Milk
  2642. Sprite: Item_Bucket_Milk (UnityEngine.Sprite)
  2643. Stackable: False
  2644. StackSize: 1
  2645. Recipe:
  2646. AmountToCraft: 1
  2647. BlueprintItem:
  2648. CanCraft: False
  2649. categoryOrder: 0
  2650. CraftingCategory: Nothing
  2651. HasHiddenSubCategory: False
  2652. HasSubCategory: False
  2653. IsBlueprint: False
  2654. Learned: False
  2655. LearnedFromBeginning: False
  2656. LocalizedSubCategory:
  2657. NewCost: CostMultiple[]
  2658. SubCategory:
  2659. SubCategoryOrder: 0
  2660. Usable:
  2661. AnimationOnSelect: Index_24_Bucket
  2662. AnimationOnUse: Trigger_Consume
  2663. ConsumeUseAmount: 1
  2664. EventRef_Break:
  2665. ForceAnimationIndex: False
  2666. LockItemDuringCooldown: True
  2667. ResetTriggerOnDeselect:
  2668. SetTriggering: False
  2669. UseButtonCooldown: 1.4
  2670. CaveMushroom
  2671. BarGradient:UnityEngine.Gradient
  2672. hideFlags:None
  2673. MaxUses:1
  2674. UniqueIndex:198
  2675. UniqueName:CaveMushroom
  2676. Settings:
  2677. Buildable:
  2678. HasBuildablePrefabs: False
  2679. Placeable: False
  2680. ReselectOnBuild: False
  2681. Consumeable:
  2682. BonusHungerYield: 0
  2683. EventRef_ConsumeSound: event:/char/chew
  2684. FoodForm: Solid
  2685. FoodType: Food
  2686. HungerYield: 10
  2687. IsRaw: False
  2688. ItemAfterUse: Cost
  2689. ThirstYield: 0
  2690. Cookable:
  2691. CookingResult: Cost
  2692. CookingSlotsRequired: 0
  2693. CookingTime: 0
  2694. Equipment:
  2695. EquipType: None
  2696. Inventory:
  2697. Description: Great addition to many meals.
  2698. DisplayName: Cave mushroom
  2699. LocalizationTerm: Item/CaveMushroom
  2700. Sprite: Item_Mushroom (UnityEngine.Sprite)
  2701. Stackable: True
  2702. StackSize: 20
  2703. Recipe:
  2704. AmountToCraft: 1
  2705. BlueprintItem:
  2706. CanCraft: False
  2707. categoryOrder: 0
  2708. CraftingCategory: Nothing
  2709. HasHiddenSubCategory: False
  2710. HasSubCategory: False
  2711. IsBlueprint: False
  2712. Learned: False
  2713. LearnedFromBeginning: False
  2714. LocalizedSubCategory:
  2715. NewCost: CostMultiple[]
  2716. SubCategory:
  2717. SubCategoryOrder: 0
  2718. Usable:
  2719. AnimationOnSelect: Index_5_HoldItem
  2720. AnimationOnUse: Trigger_Consume
  2721. ConsumeUseAmount: 1
  2722. EventRef_Break:
  2723. ForceAnimationIndex: False
  2724. LockItemDuringCooldown: True
  2725. ResetTriggerOnDeselect:
  2726. SetTriggering: False
  2727. UseButtonCooldown: 1.3
  2728. Claybowl_CoconutChicken
  2729. BarGradient:UnityEngine.Gradient
  2730. hideFlags:None
  2731. MaxUses:1
  2732. UniqueIndex:210
  2733. UniqueName:Claybowl_CoconutChicken
  2734. Settings:
  2735. Buildable:
  2736. HasBuildablePrefabs: False
  2737. Placeable: False
  2738. ReselectOnBuild: False
  2739. Consumeable:
  2740. BonusHungerYield: 40
  2741. EventRef_ConsumeSound: event:/char/drink
  2742. FoodForm: Fluid
  2743. FoodType: Food
  2744. HungerYield: 10
  2745. IsRaw: False
  2746. ItemAfterUse: Cost
  2747. ThirstYield: 0
  2748. Cookable:
  2749. CookingResult: Cost
  2750. CookingSlotsRequired: 0
  2751. CookingTime: 0
  2752. Equipment:
  2753. EquipType: None
  2754. Inventory:
  2755. Description: Yummy chicken cooked in coconut milk.
  2756. DisplayName: Coconut chicken
  2757. LocalizationTerm: Item/CoconutChicken
  2758. Sprite: Item_CoconutChicken (UnityEngine.Sprite)
  2759. Stackable: True
  2760. StackSize: 5
  2761. Recipe:
  2762. AmountToCraft: 1
  2763. BlueprintItem:
  2764. CanCraft: False
  2765. categoryOrder: 0
  2766. CraftingCategory: Nothing
  2767. HasHiddenSubCategory: False
  2768. HasSubCategory: False
  2769. IsBlueprint: False
  2770. Learned: False
  2771. LearnedFromBeginning: False
  2772. LocalizedSubCategory:
  2773. NewCost: CostMultiple[]
  2774. SubCategory:
  2775. SubCategoryOrder: 0
  2776. Usable:
  2777. AnimationOnSelect: Index_18_ClayBowl
  2778. AnimationOnUse: Trigger_Consume
  2779. ConsumeUseAmount: 1
  2780. EventRef_Break:
  2781. ForceAnimationIndex: False
  2782. LockItemDuringCooldown: True
  2783. ResetTriggerOnDeselect:
  2784. SetTriggering: False
  2785. UseButtonCooldown: 1.1
  2786. Claybowl_Empty
  2787. BarGradient:UnityEngine.Gradient
  2788. hideFlags:None
  2789. MaxUses:1
  2790. UniqueIndex:199
  2791. UniqueName:Claybowl_Empty
  2792. Settings:
  2793. Buildable:
  2794. HasBuildablePrefabs: False
  2795. Placeable: False
  2796. ReselectOnBuild: False
  2797. Consumeable:
  2798. BonusHungerYield: 0
  2799. EventRef_ConsumeSound:
  2800. FoodForm: Solid
  2801. FoodType: None
  2802. HungerYield: 0
  2803. IsRaw: False
  2804. ItemAfterUse: Cost
  2805. ThirstYield: 0
  2806. Cookable:
  2807. CookingResult: Cost
  2808. CookingSlotsRequired: 0
  2809. CookingTime: 0
  2810. Equipment:
  2811. EquipType: None
  2812. Inventory:
  2813. Description: A very good bowl.
  2814. DisplayName: Clay bowl
  2815. LocalizationTerm: Item/ClayBowl
  2816. Sprite: Item_ClayBowl (UnityEngine.Sprite)
  2817. Stackable: True
  2818. StackSize: 20
  2819. Recipe:
  2820. AmountToCraft: 4
  2821. BlueprintItem:
  2822. CanCraft: True
  2823. categoryOrder: 100
  2824. CraftingCategory: FoodWater
  2825. HasHiddenSubCategory: False
  2826. HasSubCategory: True
  2827. IsBlueprint: False
  2828. Learned: True
  2829. LearnedFromBeginning: False
  2830. LocalizedSubCategory: Containers
  2831. NewCost: CostMultiple[]
  2832. SubCategory: Containers
  2833. SubCategoryOrder: 2
  2834. Usable:
  2835. AnimationOnSelect: Index_18_ClayBowl
  2836. AnimationOnUse: None
  2837. ConsumeUseAmount: 0
  2838. EventRef_Break:
  2839. ForceAnimationIndex: False
  2840. LockItemDuringCooldown: False
  2841. ResetTriggerOnDeselect:
  2842. SetTriggering: False
  2843. UseButtonCooldown: 1
  2844. Claybowl_FishStew
  2845. BarGradient:UnityEngine.Gradient
  2846. hideFlags:None
  2847. MaxUses:1
  2848. UniqueIndex:216
  2849. UniqueName:Claybowl_FishStew
  2850. Settings:
  2851. Buildable:
  2852. HasBuildablePrefabs: False
  2853. Placeable: False
  2854. ReselectOnBuild: False
  2855. Consumeable:
  2856. BonusHungerYield: 30
  2857. EventRef_ConsumeSound: event:/char/drink
  2858. FoodForm: Fluid
  2859. FoodType: Food
  2860. HungerYield: 15
  2861. IsRaw: False
  2862. ItemAfterUse: Cost
  2863. ThirstYield: 0
  2864. Cookable:
  2865. CookingResult: Cost
  2866. CookingSlotsRequired: 0
  2867. CookingTime: 0
  2868. Equipment:
  2869. EquipType: None
  2870. Inventory:
  2871. Description: A sturdier and tastier fish stew.
  2872. DisplayName: Fish stew
  2873. LocalizationTerm: Item/FishStew
  2874. Sprite: Item_FishStew (UnityEngine.Sprite)
  2875. Stackable: True
  2876. StackSize: 5
  2877. Recipe:
  2878. AmountToCraft: 1
  2879. BlueprintItem:
  2880. CanCraft: False
  2881. categoryOrder: 0
  2882. CraftingCategory: Nothing
  2883. HasHiddenSubCategory: False
  2884. HasSubCategory: False
  2885. IsBlueprint: False
  2886. Learned: False
  2887. LearnedFromBeginning: False
  2888. LocalizedSubCategory:
  2889. NewCost: CostMultiple[]
  2890. SubCategory:
  2891. SubCategoryOrder: 0
  2892. Usable:
  2893. AnimationOnSelect: Index_18_ClayBowl
  2894. AnimationOnUse: Trigger_Consume
  2895. ConsumeUseAmount: 1
  2896. EventRef_Break:
  2897. ForceAnimationIndex: False
  2898. LockItemDuringCooldown: True
  2899. ResetTriggerOnDeselect:
  2900. SetTriggering: False
  2901. UseButtonCooldown: 1.1
  2902. Claybowl_HeadBroth
  2903. BarGradient:UnityEngine.Gradient
  2904. hideFlags:None
  2905. MaxUses:1
  2906. UniqueIndex:212
  2907. UniqueName:Claybowl_HeadBroth
  2908. Settings:
  2909. Buildable:
  2910. HasBuildablePrefabs: False
  2911. Placeable: False
  2912. ReselectOnBuild: False
  2913. Consumeable:
  2914. BonusHungerYield: 40
  2915. EventRef_ConsumeSound: event:/char/drink
  2916. FoodForm: Fluid
  2917. FoodType: Food
  2918. HungerYield: 20
  2919. IsRaw: False
  2920. ItemAfterUse: Cost
  2921. ThirstYield: 0
  2922. Cookable:
  2923. CookingResult: Cost
  2924. CookingSlotsRequired: 0
  2925. CookingTime: 0
  2926. Equipment:
  2927. EquipType: None
  2928. Inventory:
  2929. Description: A tad scary but nutritious broth.
  2930. DisplayName: Head broth
  2931. LocalizationTerm: Item/HeadBroth
  2932. Sprite: Item_Headbroth (UnityEngine.Sprite)
  2933. Stackable: True
  2934. StackSize: 5
  2935. Recipe:
  2936. AmountToCraft: 1
  2937. BlueprintItem:
  2938. CanCraft: False
  2939. categoryOrder: 0
  2940. CraftingCategory: Nothing
  2941. HasHiddenSubCategory: False
  2942. HasSubCategory: False
  2943. IsBlueprint: False
  2944. Learned: False
  2945. LearnedFromBeginning: False
  2946. LocalizedSubCategory:
  2947. NewCost: CostMultiple[]
  2948. SubCategory:
  2949. SubCategoryOrder: 0
  2950. Usable:
  2951. AnimationOnSelect: Index_18_ClayBowl
  2952. AnimationOnUse: Trigger_Consume
  2953. ConsumeUseAmount: 1
  2954. EventRef_Break:
  2955. ForceAnimationIndex: False
  2956. LockItemDuringCooldown: True
  2957. ResetTriggerOnDeselect:
  2958. SetTriggering: False
  2959. UseButtonCooldown: 1.1
  2960. Claybowl_Leftover
  2961. BarGradient:UnityEngine.Gradient
  2962. hideFlags:None
  2963. MaxUses:1
  2964. UniqueIndex:203
  2965. UniqueName:Claybowl_Leftover
  2966. Settings:
  2967. Buildable:
  2968. HasBuildablePrefabs: False
  2969. Placeable: False
  2970. ReselectOnBuild: False
  2971. Consumeable:
  2972. BonusHungerYield: 10
  2973. EventRef_ConsumeSound: event:/char/drink
  2974. FoodForm: Fluid
  2975. FoodType: Food
  2976. HungerYield: 5
  2977. IsRaw: False
  2978. ItemAfterUse: Cost
  2979. ThirstYield: 0
  2980. Cookable:
  2981. CookingResult: Cost
  2982. CookingSlotsRequired: 0
  2983. CookingTime: 0
  2984. Equipment:
  2985. EquipType: None
  2986. Inventory:
  2987. Description: This meal did not turn out very well.
  2988. DisplayName: Leftovers
  2989. LocalizationTerm: Item/Leftover
  2990. Sprite: Item_Leftovers (UnityEngine.Sprite)
  2991. Stackable: True
  2992. StackSize: 5
  2993. Recipe:
  2994. AmountToCraft: 1
  2995. BlueprintItem:
  2996. CanCraft: False
  2997. categoryOrder: 0
  2998. CraftingCategory: Nothing
  2999. HasHiddenSubCategory: False
  3000. HasSubCategory: False
  3001. IsBlueprint: False
  3002. Learned: False
  3003. LearnedFromBeginning: False
  3004. LocalizedSubCategory:
  3005. NewCost: CostMultiple[]
  3006. SubCategory:
  3007. SubCategoryOrder: 0
  3008. Usable:
  3009. AnimationOnSelect: Index_18_ClayBowl
  3010. AnimationOnUse: Trigger_Consume
  3011. ConsumeUseAmount: 1
  3012. EventRef_Break:
  3013. ForceAnimationIndex: False
  3014. LockItemDuringCooldown: True
  3015. ResetTriggerOnDeselect:
  3016. SetTriggering: False
  3017. UseButtonCooldown: 1.1
  3018. Claybowl_SimpleFishStew
  3019. BarGradient:UnityEngine.Gradient
  3020. hideFlags:None
  3021. MaxUses:1
  3022. UniqueIndex:208
  3023. UniqueName:Claybowl_SimpleFishStew
  3024. Settings:
  3025. Buildable:
  3026. HasBuildablePrefabs: False
  3027. Placeable: False
  3028. ReselectOnBuild: False
  3029. Consumeable:
  3030. BonusHungerYield: 25
  3031. EventRef_ConsumeSound: event:/char/drink
  3032. FoodForm: Fluid
  3033. FoodType: Food
  3034. HungerYield: 15
  3035. IsRaw: False
  3036. ItemAfterUse: Cost
  3037. ThirstYield: 0
  3038. Cookable:
  3039. CookingResult: Cost
  3040. CookingSlotsRequired: 0
  3041. CookingTime: 0
  3042. Equipment:
  3043. EquipType: None
  3044. Inventory:
  3045. Description: Smells fishy but tastes OK.
  3046. DisplayName: Simple fish stew
  3047. LocalizationTerm: Item/SimpleFishStew
  3048. Sprite: Item_SimpleFishStew (UnityEngine.Sprite)
  3049. Stackable: True
  3050. StackSize: 5
  3051. Recipe:
  3052. AmountToCraft: 1
  3053. BlueprintItem:
  3054. CanCraft: False
  3055. categoryOrder: 0
  3056. CraftingCategory: Nothing
  3057. HasHiddenSubCategory: False
  3058. HasSubCategory: False
  3059. IsBlueprint: False
  3060. Learned: False
  3061. LearnedFromBeginning: False
  3062. LocalizedSubCategory:
  3063. NewCost: CostMultiple[]
  3064. SubCategory:
  3065. SubCategoryOrder: 0
  3066. Usable:
  3067. AnimationOnSelect: Index_18_ClayBowl
  3068. AnimationOnUse: Trigger_Consume
  3069. ConsumeUseAmount: 1
  3070. EventRef_Break:
  3071. ForceAnimationIndex: False
  3072. LockItemDuringCooldown: True
  3073. ResetTriggerOnDeselect:
  3074. SetTriggering: False
  3075. UseButtonCooldown: 1.1
  3076. Claybowl_VegetableSoup
  3077. BarGradient:UnityEngine.Gradient
  3078. hideFlags:None
  3079. MaxUses:1
  3080. UniqueIndex:202
  3081. UniqueName:Claybowl_RootVegetableSoup
  3082. Settings:
  3083. Buildable:
  3084. HasBuildablePrefabs: False
  3085. Placeable: False
  3086. ReselectOnBuild: False
  3087. Consumeable:
  3088. BonusHungerYield: 20
  3089. EventRef_ConsumeSound: event:/char/drink
  3090. FoodForm: Fluid
  3091. FoodType: Food
  3092. HungerYield: 20
  3093. IsRaw: False
  3094. ItemAfterUse: Cost
  3095. ThirstYield: 0
  3096. Cookable:
  3097. CookingResult: Cost
  3098. CookingSlotsRequired: 0
  3099. CookingTime: 0
  3100. Equipment:
  3101. EquipType: None
  3102. Inventory:
  3103. Description: A mixture of vegetables to keep you warm.
  3104. DisplayName: Vegetable soup
  3105. LocalizationTerm: Item/VegetableSoup
  3106. Sprite: Item_VegetableSoup (UnityEngine.Sprite)
  3107. Stackable: True
  3108. StackSize: 5
  3109. Recipe:
  3110. AmountToCraft: 1
  3111. BlueprintItem:
  3112. CanCraft: False
  3113. categoryOrder: 0
  3114. CraftingCategory: Nothing
  3115. HasHiddenSubCategory: False
  3116. HasSubCategory: False
  3117. IsBlueprint: False
  3118. Learned: False
  3119. LearnedFromBeginning: False
  3120. LocalizedSubCategory:
  3121. NewCost: CostMultiple[]
  3122. SubCategory:
  3123. SubCategoryOrder: 0
  3124. Usable:
  3125. AnimationOnSelect: Index_18_ClayBowl
  3126. AnimationOnUse: Trigger_Consume
  3127. ConsumeUseAmount: 1
  3128. EventRef_Break:
  3129. ForceAnimationIndex: False
  3130. LockItemDuringCooldown: True
  3131. ResetTriggerOnDeselect:
  3132. SetTriggering: False
  3133. UseButtonCooldown: 1.1
  3134. ClayPlate_CatfishDeluxe
  3135. BarGradient:UnityEngine.Gradient
  3136. hideFlags:None
  3137. MaxUses:1
  3138. UniqueIndex:209
  3139. UniqueName:ClayPlate_CatfishDeluxe
  3140. Settings:
  3141. Buildable:
  3142. HasBuildablePrefabs: False
  3143. Placeable: False
  3144. ReselectOnBuild: False
  3145. Consumeable:
  3146. BonusHungerYield: 40
  3147. EventRef_ConsumeSound: event:/char/chew
  3148. FoodForm: Solid
  3149. FoodType: Food
  3150. HungerYield: 10
  3151. IsRaw: False
  3152. ItemAfterUse: Cost
  3153. ThirstYield: 0
  3154. Cookable:
  3155. CookingResult: Cost
  3156. CookingSlotsRequired: 0
  3157. CookingTime: 0
  3158. Equipment:
  3159. EquipType: None
  3160. Inventory:
  3161. Description: A masterpiece among fish recipes.
  3162. DisplayName: Catfish deluxe
  3163. LocalizationTerm: Item/CatfishDeluxe
  3164. Sprite: Item_CatfishDeluxe (UnityEngine.Sprite)
  3165. Stackable: True
  3166. StackSize: 5
  3167. Recipe:
  3168. AmountToCraft: 1
  3169. BlueprintItem:
  3170. CanCraft: False
  3171. categoryOrder: 0
  3172. CraftingCategory: Nothing
  3173. HasHiddenSubCategory: False
  3174. HasSubCategory: False
  3175. IsBlueprint: False
  3176. Learned: False
  3177. LearnedFromBeginning: False
  3178. LocalizedSubCategory:
  3179. NewCost: CostMultiple[]
  3180. SubCategory:
  3181. SubCategoryOrder: 0
  3182. Usable:
  3183. AnimationOnSelect: Index_27_ClayPlate
  3184. AnimationOnUse: Trigger_Consume
  3185. ConsumeUseAmount: 1
  3186. EventRef_Break:
  3187. ForceAnimationIndex: False
  3188. LockItemDuringCooldown: True
  3189. ResetTriggerOnDeselect:
  3190. SetTriggering: False
  3191. UseButtonCooldown: 1.1
  3192. ClayPlate_DrumstickWithJam
  3193. BarGradient:UnityEngine.Gradient
  3194. hideFlags:None
  3195. MaxUses:1
  3196. UniqueIndex:211
  3197. UniqueName:ClayPlate_DrumstickWithJam
  3198. Settings:
  3199. Buildable:
  3200. HasBuildablePrefabs: False
  3201. Placeable: False
  3202. ReselectOnBuild: False
  3203. Consumeable:
  3204. BonusHungerYield: 40
  3205. EventRef_ConsumeSound: event:/char/chew
  3206. FoodForm: Solid
  3207. FoodType: Food
  3208. HungerYield: 20
  3209. IsRaw: False
  3210. ItemAfterUse: Cost
  3211. ThirstYield: 0
  3212. Cookable:
  3213. CookingResult: Cost
  3214. CookingSlotsRequired: 0
  3215. CookingTime: 0
  3216. Equipment:
  3217. EquipType: None
  3218. Inventory:
  3219. Description: ... who came up with this recipe?
  3220. DisplayName: Drumstick with jam
  3221. LocalizationTerm: Item/DrumstickWithJam
  3222. Sprite: Item_DrumstickWithJam (UnityEngine.Sprite)
  3223. Stackable: True
  3224. StackSize: 5
  3225. Recipe:
  3226. AmountToCraft: 1
  3227. BlueprintItem:
  3228. CanCraft: False
  3229. categoryOrder: 0
  3230. CraftingCategory: Nothing
  3231. HasHiddenSubCategory: False
  3232. HasSubCategory: False
  3233. IsBlueprint: False
  3234. Learned: False
  3235. LearnedFromBeginning: False
  3236. LocalizedSubCategory:
  3237. NewCost: CostMultiple[]
  3238. SubCategory:
  3239. SubCategoryOrder: 0
  3240. Usable:
  3241. AnimationOnSelect: Index_27_ClayPlate
  3242. AnimationOnUse: Trigger_Consume
  3243. ConsumeUseAmount: 1
  3244. EventRef_Break:
  3245. ForceAnimationIndex: False
  3246. LockItemDuringCooldown: True
  3247. ResetTriggerOnDeselect:
  3248. SetTriggering: False
  3249. UseButtonCooldown: 1.1
  3250. ClayPlate_FruitCompot
  3251. BarGradient:UnityEngine.Gradient
  3252. hideFlags:None
  3253. MaxUses:1
  3254. UniqueIndex:217
  3255. UniqueName:ClayPlate_FruitCompot
  3256. Settings:
  3257. Buildable:
  3258. HasBuildablePrefabs: False
  3259. Placeable: False
  3260. ReselectOnBuild: False
  3261. Consumeable:
  3262. BonusHungerYield: 20
  3263. EventRef_ConsumeSound: event:/char/chew
  3264. FoodForm: Solid
  3265. FoodType: Food
  3266. HungerYield: 10
  3267. IsRaw: False
  3268. ItemAfterUse: Cost
  3269. ThirstYield: 20
  3270. Cookable:
  3271. CookingResult: Cost
  3272. CookingSlotsRequired: 0
  3273. CookingTime: 0
  3274. Equipment:
  3275. EquipType: None
  3276. Inventory:
  3277. Description: Tastes extra good when you are tired of chewing meat.
  3278. DisplayName: Fruit compot
  3279. LocalizationTerm: Item/FruitCompot
  3280. Sprite: Item_FruitCompot (UnityEngine.Sprite)
  3281. Stackable: True
  3282. StackSize: 5
  3283. Recipe:
  3284. AmountToCraft: 1
  3285. BlueprintItem:
  3286. CanCraft: False
  3287. categoryOrder: 0
  3288. CraftingCategory: Nothing
  3289. HasHiddenSubCategory: False
  3290. HasSubCategory: False
  3291. IsBlueprint: False
  3292. Learned: False
  3293. LearnedFromBeginning: False
  3294. LocalizedSubCategory:
  3295. NewCost: CostMultiple[]
  3296. SubCategory:
  3297. SubCategoryOrder: 0
  3298. Usable:
  3299. AnimationOnSelect: Index_27_ClayPlate
  3300. AnimationOnUse: Trigger_Consume
  3301. ConsumeUseAmount: 1
  3302. EventRef_Break:
  3303. ForceAnimationIndex: False
  3304. LockItemDuringCooldown: True
  3305. ResetTriggerOnDeselect:
  3306. SetTriggering: False
  3307. UseButtonCooldown: 1.1
  3308. ClayPlate_MushroomOmelette
  3309. BarGradient:UnityEngine.Gradient
  3310. hideFlags:None
  3311. MaxUses:1
  3312. UniqueIndex:213
  3313. UniqueName:ClayPlate_MushroomOmelette
  3314. Settings:
  3315. Buildable:
  3316. HasBuildablePrefabs: False
  3317. Placeable: False
  3318. ReselectOnBuild: False
  3319. Consumeable:
  3320. BonusHungerYield: 35
  3321. EventRef_ConsumeSound: event:/char/chew
  3322. FoodForm: Solid
  3323. FoodType: Food
  3324. HungerYield: 20
  3325. IsRaw: False
  3326. ItemAfterUse: Cost
  3327. ThirstYield: 0
  3328. Cookable:
  3329. CookingResult: Cost
  3330. CookingSlotsRequired: 0
  3331. CookingTime: 0
  3332. Equipment:
  3333. EquipType: None
  3334. Inventory:
  3335. Description: A favorite of the breakfast community.
  3336. DisplayName: Mushroom omelette
  3337. LocalizationTerm: Item/MushroomOmelette
  3338. Sprite: Item_MushroomOmelette (UnityEngine.Sprite)
  3339. Stackable: True
  3340. StackSize: 5
  3341. Recipe:
  3342. AmountToCraft: 1
  3343. BlueprintItem:
  3344. CanCraft: False
  3345. categoryOrder: 0
  3346. CraftingCategory: Nothing
  3347. HasHiddenSubCategory: False
  3348. HasSubCategory: False
  3349. IsBlueprint: False
  3350. Learned: False
  3351. LearnedFromBeginning: False
  3352. LocalizedSubCategory:
  3353. NewCost: CostMultiple[]
  3354. SubCategory:
  3355. SubCategoryOrder: 0
  3356. Usable:
  3357. AnimationOnSelect: Index_27_ClayPlate
  3358. AnimationOnUse: Trigger_Consume
  3359. ConsumeUseAmount: 1
  3360. EventRef_Break:
  3361. ForceAnimationIndex: False
  3362. LockItemDuringCooldown: True
  3363. ResetTriggerOnDeselect:
  3364. SetTriggering: False
  3365. UseButtonCooldown: 1.1
  3366. ClayPlate_SalmonSalad
  3367. BarGradient:UnityEngine.Gradient
  3368. hideFlags:None
  3369. MaxUses:1
  3370. UniqueIndex:214
  3371. UniqueName:ClayPlate_SalmonSalad
  3372. Settings:
  3373. Buildable:
  3374. HasBuildablePrefabs: False
  3375. Placeable: False
  3376. ReselectOnBuild: False
  3377. Consumeable:
  3378. BonusHungerYield: 40
  3379. EventRef_ConsumeSound: event:/char/chew
  3380. FoodForm: Solid
  3381. FoodType: Food
  3382. HungerYield: 15
  3383. IsRaw: False
  3384. ItemAfterUse: Cost
  3385. ThirstYield: 0
  3386. Cookable:
  3387. CookingResult: Cost
  3388. CookingSlotsRequired: 0
  3389. CookingTime: 0
  3390. Equipment:
  3391. EquipType: None
  3392. Inventory:
  3393. Description: A healthy sallad.
  3394. DisplayName: Salmon salad
  3395. LocalizationTerm: Item/SalmonSalad
  3396. Sprite: Item_SalmonSalad (UnityEngine.Sprite)
  3397. Stackable: True
  3398. StackSize: 5
  3399. Recipe:
  3400. AmountToCraft: 1
  3401. BlueprintItem:
  3402. CanCraft: False
  3403. categoryOrder: 0
  3404. CraftingCategory: Nothing
  3405. HasHiddenSubCategory: False
  3406. HasSubCategory: False
  3407. IsBlueprint: False
  3408. Learned: False
  3409. LearnedFromBeginning: False
  3410. LocalizedSubCategory:
  3411. NewCost: CostMultiple[]
  3412. SubCategory:
  3413. SubCategoryOrder: 0
  3414. Usable:
  3415. AnimationOnSelect: Index_27_ClayPlate
  3416. AnimationOnUse: Trigger_Consume
  3417. ConsumeUseAmount: 1
  3418. EventRef_Break:
  3419. ForceAnimationIndex: False
  3420. LockItemDuringCooldown: True
  3421. ResetTriggerOnDeselect:
  3422. SetTriggering: False
  3423. UseButtonCooldown: 1.1
  3424. ClayPlate_SharkDinner
  3425. BarGradient:UnityEngine.Gradient
  3426. hideFlags:None
  3427. MaxUses:1
  3428. UniqueIndex:215
  3429. UniqueName:ClayPlate_SharkDinner
  3430. Settings:
  3431. Buildable:
  3432. HasBuildablePrefabs: False
  3433. Placeable: False
  3434. ReselectOnBuild: False
  3435. Consumeable:
  3436. BonusHungerYield: 40
  3437. EventRef_ConsumeSound: event:/char/chew
  3438. FoodForm: Solid
  3439. FoodType: Food
  3440. HungerYield: 15
  3441. IsRaw: False
  3442. ItemAfterUse: Cost
  3443. ThirstYield: 0
  3444. Cookable:
  3445. CookingResult: Cost
  3446. CookingSlotsRequired: 0
  3447. CookingTime: 0
  3448. Equipment:
  3449. EquipType: None
  3450. Inventory:
  3451. Description: Enough food to feed three people. Can you eat it by yourself?
  3452. DisplayName: Shark dinner
  3453. LocalizationTerm: Item/SharkDinner
  3454. Sprite: Item_SharkDinner (UnityEngine.Sprite)
  3455. Stackable: True
  3456. StackSize: 5
  3457. Recipe:
  3458. AmountToCraft: 1
  3459. BlueprintItem:
  3460. CanCraft: False
  3461. categoryOrder: 0
  3462. CraftingCategory: Nothing
  3463. HasHiddenSubCategory: False
  3464. HasSubCategory: False
  3465. IsBlueprint: False
  3466. Learned: False
  3467. LearnedFromBeginning: False
  3468. LocalizedSubCategory:
  3469. NewCost: CostMultiple[]
  3470. SubCategory:
  3471. SubCategoryOrder: 0
  3472. Usable:
  3473. AnimationOnSelect: Index_27_ClayPlate
  3474. AnimationOnUse: Trigger_Consume
  3475. ConsumeUseAmount: 1
  3476. EventRef_Break:
  3477. ForceAnimationIndex: False
  3478. LockItemDuringCooldown: True
  3479. ResetTriggerOnDeselect:
  3480. SetTriggering: False
  3481. UseButtonCooldown: 1.1
  3482. Coconut
  3483. BarGradient:UnityEngine.Gradient
  3484. hideFlags:None
  3485. MaxUses:1
  3486. UniqueIndex:10
  3487. UniqueName:Coconut
  3488. Settings:
  3489. Buildable:
  3490. HasBuildablePrefabs: False
  3491. Placeable: False
  3492. ReselectOnBuild: False
  3493. Consumeable:
  3494. BonusHungerYield: 0
  3495. EventRef_ConsumeSound: event:/char/chew
  3496. FoodForm: Solid
  3497. FoodType: Food
  3498. HungerYield: 7.5
  3499. IsRaw: False
  3500. ItemAfterUse: Cost
  3501. ThirstYield: 17.5
  3502. Cookable:
  3503. CookingResult: Cost
  3504. CookingSlotsRequired: 0
  3505. CookingTime: 0
  3506. Equipment:
  3507. EquipType: None
  3508. Inventory:
  3509. Description: Soothes thirst and some hunger.
  3510. DisplayName: Coconut
  3511. LocalizationTerm: Item/Coconut
  3512. Sprite: Item_Coconut (UnityEngine.Sprite)
  3513. Stackable: True
  3514. StackSize: 20
  3515. Recipe:
  3516. AmountToCraft: 0
  3517. BlueprintItem:
  3518. CanCraft: False
  3519. categoryOrder: 0
  3520. CraftingCategory: Nothing
  3521. HasHiddenSubCategory: False
  3522. HasSubCategory: False
  3523. IsBlueprint: False
  3524. Learned: False
  3525. LearnedFromBeginning: False
  3526. LocalizedSubCategory:
  3527. NewCost: CostMultiple[]
  3528. SubCategory:
  3529. SubCategoryOrder: 0
  3530. Usable:
  3531. AnimationOnSelect: Index_12_HoldMediumFish
  3532. AnimationOnUse: Trigger_Consume
  3533. ConsumeUseAmount: 1
  3534. EventRef_Break:
  3535. ForceAnimationIndex: False
  3536. LockItemDuringCooldown: True
  3537. ResetTriggerOnDeselect:
  3538. SetTriggering: False
  3539. UseButtonCooldown: 1.3
  3540. Cooked_Beet
  3541. BarGradient:UnityEngine.Gradient
  3542. hideFlags:None
  3543. MaxUses:1
  3544. UniqueIndex:11
  3545. UniqueName:Cooked_Beet
  3546. Settings:
  3547. Buildable:
  3548. HasBuildablePrefabs: False
  3549. Placeable: False
  3550. ReselectOnBuild: False
  3551. Consumeable:
  3552. BonusHungerYield: 0
  3553. EventRef_ConsumeSound: event:/char/chew
  3554. FoodForm: Solid
  3555. FoodType: Food
  3556. HungerYield: 15
  3557. IsRaw: False
  3558. ItemAfterUse: Cost
  3559. ThirstYield: 0
  3560. Cookable:
  3561. CookingResult: Cost
  3562. CookingSlotsRequired: 0
  3563. CookingTime: 0
  3564. Equipment:
  3565. EquipType: None
  3566. Inventory:
  3567. Description: A healthy little meal.
  3568. DisplayName: Cooked beet
  3569. LocalizationTerm: Item/Cooked_Beet
  3570. Sprite: Item_BeetCooked (UnityEngine.Sprite)
  3571. Stackable: True
  3572. StackSize: 20
  3573. Recipe:
  3574. AmountToCraft: 0
  3575. BlueprintItem:
  3576. CanCraft: False
  3577. categoryOrder: 0
  3578. CraftingCategory: Nothing
  3579. HasHiddenSubCategory: False
  3580. HasSubCategory: False
  3581. IsBlueprint: False
  3582. Learned: False
  3583. LearnedFromBeginning: False
  3584. LocalizedSubCategory:
  3585. NewCost: CostMultiple[]
  3586. SubCategory:
  3587. SubCategoryOrder: 0
  3588. Usable:
  3589. AnimationOnSelect: Index_5_HoldItem
  3590. AnimationOnUse: Trigger_Consume
  3591. ConsumeUseAmount: 1
  3592. EventRef_Break:
  3593. ForceAnimationIndex: False
  3594. LockItemDuringCooldown: True
  3595. ResetTriggerOnDeselect:
  3596. SetTriggering: False
  3597. UseButtonCooldown: 1.3
  3598. Cooked_Catfish
  3599. BarGradient:UnityEngine.Gradient
  3600. hideFlags:None
  3601. MaxUses:3
  3602. UniqueIndex:135
  3603. UniqueName:Cooked_Catfish
  3604. Settings:
  3605. Buildable:
  3606. HasBuildablePrefabs: False
  3607. Placeable: False
  3608. ReselectOnBuild: False
  3609. Consumeable:
  3610. BonusHungerYield: 0
  3611. EventRef_ConsumeSound: event:/char/chew
  3612. FoodForm: Solid
  3613. FoodType: Food
  3614. HungerYield: 30
  3615. IsRaw: False
  3616. ItemAfterUse: Cost
  3617. ThirstYield: 0
  3618. Cookable:
  3619. CookingResult: Cost
  3620. CookingSlotsRequired: 0
  3621. CookingTime: 0
  3622. Equipment:
  3623. EquipType: None
  3624. Inventory:
  3625. Description: A solid meal.
  3626. DisplayName: Cooked catfish
  3627. LocalizationTerm: Item/Cooked_Catfish
  3628. Sprite: Item_CatfishCooked (UnityEngine.Sprite)
  3629. Stackable: True
  3630. StackSize: 20
  3631. Recipe:
  3632. AmountToCraft: 0
  3633. BlueprintItem:
  3634. CanCraft: False
  3635. categoryOrder: 0
  3636. CraftingCategory: Nothing
  3637. HasHiddenSubCategory: False
  3638. HasSubCategory: False
  3639. IsBlueprint: False
  3640. Learned: False
  3641. LearnedFromBeginning: False
  3642. LocalizedSubCategory:
  3643. NewCost: CostMultiple[]
  3644. SubCategory:
  3645. SubCategoryOrder: 0
  3646. Usable:
  3647. AnimationOnSelect: Index_13_HoldBigFish
  3648. AnimationOnUse: Trigger_Consume
  3649. ConsumeUseAmount: 1
  3650. EventRef_Break:
  3651. ForceAnimationIndex: False
  3652. LockItemDuringCooldown: True
  3653. ResetTriggerOnDeselect:
  3654. SetTriggering: False
  3655. UseButtonCooldown: 1.5
  3656. Cooked_Drumstick
  3657. BarGradient:UnityEngine.Gradient
  3658. hideFlags:None
  3659. MaxUses:1
  3660. UniqueIndex:99
  3661. UniqueName:Cooked_Drumstick
  3662. Settings:
  3663. Buildable:
  3664. HasBuildablePrefabs: False
  3665. Placeable: False
  3666. ReselectOnBuild: False
  3667. Consumeable:
  3668. BonusHungerYield: 0
  3669. EventRef_ConsumeSound: event:/char/chew
  3670. FoodForm: Solid
  3671. FoodType: Food
  3672. HungerYield: 35
  3673. IsRaw: False
  3674. ItemAfterUse: Cost
  3675. ThirstYield: 0
  3676. Cookable:
  3677. CookingResult: Cost
  3678. CookingSlotsRequired: 0
  3679. CookingTime: 0
  3680. Equipment:
  3681. EquipType: None
  3682. Inventory:
  3683. Description: Full of protein.
  3684. DisplayName: Cooked drumstick
  3685. LocalizationTerm: Item/Cooked_Drumstick
  3686. Sprite: Item_DrumstickCooked (UnityEngine.Sprite)
  3687. Stackable: True
  3688. StackSize: 20
  3689. Recipe:
  3690. AmountToCraft: 0
  3691. BlueprintItem:
  3692. CanCraft: False
  3693. categoryOrder: 0
  3694. CraftingCategory: Nothing
  3695. HasHiddenSubCategory: False
  3696. HasSubCategory: False
  3697. IsBlueprint: False
  3698. Learned: False
  3699. LearnedFromBeginning: False
  3700. LocalizedSubCategory:
  3701. NewCost: CostMultiple[]
  3702. SubCategory:
  3703. SubCategoryOrder: 0
  3704. Usable:
  3705. AnimationOnSelect: Index_5_HoldItem
  3706. AnimationOnUse: Trigger_Consume
  3707. ConsumeUseAmount: 1
  3708. EventRef_Break:
  3709. ForceAnimationIndex: False
  3710. LockItemDuringCooldown: True
  3711. ResetTriggerOnDeselect:
  3712. SetTriggering: False
  3713. UseButtonCooldown: 1.3
  3714. Cooked_Herring
  3715. BarGradient:UnityEngine.Gradient
  3716. hideFlags:None
  3717. MaxUses:1
  3718. UniqueIndex:136
  3719. UniqueName:Cooked_Herring
  3720. Settings:
  3721. Buildable:
  3722. HasBuildablePrefabs: False
  3723. Placeable: False
  3724. ReselectOnBuild: False
  3725. Consumeable:
  3726. BonusHungerYield: 0
  3727. EventRef_ConsumeSound: event:/char/chew
  3728. FoodForm: Solid
  3729. FoodType: Food
  3730. HungerYield: 20
  3731. IsRaw: False
  3732. ItemAfterUse: Cost
  3733. ThirstYield: 0
  3734. Cookable:
  3735. CookingResult: Cost
  3736. CookingSlotsRequired: 0
  3737. CookingTime: 0
  3738. Equipment:
  3739. EquipType: None
  3740. Inventory:
  3741. Description: Nice little snack.
  3742. DisplayName: Cooked herring
  3743. LocalizationTerm: Item/Cooked_Herring
  3744. Sprite: Item_HerringCooked (UnityEngine.Sprite)
  3745. Stackable: True
  3746. StackSize: 20
  3747. Recipe:
  3748. AmountToCraft: 0
  3749. BlueprintItem:
  3750. CanCraft: False
  3751. categoryOrder: 0
  3752. CraftingCategory: Nothing
  3753. HasHiddenSubCategory: False
  3754. HasSubCategory: False
  3755. IsBlueprint: False
  3756. Learned: False
  3757. LearnedFromBeginning: False
  3758. LocalizedSubCategory:
  3759. NewCost: CostMultiple[]
  3760. SubCategory:
  3761. SubCategoryOrder: 0
  3762. Usable:
  3763. AnimationOnSelect: Index_11_HoldSmallFish
  3764. AnimationOnUse: Trigger_Consume
  3765. ConsumeUseAmount: 1
  3766. EventRef_Break:
  3767. ForceAnimationIndex: False
  3768. LockItemDuringCooldown: True
  3769. ResetTriggerOnDeselect:
  3770. SetTriggering: False
  3771. UseButtonCooldown: 1.5
  3772. Cooked_Mackerel
  3773. BarGradient:UnityEngine.Gradient
  3774. hideFlags:None
  3775. MaxUses:1
  3776. UniqueIndex:12
  3777. UniqueName:Cooked_Mackerel
  3778. Settings:
  3779. Buildable:
  3780. HasBuildablePrefabs: False
  3781. Placeable: False
  3782. ReselectOnBuild: False
  3783. Consumeable:
  3784. BonusHungerYield: 0
  3785. EventRef_ConsumeSound: event:/char/chew
  3786. FoodForm: Solid
  3787. FoodType: Food
  3788. HungerYield: 35
  3789. IsRaw: False
  3790. ItemAfterUse: Cost
  3791. ThirstYield: 0
  3792. Cookable:
  3793. CookingResult: Cost
  3794. CookingSlotsRequired: 0
  3795. CookingTime: 0
  3796. Equipment:
  3797. EquipType: None
  3798. Inventory:
  3799. Description: Fish is part of any healthy diet.
  3800. DisplayName: Cooked mackerel
  3801. LocalizationTerm: Item/Cooked_Mackerel
  3802. Sprite: Item_MackerelCooked (UnityEngine.Sprite)
  3803. Stackable: True
  3804. StackSize: 20
  3805. Recipe:
  3806. AmountToCraft: 0
  3807. BlueprintItem:
  3808. CanCraft: False
  3809. categoryOrder: 0
  3810. CraftingCategory: Nothing
  3811. HasHiddenSubCategory: False
  3812. HasSubCategory: False
  3813. IsBlueprint: False
  3814. Learned: False
  3815. LearnedFromBeginning: False
  3816. LocalizedSubCategory:
  3817. NewCost: CostMultiple[]
  3818. SubCategory:
  3819. SubCategoryOrder: 0
  3820. Usable:
  3821. AnimationOnSelect: Index_12_HoldMediumFish
  3822. AnimationOnUse: Trigger_Consume
  3823. ConsumeUseAmount: 1
  3824. EventRef_Break:
  3825. ForceAnimationIndex: False
  3826. LockItemDuringCooldown: True
  3827. ResetTriggerOnDeselect:
  3828. SetTriggering: False
  3829. UseButtonCooldown: 1.5
  3830. Cooked_Pomfret
  3831. BarGradient:UnityEngine.Gradient
  3832. hideFlags:None
  3833. MaxUses:1
  3834. UniqueIndex:134
  3835. UniqueName:Cooked_Pomfret
  3836. Settings:
  3837. Buildable:
  3838. HasBuildablePrefabs: False
  3839. Placeable: False
  3840. ReselectOnBuild: False
  3841. Consumeable:
  3842. BonusHungerYield: 0
  3843. EventRef_ConsumeSound: event:/char/chew
  3844. FoodForm: Solid
  3845. FoodType: Food
  3846. HungerYield: 20
  3847. IsRaw: False
  3848. ItemAfterUse: Cost
  3849. ThirstYield: 0
  3850. Cookable:
  3851. CookingResult: Cost
  3852. CookingSlotsRequired: 0
  3853. CookingTime: 0
  3854. Equipment:
  3855. EquipType: None
  3856. Inventory:
  3857. Description: Nice little snack.
  3858. DisplayName: Cooked pomfret
  3859. LocalizationTerm: Item/Cooked_Pomfret
  3860. Sprite: Item_PomfretCooked (UnityEngine.Sprite)
  3861. Stackable: True
  3862. StackSize: 20
  3863. Recipe:
  3864. AmountToCraft: 0
  3865. BlueprintItem:
  3866. CanCraft: False
  3867. categoryOrder: 0
  3868. CraftingCategory: Nothing
  3869. HasHiddenSubCategory: False
  3870. HasSubCategory: False
  3871. IsBlueprint: False
  3872. Learned: False
  3873. LearnedFromBeginning: False
  3874. LocalizedSubCategory:
  3875. NewCost: CostMultiple[]
  3876. SubCategory:
  3877. SubCategoryOrder: 0
  3878. Usable:
  3879. AnimationOnSelect: Index_11_HoldSmallFish
  3880. AnimationOnUse: Trigger_Consume
  3881. ConsumeUseAmount: 1
  3882. EventRef_Break:
  3883. ForceAnimationIndex: False
  3884. LockItemDuringCooldown: True
  3885. ResetTriggerOnDeselect:
  3886. SetTriggering: False
  3887. UseButtonCooldown: 1.5
  3888. Cooked_Potato
  3889. BarGradient:UnityEngine.Gradient
  3890. hideFlags:None
  3891. MaxUses:1
  3892. UniqueIndex:13
  3893. UniqueName:Cooked_Potato
  3894. Settings:
  3895. Buildable:
  3896. HasBuildablePrefabs: False
  3897. Placeable: False
  3898. ReselectOnBuild: False
  3899. Consumeable:
  3900. BonusHungerYield: 0
  3901. EventRef_ConsumeSound: event:/char/chew
  3902. FoodForm: Solid
  3903. FoodType: Food
  3904. HungerYield: 15
  3905. IsRaw: False
  3906. ItemAfterUse: Cost
  3907. ThirstYield: 0
  3908. Cookable:
  3909. CookingResult: Cost
  3910. CookingSlotsRequired: 0
  3911. CookingTime: 0
  3912. Equipment:
  3913. EquipType: None
  3914. Inventory:
  3915. Description: Nice little snack.
  3916. DisplayName: Cooked potato
  3917. LocalizationTerm: Item/Cooked_Potato
  3918. Sprite: Item_BakedPotato (UnityEngine.Sprite)
  3919. Stackable: True
  3920. StackSize: 20
  3921. Recipe:
  3922. AmountToCraft: 0
  3923. BlueprintItem:
  3924. CanCraft: False
  3925. categoryOrder: 0
  3926. CraftingCategory: Nothing
  3927. HasHiddenSubCategory: False
  3928. HasSubCategory: False
  3929. IsBlueprint: False
  3930. Learned: False
  3931. LearnedFromBeginning: False
  3932. LocalizedSubCategory:
  3933. NewCost: CostMultiple[]
  3934. SubCategory:
  3935. SubCategoryOrder: 0
  3936. Usable:
  3937. AnimationOnSelect: Index_5_HoldItem
  3938. AnimationOnUse: Trigger_Consume
  3939. ConsumeUseAmount: 1
  3940. EventRef_Break:
  3941. ForceAnimationIndex: False
  3942. LockItemDuringCooldown: True
  3943. ResetTriggerOnDeselect:
  3944. SetTriggering: False
  3945. UseButtonCooldown: 1.3
  3946. Cooked_Salmon
  3947. BarGradient:UnityEngine.Gradient
  3948. hideFlags:None
  3949. MaxUses:3
  3950. UniqueIndex:133
  3951. UniqueName:Cooked_Salmon
  3952. Settings:
  3953. Buildable:
  3954. HasBuildablePrefabs: False
  3955. Placeable: False
  3956. ReselectOnBuild: False
  3957. Consumeable:
  3958. BonusHungerYield: 0
  3959. EventRef_ConsumeSound: event:/char/chew
  3960. FoodForm: Solid
  3961. FoodType: Food
  3962. HungerYield: 30
  3963. IsRaw: False
  3964. ItemAfterUse: Cost
  3965. ThirstYield: 0
  3966. Cookable:
  3967. CookingResult: Cost
  3968. CookingSlotsRequired: 0
  3969. CookingTime: 0
  3970. Equipment:
  3971. EquipType: None
  3972. Inventory:
  3973. Description: A solid meal.
  3974. DisplayName: Cooked salmon
  3975. LocalizationTerm: Item/Cooked_Salmon
  3976. Sprite: Item_SalmonCooked (UnityEngine.Sprite)
  3977. Stackable: True
  3978. StackSize: 20
  3979. Recipe:
  3980. AmountToCraft: 0
  3981. BlueprintItem:
  3982. CanCraft: False
  3983. categoryOrder: 0
  3984. CraftingCategory: Nothing
  3985. HasHiddenSubCategory: False
  3986. HasSubCategory: False
  3987. IsBlueprint: False
  3988. Learned: False
  3989. LearnedFromBeginning: False
  3990. LocalizedSubCategory:
  3991. NewCost: CostMultiple[]
  3992. SubCategory:
  3993. SubCategoryOrder: 0
  3994. Usable:
  3995. AnimationOnSelect: Index_13_HoldBigFish
  3996. AnimationOnUse: Trigger_Consume
  3997. ConsumeUseAmount: 1
  3998. EventRef_Break:
  3999. ForceAnimationIndex: False
  4000. LockItemDuringCooldown: True
  4001. ResetTriggerOnDeselect:
  4002. SetTriggering: False
  4003. UseButtonCooldown: 1.5
  4004. Cooked_Shark
  4005. BarGradient:UnityEngine.Gradient
  4006. hideFlags:None
  4007. MaxUses:1
  4008. UniqueIndex:14
  4009. UniqueName:Cooked_Shark
  4010. Settings:
  4011. Buildable:
  4012. HasBuildablePrefabs: False
  4013. Placeable: False
  4014. ReselectOnBuild: False
  4015. Consumeable:
  4016. BonusHungerYield: 0
  4017. EventRef_ConsumeSound: event:/char/chew
  4018. FoodForm: Solid
  4019. FoodType: Food
  4020. HungerYield: 35
  4021. IsRaw: False
  4022. ItemAfterUse: Cost
  4023. ThirstYield: 0
  4024. Cookable:
  4025. CookingResult: Cost
  4026. CookingSlotsRequired: 0
  4027. CookingTime: 0
  4028. Equipment:
  4029. EquipType: None
  4030. Inventory:
  4031. Description: A solid meal.
  4032. DisplayName: Cooked shark
  4033. LocalizationTerm: Item/Cooked_Shark
  4034. Sprite: Item_SharkmeatCooked (UnityEngine.Sprite)
  4035. Stackable: True
  4036. StackSize: 20
  4037. Recipe:
  4038. AmountToCraft: 0
  4039. BlueprintItem:
  4040. CanCraft: False
  4041. categoryOrder: 0
  4042. CraftingCategory: Nothing
  4043. HasHiddenSubCategory: False
  4044. HasSubCategory: False
  4045. IsBlueprint: False
  4046. Learned: False
  4047. LearnedFromBeginning: False
  4048. LocalizedSubCategory:
  4049. NewCost: CostMultiple[]
  4050. SubCategory:
  4051. SubCategoryOrder: 0
  4052. Usable:
  4053. AnimationOnSelect: Index_5_HoldItem
  4054. AnimationOnUse: Trigger_Consume
  4055. ConsumeUseAmount: 1
  4056. EventRef_Break:
  4057. ForceAnimationIndex: False
  4058. LockItemDuringCooldown: True
  4059. ResetTriggerOnDeselect:
  4060. SetTriggering: False
  4061. UseButtonCooldown: 1.3
  4062. Cooked_Tilapia
  4063. BarGradient:UnityEngine.Gradient
  4064. hideFlags:None
  4065. MaxUses:1
  4066. UniqueIndex:137
  4067. UniqueName:Cooked_Tilapia
  4068. Settings:
  4069. Buildable:
  4070. HasBuildablePrefabs: False
  4071. Placeable: False
  4072. ReselectOnBuild: False
  4073. Consumeable:
  4074. BonusHungerYield: 0
  4075. EventRef_ConsumeSound: event:/char/chew
  4076. FoodForm: Solid
  4077. FoodType: Food
  4078. HungerYield: 35
  4079. IsRaw: False
  4080. ItemAfterUse: Cost
  4081. ThirstYield: 0
  4082. Cookable:
  4083. CookingResult: Cost
  4084. CookingSlotsRequired: 0
  4085. CookingTime: 0
  4086. Equipment:
  4087. EquipType: None
  4088. Inventory:
  4089. Description: Fish is part of any healthy diet.
  4090. DisplayName: Cooked tilapia
  4091. LocalizationTerm: Item/Cooked_Tilapia
  4092. Sprite: Item_TilapiaCooked (UnityEngine.Sprite)
  4093. Stackable: True
  4094. StackSize: 20
  4095. Recipe:
  4096. AmountToCraft: 0
  4097. BlueprintItem:
  4098. CanCraft: False
  4099. categoryOrder: 0
  4100. CraftingCategory: Nothing
  4101. HasHiddenSubCategory: False
  4102. HasSubCategory: False
  4103. IsBlueprint: False
  4104. Learned: False
  4105. LearnedFromBeginning: False
  4106. LocalizedSubCategory:
  4107. NewCost: CostMultiple[]
  4108. SubCategory:
  4109. SubCategoryOrder: 0
  4110. Usable:
  4111. AnimationOnSelect: Index_12_HoldMediumFish
  4112. AnimationOnUse: Trigger_Consume
  4113. ConsumeUseAmount: 1
  4114. EventRef_Break:
  4115. ForceAnimationIndex: False
  4116. LockItemDuringCooldown: True
  4117. ResetTriggerOnDeselect:
  4118. SetTriggering: False
  4119. UseButtonCooldown: 1.5
  4120. Egg
  4121. BarGradient:UnityEngine.Gradient
  4122. hideFlags:None
  4123. MaxUses:1
  4124. UniqueIndex:97
  4125. UniqueName:Egg
  4126. Settings:
  4127. Buildable:
  4128. HasBuildablePrefabs: False
  4129. Placeable: False
  4130. ReselectOnBuild: False
  4131. Consumeable:
  4132. BonusHungerYield: 0
  4133. EventRef_ConsumeSound: event:/char/chew
  4134. FoodForm: Solid
  4135. FoodType: Food
  4136. HungerYield: 15
  4137. IsRaw: False
  4138. ItemAfterUse: Cost
  4139. ThirstYield: 0
  4140. Cookable:
  4141. CookingResult: Cost
  4142. CookingSlotsRequired: 0
  4143. CookingTime: 0
  4144. Equipment:
  4145. EquipType: None
  4146. Inventory:
  4147. Description: Generally used for cooking.
  4148. DisplayName: Egg
  4149. LocalizationTerm: Item/Egg
  4150. Sprite: Item_Egg (UnityEngine.Sprite)
  4151. Stackable: True
  4152. StackSize: 20
  4153. Recipe:
  4154. AmountToCraft: 0
  4155. BlueprintItem:
  4156. CanCraft: False
  4157. categoryOrder: 0
  4158. CraftingCategory: Nothing
  4159. HasHiddenSubCategory: False
  4160. HasSubCategory: False
  4161. IsBlueprint: False
  4162. Learned: False
  4163. LearnedFromBeginning: False
  4164. LocalizedSubCategory:
  4165. NewCost: CostMultiple[]
  4166. SubCategory:
  4167. SubCategoryOrder: 0
  4168. Usable:
  4169. AnimationOnSelect: Index_5_HoldItem
  4170. AnimationOnUse: Trigger_Consume
  4171. ConsumeUseAmount: 1
  4172. EventRef_Break:
  4173. ForceAnimationIndex: False
  4174. LockItemDuringCooldown: True
  4175. ResetTriggerOnDeselect:
  4176. SetTriggering: False
  4177. UseButtonCooldown: 1.3
  4178. Mango
  4179. BarGradient:UnityEngine.Gradient
  4180. hideFlags:None
  4181. MaxUses:1
  4182. UniqueIndex:164
  4183. UniqueName:Mango
  4184. Settings:
  4185. Buildable:
  4186. HasBuildablePrefabs: False
  4187. Placeable: False
  4188. ReselectOnBuild: False
  4189. Consumeable:
  4190. BonusHungerYield: 0
  4191. EventRef_ConsumeSound: event:/char/chew
  4192. FoodForm: Solid
  4193. FoodType: Food
  4194. HungerYield: 17
  4195. IsRaw: False
  4196. ItemAfterUse: Cost
  4197. ThirstYield: 15
  4198. Cookable:
  4199. CookingResult: Cost
  4200. CookingSlotsRequired: 0
  4201. CookingTime: 0
  4202. Equipment:
  4203. EquipType: None
  4204. Inventory:
  4205. Description: Quenches thirst and soothes hunger.
  4206. DisplayName: Mango
  4207. LocalizationTerm: Item/Mango
  4208. Sprite: Item_Mango (UnityEngine.Sprite)
  4209. Stackable: True
  4210. StackSize: 20
  4211. Recipe:
  4212. AmountToCraft: 0
  4213. BlueprintItem:
  4214. CanCraft: False
  4215. categoryOrder: 0
  4216. CraftingCategory: Nothing
  4217. HasHiddenSubCategory: False
  4218. HasSubCategory: False
  4219. IsBlueprint: False
  4220. Learned: False
  4221. LearnedFromBeginning: False
  4222. LocalizedSubCategory:
  4223. NewCost: CostMultiple[]
  4224. SubCategory:
  4225. SubCategoryOrder: 0
  4226. Usable:
  4227. AnimationOnSelect: Index_5_HoldItem
  4228. AnimationOnUse: Trigger_Consume
  4229. ConsumeUseAmount: 1
  4230. EventRef_Break:
  4231. ForceAnimationIndex: False
  4232. LockItemDuringCooldown: True
  4233. ResetTriggerOnDeselect:
  4234. SetTriggering: False
  4235. UseButtonCooldown: 1.3
  4236. Pineapple
  4237. BarGradient:UnityEngine.Gradient
  4238. hideFlags:None
  4239. MaxUses:1
  4240. UniqueIndex:165
  4241. UniqueName:Pineapple
  4242. Settings:
  4243. Buildable:
  4244. HasBuildablePrefabs: False
  4245. Placeable: False
  4246. ReselectOnBuild: False
  4247. Consumeable:
  4248. BonusHungerYield: 0
  4249. EventRef_ConsumeSound: event:/char/chew
  4250. FoodForm: Solid
  4251. FoodType: Food
  4252. HungerYield: 15
  4253. IsRaw: False
  4254. ItemAfterUse: Cost
  4255. ThirstYield: 17
  4256. Cookable:
  4257. CookingResult: Cost
  4258. CookingSlotsRequired: 0
  4259. CookingTime: 0
  4260. Equipment:
  4261. EquipType: None
  4262. Inventory:
  4263. Description: Quenches thirst and soothes hunger.
  4264. DisplayName: Pineapple
  4265. LocalizationTerm: Item/Pineapple
  4266. Sprite: Item_Pineapple (UnityEngine.Sprite)
  4267. Stackable: True
  4268. StackSize: 20
  4269. Recipe:
  4270. AmountToCraft: 0
  4271. BlueprintItem:
  4272. CanCraft: False
  4273. categoryOrder: 0
  4274. CraftingCategory: Nothing
  4275. HasHiddenSubCategory: False
  4276. HasSubCategory: False
  4277. IsBlueprint: False
  4278. Learned: False
  4279. LearnedFromBeginning: False
  4280. LocalizedSubCategory:
  4281. NewCost: CostMultiple[]
  4282. SubCategory:
  4283. SubCategoryOrder: 0
  4284. Usable:
  4285. AnimationOnSelect: Index_5_HoldItem
  4286. AnimationOnUse: Trigger_Consume
  4287. ConsumeUseAmount: 1
  4288. EventRef_Break:
  4289. ForceAnimationIndex: False
  4290. LockItemDuringCooldown: True
  4291. ResetTriggerOnDeselect:
  4292. SetTriggering: False
  4293. UseButtonCooldown: 1.3
  4294. PlasticBottle_Empty
  4295. BarGradient:UnityEngine.Gradient
  4296. hideFlags:None
  4297. MaxUses:0
  4298. UniqueIndex:79
  4299. UniqueName:PlasticBottle_Empty
  4300. Settings:
  4301. Buildable:
  4302. HasBuildablePrefabs: False
  4303. Placeable: False
  4304. ReselectOnBuild: False
  4305. Consumeable:
  4306. BonusHungerYield: 0
  4307. EventRef_ConsumeSound: event:/char/chew
  4308. FoodForm: Fluid
  4309. FoodType: None
  4310. HungerYield: 0
  4311. IsRaw: False
  4312. ItemAfterUse: Cost
  4313. ThirstYield: 0
  4314. Cookable:
  4315. CookingResult: Cost
  4316. CookingSlotsRequired: 0
  4317. CookingTime: 0
  4318. Equipment:
  4319. EquipType: None
  4320. Inventory:
  4321. Description: Can be filled with lots of water.
  4322. DisplayName: Empty bottle
  4323. LocalizationTerm: Item/PlasticBottle_Empty
  4324. Sprite: Item_Bottle (UnityEngine.Sprite)
  4325. Stackable: False
  4326. StackSize: 1
  4327. Recipe:
  4328. AmountToCraft: 1
  4329. BlueprintItem:
  4330. CanCraft: True
  4331. categoryOrder: 100
  4332. CraftingCategory: FoodWater
  4333. HasHiddenSubCategory: False
  4334. HasSubCategory: True
  4335. IsBlueprint: False
  4336. Learned: True
  4337. LearnedFromBeginning: False
  4338. LocalizedSubCategory: Containers
  4339. NewCost: CostMultiple[]
  4340. SubCategory: Containers
  4341. SubCategoryOrder: 1
  4342. Usable:
  4343. AnimationOnSelect: Index_5_HoldItem
  4344. AnimationOnUse: None
  4345. ConsumeUseAmount: 0
  4346. EventRef_Break:
  4347. ForceAnimationIndex: False
  4348. LockItemDuringCooldown: False
  4349. ResetTriggerOnDeselect:
  4350. SetTriggering: False
  4351. UseButtonCooldown: 0.2
  4352. PlasticBottle_SaltWater
  4353. BarGradient:UnityEngine.Gradient
  4354. hideFlags:None
  4355. MaxUses:5
  4356. UniqueIndex:80
  4357. UniqueName:PlasticBottle_SaltWater
  4358. Settings:
  4359. Buildable:
  4360. HasBuildablePrefabs: False
  4361. Placeable: False
  4362. ReselectOnBuild: False
  4363. Consumeable:
  4364. BonusHungerYield: 0
  4365. EventRef_ConsumeSound: event:/char/drink
  4366. FoodForm: Fluid
  4367. FoodType: SaltWater
  4368. HungerYield: 0
  4369. IsRaw: True
  4370. ItemAfterUse: Cost
  4371. ThirstYield: -5
  4372. Cookable:
  4373. CookingResult: Cost
  4374. CookingSlotsRequired: 1
  4375. CookingTime: 30
  4376. Equipment:
  4377. EquipType: None
  4378. Inventory:
  4379. Description: Drinking saltwater is not very good. Can be turned into fresh water.
  4380. DisplayName: Bottle of saltwater
  4381. LocalizationTerm: Item/PlasticBottle_SaltWater
  4382. Sprite: Item_Bottle (UnityEngine.Sprite)
  4383. Stackable: False
  4384. StackSize: 1
  4385. Recipe:
  4386. AmountToCraft: 0
  4387. BlueprintItem:
  4388. CanCraft: False
  4389. categoryOrder: 0
  4390. CraftingCategory: Nothing
  4391. HasHiddenSubCategory: False
  4392. HasSubCategory: False
  4393. IsBlueprint: False
  4394. Learned: False
  4395. LearnedFromBeginning: False
  4396. LocalizedSubCategory:
  4397. NewCost: CostMultiple[]
  4398. SubCategory:
  4399. SubCategoryOrder: 0
  4400. Usable:
  4401. AnimationOnSelect: Index_5_HoldItem
  4402. AnimationOnUse: Trigger_Consume
  4403. ConsumeUseAmount: 1
  4404. EventRef_Break:
  4405. ForceAnimationIndex: False
  4406. LockItemDuringCooldown: True
  4407. ResetTriggerOnDeselect:
  4408. SetTriggering: False
  4409. UseButtonCooldown: 1.3
  4410. PlasticBottle_Water
  4411. BarGradient:UnityEngine.Gradient
  4412. hideFlags:None
  4413. MaxUses:5
  4414. UniqueIndex:81
  4415. UniqueName:PlasticBottle_Water
  4416. Settings:
  4417. Buildable:
  4418. HasBuildablePrefabs: False
  4419. Placeable: False
  4420. ReselectOnBuild: False
  4421. Consumeable:
  4422. BonusHungerYield: 0
  4423. EventRef_ConsumeSound: event:/char/drink
  4424. FoodForm: Fluid
  4425. FoodType: Water
  4426. HungerYield: 0
  4427. IsRaw: False
  4428. ItemAfterUse: Cost
  4429. ThirstYield: 40
  4430. Cookable:
  4431. CookingResult: Cost
  4432. CookingSlotsRequired: 0
  4433. CookingTime: 0
  4434. Equipment:
  4435. EquipType: None
  4436. Inventory:
  4437. Description: Fresh water is very important on the ocean.
  4438. DisplayName: Bottle of fresh water
  4439. LocalizationTerm: Item/PlasticBottle_Water
  4440. Sprite: Item_Bottle (UnityEngine.Sprite)
  4441. Stackable: False
  4442. StackSize: 1
  4443. Recipe:
  4444. AmountToCraft: 0
  4445. BlueprintItem:
  4446. CanCraft: False
  4447. categoryOrder: 0
  4448. CraftingCategory: Nothing
  4449. HasHiddenSubCategory: False
  4450. HasSubCategory: False
  4451. IsBlueprint: False
  4452. Learned: False
  4453. LearnedFromBeginning: False
  4454. LocalizedSubCategory:
  4455. NewCost: CostMultiple[]
  4456. SubCategory:
  4457. SubCategoryOrder: 0
  4458. Usable:
  4459. AnimationOnSelect: Index_5_HoldItem
  4460. AnimationOnUse: Trigger_Consume
  4461. ConsumeUseAmount: 1
  4462. EventRef_Break:
  4463. ForceAnimationIndex: False
  4464. LockItemDuringCooldown: True
  4465. ResetTriggerOnDeselect:
  4466. SetTriggering: False
  4467. UseButtonCooldown: 1.3
  4468. PlasticCup_Empty
  4469. BarGradient:UnityEngine.Gradient
  4470. hideFlags:None
  4471. MaxUses:0
  4472. UniqueIndex:38
  4473. UniqueName:PlasticCup_Empty
  4474. Settings:
  4475. Buildable:
  4476. HasBuildablePrefabs: False
  4477. Placeable: False
  4478. ReselectOnBuild: False
  4479. Consumeable:
  4480. BonusHungerYield: 0
  4481. EventRef_ConsumeSound: event:/char/chew
  4482. FoodForm: Fluid
  4483. FoodType: None
  4484. HungerYield: 0
  4485. IsRaw: False
  4486. ItemAfterUse: Cost
  4487. ThirstYield: 0
  4488. Cookable:
  4489. CookingResult: Cost
  4490. CookingSlotsRequired: 0
  4491. CookingTime: 0
  4492. Equipment:
  4493. EquipType: None
  4494. Inventory:
  4495. Description: Can be filled with some water.
  4496. DisplayName: Empty cup
  4497. LocalizationTerm: Item/PlasticCup_Empty
  4498. Sprite: Item_CupEmpty (UnityEngine.Sprite)
  4499. Stackable: False
  4500. StackSize: 1
  4501. Recipe:
  4502. AmountToCraft: 1
  4503. BlueprintItem:
  4504. CanCraft: True
  4505. categoryOrder: 0
  4506. CraftingCategory: FoodWater
  4507. HasHiddenSubCategory: False
  4508. HasSubCategory: True
  4509. IsBlueprint: False
  4510. Learned: False
  4511. LearnedFromBeginning: True
  4512. LocalizedSubCategory: Containers
  4513. NewCost: CostMultiple[]
  4514. SubCategory: Containers
  4515. SubCategoryOrder: 0
  4516. Usable:
  4517. AnimationOnSelect: Index_5_HoldItem
  4518. AnimationOnUse: None
  4519. ConsumeUseAmount: 0
  4520. EventRef_Break:
  4521. ForceAnimationIndex: False
  4522. LockItemDuringCooldown: False
  4523. ResetTriggerOnDeselect:
  4524. SetTriggering: False
  4525. UseButtonCooldown: 0.2
  4526. PlasticCup_SaltWater
  4527. BarGradient:UnityEngine.Gradient
  4528. hideFlags:None
  4529. MaxUses:1
  4530. UniqueIndex:40
  4531. UniqueName:PlasticCup_SaltWater
  4532. Settings:
  4533. Buildable:
  4534. HasBuildablePrefabs: False
  4535. Placeable: False
  4536. ReselectOnBuild: False
  4537. Consumeable:
  4538. BonusHungerYield: 0
  4539. EventRef_ConsumeSound: event:/char/drink
  4540. FoodForm: Fluid
  4541. FoodType: SaltWater
  4542. HungerYield: 0
  4543. IsRaw: True
  4544. ItemAfterUse: Cost
  4545. ThirstYield: -5
  4546. Cookable:
  4547. CookingResult: Cost
  4548. CookingSlotsRequired: 1
  4549. CookingTime: 30
  4550. Equipment:
  4551. EquipType: None
  4552. Inventory:
  4553. Description: Drinking saltwater is not very good. Can be turned into fresh water.
  4554. DisplayName: Cup of saltwater
  4555. LocalizationTerm: Item/PlasticCup_SaltWater
  4556. Sprite: Item_CupSaltWater (UnityEngine.Sprite)
  4557. Stackable: False
  4558. StackSize: 1
  4559. Recipe:
  4560. AmountToCraft: 0
  4561. BlueprintItem:
  4562. CanCraft: False
  4563. categoryOrder: 0
  4564. CraftingCategory: Nothing
  4565. HasHiddenSubCategory: False
  4566. HasSubCategory: False
  4567. IsBlueprint: False
  4568. Learned: False
  4569. LearnedFromBeginning: False
  4570. LocalizedSubCategory:
  4571. NewCost: CostMultiple[]
  4572. SubCategory:
  4573. SubCategoryOrder: 0
  4574. Usable:
  4575. AnimationOnSelect: Index_5_HoldItem
  4576. AnimationOnUse: Trigger_Consume
  4577. ConsumeUseAmount: 1
  4578. EventRef_Break:
  4579. ForceAnimationIndex: False
  4580. LockItemDuringCooldown: True
  4581. ResetTriggerOnDeselect:
  4582. SetTriggering: False
  4583. UseButtonCooldown: 1.3
  4584. PlasticCup_Water
  4585. BarGradient:UnityEngine.Gradient
  4586. hideFlags:None
  4587. MaxUses:1
  4588. UniqueIndex:39
  4589. UniqueName:PlasticCup_Water
  4590. Settings:
  4591. Buildable:
  4592. HasBuildablePrefabs: False
  4593. Placeable: False
  4594. ReselectOnBuild: False
  4595. Consumeable:
  4596. BonusHungerYield: 0
  4597. EventRef_ConsumeSound: event:/char/drink
  4598. FoodForm: Fluid
  4599. FoodType: Water
  4600. HungerYield: 0
  4601. IsRaw: False
  4602. ItemAfterUse: Cost
  4603. ThirstYield: 40
  4604. Cookable:
  4605. CookingResult: Cost
  4606. CookingSlotsRequired: 0
  4607. CookingTime: 1
  4608. Equipment:
  4609. EquipType: None
  4610. Inventory:
  4611. Description: Fresh water is very important on the ocean.
  4612. DisplayName: Cup of fresh water
  4613. LocalizationTerm: Item/PlasticCup_Water
  4614. Sprite: Item_CupFreshWater (UnityEngine.Sprite)
  4615. Stackable: False
  4616. StackSize: 1
  4617. Recipe:
  4618. AmountToCraft: 0
  4619. BlueprintItem:
  4620. CanCraft: False
  4621. categoryOrder: 0
  4622. CraftingCategory: Nothing
  4623. HasHiddenSubCategory: False
  4624. HasSubCategory: False
  4625. IsBlueprint: False
  4626. Learned: False
  4627. LearnedFromBeginning: False
  4628. LocalizedSubCategory:
  4629. NewCost: CostMultiple[]
  4630. SubCategory:
  4631. SubCategoryOrder: 0
  4632. Usable:
  4633. AnimationOnSelect: Index_5_HoldItem
  4634. AnimationOnUse: Trigger_Consume
  4635. ConsumeUseAmount: 1
  4636. EventRef_Break:
  4637. ForceAnimationIndex: False
  4638. LockItemDuringCooldown: True
  4639. ResetTriggerOnDeselect:
  4640. SetTriggering: False
  4641. UseButtonCooldown: 1.3
  4642. Raw_Beet
  4643. BarGradient:UnityEngine.Gradient
  4644. hideFlags:None
  4645. MaxUses:1
  4646. UniqueIndex:15
  4647. UniqueName:Raw_Beet
  4648. Settings:
  4649. Buildable:
  4650. HasBuildablePrefabs: False
  4651. Placeable: False
  4652. ReselectOnBuild: False
  4653. Consumeable:
  4654. BonusHungerYield: 0
  4655. EventRef_ConsumeSound: event:/char/chew
  4656. FoodForm: Solid
  4657. FoodType: Food
  4658. HungerYield: 10
  4659. IsRaw: True
  4660. ItemAfterUse: Cost
  4661. ThirstYield: 0
  4662. Cookable:
  4663. CookingResult: Cost
  4664. CookingSlotsRequired: 1
  4665. CookingTime: 50
  4666. Equipment:
  4667. EquipType: None
  4668. Inventory:
  4669. Description: Can be cooked or planted for more beets. Fits in a small crop plot.
  4670. DisplayName: Raw beet
  4671. LocalizationTerm: Item/Raw_Beet
  4672. Sprite: Item_Beet (UnityEngine.Sprite)
  4673. Stackable: True
  4674. StackSize: 20
  4675. Recipe:
  4676. AmountToCraft: 1
  4677. BlueprintItem:
  4678. CanCraft: True
  4679. categoryOrder: 100
  4680. CraftingCategory: CreativeMode
  4681. HasHiddenSubCategory: True
  4682. HasSubCategory: True
  4683. IsBlueprint: False
  4684. Learned: False
  4685. LearnedFromBeginning: True
  4686. LocalizedSubCategory:
  4687. NewCost: CostMultiple[]
  4688. SubCategory: SeedFood
  4689. SubCategoryOrder: 0
  4690. Usable:
  4691. AnimationOnSelect: Index_5_HoldItem
  4692. AnimationOnUse: Trigger_Consume
  4693. ConsumeUseAmount: 1
  4694. EventRef_Break:
  4695. ForceAnimationIndex: False
  4696. LockItemDuringCooldown: True
  4697. ResetTriggerOnDeselect:
  4698. SetTriggering: False
  4699. UseButtonCooldown: 1.3
  4700. Raw_Catfish
  4701. BarGradient:UnityEngine.Gradient
  4702. hideFlags:None
  4703. MaxUses:1
  4704. UniqueIndex:129
  4705. UniqueName:Raw_Catfish
  4706. Settings:
  4707. Buildable:
  4708. HasBuildablePrefabs: False
  4709. Placeable: False
  4710. ReselectOnBuild: False
  4711. Consumeable:
  4712. BonusHungerYield: 0
  4713. EventRef_ConsumeSound: event:/char/chew
  4714. FoodForm: Solid
  4715. FoodType: Food
  4716. HungerYield: 20
  4717. IsRaw: True
  4718. ItemAfterUse: Cost
  4719. ThirstYield: -10
  4720. Cookable:
  4721. CookingResult: Cost
  4722. CookingSlotsRequired: 3
  4723. CookingTime: 90
  4724. Equipment:
  4725. EquipType: None
  4726. Inventory:
  4727. Description: One would need a big fire to cook this thing...
  4728. DisplayName: Raw catfish
  4729. LocalizationTerm: Item/Raw_Catfish
  4730. Sprite: Item_CatfishRaw (UnityEngine.Sprite)
  4731. Stackable: True
  4732. StackSize: 20
  4733. Recipe:
  4734. AmountToCraft: 0
  4735. BlueprintItem:
  4736. CanCraft: False
  4737. categoryOrder: 0
  4738. CraftingCategory: Nothing
  4739. HasHiddenSubCategory: False
  4740. HasSubCategory: False
  4741. IsBlueprint: False
  4742. Learned: False
  4743. LearnedFromBeginning: False
  4744. LocalizedSubCategory:
  4745. NewCost: CostMultiple[]
  4746. SubCategory:
  4747. SubCategoryOrder: 0
  4748. Usable:
  4749. AnimationOnSelect: Index_13_HoldBigFish
  4750. AnimationOnUse: Trigger_Consume
  4751. ConsumeUseAmount: 1
  4752. EventRef_Break:
  4753. ForceAnimationIndex: False
  4754. LockItemDuringCooldown: True
  4755. ResetTriggerOnDeselect:
  4756. SetTriggering: False
  4757. UseButtonCooldown: 1.5
  4758. Raw_Drumstick
  4759. BarGradient:UnityEngine.Gradient
  4760. hideFlags:None
  4761. MaxUses:1
  4762. UniqueIndex:98
  4763. UniqueName:Raw_Drumstick
  4764. Settings:
  4765. Buildable:
  4766. HasBuildablePrefabs: False
  4767. Placeable: False
  4768. ReselectOnBuild: False
  4769. Consumeable:
  4770. BonusHungerYield: 0
  4771. EventRef_ConsumeSound: event:/char/chew
  4772. FoodForm: Solid
  4773. FoodType: Food
  4774. HungerYield: 20
  4775. IsRaw: True
  4776. ItemAfterUse: Cost
  4777. ThirstYield: 0
  4778. Cookable:
  4779. CookingResult: Cost
  4780. CookingSlotsRequired: 1
  4781. CookingTime: 45
  4782. Equipment:
  4783. EquipType: None
  4784. Inventory:
  4785. Description: Apparently these are found on birds.
  4786. DisplayName: Raw drumstick
  4787. LocalizationTerm: Item/Raw_Drumstick
  4788. Sprite: Item_DrumstickRaw (UnityEngine.Sprite)
  4789. Stackable: True
  4790. StackSize: 20
  4791. Recipe:
  4792. AmountToCraft: 0
  4793. BlueprintItem:
  4794. CanCraft: False
  4795. categoryOrder: 0
  4796. CraftingCategory: Nothing
  4797. HasHiddenSubCategory: False
  4798. HasSubCategory: False
  4799. IsBlueprint: False
  4800. Learned: False
  4801. LearnedFromBeginning: False
  4802. LocalizedSubCategory:
  4803. NewCost: CostMultiple[]
  4804. SubCategory:
  4805. SubCategoryOrder: 0
  4806. Usable:
  4807. AnimationOnSelect: Index_5_HoldItem
  4808. AnimationOnUse: Trigger_Consume
  4809. ConsumeUseAmount: 1
  4810. EventRef_Break:
  4811. ForceAnimationIndex: False
  4812. LockItemDuringCooldown: True
  4813. ResetTriggerOnDeselect:
  4814. SetTriggering: False
  4815. UseButtonCooldown: 1.3
  4816. Raw_Herring
  4817. BarGradient:UnityEngine.Gradient
  4818. hideFlags:None
  4819. MaxUses:1
  4820. UniqueIndex:131
  4821. UniqueName:Raw_Herring
  4822. Settings:
  4823. Buildable:
  4824. HasBuildablePrefabs: False
  4825. Placeable: False
  4826. ReselectOnBuild: False
  4827. Consumeable:
  4828. BonusHungerYield: 0
  4829. EventRef_ConsumeSound: event:/char/chew
  4830. FoodForm: Solid
  4831. FoodType: Food
  4832. HungerYield: 12.5
  4833. IsRaw: True
  4834. ItemAfterUse: Cost
  4835. ThirstYield: -10
  4836. Cookable:
  4837. CookingResult: Cost
  4838. CookingSlotsRequired: 1
  4839. CookingTime: 40
  4840. Equipment:
  4841. EquipType: None
  4842. Inventory:
  4843. Description: Could be bigger.
  4844. DisplayName: Raw herring
  4845. LocalizationTerm: Item/Raw_Herring
  4846. Sprite: Item_HerringRaw (UnityEngine.Sprite)
  4847. Stackable: True
  4848. StackSize: 20
  4849. Recipe:
  4850. AmountToCraft: 0
  4851. BlueprintItem:
  4852. CanCraft: False
  4853. categoryOrder: 0
  4854. CraftingCategory: Nothing
  4855. HasHiddenSubCategory: False
  4856. HasSubCategory: False
  4857. IsBlueprint: False
  4858. Learned: False
  4859. LearnedFromBeginning: False
  4860. LocalizedSubCategory:
  4861. NewCost: CostMultiple[]
  4862. SubCategory:
  4863. SubCategoryOrder: 0
  4864. Usable:
  4865. AnimationOnSelect: Index_11_HoldSmallFish
  4866. AnimationOnUse: Trigger_Consume
  4867. ConsumeUseAmount: 1
  4868. EventRef_Break:
  4869. ForceAnimationIndex: False
  4870. LockItemDuringCooldown: True
  4871. ResetTriggerOnDeselect:
  4872. SetTriggering: False
  4873. UseButtonCooldown: 1.5
  4874. Raw_Mackerel
  4875. BarGradient:UnityEngine.Gradient
  4876. hideFlags:None
  4877. MaxUses:1
  4878. UniqueIndex:16
  4879. UniqueName:Raw_Mackerel
  4880. Settings:
  4881. Buildable:
  4882. HasBuildablePrefabs: False
  4883. Placeable: False
  4884. ReselectOnBuild: False
  4885. Consumeable:
  4886. BonusHungerYield: 0
  4887. EventRef_ConsumeSound: event:/char/chew
  4888. FoodForm: Solid
  4889. FoodType: Food
  4890. HungerYield: 15
  4891. IsRaw: True
  4892. ItemAfterUse: Cost
  4893. ThirstYield: -10
  4894. Cookable:
  4895. CookingResult: Cost
  4896. CookingSlotsRequired: 1
  4897. CookingTime: 60
  4898. Equipment:
  4899. EquipType: None
  4900. Inventory:
  4901. Description: Fresh from the ocean.
  4902. DisplayName: Raw mackerel
  4903. LocalizationTerm: Item/Raw_Mackerel
  4904. Sprite: Item_MackerelRaw (UnityEngine.Sprite)
  4905. Stackable: True
  4906. StackSize: 20
  4907. Recipe:
  4908. AmountToCraft: 0
  4909. BlueprintItem:
  4910. CanCraft: False
  4911. categoryOrder: 0
  4912. CraftingCategory: Nothing
  4913. HasHiddenSubCategory: False
  4914. HasSubCategory: False
  4915. IsBlueprint: False
  4916. Learned: False
  4917. LearnedFromBeginning: False
  4918. LocalizedSubCategory:
  4919. NewCost: CostMultiple[]
  4920. SubCategory:
  4921. SubCategoryOrder: 0
  4922. Usable:
  4923. AnimationOnSelect: Index_12_HoldMediumFish
  4924. AnimationOnUse: Trigger_Consume
  4925. ConsumeUseAmount: 1
  4926. EventRef_Break:
  4927. ForceAnimationIndex: False
  4928. LockItemDuringCooldown: True
  4929. ResetTriggerOnDeselect:
  4930. SetTriggering: False
  4931. UseButtonCooldown: 1.5
  4932. Raw_Pomfret
  4933. BarGradient:UnityEngine.Gradient
  4934. hideFlags:None
  4935. MaxUses:1
  4936. UniqueIndex:132
  4937. UniqueName:Raw_Pomfret
  4938. Settings:
  4939. Buildable:
  4940. HasBuildablePrefabs: False
  4941. Placeable: False
  4942. ReselectOnBuild: False
  4943. Consumeable:
  4944. BonusHungerYield: 0
  4945. EventRef_ConsumeSound: event:/char/chew
  4946. FoodForm: Solid
  4947. FoodType: Food
  4948. HungerYield: 12.5
  4949. IsRaw: True
  4950. ItemAfterUse: Cost
  4951. ThirstYield: -10
  4952. Cookable:
  4953. CookingResult: Cost
  4954. CookingSlotsRequired: 1
  4955. CookingTime: 40
  4956. Equipment:
  4957. EquipType: None
  4958. Inventory:
  4959. Description: Why so small?
  4960. DisplayName: Raw pomfret
  4961. LocalizationTerm: Item/Raw_Pomfret
  4962. Sprite: Item_PomfretRaw (UnityEngine.Sprite)
  4963. Stackable: True
  4964. StackSize: 20
  4965. Recipe:
  4966. AmountToCraft: 0
  4967. BlueprintItem:
  4968. CanCraft: False
  4969. categoryOrder: 0
  4970. CraftingCategory: Nothing
  4971. HasHiddenSubCategory: False
  4972. HasSubCategory: False
  4973. IsBlueprint: False
  4974. Learned: False
  4975. LearnedFromBeginning: False
  4976. LocalizedSubCategory:
  4977. NewCost: CostMultiple[]
  4978. SubCategory:
  4979. SubCategoryOrder: 0
  4980. Usable:
  4981. AnimationOnSelect: Index_11_HoldSmallFish
  4982. AnimationOnUse: Trigger_Consume
  4983. ConsumeUseAmount: 1
  4984. EventRef_Break:
  4985. ForceAnimationIndex: False
  4986. LockItemDuringCooldown: True
  4987. ResetTriggerOnDeselect:
  4988. SetTriggering: False
  4989. UseButtonCooldown: 1.5
  4990. Raw_Potato
  4991. BarGradient:UnityEngine.Gradient
  4992. hideFlags:None
  4993. MaxUses:1
  4994. UniqueIndex:17
  4995. UniqueName:Raw_Potato
  4996. Settings:
  4997. Buildable:
  4998. HasBuildablePrefabs: False
  4999. Placeable: False
  5000. ReselectOnBuild: False
  5001. Consumeable:
  5002. BonusHungerYield: 0
  5003. EventRef_ConsumeSound: event:/char/chew
  5004. FoodForm: Solid
  5005. FoodType: Food
  5006. HungerYield: 10
  5007. IsRaw: True
  5008. ItemAfterUse: Cost
  5009. ThirstYield: 0
  5010. Cookable:
  5011. CookingResult: Cost
  5012. CookingSlotsRequired: 1
  5013. CookingTime: 50
  5014. Equipment:
  5015. EquipType: None
  5016. Inventory:
  5017. Description: Can be cooked or planted for more potatos. Fits in a small crop plot.
  5018. DisplayName: Raw potato
  5019. LocalizationTerm: Item/Raw_Potato
  5020. Sprite: Icon_Potato (UnityEngine.Sprite)
  5021. Stackable: True
  5022. StackSize: 20
  5023. Recipe:
  5024. AmountToCraft: 1
  5025. BlueprintItem:
  5026. CanCraft: True
  5027. categoryOrder: 100
  5028. CraftingCategory: CreativeMode
  5029. HasHiddenSubCategory: True
  5030. HasSubCategory: True
  5031. IsBlueprint: False
  5032. Learned: False
  5033. LearnedFromBeginning: True
  5034. LocalizedSubCategory:
  5035. NewCost: CostMultiple[]
  5036. SubCategory: SeedFood
  5037. SubCategoryOrder: 0
  5038. Usable:
  5039. AnimationOnSelect: Index_5_HoldItem
  5040. AnimationOnUse: Trigger_Consume
  5041. ConsumeUseAmount: 1
  5042. EventRef_Break:
  5043. ForceAnimationIndex: False
  5044. LockItemDuringCooldown: True
  5045. ResetTriggerOnDeselect:
  5046. SetTriggering: False
  5047. UseButtonCooldown: 1.3
  5048. Raw_Salmon
  5049. BarGradient:UnityEngine.Gradient
  5050. hideFlags:None
  5051. MaxUses:1
  5052. UniqueIndex:130
  5053. UniqueName:Raw_Salmon
  5054. Settings:
  5055. Buildable:
  5056. HasBuildablePrefabs: False
  5057. Placeable: False
  5058. ReselectOnBuild: False
  5059. Consumeable:
  5060. BonusHungerYield: 0
  5061. EventRef_ConsumeSound: event:/char/chew
  5062. FoodForm: Solid
  5063. FoodType: Food
  5064. HungerYield: 20
  5065. IsRaw: True
  5066. ItemAfterUse: Cost
  5067. ThirstYield: -10
  5068. Cookable:
  5069. CookingResult: Cost
  5070. CookingSlotsRequired: 3
  5071. CookingTime: 90
  5072. Equipment:
  5073. EquipType: None
  5074. Inventory:
  5075. Description: One would need a big fire to cook this thing...
  5076. DisplayName: Raw salmon
  5077. LocalizationTerm: Item/Raw_Salmon
  5078. Sprite: Item_SalmonRaw (UnityEngine.Sprite)
  5079. Stackable: True
  5080. StackSize: 20
  5081. Recipe:
  5082. AmountToCraft: 0
  5083. BlueprintItem:
  5084. CanCraft: False
  5085. categoryOrder: 0
  5086. CraftingCategory: Nothing
  5087. HasHiddenSubCategory: False
  5088. HasSubCategory: False
  5089. IsBlueprint: False
  5090. Learned: False
  5091. LearnedFromBeginning: False
  5092. LocalizedSubCategory:
  5093. NewCost: CostMultiple[]
  5094. SubCategory:
  5095. SubCategoryOrder: 0
  5096. Usable:
  5097. AnimationOnSelect: Index_13_HoldBigFish
  5098. AnimationOnUse: Trigger_Consume
  5099. ConsumeUseAmount: 1
  5100. EventRef_Break:
  5101. ForceAnimationIndex: False
  5102. LockItemDuringCooldown: True
  5103. ResetTriggerOnDeselect:
  5104. SetTriggering: False
  5105. UseButtonCooldown: 1.5
  5106. Raw_Shark
  5107. BarGradient:UnityEngine.Gradient
  5108. hideFlags:None
  5109. MaxUses:1
  5110. UniqueIndex:18
  5111. UniqueName:Raw_Shark
  5112. Settings:
  5113. Buildable:
  5114. HasBuildablePrefabs: False
  5115. Placeable: False
  5116. ReselectOnBuild: False
  5117. Consumeable:
  5118. BonusHungerYield: 0
  5119. EventRef_ConsumeSound: event:/char/chew
  5120. FoodForm: Solid
  5121. FoodType: Food
  5122. HungerYield: 20
  5123. IsRaw: True
  5124. ItemAfterUse: Cost
  5125. ThirstYield: -10
  5126. Cookable:
  5127. CookingResult: Cost
  5128. CookingSlotsRequired: 1
  5129. CookingTime: 110
  5130. Equipment:
  5131. EquipType: None
  5132. Inventory:
  5133. Description: It sort of looks like a boomerang.
  5134. DisplayName: Raw sharkmeat
  5135. LocalizationTerm: Item/Raw_Shark
  5136. Sprite: Item_SharkmeatRaw (UnityEngine.Sprite)
  5137. Stackable: True
  5138. StackSize: 20
  5139. Recipe:
  5140. AmountToCraft: 0
  5141. BlueprintItem:
  5142. CanCraft: False
  5143. categoryOrder: 0
  5144. CraftingCategory: Nothing
  5145. HasHiddenSubCategory: False
  5146. HasSubCategory: False
  5147. IsBlueprint: False
  5148. Learned: False
  5149. LearnedFromBeginning: False
  5150. LocalizedSubCategory:
  5151. NewCost: CostMultiple[]
  5152. SubCategory:
  5153. SubCategoryOrder: 0
  5154. Usable:
  5155. AnimationOnSelect: Index_5_HoldItem
  5156. AnimationOnUse: Trigger_Consume
  5157. ConsumeUseAmount: 1
  5158. EventRef_Break:
  5159. ForceAnimationIndex: False
  5160. LockItemDuringCooldown: True
  5161. ResetTriggerOnDeselect:
  5162. SetTriggering: False
  5163. UseButtonCooldown: 1.3
  5164. Raw_Tilapia
  5165. BarGradient:UnityEngine.Gradient
  5166. hideFlags:None
  5167. MaxUses:1
  5168. UniqueIndex:138
  5169. UniqueName:Raw_Tilapia
  5170. Settings:
  5171. Buildable:
  5172. HasBuildablePrefabs: False
  5173. Placeable: False
  5174. ReselectOnBuild: False
  5175. Consumeable:
  5176. BonusHungerYield: 0
  5177. EventRef_ConsumeSound: event:/char/chew
  5178. FoodForm: Solid
  5179. FoodType: Food
  5180. HungerYield: 15
  5181. IsRaw: True
  5182. ItemAfterUse: Cost
  5183. ThirstYield: -10
  5184. Cookable:
  5185. CookingResult: Cost
  5186. CookingSlotsRequired: 1
  5187. CookingTime: 60
  5188. Equipment:
  5189. EquipType: None
  5190. Inventory:
  5191. Description: This thing is funny looking.
  5192. DisplayName: Raw tilapia
  5193. LocalizationTerm: Item/Raw_Tilapia
  5194. Sprite: Item_TilapiaRaw (UnityEngine.Sprite)
  5195. Stackable: True
  5196. StackSize: 20
  5197. Recipe:
  5198. AmountToCraft: 0
  5199. BlueprintItem:
  5200. CanCraft: False
  5201. categoryOrder: 0
  5202. CraftingCategory: Nothing
  5203. HasHiddenSubCategory: False
  5204. HasSubCategory: False
  5205. IsBlueprint: False
  5206. Learned: False
  5207. LearnedFromBeginning: False
  5208. LocalizedSubCategory:
  5209. NewCost: CostMultiple[]
  5210. SubCategory:
  5211. SubCategoryOrder: 0
  5212. Usable:
  5213. AnimationOnSelect: Index_12_HoldMediumFish
  5214. AnimationOnUse: Trigger_Consume
  5215. ConsumeUseAmount: 1
  5216. EventRef_Break:
  5217. ForceAnimationIndex: False
  5218. LockItemDuringCooldown: True
  5219. ResetTriggerOnDeselect:
  5220. SetTriggering: False
  5221. UseButtonCooldown: 1.5
  5222. SilverAlgae
  5223. BarGradient:UnityEngine.Gradient
  5224. hideFlags:None
  5225. MaxUses:1
  5226. UniqueIndex:201
  5227. UniqueName:SilverAlgae
  5228. Settings:
  5229. Buildable:
  5230. HasBuildablePrefabs: False
  5231. Placeable: False
  5232. ReselectOnBuild: False
  5233. Consumeable:
  5234. BonusHungerYield: 0
  5235. EventRef_ConsumeSound: event:/char/chew
  5236. FoodForm: Solid
  5237. FoodType: Food
  5238. HungerYield: 10
  5239. IsRaw: False
  5240. ItemAfterUse: Cost
  5241. ThirstYield: 0
  5242. Cookable:
  5243. CookingResult: Cost
  5244. CookingSlotsRequired: 0
  5245. CookingTime: 0
  5246. Equipment:
  5247. EquipType: None
  5248. Inventory:
  5249. Description: Has a quite bitter taste.
  5250. DisplayName: Silver algae
  5251. LocalizationTerm: Item/SilverAlgae
  5252. Sprite: Item_SilverAlgae (UnityEngine.Sprite)
  5253. Stackable: True
  5254. StackSize: 20
  5255. Recipe:
  5256. AmountToCraft: 1
  5257. BlueprintItem:
  5258. CanCraft: False
  5259. categoryOrder: 0
  5260. CraftingCategory: Nothing
  5261. HasHiddenSubCategory: False
  5262. HasSubCategory: False
  5263. IsBlueprint: False
  5264. Learned: False
  5265. LearnedFromBeginning: False
  5266. LocalizedSubCategory:
  5267. NewCost: CostMultiple[]
  5268. SubCategory:
  5269. SubCategoryOrder: 0
  5270. Usable:
  5271. AnimationOnSelect: Index_5_HoldItem
  5272. AnimationOnUse: Trigger_Consume
  5273. ConsumeUseAmount: 1
  5274. EventRef_Break:
  5275. ForceAnimationIndex: False
  5276. LockItemDuringCooldown: True
  5277. ResetTriggerOnDeselect:
  5278. SetTriggering: False
  5279. UseButtonCooldown: 1.3
  5280. Watermelon
  5281. BarGradient:UnityEngine.Gradient
  5282. hideFlags:None
  5283. MaxUses:2
  5284. UniqueIndex:163
  5285. UniqueName:Watermelon
  5286. Settings:
  5287. Buildable:
  5288. HasBuildablePrefabs: False
  5289. Placeable: False
  5290. ReselectOnBuild: False
  5291. Consumeable:
  5292. BonusHungerYield: 0
  5293. EventRef_ConsumeSound: event:/char/chew
  5294. FoodForm: Solid
  5295. FoodType: Food
  5296. HungerYield: 5
  5297. IsRaw: False
  5298. ItemAfterUse: Cost
  5299. ThirstYield: 25
  5300. Cookable:
  5301. CookingResult: Cost
  5302. CookingSlotsRequired: 0
  5303. CookingTime: 0
  5304. Equipment:
  5305. EquipType: None
  5306. Inventory:
  5307. Description: Quenches thirst and soothes hunger.
  5308. DisplayName: Watermelon
  5309. LocalizationTerm: Item/Watermelon
  5310. Sprite: Item_Watermelon (UnityEngine.Sprite)
  5311. Stackable: True
  5312. StackSize: 20
  5313. Recipe:
  5314. AmountToCraft: 0
  5315. BlueprintItem:
  5316. CanCraft: False
  5317. categoryOrder: 0
  5318. CraftingCategory: Nothing
  5319. HasHiddenSubCategory: False
  5320. HasSubCategory: False
  5321. IsBlueprint: False
  5322. Learned: False
  5323. LearnedFromBeginning: False
  5324. LocalizedSubCategory:
  5325. NewCost: CostMultiple[]
  5326. SubCategory:
  5327. SubCategoryOrder: 0
  5328. Usable:
  5329. AnimationOnSelect: Index_13_HoldBigFish
  5330. AnimationOnUse: Trigger_Consume
  5331. ConsumeUseAmount: 1
  5332. EventRef_Break:
  5333. ForceAnimationIndex: False
  5334. LockItemDuringCooldown: True
  5335. ResetTriggerOnDeselect:
  5336. SetTriggering: True
  5337. UseButtonCooldown: 1.3
  5338. Battery
  5339. BarGradient:UnityEngine.Gradient
  5340. hideFlags:None
  5341. MaxUses:50
  5342. UniqueIndex:176
  5343. UniqueName:Battery
  5344. Settings:
  5345. Buildable:
  5346. HasBuildablePrefabs: False
  5347. Placeable: False
  5348. ReselectOnBuild: False
  5349. Consumeable:
  5350. BonusHungerYield: 0
  5351. EventRef_ConsumeSound:
  5352. FoodForm: None
  5353. FoodType: None
  5354. HungerYield: 0
  5355. IsRaw: False
  5356. ItemAfterUse: Cost
  5357. ThirstYield: 0
  5358. Cookable:
  5359. CookingResult: Cost
  5360. CookingSlotsRequired: 0
  5361. CookingTime: 0
  5362. Equipment:
  5363. EquipType: None
  5364. Inventory:
  5365. Description: Used to power electrical machines.
  5366. DisplayName: Battery
  5367. LocalizationTerm: Item/Battery
  5368. Sprite: Item_Battery (UnityEngine.Sprite)
  5369. Stackable: False
  5370. StackSize: 1
  5371. Recipe:
  5372. AmountToCraft: 1
  5373. BlueprintItem:
  5374. CanCraft: True
  5375. categoryOrder: 6
  5376. CraftingCategory: Resources
  5377. HasHiddenSubCategory: False
  5378. HasSubCategory: False
  5379. IsBlueprint: False
  5380. Learned: True
  5381. LearnedFromBeginning: False
  5382. LocalizedSubCategory:
  5383. NewCost: CostMultiple[]
  5384. SubCategory:
  5385. SubCategoryOrder: 0
  5386. Usable:
  5387. AnimationOnSelect: Index_13_HoldBigFish
  5388. AnimationOnUse: None
  5389. ConsumeUseAmount: 0
  5390. EventRef_Break:
  5391. ForceAnimationIndex: False
  5392. LockItemDuringCooldown: False
  5393. ResetTriggerOnDeselect:
  5394. SetTriggering: False
  5395. UseButtonCooldown: 0.2
  5396. Bolt
  5397. BarGradient:UnityEngine.Gradient
  5398. hideFlags:None
  5399. MaxUses:1
  5400. UniqueIndex:154
  5401. UniqueName:Bolt
  5402. Settings:
  5403. Buildable:
  5404. HasBuildablePrefabs: False
  5405. Placeable: False
  5406. ReselectOnBuild: False
  5407. Consumeable:
  5408. BonusHungerYield: 0
  5409. EventRef_ConsumeSound:
  5410. FoodForm: None
  5411. FoodType: None
  5412. HungerYield: 0
  5413. IsRaw: False
  5414. ItemAfterUse: Cost
  5415. ThirstYield: 0
  5416. Cookable:
  5417. CookingResult: Cost
  5418. CookingSlotsRequired: 0
  5419. CookingTime: 0
  5420. Equipment:
  5421. EquipType: None
  5422. Inventory:
  5423. Description: It's like a thick screw.
  5424. DisplayName: Bolt
  5425. LocalizationTerm: Item/Bolt
  5426. Sprite: Item_Bolt (UnityEngine.Sprite)
  5427. Stackable: True
  5428. StackSize: 20
  5429. Recipe:
  5430. AmountToCraft: 1
  5431. BlueprintItem:
  5432. CanCraft: True
  5433. categoryOrder: 3
  5434. CraftingCategory: Resources
  5435. HasHiddenSubCategory: False
  5436. HasSubCategory: False
  5437. IsBlueprint: False
  5438. Learned: True
  5439. LearnedFromBeginning: False
  5440. LocalizedSubCategory:
  5441. NewCost: CostMultiple[]
  5442. SubCategory:
  5443. SubCategoryOrder: 0
  5444. Usable:
  5445. AnimationOnSelect: Index_0_Idle
  5446. AnimationOnUse: None
  5447. ConsumeUseAmount: 0
  5448. EventRef_Break:
  5449. ForceAnimationIndex: False
  5450. LockItemDuringCooldown: False
  5451. ResetTriggerOnDeselect:
  5452. SetTriggering: False
  5453. UseButtonCooldown: 0.2
  5454. Brick_Dry
  5455. BarGradient:UnityEngine.Gradient
  5456. hideFlags:None
  5457. MaxUses:1
  5458. UniqueIndex:73
  5459. UniqueName:Brick_Dry
  5460. Settings:
  5461. Buildable:
  5462. HasBuildablePrefabs: False
  5463. Placeable: False
  5464. ReselectOnBuild: False
  5465. Consumeable:
  5466. BonusHungerYield: 0
  5467. EventRef_ConsumeSound:
  5468. FoodForm: None
  5469. FoodType: None
  5470. HungerYield: 0
  5471. IsRaw: True
  5472. ItemAfterUse: Cost
  5473. ThirstYield: 0
  5474. Cookable:
  5475. CookingResult: Cost
  5476. CookingSlotsRequired: 0
  5477. CookingTime: 1
  5478. Equipment:
  5479. EquipType: None
  5480. Inventory:
  5481. Description: A dry brick. Not very exciting in itself.
  5482. DisplayName: Dry brick
  5483. LocalizationTerm: Item/Brick_Dry
  5484. Sprite: Item_BrickDry (UnityEngine.Sprite)
  5485. Stackable: True
  5486. StackSize: 20
  5487. Recipe:
  5488. AmountToCraft: 0
  5489. BlueprintItem:
  5490. CanCraft: False
  5491. categoryOrder: 0
  5492. CraftingCategory: Nothing
  5493. HasHiddenSubCategory: False
  5494. HasSubCategory: False
  5495. IsBlueprint: False
  5496. Learned: False
  5497. LearnedFromBeginning: False
  5498. LocalizedSubCategory:
  5499. NewCost: CostMultiple[]
  5500. SubCategory:
  5501. SubCategoryOrder: 0
  5502. Usable:
  5503. AnimationOnSelect: Index_0_Idle
  5504. AnimationOnUse: Index_0_Idle
  5505. ConsumeUseAmount: 0
  5506. EventRef_Break:
  5507. ForceAnimationIndex: False
  5508. LockItemDuringCooldown: False
  5509. ResetTriggerOnDeselect:
  5510. SetTriggering: False
  5511. UseButtonCooldown: 0.2
  5512. CircuitBoard
  5513. BarGradient:UnityEngine.Gradient
  5514. hideFlags:None
  5515. MaxUses:1
  5516. UniqueIndex:178
  5517. UniqueName:CircuitBoard
  5518. Settings:
  5519. Buildable:
  5520. HasBuildablePrefabs: False
  5521. Placeable: False
  5522. ReselectOnBuild: False
  5523. Consumeable:
  5524. BonusHungerYield: 0
  5525. EventRef_ConsumeSound:
  5526. FoodForm: None
  5527. FoodType: None
  5528. HungerYield: 0
  5529. IsRaw: False
  5530. ItemAfterUse: Cost
  5531. ThirstYield: 0
  5532. Cookable:
  5533. CookingResult: Cost
  5534. CookingSlotsRequired: 0
  5535. CookingTime: 0
  5536. Equipment:
  5537. EquipType: None
  5538. Inventory:
  5539. Description: Commonly used for electrical machines.
  5540. DisplayName: Circuit board
  5541. LocalizationTerm: Item/CircuitBoard
  5542. Sprite: Item_CircuitBoard (UnityEngine.Sprite)
  5543. Stackable: True
  5544. StackSize: 20
  5545. Recipe:
  5546. AmountToCraft: 1
  5547. BlueprintItem:
  5548. CanCraft: True
  5549. categoryOrder: 5
  5550. CraftingCategory: Resources
  5551. HasHiddenSubCategory: False
  5552. HasSubCategory: False
  5553. IsBlueprint: False
  5554. Learned: True
  5555. LearnedFromBeginning: False
  5556. LocalizedSubCategory:
  5557. NewCost: CostMultiple[]
  5558. SubCategory:
  5559. SubCategoryOrder: 0
  5560. Usable:
  5561. AnimationOnSelect: Index_0_Idle
  5562. AnimationOnUse: Index_0_Idle
  5563. ConsumeUseAmount: 0
  5564. EventRef_Break:
  5565. ForceAnimationIndex: False
  5566. LockItemDuringCooldown: False
  5567. ResetTriggerOnDeselect:
  5568. SetTriggering: False
  5569. UseButtonCooldown: 0.2
  5570. Clay
  5571. BarGradient:UnityEngine.Gradient
  5572. hideFlags:None
  5573. MaxUses:1
  5574. UniqueIndex:65
  5575. UniqueName:Clay
  5576. Settings:
  5577. Buildable:
  5578. HasBuildablePrefabs: False
  5579. Placeable: False
  5580. ReselectOnBuild: False
  5581. Consumeable:
  5582. BonusHungerYield: 0
  5583. EventRef_ConsumeSound:
  5584. FoodForm: None
  5585. FoodType: None
  5586. HungerYield: 0
  5587. IsRaw: True
  5588. ItemAfterUse: Cost
  5589. ThirstYield: 0
  5590. Cookable:
  5591. CookingResult: Cost
  5592. CookingSlotsRequired: 0
  5593. CookingTime: 1
  5594. Equipment:
  5595. EquipType: None
  5596. Inventory:
  5597. Description: Plain old clay.
  5598. DisplayName: Clay
  5599. LocalizationTerm: Item/Clay
  5600. Sprite: Item_Clay (UnityEngine.Sprite)
  5601. Stackable: True
  5602. StackSize: 20
  5603. Recipe:
  5604. AmountToCraft: 0
  5605. BlueprintItem:
  5606. CanCraft: False
  5607. categoryOrder: 0
  5608. CraftingCategory: Nothing
  5609. HasHiddenSubCategory: False
  5610. HasSubCategory: False
  5611. IsBlueprint: False
  5612. Learned: False
  5613. LearnedFromBeginning: False
  5614. LocalizedSubCategory:
  5615. NewCost: CostMultiple[]
  5616. SubCategory:
  5617. SubCategoryOrder: 0
  5618. Usable:
  5619. AnimationOnSelect: Index_0_Idle
  5620. AnimationOnUse: Index_0_Idle
  5621. ConsumeUseAmount: 0
  5622. EventRef_Break:
  5623. ForceAnimationIndex: False
  5624. LockItemDuringCooldown: False
  5625. ResetTriggerOnDeselect:
  5626. SetTriggering: False
  5627. UseButtonCooldown: 0.2
  5628. Color_Black
  5629. BarGradient:UnityEngine.Gradient
  5630. hideFlags:None
  5631. MaxUses:1
  5632. UniqueIndex:108
  5633. UniqueName:Color_Black
  5634. Settings:
  5635. Buildable:
  5636. HasBuildablePrefabs: False
  5637. Placeable: False
  5638. ReselectOnBuild: False
  5639. Consumeable:
  5640. BonusHungerYield: 0
  5641. EventRef_ConsumeSound:
  5642. FoodForm: None
  5643. FoodType: None
  5644. HungerYield: 0
  5645. IsRaw: False
  5646. ItemAfterUse: Cost
  5647. ThirstYield: 0
  5648. Cookable:
  5649. CookingResult: Cost
  5650. CookingSlotsRequired: 0
  5651. CookingTime: 0
  5652. Equipment:
  5653. EquipType: None
  5654. Inventory:
  5655. Description: Used together with the paint brush.
  5656. DisplayName: Black color
  5657. LocalizationTerm: Item/Color_Black
  5658. Sprite: Item_ColorBlack (UnityEngine.Sprite)
  5659. Stackable: True
  5660. StackSize: 600
  5661. Recipe:
  5662. AmountToCraft: 0
  5663. BlueprintItem:
  5664. CanCraft: False
  5665. categoryOrder: 0
  5666. CraftingCategory: Nothing
  5667. HasHiddenSubCategory: False
  5668. HasSubCategory: False
  5669. IsBlueprint: False
  5670. Learned: False
  5671. LearnedFromBeginning: False
  5672. LocalizedSubCategory:
  5673. NewCost: CostMultiple[]
  5674. SubCategory:
  5675. SubCategoryOrder: 0
  5676. Usable:
  5677. AnimationOnSelect: Index_0_Idle
  5678. AnimationOnUse: Index_0_Idle
  5679. ConsumeUseAmount: 0
  5680. EventRef_Break:
  5681. ForceAnimationIndex: False
  5682. LockItemDuringCooldown: False
  5683. ResetTriggerOnDeselect:
  5684. SetTriggering: False
  5685. UseButtonCooldown: 0.2
  5686. Color_Blue
  5687. BarGradient:UnityEngine.Gradient
  5688. hideFlags:None
  5689. MaxUses:1
  5690. UniqueIndex:105
  5691. UniqueName:Color_Blue
  5692. Settings:
  5693. Buildable:
  5694. HasBuildablePrefabs: False
  5695. Placeable: False
  5696. ReselectOnBuild: False
  5697. Consumeable:
  5698. BonusHungerYield: 0
  5699. EventRef_ConsumeSound:
  5700. FoodForm: None
  5701. FoodType: None
  5702. HungerYield: 0
  5703. IsRaw: False
  5704. ItemAfterUse: Cost
  5705. ThirstYield: 0
  5706. Cookable:
  5707. CookingResult: Cost
  5708. CookingSlotsRequired: 0
  5709. CookingTime: 0
  5710. Equipment:
  5711. EquipType: None
  5712. Inventory:
  5713. Description: Used together with the paint brush.
  5714. DisplayName: Blue color
  5715. LocalizationTerm: Item/Color_Blue
  5716. Sprite: Item_ColorBlue (UnityEngine.Sprite)
  5717. Stackable: True
  5718. StackSize: 600
  5719. Recipe:
  5720. AmountToCraft: 0
  5721. BlueprintItem:
  5722. CanCraft: False
  5723. categoryOrder: 0
  5724. CraftingCategory: Nothing
  5725. HasHiddenSubCategory: False
  5726. HasSubCategory: False
  5727. IsBlueprint: False
  5728. Learned: False
  5729. LearnedFromBeginning: False
  5730. LocalizedSubCategory:
  5731. NewCost: CostMultiple[]
  5732. SubCategory:
  5733. SubCategoryOrder: 0
  5734. Usable:
  5735. AnimationOnSelect: Index_0_Idle
  5736. AnimationOnUse: Index_0_Idle
  5737. ConsumeUseAmount: 0
  5738. EventRef_Break:
  5739. ForceAnimationIndex: False
  5740. LockItemDuringCooldown: False
  5741. ResetTriggerOnDeselect:
  5742. SetTriggering: False
  5743. UseButtonCooldown: 0.2
  5744. Color_Red
  5745. BarGradient:UnityEngine.Gradient
  5746. hideFlags:None
  5747. MaxUses:1
  5748. UniqueIndex:104
  5749. UniqueName:Color_Red
  5750. Settings:
  5751. Buildable:
  5752. HasBuildablePrefabs: False
  5753. Placeable: False
  5754. ReselectOnBuild: False
  5755. Consumeable:
  5756. BonusHungerYield: 0
  5757. EventRef_ConsumeSound:
  5758. FoodForm: None
  5759. FoodType: None
  5760. HungerYield: 0
  5761. IsRaw: False
  5762. ItemAfterUse: Cost
  5763. ThirstYield: 0
  5764. Cookable:
  5765. CookingResult: Cost
  5766. CookingSlotsRequired: 0
  5767. CookingTime: 0
  5768. Equipment:
  5769. EquipType: None
  5770. Inventory:
  5771. Description: Used together with the paint brush.
  5772. DisplayName: Red color
  5773. LocalizationTerm: Item/Color_Red
  5774. Sprite: Item_ColorRed (UnityEngine.Sprite)
  5775. Stackable: True
  5776. StackSize: 600
  5777. Recipe:
  5778. AmountToCraft: 0
  5779. BlueprintItem:
  5780. CanCraft: False
  5781. categoryOrder: 0
  5782. CraftingCategory: Nothing
  5783. HasHiddenSubCategory: False
  5784. HasSubCategory: False
  5785. IsBlueprint: False
  5786. Learned: False
  5787. LearnedFromBeginning: False
  5788. LocalizedSubCategory:
  5789. NewCost: CostMultiple[]
  5790. SubCategory:
  5791. SubCategoryOrder: 0
  5792. Usable:
  5793. AnimationOnSelect: Index_0_Idle
  5794. AnimationOnUse: Index_0_Idle
  5795. ConsumeUseAmount: 0
  5796. EventRef_Break:
  5797. ForceAnimationIndex: False
  5798. LockItemDuringCooldown: False
  5799. ResetTriggerOnDeselect:
  5800. SetTriggering: False
  5801. UseButtonCooldown: 0.2
  5802. Color_White
  5803. BarGradient:UnityEngine.Gradient
  5804. hideFlags:None
  5805. MaxUses:1
  5806. UniqueIndex:107
  5807. UniqueName:Color_White
  5808. Settings:
  5809. Buildable:
  5810. HasBuildablePrefabs: False
  5811. Placeable: False
  5812. ReselectOnBuild: False
  5813. Consumeable:
  5814. BonusHungerYield: 0
  5815. EventRef_ConsumeSound:
  5816. FoodForm: None
  5817. FoodType: None
  5818. HungerYield: 0
  5819. IsRaw: False
  5820. ItemAfterUse: Cost
  5821. ThirstYield: 0
  5822. Cookable:
  5823. CookingResult: Cost
  5824. CookingSlotsRequired: 0
  5825. CookingTime: 0
  5826. Equipment:
  5827. EquipType: None
  5828. Inventory:
  5829. Description: Used together with the paint brush.
  5830. DisplayName: White color
  5831. LocalizationTerm: Item/Color_White
  5832. Sprite: Item_ColorWhite (UnityEngine.Sprite)
  5833. Stackable: True
  5834. StackSize: 600
  5835. Recipe:
  5836. AmountToCraft: 0
  5837. BlueprintItem:
  5838. CanCraft: False
  5839. categoryOrder: 0
  5840. CraftingCategory: Nothing
  5841. HasHiddenSubCategory: False
  5842. HasSubCategory: False
  5843. IsBlueprint: False
  5844. Learned: False
  5845. LearnedFromBeginning: False
  5846. LocalizedSubCategory:
  5847. NewCost: CostMultiple[]
  5848. SubCategory:
  5849. SubCategoryOrder: 0
  5850. Usable:
  5851. AnimationOnSelect: Index_0_Idle
  5852. AnimationOnUse: Index_0_Idle
  5853. ConsumeUseAmount: 0
  5854. EventRef_Break:
  5855. ForceAnimationIndex: False
  5856. LockItemDuringCooldown: False
  5857. ResetTriggerOnDeselect:
  5858. SetTriggering: False
  5859. UseButtonCooldown: 0.2
  5860. Color_Yellow
  5861. BarGradient:UnityEngine.Gradient
  5862. hideFlags:None
  5863. MaxUses:1
  5864. UniqueIndex:106
  5865. UniqueName:Color_Yellow
  5866. Settings:
  5867. Buildable:
  5868. HasBuildablePrefabs: False
  5869. Placeable: False
  5870. ReselectOnBuild: False
  5871. Consumeable:
  5872. BonusHungerYield: 0
  5873. EventRef_ConsumeSound:
  5874. FoodForm: None
  5875. FoodType: None
  5876. HungerYield: 0
  5877. IsRaw: False
  5878. ItemAfterUse: Cost
  5879. ThirstYield: 0
  5880. Cookable:
  5881. CookingResult: Cost
  5882. CookingSlotsRequired: 0
  5883. CookingTime: 0
  5884. Equipment:
  5885. EquipType: None
  5886. Inventory:
  5887. Description: Used together with the paint brush.
  5888. DisplayName: Yellow color
  5889. LocalizationTerm: Item/Color_Yellow
  5890. Sprite: Item_ColorGreen (UnityEngine.Sprite)
  5891. Stackable: True
  5892. StackSize: 600
  5893. Recipe:
  5894. AmountToCraft: 0
  5895. BlueprintItem:
  5896. CanCraft: False
  5897. categoryOrder: 0
  5898. CraftingCategory: Nothing
  5899. HasHiddenSubCategory: False
  5900. HasSubCategory: False
  5901. IsBlueprint: False
  5902. Learned: False
  5903. LearnedFromBeginning: False
  5904. LocalizedSubCategory:
  5905. NewCost: CostMultiple[]
  5906. SubCategory:
  5907. SubCategoryOrder: 0
  5908. Usable:
  5909. AnimationOnSelect: Index_0_Idle
  5910. AnimationOnUse: Index_0_Idle
  5911. ConsumeUseAmount: 0
  5912. EventRef_Break:
  5913. ForceAnimationIndex: False
  5914. LockItemDuringCooldown: False
  5915. ResetTriggerOnDeselect:
  5916. SetTriggering: False
  5917. UseButtonCooldown: 0.2
  5918. CopperIngot
  5919. BarGradient:UnityEngine.Gradient
  5920. hideFlags:None
  5921. MaxUses:1
  5922. UniqueIndex:177
  5923. UniqueName:CopperIngot
  5924. Settings:
  5925. Buildable:
  5926. HasBuildablePrefabs: False
  5927. Placeable: False
  5928. ReselectOnBuild: False
  5929. Consumeable:
  5930. BonusHungerYield: 0
  5931. EventRef_ConsumeSound:
  5932. FoodForm: None
  5933. FoodType: None
  5934. HungerYield: 0
  5935. IsRaw: False
  5936. ItemAfterUse: Cost
  5937. ThirstYield: 0
  5938. Cookable:
  5939. CookingResult: Cost
  5940. CookingSlotsRequired: 0
  5941. CookingTime: 0
  5942. Equipment:
  5943. EquipType: None
  5944. Inventory:
  5945. Description: Commonly used for electrical components.
  5946. DisplayName: Copper Ingot
  5947. LocalizationTerm: Item/CopperIngot
  5948. Sprite: Item_CopperIngot (UnityEngine.Sprite)
  5949. Stackable: True
  5950. StackSize: 20
  5951. Recipe:
  5952. AmountToCraft: 1
  5953. BlueprintItem:
  5954. CanCraft: False
  5955. categoryOrder: 0
  5956. CraftingCategory: Nothing
  5957. HasHiddenSubCategory: False
  5958. HasSubCategory: False
  5959. IsBlueprint: False
  5960. Learned: False
  5961. LearnedFromBeginning: False
  5962. LocalizedSubCategory:
  5963. NewCost: CostMultiple[]
  5964. SubCategory:
  5965. SubCategoryOrder: 0
  5966. Usable:
  5967. AnimationOnSelect: Index_0_Idle
  5968. AnimationOnUse: Index_0_Idle
  5969. ConsumeUseAmount: 0
  5970. EventRef_Break:
  5971. ForceAnimationIndex: False
  5972. LockItemDuringCooldown: False
  5973. ResetTriggerOnDeselect:
  5974. SetTriggering: False
  5975. UseButtonCooldown: 0.2
  5976. CopperOre
  5977. BarGradient:UnityEngine.Gradient
  5978. hideFlags:None
  5979. MaxUses:1
  5980. UniqueIndex:179
  5981. UniqueName:CopperOre
  5982. Settings:
  5983. Buildable:
  5984. HasBuildablePrefabs: False
  5985. Placeable: False
  5986. ReselectOnBuild: False
  5987. Consumeable:
  5988. BonusHungerYield: 0
  5989. EventRef_ConsumeSound:
  5990. FoodForm: None
  5991. FoodType: None
  5992. HungerYield: 0
  5993. IsRaw: False
  5994. ItemAfterUse: Cost
  5995. ThirstYield: 0
  5996. Cookable:
  5997. CookingResult: Cost
  5998. CookingSlotsRequired: 1
  5999. CookingTime: 80
  6000. Equipment:
  6001. EquipType: None
  6002. Inventory:
  6003. Description: Can be smelted into copper ingot.
  6004. DisplayName: Copper
  6005. LocalizationTerm: Item/CopperOre
  6006. Sprite: Item_CopperOre (UnityEngine.Sprite)
  6007. Stackable: True
  6008. StackSize: 20
  6009. Recipe:
  6010. AmountToCraft: 1
  6011. BlueprintItem:
  6012. CanCraft: False
  6013. categoryOrder: 0
  6014. CraftingCategory: Nothing
  6015. HasHiddenSubCategory: False
  6016. HasSubCategory: False
  6017. IsBlueprint: False
  6018. Learned: False
  6019. LearnedFromBeginning: False
  6020. LocalizedSubCategory:
  6021. NewCost: CostMultiple[]
  6022. SubCategory:
  6023. SubCategoryOrder: 0
  6024. Usable:
  6025. AnimationOnSelect: Index_0_Idle
  6026. AnimationOnUse: Index_0_Idle
  6027. ConsumeUseAmount: 0
  6028. EventRef_Break:
  6029. ForceAnimationIndex: False
  6030. LockItemDuringCooldown: False
  6031. ResetTriggerOnDeselect:
  6032. SetTriggering: False
  6033. UseButtonCooldown: 0.2
  6034. Dirt
  6035. BarGradient:UnityEngine.Gradient
  6036. hideFlags:None
  6037. MaxUses:1
  6038. UniqueIndex:239
  6039. UniqueName:Dirt
  6040. Settings:
  6041. Buildable:
  6042. HasBuildablePrefabs: False
  6043. Placeable: False
  6044. ReselectOnBuild: False
  6045. Consumeable:
  6046. BonusHungerYield: 0
  6047. EventRef_ConsumeSound:
  6048. FoodForm: None
  6049. FoodType: None
  6050. HungerYield: 0
  6051. IsRaw: False
  6052. ItemAfterUse: Cost
  6053. ThirstYield: 0
  6054. Cookable:
  6055. CookingResult: Cost
  6056. CookingSlotsRequired: 0
  6057. CookingTime: 0
  6058. Equipment:
  6059. EquipType: None
  6060. Inventory:
  6061. Description: Looks dirty.
  6062. DisplayName: Dirt
  6063. LocalizationTerm: Item/Dirt
  6064. Sprite: Item_Dirt (UnityEngine.Sprite)
  6065. Stackable: True
  6066. StackSize: 20
  6067. Recipe:
  6068. AmountToCraft: 1
  6069. BlueprintItem:
  6070. CanCraft: False
  6071. categoryOrder: 0
  6072. CraftingCategory: Nothing
  6073. HasHiddenSubCategory: False
  6074. HasSubCategory: False
  6075. IsBlueprint: False
  6076. Learned: False
  6077. LearnedFromBeginning: False
  6078. LocalizedSubCategory:
  6079. NewCost: CostMultiple[]
  6080. SubCategory:
  6081. SubCategoryOrder: 0
  6082. Usable:
  6083. AnimationOnSelect: Index_0_Idle
  6084. AnimationOnUse: Index_0_Idle
  6085. ConsumeUseAmount: 0
  6086. EventRef_Break:
  6087. ForceAnimationIndex: False
  6088. LockItemDuringCooldown: False
  6089. ResetTriggerOnDeselect:
  6090. SetTriggering: False
  6091. UseButtonCooldown: 0.2
  6092. ExplosiveGoo
  6093. BarGradient:UnityEngine.Gradient
  6094. hideFlags:None
  6095. MaxUses:1
  6096. UniqueIndex:247
  6097. UniqueName:ExplosiveGoo
  6098. Settings:
  6099. Buildable:
  6100. HasBuildablePrefabs: False
  6101. Placeable: False
  6102. ReselectOnBuild: False
  6103. Consumeable:
  6104. BonusHungerYield: 0
  6105. EventRef_ConsumeSound:
  6106. FoodForm: None
  6107. FoodType: None
  6108. HungerYield: 0
  6109. IsRaw: False
  6110. ItemAfterUse: Cost
  6111. ThirstYield: 0
  6112. Cookable:
  6113. CookingResult: Cost
  6114. CookingSlotsRequired: 1
  6115. CookingTime: 80
  6116. Equipment:
  6117. EquipType: None
  6118. Inventory:
  6119. Description: Can be dried in a smelter.
  6120. DisplayName: Explosive goo
  6121. LocalizationTerm: Item/ExplosiveGoo
  6122. Sprite: Item_ExplosiveGoo (UnityEngine.Sprite)
  6123. Stackable: True
  6124. StackSize: 20
  6125. Recipe:
  6126. AmountToCraft: 1
  6127. BlueprintItem:
  6128. CanCraft: False
  6129. categoryOrder: 0
  6130. CraftingCategory: Nothing
  6131. HasHiddenSubCategory: False
  6132. HasSubCategory: False
  6133. IsBlueprint: False
  6134. Learned: False
  6135. LearnedFromBeginning: False
  6136. LocalizedSubCategory:
  6137. NewCost: CostMultiple[]
  6138. SubCategory:
  6139. SubCategoryOrder: 0
  6140. Usable:
  6141. AnimationOnSelect: None
  6142. AnimationOnUse: None
  6143. ConsumeUseAmount: 0
  6144. EventRef_Break:
  6145. ForceAnimationIndex: False
  6146. LockItemDuringCooldown: False
  6147. ResetTriggerOnDeselect:
  6148. SetTriggering: False
  6149. UseButtonCooldown: 0.2
  6150. ExplosivePowder
  6151. BarGradient:UnityEngine.Gradient
  6152. hideFlags:None
  6153. MaxUses:1
  6154. UniqueIndex:254
  6155. UniqueName:ExplosivePowder
  6156. Settings:
  6157. Buildable:
  6158. HasBuildablePrefabs: False
  6159. Placeable: False
  6160. ReselectOnBuild: False
  6161. Consumeable:
  6162. BonusHungerYield: 0
  6163. EventRef_ConsumeSound:
  6164. FoodForm: None
  6165. FoodType: None
  6166. HungerYield: 0
  6167. IsRaw: False
  6168. ItemAfterUse: Cost
  6169. ThirstYield: 0
  6170. Cookable:
  6171. CookingResult: Cost
  6172. CookingSlotsRequired: 0
  6173. CookingTime: 0
  6174. Equipment:
  6175. EquipType: None
  6176. Inventory:
  6177. Description: Handle with care.
  6178. DisplayName: Explosive powder
  6179. LocalizationTerm: Item/ExplosivePowder
  6180. Sprite: Item_ExplosivePowder (UnityEngine.Sprite)
  6181. Stackable: True
  6182. StackSize: 20
  6183. Recipe:
  6184. AmountToCraft: 1
  6185. BlueprintItem:
  6186. CanCraft: False
  6187. categoryOrder: 0
  6188. CraftingCategory: Nothing
  6189. HasHiddenSubCategory: False
  6190. HasSubCategory: False
  6191. IsBlueprint: False
  6192. Learned: False
  6193. LearnedFromBeginning: False
  6194. LocalizedSubCategory:
  6195. NewCost: CostMultiple[]
  6196. SubCategory:
  6197. SubCategoryOrder: 0
  6198. Usable:
  6199. AnimationOnSelect: None
  6200. AnimationOnUse: None
  6201. ConsumeUseAmount: 0
  6202. EventRef_Break:
  6203. ForceAnimationIndex: False
  6204. LockItemDuringCooldown: False
  6205. ResetTriggerOnDeselect:
  6206. SetTriggering: False
  6207. UseButtonCooldown: 0.2
  6208. Feather
  6209. BarGradient:UnityEngine.Gradient
  6210. hideFlags:None
  6211. MaxUses:1
  6212. UniqueIndex:95
  6213. UniqueName:Feather
  6214. Settings:
  6215. Buildable:
  6216. HasBuildablePrefabs: False
  6217. Placeable: False
  6218. ReselectOnBuild: False
  6219. Consumeable:
  6220. BonusHungerYield: 0
  6221. EventRef_ConsumeSound:
  6222. FoodForm: None
  6223. FoodType: None
  6224. HungerYield: 0
  6225. IsRaw: False
  6226. ItemAfterUse: Cost
  6227. ThirstYield: 0
  6228. Cookable:
  6229. CookingResult: Cost
  6230. CookingSlotsRequired: 0
  6231. CookingTime: 0
  6232. Equipment:
  6233. EquipType: None
  6234. Inventory:
  6235. Description: It's from a bird.
  6236. DisplayName: Feather
  6237. LocalizationTerm: Item/Feather
  6238. Sprite: Item_Feather (UnityEngine.Sprite)
  6239. Stackable: True
  6240. StackSize: 20
  6241. Recipe:
  6242. AmountToCraft: 0
  6243. BlueprintItem:
  6244. CanCraft: False
  6245. categoryOrder: 0
  6246. CraftingCategory: Nothing
  6247. HasHiddenSubCategory: False
  6248. HasSubCategory: False
  6249. IsBlueprint: False
  6250. Learned: False
  6251. LearnedFromBeginning: False
  6252. LocalizedSubCategory:
  6253. NewCost: CostMultiple[]
  6254. SubCategory:
  6255. SubCategoryOrder: 0
  6256. Usable:
  6257. AnimationOnSelect: Index_0_Idle
  6258. AnimationOnUse: Index_0_Idle
  6259. ConsumeUseAmount: 0
  6260. EventRef_Break:
  6261. ForceAnimationIndex: False
  6262. LockItemDuringCooldown: False
  6263. ResetTriggerOnDeselect:
  6264. SetTriggering: False
  6265. UseButtonCooldown: 0.2
  6266. Flower_Black
  6267. BarGradient:UnityEngine.Gradient
  6268. hideFlags:None
  6269. MaxUses:1
  6270. UniqueIndex:114
  6271. UniqueName:Flower_Black
  6272. Settings:
  6273. Buildable:
  6274. HasBuildablePrefabs: False
  6275. Placeable: False
  6276. ReselectOnBuild: False
  6277. Consumeable:
  6278. BonusHungerYield: 0
  6279. EventRef_ConsumeSound:
  6280. FoodForm: None
  6281. FoodType: None
  6282. HungerYield: 0
  6283. IsRaw: False
  6284. ItemAfterUse: Cost
  6285. ThirstYield: 0
  6286. Cookable:
  6287. CookingResult: Cost
  6288. CookingSlotsRequired: 1
  6289. CookingTime: 45
  6290. Equipment:
  6291. EquipType: None
  6292. Inventory:
  6293. Description: Can be made into color.
  6294. DisplayName: Black flower
  6295. LocalizationTerm: Item/Flower_Black
  6296. Sprite: Item_FlowerBlack (UnityEngine.Sprite)
  6297. Stackable: True
  6298. StackSize: 50
  6299. Recipe:
  6300. AmountToCraft: 0
  6301. BlueprintItem:
  6302. CanCraft: False
  6303. categoryOrder: 0
  6304. CraftingCategory: Nothing
  6305. HasHiddenSubCategory: False
  6306. HasSubCategory: False
  6307. IsBlueprint: False
  6308. Learned: False
  6309. LearnedFromBeginning: False
  6310. LocalizedSubCategory:
  6311. NewCost: CostMultiple[]
  6312. SubCategory:
  6313. SubCategoryOrder: 0
  6314. Usable:
  6315. AnimationOnSelect: Index_0_Idle
  6316. AnimationOnUse: Index_0_Idle
  6317. ConsumeUseAmount: 0
  6318. EventRef_Break:
  6319. ForceAnimationIndex: False
  6320. LockItemDuringCooldown: False
  6321. ResetTriggerOnDeselect:
  6322. SetTriggering: False
  6323. UseButtonCooldown: 0.2
  6324. Flower_Blue
  6325. BarGradient:UnityEngine.Gradient
  6326. hideFlags:None
  6327. MaxUses:1
  6328. UniqueIndex:117
  6329. UniqueName:Flower_Blue
  6330. Settings:
  6331. Buildable:
  6332. HasBuildablePrefabs: False
  6333. Placeable: False
  6334. ReselectOnBuild: False
  6335. Consumeable:
  6336. BonusHungerYield: 0
  6337. EventRef_ConsumeSound:
  6338. FoodForm: None
  6339. FoodType: None
  6340. HungerYield: 0
  6341. IsRaw: False
  6342. ItemAfterUse: Cost
  6343. ThirstYield: 0
  6344. Cookable:
  6345. CookingResult: Cost
  6346. CookingSlotsRequired: 1
  6347. CookingTime: 45
  6348. Equipment:
  6349. EquipType: None
  6350. Inventory:
  6351. Description: Can be made into color.
  6352. DisplayName: Blue flower
  6353. LocalizationTerm: Item/Flower_Blue
  6354. Sprite: Item_FlowerBlue (UnityEngine.Sprite)
  6355. Stackable: True
  6356. StackSize: 50
  6357. Recipe:
  6358. AmountToCraft: 0
  6359. BlueprintItem:
  6360. CanCraft: False
  6361. categoryOrder: 0
  6362. CraftingCategory: Nothing
  6363. HasHiddenSubCategory: False
  6364. HasSubCategory: False
  6365. IsBlueprint: False
  6366. Learned: False
  6367. LearnedFromBeginning: False
  6368. LocalizedSubCategory:
  6369. NewCost: CostMultiple[]
  6370. SubCategory:
  6371. SubCategoryOrder: 0
  6372. Usable:
  6373. AnimationOnSelect: Index_0_Idle
  6374. AnimationOnUse: Index_0_Idle
  6375. ConsumeUseAmount: 0
  6376. EventRef_Break:
  6377. ForceAnimationIndex: False
  6378. LockItemDuringCooldown: False
  6379. ResetTriggerOnDeselect:
  6380. SetTriggering: False
  6381. UseButtonCooldown: 0.2
  6382. Flower_Red
  6383. BarGradient:UnityEngine.Gradient
  6384. hideFlags:None
  6385. MaxUses:1
  6386. UniqueIndex:115
  6387. UniqueName:Flower_Red
  6388. Settings:
  6389. Buildable:
  6390. HasBuildablePrefabs: False
  6391. Placeable: False
  6392. ReselectOnBuild: False
  6393. Consumeable:
  6394. BonusHungerYield: 0
  6395. EventRef_ConsumeSound:
  6396. FoodForm: None
  6397. FoodType: None
  6398. HungerYield: 0
  6399. IsRaw: False
  6400. ItemAfterUse: Cost
  6401. ThirstYield: 0
  6402. Cookable:
  6403. CookingResult: Cost
  6404. CookingSlotsRequired: 1
  6405. CookingTime: 45
  6406. Equipment:
  6407. EquipType: None
  6408. Inventory:
  6409. Description: Can be made into color.
  6410. DisplayName: Red flower
  6411. LocalizationTerm: Item/Flower_Red
  6412. Sprite: Item_FlowerRed (UnityEngine.Sprite)
  6413. Stackable: True
  6414. StackSize: 50
  6415. Recipe:
  6416. AmountToCraft: 0
  6417. BlueprintItem:
  6418. CanCraft: False
  6419. categoryOrder: 0
  6420. CraftingCategory: Nothing
  6421. HasHiddenSubCategory: False
  6422. HasSubCategory: False
  6423. IsBlueprint: False
  6424. Learned: False
  6425. LearnedFromBeginning: False
  6426. LocalizedSubCategory:
  6427. NewCost: CostMultiple[]
  6428. SubCategory:
  6429. SubCategoryOrder: 0
  6430. Usable:
  6431. AnimationOnSelect: Index_0_Idle
  6432. AnimationOnUse: Index_0_Idle
  6433. ConsumeUseAmount: 0
  6434. EventRef_Break:
  6435. ForceAnimationIndex: False
  6436. LockItemDuringCooldown: False
  6437. ResetTriggerOnDeselect:
  6438. SetTriggering: False
  6439. UseButtonCooldown: 0.2
  6440. Flower_White
  6441. BarGradient:UnityEngine.Gradient
  6442. hideFlags:None
  6443. MaxUses:1
  6444. UniqueIndex:118
  6445. UniqueName:Flower_White
  6446. Settings:
  6447. Buildable:
  6448. HasBuildablePrefabs: False
  6449. Placeable: False
  6450. ReselectOnBuild: False
  6451. Consumeable:
  6452. BonusHungerYield: 0
  6453. EventRef_ConsumeSound:
  6454. FoodForm: None
  6455. FoodType: None
  6456. HungerYield: 0
  6457. IsRaw: False
  6458. ItemAfterUse: Cost
  6459. ThirstYield: 0
  6460. Cookable:
  6461. CookingResult: Cost
  6462. CookingSlotsRequired: 1
  6463. CookingTime: 45
  6464. Equipment:
  6465. EquipType: None
  6466. Inventory:
  6467. Description: Can be made into color.
  6468. DisplayName: White flower
  6469. LocalizationTerm: Item/Flower_White
  6470. Sprite: Item_FlowerWhite (UnityEngine.Sprite)
  6471. Stackable: True
  6472. StackSize: 50
  6473. Recipe:
  6474. AmountToCraft: 0
  6475. BlueprintItem:
  6476. CanCraft: False
  6477. categoryOrder: 0
  6478. CraftingCategory: Nothing
  6479. HasHiddenSubCategory: False
  6480. HasSubCategory: False
  6481. IsBlueprint: False
  6482. Learned: False
  6483. LearnedFromBeginning: False
  6484. LocalizedSubCategory:
  6485. NewCost: CostMultiple[]
  6486. SubCategory:
  6487. SubCategoryOrder: 0
  6488. Usable:
  6489. AnimationOnSelect: Index_0_Idle
  6490. AnimationOnUse: Index_0_Idle
  6491. ConsumeUseAmount: 0
  6492. EventRef_Break:
  6493. ForceAnimationIndex: False
  6494. LockItemDuringCooldown: False
  6495. ResetTriggerOnDeselect:
  6496. SetTriggering: False
  6497. UseButtonCooldown: 0.2
  6498. Flower_Yellow
  6499. BarGradient:UnityEngine.Gradient
  6500. hideFlags:None
  6501. MaxUses:1
  6502. UniqueIndex:116
  6503. UniqueName:Flower_Yellow
  6504. Settings:
  6505. Buildable:
  6506. HasBuildablePrefabs: False
  6507. Placeable: False
  6508. ReselectOnBuild: False
  6509. Consumeable:
  6510. BonusHungerYield: 0
  6511. EventRef_ConsumeSound:
  6512. FoodForm: None
  6513. FoodType: None
  6514. HungerYield: 0
  6515. IsRaw: False
  6516. ItemAfterUse: Cost
  6517. ThirstYield: 0
  6518. Cookable:
  6519. CookingResult: Cost
  6520. CookingSlotsRequired: 1
  6521. CookingTime: 45
  6522. Equipment:
  6523. EquipType: None
  6524. Inventory:
  6525. Description: Can be made into color.
  6526. DisplayName: Yellow flower
  6527. LocalizationTerm: Item/Flower_Yellow
  6528. Sprite: Item_FlowerGreen (UnityEngine.Sprite)
  6529. Stackable: True
  6530. StackSize: 50
  6531. Recipe:
  6532. AmountToCraft: 0
  6533. BlueprintItem:
  6534. CanCraft: False
  6535. categoryOrder: 0
  6536. CraftingCategory: Nothing
  6537. HasHiddenSubCategory: False
  6538. HasSubCategory: False
  6539. IsBlueprint: False
  6540. Learned: False
  6541. LearnedFromBeginning: False
  6542. LocalizedSubCategory:
  6543. NewCost: CostMultiple[]
  6544. SubCategory:
  6545. SubCategoryOrder: 0
  6546. Usable:
  6547. AnimationOnSelect: Index_0_Idle
  6548. AnimationOnUse: Index_0_Idle
  6549. ConsumeUseAmount: 0
  6550. EventRef_Break:
  6551. ForceAnimationIndex: False
  6552. LockItemDuringCooldown: False
  6553. ResetTriggerOnDeselect:
  6554. SetTriggering: False
  6555. UseButtonCooldown: 0.2
  6556. Glass
  6557. BarGradient:UnityEngine.Gradient
  6558. hideFlags:None
  6559. MaxUses:1
  6560. UniqueIndex:67
  6561. UniqueName:Glass
  6562. Settings:
  6563. Buildable:
  6564. HasBuildablePrefabs: False
  6565. Placeable: False
  6566. ReselectOnBuild: False
  6567. Consumeable:
  6568. BonusHungerYield: 0
  6569. EventRef_ConsumeSound:
  6570. FoodForm: None
  6571. FoodType: None
  6572. HungerYield: 0
  6573. IsRaw: True
  6574. ItemAfterUse: Cost
  6575. ThirstYield: 0
  6576. Cookable:
  6577. CookingResult: Cost
  6578. CookingSlotsRequired: 0
  6579. CookingTime: 1
  6580. Equipment:
  6581. EquipType: None
  6582. Inventory:
  6583. Description: It's transparent.
  6584. DisplayName: Glass
  6585. LocalizationTerm: Item/Glass
  6586. Sprite: Item_Glass (UnityEngine.Sprite)
  6587. Stackable: True
  6588. StackSize: 20
  6589. Recipe:
  6590. AmountToCraft: 0
  6591. BlueprintItem:
  6592. CanCraft: False
  6593. categoryOrder: 0
  6594. CraftingCategory: Nothing
  6595. HasHiddenSubCategory: False
  6596. HasSubCategory: False
  6597. IsBlueprint: False
  6598. Learned: False
  6599. LearnedFromBeginning: False
  6600. LocalizedSubCategory:
  6601. NewCost: CostMultiple[]
  6602. SubCategory:
  6603. SubCategoryOrder: 0
  6604. Usable:
  6605. AnimationOnSelect: Index_0_Idle
  6606. AnimationOnUse: Index_0_Idle
  6607. ConsumeUseAmount: 0
  6608. EventRef_Break:
  6609. ForceAnimationIndex: False
  6610. LockItemDuringCooldown: False
  6611. ResetTriggerOnDeselect:
  6612. SetTriggering: False
  6613. UseButtonCooldown: 0.2
  6614. Head_Boar
  6615. BarGradient:UnityEngine.Gradient
  6616. hideFlags:None
  6617. MaxUses:1
  6618. UniqueIndex:253
  6619. UniqueName:Head_Boar
  6620. Settings:
  6621. Buildable:
  6622. HasBuildablePrefabs: False
  6623. Placeable: False
  6624. ReselectOnBuild: False
  6625. Consumeable:
  6626. BonusHungerYield: 0
  6627. EventRef_ConsumeSound:
  6628. FoodForm: None
  6629. FoodType: None
  6630. HungerYield: 0
  6631. IsRaw: False
  6632. ItemAfterUse: Cost
  6633. ThirstYield: 0
  6634. Cookable:
  6635. CookingResult: Cost
  6636. CookingSlotsRequired: 0
  6637. CookingTime: 0
  6638. Equipment:
  6639. EquipType: Head
  6640. Inventory:
  6641. Description: Looks good on a trophy board.
  6642. DisplayName: Warthog head
  6643. LocalizationTerm: Item/BoarHead
  6644. Sprite: Item_BoarHead (UnityEngine.Sprite)
  6645. Stackable: True
  6646. StackSize: 20
  6647. Recipe:
  6648. AmountToCraft: 1
  6649. BlueprintItem:
  6650. CanCraft: False
  6651. categoryOrder: 0
  6652. CraftingCategory: Nothing
  6653. HasHiddenSubCategory: False
  6654. HasSubCategory: False
  6655. IsBlueprint: False
  6656. Learned: False
  6657. LearnedFromBeginning: False
  6658. LocalizedSubCategory:
  6659. NewCost: CostMultiple[]
  6660. SubCategory:
  6661. SubCategoryOrder: 0
  6662. Usable:
  6663. AnimationOnSelect: None
  6664. AnimationOnUse: None
  6665. ConsumeUseAmount: 0
  6666. EventRef_Break:
  6667. ForceAnimationIndex: False
  6668. LockItemDuringCooldown: False
  6669. ResetTriggerOnDeselect:
  6670. SetTriggering: False
  6671. UseButtonCooldown: 0.2
  6672. Head_PoisonPuffer
  6673. BarGradient:UnityEngine.Gradient
  6674. hideFlags:None
  6675. MaxUses:1
  6676. UniqueIndex:206
  6677. UniqueName:Head_PoisonPuffer
  6678. Settings:
  6679. Buildable:
  6680. HasBuildablePrefabs: False
  6681. Placeable: False
  6682. ReselectOnBuild: False
  6683. Consumeable:
  6684. BonusHungerYield: 0
  6685. EventRef_ConsumeSound:
  6686. FoodForm: None
  6687. FoodType: None
  6688. HungerYield: 0
  6689. IsRaw: False
  6690. ItemAfterUse: Cost
  6691. ThirstYield: 0
  6692. Cookable:
  6693. CookingResult: Cost
  6694. CookingSlotsRequired: 0
  6695. CookingTime: 0
  6696. Equipment:
  6697. EquipType: Head
  6698. Inventory:
  6699. Description: Just a Poison-puffer head.
  6700. DisplayName: Poison-puffer head
  6701. LocalizationTerm: Item/PoisonPufferHead
  6702. Sprite: Item_PufferfishHead (UnityEngine.Sprite)
  6703. Stackable: True
  6704. StackSize: 20
  6705. Recipe:
  6706. AmountToCraft: 1
  6707. BlueprintItem:
  6708. CanCraft: False
  6709. categoryOrder: 0
  6710. CraftingCategory: Nothing
  6711. HasHiddenSubCategory: False
  6712. HasSubCategory: False
  6713. IsBlueprint: False
  6714. Learned: False
  6715. LearnedFromBeginning: False
  6716. LocalizedSubCategory:
  6717. NewCost: CostMultiple[]
  6718. SubCategory:
  6719. SubCategoryOrder: 0
  6720. Usable:
  6721. AnimationOnSelect: None
  6722. AnimationOnUse: None
  6723. ConsumeUseAmount: 0
  6724. EventRef_Break:
  6725. ForceAnimationIndex: False
  6726. LockItemDuringCooldown: False
  6727. ResetTriggerOnDeselect:
  6728. SetTriggering: False
  6729. UseButtonCooldown: 0.2
  6730. Head_Screecher
  6731. BarGradient:UnityEngine.Gradient
  6732. hideFlags:None
  6733. MaxUses:1
  6734. UniqueIndex:205
  6735. UniqueName:Head_Screecher
  6736. Settings:
  6737. Buildable:
  6738. HasBuildablePrefabs: False
  6739. Placeable: False
  6740. ReselectOnBuild: False
  6741. Consumeable:
  6742. BonusHungerYield: 0
  6743. EventRef_ConsumeSound:
  6744. FoodForm: None
  6745. FoodType: None
  6746. HungerYield: 0
  6747. IsRaw: False
  6748. ItemAfterUse: Cost
  6749. ThirstYield: 0
  6750. Cookable:
  6751. CookingResult: Cost
  6752. CookingSlotsRequired: 0
  6753. CookingTime: 0
  6754. Equipment:
  6755. EquipType: Head
  6756. Inventory:
  6757. Description: To remember it by.
  6758. DisplayName: Screecher head
  6759. LocalizationTerm: Item/ScreecherHead
  6760. Sprite: Item_VultureHead (UnityEngine.Sprite)
  6761. Stackable: True
  6762. StackSize: 20
  6763. Recipe:
  6764. AmountToCraft: 1
  6765. BlueprintItem:
  6766. CanCraft: False
  6767. categoryOrder: 0
  6768. CraftingCategory: Nothing
  6769. HasHiddenSubCategory: False
  6770. HasSubCategory: False
  6771. IsBlueprint: False
  6772. Learned: False
  6773. LearnedFromBeginning: False
  6774. LocalizedSubCategory:
  6775. NewCost: CostMultiple[]
  6776. SubCategory:
  6777. SubCategoryOrder: 0
  6778. Usable:
  6779. AnimationOnSelect: None
  6780. AnimationOnUse: None
  6781. ConsumeUseAmount: 0
  6782. EventRef_Break:
  6783. ForceAnimationIndex: False
  6784. LockItemDuringCooldown: False
  6785. ResetTriggerOnDeselect:
  6786. SetTriggering: False
  6787. UseButtonCooldown: 0.2
  6788. Head_Shark
  6789. BarGradient:UnityEngine.Gradient
  6790. hideFlags:None
  6791. MaxUses:1
  6792. UniqueIndex:127
  6793. UniqueName:Head_Shark
  6794. Settings:
  6795. Buildable:
  6796. HasBuildablePrefabs: False
  6797. Placeable: False
  6798. ReselectOnBuild: False
  6799. Consumeable:
  6800. BonusHungerYield: 0
  6801. EventRef_ConsumeSound:
  6802. FoodForm: None
  6803. FoodType: None
  6804. HungerYield: 0
  6805. IsRaw: False
  6806. ItemAfterUse: Cost
  6807. ThirstYield: 0
  6808. Cookable:
  6809. CookingResult: Cost
  6810. CookingSlotsRequired: 0
  6811. CookingTime: 0
  6812. Equipment:
  6813. EquipType: Head
  6814. Inventory:
  6815. Description: Where did the rest of the shark go?
  6816. DisplayName: Shark head
  6817. LocalizationTerm: Item/SharkHead
  6818. Sprite: Item_SharkHead (UnityEngine.Sprite)
  6819. Stackable: True
  6820. StackSize: 20
  6821. Recipe:
  6822. AmountToCraft: 0
  6823. BlueprintItem:
  6824. CanCraft: False
  6825. categoryOrder: 0
  6826. CraftingCategory: Nothing
  6827. HasHiddenSubCategory: False
  6828. HasSubCategory: False
  6829. IsBlueprint: False
  6830. Learned: False
  6831. LearnedFromBeginning: False
  6832. LocalizedSubCategory:
  6833. NewCost: CostMultiple[]
  6834. SubCategory:
  6835. SubCategoryOrder: 0
  6836. Usable:
  6837. AnimationOnSelect: Index_15_SharkHead
  6838. AnimationOnUse: None
  6839. ConsumeUseAmount: 0
  6840. EventRef_Break:
  6841. ForceAnimationIndex: False
  6842. LockItemDuringCooldown: False
  6843. ResetTriggerOnDeselect:
  6844. SetTriggering: False
  6845. UseButtonCooldown: 0.2
  6846. Hinge
  6847. BarGradient:UnityEngine.Gradient
  6848. hideFlags:None
  6849. MaxUses:1
  6850. UniqueIndex:155
  6851. UniqueName:Hinge
  6852. Settings:
  6853. Buildable:
  6854. HasBuildablePrefabs: False
  6855. Placeable: False
  6856. ReselectOnBuild: False
  6857. Consumeable:
  6858. BonusHungerYield: 0
  6859. EventRef_ConsumeSound:
  6860. FoodForm: None
  6861. FoodType: None
  6862. HungerYield: 0
  6863. IsRaw: False
  6864. ItemAfterUse: Cost
  6865. ThirstYield: 0
  6866. Cookable:
  6867. CookingResult: Cost
  6868. CookingSlotsRequired: 0
  6869. CookingTime: 0
  6870. Equipment:
  6871. EquipType: None
  6872. Inventory:
  6873. Description: It's two metal plates... That bends.
  6874. DisplayName: Hinge
  6875. LocalizationTerm: Item/Hinge
  6876. Sprite: Item_Hinge (UnityEngine.Sprite)
  6877. Stackable: True
  6878. StackSize: 20
  6879. Recipe:
  6880. AmountToCraft: 1
  6881. BlueprintItem:
  6882. CanCraft: True
  6883. categoryOrder: 4
  6884. CraftingCategory: Resources
  6885. HasHiddenSubCategory: False
  6886. HasSubCategory: False
  6887. IsBlueprint: False
  6888. Learned: True
  6889. LearnedFromBeginning: False
  6890. LocalizedSubCategory:
  6891. NewCost: CostMultiple[]
  6892. SubCategory:
  6893. SubCategoryOrder: 0
  6894. Usable:
  6895. AnimationOnSelect: Index_0_Idle
  6896. AnimationOnUse: None
  6897. ConsumeUseAmount: 0
  6898. EventRef_Break:
  6899. ForceAnimationIndex: False
  6900. LockItemDuringCooldown: False
  6901. ResetTriggerOnDeselect:
  6902. SetTriggering: False
  6903. UseButtonCooldown: 0.2
  6904. Leather
  6905. BarGradient:UnityEngine.Gradient
  6906. hideFlags:None
  6907. MaxUses:1
  6908. UniqueIndex:246
  6909. UniqueName:Leather
  6910. Settings:
  6911. Buildable:
  6912. HasBuildablePrefabs: False
  6913. Placeable: False
  6914. ReselectOnBuild: False
  6915. Consumeable:
  6916. BonusHungerYield: 0
  6917. EventRef_ConsumeSound:
  6918. FoodForm: None
  6919. FoodType: None
  6920. HungerYield: 0
  6921. IsRaw: False
  6922. ItemAfterUse: Cost
  6923. ThirstYield: 0
  6924. Cookable:
  6925. CookingResult: Cost
  6926. CookingSlotsRequired: 0
  6927. CookingTime: 0
  6928. Equipment:
  6929. EquipType: None
  6930. Inventory:
  6931. Description: Tanned hide.
  6932. DisplayName: Leather
  6933. LocalizationTerm: Item/Leather
  6934. Sprite: Item_Leather (UnityEngine.Sprite)
  6935. Stackable: True
  6936. StackSize: 20
  6937. Recipe:
  6938. AmountToCraft: 1
  6939. BlueprintItem:
  6940. CanCraft: False
  6941. categoryOrder: 0
  6942. CraftingCategory: Nothing
  6943. HasHiddenSubCategory: False
  6944. HasSubCategory: False
  6945. IsBlueprint: False
  6946. Learned: False
  6947. LearnedFromBeginning: False
  6948. LocalizedSubCategory:
  6949. NewCost: CostMultiple[]
  6950. SubCategory:
  6951. SubCategoryOrder: 0
  6952. Usable:
  6953. AnimationOnSelect: None
  6954. AnimationOnUse: None
  6955. ConsumeUseAmount: 0
  6956. EventRef_Break:
  6957. ForceAnimationIndex: False
  6958. LockItemDuringCooldown: False
  6959. ResetTriggerOnDeselect:
  6960. SetTriggering: False
  6961. UseButtonCooldown: 1.1
  6962. MetalIngot
  6963. BarGradient:UnityEngine.Gradient
  6964. hideFlags:None
  6965. MaxUses:1
  6966. UniqueIndex:70
  6967. UniqueName:MetalIngot
  6968. Settings:
  6969. Buildable:
  6970. HasBuildablePrefabs: False
  6971. Placeable: False
  6972. ReselectOnBuild: False
  6973. Consumeable:
  6974. BonusHungerYield: 0
  6975. EventRef_ConsumeSound:
  6976. FoodForm: None
  6977. FoodType: None
  6978. HungerYield: 0
  6979. IsRaw: True
  6980. ItemAfterUse: Cost
  6981. ThirstYield: 0
  6982. Cookable:
  6983. CookingResult: Cost
  6984. CookingSlotsRequired: 0
  6985. CookingTime: 1
  6986. Equipment:
  6987. EquipType: None
  6988. Inventory:
  6989. Description: It's shiny.
  6990. DisplayName: Metal ingot
  6991. LocalizationTerm: Item/MetalIngot
  6992. Sprite: Item_IronIngot (UnityEngine.Sprite)
  6993. Stackable: True
  6994. StackSize: 20
  6995. Recipe:
  6996. AmountToCraft: 0
  6997. BlueprintItem:
  6998. CanCraft: False
  6999. categoryOrder: 0
  7000. CraftingCategory: Nothing
  7001. HasHiddenSubCategory: False
  7002. HasSubCategory: False
  7003. IsBlueprint: False
  7004. Learned: False
  7005. LearnedFromBeginning: False
  7006. LocalizedSubCategory:
  7007. NewCost: CostMultiple[]
  7008. SubCategory:
  7009. SubCategoryOrder: 0
  7010. Usable:
  7011. AnimationOnSelect: Index_0_Idle
  7012. AnimationOnUse: Index_0_Idle
  7013. ConsumeUseAmount: 0
  7014. EventRef_Break:
  7015. ForceAnimationIndex: False
  7016. LockItemDuringCooldown: False
  7017. ResetTriggerOnDeselect:
  7018. SetTriggering: False
  7019. UseButtonCooldown: 0.2
  7020. MetalOre
  7021. BarGradient:UnityEngine.Gradient
  7022. hideFlags:None
  7023. MaxUses:1
  7024. UniqueIndex:19
  7025. UniqueName:MetalOre
  7026. Settings:
  7027. Buildable:
  7028. HasBuildablePrefabs: False
  7029. Placeable: False
  7030. ReselectOnBuild: False
  7031. Consumeable:
  7032. BonusHungerYield: 0
  7033. EventRef_ConsumeSound:
  7034. FoodForm: None
  7035. FoodType: None
  7036. HungerYield: 0
  7037. IsRaw: True
  7038. ItemAfterUse: Cost
  7039. ThirstYield: 0
  7040. Cookable:
  7041. CookingResult: Cost
  7042. CookingSlotsRequired: 1
  7043. CookingTime: 80
  7044. Equipment:
  7045. EquipType: None
  7046. Inventory:
  7047. Description: Could be smelted into something better.
  7048. DisplayName: Metal ore
  7049. LocalizationTerm: Item/MetalOre
  7050. Sprite: Item_IronOre (UnityEngine.Sprite)
  7051. Stackable: True
  7052. StackSize: 20
  7053. Recipe:
  7054. AmountToCraft: 0
  7055. BlueprintItem:
  7056. CanCraft: False
  7057. categoryOrder: 0
  7058. CraftingCategory: Nothing
  7059. HasHiddenSubCategory: False
  7060. HasSubCategory: False
  7061. IsBlueprint: False
  7062. Learned: False
  7063. LearnedFromBeginning: False
  7064. LocalizedSubCategory:
  7065. NewCost: CostMultiple[]
  7066. SubCategory:
  7067. SubCategoryOrder: 0
  7068. Usable:
  7069. AnimationOnSelect: Index_0_Idle
  7070. AnimationOnUse: Index_0_Idle
  7071. ConsumeUseAmount: 0
  7072. EventRef_Break:
  7073. ForceAnimationIndex: False
  7074. LockItemDuringCooldown: False
  7075. ResetTriggerOnDeselect:
  7076. SetTriggering: False
  7077. UseButtonCooldown: 0.2
  7078. Nail
  7079. BarGradient:UnityEngine.Gradient
  7080. hideFlags:None
  7081. MaxUses:1
  7082. UniqueIndex:20
  7083. UniqueName:Nail
  7084. Settings:
  7085. Buildable:
  7086. HasBuildablePrefabs: False
  7087. Placeable: False
  7088. ReselectOnBuild: False
  7089. Consumeable:
  7090. BonusHungerYield: 0
  7091. EventRef_ConsumeSound:
  7092. FoodForm: None
  7093. FoodType: None
  7094. HungerYield: 0
  7095. IsRaw: True
  7096. ItemAfterUse: Cost
  7097. ThirstYield: 0
  7098. Cookable:
  7099. CookingResult: Cost
  7100. CookingSlotsRequired: 0
  7101. CookingTime: 1
  7102. Equipment:
  7103. EquipType: None
  7104. Inventory:
  7105. Description: Good for putting things together.
  7106. DisplayName: Nail
  7107. LocalizationTerm: Item/Nail
  7108. Sprite: Item_Nail (UnityEngine.Sprite)
  7109. Stackable: True
  7110. StackSize: 20
  7111. Recipe:
  7112. AmountToCraft: 3
  7113. BlueprintItem:
  7114. CanCraft: True
  7115. categoryOrder: 1
  7116. CraftingCategory: Resources
  7117. HasHiddenSubCategory: False
  7118. HasSubCategory: False
  7119. IsBlueprint: False
  7120. Learned: False
  7121. LearnedFromBeginning: True
  7122. LocalizedSubCategory:
  7123. NewCost: CostMultiple[]
  7124. SubCategory:
  7125. SubCategoryOrder: 0
  7126. Usable:
  7127. AnimationOnSelect: Index_0_Idle
  7128. AnimationOnUse: Index_0_Idle
  7129. ConsumeUseAmount: 0
  7130. EventRef_Break:
  7131. ForceAnimationIndex: False
  7132. LockItemDuringCooldown: False
  7133. ResetTriggerOnDeselect:
  7134. SetTriggering: False
  7135. UseButtonCooldown: 0.2
  7136. Plank
  7137. BarGradient:UnityEngine.Gradient
  7138. hideFlags:None
  7139. MaxUses:1
  7140. UniqueIndex:21
  7141. UniqueName:Plank
  7142. Settings:
  7143. Buildable:
  7144. HasBuildablePrefabs: False
  7145. Placeable: False
  7146. ReselectOnBuild: False
  7147. Consumeable:
  7148. BonusHungerYield: 0
  7149. EventRef_ConsumeSound:
  7150. FoodForm: None
  7151. FoodType: None
  7152. HungerYield: 0
  7153. IsRaw: False
  7154. ItemAfterUse: Cost
  7155. ThirstYield: 0
  7156. Cookable:
  7157. CookingResult: Cost
  7158. CookingSlotsRequired: 0
  7159. CookingTime: 0
  7160. Equipment:
  7161. EquipType: None
  7162. Inventory:
  7163. Description: A simple plank.
  7164. DisplayName: Plank
  7165. LocalizationTerm: Item/Plank
  7166. Sprite: Item_Plank (UnityEngine.Sprite)
  7167. Stackable: True
  7168. StackSize: 20
  7169. Recipe:
  7170. AmountToCraft: 0
  7171. BlueprintItem:
  7172. CanCraft: False
  7173. categoryOrder: 0
  7174. CraftingCategory: Nothing
  7175. HasHiddenSubCategory: False
  7176. HasSubCategory: False
  7177. IsBlueprint: False
  7178. Learned: False
  7179. LearnedFromBeginning: False
  7180. LocalizedSubCategory:
  7181. NewCost: CostMultiple[]
  7182. SubCategory:
  7183. SubCategoryOrder: 0
  7184. Usable:
  7185. AnimationOnSelect: Index_0_Idle
  7186. AnimationOnUse: Index_0_Idle
  7187. ConsumeUseAmount: 0
  7188. EventRef_Break:
  7189. ForceAnimationIndex: False
  7190. LockItemDuringCooldown: False
  7191. ResetTriggerOnDeselect:
  7192. SetTriggering: False
  7193. UseButtonCooldown: 0
  7194. Plastic
  7195. BarGradient:UnityEngine.Gradient
  7196. hideFlags:None
  7197. MaxUses:1
  7198. UniqueIndex:53
  7199. UniqueName:Plastic
  7200. Settings:
  7201. Buildable:
  7202. HasBuildablePrefabs: False
  7203. Placeable: False
  7204. ReselectOnBuild: False
  7205. Consumeable:
  7206. BonusHungerYield: 0
  7207. EventRef_ConsumeSound:
  7208. FoodForm: None
  7209. FoodType: None
  7210. HungerYield: 0
  7211. IsRaw: True
  7212. ItemAfterUse: Cost
  7213. ThirstYield: 0
  7214. Cookable:
  7215. CookingResult: Cost
  7216. CookingSlotsRequired: 0
  7217. CookingTime: 1
  7218. Equipment:
  7219. EquipType: None
  7220. Inventory:
  7221. Description: Yep. It's plastic.
  7222. DisplayName: Plastic
  7223. LocalizationTerm: Item/Plastic
  7224. Sprite: Item_Plastic (UnityEngine.Sprite)
  7225. Stackable: True
  7226. StackSize: 20
  7227. Recipe:
  7228. AmountToCraft: 0
  7229. BlueprintItem:
  7230. CanCraft: False
  7231. categoryOrder: 0
  7232. CraftingCategory: Nothing
  7233. HasHiddenSubCategory: False
  7234. HasSubCategory: False
  7235. IsBlueprint: False
  7236. Learned: False
  7237. LearnedFromBeginning: False
  7238. LocalizedSubCategory:
  7239. NewCost: CostMultiple[]
  7240. SubCategory:
  7241. SubCategoryOrder: 0
  7242. Usable:
  7243. AnimationOnSelect: Index_0_Idle
  7244. AnimationOnUse: Index_0_Idle
  7245. ConsumeUseAmount: 0
  7246. EventRef_Break:
  7247. ForceAnimationIndex: False
  7248. LockItemDuringCooldown: False
  7249. ResetTriggerOnDeselect:
  7250. SetTriggering: False
  7251. UseButtonCooldown: 0.2
  7252. Rope
  7253. BarGradient:UnityEngine.Gradient
  7254. hideFlags:None
  7255. MaxUses:1
  7256. UniqueIndex:22
  7257. UniqueName:Rope
  7258. Settings:
  7259. Buildable:
  7260. HasBuildablePrefabs: False
  7261. Placeable: False
  7262. ReselectOnBuild: False
  7263. Consumeable:
  7264. BonusHungerYield: 0
  7265. EventRef_ConsumeSound:
  7266. FoodForm: None
  7267. FoodType: None
  7268. HungerYield: 0
  7269. IsRaw: True
  7270. ItemAfterUse: Cost
  7271. ThirstYield: 0
  7272. Cookable:
  7273. CookingResult: Cost
  7274. CookingSlotsRequired: 0
  7275. CookingTime: 1
  7276. Equipment:
  7277. EquipType: None
  7278. Inventory:
  7279. Description: Could be used to tie a knot. Made from palm leaves.
  7280. DisplayName: Rope
  7281. LocalizationTerm: Item/Rope
  7282. Sprite: Item_Rope (UnityEngine.Sprite)
  7283. Stackable: True
  7284. StackSize: 20
  7285. Recipe:
  7286. AmountToCraft: 1
  7287. BlueprintItem:
  7288. CanCraft: True
  7289. categoryOrder: 0
  7290. CraftingCategory: Resources
  7291. HasHiddenSubCategory: False
  7292. HasSubCategory: False
  7293. IsBlueprint: False
  7294. Learned: False
  7295. LearnedFromBeginning: True
  7296. LocalizedSubCategory:
  7297. NewCost: CostMultiple[]
  7298. SubCategory:
  7299. SubCategoryOrder: 0
  7300. Usable:
  7301. AnimationOnSelect: Index_0_Idle
  7302. AnimationOnUse: Index_0_Idle
  7303. ConsumeUseAmount: 0
  7304. EventRef_Break:
  7305. ForceAnimationIndex: False
  7306. LockItemDuringCooldown: False
  7307. ResetTriggerOnDeselect:
  7308. SetTriggering: False
  7309. UseButtonCooldown: 0.2
  7310. Sand
  7311. BarGradient:UnityEngine.Gradient
  7312. hideFlags:None
  7313. MaxUses:1
  7314. UniqueIndex:66
  7315. UniqueName:Sand
  7316. Settings:
  7317. Buildable:
  7318. HasBuildablePrefabs: False
  7319. Placeable: False
  7320. ReselectOnBuild: False
  7321. Consumeable:
  7322. BonusHungerYield: 0
  7323. EventRef_ConsumeSound:
  7324. FoodForm: None
  7325. FoodType: None
  7326. HungerYield: 0
  7327. IsRaw: True
  7328. ItemAfterUse: Cost
  7329. ThirstYield: 0
  7330. Cookable:
  7331. CookingResult: Cost
  7332. CookingSlotsRequired: 0
  7333. CookingTime: 60
  7334. Equipment:
  7335. EquipType: None
  7336. Inventory:
  7337. Description: Apparently turns into glass when smelted.
  7338. DisplayName: Sand
  7339. LocalizationTerm: Item/Sand
  7340. Sprite: Item_Sand (UnityEngine.Sprite)
  7341. Stackable: True
  7342. StackSize: 20
  7343. Recipe:
  7344. AmountToCraft: 0
  7345. BlueprintItem:
  7346. CanCraft: False
  7347. categoryOrder: 0
  7348. CraftingCategory: Nothing
  7349. HasHiddenSubCategory: False
  7350. HasSubCategory: False
  7351. IsBlueprint: False
  7352. Learned: False
  7353. LearnedFromBeginning: False
  7354. LocalizedSubCategory:
  7355. NewCost: CostMultiple[]
  7356. SubCategory:
  7357. SubCategoryOrder: 0
  7358. Usable:
  7359. AnimationOnSelect: Index_0_Idle
  7360. AnimationOnUse: Index_0_Idle
  7361. ConsumeUseAmount: 0
  7362. EventRef_Break:
  7363. ForceAnimationIndex: False
  7364. LockItemDuringCooldown: False
  7365. ResetTriggerOnDeselect:
  7366. SetTriggering: False
  7367. UseButtonCooldown: 0.2
  7368. Scrap
  7369. BarGradient:UnityEngine.Gradient
  7370. hideFlags:None
  7371. MaxUses:1
  7372. UniqueIndex:23
  7373. UniqueName:Scrap
  7374. Settings:
  7375. Buildable:
  7376. HasBuildablePrefabs: False
  7377. Placeable: False
  7378. ReselectOnBuild: False
  7379. Consumeable:
  7380. BonusHungerYield: 0
  7381. EventRef_ConsumeSound:
  7382. FoodForm: None
  7383. FoodType: None
  7384. HungerYield: 0
  7385. IsRaw: True
  7386. ItemAfterUse: Cost
  7387. ThirstYield: 0
  7388. Cookable:
  7389. CookingResult: Cost
  7390. CookingSlotsRequired: 0
  7391. CookingTime: 1
  7392. Equipment:
  7393. EquipType: None
  7394. Inventory:
  7395. Description: Some old parts from... Something?
  7396. DisplayName: Scrap
  7397. LocalizationTerm: Item/Scrap
  7398. Sprite: Item_Scrap (UnityEngine.Sprite)
  7399. Stackable: True
  7400. StackSize: 20
  7401. Recipe:
  7402. AmountToCraft: 0
  7403. BlueprintItem:
  7404. CanCraft: False
  7405. categoryOrder: 0
  7406. CraftingCategory: Nothing
  7407. HasHiddenSubCategory: False
  7408. HasSubCategory: False
  7409. IsBlueprint: False
  7410. Learned: False
  7411. LearnedFromBeginning: False
  7412. LocalizedSubCategory:
  7413. NewCost: CostMultiple[]
  7414. SubCategory:
  7415. SubCategoryOrder: 0
  7416. Usable:
  7417. AnimationOnSelect: Index_0_Idle
  7418. AnimationOnUse: Index_0_Idle
  7419. ConsumeUseAmount: 0
  7420. EventRef_Break:
  7421. ForceAnimationIndex: False
  7422. LockItemDuringCooldown: False
  7423. ResetTriggerOnDeselect:
  7424. SetTriggering: False
  7425. UseButtonCooldown: 0.2
  7426. SeaVine
  7427. BarGradient:UnityEngine.Gradient
  7428. hideFlags:None
  7429. MaxUses:1
  7430. UniqueIndex:24
  7431. UniqueName:SeaVine
  7432. Settings:
  7433. Buildable:
  7434. HasBuildablePrefabs: False
  7435. Placeable: False
  7436. ReselectOnBuild: False
  7437. Consumeable:
  7438. BonusHungerYield: 0
  7439. EventRef_ConsumeSound:
  7440. FoodForm: None
  7441. FoodType: None
  7442. HungerYield: 0
  7443. IsRaw: True
  7444. ItemAfterUse: Cost
  7445. ThirstYield: 0
  7446. Cookable:
  7447. CookingResult: Cost
  7448. CookingSlotsRequired: 0
  7449. CookingTime: 45
  7450. Equipment:
  7451. EquipType: None
  7452. Inventory:
  7453. Description: Can be put into a smelter to turn inte goo.
  7454. DisplayName: Seaweed
  7455. LocalizationTerm: Item/SeaVine
  7456. Sprite: Item_Seavine (UnityEngine.Sprite)
  7457. Stackable: True
  7458. StackSize: 20
  7459. Recipe:
  7460. AmountToCraft: 0
  7461. BlueprintItem:
  7462. CanCraft: False
  7463. categoryOrder: 0
  7464. CraftingCategory: Nothing
  7465. HasHiddenSubCategory: False
  7466. HasSubCategory: False
  7467. IsBlueprint: False
  7468. Learned: False
  7469. LearnedFromBeginning: False
  7470. LocalizedSubCategory:
  7471. NewCost: CostMultiple[]
  7472. SubCategory:
  7473. SubCategoryOrder: 0
  7474. Usable:
  7475. AnimationOnSelect: Index_0_Idle
  7476. AnimationOnUse: Index_0_Idle
  7477. ConsumeUseAmount: 0
  7478. EventRef_Break:
  7479. ForceAnimationIndex: False
  7480. LockItemDuringCooldown: False
  7481. ResetTriggerOnDeselect:
  7482. SetTriggering: False
  7483. UseButtonCooldown: 0.2
  7484. Stone
  7485. BarGradient:UnityEngine.Gradient
  7486. hideFlags:None
  7487. MaxUses:1
  7488. UniqueIndex:50
  7489. UniqueName:Stone
  7490. Settings:
  7491. Buildable:
  7492. HasBuildablePrefabs: False
  7493. Placeable: False
  7494. ReselectOnBuild: False
  7495. Consumeable:
  7496. BonusHungerYield: 0
  7497. EventRef_ConsumeSound:
  7498. FoodForm: None
  7499. FoodType: None
  7500. HungerYield: 0
  7501. IsRaw: True
  7502. ItemAfterUse: Cost
  7503. ThirstYield: 0
  7504. Cookable:
  7505. CookingResult: Cost
  7506. CookingSlotsRequired: 0
  7507. CookingTime: 1
  7508. Equipment:
  7509. EquipType: None
  7510. Inventory:
  7511. Description: Heavy...
  7512. DisplayName: Stone
  7513. LocalizationTerm: Item/Stone
  7514. Sprite: Item_Rock (UnityEngine.Sprite)
  7515. Stackable: True
  7516. StackSize: 20
  7517. Recipe:
  7518. AmountToCraft: 0
  7519. BlueprintItem:
  7520. CanCraft: False
  7521. categoryOrder: 0
  7522. CraftingCategory: Nothing
  7523. HasHiddenSubCategory: False
  7524. HasSubCategory: False
  7525. IsBlueprint: False
  7526. Learned: False
  7527. LearnedFromBeginning: False
  7528. LocalizedSubCategory:
  7529. NewCost: CostMultiple[]
  7530. SubCategory:
  7531. SubCategoryOrder: 0
  7532. Usable:
  7533. AnimationOnSelect: Index_20_Throw
  7534. AnimationOnUse: None
  7535. ConsumeUseAmount: 0
  7536. EventRef_Break:
  7537. ForceAnimationIndex: False
  7538. LockItemDuringCooldown: False
  7539. ResetTriggerOnDeselect:
  7540. SetTriggering: False
  7541. UseButtonCooldown: 1.3
  7542. Thatch
  7543. BarGradient:UnityEngine.Gradient
  7544. hideFlags:None
  7545. MaxUses:1
  7546. UniqueIndex:25
  7547. UniqueName:Thatch
  7548. Settings:
  7549. Buildable:
  7550. HasBuildablePrefabs: False
  7551. Placeable: False
  7552. ReselectOnBuild: False
  7553. Consumeable:
  7554. BonusHungerYield: 0
  7555. EventRef_ConsumeSound:
  7556. FoodForm: None
  7557. FoodType: None
  7558. HungerYield: 0
  7559. IsRaw: True
  7560. ItemAfterUse: Cost
  7561. ThirstYield: 0
  7562. Cookable:
  7563. CookingResult: Cost
  7564. CookingSlotsRequired: 0
  7565. CookingTime: 1
  7566. Equipment:
  7567. EquipType: None
  7568. Inventory:
  7569. Description: Could be useful, maybe for making ropes?
  7570. DisplayName: Palm Leaf
  7571. LocalizationTerm: Item/Thatch
  7572. Sprite: Item_Thatch (UnityEngine.Sprite)
  7573. Stackable: True
  7574. StackSize: 20
  7575. Recipe:
  7576. AmountToCraft: 0
  7577. BlueprintItem:
  7578. CanCraft: False
  7579. categoryOrder: 0
  7580. CraftingCategory: Nothing
  7581. HasHiddenSubCategory: False
  7582. HasSubCategory: False
  7583. IsBlueprint: False
  7584. Learned: False
  7585. LearnedFromBeginning: False
  7586. LocalizedSubCategory:
  7587. NewCost: CostMultiple[]
  7588. SubCategory:
  7589. SubCategoryOrder: 0
  7590. Usable:
  7591. AnimationOnSelect: Index_0_Idle
  7592. AnimationOnUse: Index_0_Idle
  7593. ConsumeUseAmount: 0
  7594. EventRef_Break:
  7595. ForceAnimationIndex: False
  7596. LockItemDuringCooldown: False
  7597. ResetTriggerOnDeselect:
  7598. SetTriggering: False
  7599. UseButtonCooldown: 0.2
  7600. VineGoo
  7601. BarGradient:UnityEngine.Gradient
  7602. hideFlags:None
  7603. MaxUses:1
  7604. UniqueIndex:125
  7605. UniqueName:VineGoo
  7606. Settings:
  7607. Buildable:
  7608. HasBuildablePrefabs: False
  7609. Placeable: False
  7610. ReselectOnBuild: False
  7611. Consumeable:
  7612. BonusHungerYield: 0
  7613. EventRef_ConsumeSound:
  7614. FoodForm: None
  7615. FoodType: None
  7616. HungerYield: 0
  7617. IsRaw: False
  7618. ItemAfterUse: Cost
  7619. ThirstYield: 0
  7620. Cookable:
  7621. CookingResult: Cost
  7622. CookingSlotsRequired: 0
  7623. CookingTime: 0
  7624. Equipment:
  7625. EquipType: None
  7626. Inventory:
  7627. Description: A bit like glue.
  7628. DisplayName: Vine goo
  7629. LocalizationTerm: Item/VineGoo
  7630. Sprite: Item_VineGoo (UnityEngine.Sprite)
  7631. Stackable: True
  7632. StackSize: 20
  7633. Recipe:
  7634. AmountToCraft: 0
  7635. BlueprintItem:
  7636. CanCraft: False
  7637. categoryOrder: 0
  7638. CraftingCategory: Nothing
  7639. HasHiddenSubCategory: False
  7640. HasSubCategory: False
  7641. IsBlueprint: False
  7642. Learned: False
  7643. LearnedFromBeginning: False
  7644. LocalizedSubCategory:
  7645. NewCost: CostMultiple[]
  7646. SubCategory:
  7647. SubCategoryOrder: 0
  7648. Usable:
  7649. AnimationOnSelect: Index_0_Idle
  7650. AnimationOnUse: Index_0_Idle
  7651. ConsumeUseAmount: 0
  7652. EventRef_Break:
  7653. ForceAnimationIndex: False
  7654. LockItemDuringCooldown: False
  7655. ResetTriggerOnDeselect:
  7656. SetTriggering: False
  7657. UseButtonCooldown: 0.2
  7658. Wool
  7659. BarGradient:UnityEngine.Gradient
  7660. hideFlags:None
  7661. MaxUses:1
  7662. UniqueIndex:243
  7663. UniqueName:Wool
  7664. Settings:
  7665. Buildable:
  7666. HasBuildablePrefabs: False
  7667. Placeable: False
  7668. ReselectOnBuild: False
  7669. Consumeable:
  7670. BonusHungerYield: 0
  7671. EventRef_ConsumeSound:
  7672. FoodForm: None
  7673. FoodType: None
  7674. HungerYield: 0
  7675. IsRaw: False
  7676. ItemAfterUse: Cost
  7677. ThirstYield: 0
  7678. Cookable:
  7679. CookingResult: Cost
  7680. CookingSlotsRequired: 0
  7681. CookingTime: 0
  7682. Equipment:
  7683. EquipType: None
  7684. Inventory:
  7685. Description: Wow... it's sooo soft.
  7686. DisplayName: Wool
  7687. LocalizationTerm: Item/Wool
  7688. Sprite: Item_Wool (UnityEngine.Sprite)
  7689. Stackable: True
  7690. StackSize: 20
  7691. Recipe:
  7692. AmountToCraft: 1
  7693. BlueprintItem:
  7694. CanCraft: False
  7695. categoryOrder: 0
  7696. CraftingCategory: Nothing
  7697. HasHiddenSubCategory: False
  7698. HasSubCategory: False
  7699. IsBlueprint: False
  7700. Learned: False
  7701. LearnedFromBeginning: False
  7702. LocalizedSubCategory:
  7703. NewCost: CostMultiple[]
  7704. SubCategory:
  7705. SubCategoryOrder: 0
  7706. Usable:
  7707. AnimationOnSelect: Index_0_Idle
  7708. AnimationOnUse: Index_0_Idle
  7709. ConsumeUseAmount: 0
  7710. EventRef_Break:
  7711. ForceAnimationIndex: False
  7712. LockItemDuringCooldown: False
  7713. ResetTriggerOnDeselect:
  7714. SetTriggering: False
  7715. UseButtonCooldown: 0.2
  7716. Barrel
  7717. BarGradient:UnityEngine.Gradient
  7718. hideFlags:None
  7719. MaxUses:1
  7720. UniqueIndex:26
  7721. UniqueName:Barrel
  7722. Settings:
  7723. Buildable:
  7724. HasBuildablePrefabs: False
  7725. Placeable: False
  7726. ReselectOnBuild: False
  7727. Consumeable:
  7728. BonusHungerYield: 0
  7729. EventRef_ConsumeSound:
  7730. FoodForm: None
  7731. FoodType: None
  7732. HungerYield: 0
  7733. IsRaw: True
  7734. ItemAfterUse: Cost
  7735. ThirstYield: 0
  7736. Cookable:
  7737. CookingResult: Cost
  7738. CookingSlotsRequired: 0
  7739. CookingTime: 1
  7740. Equipment:
  7741. EquipType: None
  7742. Inventory:
  7743. Description: A description of an item
  7744. DisplayName: An item
  7745. LocalizationTerm:
  7746. Sprite:
  7747. Stackable: False
  7748. StackSize: 1
  7749. Recipe:
  7750. AmountToCraft: 0
  7751. BlueprintItem:
  7752. CanCraft: False
  7753. categoryOrder: 0
  7754. CraftingCategory: Nothing
  7755. HasHiddenSubCategory: False
  7756. HasSubCategory: False
  7757. IsBlueprint: False
  7758. Learned: False
  7759. LearnedFromBeginning: False
  7760. LocalizedSubCategory:
  7761. NewCost: CostMultiple[]
  7762. SubCategory:
  7763. SubCategoryOrder: 0
  7764. Usable:
  7765. AnimationOnSelect: None
  7766. AnimationOnUse: None
  7767. ConsumeUseAmount: 0
  7768. EventRef_Break:
  7769. ForceAnimationIndex: False
  7770. LockItemDuringCooldown: False
  7771. ResetTriggerOnDeselect:
  7772. SetTriggering: False
  7773. UseButtonCooldown: 0.2
  7774. DropItem
  7775. BarGradient:UnityEngine.Gradient
  7776. hideFlags:None
  7777. MaxUses:1
  7778. UniqueIndex:27
  7779. UniqueName:DropItem
  7780. Settings:
  7781. Buildable:
  7782. HasBuildablePrefabs: False
  7783. Placeable: False
  7784. ReselectOnBuild: False
  7785. Consumeable:
  7786. BonusHungerYield: 0
  7787. EventRef_ConsumeSound:
  7788. FoodForm: None
  7789. FoodType: None
  7790. HungerYield: 0
  7791. IsRaw: True
  7792. ItemAfterUse: Cost
  7793. ThirstYield: 0
  7794. Cookable:
  7795. CookingResult: Cost
  7796. CookingSlotsRequired: 0
  7797. CookingTime: 1
  7798. Equipment:
  7799. EquipType: None
  7800. Inventory:
  7801. Description: A description of an item
  7802. DisplayName: An item
  7803. LocalizationTerm:
  7804. Sprite:
  7805. Stackable: False
  7806. StackSize: 1
  7807. Recipe:
  7808. AmountToCraft: 0
  7809. BlueprintItem:
  7810. CanCraft: False
  7811. categoryOrder: 0
  7812. CraftingCategory: Nothing
  7813. HasHiddenSubCategory: False
  7814. HasSubCategory: False
  7815. IsBlueprint: False
  7816. Learned: False
  7817. LearnedFromBeginning: False
  7818. LocalizedSubCategory:
  7819. NewCost: CostMultiple[]
  7820. SubCategory:
  7821. SubCategoryOrder: 0
  7822. Usable:
  7823. AnimationOnSelect: None
  7824. AnimationOnUse: None
  7825. ConsumeUseAmount: 0
  7826. EventRef_Break:
  7827. ForceAnimationIndex: False
  7828. LockItemDuringCooldown: False
  7829. ResetTriggerOnDeselect:
  7830. SetTriggering: False
  7831. UseButtonCooldown: 0.2
  7832. HealingSalve
  7833. BarGradient:UnityEngine.Gradient
  7834. hideFlags:None
  7835. MaxUses:1
  7836. UniqueIndex:248
  7837. UniqueName:HealingSalve
  7838. Settings:
  7839. Buildable:
  7840. HasBuildablePrefabs: False
  7841. Placeable: False
  7842. ReselectOnBuild: False
  7843. Consumeable:
  7844. BonusHungerYield: 0
  7845. EventRef_ConsumeSound:
  7846. FoodForm: None
  7847. FoodType: None
  7848. HungerYield: 0
  7849. IsRaw: False
  7850. ItemAfterUse: Cost
  7851. ThirstYield: 0
  7852. Cookable:
  7853. CookingResult: Cost
  7854. CookingSlotsRequired: 0
  7855. CookingTime: 0
  7856. Equipment:
  7857. EquipType: None
  7858. Inventory:
  7859. Description: Soothes and restores your wounds.
  7860. DisplayName: Healing salve
  7861. LocalizationTerm: Item/HealingSalve
  7862. Sprite: Item_HealingSalve (UnityEngine.Sprite)
  7863. Stackable: True
  7864. StackSize: 20
  7865. Recipe:
  7866. AmountToCraft: 1
  7867. BlueprintItem:
  7868. CanCraft: True
  7869. categoryOrder: 9
  7870. CraftingCategory: FoodWater
  7871. HasHiddenSubCategory: False
  7872. HasSubCategory: False
  7873. IsBlueprint: False
  7874. Learned: True
  7875. LearnedFromBeginning: False
  7876. LocalizedSubCategory:
  7877. NewCost: CostMultiple[]
  7878. SubCategory:
  7879. SubCategoryOrder: 0
  7880. Usable:
  7881. AnimationOnSelect: Index_25_HoldItemFlat
  7882. AnimationOnUse: None
  7883. ConsumeUseAmount: 0
  7884. EventRef_Break:
  7885. ForceAnimationIndex: False
  7886. LockItemDuringCooldown: False
  7887. ResetTriggerOnDeselect:
  7888. SetTriggering: False
  7889. UseButtonCooldown: 3
  7890. Placeable
  7891. BarGradient:UnityEngine.Gradient
  7892. hideFlags:None
  7893. MaxUses:1
  7894. UniqueIndex:94
  7895. UniqueName:Placeable
  7896. Settings:
  7897. Buildable:
  7898. HasBuildablePrefabs: False
  7899. Placeable: True
  7900. ReselectOnBuild: True
  7901. Consumeable:
  7902. BonusHungerYield: 0
  7903. EventRef_ConsumeSound:
  7904. FoodForm: None
  7905. FoodType: None
  7906. HungerYield: 0
  7907. IsRaw: False
  7908. ItemAfterUse: Cost
  7909. ThirstYield: 0
  7910. Cookable:
  7911. CookingResult: Cost
  7912. CookingSlotsRequired: 0
  7913. CookingTime: 0
  7914. Equipment:
  7915. EquipType: None
  7916. Inventory:
  7917. Description: A description of an item
  7918. DisplayName: An item
  7919. LocalizationTerm:
  7920. Sprite: Item_NA (UnityEngine.Sprite)
  7921. Stackable: False
  7922. StackSize: 0
  7923. Recipe:
  7924. AmountToCraft: 0
  7925. BlueprintItem:
  7926. CanCraft: False
  7927. categoryOrder: 0
  7928. CraftingCategory: Nothing
  7929. HasHiddenSubCategory: False
  7930. HasSubCategory: False
  7931. IsBlueprint: False
  7932. Learned: False
  7933. LearnedFromBeginning: False
  7934. LocalizedSubCategory:
  7935. NewCost: CostMultiple[]
  7936. SubCategory:
  7937. SubCategoryOrder: 0
  7938. Usable:
  7939. AnimationOnSelect: Index_0_Idle
  7940. AnimationOnUse: None
  7941. ConsumeUseAmount: 0
  7942. EventRef_Break:
  7943. ForceAnimationIndex: False
  7944. LockItemDuringCooldown: False
  7945. ResetTriggerOnDeselect: PointPlace
  7946. SetTriggering: False
  7947. UseButtonCooldown: 0.2
  7948. Placeable_Anchor_Stationary
  7949. BarGradient:UnityEngine.Gradient
  7950. hideFlags:None
  7951. MaxUses:1
  7952. UniqueIndex:6
  7953. UniqueName:Placeable_Anchor_Stationary
  7954. Settings:
  7955. Buildable:
  7956. HasBuildablePrefabs: True
  7957. Placeable: True
  7958. ReselectOnBuild: True
  7959. Consumeable:
  7960. BonusHungerYield: 0
  7961. EventRef_ConsumeSound:
  7962. FoodForm: None
  7963. FoodType: None
  7964. HungerYield: 0
  7965. IsRaw: True
  7966. ItemAfterUse: Cost
  7967. ThirstYield: 0
  7968. Cookable:
  7969. CookingResult: Cost
  7970. CookingSlotsRequired: 0
  7971. CookingTime: 1
  7972. Equipment:
  7973. EquipType: None
  7974. Inventory:
  7975. Description: Lets you anchor your raft.
  7976. DisplayName: Stationary anchor
  7977. LocalizationTerm: Block/Anchor_Stationary
  7978. Sprite: Item_AnchorBig (UnityEngine.Sprite)
  7979. Stackable: True
  7980. StackSize: 5
  7981. Recipe:
  7982. AmountToCraft: 1
  7983. BlueprintItem:
  7984. CanCraft: True
  7985. categoryOrder: 100
  7986. CraftingCategory: Navigation
  7987. HasHiddenSubCategory: False
  7988. HasSubCategory: True
  7989. IsBlueprint: False
  7990. Learned: True
  7991. LearnedFromBeginning: False
  7992. LocalizedSubCategory: Anchors
  7993. NewCost: CostMultiple[]
  7994. SubCategory: Anchors
  7995. SubCategoryOrder: 1
  7996. Usable:
  7997. AnimationOnSelect: Index_1_Point
  7998. AnimationOnUse: None
  7999. ConsumeUseAmount: 0
  8000. EventRef_Break:
  8001. ForceAnimationIndex: False
  8002. LockItemDuringCooldown: False
  8003. ResetTriggerOnDeselect:
  8004. SetTriggering: False
  8005. UseButtonCooldown: 0.2
  8006. Placeable_Anchor_Throwable
  8007. BarGradient:UnityEngine.Gradient
  8008. hideFlags:None
  8009. MaxUses:1
  8010. UniqueIndex:56
  8011. UniqueName:Placeable_Anchor_Throwable
  8012. Settings:
  8013. Buildable:
  8014. HasBuildablePrefabs: True
  8015. Placeable: True
  8016. ReselectOnBuild: True
  8017. Consumeable:
  8018. BonusHungerYield: 0
  8019. EventRef_ConsumeSound:
  8020. FoodForm: None
  8021. FoodType: None
  8022. HungerYield: 0
  8023. IsRaw: True
  8024. ItemAfterUse: Cost
  8025. ThirstYield: 0
  8026. Cookable:
  8027. CookingResult: Cost
  8028. CookingSlotsRequired: 0
  8029. CookingTime: 1
  8030. Equipment:
  8031. EquipType: None
  8032. Inventory:
  8033. Description: Lets you anchor your raft. Can only be used once.
  8034. DisplayName: Throwable anchor
  8035. LocalizationTerm: Block/Anchor_Throwable
  8036. Sprite: Item_AnchorSmall (UnityEngine.Sprite)
  8037. Stackable: True
  8038. StackSize: 5
  8039. Recipe:
  8040. AmountToCraft: 1
  8041. BlueprintItem:
  8042. CanCraft: True
  8043. categoryOrder: 0
  8044. CraftingCategory: Navigation
  8045. HasHiddenSubCategory: False
  8046. HasSubCategory: True
  8047. IsBlueprint: False
  8048. Learned: False
  8049. LearnedFromBeginning: True
  8050. LocalizedSubCategory: Anchors
  8051. NewCost: CostMultiple[]
  8052. SubCategory: Anchors
  8053. SubCategoryOrder: 0
  8054. Usable:
  8055. AnimationOnSelect: Index_1_Point
  8056. AnimationOnUse: None
  8057. ConsumeUseAmount: 0
  8058. EventRef_Break:
  8059. ForceAnimationIndex: False
  8060. LockItemDuringCooldown: False
  8061. ResetTriggerOnDeselect:
  8062. SetTriggering: False
  8063. UseButtonCooldown: 0.2
  8064. Placeable_Bed_Hammock
  8065. BarGradient:UnityEngine.Gradient
  8066. hideFlags:None
  8067. MaxUses:1
  8068. UniqueIndex:92
  8069. UniqueName:Placeable_Bed_Hammock
  8070. Settings:
  8071. Buildable:
  8072. HasBuildablePrefabs: True
  8073. Placeable: True
  8074. ReselectOnBuild: True
  8075. Consumeable:
  8076. BonusHungerYield: 0
  8077. EventRef_ConsumeSound:
  8078. FoodForm: None
  8079. FoodType: None
  8080. HungerYield: 0
  8081. IsRaw: False
  8082. ItemAfterUse: Cost
  8083. ThirstYield: 0
  8084. Cookable:
  8085. CookingResult: Cost
  8086. CookingSlotsRequired: 0
  8087. CookingTime: 0
  8088. Equipment:
  8089. EquipType: None
  8090. Inventory:
  8091. Description: Lets you sleep through the night and can be used to revive incapacitated friends. Respawning in a hammock provides you with even more health than a simple bed.
  8092. DisplayName: Hammock
  8093. LocalizationTerm: Block/Bed_Hammock
  8094. Sprite: Iem_BedHammock (UnityEngine.Sprite)
  8095. Stackable: True
  8096. StackSize: 5
  8097. Recipe:
  8098. AmountToCraft: 1
  8099. BlueprintItem:
  8100. CanCraft: True
  8101. categoryOrder: 100
  8102. CraftingCategory: Other
  8103. HasHiddenSubCategory: False
  8104. HasSubCategory: True
  8105. IsBlueprint: False
  8106. Learned: True
  8107. LearnedFromBeginning: False
  8108. LocalizedSubCategory: Beds
  8109. NewCost: CostMultiple[]
  8110. SubCategory: Beds
  8111. SubCategoryOrder: 1
  8112. Usable:
  8113. AnimationOnSelect: Index_1_Point
  8114. AnimationOnUse: None
  8115. ConsumeUseAmount: 0
  8116. EventRef_Break:
  8117. ForceAnimationIndex: False
  8118. LockItemDuringCooldown: False
  8119. ResetTriggerOnDeselect:
  8120. SetTriggering: False
  8121. UseButtonCooldown: 0.2
  8122. Placeable_Bed_Simple
  8123. BarGradient:UnityEngine.Gradient
  8124. hideFlags:None
  8125. MaxUses:1
  8126. UniqueIndex:93
  8127. UniqueName:Placeable_Bed_Simple
  8128. Settings:
  8129. Buildable:
  8130. HasBuildablePrefabs: True
  8131. Placeable: True
  8132. ReselectOnBuild: True
  8133. Consumeable:
  8134. BonusHungerYield: 0
  8135. EventRef_ConsumeSound:
  8136. FoodForm: None
  8137. FoodType: None
  8138. HungerYield: 0
  8139. IsRaw: False
  8140. ItemAfterUse: Cost
  8141. ThirstYield: 0
  8142. Cookable:
  8143. CookingResult: Cost
  8144. CookingSlotsRequired: 0
  8145. CookingTime: 0
  8146. Equipment:
  8147. EquipType: None
  8148. Inventory:
  8149. Description: Lets you sleep through the night and can be used to revive incapacitated friends. Respawning in a bed also provides you with more health.
  8150. DisplayName: Simple bed
  8151. LocalizationTerm: Block/Bed_Simple
  8152. Sprite: Item_BedSimple (UnityEngine.Sprite)
  8153. Stackable: True
  8154. StackSize: 5
  8155. Recipe:
  8156. AmountToCraft: 1
  8157. BlueprintItem:
  8158. CanCraft: True
  8159. categoryOrder: 100
  8160. CraftingCategory: Other
  8161. HasHiddenSubCategory: False
  8162. HasSubCategory: True
  8163. IsBlueprint: False
  8164. Learned: False
  8165. LearnedFromBeginning: True
  8166. LocalizedSubCategory: Beds
  8167. NewCost: CostMultiple[]
  8168. SubCategory: Beds
  8169. SubCategoryOrder: 0
  8170. Usable:
  8171. AnimationOnSelect: Index_1_Point
  8172. AnimationOnUse: None
  8173. ConsumeUseAmount: 0
  8174. EventRef_Break:
  8175. ForceAnimationIndex: False
  8176. LockItemDuringCooldown: False
  8177. ResetTriggerOnDeselect:
  8178. SetTriggering: False
  8179. UseButtonCooldown: 0.2
  8180. Placeable_BirdsNest
  8181. BarGradient:UnityEngine.Gradient
  8182. hideFlags:None
  8183. MaxUses:1
  8184. UniqueIndex:101
  8185. UniqueName:Placeable_BirdsNest
  8186. Settings:
  8187. Buildable:
  8188. HasBuildablePrefabs: True
  8189. Placeable: True
  8190. ReselectOnBuild: True
  8191. Consumeable:
  8192. BonusHungerYield: 0
  8193. EventRef_ConsumeSound:
  8194. FoodForm: None
  8195. FoodType: None
  8196. HungerYield: 0
  8197. IsRaw: False
  8198. ItemAfterUse: Cost
  8199. ThirstYield: 0
  8200. Cookable:
  8201. CookingResult: Cost
  8202. CookingSlotsRequired: 0
  8203. CookingTime: 0
  8204. Equipment:
  8205. EquipType: None
  8206. Inventory:
  8207. Description: A place for seagulls to rest. Be sure to keep your distance as birds are easily scared.
  8208. DisplayName: Birds nest
  8209. LocalizationTerm: Block/BirdsNest
  8210. Sprite: Item_BirdNest (UnityEngine.Sprite)
  8211. Stackable: True
  8212. StackSize: 5
  8213. Recipe:
  8214. AmountToCraft: 1
  8215. BlueprintItem:
  8216. CanCraft: True
  8217. categoryOrder: 100
  8218. CraftingCategory: Other
  8219. HasHiddenSubCategory: False
  8220. HasSubCategory: False
  8221. IsBlueprint: False
  8222. Learned: True
  8223. LearnedFromBeginning: False
  8224. LocalizedSubCategory:
  8225. NewCost: CostMultiple[]
  8226. SubCategory:
  8227. SubCategoryOrder: 0
  8228. Usable:
  8229. AnimationOnSelect: Index_1_Point
  8230. AnimationOnUse: None
  8231. ConsumeUseAmount: 0
  8232. EventRef_Break:
  8233. ForceAnimationIndex: False
  8234. LockItemDuringCooldown: False
  8235. ResetTriggerOnDeselect:
  8236. SetTriggering: False
  8237. UseButtonCooldown: 0.2
  8238. Placeable_Brick_Wet
  8239. BarGradient:UnityEngine.Gradient
  8240. hideFlags:None
  8241. MaxUses:1
  8242. UniqueIndex:72
  8243. UniqueName:Placeable_Brick_Wet
  8244. Settings:
  8245. Buildable:
  8246. HasBuildablePrefabs: True
  8247. Placeable: True
  8248. ReselectOnBuild: True
  8249. Consumeable:
  8250. BonusHungerYield: 0
  8251. EventRef_ConsumeSound:
  8252. FoodForm: None
  8253. FoodType: None
  8254. HungerYield: 0
  8255. IsRaw: True
  8256. ItemAfterUse: Cost
  8257. ThirstYield: 0
  8258. Cookable:
  8259. CookingResult: Cost
  8260. CookingSlotsRequired: 0
  8261. CookingTime: 1
  8262. Equipment:
  8263. EquipType: None
  8264. Inventory:
  8265. Description: Can be placed on your raft to dry.
  8266. DisplayName: Wet brick
  8267. LocalizationTerm: Block/Brick_Wet
  8268. Sprite: Item_BrickWet (UnityEngine.Sprite)
  8269. Stackable: True
  8270. StackSize: 20
  8271. Recipe:
  8272. AmountToCraft: 1
  8273. BlueprintItem:
  8274. CanCraft: True
  8275. categoryOrder: 2
  8276. CraftingCategory: Resources
  8277. HasHiddenSubCategory: False
  8278. HasSubCategory: False
  8279. IsBlueprint: False
  8280. Learned: False
  8281. LearnedFromBeginning: True
  8282. LocalizedSubCategory:
  8283. NewCost: CostMultiple[]
  8284. SubCategory:
  8285. SubCategoryOrder: 0
  8286. Usable:
  8287. AnimationOnSelect: Index_1_Point
  8288. AnimationOnUse: None
  8289. ConsumeUseAmount: 0
  8290. EventRef_Break:
  8291. ForceAnimationIndex: False
  8292. LockItemDuringCooldown: False
  8293. ResetTriggerOnDeselect:
  8294. SetTriggering: False
  8295. UseButtonCooldown: 0.2
  8296. Placeable_Calendar
  8297. BarGradient:UnityEngine.Gradient
  8298. hideFlags:None
  8299. MaxUses:1
  8300. UniqueIndex:171
  8301. UniqueName:Placeable_Calendar
  8302. Settings:
  8303. Buildable:
  8304. HasBuildablePrefabs: True
  8305. Placeable: True
  8306. ReselectOnBuild: True
  8307. Consumeable:
  8308. BonusHungerYield: 0
  8309. EventRef_ConsumeSound:
  8310. FoodForm: None
  8311. FoodType: None
  8312. HungerYield: 0
  8313. IsRaw: False
  8314. ItemAfterUse: Cost
  8315. ThirstYield: 0
  8316. Cookable:
  8317. CookingResult: Cost
  8318. CookingSlotsRequired: 0
  8319. CookingTime: 0
  8320. Equipment:
  8321. EquipType: None
  8322. Inventory:
  8323. Description: Keep count on how many days you have survived.
  8324. DisplayName: Calendar
  8325. LocalizationTerm: Item/Calendar
  8326. Sprite: Item_Calendar (UnityEngine.Sprite)
  8327. Stackable: True
  8328. StackSize: 5
  8329. Recipe:
  8330. AmountToCraft: 1
  8331. BlueprintItem:
  8332. CanCraft: True
  8333. categoryOrder: 100
  8334. CraftingCategory: Decorations
  8335. HasHiddenSubCategory: False
  8336. HasSubCategory: False
  8337. IsBlueprint: False
  8338. Learned: False
  8339. LearnedFromBeginning: True
  8340. LocalizedSubCategory:
  8341. NewCost: CostMultiple[]
  8342. SubCategory:
  8343. SubCategoryOrder: 0
  8344. Usable:
  8345. AnimationOnSelect: Index_1_Point
  8346. AnimationOnUse: None
  8347. ConsumeUseAmount: 0
  8348. EventRef_Break:
  8349. ForceAnimationIndex: False
  8350. LockItemDuringCooldown: False
  8351. ResetTriggerOnDeselect:
  8352. SetTriggering: False
  8353. UseButtonCooldown: 0.2
  8354. Placeable_CandleBottle
  8355. BarGradient:UnityEngine.Gradient
  8356. hideFlags:None
  8357. MaxUses:1
  8358. UniqueIndex:157
  8359. UniqueName:Placeable_GlassCandle
  8360. Settings:
  8361. Buildable:
  8362. HasBuildablePrefabs: True
  8363. Placeable: True
  8364. ReselectOnBuild: True
  8365. Consumeable:
  8366. BonusHungerYield: 0
  8367. EventRef_ConsumeSound:
  8368. FoodForm: None
  8369. FoodType: None
  8370. HungerYield: 0
  8371. IsRaw: False
  8372. ItemAfterUse: Cost
  8373. ThirstYield: 0
  8374. Cookable:
  8375. CookingResult: Cost
  8376. CookingSlotsRequired: 0
  8377. CookingTime: 0
  8378. Equipment:
  8379. EquipType: None
  8380. Inventory:
  8381. Description: Not a very bright light, but a pretty one.
  8382. DisplayName: Candle Bottle
  8383. LocalizationTerm: Block/CandleBottle
  8384. Sprite: Item_WineBottle (UnityEngine.Sprite)
  8385. Stackable: True
  8386. StackSize: 5
  8387. Recipe:
  8388. AmountToCraft: 1
  8389. BlueprintItem:
  8390. CanCraft: True
  8391. categoryOrder: 100
  8392. CraftingCategory: CreativeMode
  8393. HasHiddenSubCategory: False
  8394. HasSubCategory: False
  8395. IsBlueprint: False
  8396. Learned: False
  8397. LearnedFromBeginning: True
  8398. LocalizedSubCategory:
  8399. NewCost: CostMultiple[]
  8400. SubCategory:
  8401. SubCategoryOrder: 0
  8402. Usable:
  8403. AnimationOnSelect: Index_1_Point
  8404. AnimationOnUse: None
  8405. ConsumeUseAmount: 0
  8406. EventRef_Break:
  8407. ForceAnimationIndex: False
  8408. LockItemDuringCooldown: False
  8409. ResetTriggerOnDeselect:
  8410. SetTriggering: False
  8411. UseButtonCooldown: 0.2
  8412. Placeable_Chair
  8413. BarGradient:UnityEngine.Gradient
  8414. hideFlags:None
  8415. MaxUses:1
  8416. UniqueIndex:7
  8417. UniqueName:Placeable_Chair
  8418. Settings:
  8419. Buildable:
  8420. HasBuildablePrefabs: True
  8421. Placeable: True
  8422. ReselectOnBuild: True
  8423. Consumeable:
  8424. BonusHungerYield: 0
  8425. EventRef_ConsumeSound:
  8426. FoodForm: None
  8427. FoodType: None
  8428. HungerYield: 0
  8429. IsRaw: True
  8430. ItemAfterUse: Cost
  8431. ThirstYield: 0
  8432. Cookable:
  8433. CookingResult: Cost
  8434. CookingSlotsRequired: 0
  8435. CookingTime: 1
  8436. Equipment:
  8437. EquipType: None
  8438. Inventory:
  8439. Description: Nice for sitting. Goes well with a table.
  8440. DisplayName: Chair
  8441. LocalizationTerm: Block/Chair
  8442. Sprite: Item_Chair (UnityEngine.Sprite)
  8443. Stackable: True
  8444. StackSize: 5
  8445. Recipe:
  8446. AmountToCraft: 1
  8447. BlueprintItem:
  8448. CanCraft: True
  8449. categoryOrder: 100
  8450. CraftingCategory: Decorations
  8451. HasHiddenSubCategory: False
  8452. HasSubCategory: False
  8453. IsBlueprint: False
  8454. Learned: True
  8455. LearnedFromBeginning: False
  8456. LocalizedSubCategory:
  8457. NewCost: CostMultiple[]
  8458. SubCategory:
  8459. SubCategoryOrder: 0
  8460. Usable:
  8461. AnimationOnSelect: Index_1_Point
  8462. AnimationOnUse: None
  8463. ConsumeUseAmount: 0
  8464. EventRef_Break:
  8465. ForceAnimationIndex: False
  8466. LockItemDuringCooldown: False
  8467. ResetTriggerOnDeselect:
  8468. SetTriggering: False
  8469. UseButtonCooldown: 0.2
  8470. Placeable_Clock
  8471. BarGradient:UnityEngine.Gradient
  8472. hideFlags:None
  8473. MaxUses:1
  8474. UniqueIndex:159
  8475. UniqueName:Placeable_Clock
  8476. Settings:
  8477. Buildable:
  8478. HasBuildablePrefabs: True
  8479. Placeable: True
  8480. ReselectOnBuild: True
  8481. Consumeable:
  8482. BonusHungerYield: 0
  8483. EventRef_ConsumeSound:
  8484. FoodForm: None
  8485. FoodType: None
  8486. HungerYield: 0
  8487. IsRaw: False
  8488. ItemAfterUse: Cost
  8489. ThirstYield: 0
  8490. Cookable:
  8491. CookingResult: Cost
  8492. CookingSlotsRequired: 0
  8493. CookingTime: 0
  8494. Equipment:
  8495. EquipType: None
  8496. Inventory:
  8497. Description: Shows the time.
  8498. DisplayName: Clock
  8499. LocalizationTerm: Block/Clock
  8500. Sprite: Item_Clock (UnityEngine.Sprite)
  8501. Stackable: True
  8502. StackSize: 5
  8503. Recipe:
  8504. AmountToCraft: 1
  8505. BlueprintItem:
  8506. CanCraft: True
  8507. categoryOrder: 100
  8508. CraftingCategory: Decorations
  8509. HasHiddenSubCategory: False
  8510. HasSubCategory: False
  8511. IsBlueprint: False
  8512. Learned: True
  8513. LearnedFromBeginning: False
  8514. LocalizedSubCategory:
  8515. NewCost: CostMultiple[]
  8516. SubCategory:
  8517. SubCategoryOrder: 0
  8518. Usable:
  8519. AnimationOnSelect: Index_1_Point
  8520. AnimationOnUse: None
  8521. ConsumeUseAmount: 0
  8522. EventRef_Break:
  8523. ForceAnimationIndex: False
  8524. LockItemDuringCooldown: False
  8525. ResetTriggerOnDeselect:
  8526. SetTriggering: False
  8527. UseButtonCooldown: 0.2
  8528. Placeable_CookingPot
  8529. BarGradient:UnityEngine.Gradient
  8530. hideFlags:None
  8531. MaxUses:1
  8532. UniqueIndex:194
  8533. UniqueName:Placeable_CookingPot
  8534. Settings:
  8535. Buildable:
  8536. HasBuildablePrefabs: True
  8537. Placeable: True
  8538. ReselectOnBuild: True
  8539. Consumeable:
  8540. BonusHungerYield: 0
  8541. EventRef_ConsumeSound:
  8542. FoodForm: None
  8543. FoodType: None
  8544. HungerYield: 0
  8545. IsRaw: False
  8546. ItemAfterUse: Cost
  8547. ThirstYield: 0
  8548. Cookable:
  8549. CookingResult: Cost
  8550. CookingSlotsRequired: 0
  8551. CookingTime: 0
  8552. Equipment:
  8553. EquipType: None
  8554. Inventory:
  8555. Description: Combines base food into amazing meals.
  8556. DisplayName: Cookingpot
  8557. LocalizationTerm: Block/CookingPot
  8558. Sprite: Item_Pot (UnityEngine.Sprite)
  8559. Stackable: True
  8560. StackSize: 5
  8561. Recipe:
  8562. AmountToCraft: 1
  8563. BlueprintItem:
  8564. CanCraft: True
  8565. categoryOrder: 4
  8566. CraftingCategory: FoodWater
  8567. HasHiddenSubCategory: False
  8568. HasSubCategory: False
  8569. IsBlueprint: False
  8570. Learned: True
  8571. LearnedFromBeginning: False
  8572. LocalizedSubCategory:
  8573. NewCost: CostMultiple[]
  8574. SubCategory:
  8575. SubCategoryOrder: 0
  8576. Usable:
  8577. AnimationOnSelect: Index_1_Point
  8578. AnimationOnUse: None
  8579. ConsumeUseAmount: 0
  8580. EventRef_Break:
  8581. ForceAnimationIndex: False
  8582. LockItemDuringCooldown: False
  8583. ResetTriggerOnDeselect:
  8584. SetTriggering: False
  8585. UseButtonCooldown: 0.2
  8586. Placeable_CookingStand_Food_One
  8587. BarGradient:UnityEngine.Gradient
  8588. hideFlags:None
  8589. MaxUses:1
  8590. UniqueIndex:43
  8591. UniqueName:Placeable_CookingStand_Food_One
  8592. Settings:
  8593. Buildable:
  8594. HasBuildablePrefabs: True
  8595. Placeable: True
  8596. ReselectOnBuild: True
  8597. Consumeable:
  8598. BonusHungerYield: 0
  8599. EventRef_ConsumeSound:
  8600. FoodForm: None
  8601. FoodType: None
  8602. HungerYield: 0
  8603. IsRaw: True
  8604. ItemAfterUse: Cost
  8605. ThirstYield: 0
  8606. Cookable:
  8607. CookingResult: Cost
  8608. CookingSlotsRequired: 0
  8609. CookingTime: 1
  8610. Equipment:
  8611. EquipType: None
  8612. Inventory:
  8613. Description: Can cook a piece of food. Uses planks as fuel.
  8614. DisplayName: Simple grill
  8615. LocalizationTerm: Block/CookingStand_Food_One
  8616. Sprite: Item_GrillSmall (UnityEngine.Sprite)
  8617. Stackable: True
  8618. StackSize: 5
  8619. Recipe:
  8620. AmountToCraft: 1
  8621. BlueprintItem:
  8622. CanCraft: True
  8623. categoryOrder: 3
  8624. CraftingCategory: FoodWater
  8625. HasHiddenSubCategory: False
  8626. HasSubCategory: True
  8627. IsBlueprint: False
  8628. Learned: False
  8629. LearnedFromBeginning: True
  8630. LocalizedSubCategory: Grills
  8631. NewCost: CostMultiple[]
  8632. SubCategory: Grills
  8633. SubCategoryOrder: 0
  8634. Usable:
  8635. AnimationOnSelect: Index_1_Point
  8636. AnimationOnUse: None
  8637. ConsumeUseAmount: 0
  8638. EventRef_Break:
  8639. ForceAnimationIndex: False
  8640. LockItemDuringCooldown: False
  8641. ResetTriggerOnDeselect:
  8642. SetTriggering: False
  8643. UseButtonCooldown: 0.2
  8644. Placeable_CookingStand_Food_Two
  8645. BarGradient:UnityEngine.Gradient
  8646. hideFlags:None
  8647. MaxUses:1
  8648. UniqueIndex:77
  8649. UniqueName:Placeable_CookingStand_Food_Two
  8650. Settings:
  8651. Buildable:
  8652. HasBuildablePrefabs: True
  8653. Placeable: True
  8654. ReselectOnBuild: True
  8655. Consumeable:
  8656. BonusHungerYield: 0
  8657. EventRef_ConsumeSound:
  8658. FoodForm: None
  8659. FoodType: None
  8660. HungerYield: 0
  8661. IsRaw: False
  8662. ItemAfterUse: Cost
  8663. ThirstYield: 0
  8664. Cookable:
  8665. CookingResult: Cost
  8666. CookingSlotsRequired: 0
  8667. CookingTime: 0
  8668. Equipment:
  8669. EquipType: None
  8670. Inventory:
  8671. Description: Can cook several pieces of food at once. Uses planks as fuel.
  8672. DisplayName: Advanced grill
  8673. LocalizationTerm: Block/CookingStand_Food_Two
  8674. Sprite: Item_GrillBig (UnityEngine.Sprite)
  8675. Stackable: True
  8676. StackSize: 5
  8677. Recipe:
  8678. AmountToCraft: 1
  8679. BlueprintItem:
  8680. CanCraft: True
  8681. categoryOrder: 100
  8682. CraftingCategory: FoodWater
  8683. HasHiddenSubCategory: False
  8684. HasSubCategory: True
  8685. IsBlueprint: False
  8686. Learned: True
  8687. LearnedFromBeginning: False
  8688. LocalizedSubCategory: Grills
  8689. NewCost: CostMultiple[]
  8690. SubCategory: Grills
  8691. SubCategoryOrder: 1
  8692. Usable:
  8693. AnimationOnSelect: Index_1_Point
  8694. AnimationOnUse: None
  8695. ConsumeUseAmount: 0
  8696. EventRef_Break:
  8697. ForceAnimationIndex: False
  8698. LockItemDuringCooldown: False
  8699. ResetTriggerOnDeselect:
  8700. SetTriggering: False
  8701. UseButtonCooldown: 0.2
  8702. Placeable_CookingStand_Purifier_One
  8703. BarGradient:UnityEngine.Gradient
  8704. hideFlags:None
  8705. MaxUses:1
  8706. UniqueIndex:91
  8707. UniqueName:Placeable_CookingStand_Purifier_One
  8708. Settings:
  8709. Buildable:
  8710. HasBuildablePrefabs: True
  8711. Placeable: True
  8712. ReselectOnBuild: True
  8713. Consumeable:
  8714. BonusHungerYield: 0
  8715. EventRef_ConsumeSound:
  8716. FoodForm: None
  8717. FoodType: None
  8718. HungerYield: 0
  8719. IsRaw: False
  8720. ItemAfterUse: Cost
  8721. ThirstYield: 0
  8722. Cookable:
  8723. CookingResult: Cost
  8724. CookingSlotsRequired: 0
  8725. CookingTime: 0
  8726. Equipment:
  8727. EquipType: None
  8728. Inventory:
  8729. Description: Can purify one cup of saltwater into freshwater. Uses planks as fuel.
  8730. DisplayName: Simple purifier
  8731. LocalizationTerm: Block/CookingStand_Purifier_One
  8732. Sprite: Item_Purifier1 (UnityEngine.Sprite)
  8733. Stackable: True
  8734. StackSize: 5
  8735. Recipe:
  8736. AmountToCraft: 1
  8737. BlueprintItem:
  8738. CanCraft: True
  8739. categoryOrder: 2
  8740. CraftingCategory: FoodWater
  8741. HasHiddenSubCategory: False
  8742. HasSubCategory: True
  8743. IsBlueprint: False
  8744. Learned: False
  8745. LearnedFromBeginning: True
  8746. LocalizedSubCategory: Purifiers
  8747. NewCost: CostMultiple[]
  8748. SubCategory: Purifiers
  8749. SubCategoryOrder: 0
  8750. Usable:
  8751. AnimationOnSelect: Index_1_Point
  8752. AnimationOnUse: None
  8753. ConsumeUseAmount: 0
  8754. EventRef_Break:
  8755. ForceAnimationIndex: False
  8756. LockItemDuringCooldown: False
  8757. ResetTriggerOnDeselect:
  8758. SetTriggering: False
  8759. UseButtonCooldown: 0.2
  8760. Placeable_CookingStand_Purifier_Two
  8761. BarGradient:UnityEngine.Gradient
  8762. hideFlags:None
  8763. MaxUses:1
  8764. UniqueIndex:78
  8765. UniqueName:Placeable_CookingStand_Purifier_Two
  8766. Settings:
  8767. Buildable:
  8768. HasBuildablePrefabs: True
  8769. Placeable: True
  8770. ReselectOnBuild: True
  8771. Consumeable:
  8772. BonusHungerYield: 0
  8773. EventRef_ConsumeSound:
  8774. FoodForm: None
  8775. FoodType: None
  8776. HungerYield: 0
  8777. IsRaw: False
  8778. ItemAfterUse: Cost
  8779. ThirstYield: 0
  8780. Cookable:
  8781. CookingResult: Cost
  8782. CookingSlotsRequired: 0
  8783. CookingTime: 0
  8784. Equipment:
  8785. EquipType: None
  8786. Inventory:
  8787. Description: Can purify several cups of water at once. Does not require fuel.
  8788. DisplayName: Advanced purifier
  8789. LocalizationTerm: Block/CookingStand_Purifier_Two
  8790. Sprite: Item_Purifier2 (UnityEngine.Sprite)
  8791. Stackable: True
  8792. StackSize: 5
  8793. Recipe:
  8794. AmountToCraft: 1
  8795. BlueprintItem:
  8796. CanCraft: True
  8797. categoryOrder: 100
  8798. CraftingCategory: FoodWater
  8799. HasHiddenSubCategory: False
  8800. HasSubCategory: True
  8801. IsBlueprint: False
  8802. Learned: True
  8803. LearnedFromBeginning: False
  8804. LocalizedSubCategory: Purifiers
  8805. NewCost: CostMultiple[]
  8806. SubCategory: Purifiers
  8807. SubCategoryOrder: 1
  8808. Usable:
  8809. AnimationOnSelect: Index_1_Point
  8810. AnimationOnUse: None
  8811. ConsumeUseAmount: 0
  8812. EventRef_Break:
  8813. ForceAnimationIndex: False
  8814. LockItemDuringCooldown: False
  8815. ResetTriggerOnDeselect:
  8816. SetTriggering: False
  8817. UseButtonCooldown: 0.2
  8818. Placeable_CookingStand_Smelter
  8819. BarGradient:UnityEngine.Gradient
  8820. hideFlags:None
  8821. MaxUses:1
  8822. UniqueIndex:71
  8823. UniqueName:Placeable_CookingStand_Smelter
  8824. Settings:
  8825. Buildable:
  8826. HasBuildablePrefabs: True
  8827. Placeable: True
  8828. ReselectOnBuild: True
  8829. Consumeable:
  8830. BonusHungerYield: 0
  8831. EventRef_ConsumeSound:
  8832. FoodForm: None
  8833. FoodType: None
  8834. HungerYield: 0
  8835. IsRaw: True
  8836. ItemAfterUse: Cost
  8837. ThirstYield: 0
  8838. Cookable:
  8839. CookingResult: Cost
  8840. CookingSlotsRequired: 0
  8841. CookingTime: 1
  8842. Equipment:
  8843. EquipType: None
  8844. Inventory:
  8845. Description: Can smelt metal ore, sand and seaweed.
  8846. DisplayName: Smelter
  8847. LocalizationTerm: Block/CookingStand_Smelter
  8848. Sprite: Item_Smelter (UnityEngine.Sprite)
  8849. Stackable: True
  8850. StackSize: 5
  8851. Recipe:
  8852. AmountToCraft: 1
  8853. BlueprintItem:
  8854. CanCraft: True
  8855. categoryOrder: 100
  8856. CraftingCategory: Other
  8857. HasHiddenSubCategory: False
  8858. HasSubCategory: False
  8859. IsBlueprint: False
  8860. Learned: True
  8861. LearnedFromBeginning: False
  8862. LocalizedSubCategory:
  8863. NewCost: CostMultiple[]
  8864. SubCategory:
  8865. SubCategoryOrder: 0
  8866. Usable:
  8867. AnimationOnSelect: Index_1_Point
  8868. AnimationOnUse: None
  8869. ConsumeUseAmount: 0
  8870. EventRef_Break:
  8871. ForceAnimationIndex: False
  8872. LockItemDuringCooldown: False
  8873. ResetTriggerOnDeselect:
  8874. SetTriggering: False
  8875. UseButtonCooldown: 0.2
  8876. Placeable_Cropplot_Grass
  8877. BarGradient:UnityEngine.Gradient
  8878. hideFlags:None
  8879. MaxUses:1
  8880. UniqueIndex:237
  8881. UniqueName:Placeable_Cropplot_Grass
  8882. Settings:
  8883. Buildable:
  8884. HasBuildablePrefabs: True
  8885. Placeable: True
  8886. ReselectOnBuild: True
  8887. Consumeable:
  8888. BonusHungerYield: 0
  8889. EventRef_ConsumeSound:
  8890. FoodForm: None
  8891. FoodType: None
  8892. HungerYield: 0
  8893. IsRaw: False
  8894. ItemAfterUse: Cost
  8895. ThirstYield: 0
  8896. Cookable:
  8897. CookingResult: Cost
  8898. CookingSlotsRequired: 0
  8899. CookingTime: 0
  8900. Equipment:
  8901. EquipType: None
  8902. Inventory:
  8903. Description: Add water, get grass, feed animals.
  8904. DisplayName: Grass plot
  8905. LocalizationTerm: Block/Cropplot_Grass
  8906. Sprite: Item_GrassPlot (UnityEngine.Sprite)
  8907. Stackable: True
  8908. StackSize: 20
  8909. Recipe:
  8910. AmountToCraft: 1
  8911. BlueprintItem:
  8912. CanCraft: True
  8913. categoryOrder: 6
  8914. CraftingCategory: FoodWater
  8915. HasHiddenSubCategory: False
  8916. HasSubCategory: False
  8917. IsBlueprint: False
  8918. Learned: True
  8919. LearnedFromBeginning: False
  8920. LocalizedSubCategory:
  8921. NewCost: CostMultiple[]
  8922. SubCategory:
  8923. SubCategoryOrder: 0
  8924. Usable:
  8925. AnimationOnSelect: Index_1_Point
  8926. AnimationOnUse: None
  8927. ConsumeUseAmount: 0
  8928. EventRef_Break:
  8929. ForceAnimationIndex: False
  8930. LockItemDuringCooldown: False
  8931. ResetTriggerOnDeselect:
  8932. SetTriggering: False
  8933. UseButtonCooldown: 0.2
  8934. Placeable_Cropplot_Large
  8935. BarGradient:UnityEngine.Gradient
  8936. hideFlags:None
  8937. MaxUses:1
  8938. UniqueIndex:46
  8939. UniqueName:Placeable_Cropplot_Large
  8940. Settings:
  8941. Buildable:
  8942. HasBuildablePrefabs: True
  8943. Placeable: True
  8944. ReselectOnBuild: True
  8945. Consumeable:
  8946. BonusHungerYield: 0
  8947. EventRef_ConsumeSound:
  8948. FoodForm: None
  8949. FoodType: None
  8950. HungerYield: 0
  8951. IsRaw: True
  8952. ItemAfterUse: Cost
  8953. ThirstYield: 0
  8954. Cookable:
  8955. CookingResult: Cost
  8956. CookingSlotsRequired: 0
  8957. CookingTime: 1
  8958. Equipment:
  8959. EquipType: None
  8960. Inventory:
  8961. Description: Lets you grow trees.
  8962. DisplayName: Large crop plot
  8963. LocalizationTerm: Block/Cropplot_Large
  8964. Sprite: Ïtem_CropPlotBig (UnityEngine.Sprite)
  8965. Stackable: True
  8966. StackSize: 5
  8967. Recipe:
  8968. AmountToCraft: 1
  8969. BlueprintItem:
  8970. CanCraft: True
  8971. categoryOrder: 100
  8972. CraftingCategory: FoodWater
  8973. HasHiddenSubCategory: False
  8974. HasSubCategory: True
  8975. IsBlueprint: False
  8976. Learned: True
  8977. LearnedFromBeginning: False
  8978. LocalizedSubCategory: Cropplots
  8979. NewCost: CostMultiple[]
  8980. SubCategory: Cropplots
  8981. SubCategoryOrder: 2
  8982. Usable:
  8983. AnimationOnSelect: Index_1_Point
  8984. AnimationOnUse: None
  8985. ConsumeUseAmount: 0
  8986. EventRef_Break:
  8987. ForceAnimationIndex: False
  8988. LockItemDuringCooldown: False
  8989. ResetTriggerOnDeselect:
  8990. SetTriggering: False
  8991. UseButtonCooldown: 0.2
  8992. Placeable_Cropplot_Medium
  8993. BarGradient:UnityEngine.Gradient
  8994. hideFlags:None
  8995. MaxUses:1
  8996. UniqueIndex:162
  8997. UniqueName:Placeable_Cropplot_Medium
  8998. Settings:
  8999. Buildable:
  9000. HasBuildablePrefabs: True
  9001. Placeable: True
  9002. ReselectOnBuild: True
  9003. Consumeable:
  9004. BonusHungerYield: 0
  9005. EventRef_ConsumeSound:
  9006. FoodForm: None
  9007. FoodType: None
  9008. HungerYield: 0
  9009. IsRaw: False
  9010. ItemAfterUse: Cost
  9011. ThirstYield: 0
  9012. Cookable:
  9013. CookingResult: Cost
  9014. CookingSlotsRequired: 0
  9015. CookingTime: 0
  9016. Equipment:
  9017. EquipType: None
  9018. Inventory:
  9019. Description: Lets you grow bigger plants.
  9020. DisplayName: Medium crop plot
  9021. LocalizationTerm: Block/Cropplot_Medium
  9022. Sprite: Item_CropplotMedium (UnityEngine.Sprite)
  9023. Stackable: True
  9024. StackSize: 5
  9025. Recipe:
  9026. AmountToCraft: 1
  9027. BlueprintItem:
  9028. CanCraft: True
  9029. categoryOrder: 100
  9030. CraftingCategory: FoodWater
  9031. HasHiddenSubCategory: False
  9032. HasSubCategory: True
  9033. IsBlueprint: False
  9034. Learned: True
  9035. LearnedFromBeginning: False
  9036. LocalizedSubCategory: Cropplots
  9037. NewCost: CostMultiple[]
  9038. SubCategory: Cropplots
  9039. SubCategoryOrder: 1
  9040. Usable:
  9041. AnimationOnSelect: Index_1_Point
  9042. AnimationOnUse: None
  9043. ConsumeUseAmount: 0
  9044. EventRef_Break:
  9045. ForceAnimationIndex: False
  9046. LockItemDuringCooldown: False
  9047. ResetTriggerOnDeselect:
  9048. SetTriggering: False
  9049. UseButtonCooldown: 0.2
  9050. Placeable_Cropplot_Shoe
  9051. BarGradient:UnityEngine.Gradient
  9052. hideFlags:None
  9053. MaxUses:1
  9054. UniqueIndex:139
  9055. UniqueName:Placeable_Cropplot_Shoe
  9056. Settings:
  9057. Buildable:
  9058. HasBuildablePrefabs: True
  9059. Placeable: True
  9060. ReselectOnBuild: True
  9061. Consumeable:
  9062. BonusHungerYield: 0
  9063. EventRef_ConsumeSound:
  9064. FoodForm: None
  9065. FoodType: None
  9066. HungerYield: 0
  9067. IsRaw: False
  9068. ItemAfterUse: Cost
  9069. ThirstYield: 0
  9070. Cookable:
  9071. CookingResult: Cost
  9072. CookingSlotsRequired: 0
  9073. CookingTime: 0
  9074. Equipment:
  9075. EquipType: None
  9076. Inventory:
  9077. Description: Maybe you could plant something in this...
  9078. DisplayName: Old shoe
  9079. LocalizationTerm: Block/Cropplot_Shoe
  9080. Sprite: Item_Shoe (UnityEngine.Sprite)
  9081. Stackable: True
  9082. StackSize: 5
  9083. Recipe:
  9084. AmountToCraft: 1
  9085. BlueprintItem:
  9086. CanCraft: True
  9087. categoryOrder: 100
  9088. CraftingCategory: CreativeMode
  9089. HasHiddenSubCategory: False
  9090. HasSubCategory: True
  9091. IsBlueprint: False
  9092. Learned: False
  9093. LearnedFromBeginning: True
  9094. LocalizedSubCategory: Cropplots
  9095. NewCost: CostMultiple[]
  9096. SubCategory: Cropplots
  9097. SubCategoryOrder: 0
  9098. Usable:
  9099. AnimationOnSelect: Index_1_Point
  9100. AnimationOnUse: None
  9101. ConsumeUseAmount: 0
  9102. EventRef_Break:
  9103. ForceAnimationIndex: False
  9104. LockItemDuringCooldown: False
  9105. ResetTriggerOnDeselect:
  9106. SetTriggering: False
  9107. UseButtonCooldown: 0.2
  9108. Placeable_Cropplot_Small
  9109. BarGradient:UnityEngine.Gradient
  9110. hideFlags:None
  9111. MaxUses:1
  9112. UniqueIndex:45
  9113. UniqueName:Placeable_Cropplot_Small
  9114. Settings:
  9115. Buildable:
  9116. HasBuildablePrefabs: True
  9117. Placeable: True
  9118. ReselectOnBuild: True
  9119. Consumeable:
  9120. BonusHungerYield: 0
  9121. EventRef_ConsumeSound:
  9122. FoodForm: None
  9123. FoodType: None
  9124. HungerYield: 0
  9125. IsRaw: True
  9126. ItemAfterUse: Cost
  9127. ThirstYield: 0
  9128. Cookable:
  9129. CookingResult: Cost
  9130. CookingSlotsRequired: 0
  9131. CookingTime: 1
  9132. Equipment:
  9133. EquipType: None
  9134. Inventory:
  9135. Description: Lets you grow plants.
  9136. DisplayName: Small crop plot
  9137. LocalizationTerm: Block/Cropplot_Small
  9138. Sprite: Item_CropPlot (UnityEngine.Sprite)
  9139. Stackable: True
  9140. StackSize: 5
  9141. Recipe:
  9142. AmountToCraft: 1
  9143. BlueprintItem:
  9144. CanCraft: True
  9145. categoryOrder: 5
  9146. CraftingCategory: FoodWater
  9147. HasHiddenSubCategory: False
  9148. HasSubCategory: True
  9149. IsBlueprint: False
  9150. Learned: False
  9151. LearnedFromBeginning: True
  9152. LocalizedSubCategory: Cropplots
  9153. NewCost: CostMultiple[]
  9154. SubCategory: Cropplots
  9155. SubCategoryOrder: 0
  9156. Usable:
  9157. AnimationOnSelect: Index_1_Point
  9158. AnimationOnUse: None
  9159. ConsumeUseAmount: 0
  9160. EventRef_Break:
  9161. ForceAnimationIndex: False
  9162. LockItemDuringCooldown: False
  9163. ResetTriggerOnDeselect:
  9164. SetTriggering: False
  9165. UseButtonCooldown: 0.2
  9166. Placeable_Figurine_Chicken
  9167. BarGradient:UnityEngine.Gradient
  9168. hideFlags:None
  9169. MaxUses:0
  9170. UniqueIndex:261
  9171. UniqueName:Placeable_Figurine_Chicken
  9172. Settings:
  9173. Buildable:
  9174. HasBuildablePrefabs: True
  9175. Placeable: True
  9176. ReselectOnBuild: True
  9177. Consumeable:
  9178. BonusHungerYield: 0
  9179. EventRef_ConsumeSound:
  9180. FoodForm: None
  9181. FoodType: None
  9182. HungerYield: 0
  9183. IsRaw: False
  9184. ItemAfterUse: Cost
  9185. ThirstYield: 0
  9186. Cookable:
  9187. CookingResult: Cost
  9188. CookingSlotsRequired: 0
  9189. CookingTime: 0
  9190. Equipment:
  9191. EquipType: None
  9192. Inventory:
  9193. Description: Spawns a clucker.
  9194. DisplayName: Clucker
  9195. LocalizationTerm: Block/Figurine_Chicken
  9196. Sprite: Figurine_Chicken (UnityEngine.Sprite)
  9197. Stackable: True
  9198. StackSize: 20
  9199. Recipe:
  9200. AmountToCraft: 1
  9201. BlueprintItem:
  9202. CanCraft: False
  9203. categoryOrder: 100
  9204. CraftingCategory: CreativeMode
  9205. HasHiddenSubCategory: False
  9206. HasSubCategory: True
  9207. IsBlueprint: False
  9208. Learned: False
  9209. LearnedFromBeginning: False
  9210. LocalizedSubCategory: Animals
  9211. NewCost: CostMultiple[]
  9212. SubCategory: Figurines
  9213. SubCategoryOrder: 1
  9214. Usable:
  9215. AnimationOnSelect: Index_1_Point
  9216. AnimationOnUse: None
  9217. ConsumeUseAmount: 0
  9218. EventRef_Break:
  9219. ForceAnimationIndex: False
  9220. LockItemDuringCooldown: False
  9221. ResetTriggerOnDeselect:
  9222. SetTriggering: False
  9223. UseButtonCooldown: 0.2
  9224. Placeable_Figurine_Goat
  9225. BarGradient:UnityEngine.Gradient
  9226. hideFlags:None
  9227. MaxUses:0
  9228. UniqueIndex:262
  9229. UniqueName:Placeable_Figurine_Goat
  9230. Settings:
  9231. Buildable:
  9232. HasBuildablePrefabs: False
  9233. Placeable: True
  9234. ReselectOnBuild: True
  9235. Consumeable:
  9236. BonusHungerYield: 0
  9237. EventRef_ConsumeSound:
  9238. FoodForm: None
  9239. FoodType: None
  9240. HungerYield: 0
  9241. IsRaw: False
  9242. ItemAfterUse: Cost
  9243. ThirstYield: 0
  9244. Cookable:
  9245. CookingResult: Cost
  9246. CookingSlotsRequired: 0
  9247. CookingTime: 0
  9248. Equipment:
  9249. EquipType: None
  9250. Inventory:
  9251. Description: Spawns a goat.
  9252. DisplayName: Goat
  9253. LocalizationTerm: Block/Figurine_Goat
  9254. Sprite: Figurine_Goat (UnityEngine.Sprite)
  9255. Stackable: True
  9256. StackSize: 20
  9257. Recipe:
  9258. AmountToCraft: 1
  9259. BlueprintItem:
  9260. CanCraft: False
  9261. categoryOrder: 100
  9262. CraftingCategory: CreativeMode
  9263. HasHiddenSubCategory: False
  9264. HasSubCategory: True
  9265. IsBlueprint: False
  9266. Learned: False
  9267. LearnedFromBeginning: False
  9268. LocalizedSubCategory: Animals
  9269. NewCost: CostMultiple[]
  9270. SubCategory: Figurines
  9271. SubCategoryOrder: 2
  9272. Usable:
  9273. AnimationOnSelect: Index_1_Point
  9274. AnimationOnUse: None
  9275. ConsumeUseAmount: 0
  9276. EventRef_Break:
  9277. ForceAnimationIndex: False
  9278. LockItemDuringCooldown: False
  9279. ResetTriggerOnDeselect:
  9280. SetTriggering: False
  9281. UseButtonCooldown: 0.2
  9282. Placeable_Figurine_Llama
  9283. BarGradient:UnityEngine.Gradient
  9284. hideFlags:None
  9285. MaxUses:0
  9286. UniqueIndex:260
  9287. UniqueName:Placeable_Figurine_Llama
  9288. Settings:
  9289. Buildable:
  9290. HasBuildablePrefabs: True
  9291. Placeable: True
  9292. ReselectOnBuild: True
  9293. Consumeable:
  9294. BonusHungerYield: 0
  9295. EventRef_ConsumeSound:
  9296. FoodForm: None
  9297. FoodType: None
  9298. HungerYield: 0
  9299. IsRaw: False
  9300. ItemAfterUse: Cost
  9301. ThirstYield: 0
  9302. Cookable:
  9303. CookingResult: Cost
  9304. CookingSlotsRequired: 0
  9305. CookingTime: 0
  9306. Equipment:
  9307. EquipType: None
  9308. Inventory:
  9309. Description: Spawns a llama.
  9310. DisplayName: Llama
  9311. LocalizationTerm: Block/Figurine_Llama
  9312. Sprite: Figurine_Llama (UnityEngine.Sprite)
  9313. Stackable: True
  9314. StackSize: 20
  9315. Recipe:
  9316. AmountToCraft: 1
  9317. BlueprintItem:
  9318. CanCraft: False
  9319. categoryOrder: 100
  9320. CraftingCategory: CreativeMode
  9321. HasHiddenSubCategory: False
  9322. HasSubCategory: True
  9323. IsBlueprint: False
  9324. Learned: False
  9325. LearnedFromBeginning: False
  9326. LocalizedSubCategory: Animals
  9327. NewCost: CostMultiple[]
  9328. SubCategory: Figurines
  9329. SubCategoryOrder: 0
  9330. Usable:
  9331. AnimationOnSelect: Index_1_Point
  9332. AnimationOnUse: None
  9333. ConsumeUseAmount: 0
  9334. EventRef_Break:
  9335. ForceAnimationIndex: False
  9336. LockItemDuringCooldown: False
  9337. ResetTriggerOnDeselect:
  9338. SetTriggering: False
  9339. UseButtonCooldown: 0.2
  9340. Placeable_GiantClam
  9341. BarGradient:UnityEngine.Gradient
  9342. hideFlags:None
  9343. MaxUses:1
  9344. UniqueIndex:51
  9345. UniqueName:Placeable_GiantClam
  9346. Settings:
  9347. Buildable:
  9348. HasBuildablePrefabs: False
  9349. Placeable: False
  9350. ReselectOnBuild: False
  9351. Consumeable:
  9352. BonusHungerYield: 0
  9353. EventRef_ConsumeSound:
  9354. FoodForm: None
  9355. FoodType: None
  9356. HungerYield: 0
  9357. IsRaw: True
  9358. ItemAfterUse: Cost
  9359. ThirstYield: 0
  9360. Cookable:
  9361. CookingResult: Cost
  9362. CookingSlotsRequired: 0
  9363. CookingTime: 1
  9364. Equipment:
  9365. EquipType: None
  9366. Inventory:
  9367. Description: A big clam.
  9368. DisplayName: Giant clam
  9369. LocalizationTerm: Item/GiantClam
  9370. Sprite: Item_Clam (UnityEngine.Sprite)
  9371. Stackable: True
  9372. StackSize: 5
  9373. Recipe:
  9374. AmountToCraft: 1
  9375. BlueprintItem:
  9376. CanCraft: False
  9377. categoryOrder: 0
  9378. CraftingCategory: Nothing
  9379. HasHiddenSubCategory: False
  9380. HasSubCategory: False
  9381. IsBlueprint: False
  9382. Learned: False
  9383. LearnedFromBeginning: False
  9384. LocalizedSubCategory:
  9385. NewCost: CostMultiple[]
  9386. SubCategory:
  9387. SubCategoryOrder: 0
  9388. Usable:
  9389. AnimationOnSelect: None
  9390. AnimationOnUse: None
  9391. ConsumeUseAmount: 0
  9392. EventRef_Break:
  9393. ForceAnimationIndex: False
  9394. LockItemDuringCooldown: False
  9395. ResetTriggerOnDeselect:
  9396. SetTriggering: False
  9397. UseButtonCooldown: 0.2
  9398. Placeable_ItemNet
  9399. BarGradient:UnityEngine.Gradient
  9400. hideFlags:None
  9401. MaxUses:1
  9402. UniqueIndex:8
  9403. UniqueName:Placeable_ItemNet
  9404. Settings:
  9405. Buildable:
  9406. HasBuildablePrefabs: True
  9407. Placeable: True
  9408. ReselectOnBuild: True
  9409. Consumeable:
  9410. BonusHungerYield: 0
  9411. EventRef_ConsumeSound:
  9412. FoodForm: None
  9413. FoodType: None
  9414. HungerYield: 0
  9415. IsRaw: True
  9416. ItemAfterUse: Cost
  9417. ThirstYield: 0
  9418. Cookable:
  9419. CookingResult: Cost
  9420. CookingSlotsRequired: 0
  9421. CookingTime: 1
  9422. Equipment:
  9423. EquipType: None
  9424. Inventory:
  9425. Description: Automatically catches items that float into it.
  9426. DisplayName: Collection net
  9427. LocalizationTerm: Block/ItemNet
  9428. Sprite: Item_NetGathering (UnityEngine.Sprite)
  9429. Stackable: True
  9430. StackSize: 5
  9431. Recipe:
  9432. AmountToCraft: 1
  9433. BlueprintItem:
  9434. CanCraft: True
  9435. categoryOrder: 100
  9436. CraftingCategory: Other
  9437. HasHiddenSubCategory: False
  9438. HasSubCategory: False
  9439. IsBlueprint: False
  9440. Learned: True
  9441. LearnedFromBeginning: False
  9442. LocalizedSubCategory:
  9443. NewCost: CostMultiple[]
  9444. SubCategory:
  9445. SubCategoryOrder: 0
  9446. Usable:
  9447. AnimationOnSelect: Index_1_Point
  9448. AnimationOnUse: None
  9449. ConsumeUseAmount: 0
  9450. EventRef_Break:
  9451. ForceAnimationIndex: False
  9452. LockItemDuringCooldown: False
  9453. ResetTriggerOnDeselect:
  9454. SetTriggering: False
  9455. UseButtonCooldown: 0.2
  9456. Placeable_Lantern
  9457. BarGradient:UnityEngine.Gradient
  9458. hideFlags:None
  9459. MaxUses:1
  9460. UniqueIndex:47
  9461. UniqueName:Placeable_Lantern
  9462. Settings:
  9463. Buildable:
  9464. HasBuildablePrefabs: True
  9465. Placeable: True
  9466. ReselectOnBuild: True
  9467. Consumeable:
  9468. BonusHungerYield: 0
  9469. EventRef_ConsumeSound:
  9470. FoodForm: None
  9471. FoodType: None
  9472. HungerYield: 0
  9473. IsRaw: True
  9474. ItemAfterUse: Cost
  9475. ThirstYield: 0
  9476. Cookable:
  9477. CookingResult: Cost
  9478. CookingSlotsRequired: 0
  9479. CookingTime: 1
  9480. Equipment:
  9481. EquipType: None
  9482. Inventory:
  9483. Description: Lights up the dark.
  9484. DisplayName: Lantern
  9485. LocalizationTerm: Block/Lantern
  9486. Sprite: Item_Lantern (UnityEngine.Sprite)
  9487. Stackable: True
  9488. StackSize: 5
  9489. Recipe:
  9490. AmountToCraft: 1
  9491. BlueprintItem:
  9492. CanCraft: True
  9493. categoryOrder: 100
  9494. CraftingCategory: Decorations
  9495. HasHiddenSubCategory: False
  9496. HasSubCategory: False
  9497. IsBlueprint: False
  9498. Learned: True
  9499. LearnedFromBeginning: False
  9500. LocalizedSubCategory:
  9501. NewCost: CostMultiple[]
  9502. SubCategory:
  9503. SubCategoryOrder: 0
  9504. Usable:
  9505. AnimationOnSelect: Index_1_Point
  9506. AnimationOnUse: None
  9507. ConsumeUseAmount: 0
  9508. EventRef_Break:
  9509. ForceAnimationIndex: False
  9510. LockItemDuringCooldown: False
  9511. ResetTriggerOnDeselect:
  9512. SetTriggering: False
  9513. UseButtonCooldown: 0.2
  9514. Placeable_LuckyCat
  9515. BarGradient:UnityEngine.Gradient
  9516. hideFlags:None
  9517. MaxUses:1
  9518. UniqueIndex:156
  9519. UniqueName:Placeable_LuckyCat
  9520. Settings:
  9521. Buildable:
  9522. HasBuildablePrefabs: True
  9523. Placeable: True
  9524. ReselectOnBuild: True
  9525. Consumeable:
  9526. BonusHungerYield: 0
  9527. EventRef_ConsumeSound:
  9528. FoodForm: None
  9529. FoodType: None
  9530. HungerYield: 0
  9531. IsRaw: False
  9532. ItemAfterUse: Cost
  9533. ThirstYield: 0
  9534. Cookable:
  9535. CookingResult: Cost
  9536. CookingSlotsRequired: 0
  9537. CookingTime: 0
  9538. Equipment:
  9539. EquipType: None
  9540. Inventory:
  9541. Description: Might bring you some happiness.
  9542. DisplayName: Lucky cat
  9543. LocalizationTerm: Block/WavingCat
  9544. Sprite: Item_LuckyCat (UnityEngine.Sprite)
  9545. Stackable: True
  9546. StackSize: 5
  9547. Recipe:
  9548. AmountToCraft: 1
  9549. BlueprintItem:
  9550. CanCraft: True
  9551. categoryOrder: 100
  9552. CraftingCategory: CreativeMode
  9553. HasHiddenSubCategory: False
  9554. HasSubCategory: False
  9555. IsBlueprint: False
  9556. Learned: False
  9557. LearnedFromBeginning: True
  9558. LocalizedSubCategory:
  9559. NewCost: CostMultiple[]
  9560. SubCategory:
  9561. SubCategoryOrder: 0
  9562. Usable:
  9563. AnimationOnSelect: Index_1_Point
  9564. AnimationOnUse: None
  9565. ConsumeUseAmount: 0
  9566. EventRef_Break:
  9567. ForceAnimationIndex: False
  9568. LockItemDuringCooldown: False
  9569. ResetTriggerOnDeselect:
  9570. SetTriggering: False
  9571. UseButtonCooldown: 0.2
  9572. Placeable_Nametag
  9573. BarGradient:UnityEngine.Gradient
  9574. hideFlags:None
  9575. MaxUses:1
  9576. UniqueIndex:257
  9577. UniqueName:Placeable_Nametag
  9578. Settings:
  9579. Buildable:
  9580. HasBuildablePrefabs: True
  9581. Placeable: True
  9582. ReselectOnBuild: True
  9583. Consumeable:
  9584. BonusHungerYield: 0
  9585. EventRef_ConsumeSound:
  9586. FoodForm: None
  9587. FoodType: None
  9588. HungerYield: 0
  9589. IsRaw: False
  9590. ItemAfterUse: Cost
  9591. ThirstYield: 0
  9592. Cookable:
  9593. CookingResult: Cost
  9594. CookingSlotsRequired: 0
  9595. CookingTime: 0
  9596. Equipment:
  9597. EquipType: None
  9598. Inventory:
  9599. Description: In memory of...
  9600. DisplayName: Nametag
  9601. LocalizationTerm: Item/Nametag
  9602. Sprite: Item_NameTag (UnityEngine.Sprite)
  9603. Stackable: False
  9604. StackSize: 1
  9605. Recipe:
  9606. AmountToCraft: 1
  9607. BlueprintItem:
  9608. CanCraft: False
  9609. categoryOrder: 100
  9610. CraftingCategory: Hidden
  9611. HasHiddenSubCategory: False
  9612. HasSubCategory: False
  9613. IsBlueprint: False
  9614. Learned: False
  9615. LearnedFromBeginning: False
  9616. LocalizedSubCategory:
  9617. NewCost: CostMultiple[]
  9618. SubCategory:
  9619. SubCategoryOrder: 0
  9620. Usable:
  9621. AnimationOnSelect: Index_1_Point
  9622. AnimationOnUse: None
  9623. ConsumeUseAmount: 0
  9624. EventRef_Break:
  9625. ForceAnimationIndex: False
  9626. LockItemDuringCooldown: False
  9627. ResetTriggerOnDeselect:
  9628. SetTriggering: False
  9629. UseButtonCooldown: 0.2
  9630. Placeable_PaintMill
  9631. BarGradient:UnityEngine.Gradient
  9632. hideFlags:None
  9633. MaxUses:1
  9634. UniqueIndex:124
  9635. UniqueName:Placeable_PaintMill
  9636. Settings:
  9637. Buildable:
  9638. HasBuildablePrefabs: True
  9639. Placeable: True
  9640. ReselectOnBuild: True
  9641. Consumeable:
  9642. BonusHungerYield: 0
  9643. EventRef_ConsumeSound:
  9644. FoodForm: None
  9645. FoodType: None
  9646. HungerYield: 0
  9647. IsRaw: False
  9648. ItemAfterUse: Cost
  9649. ThirstYield: 0
  9650. Cookable:
  9651. CookingResult: Cost
  9652. CookingSlotsRequired: 0
  9653. CookingTime: 0
  9654. Equipment:
  9655. EquipType: None
  9656. Inventory:
  9657. Description: Used to turn flowers into color. Uses water energy to work.
  9658. DisplayName: Paint mill
  9659. LocalizationTerm: Block/PaintMill
  9660. Sprite: Item_PaintMill (UnityEngine.Sprite)
  9661. Stackable: True
  9662. StackSize: 5
  9663. Recipe:
  9664. AmountToCraft: 1
  9665. BlueprintItem:
  9666. CanCraft: True
  9667. categoryOrder: 100
  9668. CraftingCategory: Decorations
  9669. HasHiddenSubCategory: False
  9670. HasSubCategory: False
  9671. IsBlueprint: False
  9672. Learned: True
  9673. LearnedFromBeginning: False
  9674. LocalizedSubCategory:
  9675. NewCost: CostMultiple[]
  9676. SubCategory:
  9677. SubCategoryOrder: 0
  9678. Usable:
  9679. AnimationOnSelect: Index_1_Point
  9680. AnimationOnUse: None
  9681. ConsumeUseAmount: 0
  9682. EventRef_Break:
  9683. ForceAnimationIndex: False
  9684. LockItemDuringCooldown: False
  9685. ResetTriggerOnDeselect:
  9686. SetTriggering: False
  9687. UseButtonCooldown: 0.2
  9688. Placeable_Radio
  9689. BarGradient:UnityEngine.Gradient
  9690. hideFlags:None
  9691. MaxUses:1
  9692. UniqueIndex:263
  9693. UniqueName:Placeable_Radio
  9694. Settings:
  9695. Buildable:
  9696. HasBuildablePrefabs: True
  9697. Placeable: True
  9698. ReselectOnBuild: True
  9699. Consumeable:
  9700. BonusHungerYield: 0
  9701. EventRef_ConsumeSound:
  9702. FoodForm: None
  9703. FoodType: None
  9704. HungerYield: 0
  9705. IsRaw: False
  9706. ItemAfterUse: Cost
  9707. ThirstYield: 0
  9708. Cookable:
  9709. CookingResult: Cost
  9710. CookingSlotsRequired: 0
  9711. CookingTime: 0
  9712. Equipment:
  9713. EquipType: None
  9714. Inventory:
  9715. Description: Unsure if it is functional
  9716. DisplayName: Radio
  9717. LocalizationTerm: Block/Radio
  9718. Sprite: Item_Radio (UnityEngine.Sprite)
  9719. Stackable: True
  9720. StackSize: 5
  9721. Recipe:
  9722. AmountToCraft: 1
  9723. BlueprintItem:
  9724. CanCraft: True
  9725. categoryOrder: 100
  9726. CraftingCategory: CreativeMode
  9727. HasHiddenSubCategory: False
  9728. HasSubCategory: False
  9729. IsBlueprint: False
  9730. Learned: False
  9731. LearnedFromBeginning: True
  9732. LocalizedSubCategory:
  9733. NewCost: CostMultiple[]
  9734. SubCategory:
  9735. SubCategoryOrder: 0
  9736. Usable:
  9737. AnimationOnSelect: Index_28_Radio
  9738. AnimationOnUse: None
  9739. ConsumeUseAmount: 0
  9740. EventRef_Break:
  9741. ForceAnimationIndex: False
  9742. LockItemDuringCooldown: False
  9743. ResetTriggerOnDeselect:
  9744. SetTriggering: False
  9745. UseButtonCooldown: 0.2
  9746. Placeable_Reciever
  9747. BarGradient:UnityEngine.Gradient
  9748. hideFlags:None
  9749. MaxUses:1
  9750. UniqueIndex:173
  9751. UniqueName:Placeable_Reciever
  9752. Settings:
  9753. Buildable:
  9754. HasBuildablePrefabs: True
  9755. Placeable: True
  9756. ReselectOnBuild: True
  9757. Consumeable:
  9758. BonusHungerYield: 0
  9759. EventRef_ConsumeSound:
  9760. FoodForm: None
  9761. FoodType: None
  9762. HungerYield: 0
  9763. IsRaw: False
  9764. ItemAfterUse: Cost
  9765. ThirstYield: 0
  9766. Cookable:
  9767. CookingResult: Cost
  9768. CookingSlotsRequired: 0
  9769. CookingTime: 0
  9770. Equipment:
  9771. EquipType: None
  9772. Inventory:
  9773. Description: Used to locate nearby radio signals.
  9774. DisplayName: Receiver
  9775. LocalizationTerm: Block/Reciever
  9776. Sprite: Item_Reciever (UnityEngine.Sprite)
  9777. Stackable: True
  9778. StackSize: 5
  9779. Recipe:
  9780. AmountToCraft: 1
  9781. BlueprintItem:
  9782. CanCraft: True
  9783. categoryOrder: 3
  9784. CraftingCategory: Navigation
  9785. HasHiddenSubCategory: False
  9786. HasSubCategory: False
  9787. IsBlueprint: False
  9788. Learned: True
  9789. LearnedFromBeginning: False
  9790. LocalizedSubCategory:
  9791. NewCost: CostMultiple[]
  9792. SubCategory:
  9793. SubCategoryOrder: 0
  9794. Usable:
  9795. AnimationOnSelect: Index_1_Point
  9796. AnimationOnUse: None
  9797. ConsumeUseAmount: 0
  9798. EventRef_Break:
  9799. ForceAnimationIndex: False
  9800. LockItemDuringCooldown: False
  9801. ResetTriggerOnDeselect:
  9802. SetTriggering: False
  9803. UseButtonCooldown: 0.2
  9804. Placeable_Reciever_Antenna
  9805. BarGradient:UnityEngine.Gradient
  9806. hideFlags:None
  9807. MaxUses:1
  9808. UniqueIndex:175
  9809. UniqueName:Placeable_Reciever_Antenna
  9810. Settings:
  9811. Buildable:
  9812. HasBuildablePrefabs: True
  9813. Placeable: True
  9814. ReselectOnBuild: True
  9815. Consumeable:
  9816. BonusHungerYield: 0
  9817. EventRef_ConsumeSound:
  9818. FoodForm: None
  9819. FoodType: None
  9820. HungerYield: 0
  9821. IsRaw: False
  9822. ItemAfterUse: Cost
  9823. ThirstYield: 0
  9824. Cookable:
  9825. CookingResult: Cost
  9826. CookingSlotsRequired: 0
  9827. CookingTime: 0
  9828. Equipment:
  9829. EquipType: None
  9830. Inventory:
  9831. Description: Used along with the receiver.
  9832. DisplayName: Antenna
  9833. LocalizationTerm: Block/Antenna
  9834. Sprite: Item_Antenna (UnityEngine.Sprite)
  9835. Stackable: True
  9836. StackSize: 5
  9837. Recipe:
  9838. AmountToCraft: 1
  9839. BlueprintItem:
  9840. CanCraft: True
  9841. categoryOrder: 4
  9842. CraftingCategory: Navigation
  9843. HasHiddenSubCategory: False
  9844. HasSubCategory: False
  9845. IsBlueprint: False
  9846. Learned: True
  9847. LearnedFromBeginning: False
  9848. LocalizedSubCategory:
  9849. NewCost: CostMultiple[]
  9850. SubCategory:
  9851. SubCategoryOrder: 0
  9852. Usable:
  9853. AnimationOnSelect: Index_1_Point
  9854. AnimationOnUse: None
  9855. ConsumeUseAmount: 0
  9856. EventRef_Break:
  9857. ForceAnimationIndex: False
  9858. LockItemDuringCooldown: False
  9859. ResetTriggerOnDeselect:
  9860. SetTriggering: False
  9861. UseButtonCooldown: 0.2
  9862. Placeable_ResearchTable
  9863. BarGradient:UnityEngine.Gradient
  9864. hideFlags:None
  9865. MaxUses:1
  9866. UniqueIndex:113
  9867. UniqueName:Placeable_ResearchTable
  9868. Settings:
  9869. Buildable:
  9870. HasBuildablePrefabs: True
  9871. Placeable: True
  9872. ReselectOnBuild: True
  9873. Consumeable:
  9874. BonusHungerYield: 0
  9875. EventRef_ConsumeSound:
  9876. FoodForm: None
  9877. FoodType: None
  9878. HungerYield: 0
  9879. IsRaw: False
  9880. ItemAfterUse: Cost
  9881. ThirstYield: 0
  9882. Cookable:
  9883. CookingResult: Cost
  9884. CookingSlotsRequired: 0
  9885. CookingTime: 0
  9886. Equipment:
  9887. EquipType: None
  9888. Inventory:
  9889. Description: Used to research new items to craft.
  9890. DisplayName: Research table
  9891. LocalizationTerm: Block/ResearchTable
  9892. Sprite: Item_ResearchTable (UnityEngine.Sprite)
  9893. Stackable: True
  9894. StackSize: 5
  9895. Recipe:
  9896. AmountToCraft: 1
  9897. BlueprintItem:
  9898. CanCraft: True
  9899. categoryOrder: 100
  9900. CraftingCategory: Other
  9901. HasHiddenSubCategory: False
  9902. HasSubCategory: False
  9903. IsBlueprint: False
  9904. Learned: False
  9905. LearnedFromBeginning: True
  9906. LocalizedSubCategory:
  9907. NewCost: CostMultiple[]
  9908. SubCategory:
  9909. SubCategoryOrder: 0
  9910. Usable:
  9911. AnimationOnSelect: Index_1_Point
  9912. AnimationOnUse: None
  9913. ConsumeUseAmount: 0
  9914. EventRef_Break:
  9915. ForceAnimationIndex: False
  9916. LockItemDuringCooldown: False
  9917. ResetTriggerOnDeselect:
  9918. SetTriggering: False
  9919. UseButtonCooldown: 0.2
  9920. Placeable_Rug
  9921. BarGradient:UnityEngine.Gradient
  9922. hideFlags:None
  9923. MaxUses:1
  9924. UniqueIndex:158
  9925. UniqueName:Placeable_Rug
  9926. Settings:
  9927. Buildable:
  9928. HasBuildablePrefabs: True
  9929. Placeable: True
  9930. ReselectOnBuild: True
  9931. Consumeable:
  9932. BonusHungerYield: 0
  9933. EventRef_ConsumeSound:
  9934. FoodForm: None
  9935. FoodType: None
  9936. HungerYield: 0
  9937. IsRaw: False
  9938. ItemAfterUse: Cost
  9939. ThirstYield: 0
  9940. Cookable:
  9941. CookingResult: Cost
  9942. CookingSlotsRequired: 0
  9943. CookingTime: 0
  9944. Equipment:
  9945. EquipType: None
  9946. Inventory:
  9947. Description: Reduces splinters in your feet.
  9948. DisplayName: Rug
  9949. LocalizationTerm: Block/Rug
  9950. Sprite: Item_RugSquare (UnityEngine.Sprite)
  9951. Stackable: True
  9952. StackSize: 5
  9953. Recipe:
  9954. AmountToCraft: 1
  9955. BlueprintItem:
  9956. CanCraft: True
  9957. categoryOrder: 100
  9958. CraftingCategory: Decorations
  9959. HasHiddenSubCategory: False
  9960. HasSubCategory: False
  9961. IsBlueprint: False
  9962. Learned: True
  9963. LearnedFromBeginning: False
  9964. LocalizedSubCategory:
  9965. NewCost: CostMultiple[]
  9966. SubCategory:
  9967. SubCategoryOrder: 0
  9968. Usable:
  9969. AnimationOnSelect: Index_1_Point
  9970. AnimationOnUse: None
  9971. ConsumeUseAmount: 0
  9972. EventRef_Break:
  9973. ForceAnimationIndex: False
  9974. LockItemDuringCooldown: False
  9975. ResetTriggerOnDeselect:
  9976. SetTriggering: False
  9977. UseButtonCooldown: 0.2
  9978. Placeable_Sail
  9979. BarGradient:UnityEngine.Gradient
  9980. hideFlags:None
  9981. MaxUses:1
  9982. UniqueIndex:126
  9983. UniqueName:Placeable_Sail
  9984. Settings:
  9985. Buildable:
  9986. HasBuildablePrefabs: True
  9987. Placeable: True
  9988. ReselectOnBuild: True
  9989. Consumeable:
  9990. BonusHungerYield: 0
  9991. EventRef_ConsumeSound:
  9992. FoodForm: None
  9993. FoodType: None
  9994. HungerYield: 0
  9995. IsRaw: False
  9996. ItemAfterUse: Cost
  9997. ThirstYield: 0
  9998. Cookable:
  9999. CookingResult: Cost
  10000. CookingSlotsRequired: 0
  10001. CookingTime: 0
  10002. Equipment:
  10003. EquipType: None
  10004. Inventory:
  10005. Description: Can nudge you in the right direction
  10006. DisplayName: Sail
  10007. LocalizationTerm: Block/Sail
  10008. Sprite: Item_Sail (UnityEngine.Sprite)
  10009. Stackable: True
  10010. StackSize: 5
  10011. Recipe:
  10012. AmountToCraft: 1
  10013. BlueprintItem:
  10014. CanCraft: True
  10015. categoryOrder: 1
  10016. CraftingCategory: Navigation
  10017. HasHiddenSubCategory: False
  10018. HasSubCategory: False
  10019. IsBlueprint: False
  10020. Learned: False
  10021. LearnedFromBeginning: True
  10022. LocalizedSubCategory:
  10023. NewCost: CostMultiple[]
  10024. SubCategory:
  10025. SubCategoryOrder: 0
  10026. Usable:
  10027. AnimationOnSelect: Index_1_Point
  10028. AnimationOnUse: None
  10029. ConsumeUseAmount: 0
  10030. EventRef_Break:
  10031. ForceAnimationIndex: False
  10032. LockItemDuringCooldown: False
  10033. ResetTriggerOnDeselect:
  10034. SetTriggering: False
  10035. UseButtonCooldown: 0.2
  10036. Placeable_Scarecrow
  10037. BarGradient:UnityEngine.Gradient
  10038. hideFlags:None
  10039. MaxUses:1
  10040. UniqueIndex:100
  10041. UniqueName:Placeable_Scarecrow
  10042. Settings:
  10043. Buildable:
  10044. HasBuildablePrefabs: True
  10045. Placeable: True
  10046. ReselectOnBuild: True
  10047. Consumeable:
  10048. BonusHungerYield: 0
  10049. EventRef_ConsumeSound:
  10050. FoodForm: None
  10051. FoodType: None
  10052. HungerYield: 0
  10053. IsRaw: False
  10054. ItemAfterUse: Cost
  10055. ThirstYield: 0
  10056. Cookable:
  10057. CookingResult: Cost
  10058. CookingSlotsRequired: 0
  10059. CookingTime: 0
  10060. Equipment:
  10061. EquipType: None
  10062. Inventory:
  10063. Description: Keeps seagulls away from your crop plots.
  10064. DisplayName: Scarecrow
  10065. LocalizationTerm: Block/Scarecrow
  10066. Sprite: Item_ScareCrow (UnityEngine.Sprite)
  10067. Stackable: True
  10068. StackSize: 5
  10069. Recipe:
  10070. AmountToCraft: 1
  10071. BlueprintItem:
  10072. CanCraft: True
  10073. categoryOrder: 8
  10074. CraftingCategory: FoodWater
  10075. HasHiddenSubCategory: False
  10076. HasSubCategory: False
  10077. IsBlueprint: False
  10078. Learned: True
  10079. LearnedFromBeginning: False
  10080. LocalizedSubCategory:
  10081. NewCost: CostMultiple[]
  10082. SubCategory:
  10083. SubCategoryOrder: 0
  10084. Usable:
  10085. AnimationOnSelect: Index_1_Point
  10086. AnimationOnUse: None
  10087. ConsumeUseAmount: 0
  10088. EventRef_Break:
  10089. ForceAnimationIndex: False
  10090. LockItemDuringCooldown: False
  10091. ResetTriggerOnDeselect:
  10092. SetTriggering: False
  10093. UseButtonCooldown: 0.2
  10094. Placeable_ScrapMechanic
  10095. BarGradient:UnityEngine.Gradient
  10096. hideFlags:None
  10097. MaxUses:1
  10098. UniqueIndex:110
  10099. UniqueName:Placeable_ScrapMechanic
  10100. Settings:
  10101. Buildable:
  10102. HasBuildablePrefabs: True
  10103. Placeable: True
  10104. ReselectOnBuild: True
  10105. Consumeable:
  10106. BonusHungerYield: 0
  10107. EventRef_ConsumeSound:
  10108. FoodForm: None
  10109. FoodType: None
  10110. HungerYield: 0
  10111. IsRaw: False
  10112. ItemAfterUse: Cost
  10113. ThirstYield: 0
  10114. Cookable:
  10115. CookingResult: Cost
  10116. CookingSlotsRequired: 0
  10117. CookingTime: 0
  10118. Equipment:
  10119. EquipType: None
  10120. Inventory:
  10121. Description: An old plastic duck. Seems to originate from the game Scrap Mechanic.
  10122. DisplayName: Scrap Mechanic duck
  10123. LocalizationTerm: Block/ScrapMechanic
  10124. Sprite: Item_Duck (UnityEngine.Sprite)
  10125. Stackable: True
  10126. StackSize: 5
  10127. Recipe:
  10128. AmountToCraft: 1
  10129. BlueprintItem:
  10130. CanCraft: True
  10131. categoryOrder: 100
  10132. CraftingCategory: CreativeMode
  10133. HasHiddenSubCategory: False
  10134. HasSubCategory: False
  10135. IsBlueprint: False
  10136. Learned: False
  10137. LearnedFromBeginning: True
  10138. LocalizedSubCategory:
  10139. NewCost: CostMultiple[]
  10140. SubCategory:
  10141. SubCategoryOrder: 0
  10142. Usable:
  10143. AnimationOnSelect: Index_1_Point
  10144. AnimationOnUse: None
  10145. ConsumeUseAmount: 0
  10146. EventRef_Break:
  10147. ForceAnimationIndex: False
  10148. LockItemDuringCooldown: False
  10149. ResetTriggerOnDeselect:
  10150. SetTriggering: False
  10151. UseButtonCooldown: 0.2
  10152. Placeable_SharkTrophy
  10153. BarGradient:UnityEngine.Gradient
  10154. hideFlags:None
  10155. MaxUses:1
  10156. UniqueIndex:128
  10157. UniqueName:Placeable_SharkTrophy
  10158. Settings:
  10159. Buildable:
  10160. HasBuildablePrefabs: True
  10161. Placeable: True
  10162. ReselectOnBuild: True
  10163. Consumeable:
  10164. BonusHungerYield: 0
  10165. EventRef_ConsumeSound:
  10166. FoodForm: None
  10167. FoodType: None
  10168. HungerYield: 0
  10169. IsRaw: False
  10170. ItemAfterUse: Cost
  10171. ThirstYield: 0
  10172. Cookable:
  10173. CookingResult: Cost
  10174. CookingSlotsRequired: 0
  10175. CookingTime: 0
  10176. Equipment:
  10177. EquipType: None
  10178. Inventory:
  10179. Description: In memory of the struggle...
  10180. DisplayName: Shark trophy
  10181. LocalizationTerm: Block/SharkTrophy
  10182. Sprite: Item_SharkTrophy (UnityEngine.Sprite)
  10183. Stackable: True
  10184. StackSize: 5
  10185. Recipe:
  10186. AmountToCraft: 1
  10187. BlueprintItem:
  10188. CanCraft: True
  10189. categoryOrder: 0
  10190. CraftingCategory: Nothing
  10191. HasHiddenSubCategory: False
  10192. HasSubCategory: False
  10193. IsBlueprint: False
  10194. Learned: False
  10195. LearnedFromBeginning: True
  10196. LocalizedSubCategory:
  10197. NewCost: CostMultiple[]
  10198. SubCategory:
  10199. SubCategoryOrder: 0
  10200. Usable:
  10201. AnimationOnSelect: Index_1_Point
  10202. AnimationOnUse: None
  10203. ConsumeUseAmount: 0
  10204. EventRef_Break:
  10205. ForceAnimationIndex: False
  10206. LockItemDuringCooldown: False
  10207. ResetTriggerOnDeselect:
  10208. SetTriggering: False
  10209. UseButtonCooldown: 0.2
  10210. Placeable_Shelf
  10211. BarGradient:UnityEngine.Gradient
  10212. hideFlags:None
  10213. MaxUses:1
  10214. UniqueIndex:187
  10215. UniqueName:Placeable_Shelf
  10216. Settings:
  10217. Buildable:
  10218. HasBuildablePrefabs: True
  10219. Placeable: True
  10220. ReselectOnBuild: True
  10221. Consumeable:
  10222. BonusHungerYield: 0
  10223. EventRef_ConsumeSound:
  10224. FoodForm: None
  10225. FoodType: None
  10226. HungerYield: 0
  10227. IsRaw: False
  10228. ItemAfterUse: Cost
  10229. ThirstYield: 0
  10230. Cookable:
  10231. CookingResult: Cost
  10232. CookingSlotsRequired: 0
  10233. CookingTime: 0
  10234. Equipment:
  10235. EquipType: None
  10236. Inventory:
  10237. Description: A shelf to place things on.
  10238. DisplayName: Shelf
  10239. LocalizationTerm: Block/Shelf
  10240. Sprite: Item_Shelf (UnityEngine.Sprite)
  10241. Stackable: True
  10242. StackSize: 5
  10243. Recipe:
  10244. AmountToCraft: 1
  10245. BlueprintItem:
  10246. CanCraft: True
  10247. categoryOrder: 100
  10248. CraftingCategory: Decorations
  10249. HasHiddenSubCategory: False
  10250. HasSubCategory: False
  10251. IsBlueprint: False
  10252. Learned: False
  10253. LearnedFromBeginning: True
  10254. LocalizedSubCategory:
  10255. NewCost: CostMultiple[]
  10256. SubCategory:
  10257. SubCategoryOrder: 0
  10258. Usable:
  10259. AnimationOnSelect: Index_1_Point
  10260. AnimationOnUse: None
  10261. ConsumeUseAmount: 0
  10262. EventRef_Break:
  10263. ForceAnimationIndex: False
  10264. LockItemDuringCooldown: False
  10265. ResetTriggerOnDeselect:
  10266. SetTriggering: False
  10267. UseButtonCooldown: 0.2
  10268. Placeable_Sign
  10269. BarGradient:UnityEngine.Gradient
  10270. hideFlags:None
  10271. MaxUses:1
  10272. UniqueIndex:172
  10273. UniqueName:Placeable_Sign
  10274. Settings:
  10275. Buildable:
  10276. HasBuildablePrefabs: True
  10277. Placeable: True
  10278. ReselectOnBuild: True
  10279. Consumeable:
  10280. BonusHungerYield: 0
  10281. EventRef_ConsumeSound:
  10282. FoodForm: None
  10283. FoodType: None
  10284. HungerYield: 0
  10285. IsRaw: False
  10286. ItemAfterUse: Cost
  10287. ThirstYield: 0
  10288. Cookable:
  10289. CookingResult: Cost
  10290. CookingSlotsRequired: 0
  10291. CookingTime: 0
  10292. Equipment:
  10293. EquipType: None
  10294. Inventory:
  10295. Description: You can write whatever you wish on this.
  10296. DisplayName: Sign
  10297. LocalizationTerm: Item/Sign
  10298. Sprite: Item_Sign (UnityEngine.Sprite)
  10299. Stackable: True
  10300. StackSize: 5
  10301. Recipe:
  10302. AmountToCraft: 2
  10303. BlueprintItem:
  10304. CanCraft: True
  10305. categoryOrder: 100
  10306. CraftingCategory: Decorations
  10307. HasHiddenSubCategory: False
  10308. HasSubCategory: False
  10309. IsBlueprint: False
  10310. Learned: False
  10311. LearnedFromBeginning: True
  10312. LocalizedSubCategory:
  10313. NewCost: CostMultiple[]
  10314. SubCategory:
  10315. SubCategoryOrder: 0
  10316. Usable:
  10317. AnimationOnSelect: Index_1_Point
  10318. AnimationOnUse: None
  10319. ConsumeUseAmount: 0
  10320. EventRef_Break:
  10321. ForceAnimationIndex: False
  10322. LockItemDuringCooldown: False
  10323. ResetTriggerOnDeselect:
  10324. SetTriggering: False
  10325. UseButtonCooldown: 0.2
  10326. Placeable_Sprinkler
  10327. BarGradient:UnityEngine.Gradient
  10328. hideFlags:None
  10329. MaxUses:1
  10330. UniqueIndex:259
  10331. UniqueName:Placeable_Sprinkler
  10332. Settings:
  10333. Buildable:
  10334. HasBuildablePrefabs: True
  10335. Placeable: True
  10336. ReselectOnBuild: True
  10337. Consumeable:
  10338. BonusHungerYield: 0
  10339. EventRef_ConsumeSound:
  10340. FoodForm: None
  10341. FoodType: None
  10342. HungerYield: 0
  10343. IsRaw: False
  10344. ItemAfterUse: Cost
  10345. ThirstYield: 0
  10346. Cookable:
  10347. CookingResult: Cost
  10348. CookingSlotsRequired: 0
  10349. CookingTime: 0
  10350. Equipment:
  10351. EquipType: None
  10352. Inventory:
  10353. Description: It seems to need a battery.
  10354. DisplayName: Sprinkler
  10355. LocalizationTerm: Block/Sprinkler
  10356. Sprite: Item_Sprinkler (UnityEngine.Sprite)
  10357. Stackable: True
  10358. StackSize: 5
  10359. Recipe:
  10360. AmountToCraft: 1
  10361. BlueprintItem:
  10362. CanCraft: True
  10363. categoryOrder: 7
  10364. CraftingCategory: FoodWater
  10365. HasHiddenSubCategory: False
  10366. HasSubCategory: False
  10367. IsBlueprint: False
  10368. Learned: True
  10369. LearnedFromBeginning: False
  10370. LocalizedSubCategory:
  10371. NewCost: CostMultiple[]
  10372. SubCategory:
  10373. SubCategoryOrder: 0
  10374. Usable:
  10375. AnimationOnSelect: Index_1_Point
  10376. AnimationOnUse: None
  10377. ConsumeUseAmount: 0
  10378. EventRef_Break:
  10379. ForceAnimationIndex: False
  10380. LockItemDuringCooldown: False
  10381. ResetTriggerOnDeselect:
  10382. SetTriggering: False
  10383. UseButtonCooldown: 0.2
  10384. Placeable_Storage_Medium
  10385. BarGradient:UnityEngine.Gradient
  10386. hideFlags:None
  10387. MaxUses:1
  10388. UniqueIndex:42
  10389. UniqueName:Placeable_Storage_Medium
  10390. Settings:
  10391. Buildable:
  10392. HasBuildablePrefabs: True
  10393. Placeable: True
  10394. ReselectOnBuild: True
  10395. Consumeable:
  10396. BonusHungerYield: 0
  10397. EventRef_ConsumeSound:
  10398. FoodForm: None
  10399. FoodType: None
  10400. HungerYield: 0
  10401. IsRaw: True
  10402. ItemAfterUse: Cost
  10403. ThirstYield: 0
  10404. Cookable:
  10405. CookingResult: Cost
  10406. CookingSlotsRequired: 0
  10407. CookingTime: 1
  10408. Equipment:
  10409. EquipType: None
  10410. Inventory:
  10411. Description: Used to store more items.
  10412. DisplayName: Storage
  10413. LocalizationTerm: Block/Storage_Medium
  10414. Sprite: Item_StorageSmall (UnityEngine.Sprite)
  10415. Stackable: True
  10416. StackSize: 5
  10417. Recipe:
  10418. AmountToCraft: 1
  10419. BlueprintItem:
  10420. CanCraft: True
  10421. categoryOrder: 100
  10422. CraftingCategory: Other
  10423. HasHiddenSubCategory: False
  10424. HasSubCategory: True
  10425. IsBlueprint: False
  10426. Learned: True
  10427. LearnedFromBeginning: False
  10428. LocalizedSubCategory: Storages
  10429. NewCost: CostMultiple[]
  10430. SubCategory: Storages
  10431. SubCategoryOrder: 1
  10432. Usable:
  10433. AnimationOnSelect: Index_1_Point
  10434. AnimationOnUse: None
  10435. ConsumeUseAmount: 0
  10436. EventRef_Break:
  10437. ForceAnimationIndex: False
  10438. LockItemDuringCooldown: False
  10439. ResetTriggerOnDeselect:
  10440. SetTriggering: False
  10441. UseButtonCooldown: 0.2
  10442. Placeable_Storage_Small
  10443. BarGradient:UnityEngine.Gradient
  10444. hideFlags:None
  10445. MaxUses:1
  10446. UniqueIndex:140
  10447. UniqueName:Placeable_Storage_Small
  10448. Settings:
  10449. Buildable:
  10450. HasBuildablePrefabs: True
  10451. Placeable: True
  10452. ReselectOnBuild: True
  10453. Consumeable:
  10454. BonusHungerYield: 0
  10455. EventRef_ConsumeSound:
  10456. FoodForm: None
  10457. FoodType: None
  10458. HungerYield: 0
  10459. IsRaw: False
  10460. ItemAfterUse: Cost
  10461. ThirstYield: 0
  10462. Cookable:
  10463. CookingResult: Cost
  10464. CookingSlotsRequired: 0
  10465. CookingTime: 0
  10466. Equipment:
  10467. EquipType: None
  10468. Inventory:
  10469. Description: Used to store items.
  10470. DisplayName: Small storage
  10471. LocalizationTerm: Block/Storage_Small
  10472. Sprite: Item_Storage_Tiny (UnityEngine.Sprite)
  10473. Stackable: True
  10474. StackSize: 5
  10475. Recipe:
  10476. AmountToCraft: 1
  10477. BlueprintItem:
  10478. CanCraft: True
  10479. categoryOrder: 100
  10480. CraftingCategory: Other
  10481. HasHiddenSubCategory: False
  10482. HasSubCategory: True
  10483. IsBlueprint: False
  10484. Learned: False
  10485. LearnedFromBeginning: True
  10486. LocalizedSubCategory: Storages
  10487. NewCost: CostMultiple[]
  10488. SubCategory: Storages
  10489. SubCategoryOrder: 0
  10490. Usable:
  10491. AnimationOnSelect: Index_1_Point
  10492. AnimationOnUse: None
  10493. ConsumeUseAmount: 0
  10494. EventRef_Break:
  10495. ForceAnimationIndex: False
  10496. LockItemDuringCooldown: False
  10497. ResetTriggerOnDeselect:
  10498. SetTriggering: False
  10499. UseButtonCooldown: 0.2
  10500. Placeable_Streamer
  10501. BarGradient:UnityEngine.Gradient
  10502. hideFlags:None
  10503. MaxUses:1
  10504. UniqueIndex:142
  10505. UniqueName:Placeable_Streamer
  10506. Settings:
  10507. Buildable:
  10508. HasBuildablePrefabs: True
  10509. Placeable: True
  10510. ReselectOnBuild: True
  10511. Consumeable:
  10512. BonusHungerYield: 0
  10513. EventRef_ConsumeSound:
  10514. FoodForm: None
  10515. FoodType: None
  10516. HungerYield: 0
  10517. IsRaw: False
  10518. ItemAfterUse: Cost
  10519. ThirstYield: 0
  10520. Cookable:
  10521. CookingResult: Cost
  10522. CookingSlotsRequired: 0
  10523. CookingTime: 0
  10524. Equipment:
  10525. EquipType: None
  10526. Inventory:
  10527. Description: Useful for knowing which way is forward.
  10528. DisplayName: Streamer
  10529. LocalizationTerm: Block/Streamer
  10530. Sprite: Item_Vimpel (UnityEngine.Sprite)
  10531. Stackable: True
  10532. StackSize: 5
  10533. Recipe:
  10534. AmountToCraft: 1
  10535. BlueprintItem:
  10536. CanCraft: True
  10537. categoryOrder: 2
  10538. CraftingCategory: Navigation
  10539. HasHiddenSubCategory: False
  10540. HasSubCategory: False
  10541. IsBlueprint: False
  10542. Learned: False
  10543. LearnedFromBeginning: True
  10544. LocalizedSubCategory:
  10545. NewCost: CostMultiple[]
  10546. SubCategory:
  10547. SubCategoryOrder: 0
  10548. Usable:
  10549. AnimationOnSelect: Index_1_Point
  10550. AnimationOnUse: None
  10551. ConsumeUseAmount: 0
  10552. EventRef_Break:
  10553. ForceAnimationIndex: False
  10554. LockItemDuringCooldown: False
  10555. ResetTriggerOnDeselect:
  10556. SetTriggering: False
  10557. UseButtonCooldown: 0.2
  10558. Placeable_Table
  10559. BarGradient:UnityEngine.Gradient
  10560. hideFlags:None
  10561. MaxUses:1
  10562. UniqueIndex:48
  10563. UniqueName:Placeable_Table
  10564. Settings:
  10565. Buildable:
  10566. HasBuildablePrefabs: True
  10567. Placeable: True
  10568. ReselectOnBuild: True
  10569. Consumeable:
  10570. BonusHungerYield: 0
  10571. EventRef_ConsumeSound:
  10572. FoodForm: None
  10573. FoodType: None
  10574. HungerYield: 0
  10575. IsRaw: True
  10576. ItemAfterUse: Cost
  10577. ThirstYield: 0
  10578. Cookable:
  10579. CookingResult: Cost
  10580. CookingSlotsRequired: 0
  10581. CookingTime: 1
  10582. Equipment:
  10583. EquipType: None
  10584. Inventory:
  10585. Description: A table to place things on... Or under. Goes well with a chair.
  10586. DisplayName: Table
  10587. LocalizationTerm: Block/Table
  10588. Sprite: Item_Table (UnityEngine.Sprite)
  10589. Stackable: True
  10590. StackSize: 5
  10591. Recipe:
  10592. AmountToCraft: 1
  10593. BlueprintItem:
  10594. CanCraft: True
  10595. categoryOrder: 100
  10596. CraftingCategory: Decorations
  10597. HasHiddenSubCategory: False
  10598. HasSubCategory: False
  10599. IsBlueprint: False
  10600. Learned: True
  10601. LearnedFromBeginning: False
  10602. LocalizedSubCategory:
  10603. NewCost: CostMultiple[]
  10604. SubCategory:
  10605. SubCategoryOrder: 0
  10606. Usable:
  10607. AnimationOnSelect: Index_1_Point
  10608. AnimationOnUse: None
  10609. ConsumeUseAmount: 0
  10610. EventRef_Break:
  10611. ForceAnimationIndex: False
  10612. LockItemDuringCooldown: False
  10613. ResetTriggerOnDeselect:
  10614. SetTriggering: False
  10615. UseButtonCooldown: 0.2
  10616. Placeable_TrophyBoard_Large
  10617. BarGradient:UnityEngine.Gradient
  10618. hideFlags:None
  10619. MaxUses:1
  10620. UniqueIndex:195
  10621. UniqueName:Placeable_TrophyBoard_Large
  10622. Settings:
  10623. Buildable:
  10624. HasBuildablePrefabs: True
  10625. Placeable: True
  10626. ReselectOnBuild: True
  10627. Consumeable:
  10628. BonusHungerYield: 0
  10629. EventRef_ConsumeSound:
  10630. FoodForm: None
  10631. FoodType: None
  10632. HungerYield: 0
  10633. IsRaw: False
  10634. ItemAfterUse: Cost
  10635. ThirstYield: 0
  10636. Cookable:
  10637. CookingResult: Cost
  10638. CookingSlotsRequired: 0
  10639. CookingTime: 0
  10640. Equipment:
  10641. EquipType: None
  10642. Inventory:
  10643. Description: You can place your catch on this!
  10644. DisplayName: Large trophy board
  10645. LocalizationTerm: Item/TrophyBoard_Large
  10646. Sprite: Item_TrophyBoard_Large (UnityEngine.Sprite)
  10647. Stackable: True
  10648. StackSize: 5
  10649. Recipe:
  10650. AmountToCraft: 1
  10651. BlueprintItem:
  10652. CanCraft: True
  10653. categoryOrder: 100
  10654. CraftingCategory: Decorations
  10655. HasHiddenSubCategory: False
  10656. HasSubCategory: True
  10657. IsBlueprint: False
  10658. Learned: True
  10659. LearnedFromBeginning: False
  10660. LocalizedSubCategory: Trophy boards
  10661. NewCost: CostMultiple[]
  10662. SubCategory: TrophyBoards
  10663. SubCategoryOrder: 2
  10664. Usable:
  10665. AnimationOnSelect: Index_1_Point
  10666. AnimationOnUse: None
  10667. ConsumeUseAmount: 0
  10668. EventRef_Break:
  10669. ForceAnimationIndex: False
  10670. LockItemDuringCooldown: False
  10671. ResetTriggerOnDeselect:
  10672. SetTriggering: False
  10673. UseButtonCooldown: 0.2
  10674. Placeable_TrophyBoard_Medium
  10675. BarGradient:UnityEngine.Gradient
  10676. hideFlags:None
  10677. MaxUses:1
  10678. UniqueIndex:196
  10679. UniqueName:Placeable_TrophyBoard_Medium
  10680. Settings:
  10681. Buildable:
  10682. HasBuildablePrefabs: True
  10683. Placeable: True
  10684. ReselectOnBuild: True
  10685. Consumeable:
  10686. BonusHungerYield: 0
  10687. EventRef_ConsumeSound:
  10688. FoodForm: None
  10689. FoodType: None
  10690. HungerYield: 0
  10691. IsRaw: False
  10692. ItemAfterUse: Cost
  10693. ThirstYield: 0
  10694. Cookable:
  10695. CookingResult: Cost
  10696. CookingSlotsRequired: 0
  10697. CookingTime: 0
  10698. Equipment:
  10699. EquipType: None
  10700. Inventory:
  10701. Description: You can place your catch on this!
  10702. DisplayName: Medium trophy board
  10703. LocalizationTerm: Item/TrophyBoard_Medium
  10704. Sprite: Item_TrophyBoard_Medium (UnityEngine.Sprite)
  10705. Stackable: True
  10706. StackSize: 5
  10707. Recipe:
  10708. AmountToCraft: 1
  10709. BlueprintItem:
  10710. CanCraft: True
  10711. categoryOrder: 100
  10712. CraftingCategory: Decorations
  10713. HasHiddenSubCategory: False
  10714. HasSubCategory: True
  10715. IsBlueprint: False
  10716. Learned: True
  10717. LearnedFromBeginning: False
  10718. LocalizedSubCategory: Trophy boards
  10719. NewCost: CostMultiple[]
  10720. SubCategory: TrophyBoards
  10721. SubCategoryOrder: 1
  10722. Usable:
  10723. AnimationOnSelect: Index_1_Point
  10724. AnimationOnUse: None
  10725. ConsumeUseAmount: 0
  10726. EventRef_Break:
  10727. ForceAnimationIndex: False
  10728. LockItemDuringCooldown: False
  10729. ResetTriggerOnDeselect:
  10730. SetTriggering: False
  10731. UseButtonCooldown: 0.2
  10732. Placeable_TrophyBoard_Small
  10733. BarGradient:UnityEngine.Gradient
  10734. hideFlags:None
  10735. MaxUses:1
  10736. UniqueIndex:197
  10737. UniqueName:Placeable_TrophyBoard_Small
  10738. Settings:
  10739. Buildable:
  10740. HasBuildablePrefabs: True
  10741. Placeable: True
  10742. ReselectOnBuild: True
  10743. Consumeable:
  10744. BonusHungerYield: 0
  10745. EventRef_ConsumeSound:
  10746. FoodForm: None
  10747. FoodType: None
  10748. HungerYield: 0
  10749. IsRaw: False
  10750. ItemAfterUse: Cost
  10751. ThirstYield: 0
  10752. Cookable:
  10753. CookingResult: Cost
  10754. CookingSlotsRequired: 0
  10755. CookingTime: 0
  10756. Equipment:
  10757. EquipType: None
  10758. Inventory:
  10759. Description: You can place your catch on this!
  10760. DisplayName: Small trophy board
  10761. LocalizationTerm: Item/TrophyBoard_Small
  10762. Sprite: Item_TrophyBoard_Small (UnityEngine.Sprite)
  10763. Stackable: True
  10764. StackSize: 5
  10765. Recipe:
  10766. AmountToCraft: 1
  10767. BlueprintItem:
  10768. CanCraft: True
  10769. categoryOrder: 100
  10770. CraftingCategory: Decorations
  10771. HasHiddenSubCategory: False
  10772. HasSubCategory: True
  10773. IsBlueprint: False
  10774. Learned: True
  10775. LearnedFromBeginning: False
  10776. LocalizedSubCategory: Trophy boards
  10777. NewCost: CostMultiple[]
  10778. SubCategory: TrophyBoards
  10779. SubCategoryOrder: 0
  10780. Usable:
  10781. AnimationOnSelect: Index_1_Point
  10782. AnimationOnUse: None
  10783. ConsumeUseAmount: 0
  10784. EventRef_Break:
  10785. ForceAnimationIndex: False
  10786. LockItemDuringCooldown: False
  10787. ResetTriggerOnDeselect:
  10788. SetTriggering: False
  10789. UseButtonCooldown: 0.2
  10790. Placeable_Recipe
  10791. BarGradient:UnityEngine.Gradient
  10792. hideFlags:None
  10793. MaxUses:1
  10794. UniqueIndex:228
  10795. UniqueName:Placeable_Recipe
  10796. Settings:
  10797. Buildable:
  10798. HasBuildablePrefabs: False
  10799. Placeable: True
  10800. ReselectOnBuild: True
  10801. Consumeable:
  10802. BonusHungerYield: 0
  10803. EventRef_ConsumeSound:
  10804. FoodForm: None
  10805. FoodType: None
  10806. HungerYield: 0
  10807. IsRaw: False
  10808. ItemAfterUse: Cost
  10809. ThirstYield: 0
  10810. Cookable:
  10811. CookingResult: Cost
  10812. CookingSlotsRequired: 0
  10813. CookingTime: 0
  10814. Equipment:
  10815. EquipType: None
  10816. Inventory:
  10817. Description: A description of an item
  10818. DisplayName: An item
  10819. LocalizationTerm:
  10820. Sprite: Item_NA (UnityEngine.Sprite)
  10821. Stackable: False
  10822. StackSize: 0
  10823. Recipe:
  10824. AmountToCraft: 1
  10825. BlueprintItem:
  10826. CanCraft: False
  10827. categoryOrder: 0
  10828. CraftingCategory: Nothing
  10829. HasHiddenSubCategory: False
  10830. HasSubCategory: False
  10831. IsBlueprint: False
  10832. Learned: False
  10833. LearnedFromBeginning: False
  10834. LocalizedSubCategory:
  10835. NewCost: CostMultiple[]
  10836. SubCategory:
  10837. SubCategoryOrder: 0
  10838. Usable:
  10839. AnimationOnSelect: Index_19_RecipePaper
  10840. AnimationOnUse: None
  10841. ConsumeUseAmount: 0
  10842. EventRef_Break:
  10843. ForceAnimationIndex: False
  10844. LockItemDuringCooldown: False
  10845. ResetTriggerOnDeselect:
  10846. SetTriggering: False
  10847. UseButtonCooldown: 1
  10848. Placeable_Recipe_CatfishDeluxe
  10849. BarGradient:UnityEngine.Gradient
  10850. hideFlags:None
  10851. MaxUses:1
  10852. UniqueIndex:219
  10853. UniqueName:Placeable_Recipe_CatfishDeluxe
  10854. Settings:
  10855. Buildable:
  10856. HasBuildablePrefabs: True
  10857. Placeable: True
  10858. ReselectOnBuild: True
  10859. Consumeable:
  10860. BonusHungerYield: 0
  10861. EventRef_ConsumeSound:
  10862. FoodForm: None
  10863. FoodType: None
  10864. HungerYield: 0
  10865. IsRaw: False
  10866. ItemAfterUse: Cost
  10867. ThirstYield: 0
  10868. Cookable:
  10869. CookingResult: Cost
  10870. CookingSlotsRequired: 0
  10871. CookingTime: 0
  10872. Equipment:
  10873. EquipType: None
  10874. Inventory:
  10875. Description: A recipe that can be cooked in a pot
  10876. DisplayName: Recipe: Catfish deluxe
  10877. LocalizationTerm: Item/Recipe_CatfishDeluxe
  10878. Sprite: Item_Recipe_CatfishDeluxe (UnityEngine.Sprite)
  10879. Stackable: True
  10880. StackSize: 20
  10881. Recipe:
  10882. AmountToCraft: 1
  10883. BlueprintItem:
  10884. CanCraft: False
  10885. categoryOrder: 0
  10886. CraftingCategory: Nothing
  10887. HasHiddenSubCategory: False
  10888. HasSubCategory: False
  10889. IsBlueprint: False
  10890. Learned: False
  10891. LearnedFromBeginning: False
  10892. LocalizedSubCategory:
  10893. NewCost: CostMultiple[]
  10894. SubCategory:
  10895. SubCategoryOrder: 0
  10896. Usable:
  10897. AnimationOnSelect: Index_19_RecipePaper
  10898. AnimationOnUse: None
  10899. ConsumeUseAmount: 0
  10900. EventRef_Break:
  10901. ForceAnimationIndex: False
  10902. LockItemDuringCooldown: False
  10903. ResetTriggerOnDeselect:
  10904. SetTriggering: False
  10905. UseButtonCooldown: 1
  10906. Placeable_Recipe_CoconutChicken
  10907. BarGradient:UnityEngine.Gradient
  10908. hideFlags:None
  10909. MaxUses:1
  10910. UniqueIndex:220
  10911. UniqueName:Placeable_Recipe_CoconutChicken
  10912. Settings:
  10913. Buildable:
  10914. HasBuildablePrefabs: True
  10915. Placeable: True
  10916. ReselectOnBuild: True
  10917. Consumeable:
  10918. BonusHungerYield: 0
  10919. EventRef_ConsumeSound:
  10920. FoodForm: None
  10921. FoodType: None
  10922. HungerYield: 0
  10923. IsRaw: False
  10924. ItemAfterUse: Cost
  10925. ThirstYield: 0
  10926. Cookable:
  10927. CookingResult: Cost
  10928. CookingSlotsRequired: 0
  10929. CookingTime: 0
  10930. Equipment:
  10931. EquipType: None
  10932. Inventory:
  10933. Description: A recipe that can be cooked in a pot
  10934. DisplayName: Recipe: Coconut chicken
  10935. LocalizationTerm: Item/Recipe_CoconutChicken
  10936. Sprite: Item_Recipe_CoconutChicken (UnityEngine.Sprite)
  10937. Stackable: True
  10938. StackSize: 20
  10939. Recipe:
  10940. AmountToCraft: 1
  10941. BlueprintItem:
  10942. CanCraft: False
  10943. categoryOrder: 0
  10944. CraftingCategory: Nothing
  10945. HasHiddenSubCategory: False
  10946. HasSubCategory: False
  10947. IsBlueprint: False
  10948. Learned: False
  10949. LearnedFromBeginning: False
  10950. LocalizedSubCategory:
  10951. NewCost: CostMultiple[]
  10952. SubCategory:
  10953. SubCategoryOrder: 0
  10954. Usable:
  10955. AnimationOnSelect: Index_19_RecipePaper
  10956. AnimationOnUse: None
  10957. ConsumeUseAmount: 0
  10958. EventRef_Break:
  10959. ForceAnimationIndex: False
  10960. LockItemDuringCooldown: False
  10961. ResetTriggerOnDeselect:
  10962. SetTriggering: False
  10963. UseButtonCooldown: 1
  10964. Placeable_Recipe_DrumstickWithJam
  10965. BarGradient:UnityEngine.Gradient
  10966. hideFlags:None
  10967. MaxUses:1
  10968. UniqueIndex:221
  10969. UniqueName:Placeable_Recipe_DrumstickWithJam
  10970. Settings:
  10971. Buildable:
  10972. HasBuildablePrefabs: True
  10973. Placeable: True
  10974. ReselectOnBuild: True
  10975. Consumeable:
  10976. BonusHungerYield: 0
  10977. EventRef_ConsumeSound:
  10978. FoodForm: None
  10979. FoodType: None
  10980. HungerYield: 0
  10981. IsRaw: False
  10982. ItemAfterUse: Cost
  10983. ThirstYield: 0
  10984. Cookable:
  10985. CookingResult: Cost
  10986. CookingSlotsRequired: 0
  10987. CookingTime: 0
  10988. Equipment:
  10989. EquipType: None
  10990. Inventory:
  10991. Description: A recipe that can be cooked in a pot
  10992. DisplayName: Recipe: Drumstick with jam
  10993. LocalizationTerm: Item/Recipe_DrumstickWithJam
  10994. Sprite: Item_Recipe_DrumstickWithJam (UnityEngine.Sprite)
  10995. Stackable: True
  10996. StackSize: 20
  10997. Recipe:
  10998. AmountToCraft: 1
  10999. BlueprintItem:
  11000. CanCraft: False
  11001. categoryOrder: 0
  11002. CraftingCategory: Nothing
  11003. HasHiddenSubCategory: False
  11004. HasSubCategory: False
  11005. IsBlueprint: False
  11006. Learned: False
  11007. LearnedFromBeginning: False
  11008. LocalizedSubCategory:
  11009. NewCost: CostMultiple[]
  11010. SubCategory:
  11011. SubCategoryOrder: 0
  11012. Usable:
  11013. AnimationOnSelect: Index_19_RecipePaper
  11014. AnimationOnUse: None
  11015. ConsumeUseAmount: 0
  11016. EventRef_Break:
  11017. ForceAnimationIndex: False
  11018. LockItemDuringCooldown: False
  11019. ResetTriggerOnDeselect:
  11020. SetTriggering: False
  11021. UseButtonCooldown: 1
  11022. Placeable_Recipe_FishStew
  11023. BarGradient:UnityEngine.Gradient
  11024. hideFlags:None
  11025. MaxUses:1
  11026. UniqueIndex:226
  11027. UniqueName:Placeable_Recipe_FishStew
  11028. Settings:
  11029. Buildable:
  11030. HasBuildablePrefabs: True
  11031. Placeable: True
  11032. ReselectOnBuild: True
  11033. Consumeable:
  11034. BonusHungerYield: 0
  11035. EventRef_ConsumeSound:
  11036. FoodForm: None
  11037. FoodType: None
  11038. HungerYield: 0
  11039. IsRaw: False
  11040. ItemAfterUse: Cost
  11041. ThirstYield: 0
  11042. Cookable:
  11043. CookingResult: Cost
  11044. CookingSlotsRequired: 0
  11045. CookingTime: 0
  11046. Equipment:
  11047. EquipType: None
  11048. Inventory:
  11049. Description: A recipe that can be cooked in a pot
  11050. DisplayName: Recipe: Fish stew
  11051. LocalizationTerm: Item/Recipe_FishStew
  11052. Sprite: Item_Recipe_FishStew (UnityEngine.Sprite)
  11053. Stackable: True
  11054. StackSize: 20
  11055. Recipe:
  11056. AmountToCraft: 1
  11057. BlueprintItem:
  11058. CanCraft: False
  11059. categoryOrder: 0
  11060. CraftingCategory: Nothing
  11061. HasHiddenSubCategory: False
  11062. HasSubCategory: False
  11063. IsBlueprint: False
  11064. Learned: False
  11065. LearnedFromBeginning: False
  11066. LocalizedSubCategory:
  11067. NewCost: CostMultiple[]
  11068. SubCategory:
  11069. SubCategoryOrder: 0
  11070. Usable:
  11071. AnimationOnSelect: Index_19_RecipePaper
  11072. AnimationOnUse: None
  11073. ConsumeUseAmount: 0
  11074. EventRef_Break:
  11075. ForceAnimationIndex: False
  11076. LockItemDuringCooldown: False
  11077. ResetTriggerOnDeselect:
  11078. SetTriggering: False
  11079. UseButtonCooldown: 1
  11080. Placeable_Recipe_FruitCompot
  11081. BarGradient:UnityEngine.Gradient
  11082. hideFlags:None
  11083. MaxUses:1
  11084. UniqueIndex:227
  11085. UniqueName:Placeable_Recipe_FruitCompot
  11086. Settings:
  11087. Buildable:
  11088. HasBuildablePrefabs: True
  11089. Placeable: True
  11090. ReselectOnBuild: True
  11091. Consumeable:
  11092. BonusHungerYield: 0
  11093. EventRef_ConsumeSound:
  11094. FoodForm: None
  11095. FoodType: None
  11096. HungerYield: 0
  11097. IsRaw: False
  11098. ItemAfterUse: Cost
  11099. ThirstYield: 0
  11100. Cookable:
  11101. CookingResult: Cost
  11102. CookingSlotsRequired: 0
  11103. CookingTime: 0
  11104. Equipment:
  11105. EquipType: None
  11106. Inventory:
  11107. Description: A recipe that can be cooked in a pot
  11108. DisplayName: Recipe: Fruit compot
  11109. LocalizationTerm: Item/Recipe_FruitCompot
  11110. Sprite: Item_Recipe_FruitCompot (UnityEngine.Sprite)
  11111. Stackable: True
  11112. StackSize: 20
  11113. Recipe:
  11114. AmountToCraft: 1
  11115. BlueprintItem:
  11116. CanCraft: False
  11117. categoryOrder: 0
  11118. CraftingCategory: Nothing
  11119. HasHiddenSubCategory: False
  11120. HasSubCategory: False
  11121. IsBlueprint: False
  11122. Learned: False
  11123. LearnedFromBeginning: False
  11124. LocalizedSubCategory:
  11125. NewCost: CostMultiple[]
  11126. SubCategory:
  11127. SubCategoryOrder: 0
  11128. Usable:
  11129. AnimationOnSelect: Index_19_RecipePaper
  11130. AnimationOnUse: None
  11131. ConsumeUseAmount: 0
  11132. EventRef_Break:
  11133. ForceAnimationIndex: False
  11134. LockItemDuringCooldown: False
  11135. ResetTriggerOnDeselect:
  11136. SetTriggering: False
  11137. UseButtonCooldown: 1
  11138. Placeable_Recipe_HeadBroth
  11139. BarGradient:UnityEngine.Gradient
  11140. hideFlags:None
  11141. MaxUses:1
  11142. UniqueIndex:222
  11143. UniqueName:Placeable_Recipe_HeadBroth
  11144. Settings:
  11145. Buildable:
  11146. HasBuildablePrefabs: True
  11147. Placeable: True
  11148. ReselectOnBuild: True
  11149. Consumeable:
  11150. BonusHungerYield: 0
  11151. EventRef_ConsumeSound:
  11152. FoodForm: None
  11153. FoodType: None
  11154. HungerYield: 0
  11155. IsRaw: False
  11156. ItemAfterUse: Cost
  11157. ThirstYield: 0
  11158. Cookable:
  11159. CookingResult: Cost
  11160. CookingSlotsRequired: 0
  11161. CookingTime: 0
  11162. Equipment:
  11163. EquipType: None
  11164. Inventory:
  11165. Description: A recipe that can be cooked in a pot
  11166. DisplayName: Recipe: Head broth
  11167. LocalizationTerm: Item/Recipe_HeadBroth
  11168. Sprite: Item_Recipe_HeadBroth (UnityEngine.Sprite)
  11169. Stackable: True
  11170. StackSize: 20
  11171. Recipe:
  11172. AmountToCraft: 1
  11173. BlueprintItem:
  11174. CanCraft: False
  11175. categoryOrder: 0
  11176. CraftingCategory: Nothing
  11177. HasHiddenSubCategory: False
  11178. HasSubCategory: False
  11179. IsBlueprint: False
  11180. Learned: False
  11181. LearnedFromBeginning: False
  11182. LocalizedSubCategory:
  11183. NewCost: CostMultiple[]
  11184. SubCategory:
  11185. SubCategoryOrder: 0
  11186. Usable:
  11187. AnimationOnSelect: Index_19_RecipePaper
  11188. AnimationOnUse: None
  11189. ConsumeUseAmount: 0
  11190. EventRef_Break:
  11191. ForceAnimationIndex: False
  11192. LockItemDuringCooldown: False
  11193. ResetTriggerOnDeselect:
  11194. SetTriggering: False
  11195. UseButtonCooldown: 1
  11196. Placeable_Recipe_MushroomOmelette
  11197. BarGradient:UnityEngine.Gradient
  11198. hideFlags:None
  11199. MaxUses:1
  11200. UniqueIndex:223
  11201. UniqueName:Placeable_Recipe_MushroomOmelette
  11202. Settings:
  11203. Buildable:
  11204. HasBuildablePrefabs: True
  11205. Placeable: True
  11206. ReselectOnBuild: True
  11207. Consumeable:
  11208. BonusHungerYield: 0
  11209. EventRef_ConsumeSound:
  11210. FoodForm: None
  11211. FoodType: None
  11212. HungerYield: 0
  11213. IsRaw: False
  11214. ItemAfterUse: Cost
  11215. ThirstYield: 0
  11216. Cookable:
  11217. CookingResult: Cost
  11218. CookingSlotsRequired: 0
  11219. CookingTime: 0
  11220. Equipment:
  11221. EquipType: None
  11222. Inventory:
  11223. Description: A recipe that can be cooked in a pot
  11224. DisplayName: Recipe: Mushroom omelette
  11225. LocalizationTerm: Item/Recipe_MushroomOmelette
  11226. Sprite: Item_Recipe_MushroomOmelette (UnityEngine.Sprite)
  11227. Stackable: True
  11228. StackSize: 20
  11229. Recipe:
  11230. AmountToCraft: 1
  11231. BlueprintItem:
  11232. CanCraft: False
  11233. categoryOrder: 0
  11234. CraftingCategory: Nothing
  11235. HasHiddenSubCategory: False
  11236. HasSubCategory: False
  11237. IsBlueprint: False
  11238. Learned: False
  11239. LearnedFromBeginning: False
  11240. LocalizedSubCategory:
  11241. NewCost: CostMultiple[]
  11242. SubCategory:
  11243. SubCategoryOrder: 0
  11244. Usable:
  11245. AnimationOnSelect: Index_19_RecipePaper
  11246. AnimationOnUse: None
  11247. ConsumeUseAmount: 0
  11248. EventRef_Break:
  11249. ForceAnimationIndex: False
  11250. LockItemDuringCooldown: False
  11251. ResetTriggerOnDeselect:
  11252. SetTriggering: False
  11253. UseButtonCooldown: 1
  11254. Placeable_Recipe_SalmonSalad
  11255. BarGradient:UnityEngine.Gradient
  11256. hideFlags:None
  11257. MaxUses:1
  11258. UniqueIndex:224
  11259. UniqueName:Placeable_Recipe_SalmonSalad
  11260. Settings:
  11261. Buildable:
  11262. HasBuildablePrefabs: True
  11263. Placeable: True
  11264. ReselectOnBuild: True
  11265. Consumeable:
  11266. BonusHungerYield: 0
  11267. EventRef_ConsumeSound:
  11268. FoodForm: None
  11269. FoodType: None
  11270. HungerYield: 0
  11271. IsRaw: False
  11272. ItemAfterUse: Cost
  11273. ThirstYield: 0
  11274. Cookable:
  11275. CookingResult: Cost
  11276. CookingSlotsRequired: 0
  11277. CookingTime: 0
  11278. Equipment:
  11279. EquipType: None
  11280. Inventory:
  11281. Description: A recipe that can be cooked in a pot
  11282. DisplayName: Recipe: Salmon salad
  11283. LocalizationTerm: Item/Recipe_SalmonSalad
  11284. Sprite: Item_Recipe_SalmonSalad (UnityEngine.Sprite)
  11285. Stackable: True
  11286. StackSize: 20
  11287. Recipe:
  11288. AmountToCraft: 1
  11289. BlueprintItem:
  11290. CanCraft: False
  11291. categoryOrder: 0
  11292. CraftingCategory: Nothing
  11293. HasHiddenSubCategory: False
  11294. HasSubCategory: False
  11295. IsBlueprint: False
  11296. Learned: False
  11297. LearnedFromBeginning: False
  11298. LocalizedSubCategory:
  11299. NewCost: CostMultiple[]
  11300. SubCategory:
  11301. SubCategoryOrder: 0
  11302. Usable:
  11303. AnimationOnSelect: Index_19_RecipePaper
  11304. AnimationOnUse: None
  11305. ConsumeUseAmount: 0
  11306. EventRef_Break:
  11307. ForceAnimationIndex: False
  11308. LockItemDuringCooldown: False
  11309. ResetTriggerOnDeselect:
  11310. SetTriggering: False
  11311. UseButtonCooldown: 1
  11312. Placeable_Recipe_SharkDinner
  11313. BarGradient:UnityEngine.Gradient
  11314. hideFlags:None
  11315. MaxUses:1
  11316. UniqueIndex:225
  11317. UniqueName:Placeable_Recipe_SharkDinner
  11318. Settings:
  11319. Buildable:
  11320. HasBuildablePrefabs: True
  11321. Placeable: True
  11322. ReselectOnBuild: True
  11323. Consumeable:
  11324. BonusHungerYield: 0
  11325. EventRef_ConsumeSound:
  11326. FoodForm: None
  11327. FoodType: None
  11328. HungerYield: 0
  11329. IsRaw: False
  11330. ItemAfterUse: Cost
  11331. ThirstYield: 0
  11332. Cookable:
  11333. CookingResult: Cost
  11334. CookingSlotsRequired: 0
  11335. CookingTime: 0
  11336. Equipment:
  11337. EquipType: None
  11338. Inventory:
  11339. Description: A recipe that can be cooked in a pot
  11340. DisplayName: Recipe: Shark dinner
  11341. LocalizationTerm: Item/Recipe_SharkDinner
  11342. Sprite: Item_Recipe_SharkDinner (UnityEngine.Sprite)
  11343. Stackable: True
  11344. StackSize: 20
  11345. Recipe:
  11346. AmountToCraft: 1
  11347. BlueprintItem:
  11348. CanCraft: False
  11349. categoryOrder: 0
  11350. CraftingCategory: Nothing
  11351. HasHiddenSubCategory: False
  11352. HasSubCategory: False
  11353. IsBlueprint: False
  11354. Learned: False
  11355. LearnedFromBeginning: False
  11356. LocalizedSubCategory:
  11357. NewCost: CostMultiple[]
  11358. SubCategory:
  11359. SubCategoryOrder: 0
  11360. Usable:
  11361. AnimationOnSelect: Index_19_RecipePaper
  11362. AnimationOnUse: None
  11363. ConsumeUseAmount: 0
  11364. EventRef_Break:
  11365. ForceAnimationIndex: False
  11366. LockItemDuringCooldown: False
  11367. ResetTriggerOnDeselect:
  11368. SetTriggering: False
  11369. UseButtonCooldown: 1
  11370. Placeable_Recipe_SimpleFishStew
  11371. BarGradient:UnityEngine.Gradient
  11372. hideFlags:None
  11373. MaxUses:1
  11374. UniqueIndex:218
  11375. UniqueName:Placeable_Recipe_SimpleFishStew
  11376. Settings:
  11377. Buildable:
  11378. HasBuildablePrefabs: True
  11379. Placeable: True
  11380. ReselectOnBuild: True
  11381. Consumeable:
  11382. BonusHungerYield: 0
  11383. EventRef_ConsumeSound:
  11384. FoodForm: None
  11385. FoodType: None
  11386. HungerYield: 0
  11387. IsRaw: False
  11388. ItemAfterUse: Cost
  11389. ThirstYield: 0
  11390. Cookable:
  11391. CookingResult: Cost
  11392. CookingSlotsRequired: 0
  11393. CookingTime: 0
  11394. Equipment:
  11395. EquipType: None
  11396. Inventory:
  11397. Description: A recipe that can be cooked in a pot
  11398. DisplayName: Recipe: Simple fish stew
  11399. LocalizationTerm: Item/Recipe_SimpleFishStew
  11400. Sprite: Item_Recipe_SimpleFishStew (UnityEngine.Sprite)
  11401. Stackable: True
  11402. StackSize: 20
  11403. Recipe:
  11404. AmountToCraft: 1
  11405. BlueprintItem:
  11406. CanCraft: False
  11407. categoryOrder: 0
  11408. CraftingCategory: Nothing
  11409. HasHiddenSubCategory: False
  11410. HasSubCategory: False
  11411. IsBlueprint: False
  11412. Learned: False
  11413. LearnedFromBeginning: False
  11414. LocalizedSubCategory:
  11415. NewCost: CostMultiple[]
  11416. SubCategory:
  11417. SubCategoryOrder: 0
  11418. Usable:
  11419. AnimationOnSelect: Index_19_RecipePaper
  11420. AnimationOnUse: None
  11421. ConsumeUseAmount: 0
  11422. EventRef_Break:
  11423. ForceAnimationIndex: False
  11424. LockItemDuringCooldown: False
  11425. ResetTriggerOnDeselect:
  11426. SetTriggering: False
  11427. UseButtonCooldown: 1
  11428. Placeable_Recipe_VegetableSoup
  11429. BarGradient:UnityEngine.Gradient
  11430. hideFlags:None
  11431. MaxUses:1
  11432. UniqueIndex:204
  11433. UniqueName:Placeable_Recipe_VegetableSoup
  11434. Settings:
  11435. Buildable:
  11436. HasBuildablePrefabs: True
  11437. Placeable: True
  11438. ReselectOnBuild: True
  11439. Consumeable:
  11440. BonusHungerYield: 0
  11441. EventRef_ConsumeSound:
  11442. FoodForm: None
  11443. FoodType: None
  11444. HungerYield: 0
  11445. IsRaw: False
  11446. ItemAfterUse: Cost
  11447. ThirstYield: 0
  11448. Cookable:
  11449. CookingResult: Cost
  11450. CookingSlotsRequired: 0
  11451. CookingTime: 0
  11452. Equipment:
  11453. EquipType: None
  11454. Inventory:
  11455. Description: A recipe that can be cooked in a pot
  11456. DisplayName: Recipe: Vegetable soup
  11457. LocalizationTerm: Item/Recipe_VegetableSoup
  11458. Sprite: Item_Recipe_VegetableSoup (UnityEngine.Sprite)
  11459. Stackable: True
  11460. StackSize: 20
  11461. Recipe:
  11462. AmountToCraft: 1
  11463. BlueprintItem:
  11464. CanCraft: False
  11465. categoryOrder: 0
  11466. CraftingCategory: Nothing
  11467. HasHiddenSubCategory: False
  11468. HasSubCategory: False
  11469. IsBlueprint: False
  11470. Learned: False
  11471. LearnedFromBeginning: False
  11472. LocalizedSubCategory:
  11473. NewCost: CostMultiple[]
  11474. SubCategory:
  11475. SubCategoryOrder: 0
  11476. Usable:
  11477. AnimationOnSelect: Index_19_RecipePaper
  11478. AnimationOnUse: None
  11479. ConsumeUseAmount: 0
  11480. EventRef_Break:
  11481. ForceAnimationIndex: False
  11482. LockItemDuringCooldown: False
  11483. ResetTriggerOnDeselect:
  11484. SetTriggering: False
  11485. UseButtonCooldown: 1
  11486. Seed_Flower_Black
  11487. BarGradient:UnityEngine.Gradient
  11488. hideFlags:None
  11489. MaxUses:1
  11490. UniqueIndex:119
  11491. UniqueName:Seed_Flower_Black
  11492. Settings:
  11493. Buildable:
  11494. HasBuildablePrefabs: False
  11495. Placeable: False
  11496. ReselectOnBuild: False
  11497. Consumeable:
  11498. BonusHungerYield: 0
  11499. EventRef_ConsumeSound:
  11500. FoodForm: None
  11501. FoodType: None
  11502. HungerYield: 0
  11503. IsRaw: False
  11504. ItemAfterUse: Cost
  11505. ThirstYield: 0
  11506. Cookable:
  11507. CookingResult: Cost
  11508. CookingSlotsRequired: 0
  11509. CookingTime: 0
  11510. Equipment:
  11511. EquipType: None
  11512. Inventory:
  11513. Description: Add water to get a flower. Fits in a small crop plot.
  11514. DisplayName: Black seed
  11515. LocalizationTerm: Item/Seed_Black
  11516. Sprite: Item_SeedBlack (UnityEngine.Sprite)
  11517. Stackable: True
  11518. StackSize: 20
  11519. Recipe:
  11520. AmountToCraft: 1
  11521. BlueprintItem:
  11522. CanCraft: True
  11523. categoryOrder: 100
  11524. CraftingCategory: CreativeMode
  11525. HasHiddenSubCategory: True
  11526. HasSubCategory: True
  11527. IsBlueprint: False
  11528. Learned: False
  11529. LearnedFromBeginning: True
  11530. LocalizedSubCategory:
  11531. NewCost: CostMultiple[]
  11532. SubCategory: Flower
  11533. SubCategoryOrder: 0
  11534. Usable:
  11535. AnimationOnSelect: Index_8_HoldSeeds
  11536. AnimationOnUse: None
  11537. ConsumeUseAmount: 0
  11538. EventRef_Break:
  11539. ForceAnimationIndex: False
  11540. LockItemDuringCooldown: True
  11541. ResetTriggerOnDeselect: Plant
  11542. SetTriggering: False
  11543. UseButtonCooldown: 1
  11544. Seed_Flower_Blue
  11545. BarGradient:UnityEngine.Gradient
  11546. hideFlags:None
  11547. MaxUses:1
  11548. UniqueIndex:123
  11549. UniqueName:Seed_Flower_Blue
  11550. Settings:
  11551. Buildable:
  11552. HasBuildablePrefabs: False
  11553. Placeable: False
  11554. ReselectOnBuild: False
  11555. Consumeable:
  11556. BonusHungerYield: 0
  11557. EventRef_ConsumeSound:
  11558. FoodForm: None
  11559. FoodType: None
  11560. HungerYield: 0
  11561. IsRaw: False
  11562. ItemAfterUse: Cost
  11563. ThirstYield: 0
  11564. Cookable:
  11565. CookingResult: Cost
  11566. CookingSlotsRequired: 0
  11567. CookingTime: 0
  11568. Equipment:
  11569. EquipType: None
  11570. Inventory:
  11571. Description: Add water to get a flower. Fits in a small crop plot.
  11572. DisplayName: Blue seed
  11573. LocalizationTerm: Item/Seed_Blue
  11574. Sprite: Item_SeedBlue (UnityEngine.Sprite)
  11575. Stackable: True
  11576. StackSize: 20
  11577. Recipe:
  11578. AmountToCraft: 1
  11579. BlueprintItem:
  11580. CanCraft: True
  11581. categoryOrder: 100
  11582. CraftingCategory: CreativeMode
  11583. HasHiddenSubCategory: True
  11584. HasSubCategory: True
  11585. IsBlueprint: False
  11586. Learned: False
  11587. LearnedFromBeginning: True
  11588. LocalizedSubCategory:
  11589. NewCost: CostMultiple[]
  11590. SubCategory: Flower
  11591. SubCategoryOrder: 0
  11592. Usable:
  11593. AnimationOnSelect: Index_8_HoldSeeds
  11594. AnimationOnUse: None
  11595. ConsumeUseAmount: 0
  11596. EventRef_Break:
  11597. ForceAnimationIndex: False
  11598. LockItemDuringCooldown: True
  11599. ResetTriggerOnDeselect: Plant
  11600. SetTriggering: False
  11601. UseButtonCooldown: 1
  11602. Seed_Flower_Red
  11603. BarGradient:UnityEngine.Gradient
  11604. hideFlags:None
  11605. MaxUses:1
  11606. UniqueIndex:121
  11607. UniqueName:Seed_Flower_Red
  11608. Settings:
  11609. Buildable:
  11610. HasBuildablePrefabs: False
  11611. Placeable: False
  11612. ReselectOnBuild: False
  11613. Consumeable:
  11614. BonusHungerYield: 0
  11615. EventRef_ConsumeSound:
  11616. FoodForm: None
  11617. FoodType: None
  11618. HungerYield: 0
  11619. IsRaw: False
  11620. ItemAfterUse: Cost
  11621. ThirstYield: 0
  11622. Cookable:
  11623. CookingResult: Cost
  11624. CookingSlotsRequired: 0
  11625. CookingTime: 0
  11626. Equipment:
  11627. EquipType: None
  11628. Inventory:
  11629. Description: Add water to get a flower. Fits in a small crop plot.
  11630. DisplayName: Red seed
  11631. LocalizationTerm: Item/Seed_Red
  11632. Sprite: Item_SeedRed (UnityEngine.Sprite)
  11633. Stackable: True
  11634. StackSize: 20
  11635. Recipe:
  11636. AmountToCraft: 1
  11637. BlueprintItem:
  11638. CanCraft: True
  11639. categoryOrder: 100
  11640. CraftingCategory: CreativeMode
  11641. HasHiddenSubCategory: True
  11642. HasSubCategory: True
  11643. IsBlueprint: False
  11644. Learned: False
  11645. LearnedFromBeginning: True
  11646. LocalizedSubCategory:
  11647. NewCost: CostMultiple[]
  11648. SubCategory: Flower
  11649. SubCategoryOrder: 0
  11650. Usable:
  11651. AnimationOnSelect: Index_8_HoldSeeds
  11652. AnimationOnUse: None
  11653. ConsumeUseAmount: 0
  11654. EventRef_Break:
  11655. ForceAnimationIndex: False
  11656. LockItemDuringCooldown: True
  11657. ResetTriggerOnDeselect: Plant
  11658. SetTriggering: False
  11659. UseButtonCooldown: 1
  11660. Seed_Flower_White
  11661. BarGradient:UnityEngine.Gradient
  11662. hideFlags:None
  11663. MaxUses:1
  11664. UniqueIndex:120
  11665. UniqueName:Seed_Flower_White
  11666. Settings:
  11667. Buildable:
  11668. HasBuildablePrefabs: False
  11669. Placeable: False
  11670. ReselectOnBuild: False
  11671. Consumeable:
  11672. BonusHungerYield: 0
  11673. EventRef_ConsumeSound:
  11674. FoodForm: None
  11675. FoodType: None
  11676. HungerYield: 0
  11677. IsRaw: False
  11678. ItemAfterUse: Cost
  11679. ThirstYield: 0
  11680. Cookable:
  11681. CookingResult: Cost
  11682. CookingSlotsRequired: 0
  11683. CookingTime: 0
  11684. Equipment:
  11685. EquipType: None
  11686. Inventory:
  11687. Description: Add water to get a flower. Fits in a small crop plot.
  11688. DisplayName: White seed
  11689. LocalizationTerm: Item/Seed_White
  11690. Sprite: Item_SeedWhite (UnityEngine.Sprite)
  11691. Stackable: True
  11692. StackSize: 20
  11693. Recipe:
  11694. AmountToCraft: 1
  11695. BlueprintItem:
  11696. CanCraft: True
  11697. categoryOrder: 100
  11698. CraftingCategory: CreativeMode
  11699. HasHiddenSubCategory: True
  11700. HasSubCategory: True
  11701. IsBlueprint: False
  11702. Learned: False
  11703. LearnedFromBeginning: True
  11704. LocalizedSubCategory:
  11705. NewCost: CostMultiple[]
  11706. SubCategory: Flower
  11707. SubCategoryOrder: 0
  11708. Usable:
  11709. AnimationOnSelect: Index_8_HoldSeeds
  11710. AnimationOnUse: None
  11711. ConsumeUseAmount: 0
  11712. EventRef_Break:
  11713. ForceAnimationIndex: False
  11714. LockItemDuringCooldown: True
  11715. ResetTriggerOnDeselect: Plant
  11716. SetTriggering: False
  11717. UseButtonCooldown: 1
  11718. Seed_Flower_Yellow
  11719. BarGradient:UnityEngine.Gradient
  11720. hideFlags:None
  11721. MaxUses:1
  11722. UniqueIndex:122
  11723. UniqueName:Seed_Flower_Yellow
  11724. Settings:
  11725. Buildable:
  11726. HasBuildablePrefabs: False
  11727. Placeable: False
  11728. ReselectOnBuild: False
  11729. Consumeable:
  11730. BonusHungerYield: 0
  11731. EventRef_ConsumeSound:
  11732. FoodForm: None
  11733. FoodType: None
  11734. HungerYield: 0
  11735. IsRaw: False
  11736. ItemAfterUse: Cost
  11737. ThirstYield: 0
  11738. Cookable:
  11739. CookingResult: Cost
  11740. CookingSlotsRequired: 0
  11741. CookingTime: 0
  11742. Equipment:
  11743. EquipType: None
  11744. Inventory:
  11745. Description: Add water to get a flower. Fits in a small crop plot.
  11746. DisplayName: Yellow seed
  11747. LocalizationTerm: Item/Seed_Yellow
  11748. Sprite: Item_SeedGreen (UnityEngine.Sprite)
  11749. Stackable: True
  11750. StackSize: 20
  11751. Recipe:
  11752. AmountToCraft: 1
  11753. BlueprintItem:
  11754. CanCraft: True
  11755. categoryOrder: 100
  11756. CraftingCategory: CreativeMode
  11757. HasHiddenSubCategory: True
  11758. HasSubCategory: True
  11759. IsBlueprint: False
  11760. Learned: False
  11761. LearnedFromBeginning: True
  11762. LocalizedSubCategory:
  11763. NewCost: CostMultiple[]
  11764. SubCategory: Flower
  11765. SubCategoryOrder: 0
  11766. Usable:
  11767. AnimationOnSelect: Index_8_HoldSeeds
  11768. AnimationOnUse: None
  11769. ConsumeUseAmount: 0
  11770. EventRef_Break:
  11771. ForceAnimationIndex: False
  11772. LockItemDuringCooldown: True
  11773. ResetTriggerOnDeselect: Plant
  11774. SetTriggering: False
  11775. UseButtonCooldown: 1
  11776. Seed_Grass
  11777. BarGradient:UnityEngine.Gradient
  11778. hideFlags:None
  11779. MaxUses:1
  11780. UniqueIndex:236
  11781. UniqueName:Seed_Grass
  11782. Settings:
  11783. Buildable:
  11784. HasBuildablePrefabs: False
  11785. Placeable: False
  11786. ReselectOnBuild: False
  11787. Consumeable:
  11788. BonusHungerYield: 0
  11789. EventRef_ConsumeSound:
  11790. FoodForm: None
  11791. FoodType: None
  11792. HungerYield: 0
  11793. IsRaw: False
  11794. ItemAfterUse: Cost
  11795. ThirstYield: 0
  11796. Cookable:
  11797. CookingResult: Cost
  11798. CookingSlotsRequired: 0
  11799. CookingTime: 0
  11800. Equipment:
  11801. EquipType: None
  11802. Inventory:
  11803. Description: A description of an item
  11804. DisplayName: An item
  11805. LocalizationTerm:
  11806. Sprite: Item_NA (UnityEngine.Sprite)
  11807. Stackable: True
  11808. StackSize: 20
  11809. Recipe:
  11810. AmountToCraft: 1
  11811. BlueprintItem:
  11812. CanCraft: False
  11813. categoryOrder: 0
  11814. CraftingCategory: Nothing
  11815. HasHiddenSubCategory: False
  11816. HasSubCategory: False
  11817. IsBlueprint: False
  11818. Learned: False
  11819. LearnedFromBeginning: False
  11820. LocalizedSubCategory:
  11821. NewCost: CostMultiple[]
  11822. SubCategory:
  11823. SubCategoryOrder: 0
  11824. Usable:
  11825. AnimationOnSelect: None
  11826. AnimationOnUse: None
  11827. ConsumeUseAmount: 0
  11828. EventRef_Break:
  11829. ForceAnimationIndex: False
  11830. LockItemDuringCooldown: False
  11831. ResetTriggerOnDeselect:
  11832. SetTriggering: False
  11833. UseButtonCooldown: 0.2
  11834. Seed_Mango
  11835. BarGradient:UnityEngine.Gradient
  11836. hideFlags:None
  11837. MaxUses:1
  11838. UniqueIndex:167
  11839. UniqueName:Seed_Mango
  11840. Settings:
  11841. Buildable:
  11842. HasBuildablePrefabs: False
  11843. Placeable: False
  11844. ReselectOnBuild: False
  11845. Consumeable:
  11846. BonusHungerYield: 0
  11847. EventRef_ConsumeSound:
  11848. FoodForm: None
  11849. FoodType: None
  11850. HungerYield: 0
  11851. IsRaw: False
  11852. ItemAfterUse: Cost
  11853. ThirstYield: 0
  11854. Cookable:
  11855. CookingResult: Cost
  11856. CookingSlotsRequired: 0
  11857. CookingTime: 0
  11858. Equipment:
  11859. EquipType: None
  11860. Inventory:
  11861. Description: Add water to get a mango tree. Fits in a large crop plot.
  11862. DisplayName: Mango seed
  11863. LocalizationTerm: Item/Seed_Mango
  11864. Sprite: Item_SeedMango (UnityEngine.Sprite)
  11865. Stackable: True
  11866. StackSize: 20
  11867. Recipe:
  11868. AmountToCraft: 1
  11869. BlueprintItem:
  11870. CanCraft: True
  11871. categoryOrder: 100
  11872. CraftingCategory: CreativeMode
  11873. HasHiddenSubCategory: True
  11874. HasSubCategory: True
  11875. IsBlueprint: False
  11876. Learned: False
  11877. LearnedFromBeginning: True
  11878. LocalizedSubCategory:
  11879. NewCost: CostMultiple[]
  11880. SubCategory: Seeds
  11881. SubCategoryOrder: 0
  11882. Usable:
  11883. AnimationOnSelect: Index_8_HoldSeeds
  11884. AnimationOnUse: None
  11885. ConsumeUseAmount: 0
  11886. EventRef_Break:
  11887. ForceAnimationIndex: False
  11888. LockItemDuringCooldown: True
  11889. ResetTriggerOnDeselect:
  11890. SetTriggering: False
  11891. UseButtonCooldown: 1
  11892. Seed_Palm
  11893. BarGradient:UnityEngine.Gradient
  11894. hideFlags:None
  11895. MaxUses:1
  11896. UniqueIndex:31
  11897. UniqueName:Seed_Palm
  11898. Settings:
  11899. Buildable:
  11900. HasBuildablePrefabs: False
  11901. Placeable: False
  11902. ReselectOnBuild: False
  11903. Consumeable:
  11904. BonusHungerYield: 0
  11905. EventRef_ConsumeSound:
  11906. FoodForm: None
  11907. FoodType: None
  11908. HungerYield: 0
  11909. IsRaw: True
  11910. ItemAfterUse: Cost
  11911. ThirstYield: 0
  11912. Cookable:
  11913. CookingResult: Cost
  11914. CookingSlotsRequired: 0
  11915. CookingTime: 1
  11916. Equipment:
  11917. EquipType: None
  11918. Inventory:
  11919. Description: Add water to get a Palm tree. Fits in a large crop plot.
  11920. DisplayName: Palm seed
  11921. LocalizationTerm: Item/Seed_Palm
  11922. Sprite: Item_SeedsPalm (UnityEngine.Sprite)
  11923. Stackable: True
  11924. StackSize: 20
  11925. Recipe:
  11926. AmountToCraft: 1
  11927. BlueprintItem:
  11928. CanCraft: True
  11929. categoryOrder: 100
  11930. CraftingCategory: CreativeMode
  11931. HasHiddenSubCategory: True
  11932. HasSubCategory: True
  11933. IsBlueprint: False
  11934. Learned: False
  11935. LearnedFromBeginning: True
  11936. LocalizedSubCategory:
  11937. NewCost: CostMultiple[]
  11938. SubCategory: Seeds
  11939. SubCategoryOrder: 0
  11940. Usable:
  11941. AnimationOnSelect: Index_8_HoldSeeds
  11942. AnimationOnUse: None
  11943. ConsumeUseAmount: 0
  11944. EventRef_Break:
  11945. ForceAnimationIndex: False
  11946. LockItemDuringCooldown: True
  11947. ResetTriggerOnDeselect: Plant
  11948. SetTriggering: False
  11949. UseButtonCooldown: 1
  11950. Seed_Pineapple
  11951. BarGradient:UnityEngine.Gradient
  11952. hideFlags:None
  11953. MaxUses:1
  11954. UniqueIndex:168
  11955. UniqueName:Seed_Pineapple
  11956. Settings:
  11957. Buildable:
  11958. HasBuildablePrefabs: False
  11959. Placeable: False
  11960. ReselectOnBuild: False
  11961. Consumeable:
  11962. BonusHungerYield: 0
  11963. EventRef_ConsumeSound:
  11964. FoodForm: None
  11965. FoodType: None
  11966. HungerYield: 0
  11967. IsRaw: False
  11968. ItemAfterUse: Cost
  11969. ThirstYield: 0
  11970. Cookable:
  11971. CookingResult: Cost
  11972. CookingSlotsRequired: 0
  11973. CookingTime: 0
  11974. Equipment:
  11975. EquipType: None
  11976. Inventory:
  11977. Description: Add water to get a pineapple. Fits in a medium crop plot.
  11978. DisplayName: Pineapple seed
  11979. LocalizationTerm: Item/Seed_Pineapple
  11980. Sprite: Item_SeedPineapple (UnityEngine.Sprite)
  11981. Stackable: True
  11982. StackSize: 20
  11983. Recipe:
  11984. AmountToCraft: 1
  11985. BlueprintItem:
  11986. CanCraft: True
  11987. categoryOrder: 100
  11988. CraftingCategory: CreativeMode
  11989. HasHiddenSubCategory: True
  11990. HasSubCategory: True
  11991. IsBlueprint: False
  11992. Learned: False
  11993. LearnedFromBeginning: True
  11994. LocalizedSubCategory:
  11995. NewCost: CostMultiple[]
  11996. SubCategory: Seeds
  11997. SubCategoryOrder: 0
  11998. Usable:
  11999. AnimationOnSelect: Index_8_HoldSeeds
  12000. AnimationOnUse: None
  12001. ConsumeUseAmount: 0
  12002. EventRef_Break:
  12003. ForceAnimationIndex: False
  12004. LockItemDuringCooldown: True
  12005. ResetTriggerOnDeselect:
  12006. SetTriggering: False
  12007. UseButtonCooldown: 1
  12008. Seed_Watermelon
  12009. BarGradient:UnityEngine.Gradient
  12010. hideFlags:None
  12011. MaxUses:1
  12012. UniqueIndex:166
  12013. UniqueName:Seed_Watermelon
  12014. Settings:
  12015. Buildable:
  12016. HasBuildablePrefabs: False
  12017. Placeable: False
  12018. ReselectOnBuild: False
  12019. Consumeable:
  12020. BonusHungerYield: 0
  12021. EventRef_ConsumeSound:
  12022. FoodForm: None
  12023. FoodType: None
  12024. HungerYield: 0
  12025. IsRaw: False
  12026. ItemAfterUse: Cost
  12027. ThirstYield: 0
  12028. Cookable:
  12029. CookingResult: Cost
  12030. CookingSlotsRequired: 0
  12031. CookingTime: 0
  12032. Equipment:
  12033. EquipType: None
  12034. Inventory:
  12035. Description: Add water to get a watermelon. Fits in a medium crop plot.
  12036. DisplayName: Watermelon seed
  12037. LocalizationTerm: Item/Seed_Watermelon
  12038. Sprite: Item_SeedWatermelon (UnityEngine.Sprite)
  12039. Stackable: True
  12040. StackSize: 20
  12041. Recipe:
  12042. AmountToCraft: 1
  12043. BlueprintItem:
  12044. CanCraft: True
  12045. categoryOrder: 100
  12046. CraftingCategory: CreativeMode
  12047. HasHiddenSubCategory: True
  12048. HasSubCategory: True
  12049. IsBlueprint: False
  12050. Learned: False
  12051. LearnedFromBeginning: True
  12052. LocalizedSubCategory:
  12053. NewCost: CostMultiple[]
  12054. SubCategory: Seeds
  12055. SubCategoryOrder: 0
  12056. Usable:
  12057. AnimationOnSelect: Index_8_HoldSeeds
  12058. AnimationOnUse: None
  12059. ConsumeUseAmount: 0
  12060. EventRef_Break:
  12061. ForceAnimationIndex: False
  12062. LockItemDuringCooldown: True
  12063. ResetTriggerOnDeselect:
  12064. SetTriggering: False
  12065. UseButtonCooldown: 1
  12066. Arrow_Metal
  12067. BarGradient:UnityEngine.Gradient
  12068. hideFlags:None
  12069. MaxUses:1
  12070. UniqueIndex:207
  12071. UniqueName:Arrow_Metal
  12072. Settings:
  12073. Buildable:
  12074. HasBuildablePrefabs: False
  12075. Placeable: False
  12076. ReselectOnBuild: False
  12077. Consumeable:
  12078. BonusHungerYield: 0
  12079. EventRef_ConsumeSound:
  12080. FoodForm: None
  12081. FoodType: None
  12082. HungerYield: 0
  12083. IsRaw: False
  12084. ItemAfterUse: Cost
  12085. ThirstYield: 0
  12086. Cookable:
  12087. CookingResult: Cost
  12088. CookingSlotsRequired: 0
  12089. CookingTime: 0
  12090. Equipment:
  12091. EquipType: None
  12092. Inventory:
  12093. Description: Pointy, lightweight and well balanced.
  12094. DisplayName: Metal arrow
  12095. LocalizationTerm: Item/Arrow_Metal
  12096. Sprite: Item_Arrow_Metal (UnityEngine.Sprite)
  12097. Stackable: True
  12098. StackSize: 30
  12099. Recipe:
  12100. AmountToCraft: 6
  12101. BlueprintItem:
  12102. CanCraft: True
  12103. categoryOrder: 100
  12104. CraftingCategory: Tools
  12105. HasHiddenSubCategory: False
  12106. HasSubCategory: True
  12107. IsBlueprint: False
  12108. Learned: True
  12109. LearnedFromBeginning: False
  12110. LocalizedSubCategory: Bow and Arrow
  12111. NewCost: CostMultiple[]
  12112. SubCategory: BowCategory
  12113. SubCategoryOrder: 2
  12114. Usable:
  12115. AnimationOnSelect: None
  12116. AnimationOnUse: None
  12117. ConsumeUseAmount: 0
  12118. EventRef_Break:
  12119. ForceAnimationIndex: False
  12120. LockItemDuringCooldown: False
  12121. ResetTriggerOnDeselect:
  12122. SetTriggering: False
  12123. UseButtonCooldown: 1.1
  12124. Arrow_Stone
  12125. BarGradient:UnityEngine.Gradient
  12126. hideFlags:None
  12127. MaxUses:1
  12128. UniqueIndex:186
  12129. UniqueName:Arrow_Stone
  12130. Settings:
  12131. Buildable:
  12132. HasBuildablePrefabs: False
  12133. Placeable: False
  12134. ReselectOnBuild: False
  12135. Consumeable:
  12136. BonusHungerYield: 0
  12137. EventRef_ConsumeSound:
  12138. FoodForm: None
  12139. FoodType: None
  12140. HungerYield: 0
  12141. IsRaw: False
  12142. ItemAfterUse: Cost
  12143. ThirstYield: 0
  12144. Cookable:
  12145. CookingResult: Cost
  12146. CookingSlotsRequired: 0
  12147. CookingTime: 0
  12148. Equipment:
  12149. EquipType: None
  12150. Inventory:
  12151. Description: An average wooden arrow, with a stone tip.
  12152. DisplayName: Stone arrow
  12153. LocalizationTerm: Item/Arrow_Stone
  12154. Sprite: Item_Arrow (UnityEngine.Sprite)
  12155. Stackable: True
  12156. StackSize: 30
  12157. Recipe:
  12158. AmountToCraft: 6
  12159. BlueprintItem:
  12160. CanCraft: True
  12161. categoryOrder: 100
  12162. CraftingCategory: Tools
  12163. HasHiddenSubCategory: False
  12164. HasSubCategory: True
  12165. IsBlueprint: False
  12166. Learned: True
  12167. LearnedFromBeginning: False
  12168. LocalizedSubCategory: Bow and Arrow
  12169. NewCost: CostMultiple[]
  12170. SubCategory: BowCategory
  12171. SubCategoryOrder: 1
  12172. Usable:
  12173. AnimationOnSelect: None
  12174. AnimationOnUse: None
  12175. ConsumeUseAmount: 0
  12176. EventRef_Break:
  12177. ForceAnimationIndex: False
  12178. LockItemDuringCooldown: False
  12179. ResetTriggerOnDeselect:
  12180. SetTriggering: False
  12181. UseButtonCooldown: 1.1
  12182. Axe
  12183. BarGradient:UnityEngine.Gradient
  12184. hideFlags:None
  12185. MaxUses:120
  12186. UniqueIndex:32
  12187. UniqueName:Axe
  12188. Settings:
  12189. Buildable:
  12190. HasBuildablePrefabs: False
  12191. Placeable: False
  12192. ReselectOnBuild: False
  12193. Consumeable:
  12194. BonusHungerYield: 0
  12195. EventRef_ConsumeSound:
  12196. FoodForm: None
  12197. FoodType: None
  12198. HungerYield: 0
  12199. IsRaw: True
  12200. ItemAfterUse: Cost
  12201. ThirstYield: 0
  12202. Cookable:
  12203. CookingResult: Cost
  12204. CookingSlotsRequired: 0
  12205. CookingTime: 1
  12206. Equipment:
  12207. EquipType: None
  12208. Inventory:
  12209. Description: A more durable and faster axe compared to its predecessor.
  12210. DisplayName: Metal axe
  12211. LocalizationTerm: Item/Axe
  12212. Sprite: Item_Axe (UnityEngine.Sprite)
  12213. Stackable: False
  12214. StackSize: 1
  12215. Recipe:
  12216. AmountToCraft: 1
  12217. BlueprintItem:
  12218. CanCraft: True
  12219. categoryOrder: 100
  12220. CraftingCategory: Tools
  12221. HasHiddenSubCategory: False
  12222. HasSubCategory: True
  12223. IsBlueprint: False
  12224. Learned: True
  12225. LearnedFromBeginning: False
  12226. LocalizedSubCategory: Axes
  12227. NewCost: CostMultiple[]
  12228. SubCategory: Axes
  12229. SubCategoryOrder: 1
  12230. Usable:
  12231. AnimationOnSelect: Index_4_HammerAxe
  12232. AnimationOnUse: Trigger_ItemHitTrigger
  12233. ConsumeUseAmount: 0
  12234. EventRef_Break: event:/crafting/scarecrow_break
  12235. ForceAnimationIndex: False
  12236. LockItemDuringCooldown: False
  12237. ResetTriggerOnDeselect: ItemHitTrigger
  12238. SetTriggering: False
  12239. UseButtonCooldown: 1.1
  12240. Axe_Stone
  12241. BarGradient:UnityEngine.Gradient
  12242. hideFlags:None
  12243. MaxUses:50
  12244. UniqueIndex:188
  12245. UniqueName:Axe_Stone
  12246. Settings:
  12247. Buildable:
  12248. HasBuildablePrefabs: False
  12249. Placeable: False
  12250. ReselectOnBuild: False
  12251. Consumeable:
  12252. BonusHungerYield: 0
  12253. EventRef_ConsumeSound:
  12254. FoodForm: None
  12255. FoodType: None
  12256. HungerYield: 0
  12257. IsRaw: False
  12258. ItemAfterUse: Cost
  12259. ThirstYield: 0
  12260. Cookable:
  12261. CookingResult: Cost
  12262. CookingSlotsRequired: 0
  12263. CookingTime: 0
  12264. Equipment:
  12265. EquipType: None
  12266. Inventory:
  12267. Description: Useful for chopping down trees and removing raft parts.
  12268. DisplayName: Stone axe
  12269. LocalizationTerm: Item/Axe_Stone
  12270. Sprite: Item_AxeStone (UnityEngine.Sprite)
  12271. Stackable: False
  12272. StackSize: 1
  12273. Recipe:
  12274. AmountToCraft: 1
  12275. BlueprintItem:
  12276. CanCraft: True
  12277. categoryOrder: 3
  12278. CraftingCategory: Tools
  12279. HasHiddenSubCategory: False
  12280. HasSubCategory: True
  12281. IsBlueprint: False
  12282. Learned: False
  12283. LearnedFromBeginning: True
  12284. LocalizedSubCategory: Axes
  12285. NewCost: CostMultiple[]
  12286. SubCategory: Axes
  12287. SubCategoryOrder: 0
  12288. Usable:
  12289. AnimationOnSelect: Index_4_HammerAxe
  12290. AnimationOnUse: Trigger_ItemHitTrigger
  12291. ConsumeUseAmount: 0
  12292. EventRef_Break: event:/crafting/scarecrow_break
  12293. ForceAnimationIndex: False
  12294. LockItemDuringCooldown: False
  12295. ResetTriggerOnDeselect: ItemHitTrigger
  12296. SetTriggering: False
  12297. UseButtonCooldown: 1.5
  12298. BeachBall
  12299. BarGradient:UnityEngine.Gradient
  12300. hideFlags:None
  12301. MaxUses:1
  12302. UniqueIndex:183
  12303. UniqueName:BeachBall
  12304. Settings:
  12305. Buildable:
  12306. HasBuildablePrefabs: False
  12307. Placeable: False
  12308. ReselectOnBuild: False
  12309. Consumeable:
  12310. BonusHungerYield: 0
  12311. EventRef_ConsumeSound:
  12312. FoodForm: None
  12313. FoodType: None
  12314. HungerYield: 0
  12315. IsRaw: False
  12316. ItemAfterUse: Cost
  12317. ThirstYield: 0
  12318. Cookable:
  12319. CookingResult: Cost
  12320. CookingSlotsRequired: 0
  12321. CookingTime: 0
  12322. Equipment:
  12323. EquipType: None
  12324. Inventory:
  12325. Description: A fun ocean activity!
  12326. DisplayName: Beach ball
  12327. LocalizationTerm: Item/BeachBall
  12328. Sprite:
  12329. Stackable: False
  12330. StackSize: 1
  12331. Recipe:
  12332. AmountToCraft: 1
  12333. BlueprintItem:
  12334. CanCraft: True
  12335. categoryOrder: 0
  12336. CraftingCategory: Nothing
  12337. HasHiddenSubCategory: False
  12338. HasSubCategory: False
  12339. IsBlueprint: False
  12340. Learned: False
  12341. LearnedFromBeginning: True
  12342. LocalizedSubCategory:
  12343. NewCost: CostMultiple[]
  12344. SubCategory:
  12345. SubCategoryOrder: 0
  12346. Usable:
  12347. AnimationOnSelect: Index_0_Idle
  12348. AnimationOnUse: None
  12349. ConsumeUseAmount: 0
  12350. EventRef_Break:
  12351. ForceAnimationIndex: False
  12352. LockItemDuringCooldown: False
  12353. ResetTriggerOnDeselect:
  12354. SetTriggering: False
  12355. UseButtonCooldown: 0.2
  12356. Binoculars
  12357. BarGradient:UnityEngine.Gradient
  12358. hideFlags:None
  12359. MaxUses:1
  12360. UniqueIndex:170
  12361. UniqueName:Binoculars
  12362. Settings:
  12363. Buildable:
  12364. HasBuildablePrefabs: False
  12365. Placeable: False
  12366. ReselectOnBuild: False
  12367. Consumeable:
  12368. BonusHungerYield: 0
  12369. EventRef_ConsumeSound:
  12370. FoodForm: None
  12371. FoodType: None
  12372. HungerYield: 0
  12373. IsRaw: False
  12374. ItemAfterUse: Cost
  12375. ThirstYield: 0
  12376. Cookable:
  12377. CookingResult: Cost
  12378. CookingSlotsRequired: 0
  12379. CookingTime: 0
  12380. Equipment:
  12381. EquipType: None
  12382. Inventory:
  12383. Description: See farther!
  12384. DisplayName: Binoculars
  12385. LocalizationTerm: Item/Binoculars
  12386. Sprite: Item_Binoculars (UnityEngine.Sprite)
  12387. Stackable: False
  12388. StackSize: 1
  12389. Recipe:
  12390. AmountToCraft: 1
  12391. BlueprintItem:
  12392. CanCraft: True
  12393. categoryOrder: 11
  12394. CraftingCategory: Tools
  12395. HasHiddenSubCategory: False
  12396. HasSubCategory: False
  12397. IsBlueprint: False
  12398. Learned: True
  12399. LearnedFromBeginning: False
  12400. LocalizedSubCategory:
  12401. NewCost: CostMultiple[]
  12402. SubCategory:
  12403. SubCategoryOrder: 0
  12404. Usable:
  12405. AnimationOnSelect: Index_14_HoldBinoculars
  12406. AnimationOnUse: None
  12407. ConsumeUseAmount: 0
  12408. EventRef_Break:
  12409. ForceAnimationIndex: False
  12410. LockItemDuringCooldown: False
  12411. ResetTriggerOnDeselect:
  12412. SetTriggering: False
  12413. UseButtonCooldown: 0.5
  12414. Bow
  12415. BarGradient:UnityEngine.Gradient
  12416. hideFlags:None
  12417. MaxUses:60
  12418. UniqueIndex:185
  12419. UniqueName:Bow
  12420. Settings:
  12421. Buildable:
  12422. HasBuildablePrefabs: False
  12423. Placeable: False
  12424. ReselectOnBuild: False
  12425. Consumeable:
  12426. BonusHungerYield: 0
  12427. EventRef_ConsumeSound:
  12428. FoodForm: None
  12429. FoodType: None
  12430. HungerYield: 0
  12431. IsRaw: False
  12432. ItemAfterUse: Cost
  12433. ThirstYield: 0
  12434. Cookable:
  12435. CookingResult: Cost
  12436. CookingSlotsRequired: 0
  12437. CookingTime: 0
  12438. Equipment:
  12439. EquipType: None
  12440. Inventory:
  12441. Description: Shoots arrows roughly where you point it.
  12442. DisplayName: Basic bow
  12443. LocalizationTerm: Item/Bow
  12444. Sprite: Item_Bow (UnityEngine.Sprite)
  12445. Stackable: False
  12446. StackSize: 1
  12447. Recipe:
  12448. AmountToCraft: 1
  12449. BlueprintItem:
  12450. CanCraft: True
  12451. categoryOrder: 5
  12452. CraftingCategory: Tools
  12453. HasHiddenSubCategory: False
  12454. HasSubCategory: True
  12455. IsBlueprint: False
  12456. Learned: True
  12457. LearnedFromBeginning: False
  12458. LocalizedSubCategory: Bow and Arrow
  12459. NewCost: CostMultiple[]
  12460. SubCategory: BowCategory
  12461. SubCategoryOrder: 0
  12462. Usable:
  12463. AnimationOnSelect: Index_17_Bow
  12464. AnimationOnUse: None
  12465. ConsumeUseAmount: 0
  12466. EventRef_Break: event:/crafting/scarecrow_break
  12467. ForceAnimationIndex: False
  12468. LockItemDuringCooldown: False
  12469. ResetTriggerOnDeselect:
  12470. SetTriggering: False
  12471. UseButtonCooldown: 1.1
  12472. Bucket
  12473. BarGradient:UnityEngine.Gradient
  12474. hideFlags:None
  12475. MaxUses:1
  12476. UniqueIndex:240
  12477. UniqueName:Bucket
  12478. Settings:
  12479. Buildable:
  12480. HasBuildablePrefabs: False
  12481. Placeable: False
  12482. ReselectOnBuild: False
  12483. Consumeable:
  12484. BonusHungerYield: 0
  12485. EventRef_ConsumeSound:
  12486. FoodForm: None
  12487. FoodType: None
  12488. HungerYield: 0
  12489. IsRaw: False
  12490. ItemAfterUse: Cost
  12491. ThirstYield: 0
  12492. Cookable:
  12493. CookingResult: Cost
  12494. CookingSlotsRequired: 0
  12495. CookingTime: 0
  12496. Equipment:
  12497. EquipType: None
  12498. Inventory:
  12499. Description: Simple but highly useful
  12500. DisplayName: Bucket
  12501. LocalizationTerm: Item/Bucket
  12502. Sprite: Item_Bucket_Empty (UnityEngine.Sprite)
  12503. Stackable: True
  12504. StackSize: 20
  12505. Recipe:
  12506. AmountToCraft: 1
  12507. BlueprintItem:
  12508. CanCraft: True
  12509. categoryOrder: 1
  12510. CraftingCategory: FoodWater
  12511. HasHiddenSubCategory: False
  12512. HasSubCategory: False
  12513. IsBlueprint: False
  12514. Learned: True
  12515. LearnedFromBeginning: False
  12516. LocalizedSubCategory:
  12517. NewCost: CostMultiple[]
  12518. SubCategory:
  12519. SubCategoryOrder: 0
  12520. Usable:
  12521. AnimationOnSelect: Index_24_Bucket
  12522. AnimationOnUse: None
  12523. ConsumeUseAmount: 0
  12524. EventRef_Break:
  12525. ForceAnimationIndex: False
  12526. LockItemDuringCooldown: False
  12527. ResetTriggerOnDeselect:
  12528. SetTriggering: False
  12529. UseButtonCooldown: 1
  12530. FishingRod
  12531. BarGradient:UnityEngine.Gradient
  12532. hideFlags:None
  12533. MaxUses:10
  12534. UniqueIndex:33
  12535. UniqueName:FishingRod
  12536. Settings:
  12537. Buildable:
  12538. HasBuildablePrefabs: False
  12539. Placeable: False
  12540. ReselectOnBuild: False
  12541. Consumeable:
  12542. BonusHungerYield: 0
  12543. EventRef_ConsumeSound:
  12544. FoodForm: None
  12545. FoodType: None
  12546. HungerYield: 0
  12547. IsRaw: True
  12548. ItemAfterUse: Cost
  12549. ThirstYield: 0
  12550. Cookable:
  12551. CookingResult: Cost
  12552. CookingSlotsRequired: 0
  12553. CookingTime: 1
  12554. Equipment:
  12555. EquipType: None
  12556. Inventory:
  12557. Description: Get some fish!
  12558. DisplayName: Fishing rod
  12559. LocalizationTerm: Item/FishingRod
  12560. Sprite: Item_FishingRod1 (UnityEngine.Sprite)
  12561. Stackable: False
  12562. StackSize: 1
  12563. Recipe:
  12564. AmountToCraft: 1
  12565. BlueprintItem:
  12566. CanCraft: True
  12567. categoryOrder: 4
  12568. CraftingCategory: Tools
  12569. HasHiddenSubCategory: False
  12570. HasSubCategory: True
  12571. IsBlueprint: False
  12572. Learned: False
  12573. LearnedFromBeginning: True
  12574. LocalizedSubCategory: Fishing rods
  12575. NewCost: CostMultiple[]
  12576. SubCategory: FishingRod
  12577. SubCategoryOrder: 0
  12578. Usable:
  12579. AnimationOnSelect: Index_3_Fishing
  12580. AnimationOnUse: None
  12581. ConsumeUseAmount: 0
  12582. EventRef_Break: event:/crafting/scarecrow_break
  12583. ForceAnimationIndex: False
  12584. LockItemDuringCooldown: False
  12585. ResetTriggerOnDeselect:
  12586. SetTriggering: False
  12587. UseButtonCooldown: 0.5
  12588. FishingRod_Metal
  12589. BarGradient:UnityEngine.Gradient
  12590. hideFlags:None
  12591. MaxUses:30
  12592. UniqueIndex:169
  12593. UniqueName:FishingRod_Metal
  12594. Settings:
  12595. Buildable:
  12596. HasBuildablePrefabs: False
  12597. Placeable: False
  12598. ReselectOnBuild: False
  12599. Consumeable:
  12600. BonusHungerYield: 0
  12601. EventRef_ConsumeSound:
  12602. FoodForm: None
  12603. FoodType: None
  12604. HungerYield: 0
  12605. IsRaw: False
  12606. ItemAfterUse: Cost
  12607. ThirstYield: 0
  12608. Cookable:
  12609. CookingResult: Cost
  12610. CookingSlotsRequired: 0
  12611. CookingTime: 0
  12612. Equipment:
  12613. EquipType: None
  12614. Inventory:
  12615. Description: Sturdier and a bit more professional.
  12616. DisplayName: Metal fishing rod
  12617. LocalizationTerm: Item/FishingRod_Metal
  12618. Sprite: Item_FishingrodMetal (UnityEngine.Sprite)
  12619. Stackable: False
  12620. StackSize: 1
  12621. Recipe:
  12622. AmountToCraft: 1
  12623. BlueprintItem:
  12624. CanCraft: True
  12625. categoryOrder: 100
  12626. CraftingCategory: Tools
  12627. HasHiddenSubCategory: False
  12628. HasSubCategory: True
  12629. IsBlueprint: False
  12630. Learned: True
  12631. LearnedFromBeginning: False
  12632. LocalizedSubCategory: Fishing rods
  12633. NewCost: CostMultiple[]
  12634. SubCategory: FishingRod
  12635. SubCategoryOrder: 1
  12636. Usable:
  12637. AnimationOnSelect: Index_3_Fishing
  12638. AnimationOnUse: None
  12639. ConsumeUseAmount: 0
  12640. EventRef_Break: event:/crafting/scarecrow_break
  12641. ForceAnimationIndex: False
  12642. LockItemDuringCooldown: False
  12643. ResetTriggerOnDeselect:
  12644. SetTriggering: False
  12645. UseButtonCooldown: 0.5
  12646. Hammer
  12647. BarGradient:UnityEngine.Gradient
  12648. hideFlags:None
  12649. MaxUses:1
  12650. UniqueIndex:34
  12651. UniqueName:Hammer
  12652. Settings:
  12653. Buildable:
  12654. HasBuildablePrefabs: False
  12655. Placeable: False
  12656. ReselectOnBuild: False
  12657. Consumeable:
  12658. BonusHungerYield: 0
  12659. EventRef_ConsumeSound:
  12660. FoodForm: None
  12661. FoodType: None
  12662. HungerYield: 0
  12663. IsRaw: True
  12664. ItemAfterUse: Cost
  12665. ThirstYield: 0
  12666. Cookable:
  12667. CookingResult: Cost
  12668. CookingSlotsRequired: 0
  12669. CookingTime: 1
  12670. Equipment:
  12671. EquipType: None
  12672. Inventory:
  12673. Description: Useful for expanding your raft.
  12674. DisplayName: Building Hammer
  12675. LocalizationTerm: Item/Hammer
  12676. Sprite: Item_Hammer (UnityEngine.Sprite)
  12677. Stackable: False
  12678. StackSize: 1
  12679. Recipe:
  12680. AmountToCraft: 1
  12681. BlueprintItem:
  12682. CanCraft: True
  12683. categoryOrder: 0
  12684. CraftingCategory: Tools
  12685. HasHiddenSubCategory: False
  12686. HasSubCategory: False
  12687. IsBlueprint: False
  12688. Learned: False
  12689. LearnedFromBeginning: True
  12690. LocalizedSubCategory:
  12691. NewCost: CostMultiple[]
  12692. SubCategory:
  12693. SubCategoryOrder: 0
  12694. Usable:
  12695. AnimationOnSelect: Index_4_HammerAxe
  12696. AnimationOnUse: Trigger_ItemHitTrigger
  12697. ConsumeUseAmount: 0
  12698. EventRef_Break:
  12699. ForceAnimationIndex: False
  12700. LockItemDuringCooldown: False
  12701. ResetTriggerOnDeselect: ItemHitTrigger
  12702. SetTriggering: False
  12703. UseButtonCooldown: 1.1
  12704. Hook_Plastic
  12705. BarGradient:UnityEngine.Gradient
  12706. hideFlags:None
  12707. MaxUses:40
  12708. UniqueIndex:35
  12709. UniqueName:Hook_Plastic
  12710. Settings:
  12711. Buildable:
  12712. HasBuildablePrefabs: False
  12713. Placeable: False
  12714. ReselectOnBuild: False
  12715. Consumeable:
  12716. BonusHungerYield: 0
  12717. EventRef_ConsumeSound:
  12718. FoodForm: None
  12719. FoodType: None
  12720. HungerYield: 0
  12721. IsRaw: True
  12722. ItemAfterUse: Cost
  12723. ThirstYield: 0
  12724. Cookable:
  12725. CookingResult: Cost
  12726. CookingSlotsRequired: 0
  12727. CookingTime: 1
  12728. Equipment:
  12729. EquipType: None
  12730. Inventory:
  12731. Description: Use this amazing item to catch debris floating by in the ocean!
  12732. DisplayName: Plastic hook
  12733. LocalizationTerm: Item/Hook_Plastic
  12734. Sprite: ItemPlasticHook (UnityEngine.Sprite)
  12735. Stackable: False
  12736. StackSize: 1
  12737. Recipe:
  12738. AmountToCraft: 1
  12739. BlueprintItem:
  12740. CanCraft: True
  12741. categoryOrder: 1
  12742. CraftingCategory: Tools
  12743. HasHiddenSubCategory: False
  12744. HasSubCategory: True
  12745. IsBlueprint: False
  12746. Learned: False
  12747. LearnedFromBeginning: True
  12748. LocalizedSubCategory: Hooks
  12749. NewCost: CostMultiple[]
  12750. SubCategory: Hooks
  12751. SubCategoryOrder: 0
  12752. Usable:
  12753. AnimationOnSelect: Index_2_Hook
  12754. AnimationOnUse: None
  12755. ConsumeUseAmount: 0
  12756. EventRef_Break: event:/crafting/scarecrow_break
  12757. ForceAnimationIndex: False
  12758. LockItemDuringCooldown: False
  12759. ResetTriggerOnDeselect:
  12760. SetTriggering: False
  12761. UseButtonCooldown: 0.2
  12762. Hook_Scrap
  12763. BarGradient:UnityEngine.Gradient
  12764. hideFlags:None
  12765. MaxUses:100
  12766. UniqueIndex:36
  12767. UniqueName:Hook_Scrap
  12768. Settings:
  12769. Buildable:
  12770. HasBuildablePrefabs: False
  12771. Placeable: False
  12772. ReselectOnBuild: False
  12773. Consumeable:
  12774. BonusHungerYield: 0
  12775. EventRef_ConsumeSound:
  12776. FoodForm: None
  12777. FoodType: None
  12778. HungerYield: 0
  12779. IsRaw: True
  12780. ItemAfterUse: Cost
  12781. ThirstYield: 0
  12782. Cookable:
  12783. CookingResult: Cost
  12784. CookingSlotsRequired: 0
  12785. CookingTime: 1
  12786. Equipment:
  12787. EquipType: None
  12788. Inventory:
  12789. Description: This is basically the same as the plastic hook but better. It's faster, more durable and can be thrown farther.
  12790. DisplayName: Scrap hook
  12791. LocalizationTerm: Item/Hook_Scrap
  12792. Sprite: Item_ScrapHook (UnityEngine.Sprite)
  12793. Stackable: False
  12794. StackSize: 1
  12795. Recipe:
  12796. AmountToCraft: 1
  12797. BlueprintItem:
  12798. CanCraft: True
  12799. categoryOrder: 100
  12800. CraftingCategory: Tools
  12801. HasHiddenSubCategory: False
  12802. HasSubCategory: True
  12803. IsBlueprint: False
  12804. Learned: True
  12805. LearnedFromBeginning: False
  12806. LocalizedSubCategory: Hooks
  12807. NewCost: CostMultiple[]
  12808. SubCategory: Hooks
  12809. SubCategoryOrder: 1
  12810. Usable:
  12811. AnimationOnSelect: Index_2_Hook
  12812. AnimationOnUse: None
  12813. ConsumeUseAmount: 0
  12814. EventRef_Break: event:/crafting/scarecrow_break
  12815. ForceAnimationIndex: False
  12816. LockItemDuringCooldown: False
  12817. ResetTriggerOnDeselect:
  12818. SetTriggering: False
  12819. UseButtonCooldown: 0.2
  12820. NetCanister
  12821. BarGradient:UnityEngine.Gradient
  12822. hideFlags:None
  12823. MaxUses:1
  12824. UniqueIndex:245
  12825. UniqueName:NetCanister
  12826. Settings:
  12827. Buildable:
  12828. HasBuildablePrefabs: False
  12829. Placeable: False
  12830. ReselectOnBuild: False
  12831. Consumeable:
  12832. BonusHungerYield: 0
  12833. EventRef_ConsumeSound:
  12834. FoodForm: None
  12835. FoodType: None
  12836. HungerYield: 0
  12837. IsRaw: False
  12838. ItemAfterUse: Cost
  12839. ThirstYield: 0
  12840. Cookable:
  12841. CookingResult: Cost
  12842. CookingSlotsRequired: 0
  12843. CookingTime: 0
  12844. Equipment:
  12845. EquipType: None
  12846. Inventory:
  12847. Description: Used together with the net launcher.
  12848. DisplayName: Net canister
  12849. LocalizationTerm: Item/NetCanister
  12850. Sprite: Item_NetCannister (UnityEngine.Sprite)
  12851. Stackable: True
  12852. StackSize: 20
  12853. Recipe:
  12854. AmountToCraft: 1
  12855. BlueprintItem:
  12856. CanCraft: True
  12857. categoryOrder: 100
  12858. CraftingCategory: Tools
  12859. HasHiddenSubCategory: False
  12860. HasSubCategory: True
  12861. IsBlueprint: False
  12862. Learned: True
  12863. LearnedFromBeginning: False
  12864. LocalizedSubCategory: Net launcher
  12865. NewCost: CostMultiple[]
  12866. SubCategory: NetGunCategory
  12867. SubCategoryOrder: 1
  12868. Usable:
  12869. AnimationOnSelect: None
  12870. AnimationOnUse: None
  12871. ConsumeUseAmount: 0
  12872. EventRef_Break:
  12873. ForceAnimationIndex: False
  12874. LockItemDuringCooldown: False
  12875. ResetTriggerOnDeselect:
  12876. SetTriggering: False
  12877. UseButtonCooldown: 1.1
  12878. NetGun
  12879. BarGradient:UnityEngine.Gradient
  12880. hideFlags:None
  12881. MaxUses:20
  12882. UniqueIndex:244
  12883. UniqueName:NetGun
  12884. Settings:
  12885. Buildable:
  12886. HasBuildablePrefabs: False
  12887. Placeable: False
  12888. ReselectOnBuild: False
  12889. Consumeable:
  12890. BonusHungerYield: 0
  12891. EventRef_ConsumeSound:
  12892. FoodForm: None
  12893. FoodType: None
  12894. HungerYield: 0
  12895. IsRaw: False
  12896. ItemAfterUse: Cost
  12897. ThirstYield: 0
  12898. Cookable:
  12899. CookingResult: Cost
  12900. CookingSlotsRequired: 0
  12901. CookingTime: 0
  12902. Equipment:
  12903. EquipType: None
  12904. Inventory:
  12905. Description: Aim at an animal to catch it.
  12906. DisplayName: Net launcher
  12907. LocalizationTerm: Item/NetGun
  12908. Sprite: Item_NetGun (UnityEngine.Sprite)
  12909. Stackable: False
  12910. StackSize: 1
  12911. Recipe:
  12912. AmountToCraft: 1
  12913. BlueprintItem:
  12914. CanCraft: True
  12915. categoryOrder: 6
  12916. CraftingCategory: Tools
  12917. HasHiddenSubCategory: False
  12918. HasSubCategory: True
  12919. IsBlueprint: False
  12920. Learned: True
  12921. LearnedFromBeginning: False
  12922. LocalizedSubCategory: Net launcher
  12923. NewCost: CostMultiple[]
  12924. SubCategory: NetGunCategory
  12925. SubCategoryOrder: 0
  12926. Usable:
  12927. AnimationOnSelect: Index_21_NetGun
  12928. AnimationOnUse: None
  12929. ConsumeUseAmount: 0
  12930. EventRef_Break: event:/crafting/scarecrow_break
  12931. ForceAnimationIndex: False
  12932. LockItemDuringCooldown: False
  12933. ResetTriggerOnDeselect:
  12934. SetTriggering: False
  12935. UseButtonCooldown: 1.1
  12936. Paddle
  12937. BarGradient:UnityEngine.Gradient
  12938. hideFlags:None
  12939. MaxUses:125
  12940. UniqueIndex:103
  12941. UniqueName:Paddle
  12942. Settings:
  12943. Buildable:
  12944. HasBuildablePrefabs: False
  12945. Placeable: False
  12946. ReselectOnBuild: False
  12947. Consumeable:
  12948. BonusHungerYield: 0
  12949. EventRef_ConsumeSound:
  12950. FoodForm: None
  12951. FoodType: None
  12952. HungerYield: 0
  12953. IsRaw: False
  12954. ItemAfterUse: Cost
  12955. ThirstYield: 0
  12956. Cookable:
  12957. CookingResult: Cost
  12958. CookingSlotsRequired: 0
  12959. CookingTime: 0
  12960. Equipment:
  12961. EquipType: None
  12962. Inventory:
  12963. Description: Has your raft gotten stuck? This will help!
  12964. DisplayName: Paddle
  12965. LocalizationTerm: Item/Paddle
  12966. Sprite: Item_Paddle (UnityEngine.Sprite)
  12967. Stackable: False
  12968. StackSize: 1
  12969. Recipe:
  12970. AmountToCraft: 1
  12971. BlueprintItem:
  12972. CanCraft: True
  12973. categoryOrder: 7
  12974. CraftingCategory: Tools
  12975. HasHiddenSubCategory: False
  12976. HasSubCategory: False
  12977. IsBlueprint: False
  12978. Learned: False
  12979. LearnedFromBeginning: True
  12980. LocalizedSubCategory:
  12981. NewCost: CostMultiple[]
  12982. SubCategory:
  12983. SubCategoryOrder: 0
  12984. Usable:
  12985. AnimationOnSelect: Index_9_Paddle
  12986. AnimationOnUse: Trigger_ItemHitTrigger
  12987. ConsumeUseAmount: 0
  12988. EventRef_Break: event:/crafting/scarecrow_break
  12989. ForceAnimationIndex: False
  12990. LockItemDuringCooldown: False
  12991. ResetTriggerOnDeselect: ItemHitTrigger
  12992. SetTriggering: False
  12993. UseButtonCooldown: 1
  12994. PaintBrush
  12995. BarGradient:UnityEngine.Gradient
  12996. hideFlags:None
  12997. MaxUses:1
  12998. UniqueIndex:109
  12999. UniqueName:PaintBrush
  13000. Settings:
  13001. Buildable:
  13002. HasBuildablePrefabs: False
  13003. Placeable: False
  13004. ReselectOnBuild: False
  13005. Consumeable:
  13006. BonusHungerYield: 0
  13007. EventRef_ConsumeSound:
  13008. FoodForm: None
  13009. FoodType: None
  13010. HungerYield: 0
  13011. IsRaw: False
  13012. ItemAfterUse: Cost
  13013. ThirstYield: 0
  13014. Cookable:
  13015. CookingResult: Cost
  13016. CookingSlotsRequired: 0
  13017. CookingTime: 0
  13018. Equipment:
  13019. EquipType: None
  13020. Inventory:
  13021. Description: Turn your raft into a colorful home!
  13022. DisplayName: Paint brush
  13023. LocalizationTerm: Item/PaintBrush
  13024. Sprite: Item_PaintBrush (UnityEngine.Sprite)
  13025. Stackable: False
  13026. StackSize: 1
  13027. Recipe:
  13028. AmountToCraft: 1
  13029. BlueprintItem:
  13030. CanCraft: True
  13031. categoryOrder: 8
  13032. CraftingCategory: Tools
  13033. HasHiddenSubCategory: False
  13034. HasSubCategory: False
  13035. IsBlueprint: False
  13036. Learned: True
  13037. LearnedFromBeginning: False
  13038. LocalizedSubCategory:
  13039. NewCost: CostMultiple[]
  13040. SubCategory:
  13041. SubCategoryOrder: 0
  13042. Usable:
  13043. AnimationOnSelect: Index_10_PaintBrush
  13044. AnimationOnUse: None
  13045. ConsumeUseAmount: 0
  13046. EventRef_Break:
  13047. ForceAnimationIndex: False
  13048. LockItemDuringCooldown: False
  13049. ResetTriggerOnDeselect: ItemHitTrigger
  13050. SetTriggering: False
  13051. UseButtonCooldown: 0
  13052. SharkBait
  13053. BarGradient:UnityEngine.Gradient
  13054. hideFlags:None
  13055. MaxUses:1
  13056. UniqueIndex:54
  13057. UniqueName:SharkBait
  13058. Settings:
  13059. Buildable:
  13060. HasBuildablePrefabs: True
  13061. Placeable: False
  13062. ReselectOnBuild: False
  13063. Consumeable:
  13064. BonusHungerYield: 0
  13065. EventRef_ConsumeSound:
  13066. FoodForm: None
  13067. FoodType: None
  13068. HungerYield: 0
  13069. IsRaw: True
  13070. ItemAfterUse: Cost
  13071. ThirstYield: 0
  13072. Cookable:
  13073. CookingResult: Cost
  13074. CookingSlotsRequired: 0
  13075. CookingTime: 1
  13076. Equipment:
  13077. EquipType: None
  13078. Inventory:
  13079. Description: Keep the shark busy!
  13080. DisplayName: Shark bait
  13081. LocalizationTerm: Item/SharkBait
  13082. Sprite: Item_SharkBait (UnityEngine.Sprite)
  13083. Stackable: False
  13084. StackSize: 1
  13085. Recipe:
  13086. AmountToCraft: 1
  13087. BlueprintItem:
  13088. CanCraft: True
  13089. categoryOrder: 12
  13090. CraftingCategory: Tools
  13091. HasHiddenSubCategory: False
  13092. HasSubCategory: False
  13093. IsBlueprint: False
  13094. Learned: False
  13095. LearnedFromBeginning: True
  13096. LocalizedSubCategory:
  13097. NewCost: CostMultiple[]
  13098. SubCategory:
  13099. SubCategoryOrder: 0
  13100. Usable:
  13101. AnimationOnSelect: Index_2_Hook
  13102. AnimationOnUse: None
  13103. ConsumeUseAmount: 0
  13104. EventRef_Break:
  13105. ForceAnimationIndex: False
  13106. LockItemDuringCooldown: False
  13107. ResetTriggerOnDeselect:
  13108. SetTriggering: False
  13109. UseButtonCooldown: 0.2
  13110. Shear
  13111. BarGradient:UnityEngine.Gradient
  13112. hideFlags:None
  13113. MaxUses:15
  13114. UniqueIndex:242
  13115. UniqueName:Shear
  13116. Settings:
  13117. Buildable:
  13118. HasBuildablePrefabs: False
  13119. Placeable: False
  13120. ReselectOnBuild: False
  13121. Consumeable:
  13122. BonusHungerYield: 0
  13123. EventRef_ConsumeSound:
  13124. FoodForm: None
  13125. FoodType: None
  13126. HungerYield: 0
  13127. IsRaw: False
  13128. ItemAfterUse: Cost
  13129. ThirstYield: 0
  13130. Cookable:
  13131. CookingResult: Cost
  13132. CookingSlotsRequired: 0
  13133. CookingTime: 0
  13134. Equipment:
  13135. EquipType: None
  13136. Inventory:
  13137. Description: Cuts wool extremely well.
  13138. DisplayName: Shear
  13139. LocalizationTerm: Item/Shear
  13140. Sprite: Item_Shear (UnityEngine.Sprite)
  13141. Stackable: False
  13142. StackSize: 1
  13143. Recipe:
  13144. AmountToCraft: 1
  13145. BlueprintItem:
  13146. CanCraft: True
  13147. categoryOrder: 9
  13148. CraftingCategory: Tools
  13149. HasHiddenSubCategory: False
  13150. HasSubCategory: False
  13151. IsBlueprint: False
  13152. Learned: True
  13153. LearnedFromBeginning: False
  13154. LocalizedSubCategory:
  13155. NewCost: CostMultiple[]
  13156. SubCategory:
  13157. SubCategoryOrder: 0
  13158. Usable:
  13159. AnimationOnSelect: Index_22_Shear
  13160. AnimationOnUse: None
  13161. ConsumeUseAmount: 0
  13162. EventRef_Break: event:/crafting/scarecrow_break
  13163. ForceAnimationIndex: False
  13164. LockItemDuringCooldown: False
  13165. ResetTriggerOnDeselect:
  13166. SetTriggering: False
  13167. UseButtonCooldown: 1.4
  13168. Shovel
  13169. BarGradient:UnityEngine.Gradient
  13170. hideFlags:None
  13171. MaxUses:20
  13172. UniqueIndex:238
  13173. UniqueName:Shovel
  13174. Settings:
  13175. Buildable:
  13176. HasBuildablePrefabs: False
  13177. Placeable: False
  13178. ReselectOnBuild: False
  13179. Consumeable:
  13180. BonusHungerYield: 0
  13181. EventRef_ConsumeSound:
  13182. FoodForm: None
  13183. FoodType: None
  13184. HungerYield: 0
  13185. IsRaw: False
  13186. ItemAfterUse: Cost
  13187. ThirstYield: 0
  13188. Cookable:
  13189. CookingResult: Cost
  13190. CookingSlotsRequired: 0
  13191. CookingTime: 0
  13192. Equipment:
  13193. EquipType: None
  13194. Inventory:
  13195. Description: Useful to obtain dirt.
  13196. DisplayName: Shovel
  13197. LocalizationTerm: Item/Shovel
  13198. Sprite: Item_Shovel (UnityEngine.Sprite)
  13199. Stackable: False
  13200. StackSize: 1
  13201. Recipe:
  13202. AmountToCraft: 1
  13203. BlueprintItem:
  13204. CanCraft: True
  13205. categoryOrder: 10
  13206. CraftingCategory: Tools
  13207. HasHiddenSubCategory: False
  13208. HasSubCategory: False
  13209. IsBlueprint: False
  13210. Learned: True
  13211. LearnedFromBeginning: False
  13212. LocalizedSubCategory:
  13213. NewCost: CostMultiple[]
  13214. SubCategory:
  13215. SubCategoryOrder: 0
  13216. Usable:
  13217. AnimationOnSelect: Index_23_Shovel
  13218. AnimationOnUse: None
  13219. ConsumeUseAmount: 0
  13220. EventRef_Break: event:/crafting/scarecrow_break
  13221. ForceAnimationIndex: False
  13222. LockItemDuringCooldown: False
  13223. ResetTriggerOnDeselect:
  13224. SetTriggering: False
  13225. UseButtonCooldown: 1
  13226. Spear_Scrap
  13227. BarGradient:UnityEngine.Gradient
  13228. hideFlags:None
  13229. MaxUses:40
  13230. UniqueIndex:37
  13231. UniqueName:Spear_Scrap
  13232. Settings:
  13233. Buildable:
  13234. HasBuildablePrefabs: False
  13235. Placeable: False
  13236. ReselectOnBuild: False
  13237. Consumeable:
  13238. BonusHungerYield: 0
  13239. EventRef_ConsumeSound:
  13240. FoodForm: None
  13241. FoodType: None
  13242. HungerYield: 0
  13243. IsRaw: True
  13244. ItemAfterUse: Cost
  13245. ThirstYield: 0
  13246. Cookable:
  13247. CookingResult: Cost
  13248. CookingSlotsRequired: 0
  13249. CookingTime: 1
  13250. Equipment:
  13251. EquipType: None
  13252. Inventory:
  13253. Description: An even greater device for poking things.
  13254. DisplayName: Metal Spear
  13255. LocalizationTerm: Item/Spear_Scrap
  13256. Sprite: Item_Spear (UnityEngine.Sprite)
  13257. Stackable: False
  13258. StackSize: 1
  13259. Recipe:
  13260. AmountToCraft: 1
  13261. BlueprintItem:
  13262. CanCraft: True
  13263. categoryOrder: 100
  13264. CraftingCategory: Tools
  13265. HasHiddenSubCategory: False
  13266. HasSubCategory: True
  13267. IsBlueprint: False
  13268. Learned: True
  13269. LearnedFromBeginning: False
  13270. LocalizedSubCategory: Spears
  13271. NewCost: CostMultiple[]
  13272. SubCategory: Spears
  13273. SubCategoryOrder: 1
  13274. Usable:
  13275. AnimationOnSelect: Index_6_Spear
  13276. AnimationOnUse: Trigger_ItemHitTrigger
  13277. ConsumeUseAmount: 0
  13278. EventRef_Break: event:/crafting/scarecrow_break
  13279. ForceAnimationIndex: False
  13280. LockItemDuringCooldown: False
  13281. ResetTriggerOnDeselect: ItemHitTrigger
  13282. SetTriggering: False
  13283. UseButtonCooldown: 1.2
  13284. Spear_Wood
  13285. BarGradient:UnityEngine.Gradient
  13286. hideFlags:None
  13287. MaxUses:20
  13288. UniqueIndex:52
  13289. UniqueName:Spear_Plank
  13290. Settings:
  13291. Buildable:
  13292. HasBuildablePrefabs: False
  13293. Placeable: False
  13294. ReselectOnBuild: False
  13295. Consumeable:
  13296. BonusHungerYield: 0
  13297. EventRef_ConsumeSound:
  13298. FoodForm: None
  13299. FoodType: None
  13300. HungerYield: 0
  13301. IsRaw: True
  13302. ItemAfterUse: Cost
  13303. ThirstYield: 0
  13304. Cookable:
  13305. CookingResult: Cost
  13306. CookingSlotsRequired: 0
  13307. CookingTime: 1
  13308. Equipment:
  13309. EquipType: None
  13310. Inventory:
  13311. Description: A great device for poking things.
  13312. DisplayName: Wooden spear
  13313. LocalizationTerm: Item/Spear_Wood
  13314. Sprite: Item_WoodSpear (UnityEngine.Sprite)
  13315. Stackable: False
  13316. StackSize: 1
  13317. Recipe:
  13318. AmountToCraft: 1
  13319. BlueprintItem:
  13320. CanCraft: True
  13321. categoryOrder: 2
  13322. CraftingCategory: Tools
  13323. HasHiddenSubCategory: False
  13324. HasSubCategory: True
  13325. IsBlueprint: False
  13326. Learned: False
  13327. LearnedFromBeginning: True
  13328. LocalizedSubCategory: Spears
  13329. NewCost: CostMultiple[]
  13330. SubCategory: Spears
  13331. SubCategoryOrder: 0
  13332. Usable:
  13333. AnimationOnSelect: Index_6_Spear
  13334. AnimationOnUse: Trigger_ItemHitTrigger
  13335. ConsumeUseAmount: 0
  13336. EventRef_Break: event:/crafting/scarecrow_break
  13337. ForceAnimationIndex: False
  13338. LockItemDuringCooldown: False
  13339. ResetTriggerOnDeselect: ItemHitTrigger
  13340. SetTriggering: False
  13341. UseButtonCooldown: 1.2
  13342. ThrowableAnchor
  13343. BarGradient:UnityEngine.Gradient
  13344. hideFlags:None
  13345. MaxUses:1
  13346. UniqueIndex:57
  13347. UniqueName:ThrowableAnchor
  13348. Settings:
  13349. Buildable:
  13350. HasBuildablePrefabs: False
  13351. Placeable: False
  13352. ReselectOnBuild: False
  13353. Consumeable:
  13354. BonusHungerYield: 0
  13355. EventRef_ConsumeSound:
  13356. FoodForm: None
  13357. FoodType: None
  13358. HungerYield: 0
  13359. IsRaw: True
  13360. ItemAfterUse: Cost
  13361. ThirstYield: 0
  13362. Cookable:
  13363. CookingResult: Cost
  13364. CookingSlotsRequired: 0
  13365. CookingTime: 1
  13366. Equipment:
  13367. EquipType: None
  13368. Inventory:
  13369. Description: A description of an item
  13370. DisplayName: An item
  13371. LocalizationTerm:
  13372. Sprite: Item_AnchorSmall (UnityEngine.Sprite)
  13373. Stackable: False
  13374. StackSize: 1
  13375. Recipe:
  13376. AmountToCraft: 0
  13377. BlueprintItem:
  13378. CanCraft: True
  13379. categoryOrder: 0
  13380. CraftingCategory: Nothing
  13381. HasHiddenSubCategory: False
  13382. HasSubCategory: False
  13383. IsBlueprint: False
  13384. Learned: False
  13385. LearnedFromBeginning: True
  13386. LocalizedSubCategory:
  13387. NewCost: CostMultiple[]
  13388. SubCategory:
  13389. SubCategoryOrder: 0
  13390. Usable:
  13391. AnimationOnSelect: Index_2_Hook
  13392. AnimationOnUse: None
  13393. ConsumeUseAmount: 0
  13394. EventRef_Break:
  13395. ForceAnimationIndex: False
  13396. LockItemDuringCooldown: False
  13397. ResetTriggerOnDeselect:
  13398. SetTriggering: False
  13399. UseButtonCooldown: 0.2
  13400. Placeable_ModdedBlock_WhiteCube
  13401. BarGradient:
  13402. hideFlags:None
  13403. MaxUses:1
  13404. UniqueIndex:683
  13405. UniqueName:Placeable_ModdedBlock_WhiteCube
  13406. Settings:
  13407. Buildable:
  13408. HasBuildablePrefabs: True
  13409. Placeable: True
  13410. ReselectOnBuild: True
  13411. Consumeable:
  13412. BonusHungerYield: 0
  13413. EventRef_ConsumeSound:
  13414. FoodForm: None
  13415. FoodType: None
  13416. HungerYield: 0
  13417. IsRaw: True
  13418. ItemAfterUse: Cost
  13419. ThirstYield: 0
  13420. Cookable:
  13421. CookingResult: Cost
  13422. CookingSlotsRequired: 0
  13423. CookingTime: 1
  13424. Equipment:
  13425. EquipType: None
  13426. Inventory:
  13427. Description: This is a white cube.
  13428. DisplayName: ModdedBlock WhiteCube
  13429. LocalizationTerm: Item/Placeable_ModdedBlock_WhiteCube
  13430. Sprite: IconError (UnityEngine.Sprite)
  13431. Stackable: True
  13432. StackSize: 5
  13433. Recipe:
  13434. AmountToCraft: 1
  13435. BlueprintItem:
  13436. CanCraft: True
  13437. categoryOrder: 100
  13438. CraftingCategory: Other
  13439. HasHiddenSubCategory: False
  13440. HasSubCategory: True
  13441. IsBlueprint: False
  13442. Learned: True
  13443. LearnedFromBeginning: False
  13444. LocalizedSubCategory: Storages
  13445. NewCost: CostMultiple[]
  13446. SubCategory: Storages
  13447. SubCategoryOrder: 1
  13448. Usable:
  13449. AnimationOnSelect: Index_1_Point
  13450. AnimationOnUse: None
  13451. ConsumeUseAmount: 0
  13452. EventRef_Break:
  13453. ForceAnimationIndex: False
  13454. LockItemDuringCooldown: False
  13455. ResetTriggerOnDeselect:
  13456. SetTriggering: False
  13457. UseButtonCooldown: 0.2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement