Advertisement
Guest User

Untitled

a guest
Oct 1st, 2016
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.17 KB | None | 0 0
  1. GameObject obj = Instantiate (prefab, new Vector3(0,0,0), transform.rotation) as GameObject;
  2. MyClass myClass = obj.GetComponent<MyClass>();
  3. myClass.Set(new Vector3(1,1,1);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement