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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5.  
  6. # Manages chunk loading and sending to clients using various new settings
  7.  
  8. # Manages chunk loading and sending to clients using various new settings
  9. chunks:
  10. # Whether Chunks should be loaded on startup
  11. enabled: false
  12. minRate: 0.25
  13. maxRate: 1.0
  14. bufferedLoader:
  15. enabled: false
  16. threadCount: 2
  17. useDynamicView: false
  18. dynamicView:
  19. - 0 = 13
  20. - 5000 = 13
  21. - 10000 = 13
  22. - 60000 = 13
  23.  
  24. # Can examine server tick rate performance
  25. examine:
  26. # Whether Examine should be loaded on startup
  27. enabled: true
  28.  
  29. # Can monitor and log server and player performance statistics
  30. monitor:
  31. # Whether Monitor should be loaded on startup
  32. enabled: true
  33. # The interval at which new performance snapshots are generated
  34. monitorInterval: 40
  35. # Whether or not to start logging server performance on startup
  36. startLoggingOnStartup: false
  37.  
  38. # The server notifies players (with a permission) when the tick rate drops below the threshold
  39. lagNotifier:
  40. # Enable or disable this feature
  41. enabled: false
  42. # The interval in miliseconds to send this message (1000 ms = 1 second)
  43. interval: 10000
  44. # The tick rate at which it starts broadcasting
  45. threshold: 15.0
  46. # The message to send to these players
  47. message: '&cThe server can''t keep up!'
  48. itembuffer:
  49. # Whether ItemBuffer should be loaded on startup
  50. enabled: true
  51. # The maximum amount of items allowed per chunk
  52. maxItemsPerChunk: 80
  53.  
  54. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  55. itemstacker:
  56. # Whether ItemStacker should be loaded on startup
  57. enabled: true
  58. # The block radius to look for other items when stacking
  59. # You can set it for multiple worlds
  60. radius:
  61. default: 1.0
  62. # The amount of (physical) items needed to form one stack
  63. threshold: 2
  64. # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  65. interval: 20
  66.  
  67. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  68. # Use 'orb' to ignore experience orbs
  69. ignoredItemTypes:
  70. - DIAMOND_PICKAXE
  71. - WOODEN_HOE
  72.  
  73. # Attempts to fix block and sky lighting bugs in worlds
  74. lighting:
  75. # Whether Lighting should be loaded on startup
  76. enabled: true
  77. # Whether or not lighting is automatically fixed when a new chunk is generated
  78. auto: true
  79.  
  80. # Keeps entity counts below multiple configured thresholds
  81. spawnlimiter:
  82. # Whether SpawnLimiter should be loaded on startup
  83. enabled: true
  84.  
  85. # Entity type or group names that can be removed from loaded chunks
  86. # If you don't want certain already spawned entities removed while the server runs,
  87. # Remove them from this list
  88. forceRemoved:
  89. - itemcobblestone
  90. - itemdirt
  91. - itemsand
  92. - itemgravel
  93. - itemstone
  94. - itemlog
  95. - monster
  96. - itemplank
  97. - itemwool
  98. - itemglass
  99. - itemstick
  100. - itemboat
  101. - itemcoal
  102. - itemflower
  103. - itemfeather
  104. - itemstone
  105. - itemstone
  106. - itemfence
  107. - itemleather
  108. - itempork
  109. - itemwheat
  110. - itemleave
  111. - itembook
  112. - itemsandstone
  113. - itempumpkinseeds
  114. - itemstring
  115. - itemsandstone
  116. - itempumpkin
  117. - itemnetherrack
  118. - itemvines
  119. - itemlilypad
  120. - itemrail
  121. - itemapple
  122. - itemchicken
  123. - itemrawchicken
  124.  
  125. # The general spawn limits (natural spawning)
  126. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  127. spawnlimits:
  128. # The default spawn limits per world, overridden by world limits
  129. default:
  130. monster: 250
  131. animal: 250
  132. # The world-specific spawn limits
  133. worlds:
  134. world1_the_end:
  135. mobs: 25
  136. world1_nether:
  137. mobs: 40
  138. # The global spawn limits
  139. global:
  140. mobs: 300
  141.  
  142. # The spawn limits for mob spawners
  143. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  144. mobSpawnerLimits:
  145. # The default spawn limits per world, overridden by world limits
  146. default:
  147. monster: 250
  148. animal: 250
  149. # The world-specific spawn limits
  150. worlds:
  151. world1_the_end:
  152. mobs: 25
  153. world1_nether:
  154. mobs: 40
  155. # The global spawn limits
  156. global:
  157. mob: 300
  158.  
  159. # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
  160. tnt:
  161. # Whether TNT should be loaded on startup
  162. enabled: true
  163. # The interval (in ticks) at which TNT is detonated by explosions
  164. detonationInterval: 1
  165. # How many TNT is detonated by explosions per interval
  166. detonationRate: 10
  167. # The explosion crater size factor
  168. explosionRadiusFactor: 1.0
  169. # The amount of explosion packets to send to the clients per tick
  170. explosionRate: 5
  171. # If TNT explosions can change non-TNT blocks
  172. changeBlocks: true
  173.  
  174. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  175. saving:
  176. # Whether Saving should be loaded on startup
  177. enabled: false
  178. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  179. autoSaveInterval: 400
  180. # The amount of chunks saved every tick when autosaving
  181. # If saving causes severe tick lag, lower it, if it takes too long, increase it
  182. autoSaveBatchSize: 20
  183. # Whether NoLagg will attempt to write all world data to the region files at a set interval
  184. # This is done on another thread, so don't worry about the main thread lagging while this happens
  185. writeDataEnabled: false
  186. # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  187. writeDataInterval: 12000
  188.  
  189. # Common features such as the clear and garbage collect commands
  190. common:
  191. # Whether Common should be loaded on startup
  192. enabled: true
  193.  
  194. # Several shortcuts you can use for the /nolagg clear(all) command
  195. clearShortcuts:
  196. enemies:
  197. - monster
  198. notneutral:
  199. - egg
  200. - arrow
  201. - Projectile
  202. - Ender Crystal
  203. - Ender Pearl
  204. - Arrows
  205. - chicken eggs
  206. - Lightning bolt
  207. - Experience Orb
  208. - Eye of Ender
  209. - Lightning bolt
  210. - cobblestone
  211. - dirt
  212. - sand
  213. - gravel
  214. - stone
  215. - log
  216. - plank
  217. - wool
  218. - glass
  219. - stick
  220. - boat
  221. - coal
  222. - flower
  223. - feather
  224. - stone
  225. - fence
  226. - leather
  227. - pork
  228. - wheat
  229. - leave
  230. - book
  231. - sandstone
  232. - pumpkinseeds
  233. - string
  234. - sandstone
  235. - pumpkin
  236. - netherrack
  237. - vines
  238. - lilypad
  239. - rail
  240. - apple
  241. - chicken
  242. - rawchicken
  243. - rottenflesh
  244. - spidereye
  245. - woodensword
  246. - leatherhelmet
  247. - leatherchestplate
  248. - leatherpants
  249. - leatherboots
  250. - bow
  251. - stonesword
  252. - brich
  253. - bowl
  254. - charcoal
  255. - flint
  256. - woodenspade
  257. - woodenpickaxe
  258. - woodenaxe
  259. - stonespade
  260. - stonepickaxe
  261. - stoneaxe
  262. - sign
  263. - cactus
  264. - netherbrick
  265. - log:1
  266. - log:2
  267. - log:3
  268. - log:4
  269. - wool:1
  270. - wool:2
  271. - wool:3
  272. - wool:4
  273. - wool:5
  274. - wool:6
  275. - wool:7
  276. - wool:8
  277. - wool:9
  278. - stoneslab
  279. - sandstoneslab
  280. - mossycobblestone
  281. - mushroom
  282. - redmushroom
  283.  
  284. # Notifies the current stack trace of the main thread when the server freezes
  285. threadlocknotifier:
  286. # Whether ThreadLockNotifier should be loaded on startup
  287. enabled: true
  288.  
  289. # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
  290. threadcheck:
  291. # Whether ThreadCheck should be loaded on startup
  292. enabled: true
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