Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- * Detected CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3411.00 mhz, 26-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
- * CPU threads: 8
- Initializing File System...
- using fs-ltx fsgame.ltx
- FS: 53229 files cached, 8933Kb memory used.
- Init FileSystem 1.368304 sec
- Lost Alpha 'xrCore' build 5565, May 1 2014
- EH: E52F6BF982292D12899856B86928CEA3
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- refCount:m_pAdapter 1
- Executing config-script "user.ltx"...
- [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
- * [win32]: free[4038684 K], reserved[54652 K], committed[100904 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: crt heap[20806 K], process heap[20806 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[7367 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- devices Generic Hardware
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: All available devices:
- 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
- Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
- [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
- ~ Invalid syntax in call to 'r2_ssao'
- ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
- [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
- Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
- [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: present
- * sound: EAX 2.0 deferred: present
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
- * GPU driver: 9.18.13.3523
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 2736 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Version conflict in shader 'def_shaders\def_aref'
- ! Version conflict in shader 'def_shaders\def_aref_v'
- ! Version conflict in shader 'def_shaders\def_trans'
- ! Version conflict in shader 'def_shaders\def_trans_v'
- ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
- ! Version conflict in shader 'def_shaders\def_vertex'
- ! Version conflict in shader 'def_shaders\lod_old'
- ! Version conflict in shader 'default'
- ! Version conflict in shader 'effects\lightplanes'
- ! Renderer doesn't support blender 'effects\shadow_world'
- ! Version conflict in shader 'effects\watertest-1'
- ! Version conflict in shader 'la_shaders\ufp_blend'
- ! Version conflict in shader 'particles\add'
- ! Version conflict in shader 'particles\alpha_add'
- ! Version conflict in shader 'particles\blend'
- ! Version conflict in shader 'particles\blend_hard'
- ! Version conflict in shader 'particles\dark'
- ! Version conflict in shader 'particles\set'
- ! Version conflict in shader 'selflight'
- count of .thm files=1034
- * NULLRT supported
- * ...and used
- * HWDST/PCF supported and used
- * NV-DBT supported and used
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader ssao_calc
- compiling shader combine_1
- compiling shader depth_downs
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- compiling shader particle
- compiling shader particle
- compiling shader particle_s-blend
- compiling shader particle-clip
- compiling shader particle_s-add
- compiling shader particle_s-aadd
- compiling shader particle_distort
- compiling shader deffer_particle
- compiling shader deffer_particle
- - r__tf_aniso 16
- - r2_tf_mipbias 0.
- compiling shader portal
- compiling shader portal
- compiling shader simple_color
- compiling shader editor
- Script debugger succesfully restarted.
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader effects_gradient_p
- compiling shader ecb_fx_generic
- compiling shader stub_default
- compiling shader effects_sun
- compiling shader effects_flare_p
- Loading DLL: xrGameSpy.dll
- compiling shader yuv2rgb
- compiling shader yuv2rgb
- * [win32]: free[3782068 K], reserved[81668 K], committed[330504 K]
- * [ D3D ]: textures[16 K]
- * [x-ray]: crt heap[125940 K], process heap[125940 K], game lua[3468 K], render[172 K]
- * [x-ray]: economy: strings[6953 K], smem[0 K]
- "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
- * phase time: 0 ms
- * phase cmem: 131789 K
- * phase time: 6 ms
- * phase cmem: 126714 K
- $ LA_DBG:[10481] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
- * Log file has been saved successfully!
- * phase time: 233 ms
- * phase cmem: 132636 K
- * phase time: 2 ms
- * phase cmem: 132636 K
- * Loading spawn registry...
- * 23329 spawn points are successfully loaded
- * Loading objects...
- * 34589 objects are successfully loaded
- * Loading Store...
- $ LA_DBG:[10481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[10481] load_storehouse: size=[12]/[3130]bytes : Build=[5529]
- $ LA_DBG:[10481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[10481] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17141.910]kB
- $ LA_DBG:[10481] GameTime=[14:11:51] Map(19)=[la01_escape], knowMaps=[1]
- * Log file has been saved successfully!
- * Game bb is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bb.sav' (2.693s)
- * phase time: 2692 ms
- * phase cmem: 194985 K
- * phase time: 12 ms
- * phase cmem: 195275 K
- * client : connection accepted - <>
- * phase time: 26 ms
- * phase cmem: 195324 K
- * phase time: 16 ms
- * phase cmem: 195324 K
- * phase time: 3365 ms
- * phase cmem: 283470 K
- compiling shader effects_glow_p
- compiling shader deffer_base_aref_flat_d
- compiling shader deffer_base_flat_d
- compiling shader deffer_base_aref_flat
- compiling shader deffer_base_flat
- compiling shader shadow_direct_base_aref
- compiling shader shadow_direct_base_aref
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_base_bump
- compiling shader deffer_base_bump
- compiling shader shadow_direct_base
- compiling shader vert
- compiling shader vert
- compiling shader deffer_base_flat
- compiling shader accum_emissive
- compiling shader simple
- compiling shader base_lplanes
- compiling shader base_lplanes
- compiling shader deffer_base_aref_bump_d-hq
- compiling shader deffer_base_aref_bump
- compiling shader deffer_base_flat_d
- compiling shader deffer_base_bump-hq
- compiling shader deffer_base_bump-hq
- compiling shader simple
- compiling shader wmark
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_bump_d-hq
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_bump
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_flat_d
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_flat
- compiling shader deffer_base_lmh_aref_bump_d-hq
- compiling shader deffer_base_lmh_aref_bump
- compiling shader lmapE
- compiling shader lmapE
- compiling shader deffer_base_lmh_aref_flat
- compiling shader deffer_base_lmh_steep_d-hq
- compiling shader deffer_base_lmh_aref_flat_d
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_base_lmh_bump-hq
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat_d
- compiling shader deffer_impl_flat
- compiling shader water_soft
- compiling shader water_soft
- compiling shader waterd_soft
- compiling shader waterd_soft
- compiling shader deffer_tree_s_bump_d-hq
- compiling shader deffer_tree_s_bump
- compiling shader shadow_direct_base
- compiling shader shadow_direct_tree_s
- compiling shader deffer_tree_flat
- compiling shader shadow_direct_tree
- compiling shader deffer_tree_bump_d-hq
- compiling shader deffer_tree_bump
- compiling shader deffer_tree_s_flat
- compiling shader deffer_tree_bump-hq
- * phase time: 429 ms
- * phase cmem: 287650 K
- * [Loading VB] 65529 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65528 verts, 2047 Kb
- * [Loading VB] 65494 verts, 2046 Kb
- * [Loading VB] 49231 verts, 1538 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 63245 verts, 1976 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65533 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65534 verts, 2047 Kb
- * [Loading VB] 65535 verts, 2047 Kb
- * [Loading VB] 22280 verts, 696 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 496983 indices, 970 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65534 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65535 verts, 767 Kb
- * [Loading VB] 65533 verts, 767 Kb
- * [Loading VB] 65532 verts, 767 Kb
- * [Loading VB] 20552 verts, 240 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 1048575 indices, 2047 Kb
- * [Loading IB] 856317 indices, 1672 Kb
- * phase time: 1828 ms
- * phase cmem: 287973 K
- * phase time: 151 ms
- * phase cmem: 293529 K
- compiling shader deffer_detail_w_flat
- compiling shader deffer_detail_s_flat
- * [DETAILS] VertexConsts(256), Batch(61)
- * [DETAILS] 62098 v(20), 40565 p
- * [DETAILS] Batch(61), VB(1212K), IB(237K)
- * phase time: 33 ms
- * phase cmem: 293643 K
- * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
- * phase time: 29 ms
- * phase cmem: 293926 K
- * phase time: 165 ms
- * phase cmem: 294311 K
- - Game configuring : Started
- - Game configuring : Finished
- * phase time: 23 ms
- * phase cmem: 313302 K
- * t-report - base: 1934, 875329 K
- * t-report - lmap: 30, 30723 K
- * phase time: 38528 ms
- * phase cmem: 350620 K
- * phase time: 30 ms
- * phase cmem: 350634 K
- * [win32]: free[2415284 K], reserved[100260 K], committed[1678696 K]
- * [ D3D ]: textures[917150 K]
- * [x-ray]: crt heap[350631 K], process heap[350631 K], game lua[35481 K], render[218 K]
- * [x-ray]: economy: strings[21621 K], smem[0 K]
- compiling shader deffer_model_bump-hq_2
- compiling shader deffer_model_bump_2
- compiling shader shadow_direct_model_2
- * Log file has been saved successfully!
- $ LA_DBG:[58243] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
- * Log file has been saved successfully!
- compiling shader model_env_lq
- compiling shader model_env_lq_1
- compiling shader model_env_lq_0
- compiling shader deffer_model_flat_1
- compiling shader shadow_direct_model_1
- compiling shader model_def_lplanes_0
- compiling shader deffer_model_flat_d_1
- compiling shader shadow_direct_model_aref_1
- compiling shader deffer_model_bump_d-hq_1
- compiling shader deffer_model_bump_1
- compiling shader deffer_model_bump-hq_1
- compiling shader deffer_model_bump_d-hq_0
- compiling shader deffer_model_bump_0
- compiling shader shadow_direct_model_0
- compiling shader deffer_model_bump-hq_0
- compiling shader deffer_model_flat_0
- compiling shader deffer_model_flat_d_0
- compiling shader accum_emissivel
- compiling shader model_def_lq
- compiling shader model_def_lq_0
- compiling shader deffer_model_flat_2
- compiling shader deffer_model_bump_d-hq_2
- compiling shader model_def_lq_2
- compiling shader shadow_direct_model_aref_0
- compiling shader model_distort4glass_2
- compiling shader model_env_lq_2
- compiling shader model_def_lq_1
- * MEMORY USAGE: 473866 K
- * End of synchronization A[1] R[1]
- compiling shader yuv2rgb
- * [win32]: free[2046104 K], reserved[91292 K], committed[2056844 K]
- * [ D3D ]: textures[1048817 K]
- * [x-ray]: crt heap[474744 K], process heap[474744 K], game lua[42715 K], render[14204 K]
- * [x-ray]: economy: strings[20249 K], smem[8388 K]
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1184!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1182!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1180!
- * [win32]: free[1993128 K], reserved[88300 K], committed[2112812 K]
- * [ D3D ]: textures[1056505 K]
- * [x-ray]: crt heap[510235 K], process heap[510235 K], game lua[41887 K], render[18787 K]
- * [x-ray]: economy: strings[22294 K], smem[8388 K]
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1379!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1184!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1182!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1180!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1129!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1021!
- ! [LUA] There is no spawn callback on object with id 986 from object with id 1014!
- $ LA_DBG:[202935] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
- * Log file has been saved successfully!
- * phase time: 404 ms
- * phase cmem: 516801 K
- * phase time: 24 ms
- * phase cmem: 516725 K
- * Loading spawn registry...
- * 23329 spawn points are successfully loaded
- * Loading objects...
- * 34572 objects are successfully loaded
- * Loading Store...
- $ LA_DBG:[202935] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[202935] load_storehouse: size=[12]/[3779]bytes : Build=[5529]
- $ LA_DBG:[202935] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[202935] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17126.846]kB
- $ LA_DBG:[202935] GameTime=[17:19:25] Map(19)=[la01_escape], knowMaps=[1]
- * Log file has been saved successfully!
- * Game buuun is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\buuun.sav' (2.377s)
- * phase time: 2376 ms
- * phase cmem: 526966 K
- * phase time: 23 ms
- * phase cmem: 526966 K
- * phase time: 23 ms
- * phase cmem: 526966 K
- * [win32]: free[1990436 K], reserved[85172 K], committed[2118632 K]
- * [ D3D ]: textures[1049104 K]
- * [x-ray]: crt heap[526962 K], process heap[526962 K], game lua[34829 K], render[18787 K]
- * [x-ray]: economy: strings[24169 K], smem[8380 K]
- * Log file has been saved successfully!
- $ LA_DBG:[206405] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
- * Log file has been saved successfully!
- compiling shader model_env_lq_1
- * MEMORY USAGE: 526125 K
- * End of synchronization A[1] R[1]
- compiling shader yuv2rgb
- * [win32]: free[1949256 K], reserved[99664 K], committed[2145320 K]
- * [ D3D ]: textures[1056340 K]
- * [x-ray]: crt heap[519575 K], process heap[519575 K], game lua[40057 K], render[19968 K]
- * [x-ray]: economy: strings[24269 K], smem[8362 K]
- $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[419617] Game_Save:BuildMod=[5529]:[17:44:42]:MemUsage=[32701.328]kB:TimeFactor=[7]
- $ LA_DBG:[419617] task_manager:save:#tasks=[0]/[0],size=[16]
- $ LA_DBG:[419617] treasure_manager:save: #treasure=[0],size=[20]
- ~ NetPacket #1 stores 179 objects in 8887b
- ~ NetPacket #2 stores 415 objects in 8228b
- ~ NetPacket #3 stores 557 objects in 8222b
- ~ NetPacket #4 stores 705 objects in 8242b
- ~ NetPacket #5 stores 822 objects in 8215b
- ~ NetPacket #6 stores 1119 objects in 8198b
- ~ NetPacket #7 stores 1193 objects in 1345b
- ~ Used 7 NetPacket(s) total objects 4990 total stored 51337b
- * Saving spawns...
- * Saving objects...
- * 34565 objects are successfully saved
- * Writing Store...
- $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[419617] save_storehouse: size=[12]/[4425]bytes : Build=[5529]
- $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- * Game aza.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\aza.sav'
- compiling shader shadow_direct_model_aref_2
- * [win32]: free[1919988 K], reserved[89368 K], committed[2184884 K]
- * [ D3D ]: textures[1075020 K]
- * [x-ray]: crt heap[535336 K], process heap[535336 K], game lua[48240 K], render[26805 K]
- * [x-ray]: economy: strings[31509 K], smem[10172 K]
- $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[724245] Game_Save:BuildMod=[5529]:[18:20:14]:MemUsage=[34452.426]kB:TimeFactor=[7]
- $ LA_DBG:[724245] task_manager:save:#tasks=[0]/[0],size=[16]
- $ LA_DBG:[724245] treasure_manager:save: #treasure=[0],size=[20]
- ~ NetPacket #1 stores 174 objects in 8463b
- ~ NetPacket #2 stores 233 objects in 8322b
- ~ NetPacket #3 stores 408 objects in 8229b
- ~ NetPacket #4 stores 547 objects in 8214b
- ~ NetPacket #5 stores 695 objects in 8234b
- ~ NetPacket #6 stores 817 objects in 8197b
- ~ NetPacket #7 stores 1198 objects in 7774b
- ~ Used 7 NetPacket(s) total objects 4072 total stored 57433b
- * Saving spawns...
- * Saving objects...
- * 34566 objects are successfully saved
- * Writing Store...
- $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[724245] save_storehouse: size=[12]/[4113]bytes : Build=[5529]
- $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- * Game inv wall.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\inv wall.sav'
- * [win32]: free[1918900 K], reserved[89296 K], committed[2186044 K]
- * [ D3D ]: textures[1075020 K]
- * [x-ray]: crt heap[535654 K], process heap[535654 K], game lua[50776 K], render[27718 K]
- * [x-ray]: economy: strings[32294 K], smem[10171 K]
- * [win32]: free[1920948 K], reserved[89200 K], committed[2184092 K]
- * [ D3D ]: textures[1075028 K]
- * [x-ray]: crt heap[535928 K], process heap[535928 K], game lua[53367 K], render[27722 K]
- * [x-ray]: economy: strings[32407 K], smem[10172 K]
- $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[771278] Game_Save:BuildMod=[5529]:[18:25:43]:MemUsage=[34475.543]kB:TimeFactor=[7]
- $ LA_DBG:[771278] task_manager:save:#tasks=[0]/[0],size=[16]
- $ LA_DBG:[771278] treasure_manager:save: #treasure=[0],size=[20]
- ~ NetPacket #1 stores 174 objects in 8475b
- ~ NetPacket #2 stores 235 objects in 8216b
- ~ NetPacket #3 stores 410 objects in 8242b
- ~ NetPacket #4 stores 549 objects in 8214b
- ~ NetPacket #5 stores 697 objects in 8234b
- ~ NetPacket #6 stores 818 objects in 8233b
- ~ NetPacket #7 stores 1197 objects in 7647b
- ~ Used 7 NetPacket(s) total objects 4080 total stored 57261b
- * Saving spawns...
- * Saving objects...
- * 34566 objects are successfully saved
- * Writing Store...
- $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[771278] save_storehouse: size=[12]/[4113]bytes : Build=[5529]
- $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- * Game prostie.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\prostie.sav'
- * [win32]: free[1903092 K], reserved[89128 K], committed[2202020 K]
- * [ D3D ]: textures[1075028 K]
- * [x-ray]: crt heap[535764 K], process heap[535764 K], game lua[40564 K], render[27706 K]
- * [x-ray]: economy: strings[32446 K], smem[10172 K]
- $ LA_DBG:[772928] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
- * Log file has been saved successfully!
- * phase time: 147 ms
- * phase cmem: 541806 K
- * phase time: 25 ms
- * phase cmem: 541765 K
- * Loading spawn registry...
- * 23329 spawn points are successfully loaded
- * Loading objects...
- * 34567 objects are successfully loaded
- * Loading Store...
- $ LA_DBG:[772928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[772928] load_storehouse: size=[12]/[2414]bytes : Build=[5529]
- $ LA_DBG:[772928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- $ LA_DBG:[772928] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17126.453]kB
- $ LA_DBG:[772928] GameTime=[16:21:11] Map(19)=[la01_escape], knowMaps=[1]
- * Log file has been saved successfully!
- * Game ia sa vedem is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ia sa vedem.sav' (2.236s)
- * phase time: 2235 ms
- * phase cmem: 551787 K
- * phase time: 25 ms
- * phase cmem: 551788 K
- * phase time: 25 ms
- * phase cmem: 551788 K
- * [win32]: free[1920940 K], reserved[84520 K], committed[2188780 K]
- * [ D3D ]: textures[1068651 K]
- * [x-ray]: crt heap[551786 K], process heap[551786 K], game lua[34987 K], render[27571 K]
- * [x-ray]: economy: strings[36774 K], smem[10158 K]
- * Log file has been saved successfully!
- $ LA_DBG:[775995] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
- * Log file has been saved successfully!
- compiling shader model_env_lq_1
- * MEMORY USAGE: 556433 K
- * End of synchronization A[1] R[1]
- stack trace:
- 0023:6E9AFF89 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9C2711 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E995F1F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
- 0023:6E98DDF7 xrGame.dll, CDialogHolder::OnFrame()
- 0023:0135DC3D XR_3DA.exe, CEvent::operator=()
- 0023:013A3273 XR_3DA.exe, CRenderDevice::FrameMove()
- 0023:013A33BA XR_3DA.exe, CRenderDevice::on_idle()
- 0023:013A330A XR_3DA.exe, CRenderDevice::message_loop()
- 0023:013A3E3E XR_3DA.exe, CRenderDevice::Run()
- 0023:01371E0A XR_3DA.exe, CApplication::CApplication()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement