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  1. * Detected CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3411.00 mhz, 26-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
  3. * CPU threads: 8
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 53229 files cached, 8933Kb memory used.
  8. Init FileSystem 1.368304 sec
  9. Lost Alpha 'xrCore' build 5565, May 1 2014
  10.  
  11. EH: E52F6BF982292D12899856B86928CEA3
  12.  
  13. Initializing Engine...
  14. Starting INPUT device...
  15. Loading DLL: xrRender_R2.dll
  16. Loading DLL: xrRender_R3.dll
  17. refCount:m_pAdapter 1
  18. Executing config-script "user.ltx"...
  19. [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
  20. Loading DLL: xrRender_R2.dll
  21. Loading DLL: xrGame.dll
  22. ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
  23. * [win32]: free[4038684 K], reserved[54652 K], committed[100904 K]
  24. * [ D3D ]: textures[0 K]
  25. * [x-ray]: crt heap[20806 K], process heap[20806 K], game lua[0 K], render[0 K]
  26. * [x-ray]: economy: strings[7367 K], smem[0 K]
  27. SOUND: OpenAL: enumerate devices...
  28. SOUND: OpenAL: EnumerationExtension Present
  29. devices Generic Hardware
  30. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  31. SOUND: OpenAL: All available devices:
  32. 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
  33. 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
  34. Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
  35. [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
  36. Executing config-script "user.ltx"...
  37. Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
  38. ~ Invalid syntax in call to 'r2_ssao'
  39. ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
  40. [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
  41. Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
  42. [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
  43. ~ Invalid syntax in call to 'r2_aa_break'
  44. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  45. ~ Invalid syntax in call to 'r2_aa_weight'
  46. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  47. [c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
  48. SOUND: Selected device is Generic Software
  49. * sound: EAX 2.0 extension: present
  50. * sound: EAX 2.0 deferred: present
  51. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  52. Starting RENDER device...
  53. * GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
  54. * GPU driver: 9.18.13.3523
  55. * CREATE: DeviceREF: 1
  56. * Vertex Processor: PURE HARDWARE
  57. * Texture memory: 2736 M
  58. * DDI-level: 9.0
  59. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  60. * GPU vertex cache: unrecognized, 16
  61. * NVidia MGPU: Logical(1), Physical(1)
  62. * Starting rendering as 2-GPU.
  63. * DVB created: 1536K
  64. * DIB created: 512K
  65. ! Version conflict in shader 'def_shaders\def_aref'
  66. ! Version conflict in shader 'def_shaders\def_aref_v'
  67. ! Version conflict in shader 'def_shaders\def_trans'
  68. ! Version conflict in shader 'def_shaders\def_trans_v'
  69. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  70. ! Version conflict in shader 'def_shaders\def_vertex'
  71. ! Version conflict in shader 'def_shaders\lod_old'
  72. ! Version conflict in shader 'default'
  73. ! Version conflict in shader 'effects\lightplanes'
  74. ! Renderer doesn't support blender 'effects\shadow_world'
  75. ! Version conflict in shader 'effects\watertest-1'
  76. ! Version conflict in shader 'la_shaders\ufp_blend'
  77. ! Version conflict in shader 'particles\add'
  78. ! Version conflict in shader 'particles\alpha_add'
  79. ! Version conflict in shader 'particles\blend'
  80. ! Version conflict in shader 'particles\blend_hard'
  81. ! Version conflict in shader 'particles\dark'
  82. ! Version conflict in shader 'particles\set'
  83. ! Version conflict in shader 'selflight'
  84. count of .thm files=1034
  85. * NULLRT supported
  86. * ...and used
  87. * HWDST/PCF supported and used
  88. * NV-DBT supported and used
  89. compiling shader dumb
  90. compiling shader dumb
  91. compiling shader accum_mask
  92. compiling shader accum_sun_mask
  93. compiling shader copy_p
  94. compiling shader accum_volume
  95. compiling shader copy
  96. compiling shader accum_sun_near
  97. compiling shader accum_sun
  98. compiling shader accum_sun_cascade
  99. compiling shader accum_sun_cascade_far
  100. compiling shader accum_omni_unshadowed
  101. compiling shader accum_omni_normal
  102. compiling shader accum_omni_transluent
  103. compiling shader accum_spot_unshadowed
  104. compiling shader accum_spot_normal
  105. compiling shader accum_spot_fullsize
  106. compiling shader accum_volumetric
  107. compiling shader accum_volumetric
  108. compiling shader accum_indirect
  109. compiling shader bloom_build
  110. compiling shader bloom_filter
  111. compiling shader bloom_filter_f
  112. compiling shader ssao_calc
  113. compiling shader combine_1
  114. compiling shader depth_downs
  115. compiling shader bloom_luminance_1
  116. compiling shader bloom_luminance_2
  117. compiling shader bloom_luminance_3
  118. compiling shader combine_1
  119. compiling shader combine_2_AA
  120. compiling shader combine_2_NAA
  121. compiling shader combine_2_AA_D
  122. compiling shader combine_2_NAA_D
  123. compiling shader combine_volumetric
  124. compiling shader postprocess
  125. compiling shader postprocess_CM
  126. compiling shader distort
  127. compiling shader particle
  128. compiling shader particle
  129. compiling shader particle_s-blend
  130. compiling shader particle-clip
  131. compiling shader particle_s-add
  132. compiling shader particle_s-aadd
  133. compiling shader particle_distort
  134. compiling shader deffer_particle
  135. compiling shader deffer_particle
  136. - r__tf_aniso 16
  137. - r2_tf_mipbias 0.
  138. compiling shader portal
  139. compiling shader portal
  140. compiling shader simple_color
  141. compiling shader editor
  142. Script debugger succesfully restarted.
  143. compiling shader sky2
  144. compiling shader sky2
  145. compiling shader clouds
  146. compiling shader clouds
  147. Starting engine...
  148. compiling shader effects_gradient_p
  149. compiling shader ecb_fx_generic
  150. compiling shader stub_default
  151. compiling shader effects_sun
  152. compiling shader effects_flare_p
  153. Loading DLL: xrGameSpy.dll
  154. compiling shader yuv2rgb
  155. compiling shader yuv2rgb
  156. * [win32]: free[3782068 K], reserved[81668 K], committed[330504 K]
  157. * [ D3D ]: textures[16 K]
  158. * [x-ray]: crt heap[125940 K], process heap[125940 K], game lua[3468 K], render[172 K]
  159. * [x-ray]: economy: strings[6953 K], smem[0 K]
  160. "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
  161. * phase time: 0 ms
  162. * phase cmem: 131789 K
  163. * phase time: 6 ms
  164. * phase cmem: 126714 K
  165. $ LA_DBG:[10481] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
  166. * Log file has been saved successfully!
  167. * phase time: 233 ms
  168. * phase cmem: 132636 K
  169. * phase time: 2 ms
  170. * phase cmem: 132636 K
  171. * Loading spawn registry...
  172. * 23329 spawn points are successfully loaded
  173. * Loading objects...
  174. * 34589 objects are successfully loaded
  175. * Loading Store...
  176. $ LA_DBG:[10481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  177. $ LA_DBG:[10481] load_storehouse: size=[12]/[3130]bytes : Build=[5529]
  178. $ LA_DBG:[10481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  179. $ LA_DBG:[10481] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17141.910]kB
  180. $ LA_DBG:[10481] GameTime=[14:11:51] Map(19)=[la01_escape], knowMaps=[1]
  181. * Log file has been saved successfully!
  182. * Game bb is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bb.sav' (2.693s)
  183. * phase time: 2692 ms
  184. * phase cmem: 194985 K
  185. * phase time: 12 ms
  186. * phase cmem: 195275 K
  187. * client : connection accepted - <>
  188. * phase time: 26 ms
  189. * phase cmem: 195324 K
  190. * phase time: 16 ms
  191. * phase cmem: 195324 K
  192. * phase time: 3365 ms
  193. * phase cmem: 283470 K
  194. compiling shader effects_glow_p
  195. compiling shader deffer_base_aref_flat_d
  196. compiling shader deffer_base_flat_d
  197. compiling shader deffer_base_aref_flat
  198. compiling shader deffer_base_flat
  199. compiling shader shadow_direct_base_aref
  200. compiling shader shadow_direct_base_aref
  201. compiling shader deffer_base_bump_d-hq
  202. compiling shader deffer_base_bump_d-hq
  203. compiling shader deffer_base_bump
  204. compiling shader deffer_base_bump
  205. compiling shader shadow_direct_base
  206. compiling shader vert
  207. compiling shader vert
  208. compiling shader deffer_base_flat
  209. compiling shader accum_emissive
  210. compiling shader simple
  211. compiling shader base_lplanes
  212. compiling shader base_lplanes
  213. compiling shader deffer_base_aref_bump_d-hq
  214. compiling shader deffer_base_aref_bump
  215. compiling shader deffer_base_flat_d
  216. compiling shader deffer_base_bump-hq
  217. compiling shader deffer_base_bump-hq
  218. compiling shader simple
  219. compiling shader wmark
  220. compiling shader deffer_base_lmh_bump_d-hq
  221. compiling shader deffer_base_lmh_bump_d-hq
  222. compiling shader deffer_base_lmh_bump
  223. compiling shader deffer_base_lmh_bump
  224. compiling shader deffer_base_lmh_flat_d
  225. compiling shader deffer_base_lmh_flat_d
  226. compiling shader deffer_base_lmh_flat
  227. compiling shader deffer_base_lmh_flat
  228. compiling shader deffer_base_lmh_aref_bump_d-hq
  229. compiling shader deffer_base_lmh_aref_bump
  230. compiling shader lmapE
  231. compiling shader lmapE
  232. compiling shader deffer_base_lmh_aref_flat
  233. compiling shader deffer_base_lmh_steep_d-hq
  234. compiling shader deffer_base_lmh_aref_flat_d
  235. compiling shader deffer_base_lmh_bump-hq
  236. compiling shader deffer_base_lmh_bump-hq
  237. compiling shader deffer_impl_flat_d
  238. compiling shader deffer_impl_flat_d
  239. compiling shader deffer_impl_flat
  240. compiling shader water_soft
  241. compiling shader water_soft
  242. compiling shader waterd_soft
  243. compiling shader waterd_soft
  244. compiling shader deffer_tree_s_bump_d-hq
  245. compiling shader deffer_tree_s_bump
  246. compiling shader shadow_direct_base
  247. compiling shader shadow_direct_tree_s
  248. compiling shader deffer_tree_flat
  249. compiling shader shadow_direct_tree
  250. compiling shader deffer_tree_bump_d-hq
  251. compiling shader deffer_tree_bump
  252. compiling shader deffer_tree_s_flat
  253. compiling shader deffer_tree_bump-hq
  254. * phase time: 429 ms
  255. * phase cmem: 287650 K
  256. * [Loading VB] 65529 verts, 2047 Kb
  257. * [Loading VB] 65535 verts, 2047 Kb
  258. * [Loading VB] 65533 verts, 2047 Kb
  259. * [Loading VB] 65528 verts, 2047 Kb
  260. * [Loading VB] 65494 verts, 2046 Kb
  261. * [Loading VB] 49231 verts, 1538 Kb
  262. * [Loading VB] 65534 verts, 2047 Kb
  263. * [Loading VB] 65535 verts, 2047 Kb
  264. * [Loading VB] 65535 verts, 2047 Kb
  265. * [Loading VB] 65535 verts, 2047 Kb
  266. * [Loading VB] 65535 verts, 2047 Kb
  267. * [Loading VB] 65534 verts, 2047 Kb
  268. * [Loading VB] 65535 verts, 2047 Kb
  269. * [Loading VB] 65535 verts, 2047 Kb
  270. * [Loading VB] 65534 verts, 2047 Kb
  271. * [Loading VB] 65534 verts, 2047 Kb
  272. * [Loading VB] 65534 verts, 2047 Kb
  273. * [Loading VB] 65533 verts, 2047 Kb
  274. * [Loading VB] 65535 verts, 2047 Kb
  275. * [Loading VB] 65535 verts, 2047 Kb
  276. * [Loading VB] 65535 verts, 2047 Kb
  277. * [Loading VB] 65535 verts, 2047 Kb
  278. * [Loading VB] 65534 verts, 2047 Kb
  279. * [Loading VB] 65535 verts, 2047 Kb
  280. * [Loading VB] 65535 verts, 2047 Kb
  281. * [Loading VB] 63245 verts, 1976 Kb
  282. * [Loading VB] 65534 verts, 2047 Kb
  283. * [Loading VB] 65535 verts, 2047 Kb
  284. * [Loading VB] 65535 verts, 2047 Kb
  285. * [Loading VB] 65533 verts, 2047 Kb
  286. * [Loading VB] 65535 verts, 2047 Kb
  287. * [Loading VB] 65535 verts, 2047 Kb
  288. * [Loading VB] 65534 verts, 2047 Kb
  289. * [Loading VB] 65534 verts, 2047 Kb
  290. * [Loading VB] 65535 verts, 2047 Kb
  291. * [Loading VB] 22280 verts, 696 Kb
  292. * [Loading IB] 1048575 indices, 2047 Kb
  293. * [Loading IB] 1048575 indices, 2047 Kb
  294. * [Loading IB] 1048575 indices, 2047 Kb
  295. * [Loading IB] 1048575 indices, 2047 Kb
  296. * [Loading IB] 1048575 indices, 2047 Kb
  297. * [Loading IB] 1048575 indices, 2047 Kb
  298. * [Loading IB] 1048575 indices, 2047 Kb
  299. * [Loading IB] 1048575 indices, 2047 Kb
  300. * [Loading IB] 1048575 indices, 2047 Kb
  301. * [Loading IB] 1048575 indices, 2047 Kb
  302. * [Loading IB] 1048575 indices, 2047 Kb
  303. * [Loading IB] 496983 indices, 970 Kb
  304. * [Loading VB] 65534 verts, 767 Kb
  305. * [Loading VB] 65535 verts, 767 Kb
  306. * [Loading VB] 65534 verts, 767 Kb
  307. * [Loading VB] 65534 verts, 767 Kb
  308. * [Loading VB] 65533 verts, 767 Kb
  309. * [Loading VB] 65535 verts, 767 Kb
  310. * [Loading VB] 65535 verts, 767 Kb
  311. * [Loading VB] 65535 verts, 767 Kb
  312. * [Loading VB] 65535 verts, 767 Kb
  313. * [Loading VB] 65533 verts, 767 Kb
  314. * [Loading VB] 65535 verts, 767 Kb
  315. * [Loading VB] 65535 verts, 767 Kb
  316. * [Loading VB] 65535 verts, 767 Kb
  317. * [Loading VB] 65533 verts, 767 Kb
  318. * [Loading VB] 65532 verts, 767 Kb
  319. * [Loading VB] 20552 verts, 240 Kb
  320. * [Loading IB] 1048575 indices, 2047 Kb
  321. * [Loading IB] 1048575 indices, 2047 Kb
  322. * [Loading IB] 1048575 indices, 2047 Kb
  323. * [Loading IB] 1048575 indices, 2047 Kb
  324. * [Loading IB] 1048575 indices, 2047 Kb
  325. * [Loading IB] 1048575 indices, 2047 Kb
  326. * [Loading IB] 856317 indices, 1672 Kb
  327. * phase time: 1828 ms
  328. * phase cmem: 287973 K
  329. * phase time: 151 ms
  330. * phase cmem: 293529 K
  331. compiling shader deffer_detail_w_flat
  332. compiling shader deffer_detail_s_flat
  333. * [DETAILS] VertexConsts(256), Batch(61)
  334. * [DETAILS] 62098 v(20), 40565 p
  335. * [DETAILS] Batch(61), VB(1212K), IB(237K)
  336. * phase time: 33 ms
  337. * phase cmem: 293643 K
  338. * Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
  339. * phase time: 29 ms
  340. * phase cmem: 293926 K
  341. * phase time: 165 ms
  342. * phase cmem: 294311 K
  343. - Game configuring : Started
  344. - Game configuring : Finished
  345. * phase time: 23 ms
  346. * phase cmem: 313302 K
  347. * t-report - base: 1934, 875329 K
  348. * t-report - lmap: 30, 30723 K
  349. * phase time: 38528 ms
  350. * phase cmem: 350620 K
  351. * phase time: 30 ms
  352. * phase cmem: 350634 K
  353. * [win32]: free[2415284 K], reserved[100260 K], committed[1678696 K]
  354. * [ D3D ]: textures[917150 K]
  355. * [x-ray]: crt heap[350631 K], process heap[350631 K], game lua[35481 K], render[218 K]
  356. * [x-ray]: economy: strings[21621 K], smem[0 K]
  357. compiling shader deffer_model_bump-hq_2
  358. compiling shader deffer_model_bump_2
  359. compiling shader shadow_direct_model_2
  360. * Log file has been saved successfully!
  361. $ LA_DBG:[58243] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
  362. * Log file has been saved successfully!
  363. compiling shader model_env_lq
  364. compiling shader model_env_lq_1
  365. compiling shader model_env_lq_0
  366. compiling shader deffer_model_flat_1
  367. compiling shader shadow_direct_model_1
  368. compiling shader model_def_lplanes_0
  369. compiling shader deffer_model_flat_d_1
  370. compiling shader shadow_direct_model_aref_1
  371. compiling shader deffer_model_bump_d-hq_1
  372. compiling shader deffer_model_bump_1
  373. compiling shader deffer_model_bump-hq_1
  374. compiling shader deffer_model_bump_d-hq_0
  375. compiling shader deffer_model_bump_0
  376. compiling shader shadow_direct_model_0
  377. compiling shader deffer_model_bump-hq_0
  378. compiling shader deffer_model_flat_0
  379. compiling shader deffer_model_flat_d_0
  380. compiling shader accum_emissivel
  381. compiling shader model_def_lq
  382. compiling shader model_def_lq_0
  383. compiling shader deffer_model_flat_2
  384. compiling shader deffer_model_bump_d-hq_2
  385. compiling shader model_def_lq_2
  386. compiling shader shadow_direct_model_aref_0
  387. compiling shader model_distort4glass_2
  388. compiling shader model_env_lq_2
  389. compiling shader model_def_lq_1
  390. * MEMORY USAGE: 473866 K
  391. * End of synchronization A[1] R[1]
  392. compiling shader yuv2rgb
  393. * [win32]: free[2046104 K], reserved[91292 K], committed[2056844 K]
  394. * [ D3D ]: textures[1048817 K]
  395. * [x-ray]: crt heap[474744 K], process heap[474744 K], game lua[42715 K], render[14204 K]
  396. * [x-ray]: economy: strings[20249 K], smem[8388 K]
  397. ! [LUA] There is no spawn callback on object with id 986 from object with id 1184!
  398. ! [LUA] There is no spawn callback on object with id 986 from object with id 1182!
  399. ! [LUA] There is no spawn callback on object with id 986 from object with id 1180!
  400. * [win32]: free[1993128 K], reserved[88300 K], committed[2112812 K]
  401. * [ D3D ]: textures[1056505 K]
  402. * [x-ray]: crt heap[510235 K], process heap[510235 K], game lua[41887 K], render[18787 K]
  403. * [x-ray]: economy: strings[22294 K], smem[8388 K]
  404. ! [LUA] There is no spawn callback on object with id 986 from object with id 1379!
  405. ! [LUA] There is no spawn callback on object with id 986 from object with id 1184!
  406. ! [LUA] There is no spawn callback on object with id 986 from object with id 1182!
  407. ! [LUA] There is no spawn callback on object with id 986 from object with id 1180!
  408. ! [LUA] There is no spawn callback on object with id 986 from object with id 1129!
  409. ! [LUA] There is no spawn callback on object with id 986 from object with id 1021!
  410. ! [LUA] There is no spawn callback on object with id 986 from object with id 1014!
  411. $ LA_DBG:[202935] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
  412. * Log file has been saved successfully!
  413. * phase time: 404 ms
  414. * phase cmem: 516801 K
  415. * phase time: 24 ms
  416. * phase cmem: 516725 K
  417. * Loading spawn registry...
  418. * 23329 spawn points are successfully loaded
  419. * Loading objects...
  420. * 34572 objects are successfully loaded
  421. * Loading Store...
  422. $ LA_DBG:[202935] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  423. $ LA_DBG:[202935] load_storehouse: size=[12]/[3779]bytes : Build=[5529]
  424. $ LA_DBG:[202935] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  425. $ LA_DBG:[202935] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17126.846]kB
  426. $ LA_DBG:[202935] GameTime=[17:19:25] Map(19)=[la01_escape], knowMaps=[1]
  427. * Log file has been saved successfully!
  428. * Game buuun is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\buuun.sav' (2.377s)
  429. * phase time: 2376 ms
  430. * phase cmem: 526966 K
  431. * phase time: 23 ms
  432. * phase cmem: 526966 K
  433. * phase time: 23 ms
  434. * phase cmem: 526966 K
  435. * [win32]: free[1990436 K], reserved[85172 K], committed[2118632 K]
  436. * [ D3D ]: textures[1049104 K]
  437. * [x-ray]: crt heap[526962 K], process heap[526962 K], game lua[34829 K], render[18787 K]
  438. * [x-ray]: economy: strings[24169 K], smem[8380 K]
  439. * Log file has been saved successfully!
  440. $ LA_DBG:[206405] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
  441. * Log file has been saved successfully!
  442. compiling shader model_env_lq_1
  443. * MEMORY USAGE: 526125 K
  444. * End of synchronization A[1] R[1]
  445. compiling shader yuv2rgb
  446. * [win32]: free[1949256 K], reserved[99664 K], committed[2145320 K]
  447. * [ D3D ]: textures[1056340 K]
  448. * [x-ray]: crt heap[519575 K], process heap[519575 K], game lua[40057 K], render[19968 K]
  449. * [x-ray]: economy: strings[24269 K], smem[8362 K]
  450. $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  451. $ LA_DBG:[419617] Game_Save:BuildMod=[5529]:[17:44:42]:MemUsage=[32701.328]kB:TimeFactor=[7]
  452. $ LA_DBG:[419617] task_manager:save:#tasks=[0]/[0],size=[16]
  453. $ LA_DBG:[419617] treasure_manager:save: #treasure=[0],size=[20]
  454. ~ NetPacket #1 stores 179 objects in 8887b
  455. ~ NetPacket #2 stores 415 objects in 8228b
  456. ~ NetPacket #3 stores 557 objects in 8222b
  457. ~ NetPacket #4 stores 705 objects in 8242b
  458. ~ NetPacket #5 stores 822 objects in 8215b
  459. ~ NetPacket #6 stores 1119 objects in 8198b
  460. ~ NetPacket #7 stores 1193 objects in 1345b
  461. ~ Used 7 NetPacket(s) total objects 4990 total stored 51337b
  462. * Saving spawns...
  463. * Saving objects...
  464. * 34565 objects are successfully saved
  465. * Writing Store...
  466. $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  467. $ LA_DBG:[419617] save_storehouse: size=[12]/[4425]bytes : Build=[5529]
  468. $ LA_DBG:[419617] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  469. * Game aza.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\aza.sav'
  470. compiling shader shadow_direct_model_aref_2
  471. * [win32]: free[1919988 K], reserved[89368 K], committed[2184884 K]
  472. * [ D3D ]: textures[1075020 K]
  473. * [x-ray]: crt heap[535336 K], process heap[535336 K], game lua[48240 K], render[26805 K]
  474. * [x-ray]: economy: strings[31509 K], smem[10172 K]
  475. $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  476. $ LA_DBG:[724245] Game_Save:BuildMod=[5529]:[18:20:14]:MemUsage=[34452.426]kB:TimeFactor=[7]
  477. $ LA_DBG:[724245] task_manager:save:#tasks=[0]/[0],size=[16]
  478. $ LA_DBG:[724245] treasure_manager:save: #treasure=[0],size=[20]
  479. ~ NetPacket #1 stores 174 objects in 8463b
  480. ~ NetPacket #2 stores 233 objects in 8322b
  481. ~ NetPacket #3 stores 408 objects in 8229b
  482. ~ NetPacket #4 stores 547 objects in 8214b
  483. ~ NetPacket #5 stores 695 objects in 8234b
  484. ~ NetPacket #6 stores 817 objects in 8197b
  485. ~ NetPacket #7 stores 1198 objects in 7774b
  486. ~ Used 7 NetPacket(s) total objects 4072 total stored 57433b
  487. * Saving spawns...
  488. * Saving objects...
  489. * 34566 objects are successfully saved
  490. * Writing Store...
  491. $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  492. $ LA_DBG:[724245] save_storehouse: size=[12]/[4113]bytes : Build=[5529]
  493. $ LA_DBG:[724245] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  494. * Game inv wall.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\inv wall.sav'
  495. * [win32]: free[1918900 K], reserved[89296 K], committed[2186044 K]
  496. * [ D3D ]: textures[1075020 K]
  497. * [x-ray]: crt heap[535654 K], process heap[535654 K], game lua[50776 K], render[27718 K]
  498. * [x-ray]: economy: strings[32294 K], smem[10171 K]
  499. * [win32]: free[1920948 K], reserved[89200 K], committed[2184092 K]
  500. * [ D3D ]: textures[1075028 K]
  501. * [x-ray]: crt heap[535928 K], process heap[535928 K], game lua[53367 K], render[27722 K]
  502. * [x-ray]: economy: strings[32407 K], smem[10172 K]
  503. $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  504. $ LA_DBG:[771278] Game_Save:BuildMod=[5529]:[18:25:43]:MemUsage=[34475.543]kB:TimeFactor=[7]
  505. $ LA_DBG:[771278] task_manager:save:#tasks=[0]/[0],size=[16]
  506. $ LA_DBG:[771278] treasure_manager:save: #treasure=[0],size=[20]
  507. ~ NetPacket #1 stores 174 objects in 8475b
  508. ~ NetPacket #2 stores 235 objects in 8216b
  509. ~ NetPacket #3 stores 410 objects in 8242b
  510. ~ NetPacket #4 stores 549 objects in 8214b
  511. ~ NetPacket #5 stores 697 objects in 8234b
  512. ~ NetPacket #6 stores 818 objects in 8233b
  513. ~ NetPacket #7 stores 1197 objects in 7647b
  514. ~ Used 7 NetPacket(s) total objects 4080 total stored 57261b
  515. * Saving spawns...
  516. * Saving objects...
  517. * 34566 objects are successfully saved
  518. * Writing Store...
  519. $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  520. $ LA_DBG:[771278] save_storehouse: size=[12]/[4113]bytes : Build=[5529]
  521. $ LA_DBG:[771278] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  522. * Game prostie.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\prostie.sav'
  523. * [win32]: free[1903092 K], reserved[89128 K], committed[2202020 K]
  524. * [ D3D ]: textures[1075028 K]
  525. * [x-ray]: crt heap[535764 K], process heap[535764 K], game lua[40564 K], render[27706 K]
  526. * [x-ray]: economy: strings[32446 K], smem[10172 K]
  527. $ LA_DBG:[772928] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
  528. * Log file has been saved successfully!
  529. * phase time: 147 ms
  530. * phase cmem: 541806 K
  531. * phase time: 25 ms
  532. * phase cmem: 541765 K
  533. * Loading spawn registry...
  534. * 23329 spawn points are successfully loaded
  535. * Loading objects...
  536. * 34567 objects are successfully loaded
  537. * Loading Store...
  538. $ LA_DBG:[772928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  539. $ LA_DBG:[772928] load_storehouse: size=[12]/[2414]bytes : Build=[5529]
  540. $ LA_DBG:[772928] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  541. $ LA_DBG:[772928] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17126.453]kB
  542. $ LA_DBG:[772928] GameTime=[16:21:11] Map(19)=[la01_escape], knowMaps=[1]
  543. * Log file has been saved successfully!
  544. * Game ia sa vedem is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\ia sa vedem.sav' (2.236s)
  545. * phase time: 2235 ms
  546. * phase cmem: 551787 K
  547. * phase time: 25 ms
  548. * phase cmem: 551788 K
  549. * phase time: 25 ms
  550. * phase cmem: 551788 K
  551. * [win32]: free[1920940 K], reserved[84520 K], committed[2188780 K]
  552. * [ D3D ]: textures[1068651 K]
  553. * [x-ray]: crt heap[551786 K], process heap[551786 K], game lua[34987 K], render[27571 K]
  554. * [x-ray]: economy: strings[36774 K], smem[10158 K]
  555. * Log file has been saved successfully!
  556. $ LA_DBG:[775995] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
  557. * Log file has been saved successfully!
  558. compiling shader model_env_lq_1
  559. * MEMORY USAGE: 556433 K
  560. * End of synchronization A[1] R[1]
  561. stack trace:
  562.  
  563. 0023:6E9AFF89 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  564. 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  565. 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  566. 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  567. 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  568. 0023:6E9C2711 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  569. 0023:6E9CA54D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  570. 0023:6E995F1F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
  571. 0023:6E98DDF7 xrGame.dll, CDialogHolder::OnFrame()
  572. 0023:0135DC3D XR_3DA.exe, CEvent::operator=()
  573. 0023:013A3273 XR_3DA.exe, CRenderDevice::FrameMove()
  574. 0023:013A33BA XR_3DA.exe, CRenderDevice::on_idle()
  575. 0023:013A330A XR_3DA.exe, CRenderDevice::message_loop()
  576. 0023:013A3E3E XR_3DA.exe, CRenderDevice::Run()
  577. 0023:01371E0A XR_3DA.exe, CApplication::CApplication()
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