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Mirror magic

May 21st, 2015
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  1. Alright, our goal: Access to magic mirrors. This will be a long road, but a worth while path. What is great is that most of what needs to be done first is infrastructure and resource collection. After this, making more Magic mirrors will be easy. Without further ado, lets get started!
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  3. What you will need: Distillery, All three magic circles in all three sizes(Make sure that the white circles are near the red, or you make a four circle with the 15x15 ring of infernal chalk, and the inner two(I recall) of normal ritual chalk. One to create a dome, the other to bind the demon to a mirror.), a kettle, Spinning wheel, and a witches cauldron.
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  5. First things first, we need to get you to the spirit world. To aid in this, you need to look like a proper witch. Start by crafting witches robes and hat, as these will come in handy soon. You need to make one batch of "Brew of Love", then a Brew of Sleeping. This is your key into the spirit world, a place of both dreams and nightmares. I should note that very few preset items are able to go with you between the spirit world and the overworld, or the other way around. For your first trip in, you'll want icy needles and not much else(For reasons you'll soon see). Now, most of your items are going to be staying with your body in the overworld. If this is scary for you, leave then in a chest nearby.
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  7. Now then, armor and baubles removed, inventory clear except for icy needles(You really need one per trip in, these needles come from the Snowbell plant, fairly common but not 100% drop.). Make sure you drink it somewhere safe, as your body really is left behind.
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  9. Now then, after entering the spirit two things will become apparent: It is night, and there is a tall scary monster making noises nearby. That thing is the personification of your fears, The Nightmare, and you can't fight it yet. So run. NOW! Don't worry about death too much, if you die you return to the over world and you won't lose any items in the spirit world(They will still be in your inventory next time you enter). So what are you doing here, running from a nightmare? You want whispy cotten, enough to make a "Dream weaver of nightmares"(You need twelve, I recall). So basically run across the land, hunting for wispy cotton to harvest "Disturbed cotton". Once you have enough, use a needle to get out or die to something. The disturbed cotton will travel with you back to the overworld, allowing you to create the dream weaver of nightmares. Now then, why do you want this thing? It's simple: The dream weaver of nightmares gives you a fifty fifty chance of nightmare or dream. If you get a dream, it will be daytime inside the Spirit world. Whispy cotton will harvest as whispy cotton instead of disturbed cotton(Make sure to bring three pieces back to the overworld, as if they are placed near a dream weaver of nightmares they buff the good dream chance by ten percent each.
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  11. Now then, what is it you need to do here? Make brews of flowing spirit, something that can only be done inside the spirit world. Easier said then done, as you are "Almost" starting from scratch. I should note two important things: Mutandis can move between the overworld and spirit world so you can get a head start on witchery. And the Terrain "Should" be the same in both worlds so if you know where an ore is in the overworld it should be there in the spirit world. You need to build up to a witchery altar, cauldron, kettle, distillery, and spinning wheel. Then all you need to do is gather materials for a flowing spirit. Note, you don't have access to netherrack so fueling a kettle is a little tricky. Something to note is that fire can be on the sides of a block, so you could have up four blocks burning to keep it going(Top has the kettle, one side to light the fire).
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  13. Once you have flowing spirit, the hard part is over. Head back to the overworld with two of the flowing spirit brews(Leave one in the spirit world to start growing extra wispy cotton for later). Make a batch of "Brew of hollow tears" in a distillery, then perform at least two circle magic rituals. One to summon a demon, the other to bind it to a mirror. Con graduations, this is almost over!
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  15. Once the demon is bound to a mirror, you have several options for what to do with it. You could use it to track down the fairest of them all and steal their "Heart of Gold". You could make yourself look like another player you own the taglock of(Only useful on servers), create mirror grenades using a quartz sphere and altar power to have a grenade that spawns a "Dummy" to distract mobs. Have him watch an area, report if any other players have been nearby. These all need the demon inside the mirror to be alive, and what we want requires us to kill him. Step into the mirror(Just walk into it like it was a nether portal), then face a reflection demon. He isn't that hard to kill, and once defeated allows you to use this mirror as a little room(Note, if you plan on doing this, keep a waystone around to teleport in in case you lose the mirror). If you have two "Hollow" mirrors, you can use them as a form of short range teleportation(Around sixteen blocks, through walls. Works vertically as well). If you build an altar inside the mirror, you can expand the room outward using other mirrors(You don't need to slay the demons, as you are already in the mirror world.) Two mirrors form a pair, giving you access to another 9x9x9 room. Considering you can do this almost endlessly, so long as you have the resources, you can keep most of your base(Anything that can fit) inside a mirror, inside your pocket. And since you have unlimited access to the spirit world, you can make as many flowing spirits as you want for more hollow tears for more mirrors.
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