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- Nation 100: Fifurt
- -----------------------------------
- Race: Hoburgs, some Atlantians.
- Military: Light infantry and heavy infantry. Blowpipers. Light goat cavalry. Sacred heavy dog cavalry.
- Magic: Fire, Earth, Death and Blood. Weak Air and Astral.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: advanced, boreal, default, fae
- Atlantian themes: default
- Troops:
- - Ranged:
- ** Atlantian Blowpiper (Atlantian), 17g, 11r, Blow Pipe, Shell Armor, Coral Cap.
- --- Ranged unit
- - Infantry:
- ** Thane (Hoburg), 18g, 12r, Falchion, Bronze Hauberk, Leather Cap, Iron Shield.
- --- bodyguard elite and Infantry unit
- ** Militia (Hoburg), 10g, 3r, Morningstar, Full Leather Armor, Leather Cap.
- --- militia and Infantry unit
- ** Sword Legionary (Hoburg), 15g, 6r, Obsidian Club Sword, Ring Mail Hauberk, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit
- ** Legionary (Hoburg), 15g, 3r, Stick, Ring Mail Hauberk, Legionary Bronze Helmet.
- --- Infantry unit
- ** Atlantian Trident Infantry (Atlantian - shambler), 20g, 15r, Trident, Sharkskin Armor, Coral Cap, Lobster Carapace Shield.
- --- Infantry unit
- - Cavalry:
- ** Goat Thane (Hoburg), 30g, 9r, Light Lance, Bronze Scale Hauberk, Leather Cap, Shield, Goat mount.
- --- elite +1 and Mounted unit
- - Sacreds:
- ** Eidolon of Fall (Hoburg), 45g, 9r, Lance, Quarterstaff, Bronze Hauberk, Leather Cap, Dog mount.
- --- Capital only, Sacred, sieger, fallpower-high and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 35g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Trident Commander (Atlantian - shambler), 60g, 15r, Trident, Sharkskin Armor, Coral Cap, Lobster Carapace Shield.
- --- Infantry unit
- ** Captain (Hoburg), 90g, 9r, Light Lance, Bronze Scale Hauberk, Leather Cap, Shield, Goat mount.
- --- elite +1 and Mounted unit
- ** Lord of Fall (Hoburg), 110g, 9r, Lance, Quarterstaff, Bronze Hauberk, Leather Cap, Dog mount.
- --- Capital only, Sacred, sieger, fallpower-high and Mounted sacred
- - Priests:
- ** Arch Vicar (Hoburg), 55g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and divineins researcher sloth 1-1
- - Mages:
- ** Peer of the Vampiric Word (Hoburg), 260g, 1r, Quarterstaff, Robes.
- --- 1D 1B 1H 2.1? (blood, death, astral, air, at least partially linked).
- --- Slow to recruit, Sacred, MAGICPICKS, protected by tainted earth and PRIESTPICKS
- ** Neophyte of Perpetual Blights (Hoburg), 45g, 1r, Stick, Robes.
- --- 1E.
- --- MAGICPICKS
- ** Peer of Perpetual Blights (Hoburg), 175g, 1r, Sceptre, Robes.
- --- 1F 2E 1.1? (nature, earth, water, fire).
- --- MAGICPICKS
- ** Bringer of Perpetual Blights (Hoburg), 320g, 1r, Sceptre, Robes.
- --- 2F 3E 1.1? (nature, earth, water, fire).
- --- Capital only, Slow to recruit, Sacred and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 7r, Enchanted Light Lance, Bronze Scale Cuirass, Leather Cap, Shield, Hog mount.
- --- 1F 2E 1N.
- --- Sacred, Hero, resistances_low, Mounted sacred and MAGICPICKS
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3W 3E 3S 1D.
- --- Hero, MAGICPICKS, resourcebonus, has a pact with death, allowing it to live an another life as a ghoul after death and protected by water
- ** Hero (Hoburg), 0g, 11r, Enchanted Falchion, Plate Hauberk, Leather Cap, Iron Shield.
- --- 1E 2.1? (blood, earth, air, fire, at least partially linked).
- --- Sacred, Hero, metalman, berserkhigh, deathrec, springpower-low, Infantry sacred and MAGICPICKS
- Start army:
- ** Trident Commander
- ** Scout
- ** 10x Atlantian Blowpiper
- ** 11x Sword Legionary
- Nation 101: Shidopipburg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Light goat cavalry. Elite follower. Sacred heavy deer cavalry.
- Magic: Fire and Nature. Weak Air and Water. Some Fomorian mages.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: agrarian, oriental, default
- Fomorian themes: bronze, default
- Magic site features: elementrange 3
- Troops:
- - Ranged:
- ** Unseen Follower (Hoburg), 13g, 5r, Falchion, Small Bow, Leather Hauberk, Kabuto.
- --- sieger, Ranged elite and Cold resistant
- - Infantry:
- ** Spear Militia (Hoburg), 4g, 1r, Spear, Javelin, Leather Cuirass, Leather Cap.
- --- militia, Infantry unit and Cold resistant
- ** Pikeneer (Hoburg), 6g, 2r, Short Pike, Leather Hauberk, Leather Cap.
- --- Infantry unit and Cold resistant
- ** Ashigaru (Hoburg), 6g, 5r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
- --- Infantry unit and Cold resistant
- ** Spear Javelin Thrower (Hoburg), 6g, 2r, Spear, Javelin, Leather Hauberk, Leather Cap.
- --- Infantry unit and Cold resistant
- ** Yari Javelin Thrower (Hoburg), 6g, 5r, Yari, Javelin, Ashigaru Armor, Jingasa.
- --- Infantry unit and Cold resistant
- ** Wakizasi Infantry (Hoburg), 6g, 8r, Wakizashi, Wakizashi, Ashigaru Armor, Jingasa.
- --- Infantry unit and Cold resistant
- - Cavalry:
- ** Goat Cavalry (Hoburg), 18g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Goat mount.
- --- Mounted unit and Cold resistant
- ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Javelin, Leather Hauberk, Leather Cap, Goat mount.
- --- Mounted unit and Cold resistant
- - Sacreds:
- ** Thyme Ranger (Hoburg), 35g, 9r, Lance, Quarterstaff, Ashigaru Armor, Kabuto, Deer mount.
- --- Capital only, Sacred, summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred and Cold resistant
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 2r, Bamboo Rod, Wakizashi, Leather Cuirass, Leather Cap.
- --- Scout and Cold resistant
- - Commanders:
- ** Wakizasi High Chieftain (Hoburg), 35g, 5r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
- --- Infantry unit and Cold resistant
- ** General (Hoburg), 75g, 6r, Light Lance, Javelin, Leather Hauberk, Leather Cap, Goat mount.
- --- Mounted unit and Cold resistant
- ** Thyme Master (Hoburg), 100g, 9r, Lance, Quarterstaff, Ashigaru Armor, Kabuto, Deer mount.
- --- Capital only, Sacred, summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred and Cold resistant
- - Priests:
- ** Greater Abbot (Hoburg), 30g, 1r, Bamboo Rod, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and Cold resistant
- - Mages:
- ** Fledgling Herbalist of Hungers (Fomorian), 90g, 4r, Bronze Hatchet, Robes.
- --- 1F 1N.
- --- MAGICPICKS and becomes a vine man upon death
- ** Naturalist of Hungers (Fomorian), 130g, 4r, Bronze Hatchet, Robes.
- --- 1F 2N.
- --- MAGICPICKS and shapeshifts into a horned serpent when harmed
- ** Pyromancer of Hungers (Fomorian), 130g, 4r, Fomorian Bronze Spear, Robes.
- --- 2F 1N.
- --- MAGICPICKS and shapeshifts into a horned serpent when harmed
- ** High Herbalist of Hungers (Hoburg), 230g, 1r, Quarterstaff, Robes.
- --- 2F 2N 2.1? (nature, water, air, fire, at least partially linked).
- --- Capital only, Slow to recruit, MAGICPICKS and Cold resistant
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 1S 1D 3N.
- --- Hero, MAGICPICKS, regeneration, forestsurvival all, ethereal, followed by a small swarm of bugs, poisonarmor and Cold resistant
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1W 2N.
- --- Hero, MAGICPICKS, protected by water, can shapeshift into a bear, stealthy, coldres and Cold resistant
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1S 2N.
- --- Hero, MAGICPICKS, can shapeshift into a wolf, ethereal2, resource generator 15, has a shikigami familiar, fireshield, recuperation and Cold resistant
- Start army:
- ** Wakizasi High Chieftain
- ** Assassin
- ** 30x Spear Javelin Thrower
- ** 48x Spear Militia
- Nation 102: Korrelhorst
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Air and Earth. Weak Death and Nature.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: industrial, boreal, default
- Avvite themes: default
- Troops:
- - Infantry:
- ** Woodland Falchioneer (Hoburg), 30g, 47r, Falchion, Full Plate Mail, Leather Cap, Iron Shield.
- --- forestunit, Infantry unit and Dark vision (50)
- --- the armor's mechanisms are well-crafted and wind down very slowly and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Elite Skirmisher (Hoburg), 27g, 25r, Falchion, Plate Hauberk, Half Helmet, Tower Shield.
- --- forestunit, elite +1, Infantry unit and Dark vision (50)
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Heavy Morningstar Legionary (Hoburg), 8g, 10r, Morningstar, Full Chain Mail, Legionary Bronze Helmet.
- --- Infantry unit and Dark vision (50)
- ** Halberd Legionary (Hoburg), 8g, 10r, Halberd, Plate Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Dark vision (50)
- ** Legionary (Hoburg), 8g, 8r, Stick, Plate Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Dark vision (50)
- ** Morningstar Legionary (Hoburg), 8g, 9r, Morningstar, Plate Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Dark vision (50)
- ** Thane (Hoburg), 9g, 11r, Falchion, Full Scale Mail, Half Helmet, Kite Shield.
- --- elite +1, Infantry unit and Dark vision (50)
- - Cavalry:
- ** Hog Knight (Hoburg), 25g, 13r, Falchion, Heavy Bronze Lance, Full Scale Mail, Leather Cap, Shield, Hog mount.
- --- Mounted unit and Dark vision (50)
- ** Hog Knight (Hoburg), 25g, 11r, Light Lance, Full Scale Mail, Leather Cap, Shield, Hog mount.
- --- Mounted unit and Dark vision (50)
- - Sacreds:
- ** Avenging Aspirant (Hoburg), 35g, 21r, Blade Hand, Blade Hand, Plate Hauberk, Half Helmet.
- --- Sacred, deathpower, Infantry sacred and Dark vision (50)
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Monsters:
- ** Sirrush (Monster), 200g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 28g, 2r, Falchion, Leather Cuirass, Leather Cap.
- --- Scout and Dark vision (50)
- - Commanders:
- ** Lieutenant (Hoburg), 65g, 8r, Quarterstaff, Plate Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Dark vision (50)
- ** Commanding Skirmisher (Hoburg), 60g, 25r, Falchion, Plate Hauberk, Half Helmet, Tower Shield.
- --- forestunit, elite +1, Infantry unit and Dark vision (50)
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Avenging Lord (Hoburg), 115g, 21r, Blade Hand, Blade Hand, Plate Hauberk, Half Helmet.
- --- Sacred, deathpower, Infantry sacred and Dark vision (50)
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Priests:
- ** Senior Cleric (Hoburg), 45g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, inquisitor and Dark vision (50)
- - Mages:
- ** Apprentice Korrelhorstic Composer (Hoburg), 35g, 1r, Stick, Robes.
- --- 1E.
- --- MAGICPICKS and Dark vision (50)
- ** Korrelhorstic Composer (Hoburg), 155g, 1r, Quarterstaff, Robes.
- --- 2A 2E.
- --- MAGICPICKS and Dark vision (50)
- ** High Medium of the Hurricane (Hoburg), 205g, 1r, Quarterstaff, Robes.
- --- 2A 2E 1D 1.1? (nature, death, earth, air).
- --- Slow to recruit, MAGICPICKS, deathrec, better researcher +1, fear and Dark vision (50)
- ** High Enchanter of the Hurricane (Hoburg), 215g, 1r, Quarterstaff, Robes.
- --- 2A 2E 1N 1.1? (nature, death, earth, air).
- --- Slow to recruit, MAGICPICKS, can shapeshift into a giant spider, majorpoisonres, regeneration and Dark vision (50)
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3A 3E 1D 1N.
- --- Hero, MAGICPICKS, deathrec, better researcher +3, resource generator 15 and Dark vision (50)
- Start army:
- ** Lieutenant
- ** Scout
- ** 8x Hog Knight
- ** 6x Elite Skirmisher
- Nation 103: Scheimark
- -----------------------------------
- Race: Hoburgs, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Slingers. Sacred heavy infantry.
- Magic: Fire, Earth and Blood. Weak Nature.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Prefers slightly warmer climate than usual for the race
- Hoburg themes: advanced, boreal, default
- Pale One themes: primitive
- Magic site features: elementrange 2
- Troops:
- - Ranged:
- ** Alpine Slinger (Hoburg), 7g, 5r, Bronze Sword, Sling, Scale Mail Cuirass, Bronze Cap.
- --- patroller 1, mountainunit and Ranged unit
- - Infantry:
- ** Heavy Soldier (Hoburg), 7g, 10r, Stick, Plate Hauberk, Leather Cap.
- --- patroller 1 and Infantry unit
- ** Halberd Soldier (Hoburg), 7g, 5r, Halberd, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Pike Soldier (Hoburg), 7g, 4r, Short Pike, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Soldier (Hoburg), 7g, 3r, Stick, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Clockwork Halberdier (Hoburg), 30g, 41r, Halberd, Full Plate Mail, Legionary Bronze Helmet.
- --- Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Clockwork Legionary (Hoburg), 30g, 43r, Trident, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
- --- Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- - Sacreds:
- ** Raging Destroyer (Hoburg), 35g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
- --- Capital only, Sacred, minoreelemental, fallpower-low, berserklow and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 5r, Falchion, Javelin, Scale Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Sergeant (Hoburg), 65g, 4r, Short Pike, Scale Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Clockwork Lieutenant (Hoburg), 100g, 43r, Trident, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
- --- Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Raging Master (Hoburg), 110g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
- --- Capital only, Sacred, minoreelemental, fallpower-low, berserklow and Infantry sacred
- - Priests:
- ** Ancient Cleric (Hoburg), 35g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Hand of the Privy Pyre (Hoburg), 55g, 1r, Pestle, Robes.
- --- 1F 1E.
- --- MAGICPICKS
- ** Firestarter of the Privy Pyre (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 1F 2E 1.1? (blood, nature, earth, fire).
- --- MAGICPICKS and majorfireres
- ** Desecrator of the Privy Pyre (Hoburg), 165g, 1r, Stick, Robes.
- --- 2E 1B 1.1? (blood, nature, earth, fire).
- --- MAGICPICKS and majorfireres
- ** Apothecary of the Privy Pyre (Hoburg), 165g, 1r, Sceptre, Robes.
- --- 2E 1N 1.1? (blood, nature, earth, fire).
- --- MAGICPICKS and majorfireres
- ** Harbinger of the Privy Pyre (Hoburg), 215g, 1r, Quarterstaff, Robes.
- --- 1F 1E 1B 2.1? (blood, nature, earth, fire, at least partially linked).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, majorfireres and fireshield
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 3E 1N 2B.
- --- Hero, MAGICPICKS, can shapeshift into a devil, invulnerable5, protected by tainted earth, drainimmune for extramages and sloth researcher +2
- ** Hero (Hoburg), 0g, 74r, Exceptional Claymore, Iron Shield.
- --- 2F 1E.
- --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, metalman, strong, Infantry sacred and MAGICPICKS
- --- the armor's gears have been designed to screech loudly and painfully in battle; however, this is unpleasant for anyone near them, not just enemies and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
- ** Hero (Hoburg), 0g, 22r, Halberd, Plate Hauberk, Leather Cap.
- --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, minoreelemental, fireshield6, poisoncloud and Infantry sacred
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Start army:
- ** Sergeant
- ** Assassin
- ** 17x Heavy Soldier
- ** 22x Pike Soldier
- Nation 104: Ciburg
- -----------------------------------
- Race: Hoburgs, prefers Heat scale +1.
- Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred light ranger.
- Magic: Fire, Air, Water and Nature. Some Human mages.
- Priests: Weak, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Prefers slightly warmer climate than usual for the race
- - Priests may perform blood sacrifices
- Hoburg themes: industrial, occidental, fae
- Human themes: default
- Magic site features: xp 2
- Troops:
- - Ranged:
- ** Bowman (Hoburg), 16g, 12r, Obsidian Club Sword, Small Bow, Plate Hauberk, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Champion (Hoburg), 19g, 5r, Bronze Battleaxe, Reinforced Leather Armor, Bronze Cap.
- --- elite +1 and Infantry unit
- ** Spearman (Hoburg), 16g, 10r, Bronze Long Spear, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit
- ** Infantry (Hoburg), 16g, 9r, Bronze Battleaxe, Bronze Cuirass, Reinforced Leather Cap.
- --- Infantry unit
- ** Sword Infantry (Hoburg), 16g, 10r, Obsidian Club Sword, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit
- ** Furious Aspirant (Hoburg), 29g, 7r, Bronze Spear, Lorica Segmentata, Bronze Cap, Hide Shield.
- --- Capital only, can shapeshift into a hawk, berserklowest and Infantry elite
- - Cavalry:
- ** Hog Cavalier (Hoburg), 30g, 12r, Obsidian Club Sword, Bronze Full Scale Mail, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Stalker of Lightning (Hoburg), 29g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
- --- Capital only, Sacred, extrastats, sieger and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 35g, 3r, Obsidian Club Sword, Bronze Scale Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** General (Hoburg), 75g, 10r, Obsidian Club Sword, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit
- ** Sword Commander (Hoburg), 100g, 12r, Obsidian Club Sword, Bronze Full Scale Mail, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- ** Master of Lightning (Hoburg), 90g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
- --- Capital only, Sacred, extrastats, sieger and Ranged sacred
- - Priests:
- ** Primate (Hoburg), 45g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Lord of the Cyan Mandate (Hoburg), 215g, 1r, Quarterstaff.
- --- 2F 2W 1.1? (blood, earth, water, fire).
- --- Capital only, MAGICPICKS, majorfireres and invulnerable20
- ** Fledgling Misty Windweaver (Human), 100g, 3r, Hammer, Leather Cuirass.
- --- 2A.
- --- MAGICPICKS
- ** Misty Windweaver (Hoburg), 125g, 1r, Sceptre.
- --- 2A 1N.
- --- MAGICPICKS and can shapeshift into a bear
- ** High Misty Windweaver (Hoburg), 320g, 1r, Sceptre.
- --- 3A 2N 1.1? (nature, astral, earth, air).
- --- Slow to recruit, Sacred, MAGICPICKS, can shapeshift into a bear and shockres
- Heroes:
- ** Hero (Hoburg), 0g, 6r, Obsidian Club Sword, Poison Sling, Reinforced Leather Armor, Reinforced Leather Cap.
- --- 2A 1S 1.1? (death, astral, water, air).
- --- Hero, can shapeshift into a werewolf, stealthlow, resistances, bodyguardlow, sieger, Ranged elite and MAGICPICKS
- Start army:
- ** General
- ** Scout
- ** 10x Champion
- ** 10x Infantry
- Nation 105: Ersomark
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Fire and Blood. Weak Earth.
- Priests: Strong.
- -----------------------------------
- Hoburg themes: industrial, boreal, default
- Avvite themes: primitive, default
- Magic site features: res50
- Troops:
- - Infantry:
- ** Clockwork Levy (Hoburg), 23g, 48r, Flail, Full Plate Mail, Full Helmet.
- --- militia and Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
- ** Clockwork Axeman (Hoburg), 23g, 22r, Battleaxe, Plate Hauberk, Legionary Bronze Helmet.
- --- Infantry unit
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Clockwork Legionary (Hoburg), 23g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Halberd Infantry (Hoburg), 8g, 10r, Halberd, Plate Cuirass, Bronze Cap.
- --- Infantry unit
- ** Morningstar Infantry (Hoburg), 8g, 9r, Morningstar, Plate Cuirass, Bronze Cap.
- --- Infantry unit
- - Cavalry:
- ** Hog Legionary (Hoburg), 25g, 18r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Furious Hand (Hoburg), 65g, 22r, Enchanted Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Capital only, Sacred, berserkhigh, regen10 and Infantry sacred
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 28g, 4r, Falchion, Bronze Scale Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Halberd Lord (Hoburg), 55g, 10r, Halberd, Plate Cuirass, Bronze Cap.
- --- Infantry unit
- ** Clockwork Sergeant (Hoburg), 50g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Furious Master (Hoburg), 115g, 22r, Enchanted Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Capital only, Sacred, berserkhigh, regen10 and Infantry sacred
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Priests:
- ** Young Scribe (Hoburg), 35g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Scribe (Hoburg), 60g, 1r, Stick, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** High Scribe (Hoburg), 110g, 1r, Robes, Leather Cap.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Follower of Revered Hate (Hoburg), 35g, 1r, Stick, Robes.
- --- 1F.
- --- MAGICPICKS
- ** Sorcerer of Revered Hate (Hoburg), 145g, 1r, Quarterstaff, Robes.
- --- 2F 1.1? (blood, earth, air, fire).
- --- MAGICPICKS
- ** Consort of Revered Hate (Hoburg), 240g, 1r, Quarterstaff, Robes.
- --- 2F 1E 2B 1.1? (blood, earth, air, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and protected by fire
- Heroes:
- ** Hero (Hoburg), 0g, 43r, Divine Long Spear, Full Plate Mail, Leather Cap, Tower Shield.
- --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, resistances_high, minorfelemental, amphibian and Infantry sacred
- --- the armor has an impressive standard mounted on its back to inspire nearby units and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- Start army:
- ** Halberd Lord
- ** Scout
- ** 7x Hog Legionary
- ** 6x Clockwork Axeman
- Nation 106: Omark
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Bowmen and bowmen. Sacred heavy infantry and heavy infantry.
- Magic: Weak Fire, Air, Earth, Death and Blood.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: industrial, boreal, default
- Minotaur themes: civilized, primitive
- Magic site features: res75
- Troops:
- - Ranged:
- ** Swamp Bowman (Hoburg), 8g, 5r, Bronze Sword, Short Bow, Scale Mail Cuirass, Leather Cap.
- --- swampunit, Ranged unit and Shock resistant
- ** Bowman (Hoburg), 8g, 10r, Spiked Club, Short Bow, Plate Cuirass, Legionary Bronze Helmet.
- --- Ranged unit and Shock resistant
- - Infantry:
- ** Clockwork Soldier (Hoburg), 30g, 42r, Broad Sword, Full Plate Mail, Leather Cap, Kite Shield.
- --- Infantry unit and Shock resistant
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Clockwork Halberdier (Hoburg), 30g, 39r, Halberd, Full Plate Mail, Leather Cap.
- --- Infantry unit and Shock resistant
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Pikeneer (Hoburg), 8g, 6r, Short Pike, Chain Mail Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Shock resistant
- ** Soldier (Hoburg), 8g, 8r, Hammer, Chain Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit and Shock resistant
- ** Halberdier (Hoburg), 8g, 7r, Halberd, Chain Mail Cuirass, Legionary Bronze Helmet.
- --- Infantry unit and Shock resistant
- ** Heavy Soldier (Hoburg), 8g, 11r, Morningstar, Full Chain Mail, Legionary Bronze Helmet.
- --- Infantry unit and Shock resistant
- ** Heavy Soldier (Hoburg), 8g, 9r, Stick, Full Chain Mail, Legionary Bronze Helmet.
- --- Infantry unit and Shock resistant
- - Sacreds:
- ** Red Warden (Hoburg), 30g, 22r, Hammer, Plate Hauberk, Leather Cap, Iron Shield.
- --- Capital only, Sacred, pillage, castlemaster, Infantry sacred and Shock resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Tomb Warden (Hoburg), 85g, 64r, Divine Broad Sword, Iron Shield.
- --- Capital only, Sacred, sieger, Infantry sacred and Shock resistant
- --- the armor is driven by an internal engine instead of clockworks, giving it more endurance; however, it is also prone to explode when heavily damaged and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
- Commanders:
- - Scouts:
- ** Spy (Hoburg), 45g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
- --- Scout and Shock resistant
- - Commanders:
- ** Clockwork Sergeant (Hoburg), 60g, 42r, Broad Sword, Full Plate Mail, Leather Cap, Kite Shield.
- --- Infantry unit and Shock resistant
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Tomb Master (Hoburg), 150g, 64r, Divine Broad Sword, Iron Shield.
- --- Capital only, Sacred, sieger, Infantry sacred and Shock resistant
- --- the armor is driven by an internal engine instead of clockworks, giving it more endurance; however, it is also prone to explode when heavily damaged and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
- - Priests:
- ** Grand Hierophant (Hoburg), 140g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, healer 25, inquisitor and Shock resistant
- - Mages:
- ** Consort of the Free Harvest (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 2A 2B.
- --- Capital only, MAGICPICKS, has bound an imp to serve as a familiar, illusion, majorshockres and Shock resistant
- ** Young Ruby Reaper (Hoburg), 35g, 1r, Pestle, Robes.
- --- 1E.
- --- MAGICPICKS and Shock resistant
- ** Journeyman Ruby Reaper (Hoburg), 115g, 1r, Sceptre, Robes.
- --- 2E 1D.
- --- MAGICPICKS and Shock resistant
- ** Paramount Ruby Reaper (Hoburg), 165g, 1r, Sceptre, Robes.
- --- 1F 1E 1D 2.1? (death, earth, water, fire).
- --- Capital only, Slow to recruit, MAGICPICKS, resource generator 25 and Shock resistant
- Heroes:
- ** Hero (Hoburg), 0g, 51r, Morningstar, Full Helmet, Full Plate Mail, Kite Shield.
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, can enter berserker rage, resistances, pillage, strong, Infantry elite and Shock resistant
- --- the armor has a sealed helmet that allows its wearer to survive underwater and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 3E 1D.
- --- Hero, MAGICPICKS, resource generator 25, deathrec, mountainsurvival, drainimmune for extramages and Shock resistant
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3F 1A 3E 1D.
- --- Hero, MAGICPICKS, resource generator 15, illusion, shockres and Shock resistant
- Start army:
- ** Clockwork Sergeant
- ** Spy
- ** 14x Heavy Soldier
- ** 18x Swamp Bowman
- Nation 107: Sweoitmer
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Legionaries. Heavy hog cavalry. Sacred heavy hog cavalry.
- Magic: Fire, Nature and Blood. Weak Water and Earth.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: advanced, boreal, cavemen_allies
- Ichtyid themes: light_pigment_cyan, default
- Magic site features: sorceryrange 2
- Troops:
- - Ranged:
- ** Legionary (Hoburg), 7g, 10r, Spiked Club, Short Bow, Plate Cuirass, Legionary Bronze Helmet.
- --- Ranged unit
- - Infantry:
- ** Heavy Morningstar Infantry (Hoburg), 7g, 14r, Morningstar, Full Plate Mail, Bronze Cap.
- --- Infantry unit
- ** Clockwork Swordsman (Hoburg), 30g, 44r, Broad Sword, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
- --- patroller 1 and Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Clockwork Legionary (Hoburg), 30g, 43r, Morningstar, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
- --- patroller 1 and Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Infantry (Hoburg), 7g, 11r, Hammer, Plate Cuirass, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Morningstar Infantry (Hoburg), 7g, 12r, Morningstar, Plate Hauberk, Bronze Cap.
- --- Infantry unit
- ** Legionary (Hoburg), 7g, 7r, Stick, Full Scale Mail, Legionary Bronze Helmet.
- --- Infantry unit
- ** Morningstar Legionary (Hoburg), 7g, 8r, Morningstar, Full Scale Mail, Legionary Bronze Helmet.
- --- Infantry unit
- - Cavalry:
- ** Hog Cavalry (Hoburg), 24g, 12r, Light Lance, Full Scale Mail, Bronze Cap, Shield, Hog mount.
- --- patroller 1 and Mounted unit
- - Sacreds:
- ** Death Cohort (Hoburg), 50g, 16r, Light Lance, Bronze Hauberk, Half Helmet, Shield, Hog mount.
- --- Capital only, Sacred, darkpower2, recup and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 27g, 6r, Falchion, Scale Mail Cuirass, Bronze Cap.
- --- Scout
- - Commanders:
- ** Morningstar Commander (Hoburg), 55g, 14r, Morningstar, Full Plate Mail, Bronze Cap.
- --- Infantry unit
- ** Death Lord (Hoburg), 115g, 16r, Light Lance, Bronze Hauberk, Half Helmet, Shield, Hog mount.
- --- Capital only, Sacred, darkpower2, recup and Mounted sacred
- - Priests:
- ** Great Vicar (Hoburg), 35g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Sweoitmeran Druid (Hoburg - caveman), 95g, 3r, Hatchet, Furs.
- --- 1W 1E 1N.
- --- MAGICPICKS
- ** Major Enchanter of the Bonfire (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 2F 1.1? (nature, earth, water, fire).
- --- MAGICPICKS and stealthy
- ** Major Enchanter of Scars (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 2B 1.1? (blood, earth, water, fire).
- --- MAGICPICKS and spy
- ** Arch Enchanter of the Bonfire (Hoburg), 190g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 1F 1W 1E 2N 1.1? (nature, earth, water, fire).
- --- Capital only, Slow to recruit and MAGICPICKS
- ** Arch Enchanter of Scars (Hoburg), 190g, 1r, Quarterstaff, Robes.
- --- 1W 1E 2N 1B 1.1? (blood, nature, earth, water).
- --- Capital only, Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 20r, Light Lance, Full Plate Mail, Full Helmet, Shield, Hog mount.
- --- 1D 2N 1.1? (nature, death, earth, water).
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, regen10, patrol, Mounted elite and MAGICPICKS
- Start army:
- ** Morningstar Commander
- ** Scout
- ** 8x Hog Cavalry
- ** 16x Heavy Morningstar Infantry
- Nation 108: Midnoiburg
- -----------------------------------
- Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry. Hunters and hunters. Light hog cavalry. Elite cavalry. Sacred light deer cavalry.
- Magic: Air and Nature. Weak Water.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - The pretender god of this nation does not lose magical skill upon death
- - Prefers slightly colder climate than usual for the race
- Hoburg themes: agrarian, boreal, default
- Lizard themes: predator_sobek, default
- Troops:
- - Ranged:
- ** Hunter (Hoburg), 6g, 2r, Club, Short Bow, Leather Hauberk, Leather Cap.
- --- Ranged unit
- ** Hunter (Hoburg), 7g, 4r, Club, Composite Bow, Leather Hauberk, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Jungle Javelin Thrower (Hoburg), 6g, 1r, Stick, Javelin, Leather Hauberk, Leather Cap.
- --- forestunit and Infantry unit
- ** Jungle Swordsman (Hoburg), 6g, 4r, Obsidian Club Sword, Javelin, Leather Hauberk, Leather Cap, Iron Shield.
- --- forestunit and Infantry unit
- ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Ring Mail Hauberk, Bronze Cap, Shield.
- --- Infantry unit
- ** Axeman (Hoburg), 6g, 5r, Hatchet, Ring Mail Hauberk, Bronze Cap, Shield.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 3r, Stick, Ring Mail Hauberk, Bronze Cap.
- --- Infantry unit
- ** Light Infantry (Hoburg), 6g, 1r, Stick, Full Leather Armor, Leather Cap.
- --- Infantry unit
- ** Impaler (Hoburg), 6g, 6r, Bronze Long Spear, Full Ring Mail, Leather Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Hog Thane (Hoburg), 27g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Hog mount.
- --- elite +1 and Mounted unit
- ** Divine Marauder (Hoburg), 30g, 7r, Lance, Quarterstaff, Scale Mail Cuirass, Leather Cap, Hog mount.
- --- pillage and Mounted elite
- - Sacreds:
- ** Unseen Hand (Hoburg), 90g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
- --- Capital only, Sacred, awe, recup, pierceres and Mounted sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 1r, Stick, Javelin, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Master Swordsman (Hoburg), 35g, 4r, Obsidian Club Sword, Javelin, Leather Hauberk, Leather Cap, Iron Shield.
- --- forestunit and Infantry unit
- ** Axemeister (Hoburg), 35g, 5r, Hatchet, Ring Mail Hauberk, Bronze Cap, Shield.
- --- Infantry unit
- ** Unseen Master (Hoburg), 235g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
- --- Capital only, Sacred, awe, recup, pierceres and Mounted sacred
- - Priests:
- ** Grand Disciple (Hoburg), 30g, 1r, Bamboo Rod, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor and elegist 1
- - Mages:
- ** Sorcerer of the Cloudy Library (Hoburg), 235g, 1r, Stick, Robes, Leather Cap.
- --- 2A 1W 1.1? (astral, water, air, fire).
- --- Capital only, MAGICPICKS, protected by water and thug-tier2
- ** Follower of the Glades (Hoburg), 35g, 1r, Bamboo Rod, Robes.
- --- 1N.
- --- MAGICPICKS
- ** Disciple of the Glades (Hoburg), 125g, 1r, Quarterstaff, Robes.
- --- 1N 2.5? (nature, death, earth, air).
- --- MAGICPICKS
- ** Master of the Glades (Hoburg), 210g, 1r, Quarterstaff, Robes.
- --- 2N 3.1? (nature, death, earth, air).
- --- Capital only, Slow to recruit, MAGICPICKS and becomes a vine man upon death
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 1A 1E 4S 4N.
- --- Hero, MAGICPICKS, autodishealer2, protected by earth, can shapeshift into a giant spider, shockres and assassin2
- ** Hero (Hoburg), 0g, 7r, Lance, Quarterstaff, Harpoon, Scale Mail Cuirass, Leather Cap, Hog mount.
- --- 2N.
- --- Sacred, Hero, awe, metalman, stealthlow, regen10, strong, recup, Mounted sacred and MAGICPICKS
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Javelin, Leather Cuirass, Leather Cap.
- --- Hero, can shapeshift into a werewolf, can enter berserker rage, castlemaster, bodyguardhigh, chaosrec, extrastats and Infantry elite
- Start army:
- ** Master Swordsman
- ** Assassin
- ** 27x Infantry
- ** 34x Jungle Javelin Thrower
- Nation 109: Uganwald
- -----------------------------------
- Race: Hoburgs, some Primates.
- Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
- Magic: Water and Nature. Weak Blood.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: primitive, austral, cavemen_allies
- Primate themes: terrestrial, austral, default
- Troops:
- - Ranged:
- ** Irregular Hunter (Hoburg), 6g, 2r, Spiked Club, Small Bow, Leather Cuirass, Reinforced Leather Cap.
- --- wasteunit and Ranged unit
- ** Irregular Hunter (Hoburg), 6g, 2r, Spiked Club, Blow Pipe, Leather Cuirass, Reinforced Leather Cap.
- --- wasteunit and Ranged unit
- - Infantry:
- ** Falchioneer (Hoburg), 6g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
- --- Infantry unit
- ** Primate Axeman (Primate - bandar), 18g, 18r, Battleaxe, Scale Mail Hauberk.
- --- Infantry unit
- ** Furious Paragon (Hoburg - colossi), 22g, 11r, Machaka Spear, Ring Mail Hauberk, Iron Cap, Buckler.
- --- Capital only, can enter berserker rage and Infantry elite
- - Cavalry:
- ** Parrot Champion (Hoburg), 35g, 7r, Light Lance, Leather Cuirass, Crested Helmet, Shield, Parrot mount.
- --- elite +1 and Mounted unit
- ** Hawk Rider (Hoburg), 30g, 6r, Battleaxe, Furs, Reinforced Leather Cap, Hawk mount.
- --- Mounted unit
- ** Hawk Rider (Hoburg), 30g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
- --- Mounted unit
- ** Hog Rider (Hoburg), 23g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Raging Thane (Hoburg - colossi), 35g, 9r, Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Capital only, Sacred, berserkhigh, chaosrec5 and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 1r, Bronze Hatchet, Furs, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Falchion Commander (Hoburg), 55g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
- --- Infantry unit
- ** Master Axeman (Primate - bandar), 65g, 21r, Battleaxe, Scale Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Chieftain (Hoburg), 110g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
- --- Mounted unit
- ** Warchief (Hoburg), 70g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- ** Raging Lord (Hoburg - colossi), 150g, 11r, Battleaxe, Ring Mail Hauberk, Crested Helmet.
- --- Capital only, Sacred, berserkhigh, chaosrec5 and Infantry sacred
- - Priests:
- ** High Priest (Hoburg - caveman), 70g, 3r, Hatchet, Furs, Leather Cap.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice of the Sinuous Oath (Hoburg - caveman), 70g, 1r, Club, Club.
- --- 1N.
- --- Sacred and MAGICPICKS
- ** Fellow of the Sinuous Oath (Hoburg), 200g, 1r, Quarterstaff, Robes.
- --- 2W 2N.
- --- Sacred, MAGICPICKS and can shapeshift into a deep one
- ** Caller of the Sinuous Oath (Hoburg), 320g, 1r, Quarterstaff, Robes.
- --- 2W 2N 1B 1H 1.1? (blood, nature, astral, water).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water and PRIESTPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 6r, Light Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Deer mount.
- --- Hero, reveals its true shape of a metal man upon death, resistances, regen10, chaosrec, chaosrec_high and Mounted elite
- ** Hero (Hoburg - colossi), 0g, 5r, Great Club, Full Leather Armor, Iron Cap.
- --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, sieger, chaosrec_high and Infantry elite
- ** Hero (Hoburg - colossi), 0g, 3r, Just Machaka Spear, Full Leather Armor, Leather Cap, Hide Shield.
- --- Sacred, Hero, berserkhigh, chaosrec10, incunrest_low, darkpower, chaospower and Infantry sacred
- Start army:
- ** Falchion Commander
- ** Scout
- ** 8x Primate Axeman
- ** 8x Furious Paragon
- Nation 110: Marizendorf
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Water and Astral. Weak Earth.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: advanced, boreal, default
- Sidhe themes: default
- Troops:
- - Infantry:
- ** Clockwork Levy (Hoburg), 22g, 39r, Spear, Full Plate Mail, Leather Cap, Iron Shield.
- --- militia and Infantry unit
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Knight (Hoburg), 26g, 21r, Short Pike, Plate Hauberk, Leather Cap.
- --- elite +1 and Infantry unit
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Morningstar Infantry (Hoburg), 7g, 5r, Morningstar, Chain Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Pikeman (Hoburg), 7g, 5r, Short Pike, Chain Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Infantry (Hoburg), 7g, 4r, Stick, Chain Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Sword Infantry (Hoburg), 7g, 6r, Obsidian Club Sword, Scale Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Heavy Hog Knight (Hoburg), 24g, 12r, Light Lance, Heavy Bronze Lance, Full Scale Mail, Legionary Bronze Helmet, Shield, Hog mount.
- --- Mounted unit
- ** Hog Knight (Hoburg), 24g, 14r, Light Lance, Plate Cuirass, Bronze Cap, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Guard of Summer (Hoburg), 24g, 12r, Enchanted Falchion, Full Chain Mail, Full Helmet, Iron Shield.
- --- Capital only, Sacred, minorwelemental, summerpower-high and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Staff Commander (Hoburg), 55g, 4r, Quarterstaff, Chain Mail Cuirass, Leather Cap.
- --- Infantry unit
- ** Captain (Hoburg), 50g, 14r, Light Lance, Plate Cuirass, Bronze Cap, Shield, Hog mount.
- --- Mounted unit
- ** Master of Summer (Hoburg), 85g, 12r, Enchanted Falchion, Full Chain Mail, Full Helmet, Iron Shield.
- --- Sacred, minorwelemental, summerpower-high and Infantry sacred
- - Priests:
- ** High Priest (Hoburg), 35g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Neophyte of the Unified Abyss (Hoburg), 35g, 1r, Stick, Robes.
- --- 1S.
- --- MAGICPICKS
- ** Disciple of the Unified Abyss (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 1W 1E 2S.
- --- Sacred and MAGICPICKS
- ** Caller of the Unified Abyss (Hoburg), 310g, 1r, Quarterstaff, Robes.
- --- 2W 1E 2S 1.1? (nature, astral, earth, water).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and protected by earth
- Heroes:
- ** Hero (Hoburg), 0g, 15r, Falchion, Short Bow, Plate Hauberk, Full Helmet.
- --- 2W.
- --- Hero, can shapeshift into a werebear, stealthlow, resistances, patrol, bodyguardhigh, castlemaster, Ranged elite and MAGICPICKS
- ** Hero (Hoburg), 0g, 23r, Hammer, Plate Hauberk, Iron Cap, Iron Shield.
- --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, patrol, sieger and Infantry elite
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Start army:
- ** Staff Commander
- ** Assassin
- ** 8x Heavy Hog Knight
- ** 6x Knight
- Nation 111: Simbaburg
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Fire, Water, Earth and Nature. Weak Astral.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: advanced, austral, default
- Caelian themes: spirehorn, iron, default
- Magic site features: xp 2
- Troops:
- - Ranged:
- ** Bowman (Hoburg), 7g, 13r, Iron Kopesh, Short Bow, Plate Hauberk, Bronze Cap.
- --- Ranged unit, Sick and Fire resistant
- - Infantry:
- ** Wasteland Guard (Hoburg), 7g, 12r, Morningstar, Plate Hauberk, Reinforced Leather Cap.
- --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
- ** Wasteland Impaler (Hoburg), 7g, 13r, Bronze Long Spear, Plate Hauberk, Reinforced Leather Cap, Iron Shield.
- --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
- ** Clockwork Halberdier (Hoburg), 22g, 23r, Halberd, Plate Hauberk, Bronze Cap.
- --- Infantry unit, Sick and Fire resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Cavalry:
- ** Hog Champion (Hoburg), 28g, 19r, Light Lance, Plate Hauberk, Full Helmet, Kite Shield, Hog mount.
- --- elite +1, Mounted unit, Sick and Fire resistant
- ** Hog Knight (Hoburg), 24g, 14r, Short Sword, Full Scale Mail, Bronze Cap, Kite Shield, Hog mount.
- --- Mounted unit, Sick and Fire resistant
- - Sacreds:
- ** Flower Marauder (Hoburg - colossi), 40g, 34r, Machaka Spear, Full Plate Mail, Half Helmet, Tower Shield.
- --- Capital only, Sacred, hornedserpent, poisonarmor, Infantry sacred, Sick and Fire resistant
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 27g, 3r, Falchion, Leather Hauberk, Leather Cap.
- --- Scout, Sick and Fire resistant
- - Commanders:
- ** Desert Lord (Hoburg), 55g, 14r, Bronze Long Spear, Plate Hauberk, Crested Helmet, Iron Shield.
- --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
- ** Sergeant (Hoburg), 55g, 13r, Morningstar, Plate Hauberk, Crested Helmet.
- --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
- ** Captain (Hoburg), 80g, 14r, Short Sword, Full Scale Mail, Bronze Cap, Kite Shield, Hog mount.
- --- Mounted unit, Sick and Fire resistant
- - Special commanders:
- ** Frog Tamer (Hoburg), 65g, 5r, Falchion, Full Leather Armor, Leather Cap, Iron Shield.
- --- Capital only, is able to tame frogs., Sick and Fire resistant
- - Priests:
- ** High Priest (Hoburg), 35g, 1r, Stick.
- --- 1H.
- --- Sacred, PRIESTPICKS, Sick and Fire resistant
- - Mages:
- ** Follower of Seventh Rifts (Hoburg), 165g, 1r, Quarterstaff.
- --- 2E 1S 1.1? (blood, astral, earth, air).
- --- Capital only, MAGICPICKS, resource generator 25, has a lesser otherness following, Sick and Fire resistant
- ** Lesser Animist of the Waves (Hoburg), 55g, 1r, Stick.
- --- 1W 1N.
- --- MAGICPICKS, Sick and Fire resistant
- ** Wave Composer (Hoburg), 125g, 1r, Stick.
- --- 1N 2.5? (nature, death, water, fire).
- --- MAGICPICKS, Sick and Fire resistant
- ** Wave Gutuater (Hoburg), 115g, 1r, Stick.
- --- 1W 2N.
- --- MAGICPICKS, Sick and Fire resistant
- ** High Animist of the Waves (Hoburg), 240g, 1r.
- --- 2F 2W 2N 1.1? (nature, death, water, fire).
- --- Capital only, Slow to recruit, MAGICPICKS, Sick and Fire resistant
- Heroes:
- ** Hero (Hoburg - colossi), 0g, 6r, Dark Machaka Spear, Leather Cuirass, Iron Cap, Tower Shield.
- --- Sacred, Hero, hornedserpent, Infantry sacred, Sick and Fire resistant
- ** Hero (Hoburg - colossi), 0g, 27r, Claymore, Full Chain Mail, Full Helmet.
- --- Hero, can shapeshift into a werewolf, can enter berserker rage, castlemaster, sieger, patrol, Infantry elite, Sick and Fire resistant
- ** Hero (Hoburg - colossi), 0g, 36r, Machaka Spear, Full Plate Mail, Full Helmet, Tower Shield.
- --- 2F 1W.
- --- Hero, can shapeshift into a werebear, resistances, can enter berserker rage, stealthlow, castlemaster, chaosrec, Infantry elite, MAGICPICKS, Sick and Fire resistant
- Start army:
- ** Desert Lord
- ** Scout
- ** 8x Hog Knight
- ** 15x Bowman
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