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  1. Nation 100: Fifurt
  2. -----------------------------------
  3. Race: Hoburgs, some Atlantians.
  4. Military: Light infantry and heavy infantry. Blowpipers. Light goat cavalry. Sacred heavy dog cavalry.
  5. Magic: Fire, Earth, Death and Blood. Weak Air and Astral.
  6. Priests: Weak.
  7. -----------------------------------
  8. Hoburg themes: advanced, boreal, default, fae
  9. Atlantian themes: default
  10.  
  11. Troops:
  12. - Ranged:
  13. ** Atlantian Blowpiper (Atlantian), 17g, 11r, Blow Pipe, Shell Armor, Coral Cap.
  14. --- Ranged unit
  15. - Infantry:
  16. ** Thane (Hoburg), 18g, 12r, Falchion, Bronze Hauberk, Leather Cap, Iron Shield.
  17. --- bodyguard elite and Infantry unit
  18. ** Militia (Hoburg), 10g, 3r, Morningstar, Full Leather Armor, Leather Cap.
  19. --- militia and Infantry unit
  20. ** Sword Legionary (Hoburg), 15g, 6r, Obsidian Club Sword, Ring Mail Hauberk, Legionary Bronze Helmet, Iron Shield.
  21. --- Infantry unit
  22. ** Legionary (Hoburg), 15g, 3r, Stick, Ring Mail Hauberk, Legionary Bronze Helmet.
  23. --- Infantry unit
  24. ** Atlantian Trident Infantry (Atlantian - shambler), 20g, 15r, Trident, Sharkskin Armor, Coral Cap, Lobster Carapace Shield.
  25. --- Infantry unit
  26. - Cavalry:
  27. ** Goat Thane (Hoburg), 30g, 9r, Light Lance, Bronze Scale Hauberk, Leather Cap, Shield, Goat mount.
  28. --- elite +1 and Mounted unit
  29. - Sacreds:
  30. ** Eidolon of Fall (Hoburg), 45g, 9r, Lance, Quarterstaff, Bronze Hauberk, Leather Cap, Dog mount.
  31. --- Capital only, Sacred, sieger, fallpower-high and Mounted sacred
  32.  
  33. Commanders:
  34. - Scouts:
  35. ** Scout (Hoburg), 35g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
  36. --- Scout
  37. - Commanders:
  38. ** Trident Commander (Atlantian - shambler), 60g, 15r, Trident, Sharkskin Armor, Coral Cap, Lobster Carapace Shield.
  39. --- Infantry unit
  40. ** Captain (Hoburg), 90g, 9r, Light Lance, Bronze Scale Hauberk, Leather Cap, Shield, Goat mount.
  41. --- elite +1 and Mounted unit
  42. ** Lord of Fall (Hoburg), 110g, 9r, Lance, Quarterstaff, Bronze Hauberk, Leather Cap, Dog mount.
  43. --- Capital only, Sacred, sieger, fallpower-high and Mounted sacred
  44. - Priests:
  45. ** Arch Vicar (Hoburg), 55g, 1r, Stick, Robes.
  46. --- 1H.
  47. --- Sacred, PRIESTPICKS and divineins researcher sloth 1-1
  48. - Mages:
  49. ** Peer of the Vampiric Word (Hoburg), 260g, 1r, Quarterstaff, Robes.
  50. --- 1D 1B 1H 2.1? (blood, death, astral, air, at least partially linked).
  51. --- Slow to recruit, Sacred, MAGICPICKS, protected by tainted earth and PRIESTPICKS
  52. ** Neophyte of Perpetual Blights (Hoburg), 45g, 1r, Stick, Robes.
  53. --- 1E.
  54. --- MAGICPICKS
  55. ** Peer of Perpetual Blights (Hoburg), 175g, 1r, Sceptre, Robes.
  56. --- 1F 2E 1.1? (nature, earth, water, fire).
  57. --- MAGICPICKS
  58. ** Bringer of Perpetual Blights (Hoburg), 320g, 1r, Sceptre, Robes.
  59. --- 2F 3E 1.1? (nature, earth, water, fire).
  60. --- Capital only, Slow to recruit, Sacred and MAGICPICKS
  61.  
  62. Heroes:
  63. ** Hero (Hoburg), 0g, 7r, Enchanted Light Lance, Bronze Scale Cuirass, Leather Cap, Shield, Hog mount.
  64. --- 1F 2E 1N.
  65. --- Sacred, Hero, resistances_low, Mounted sacred and MAGICPICKS
  66. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  67. --- 3W 3E 3S 1D.
  68. --- Hero, MAGICPICKS, resourcebonus, has a pact with death, allowing it to live an another life as a ghoul after death and protected by water
  69. ** Hero (Hoburg), 0g, 11r, Enchanted Falchion, Plate Hauberk, Leather Cap, Iron Shield.
  70. --- 1E 2.1? (blood, earth, air, fire, at least partially linked).
  71. --- Sacred, Hero, metalman, berserkhigh, deathrec, springpower-low, Infantry sacred and MAGICPICKS
  72.  
  73. Start army:
  74. ** Trident Commander
  75. ** Scout
  76. ** 10x Atlantian Blowpiper
  77. ** 11x Sword Legionary
  78.  
  79. Nation 101: Shidopipburg
  80. -----------------------------------
  81. Race: Hoburgs.
  82. Military: Light infantry and heavy infantry. Light goat cavalry. Elite follower. Sacred heavy deer cavalry.
  83. Magic: Fire and Nature. Weak Air and Water. Some Fomorian mages.
  84. Priests: Weak.
  85. -----------------------------------
  86. Hoburg themes: agrarian, oriental, default
  87. Fomorian themes: bronze, default
  88.  
  89. Magic site features: elementrange 3
  90.  
  91. Troops:
  92. - Ranged:
  93. ** Unseen Follower (Hoburg), 13g, 5r, Falchion, Small Bow, Leather Hauberk, Kabuto.
  94. --- sieger, Ranged elite and Cold resistant
  95. - Infantry:
  96. ** Spear Militia (Hoburg), 4g, 1r, Spear, Javelin, Leather Cuirass, Leather Cap.
  97. --- militia, Infantry unit and Cold resistant
  98. ** Pikeneer (Hoburg), 6g, 2r, Short Pike, Leather Hauberk, Leather Cap.
  99. --- Infantry unit and Cold resistant
  100. ** Ashigaru (Hoburg), 6g, 5r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
  101. --- Infantry unit and Cold resistant
  102. ** Spear Javelin Thrower (Hoburg), 6g, 2r, Spear, Javelin, Leather Hauberk, Leather Cap.
  103. --- Infantry unit and Cold resistant
  104. ** Yari Javelin Thrower (Hoburg), 6g, 5r, Yari, Javelin, Ashigaru Armor, Jingasa.
  105. --- Infantry unit and Cold resistant
  106. ** Wakizasi Infantry (Hoburg), 6g, 8r, Wakizashi, Wakizashi, Ashigaru Armor, Jingasa.
  107. --- Infantry unit and Cold resistant
  108. - Cavalry:
  109. ** Goat Cavalry (Hoburg), 18g, 6r, Spear, Javelin, Leather Hauberk, Leather Cap, Goat mount.
  110. --- Mounted unit and Cold resistant
  111. ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Javelin, Leather Hauberk, Leather Cap, Goat mount.
  112. --- Mounted unit and Cold resistant
  113. - Sacreds:
  114. ** Thyme Ranger (Hoburg), 35g, 9r, Lance, Quarterstaff, Ashigaru Armor, Kabuto, Deer mount.
  115. --- Capital only, Sacred, summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred and Cold resistant
  116.  
  117. Commanders:
  118. - Scouts:
  119. ** Assassin (Hoburg), 45g, 2r, Bamboo Rod, Wakizashi, Leather Cuirass, Leather Cap.
  120. --- Scout and Cold resistant
  121. - Commanders:
  122. ** Wakizasi High Chieftain (Hoburg), 35g, 5r, Wakizashi, Wakizashi, Leather Hauberk, Leather Cap.
  123. --- Infantry unit and Cold resistant
  124. ** General (Hoburg), 75g, 6r, Light Lance, Javelin, Leather Hauberk, Leather Cap, Goat mount.
  125. --- Mounted unit and Cold resistant
  126. ** Thyme Master (Hoburg), 100g, 9r, Lance, Quarterstaff, Ashigaru Armor, Kabuto, Deer mount.
  127. --- Capital only, Sacred, summerpower-low, incunrest_low, resistances_poison, recup, Mounted sacred and Cold resistant
  128. - Priests:
  129. ** Greater Abbot (Hoburg), 30g, 1r, Bamboo Rod, Robes.
  130. --- 1H.
  131. --- Sacred, PRIESTPICKS and Cold resistant
  132. - Mages:
  133. ** Fledgling Herbalist of Hungers (Fomorian), 90g, 4r, Bronze Hatchet, Robes.
  134. --- 1F 1N.
  135. --- MAGICPICKS and becomes a vine man upon death
  136. ** Naturalist of Hungers (Fomorian), 130g, 4r, Bronze Hatchet, Robes.
  137. --- 1F 2N.
  138. --- MAGICPICKS and shapeshifts into a horned serpent when harmed
  139. ** Pyromancer of Hungers (Fomorian), 130g, 4r, Fomorian Bronze Spear, Robes.
  140. --- 2F 1N.
  141. --- MAGICPICKS and shapeshifts into a horned serpent when harmed
  142. ** High Herbalist of Hungers (Hoburg), 230g, 1r, Quarterstaff, Robes.
  143. --- 2F 2N 2.1? (nature, water, air, fire, at least partially linked).
  144. --- Capital only, Slow to recruit, MAGICPICKS and Cold resistant
  145.  
  146. Heroes:
  147. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  148. --- 3F 1S 1D 3N.
  149. --- Hero, MAGICPICKS, regeneration, forestsurvival all, ethereal, followed by a small swarm of bugs, poisonarmor and Cold resistant
  150. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  151. --- 4F 1W 2N.
  152. --- Hero, MAGICPICKS, protected by water, can shapeshift into a bear, stealthy, coldres and Cold resistant
  153. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  154. --- 4F 1S 2N.
  155. --- Hero, MAGICPICKS, can shapeshift into a wolf, ethereal2, resource generator 15, has a shikigami familiar, fireshield, recuperation and Cold resistant
  156.  
  157. Start army:
  158. ** Wakizasi High Chieftain
  159. ** Assassin
  160. ** 30x Spear Javelin Thrower
  161. ** 48x Spear Militia
  162.  
  163. Nation 102: Korrelhorst
  164. -----------------------------------
  165. Race: Hoburgs.
  166. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  167. Magic: Air and Earth. Weak Death and Nature.
  168. Priests: Weak.
  169. -----------------------------------
  170. Hoburg themes: industrial, boreal, default
  171. Avvite themes: default
  172.  
  173. Troops:
  174. - Infantry:
  175. ** Woodland Falchioneer (Hoburg), 30g, 47r, Falchion, Full Plate Mail, Leather Cap, Iron Shield.
  176. --- forestunit, Infantry unit and Dark vision (50)
  177. --- the armor's mechanisms are well-crafted and wind down very slowly and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  178. ** Elite Skirmisher (Hoburg), 27g, 25r, Falchion, Plate Hauberk, Half Helmet, Tower Shield.
  179. --- forestunit, elite +1, Infantry unit and Dark vision (50)
  180. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  181. ** Heavy Morningstar Legionary (Hoburg), 8g, 10r, Morningstar, Full Chain Mail, Legionary Bronze Helmet.
  182. --- Infantry unit and Dark vision (50)
  183. ** Halberd Legionary (Hoburg), 8g, 10r, Halberd, Plate Cuirass, Legionary Bronze Helmet.
  184. --- Infantry unit and Dark vision (50)
  185. ** Legionary (Hoburg), 8g, 8r, Stick, Plate Cuirass, Legionary Bronze Helmet.
  186. --- Infantry unit and Dark vision (50)
  187. ** Morningstar Legionary (Hoburg), 8g, 9r, Morningstar, Plate Cuirass, Legionary Bronze Helmet.
  188. --- Infantry unit and Dark vision (50)
  189. ** Thane (Hoburg), 9g, 11r, Falchion, Full Scale Mail, Half Helmet, Kite Shield.
  190. --- elite +1, Infantry unit and Dark vision (50)
  191. - Cavalry:
  192. ** Hog Knight (Hoburg), 25g, 13r, Falchion, Heavy Bronze Lance, Full Scale Mail, Leather Cap, Shield, Hog mount.
  193. --- Mounted unit and Dark vision (50)
  194. ** Hog Knight (Hoburg), 25g, 11r, Light Lance, Full Scale Mail, Leather Cap, Shield, Hog mount.
  195. --- Mounted unit and Dark vision (50)
  196. - Sacreds:
  197. ** Avenging Aspirant (Hoburg), 35g, 21r, Blade Hand, Blade Hand, Plate Hauberk, Half Helmet.
  198. --- Sacred, deathpower, Infantry sacred and Dark vision (50)
  199. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  200. - Monsters:
  201. ** Sirrush (Monster), 200g, 1r.
  202. --- Capital only and Special unit
  203.  
  204. Commanders:
  205. - Scouts:
  206. ** Scout (Hoburg), 28g, 2r, Falchion, Leather Cuirass, Leather Cap.
  207. --- Scout and Dark vision (50)
  208. - Commanders:
  209. ** Lieutenant (Hoburg), 65g, 8r, Quarterstaff, Plate Cuirass, Legionary Bronze Helmet.
  210. --- Infantry unit and Dark vision (50)
  211. ** Commanding Skirmisher (Hoburg), 60g, 25r, Falchion, Plate Hauberk, Half Helmet, Tower Shield.
  212. --- forestunit, elite +1, Infantry unit and Dark vision (50)
  213. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  214. ** Avenging Lord (Hoburg), 115g, 21r, Blade Hand, Blade Hand, Plate Hauberk, Half Helmet.
  215. --- Sacred, deathpower, Infantry sacred and Dark vision (50)
  216. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  217. - Priests:
  218. ** Senior Cleric (Hoburg), 45g, 1r, Stick, Robes.
  219. --- 1H.
  220. --- Sacred, PRIESTPICKS, inquisitor and Dark vision (50)
  221. - Mages:
  222. ** Apprentice Korrelhorstic Composer (Hoburg), 35g, 1r, Stick, Robes.
  223. --- 1E.
  224. --- MAGICPICKS and Dark vision (50)
  225. ** Korrelhorstic Composer (Hoburg), 155g, 1r, Quarterstaff, Robes.
  226. --- 2A 2E.
  227. --- MAGICPICKS and Dark vision (50)
  228. ** High Medium of the Hurricane (Hoburg), 205g, 1r, Quarterstaff, Robes.
  229. --- 2A 2E 1D 1.1? (nature, death, earth, air).
  230. --- Slow to recruit, MAGICPICKS, deathrec, better researcher +1, fear and Dark vision (50)
  231. ** High Enchanter of the Hurricane (Hoburg), 215g, 1r, Quarterstaff, Robes.
  232. --- 2A 2E 1N 1.1? (nature, death, earth, air).
  233. --- Slow to recruit, MAGICPICKS, can shapeshift into a giant spider, majorpoisonres, regeneration and Dark vision (50)
  234.  
  235. Heroes:
  236. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  237. --- 3A 3E 1D 1N.
  238. --- Hero, MAGICPICKS, deathrec, better researcher +3, resource generator 15 and Dark vision (50)
  239.  
  240. Start army:
  241. ** Lieutenant
  242. ** Scout
  243. ** 8x Hog Knight
  244. ** 6x Elite Skirmisher
  245.  
  246. Nation 103: Scheimark
  247. -----------------------------------
  248. Race: Hoburgs, prefers Heat scale +1.
  249. Military: Light infantry and heavy infantry. Slingers. Sacred heavy infantry.
  250. Magic: Fire, Earth and Blood. Weak Nature.
  251. Priests: Weak.
  252. -----------------------------------
  253. National traits:
  254. - Ideal cold level -1
  255. - Prefers slightly warmer climate than usual for the race
  256.  
  257. Hoburg themes: advanced, boreal, default
  258. Pale One themes: primitive
  259.  
  260. Magic site features: elementrange 2
  261.  
  262. Troops:
  263. - Ranged:
  264. ** Alpine Slinger (Hoburg), 7g, 5r, Bronze Sword, Sling, Scale Mail Cuirass, Bronze Cap.
  265. --- patroller 1, mountainunit and Ranged unit
  266. - Infantry:
  267. ** Heavy Soldier (Hoburg), 7g, 10r, Stick, Plate Hauberk, Leather Cap.
  268. --- patroller 1 and Infantry unit
  269. ** Halberd Soldier (Hoburg), 7g, 5r, Halberd, Scale Mail Cuirass, Leather Cap.
  270. --- Infantry unit
  271. ** Pike Soldier (Hoburg), 7g, 4r, Short Pike, Scale Mail Cuirass, Leather Cap.
  272. --- Infantry unit
  273. ** Soldier (Hoburg), 7g, 3r, Stick, Scale Mail Cuirass, Leather Cap.
  274. --- Infantry unit
  275. ** Clockwork Halberdier (Hoburg), 30g, 41r, Halberd, Full Plate Mail, Legionary Bronze Helmet.
  276. --- Infantry unit
  277. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  278. ** Clockwork Legionary (Hoburg), 30g, 43r, Trident, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
  279. --- Infantry unit
  280. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  281. - Sacreds:
  282. ** Raging Destroyer (Hoburg), 35g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
  283. --- Capital only, Sacred, minoreelemental, fallpower-low, berserklow and Infantry sacred
  284.  
  285. Commanders:
  286. - Scouts:
  287. ** Assassin (Hoburg), 45g, 5r, Falchion, Javelin, Scale Mail Cuirass, Leather Cap.
  288. --- Scout
  289. - Commanders:
  290. ** Sergeant (Hoburg), 65g, 4r, Short Pike, Scale Mail Cuirass, Leather Cap.
  291. --- Infantry unit
  292. ** Clockwork Lieutenant (Hoburg), 100g, 43r, Trident, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
  293. --- Infantry unit
  294. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  295. ** Raging Master (Hoburg), 110g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
  296. --- Capital only, Sacred, minoreelemental, fallpower-low, berserklow and Infantry sacred
  297. - Priests:
  298. ** Ancient Cleric (Hoburg), 35g, 1r, Dagger, Robes.
  299. --- 1H.
  300. --- Sacred, PRIESTPICKS and inquisitor
  301. - Mages:
  302. ** Hand of the Privy Pyre (Hoburg), 55g, 1r, Pestle, Robes.
  303. --- 1F 1E.
  304. --- MAGICPICKS
  305. ** Firestarter of the Privy Pyre (Hoburg), 165g, 1r, Quarterstaff, Robes.
  306. --- 1F 2E 1.1? (blood, nature, earth, fire).
  307. --- MAGICPICKS and majorfireres
  308. ** Desecrator of the Privy Pyre (Hoburg), 165g, 1r, Stick, Robes.
  309. --- 2E 1B 1.1? (blood, nature, earth, fire).
  310. --- MAGICPICKS and majorfireres
  311. ** Apothecary of the Privy Pyre (Hoburg), 165g, 1r, Sceptre, Robes.
  312. --- 2E 1N 1.1? (blood, nature, earth, fire).
  313. --- MAGICPICKS and majorfireres
  314. ** Harbinger of the Privy Pyre (Hoburg), 215g, 1r, Quarterstaff, Robes.
  315. --- 1F 1E 1B 2.1? (blood, nature, earth, fire, at least partially linked).
  316. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, majorfireres and fireshield
  317.  
  318. Heroes:
  319. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  320. --- 3F 3E 1N 2B.
  321. --- Hero, MAGICPICKS, can shapeshift into a devil, invulnerable5, protected by tainted earth, drainimmune for extramages and sloth researcher +2
  322. ** Hero (Hoburg), 0g, 74r, Exceptional Claymore, Iron Shield.
  323. --- 2F 1E.
  324. --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, metalman, strong, Infantry sacred and MAGICPICKS
  325. --- the armor's gears have been designed to screech loudly and painfully in battle; however, this is unpleasant for anyone near them, not just enemies and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
  326. ** Hero (Hoburg), 0g, 22r, Halberd, Plate Hauberk, Leather Cap.
  327. --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, minoreelemental, fireshield6, poisoncloud and Infantry sacred
  328. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  329.  
  330. Start army:
  331. ** Sergeant
  332. ** Assassin
  333. ** 17x Heavy Soldier
  334. ** 22x Pike Soldier
  335.  
  336. Nation 104: Ciburg
  337. -----------------------------------
  338. Race: Hoburgs, prefers Heat scale +1.
  339. Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred light ranger.
  340. Magic: Fire, Air, Water and Nature. Some Human mages.
  341. Priests: Weak, can perform blood sacrifices.
  342. -----------------------------------
  343. National traits:
  344. - Ideal cold level -1
  345. - Prefers slightly warmer climate than usual for the race
  346. - Priests may perform blood sacrifices
  347.  
  348. Hoburg themes: industrial, occidental, fae
  349. Human themes: default
  350.  
  351. Magic site features: xp 2
  352.  
  353. Troops:
  354. - Ranged:
  355. ** Bowman (Hoburg), 16g, 12r, Obsidian Club Sword, Small Bow, Plate Hauberk, Reinforced Leather Cap.
  356. --- Ranged unit
  357. - Infantry:
  358. ** Champion (Hoburg), 19g, 5r, Bronze Battleaxe, Reinforced Leather Armor, Bronze Cap.
  359. --- elite +1 and Infantry unit
  360. ** Spearman (Hoburg), 16g, 10r, Bronze Long Spear, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
  361. --- Infantry unit
  362. ** Infantry (Hoburg), 16g, 9r, Bronze Battleaxe, Bronze Cuirass, Reinforced Leather Cap.
  363. --- Infantry unit
  364. ** Sword Infantry (Hoburg), 16g, 10r, Obsidian Club Sword, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
  365. --- Infantry unit
  366. ** Furious Aspirant (Hoburg), 29g, 7r, Bronze Spear, Lorica Segmentata, Bronze Cap, Hide Shield.
  367. --- Capital only, can shapeshift into a hawk, berserklowest and Infantry elite
  368. - Cavalry:
  369. ** Hog Cavalier (Hoburg), 30g, 12r, Obsidian Club Sword, Bronze Full Scale Mail, Reinforced Leather Cap, Shield, Hog mount.
  370. --- Mounted unit
  371. - Sacreds:
  372. ** Stalker of Lightning (Hoburg), 29g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
  373. --- Capital only, Sacred, extrastats, sieger and Ranged sacred
  374.  
  375. Commanders:
  376. - Scouts:
  377. ** Scout (Hoburg), 35g, 3r, Obsidian Club Sword, Bronze Scale Cuirass, Leather Cap.
  378. --- Scout
  379. - Commanders:
  380. ** General (Hoburg), 75g, 10r, Obsidian Club Sword, Bronze Cuirass, Reinforced Leather Cap, Hoplon.
  381. --- Infantry unit
  382. ** Sword Commander (Hoburg), 100g, 12r, Obsidian Club Sword, Bronze Full Scale Mail, Reinforced Leather Cap, Shield, Hog mount.
  383. --- Mounted unit
  384. ** Master of Lightning (Hoburg), 90g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
  385. --- Capital only, Sacred, extrastats, sieger and Ranged sacred
  386. - Priests:
  387. ** Primate (Hoburg), 45g, 1r, Stick, Robes.
  388. --- 1H.
  389. --- Sacred, PRIESTPICKS and inquisitor
  390. - Mages:
  391. ** Lord of the Cyan Mandate (Hoburg), 215g, 1r, Quarterstaff.
  392. --- 2F 2W 1.1? (blood, earth, water, fire).
  393. --- Capital only, MAGICPICKS, majorfireres and invulnerable20
  394. ** Fledgling Misty Windweaver (Human), 100g, 3r, Hammer, Leather Cuirass.
  395. --- 2A.
  396. --- MAGICPICKS
  397. ** Misty Windweaver (Hoburg), 125g, 1r, Sceptre.
  398. --- 2A 1N.
  399. --- MAGICPICKS and can shapeshift into a bear
  400. ** High Misty Windweaver (Hoburg), 320g, 1r, Sceptre.
  401. --- 3A 2N 1.1? (nature, astral, earth, air).
  402. --- Slow to recruit, Sacred, MAGICPICKS, can shapeshift into a bear and shockres
  403.  
  404. Heroes:
  405. ** Hero (Hoburg), 0g, 6r, Obsidian Club Sword, Poison Sling, Reinforced Leather Armor, Reinforced Leather Cap.
  406. --- 2A 1S 1.1? (death, astral, water, air).
  407. --- Hero, can shapeshift into a werewolf, stealthlow, resistances, bodyguardlow, sieger, Ranged elite and MAGICPICKS
  408.  
  409. Start army:
  410. ** General
  411. ** Scout
  412. ** 10x Champion
  413. ** 10x Infantry
  414.  
  415. Nation 105: Ersomark
  416. -----------------------------------
  417. Race: Hoburgs.
  418. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  419. Magic: Fire and Blood. Weak Earth.
  420. Priests: Strong.
  421. -----------------------------------
  422. Hoburg themes: industrial, boreal, default
  423. Avvite themes: primitive, default
  424.  
  425. Magic site features: res50
  426.  
  427. Troops:
  428. - Infantry:
  429. ** Clockwork Levy (Hoburg), 23g, 48r, Flail, Full Plate Mail, Full Helmet.
  430. --- militia and Infantry unit
  431. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
  432. ** Clockwork Axeman (Hoburg), 23g, 22r, Battleaxe, Plate Hauberk, Legionary Bronze Helmet.
  433. --- Infantry unit
  434. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  435. ** Clockwork Legionary (Hoburg), 23g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
  436. --- Infantry unit
  437. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  438. ** Halberd Infantry (Hoburg), 8g, 10r, Halberd, Plate Cuirass, Bronze Cap.
  439. --- Infantry unit
  440. ** Morningstar Infantry (Hoburg), 8g, 9r, Morningstar, Plate Cuirass, Bronze Cap.
  441. --- Infantry unit
  442. - Cavalry:
  443. ** Hog Legionary (Hoburg), 25g, 18r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield, Hog mount.
  444. --- Mounted unit
  445. - Sacreds:
  446. ** Furious Hand (Hoburg), 65g, 22r, Enchanted Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  447. --- Capital only, Sacred, berserkhigh, regen10 and Infantry sacred
  448. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  449.  
  450. Commanders:
  451. - Scouts:
  452. ** Scout (Hoburg), 28g, 4r, Falchion, Bronze Scale Cuirass, Leather Cap.
  453. --- Scout
  454. - Commanders:
  455. ** Halberd Lord (Hoburg), 55g, 10r, Halberd, Plate Cuirass, Bronze Cap.
  456. --- Infantry unit
  457. ** Clockwork Sergeant (Hoburg), 50g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Iron Shield.
  458. --- Infantry unit
  459. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  460. ** Furious Master (Hoburg), 115g, 22r, Enchanted Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  461. --- Capital only, Sacred, berserkhigh, regen10 and Infantry sacred
  462. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  463. - Priests:
  464. ** Young Scribe (Hoburg), 35g, 1r, Stick, Robes.
  465. --- 1H.
  466. --- Sacred and PRIESTPICKS
  467. ** Scribe (Hoburg), 60g, 1r, Stick, Robes.
  468. --- 2H.
  469. --- Sacred and PRIESTPICKS
  470. ** High Scribe (Hoburg), 110g, 1r, Robes, Leather Cap.
  471. --- 3H.
  472. --- Sacred and PRIESTPICKS
  473. - Mages:
  474. ** Follower of Revered Hate (Hoburg), 35g, 1r, Stick, Robes.
  475. --- 1F.
  476. --- MAGICPICKS
  477. ** Sorcerer of Revered Hate (Hoburg), 145g, 1r, Quarterstaff, Robes.
  478. --- 2F 1.1? (blood, earth, air, fire).
  479. --- MAGICPICKS
  480. ** Consort of Revered Hate (Hoburg), 240g, 1r, Quarterstaff, Robes.
  481. --- 2F 1E 2B 1.1? (blood, earth, air, fire).
  482. --- Capital only, Slow to recruit, MAGICPICKS and protected by fire
  483.  
  484. Heroes:
  485. ** Hero (Hoburg), 0g, 43r, Divine Long Spear, Full Plate Mail, Leather Cap, Tower Shield.
  486. --- Sacred, Hero, berserkhigh, can continue to fight despite taking mortal wounds, resistances_high, minorfelemental, amphibian and Infantry sacred
  487. --- the armor has an impressive standard mounted on its back to inspire nearby units and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  488.  
  489. Start army:
  490. ** Halberd Lord
  491. ** Scout
  492. ** 7x Hog Legionary
  493. ** 6x Clockwork Axeman
  494.  
  495. Nation 106: Omark
  496. -----------------------------------
  497. Race: Hoburgs.
  498. Military: Heavy infantry. Bowmen and bowmen. Sacred heavy infantry and heavy infantry.
  499. Magic: Weak Fire, Air, Earth, Death and Blood.
  500. Priests: Weak.
  501. -----------------------------------
  502. Hoburg themes: industrial, boreal, default
  503. Minotaur themes: civilized, primitive
  504.  
  505. Magic site features: res75
  506.  
  507. Troops:
  508. - Ranged:
  509. ** Swamp Bowman (Hoburg), 8g, 5r, Bronze Sword, Short Bow, Scale Mail Cuirass, Leather Cap.
  510. --- swampunit, Ranged unit and Shock resistant
  511. ** Bowman (Hoburg), 8g, 10r, Spiked Club, Short Bow, Plate Cuirass, Legionary Bronze Helmet.
  512. --- Ranged unit and Shock resistant
  513. - Infantry:
  514. ** Clockwork Soldier (Hoburg), 30g, 42r, Broad Sword, Full Plate Mail, Leather Cap, Kite Shield.
  515. --- Infantry unit and Shock resistant
  516. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  517. ** Clockwork Halberdier (Hoburg), 30g, 39r, Halberd, Full Plate Mail, Leather Cap.
  518. --- Infantry unit and Shock resistant
  519. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  520. ** Pikeneer (Hoburg), 8g, 6r, Short Pike, Chain Mail Cuirass, Legionary Bronze Helmet.
  521. --- Infantry unit and Shock resistant
  522. ** Soldier (Hoburg), 8g, 8r, Hammer, Chain Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
  523. --- Infantry unit and Shock resistant
  524. ** Halberdier (Hoburg), 8g, 7r, Halberd, Chain Mail Cuirass, Legionary Bronze Helmet.
  525. --- Infantry unit and Shock resistant
  526. ** Heavy Soldier (Hoburg), 8g, 11r, Morningstar, Full Chain Mail, Legionary Bronze Helmet.
  527. --- Infantry unit and Shock resistant
  528. ** Heavy Soldier (Hoburg), 8g, 9r, Stick, Full Chain Mail, Legionary Bronze Helmet.
  529. --- Infantry unit and Shock resistant
  530. - Sacreds:
  531. ** Red Warden (Hoburg), 30g, 22r, Hammer, Plate Hauberk, Leather Cap, Iron Shield.
  532. --- Capital only, Sacred, pillage, castlemaster, Infantry sacred and Shock resistant
  533. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  534. ** Tomb Warden (Hoburg), 85g, 64r, Divine Broad Sword, Iron Shield.
  535. --- Capital only, Sacred, sieger, Infantry sacred and Shock resistant
  536. --- the armor is driven by an internal engine instead of clockworks, giving it more endurance; however, it is also prone to explode when heavily damaged and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
  537.  
  538. Commanders:
  539. - Scouts:
  540. ** Spy (Hoburg), 45g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
  541. --- Scout and Shock resistant
  542. - Commanders:
  543. ** Clockwork Sergeant (Hoburg), 60g, 42r, Broad Sword, Full Plate Mail, Leather Cap, Kite Shield.
  544. --- Infantry unit and Shock resistant
  545. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  546. ** Tomb Master (Hoburg), 150g, 64r, Divine Broad Sword, Iron Shield.
  547. --- Capital only, Sacred, sieger, Infantry sacred and Shock resistant
  548. --- the armor is driven by an internal engine instead of clockworks, giving it more endurance; however, it is also prone to explode when heavily damaged and Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound
  549. - Priests:
  550. ** Grand Hierophant (Hoburg), 140g, 1r, Stick, Robes.
  551. --- 1H.
  552. --- Sacred, PRIESTPICKS, healer 25, inquisitor and Shock resistant
  553. - Mages:
  554. ** Consort of the Free Harvest (Hoburg), 165g, 1r, Quarterstaff, Robes.
  555. --- 2A 2B.
  556. --- Capital only, MAGICPICKS, has bound an imp to serve as a familiar, illusion, majorshockres and Shock resistant
  557. ** Young Ruby Reaper (Hoburg), 35g, 1r, Pestle, Robes.
  558. --- 1E.
  559. --- MAGICPICKS and Shock resistant
  560. ** Journeyman Ruby Reaper (Hoburg), 115g, 1r, Sceptre, Robes.
  561. --- 2E 1D.
  562. --- MAGICPICKS and Shock resistant
  563. ** Paramount Ruby Reaper (Hoburg), 165g, 1r, Sceptre, Robes.
  564. --- 1F 1E 1D 2.1? (death, earth, water, fire).
  565. --- Capital only, Slow to recruit, MAGICPICKS, resource generator 25 and Shock resistant
  566.  
  567. Heroes:
  568. ** Hero (Hoburg), 0g, 51r, Morningstar, Full Helmet, Full Plate Mail, Kite Shield.
  569. --- Hero, reveals its true shape of a metal man upon death, stealthlow, can enter berserker rage, resistances, pillage, strong, Infantry elite and Shock resistant
  570. --- the armor has a sealed helmet that allows its wearer to survive underwater and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  571. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  572. --- 3F 3E 1D.
  573. --- Hero, MAGICPICKS, resource generator 25, deathrec, mountainsurvival, drainimmune for extramages and Shock resistant
  574. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  575. --- 3F 1A 3E 1D.
  576. --- Hero, MAGICPICKS, resource generator 15, illusion, shockres and Shock resistant
  577.  
  578. Start army:
  579. ** Clockwork Sergeant
  580. ** Spy
  581. ** 14x Heavy Soldier
  582. ** 18x Swamp Bowman
  583.  
  584. Nation 107: Sweoitmer
  585. -----------------------------------
  586. Race: Hoburgs.
  587. Military: Heavy infantry. Legionaries. Heavy hog cavalry. Sacred heavy hog cavalry.
  588. Magic: Fire, Nature and Blood. Weak Water and Earth.
  589. Priests: Weak.
  590. -----------------------------------
  591. Hoburg themes: advanced, boreal, cavemen_allies
  592. Ichtyid themes: light_pigment_cyan, default
  593.  
  594. Magic site features: sorceryrange 2
  595.  
  596. Troops:
  597. - Ranged:
  598. ** Legionary (Hoburg), 7g, 10r, Spiked Club, Short Bow, Plate Cuirass, Legionary Bronze Helmet.
  599. --- Ranged unit
  600. - Infantry:
  601. ** Heavy Morningstar Infantry (Hoburg), 7g, 14r, Morningstar, Full Plate Mail, Bronze Cap.
  602. --- Infantry unit
  603. ** Clockwork Swordsman (Hoburg), 30g, 44r, Broad Sword, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
  604. --- patroller 1 and Infantry unit
  605. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  606. ** Clockwork Legionary (Hoburg), 30g, 43r, Morningstar, Full Plate Mail, Legionary Bronze Helmet, Kite Shield.
  607. --- patroller 1 and Infantry unit
  608. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  609. ** Infantry (Hoburg), 7g, 11r, Hammer, Plate Cuirass, Bronze Cap, Iron Shield.
  610. --- Infantry unit
  611. ** Morningstar Infantry (Hoburg), 7g, 12r, Morningstar, Plate Hauberk, Bronze Cap.
  612. --- Infantry unit
  613. ** Legionary (Hoburg), 7g, 7r, Stick, Full Scale Mail, Legionary Bronze Helmet.
  614. --- Infantry unit
  615. ** Morningstar Legionary (Hoburg), 7g, 8r, Morningstar, Full Scale Mail, Legionary Bronze Helmet.
  616. --- Infantry unit
  617. - Cavalry:
  618. ** Hog Cavalry (Hoburg), 24g, 12r, Light Lance, Full Scale Mail, Bronze Cap, Shield, Hog mount.
  619. --- patroller 1 and Mounted unit
  620. - Sacreds:
  621. ** Death Cohort (Hoburg), 50g, 16r, Light Lance, Bronze Hauberk, Half Helmet, Shield, Hog mount.
  622. --- Capital only, Sacred, darkpower2, recup and Mounted sacred
  623.  
  624. Commanders:
  625. - Scouts:
  626. ** Scout (Hoburg), 27g, 6r, Falchion, Scale Mail Cuirass, Bronze Cap.
  627. --- Scout
  628. - Commanders:
  629. ** Morningstar Commander (Hoburg), 55g, 14r, Morningstar, Full Plate Mail, Bronze Cap.
  630. --- Infantry unit
  631. ** Death Lord (Hoburg), 115g, 16r, Light Lance, Bronze Hauberk, Half Helmet, Shield, Hog mount.
  632. --- Capital only, Sacred, darkpower2, recup and Mounted sacred
  633. - Priests:
  634. ** Great Vicar (Hoburg), 35g, 1r, Stick, Robes.
  635. --- 1H.
  636. --- Sacred and PRIESTPICKS
  637. - Mages:
  638. ** Sweoitmeran Druid (Hoburg - caveman), 95g, 3r, Hatchet, Furs.
  639. --- 1W 1E 1N.
  640. --- MAGICPICKS
  641. ** Major Enchanter of the Bonfire (Hoburg), 175g, 1r, Quarterstaff, Robes.
  642. --- 2F 1.1? (nature, earth, water, fire).
  643. --- MAGICPICKS and stealthy
  644. ** Major Enchanter of Scars (Hoburg), 175g, 1r, Quarterstaff, Robes.
  645. --- 2B 1.1? (blood, earth, water, fire).
  646. --- MAGICPICKS and spy
  647. ** Arch Enchanter of the Bonfire (Hoburg), 190g, 1r, Quarterstaff, Robes, Leather Cap.
  648. --- 1F 1W 1E 2N 1.1? (nature, earth, water, fire).
  649. --- Capital only, Slow to recruit and MAGICPICKS
  650. ** Arch Enchanter of Scars (Hoburg), 190g, 1r, Quarterstaff, Robes.
  651. --- 1W 1E 2N 1B 1.1? (blood, nature, earth, water).
  652. --- Capital only, Slow to recruit and MAGICPICKS
  653.  
  654. Heroes:
  655. ** Hero (Hoburg), 0g, 20r, Light Lance, Full Plate Mail, Full Helmet, Shield, Hog mount.
  656. --- 1D 2N 1.1? (nature, death, earth, water).
  657. --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, regen10, patrol, Mounted elite and MAGICPICKS
  658.  
  659. Start army:
  660. ** Morningstar Commander
  661. ** Scout
  662. ** 8x Hog Cavalry
  663. ** 16x Heavy Morningstar Infantry
  664.  
  665. Nation 108: Midnoiburg
  666. -----------------------------------
  667. Race: Hoburgs, prefers Cold scale +1.
  668. Military: Light infantry. Hunters and hunters. Light hog cavalry. Elite cavalry. Sacred light deer cavalry.
  669. Magic: Air and Nature. Weak Water.
  670. Priests: Weak.
  671. -----------------------------------
  672. National traits:
  673. - Ideal cold level +1
  674. - The pretender god of this nation does not lose magical skill upon death
  675. - Prefers slightly colder climate than usual for the race
  676.  
  677. Hoburg themes: agrarian, boreal, default
  678. Lizard themes: predator_sobek, default
  679.  
  680. Troops:
  681. - Ranged:
  682. ** Hunter (Hoburg), 6g, 2r, Club, Short Bow, Leather Hauberk, Leather Cap.
  683. --- Ranged unit
  684. ** Hunter (Hoburg), 7g, 4r, Club, Composite Bow, Leather Hauberk, Leather Cap.
  685. --- Ranged unit
  686. - Infantry:
  687. ** Jungle Javelin Thrower (Hoburg), 6g, 1r, Stick, Javelin, Leather Hauberk, Leather Cap.
  688. --- forestunit and Infantry unit
  689. ** Jungle Swordsman (Hoburg), 6g, 4r, Obsidian Club Sword, Javelin, Leather Hauberk, Leather Cap, Iron Shield.
  690. --- forestunit and Infantry unit
  691. ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Ring Mail Hauberk, Bronze Cap, Shield.
  692. --- Infantry unit
  693. ** Axeman (Hoburg), 6g, 5r, Hatchet, Ring Mail Hauberk, Bronze Cap, Shield.
  694. --- Infantry unit
  695. ** Infantry (Hoburg), 6g, 3r, Stick, Ring Mail Hauberk, Bronze Cap.
  696. --- Infantry unit
  697. ** Light Infantry (Hoburg), 6g, 1r, Stick, Full Leather Armor, Leather Cap.
  698. --- Infantry unit
  699. ** Impaler (Hoburg), 6g, 6r, Bronze Long Spear, Full Ring Mail, Leather Cap, Iron Shield.
  700. --- Infantry unit
  701. - Cavalry:
  702. ** Hog Thane (Hoburg), 27g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Hog mount.
  703. --- elite +1 and Mounted unit
  704. ** Divine Marauder (Hoburg), 30g, 7r, Lance, Quarterstaff, Scale Mail Cuirass, Leather Cap, Hog mount.
  705. --- pillage and Mounted elite
  706. - Sacreds:
  707. ** Unseen Hand (Hoburg), 90g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
  708. --- Capital only, Sacred, awe, recup, pierceres and Mounted sacred
  709.  
  710. Commanders:
  711. - Scouts:
  712. ** Assassin (Hoburg), 45g, 1r, Stick, Javelin, Leather Cuirass, Leather Cap.
  713. --- Scout
  714. - Commanders:
  715. ** Master Swordsman (Hoburg), 35g, 4r, Obsidian Club Sword, Javelin, Leather Hauberk, Leather Cap, Iron Shield.
  716. --- forestunit and Infantry unit
  717. ** Axemeister (Hoburg), 35g, 5r, Hatchet, Ring Mail Hauberk, Bronze Cap, Shield.
  718. --- Infantry unit
  719. ** Unseen Master (Hoburg), 235g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
  720. --- Capital only, Sacred, awe, recup, pierceres and Mounted sacred
  721. - Priests:
  722. ** Grand Disciple (Hoburg), 30g, 1r, Bamboo Rod, Robes.
  723. --- 1H.
  724. --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor and elegist 1
  725. - Mages:
  726. ** Sorcerer of the Cloudy Library (Hoburg), 235g, 1r, Stick, Robes, Leather Cap.
  727. --- 2A 1W 1.1? (astral, water, air, fire).
  728. --- Capital only, MAGICPICKS, protected by water and thug-tier2
  729. ** Follower of the Glades (Hoburg), 35g, 1r, Bamboo Rod, Robes.
  730. --- 1N.
  731. --- MAGICPICKS
  732. ** Disciple of the Glades (Hoburg), 125g, 1r, Quarterstaff, Robes.
  733. --- 1N 2.5? (nature, death, earth, air).
  734. --- MAGICPICKS
  735. ** Master of the Glades (Hoburg), 210g, 1r, Quarterstaff, Robes.
  736. --- 2N 3.1? (nature, death, earth, air).
  737. --- Capital only, Slow to recruit, MAGICPICKS and becomes a vine man upon death
  738.  
  739. Heroes:
  740. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  741. --- 1A 1E 4S 4N.
  742. --- Hero, MAGICPICKS, autodishealer2, protected by earth, can shapeshift into a giant spider, shockres and assassin2
  743. ** Hero (Hoburg), 0g, 7r, Lance, Quarterstaff, Harpoon, Scale Mail Cuirass, Leather Cap, Hog mount.
  744. --- 2N.
  745. --- Sacred, Hero, awe, metalman, stealthlow, regen10, strong, recup, Mounted sacred and MAGICPICKS
  746. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Javelin, Leather Cuirass, Leather Cap.
  747. --- Hero, can shapeshift into a werewolf, can enter berserker rage, castlemaster, bodyguardhigh, chaosrec, extrastats and Infantry elite
  748.  
  749. Start army:
  750. ** Master Swordsman
  751. ** Assassin
  752. ** 27x Infantry
  753. ** 34x Jungle Javelin Thrower
  754.  
  755. Nation 109: Uganwald
  756. -----------------------------------
  757. Race: Hoburgs, some Primates.
  758. Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
  759. Magic: Water and Nature. Weak Blood.
  760. Priests: Weak.
  761. -----------------------------------
  762. Hoburg themes: primitive, austral, cavemen_allies
  763. Primate themes: terrestrial, austral, default
  764.  
  765. Troops:
  766. - Ranged:
  767. ** Irregular Hunter (Hoburg), 6g, 2r, Spiked Club, Small Bow, Leather Cuirass, Reinforced Leather Cap.
  768. --- wasteunit and Ranged unit
  769. ** Irregular Hunter (Hoburg), 6g, 2r, Spiked Club, Blow Pipe, Leather Cuirass, Reinforced Leather Cap.
  770. --- wasteunit and Ranged unit
  771. - Infantry:
  772. ** Falchioneer (Hoburg), 6g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
  773. --- Infantry unit
  774. ** Primate Axeman (Primate - bandar), 18g, 18r, Battleaxe, Scale Mail Hauberk.
  775. --- Infantry unit
  776. ** Furious Paragon (Hoburg - colossi), 22g, 11r, Machaka Spear, Ring Mail Hauberk, Iron Cap, Buckler.
  777. --- Capital only, can enter berserker rage and Infantry elite
  778. - Cavalry:
  779. ** Parrot Champion (Hoburg), 35g, 7r, Light Lance, Leather Cuirass, Crested Helmet, Shield, Parrot mount.
  780. --- elite +1 and Mounted unit
  781. ** Hawk Rider (Hoburg), 30g, 6r, Battleaxe, Furs, Reinforced Leather Cap, Hawk mount.
  782. --- Mounted unit
  783. ** Hawk Rider (Hoburg), 30g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
  784. --- Mounted unit
  785. ** Hog Rider (Hoburg), 23g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  786. --- Mounted unit
  787. - Sacreds:
  788. ** Raging Thane (Hoburg - colossi), 35g, 9r, Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap.
  789. --- Capital only, Sacred, berserkhigh, chaosrec5 and Infantry sacred
  790.  
  791. Commanders:
  792. - Scouts:
  793. ** Scout (Hoburg), 26g, 1r, Bronze Hatchet, Furs, Reinforced Leather Cap.
  794. --- Scout
  795. - Commanders:
  796. ** Falchion Commander (Hoburg), 55g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
  797. --- Infantry unit
  798. ** Master Axeman (Primate - bandar), 65g, 21r, Battleaxe, Scale Mail Hauberk, Iron Cap.
  799. --- Infantry unit
  800. ** Chieftain (Hoburg), 110g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
  801. --- Mounted unit
  802. ** Warchief (Hoburg), 70g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  803. --- Mounted unit
  804. ** Raging Lord (Hoburg - colossi), 150g, 11r, Battleaxe, Ring Mail Hauberk, Crested Helmet.
  805. --- Capital only, Sacred, berserkhigh, chaosrec5 and Infantry sacred
  806. - Priests:
  807. ** High Priest (Hoburg - caveman), 70g, 3r, Hatchet, Furs, Leather Cap.
  808. --- 1H.
  809. --- Sacred and PRIESTPICKS
  810. - Mages:
  811. ** Apprentice of the Sinuous Oath (Hoburg - caveman), 70g, 1r, Club, Club.
  812. --- 1N.
  813. --- Sacred and MAGICPICKS
  814. ** Fellow of the Sinuous Oath (Hoburg), 200g, 1r, Quarterstaff, Robes.
  815. --- 2W 2N.
  816. --- Sacred, MAGICPICKS and can shapeshift into a deep one
  817. ** Caller of the Sinuous Oath (Hoburg), 320g, 1r, Quarterstaff, Robes.
  818. --- 2W 2N 1B 1H 1.1? (blood, nature, astral, water).
  819. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water and PRIESTPICKS
  820.  
  821. Heroes:
  822. ** Hero (Hoburg), 0g, 6r, Light Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Deer mount.
  823. --- Hero, reveals its true shape of a metal man upon death, resistances, regen10, chaosrec, chaosrec_high and Mounted elite
  824. ** Hero (Hoburg - colossi), 0g, 5r, Great Club, Full Leather Armor, Iron Cap.
  825. --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, sieger, chaosrec_high and Infantry elite
  826. ** Hero (Hoburg - colossi), 0g, 3r, Just Machaka Spear, Full Leather Armor, Leather Cap, Hide Shield.
  827. --- Sacred, Hero, berserkhigh, chaosrec10, incunrest_low, darkpower, chaospower and Infantry sacred
  828.  
  829. Start army:
  830. ** Falchion Commander
  831. ** Scout
  832. ** 8x Primate Axeman
  833. ** 8x Furious Paragon
  834.  
  835. Nation 110: Marizendorf
  836. -----------------------------------
  837. Race: Hoburgs.
  838. Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  839. Magic: Water and Astral. Weak Earth.
  840. Priests: Weak.
  841. -----------------------------------
  842. Hoburg themes: advanced, boreal, default
  843. Sidhe themes: default
  844.  
  845. Troops:
  846. - Infantry:
  847. ** Clockwork Levy (Hoburg), 22g, 39r, Spear, Full Plate Mail, Leather Cap, Iron Shield.
  848. --- militia and Infantry unit
  849. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  850. ** Knight (Hoburg), 26g, 21r, Short Pike, Plate Hauberk, Leather Cap.
  851. --- elite +1 and Infantry unit
  852. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  853. ** Morningstar Infantry (Hoburg), 7g, 5r, Morningstar, Chain Mail Cuirass, Leather Cap.
  854. --- Infantry unit
  855. ** Pikeman (Hoburg), 7g, 5r, Short Pike, Chain Mail Cuirass, Leather Cap.
  856. --- Infantry unit
  857. ** Infantry (Hoburg), 7g, 4r, Stick, Chain Mail Cuirass, Leather Cap.
  858. --- Infantry unit
  859. ** Sword Infantry (Hoburg), 7g, 6r, Obsidian Club Sword, Scale Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
  860. --- Infantry unit
  861. - Cavalry:
  862. ** Heavy Hog Knight (Hoburg), 24g, 12r, Light Lance, Heavy Bronze Lance, Full Scale Mail, Legionary Bronze Helmet, Shield, Hog mount.
  863. --- Mounted unit
  864. ** Hog Knight (Hoburg), 24g, 14r, Light Lance, Plate Cuirass, Bronze Cap, Shield, Hog mount.
  865. --- Mounted unit
  866. - Sacreds:
  867. ** Guard of Summer (Hoburg), 24g, 12r, Enchanted Falchion, Full Chain Mail, Full Helmet, Iron Shield.
  868. --- Capital only, Sacred, minorwelemental, summerpower-high and Infantry sacred
  869.  
  870. Commanders:
  871. - Scouts:
  872. ** Assassin (Hoburg), 45g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
  873. --- Scout
  874. - Commanders:
  875. ** Staff Commander (Hoburg), 55g, 4r, Quarterstaff, Chain Mail Cuirass, Leather Cap.
  876. --- Infantry unit
  877. ** Captain (Hoburg), 50g, 14r, Light Lance, Plate Cuirass, Bronze Cap, Shield, Hog mount.
  878. --- Mounted unit
  879. ** Master of Summer (Hoburg), 85g, 12r, Enchanted Falchion, Full Chain Mail, Full Helmet, Iron Shield.
  880. --- Sacred, minorwelemental, summerpower-high and Infantry sacred
  881. - Priests:
  882. ** High Priest (Hoburg), 35g, 1r, Stick, Robes.
  883. --- 1H.
  884. --- Sacred and PRIESTPICKS
  885. - Mages:
  886. ** Neophyte of the Unified Abyss (Hoburg), 35g, 1r, Stick, Robes.
  887. --- 1S.
  888. --- MAGICPICKS
  889. ** Disciple of the Unified Abyss (Hoburg), 175g, 1r, Quarterstaff, Robes.
  890. --- 1W 1E 2S.
  891. --- Sacred and MAGICPICKS
  892. ** Caller of the Unified Abyss (Hoburg), 310g, 1r, Quarterstaff, Robes.
  893. --- 2W 1E 2S 1.1? (nature, astral, earth, water).
  894. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and protected by earth
  895.  
  896. Heroes:
  897. ** Hero (Hoburg), 0g, 15r, Falchion, Short Bow, Plate Hauberk, Full Helmet.
  898. --- 2W.
  899. --- Hero, can shapeshift into a werebear, stealthlow, resistances, patrol, bodyguardhigh, castlemaster, Ranged elite and MAGICPICKS
  900. ** Hero (Hoburg), 0g, 23r, Hammer, Plate Hauberk, Iron Cap, Iron Shield.
  901. --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, patrol, sieger and Infantry elite
  902. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  903.  
  904. Start army:
  905. ** Staff Commander
  906. ** Assassin
  907. ** 8x Heavy Hog Knight
  908. ** 6x Knight
  909.  
  910. Nation 111: Simbaburg
  911. -----------------------------------
  912. Race: Hoburgs.
  913. Military: Heavy infantry. Bowmen. Heavy hog cavalry. Sacred heavy infantry.
  914. Magic: Fire, Water, Earth and Nature. Weak Astral.
  915. Priests: Weak.
  916. -----------------------------------
  917. Hoburg themes: advanced, austral, default
  918. Caelian themes: spirehorn, iron, default
  919.  
  920. Magic site features: xp 2
  921.  
  922. Troops:
  923. - Ranged:
  924. ** Bowman (Hoburg), 7g, 13r, Iron Kopesh, Short Bow, Plate Hauberk, Bronze Cap.
  925. --- Ranged unit, Sick and Fire resistant
  926. - Infantry:
  927. ** Wasteland Guard (Hoburg), 7g, 12r, Morningstar, Plate Hauberk, Reinforced Leather Cap.
  928. --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
  929. ** Wasteland Impaler (Hoburg), 7g, 13r, Bronze Long Spear, Plate Hauberk, Reinforced Leather Cap, Iron Shield.
  930. --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
  931. ** Clockwork Halberdier (Hoburg), 22g, 23r, Halberd, Plate Hauberk, Bronze Cap.
  932. --- Infantry unit, Sick and Fire resistant
  933. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  934. - Cavalry:
  935. ** Hog Champion (Hoburg), 28g, 19r, Light Lance, Plate Hauberk, Full Helmet, Kite Shield, Hog mount.
  936. --- elite +1, Mounted unit, Sick and Fire resistant
  937. ** Hog Knight (Hoburg), 24g, 14r, Short Sword, Full Scale Mail, Bronze Cap, Kite Shield, Hog mount.
  938. --- Mounted unit, Sick and Fire resistant
  939. - Sacreds:
  940. ** Flower Marauder (Hoburg - colossi), 40g, 34r, Machaka Spear, Full Plate Mail, Half Helmet, Tower Shield.
  941. --- Capital only, Sacred, hornedserpent, poisonarmor, Infantry sacred, Sick and Fire resistant
  942.  
  943. Commanders:
  944. - Scouts:
  945. ** Scout (Hoburg), 27g, 3r, Falchion, Leather Hauberk, Leather Cap.
  946. --- Scout, Sick and Fire resistant
  947. - Commanders:
  948. ** Desert Lord (Hoburg), 55g, 14r, Bronze Long Spear, Plate Hauberk, Crested Helmet, Iron Shield.
  949. --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
  950. ** Sergeant (Hoburg), 55g, 13r, Morningstar, Plate Hauberk, Crested Helmet.
  951. --- castledef +1, wasteunit, Infantry unit, Sick and Fire resistant
  952. ** Captain (Hoburg), 80g, 14r, Short Sword, Full Scale Mail, Bronze Cap, Kite Shield, Hog mount.
  953. --- Mounted unit, Sick and Fire resistant
  954. - Special commanders:
  955. ** Frog Tamer (Hoburg), 65g, 5r, Falchion, Full Leather Armor, Leather Cap, Iron Shield.
  956. --- Capital only, is able to tame frogs., Sick and Fire resistant
  957. - Priests:
  958. ** High Priest (Hoburg), 35g, 1r, Stick.
  959. --- 1H.
  960. --- Sacred, PRIESTPICKS, Sick and Fire resistant
  961. - Mages:
  962. ** Follower of Seventh Rifts (Hoburg), 165g, 1r, Quarterstaff.
  963. --- 2E 1S 1.1? (blood, astral, earth, air).
  964. --- Capital only, MAGICPICKS, resource generator 25, has a lesser otherness following, Sick and Fire resistant
  965. ** Lesser Animist of the Waves (Hoburg), 55g, 1r, Stick.
  966. --- 1W 1N.
  967. --- MAGICPICKS, Sick and Fire resistant
  968. ** Wave Composer (Hoburg), 125g, 1r, Stick.
  969. --- 1N 2.5? (nature, death, water, fire).
  970. --- MAGICPICKS, Sick and Fire resistant
  971. ** Wave Gutuater (Hoburg), 115g, 1r, Stick.
  972. --- 1W 2N.
  973. --- MAGICPICKS, Sick and Fire resistant
  974. ** High Animist of the Waves (Hoburg), 240g, 1r.
  975. --- 2F 2W 2N 1.1? (nature, death, water, fire).
  976. --- Capital only, Slow to recruit, MAGICPICKS, Sick and Fire resistant
  977.  
  978. Heroes:
  979. ** Hero (Hoburg - colossi), 0g, 6r, Dark Machaka Spear, Leather Cuirass, Iron Cap, Tower Shield.
  980. --- Sacred, Hero, hornedserpent, Infantry sacred, Sick and Fire resistant
  981. ** Hero (Hoburg - colossi), 0g, 27r, Claymore, Full Chain Mail, Full Helmet.
  982. --- Hero, can shapeshift into a werewolf, can enter berserker rage, castlemaster, sieger, patrol, Infantry elite, Sick and Fire resistant
  983. ** Hero (Hoburg - colossi), 0g, 36r, Machaka Spear, Full Plate Mail, Full Helmet, Tower Shield.
  984. --- 2F 1W.
  985. --- Hero, can shapeshift into a werebear, resistances, can enter berserker rage, stealthlow, castlemaster, chaosrec, Infantry elite, MAGICPICKS, Sick and Fire resistant
  986.  
  987. Start army:
  988. ** Desert Lord
  989. ** Scout
  990. ** 8x Hog Knight
  991. ** 15x Bowman
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