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- #using scripts\codescripts\struct;
- #using scripts\shared\array_shared;
- #using scripts\shared\callbacks_shared;
- #using scripts\shared\clientfield_shared;
- #using scripts\shared\compass;
- #using scripts\shared\exploder_shared;
- #using scripts\shared\flag_shared;
- #using scripts\shared\laststand_shared;
- #using scripts\shared\math_shared;
- #using scripts\shared\scene_shared;
- #using scripts\shared\util_shared;
- #insert scripts\shared\shared.gsh;
- #insert scripts\shared\version.gsh;
- #insert scripts\zm\_zm_utility.gsh;
- #using scripts\zm\_load;
- #using scripts\zm\_zm;
- #using scripts\zm\_zm_audio;
- #using scripts\zm\_zm_powerups;
- #using scripts\zm\_zm_utility;
- #using scripts\zm\_zm_weapons;
- #using scripts\zm\_zm_zonemgr;
- #using scripts\shared\ai\zombie_utility;
- //Perks
- #using scripts\zm\_zm_pack_a_punch;
- #using scripts\zm\_zm_pack_a_punch_util;
- #using scripts\zm\_zm_perk_additionalprimaryweapon;
- #using scripts\zm\_zm_perk_doubletap2;
- #using scripts\zm\_zm_perk_deadshot;
- #using scripts\zm\_zm_perk_juggernaut;
- #using scripts\zm\_zm_perk_quick_revive;
- #using scripts\zm\_zm_perk_sleight_of_hand;
- #using scripts\zm\_zm_perk_staminup;
- #using scripts\zm\_zm_perk_electric_cherry;
- //Powerups
- #using scripts\zm\_zm_powerup_double_points;
- #using scripts\zm\_zm_powerup_carpenter;
- #using scripts\zm\_zm_powerup_fire_sale;
- #using scripts\zm\_zm_powerup_free_perk;
- #using scripts\zm\_zm_powerup_full_ammo;
- #using scripts\zm\_zm_powerup_insta_kill;
- #using scripts\zm\_zm_powerup_nuke;
- //#using scripts\zm\_zm_powerup_weapon_minigun;
- //Traps
- #using scripts\zm\_zm_trap_electric;
- #using scripts\zm\zm_usermap;
- //Custom Scripts
- #using scripts\zm\test_script;
- // NSZ Buyable Ending
- #using scripts\_NSZ\nsz_buyable_ending;
- //*****************************************************************************
- // MAIN
- //*****************************************************************************
- function main()
- {
- level thread buyable_ending::init();
- zm_usermap::main();
- startingWeapon = "pistol_burst";
- weapon = getWeapon(startingWeapon);
- level.start_weapon = (weapon);
- level.has_richtofen = true;
- level.perk_purchase_limit = 50;
- level._zombie_custom_add_weapons =&custom_add_weapons;
- //Setup the levels Zombie Zone Volumes
- level.zones = [];
- level.zone_manager_init_func =&usermap_test_zone_init;
- init_zones[0] = "start_zone";
- level thread zm_zonemgr::manage_zones( init_zones );
- level.pathdist_type = PATHDIST_ORIGINAL;
- level.player_starting_points = 500000;
- }
- function init(){
- callback::on_connect( &on_player_connect );
- callback::on_spawned( &on_player_spawned );
- }
- function on_player_connect(){
- //do stuff each time a player connects
- }
- function on_player_spawned(){
- iPrintLnBold("hi");
- }
- function usermap_test_zone_init()
- {
- // To Zone 2 from start_zone
- zm_zonemgr::add_adjacent_zone( "start_zone", "zone2", "enter_zone2" );
- }
- function custom_add_weapons()
- {
- zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
- }
- function set_exert_id()
- {
- self endon("disconnect");
- util::wait_network_frame();
- util::wait_network_frame();
- self zm_audio::SetExertVoice(self.characterIndex + 1);
- }
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