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Payday 2 Weapon Rebalance Changes

Oct 16th, 2015
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  1. Author Notes:
  2. This change log is subject to modification due to new information uncovered over time. Feel free to add information or correct me.
  3. I'm aware there's also a spreadsheet floating around courtesy of CookMyTree on reddit. I decided to just have this log co-exist with the spreadsheet because the game statistics aren't always completely accurate about a gun's behavior. They never have been...
  4.  
  5. Index
  6. 1.) Assault Rifles [ARC]
  7. 2.) Shotguns [SGC]
  8. 3.) Sniper Rifles [SRC]
  9. 4.) Light Machine Guns [LMC]
  10. 5.) Pistols [PSC]
  11. 6.) Akimbo [AKC]
  12. 7.) Submachine Guns [SMC]
  13. 8.) Special Weapons [SPC]
  14. 9.) Thoughts and Opinions [T/O]
  15.  
  16.  
  17.  
  18. Statistics
  19. • Accuracy and Stability are measured from 0-100, instead of 0-20 and 0-50 respectively.
  20. • Damage is no longer a rounded number. One decimal point is added to the stat.
  21.  
  22.  
  23.  
  24. General Changes
  25. • Each weapon type has their properties changed to follow a tier system. Some promote spray fire and others promote accurate shots.
  26. • Many weapon mods have seen changes to accommodate the new system. Look over each of your weapons to make sure they're right.
  27. + LMGs and the Minigun no longer have a movement penalty.
  28. + Most SMGs have been given a higher ammo pool.
  29. + Sniper rifle hip fire accuracy increased drastically.
  30. + Pistols generally have less ammo, but deal significantly more damage and cover just about any range.
  31. - Assault Rifles have less accuracy, but more damage, favoring a close to mid-range combat style of play.
  32. - Shotgun damage has mildly decreased, pellets per shell have increased, and the pellet spread has narrowed.
  33.  
  34. 1.) Assault Rifle Changes [ARC]
  35.  
  36. CAR-4 Rifle
  37. + Damage increased to 39.9
  38. - Accuracy decreased mildly
  39.  
  40. AK.762 Rifle
  41. + Damage increased to 84
  42. + Accuracy increased
  43.  
  44. AK Rifle
  45. + Damage increased to 42
  46. + Accuracy increased
  47. + Stability increased
  48. * (Generally this weapon is almost identical to the CAR-4 statistically when modded)
  49.  
  50. AMCAR Rifle
  51. + Damage increased to 37.8
  52. + Ammo increased to 220
  53. + Stability significantly increased
  54. - Accuracy decreased severely
  55.  
  56. UAR Rifle
  57. + Damage increased to 39.9
  58. + Stability increased slightly
  59.  
  60. JP36 Rifle
  61. + Damage increased to 37.8
  62. + Ammo increased to 240
  63. + Stability increased significantly
  64. - Accuracy decreased badly
  65.  
  66. M308 Rifle
  67. + Damage increased to 168
  68. + Accuracy slightly increased
  69. + Ammo increased to 70
  70. + Stability increased
  71.  
  72. AK5 Rifle
  73. + Stability increased
  74.  
  75. AMR-16 Rifle
  76. + Damage increased to 84
  77. - Accuracy and stability slightly decreased, but mods make this change negligible.
  78.  
  79. Commando .553 Rifle
  80. + Damage increased to 36.8
  81. + Stability increased
  82. + Ammo increased to 240
  83. - Accuracy decreased significantly
  84.  
  85. Eagle Heavy Rifle
  86. + Damage increased to 85
  87. + Accuracy increased
  88. + Stability increased
  89. + Ammo increased to 100
  90.  
  91. Falcon Rifle
  92. + Damage increased to 84
  93. + Accuracy increased
  94. + Stability increased
  95. + Ammo increased to 100
  96.  
  97. Clarion Rifle
  98. + Damage increased to 36.8
  99. + Stability increased significantly
  100. + Ammo increased to 240
  101. - Accuracy decreased horrendously
  102.  
  103. Gecko 7.62 Rifle
  104. + Damage increased to 44.1
  105. + Stability increased
  106. - Accuracy decreased
  107.  
  108. Gewehr 3 Rifle
  109. + Damage increased to 84
  110. + Stability increased
  111. + Ammo increased to 100
  112.  
  113. Queen's Wrath Rifle
  114. + Damage increased to 42
  115. - Ammo decreased to 150
  116.  
  117. Lion's Roar Rifle
  118. + Damage increased to 42
  119. + Stability increased
  120. - Accuracy decreased
  121.  
  122. Valkyria Rifle (RIP)
  123. + Ammo increased to 220
  124. + Stability increased mildly
  125. - Damage decreased to 37.8
  126. - Accuracy decreased significantly
  127.  
  128. Cavity 9mm
  129. + Ammo increased to 99
  130. + Accuracy increased
  131. + Stability increased
  132. - Damage decreased to 84
  133.  
  134.  
  135.  
  136. 2.) Shotgun Changes [SGC]
  137.  
  138. Locomotive 12G Shotgun
  139. + Ammo increased to 42
  140. + Stability increased
  141. - Damage decreased to 60.9
  142.  
  143. The Judge Shotgun
  144. + Ammo increased to 25
  145.  
  146. Street Sweeper Shotgun
  147. + Ammo increased to 72
  148. + Stability increased
  149. - Accuracy decreased
  150. - Damage decreased to 24.1
  151.  
  152. Predator 12G Shotgun
  153. + Ammo increased to 66
  154. + Stability increased
  155. - Accuracy decreased
  156. - Damage decreased to 31.5
  157.  
  158. Joceline O/U 12g Shotgun
  159. + Damage increased to 152.3
  160. + Ammo increased to 28 (Luxurious Ammo Pouch was nerfed, but still brings the ammo pool up to 36 like before)
  161. - Stability decreased
  162.  
  163. Reinfeld 880 Shotgun
  164. + Stability slightly increased
  165. - Damage decreased to 61.9
  166. - Ammo decreased to 42
  167. - Accuracy decreased
  168.  
  169. IZHMA 12G Shotgun
  170. + Stability increased
  171. - Accuracy decreased
  172. - Damage decreased to 24.1
  173.  
  174. Mosconi 12G Shotgun
  175. + Damage increased to 152.3
  176. + Ammo increased to 32
  177. + Accuracy increased
  178. + Stability increased
  179.  
  180. M1014 Shotgun
  181. + Stability increased
  182. - Ammo decreased to 64
  183. - Damage decreased to 31.5
  184. - Accuracy decreased
  185.  
  186. Raven Shotgun
  187. + Stability increased
  188. - Damage decreased to 61.9
  189.  
  190. Steakout 12G Shotgun
  191. + Ammo increased to 72
  192. - Stability decreased
  193. - Accuracy decreased
  194. - Damage decreased to 24.1
  195.  
  196.  
  197.  
  198. 3.) Sniper Rifle Changes [SRC]
  199.  
  200. Rattlesnake Sniper Rifle
  201. + Damage increased to 168
  202. + Stability increased
  203. - Accuracy slightly decreased (80+ accuracy will still be laser accurate when ADS)
  204. - Ammo decreased to 40
  205.  
  206. R93 Sniper Rifle
  207. + Damage increased to 294
  208.  
  209. Thanatos .50 cal Sniper Rifle
  210. + Damage increased to 3045
  211.  
  212. Nagant Sniper Rifle
  213. + Accuracy increased
  214.  
  215. Repeater 1874 Sniper Rifle
  216. + Accuracy increased
  217. - Damage decreased to 168
  218.  
  219. Lebensauger .308 Sniper Rifle
  220. + Accuracy increased
  221. - Damage decreased to 168
  222. - Ammo decreased to 40
  223. - Stability decreased
  224.  
  225.  
  226.  
  227. 4.) Light Machine Gun Changes [LMC]
  228.  
  229. RPK Light Machine Gun
  230. + Damage increased to 42
  231. - Accuracy decreased
  232. - Stability decreased
  233.  
  234. KSP Light Machine Gun
  235. + Damage increased to 37.8
  236. - Accuracy decreased
  237. - Stability decreased
  238.  
  239. Brenner-21 Light Machine Gun
  240. + Damage increased to 42
  241. + Accuracy increased
  242.  
  243. Buzzsaw 42 Light Machine Gun
  244. + Damage increased to 37.8
  245. - Accuracy decreased
  246. - Stability decreased
  247.  
  248.  
  249.  
  250. 5.) Pistol Changes [PSC]
  251.  
  252. Interceptor 45 Pistol
  253. + Damage increased to 84
  254. + Accuracy increased
  255. - Ammo decreased to 91
  256.  
  257. Chimano Custom Pistol
  258. + Damage increased to 84
  259. + Accuracy increased significantly
  260. - Ammo decreased to 96
  261.  
  262. Chimano Compact Pistol
  263. + Damage increased to 42
  264. + Stability increased
  265.  
  266. Chimano 88 Pistol
  267. + Damage increased to 39.9
  268. + Stability increased
  269. + Ammo increased to 153
  270.  
  271. Crosskill Pistol
  272. + Damage increased to 84
  273. + Accuracy increased
  274. + Stability increased
  275. + Ammo increased to 90
  276. * (Capable of over 95 accuracy and 100 damage with mods, one of the best pistols in the game now.)
  277.  
  278. Bernetti 9 Pistol
  279. + Damage increased to 42
  280.  
  281. Bronco .44 Revolver
  282. + Damage increased to 199.5
  283. + Accuracy increased a lot
  284. + Stability slightly increased
  285. + Ammo increased to 54
  286. * (This gun is DUMB.)
  287.  
  288. STRYK 18c Pistol
  289. + Damage increased to 39.9
  290. + Accuracy increased
  291. + Stability increased a lot
  292. + Ammo increased to 160
  293. * (Actually stable on auto fire now, provided you don't have Equilibrium Aced.)
  294.  
  295. Deagle Pistol
  296. + Damage increased to 168
  297. + Accuracy increased a lot
  298. + Ammo increased to 50
  299. * (There's plenty of reason to use this now.)
  300.  
  301. Gruber Kurz Pistol
  302. + Damage increased to 42
  303. - Accuracy decreased horrendously
  304. * (It looks bad, but a Silent Killer build makes it good still. Just nowhere near as good as before.)
  305.  
  306. Signature .40 Pistol
  307. + Damage increased to 84
  308. + Accuracy increased
  309.  
  310. Broomstick Pistol
  311. + Damage increased to 42
  312. + Ammo increased to 150
  313.  
  314. LEO Pistol
  315. + Damage increased to 84
  316. + Accuracy increased
  317. - Ammo decreased to 95
  318.  
  319. Peacemaker .45 Revolver
  320. + Damage increased to 204.7
  321. + Accuracy increased
  322. + Ammo increased to 54
  323. - Stability decreased
  324. * (It lost its niche now that the other revolvers match it in damage. It's only a novelty now.)
  325.  
  326. Matever .357 Revolver
  327. + Damage increased to 204.7
  328. + Accuracy increased
  329. + Ammo increased to 54
  330. - Stability decreased
  331.  
  332.  
  333.  
  334. 6.) Akimbo Changes [AKC]
  335.  
  336. Akimbo Chimano Compact Pistols
  337. + Damage increased to 42
  338. + Ammo increased to 160
  339.  
  340. Akimbo Crosskill Pistols
  341. + Damage increased to 84
  342. + Accuracy increased
  343. + Stability increased
  344. - Ammo decreased to 100
  345.  
  346. Akimbo Bernetti 9 Pistols
  347. + Damage increased to 42
  348. - Accuracy slightly decreased
  349. - Ammo decreased to 168
  350. * (These actually have a niche again, thanks to their damage. Consider these an Akimbo SMG.)
  351.  
  352. Akimbo Deagle Pistols
  353. + Damage increased to 168
  354. + Accuracy increased
  355.  
  356. Akimbo Chimano 88 Pistols
  357. + Damage increased to 42
  358. + Stability increased
  359. + Ammo increased to 170
  360. * (The accuracy is more than the stats let on. I never thought I'd say the Chimano 88 was good...)
  361.  
  362. Akimbo Chimano Custom Pistols
  363. + Damage increased to 84
  364. + Accuracy increased significantly
  365. - Ammo decreased to 96
  366.  
  367. Akimbo Interceptor 45 Pistols
  368. + Damage increased to 84
  369. + Accuracy increased
  370. - Ammo decreased to 104
  371.  
  372.  
  373.  
  374. 7.) Submachine Gun Changes [SMC]
  375.  
  376. Chicago Typewriter Submachine Gun
  377. + Damage increased to 42
  378. + Stability slightly increased
  379. - Accuracy decreased
  380.  
  381. Mark 10 Submachine Gun
  382. + Damage increased to 42
  383. + Stability slightly increased
  384. + Ammo increased to 160
  385.  
  386. Compact-5 Submachine Gun
  387. + Damage increased to 37.8
  388. + Ammo increased to 210
  389. - Accuracy decreased significantly
  390.  
  391. CMP Submachine Gun
  392. + Damage increased to 37.8
  393. + Ammo increased to 210
  394. + Stability increased
  395. - Accuracy decreased significantly
  396.  
  397. Para Submachine Gun
  398. + Damage increased to 39.9
  399. + Ammo increased to 150
  400. - Accuracy decreased
  401.  
  402. Krinkov Submachine Gun
  403. + Damage increased to 84
  404. + Accuracy increased
  405. - Stability decreased slightly
  406. * (Statistically this roughly matches the AK.762 when fully modded. Pretty good SMG.)
  407.  
  408. Kobus 90 Submachine Gun
  409. + Damage increased to 39.9
  410. + Ammo increased to 150
  411. - Accuracy decreased
  412. - Stability decreased slightly
  413.  
  414. Swedish K Submachine Gun
  415. + Damage increased to 84
  416. + Accuracy increased slightly
  417. * (Despite receiving only buffs, this gun is still less than stellar...)
  418.  
  419. SpecOps Submachine Gun
  420. + Damage increased to 42
  421. + Ammo increased to 160
  422. + Stability increased slightly
  423.  
  424. Cobra Submachine Gun
  425. + Damage increased to 37.8
  426. + Ammo increased to 220
  427. + Stability increased slightly
  428. - Accuracy decreased
  429.  
  430. Blaster 9mm Submachine Gun
  431. + Damage increased to 37.8
  432. + Ammo increased to 220
  433. + Stability increased
  434. - Accuracy decreased
  435.  
  436. Uzi Submachine Gun
  437. + Damage increased to 42
  438. + Ammo increased to 150
  439. - Accuracy decreased
  440. * (With Silent Killer, this gun rocks. I've been waiting for it to get buffed.)
  441.  
  442. Patchett L2A1 Submachine Gun
  443. + Damage increased to 37.8
  444. + Ammo increased to 220
  445. + Stability increased
  446. - Accuracy decreased significantly
  447. * (I don't think the fire rate makes this gun worth its new purpose.)
  448.  
  449. Jacket's Piece
  450. + Damage increased to 42
  451. + Ammo increased to 160
  452. + Accuracy increased
  453. * (It still kicks ass, along with its cousin just below.)
  454.  
  455. Kross Vertex Submachine Gun
  456. + Damage increased to 44.1
  457. + Ammo increased to 150
  458. + Accuracy increased
  459. + Stability increased slightly
  460. * (What a beast!)
  461.  
  462. Micro Uzi Submachine Gun
  463. + Damage increased to 37.8
  464. + Ammo increased to 224
  465. + Stability increased significantly
  466. - Accuracy decreased
  467.  
  468.  
  469.  
  470. 8.) Special Weapon Changes [SPC]
  471.  
  472. GL40 Grenade Launcher, Piglet Grenade Launcher, and Pistol Crossbow
  473. + Drastically increased accuracy and stability
  474.  
  475. Vulcan Minigun
  476. + Can now collect ammo pickups!
  477.  
  478. OVE9000 Saw
  479. - Damage decreased to 24.1
  480. * (Berserker is once again a mandatory skill for one-clicking deposit boxes)
  481.  
  482. Plainsrider Bow, Light Crossbow, English Longbow, and Heavy Crossbow
  483. + Stability increased
  484.  
  485.  
  486.  
  487.  
  488. 9.) Thoughts and Opinions [T/O]
  489.  
  490. My final thoughts in general are that most of the changes make sense in the long run. The CAR-4 was a behemoth that could be fired from anywhere and the shotguns were undisputed power houses. Both the assault rifles and the shotguns have fared just fine after the rebalance and are still extremely viable. Yeah, that's right. The shotguns are still really good. Not sure why everyone was so upset about them.
  491.  
  492. The SMGs had their changes coming for such a long time. They deserved the love they got. I'm not sure what thought process was behind the pistol changes, because the ridiculous buff they got is something they didn't need. I won't complain though, since dealing 100 damage with a Crosskill is hilarious.
  493.  
  494. The LMG changes are great and I was skeptical about how unstable they were until the bipods got introduced on day 5. Then it all made sense. The LMGs are now the strongest they have ever been and are a blast to use. Sniper rifles having high accuracy on hip firing was an interesting change and it certainly helps a lot more than it sounds like it would. The Lebensauger nerf was warranted. That gun was dumb... It's still really good now, even.
  495.  
  496. This rebalance is a step in the right direction, because from my observation, no weapon class is bad now. They're all really good at something. This makes finding weapon combinations that work well together fun again, because everything is viable...mostly (my poor Valkyria). Maybe it would be nice to see Overkill do one last little touch up after Crimefest to get everything pretty even. Maybe nerf the pistol damage slightly...or just keep it that way. I certainly won't mind.
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