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- // windef.h, included by windows.h, has its own incompatible definition
- // of DWORD as a long. In files that mix Doom and Windows code, you
- // must define USE_WINDOWS_DWORD before including doomtype.h so that
- // you are aware that those files have a different DWORD than the rest
- // of the source.
- #ifndef USE_WINDOWS_DWORD
- typedef uint32 DWORD;
- #endif
- typedef uint32 BITFIELD;
- typedef int INTBOOL;
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