Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --HDemon_Abilities.lua hook adding innate snare protection on Elusiveness
- --that matches the player's level of Demon's Speed.
- --Adds a callback to each of the six abilities that sets ability levels for easy retrieval
- for i=1, 3 do
- Ability['HDemonDemonsSpeed0'..i].OnAbilityAdded = function(self, unit)
- unit.DemonSpeed = (unit.DemonSpeed or 0) + 1
- CalcSlowCap(unit)
- end
- Ability['HDemonElusiveness0'..i].OnAbilityAdded = function(self, unit)
- unit.DemonElusiveness = (unit.DemonElusiveness or 0) + 1
- CalcSlowCap(unit)
- end
- end
- --Applies the correct slow cap buff for lowest-common-denominator speed/elusiveness level
- CalcSlowCap = function(unit)
- if unit.DemonElusiveness and unit.DemonSpeed then
- if unit.DemonElusiveness == unit.DemonSpeed then
- Buff.ApplyBuff(unit, 'HDemonSlowCap'..unit.DemonElusiveness)
- elseif unit.DemonElusiveness > unit.DemonSpeed then
- Buff.ApplyBuff(unit, 'HDemonSlowCap'..unit.DemonSpeed)
- else
- Buff.ApplyBuff(unit, 'HDemonSlowCap'..unit.DemonElusiveness)
- end
- end
- end
- --Slow cap buffs for Elusiveness + Speed combinations
- BuffBlueprint {
- Name = 'HDemonSlowCap1',
- DisplayName = '<LOC ABILITY_DA_0032>Assassin\'s Speed',
- Description = "Innate speed unaffected by slows",
- BuffType = 'HDEMONSLOWCAP',
- EntityCategory = 'HERO',
- Debuff = false,
- CanBeDispelled = false,
- Stacks = 'REPLACE',
- Duration = -1,
- Affects = {
- MoveSlowCap = {Mult = 0.05},
- },
- }
- BuffBlueprint {
- Name = 'HDemonSlowCap2',
- DisplayName = '<LOC ABILITY_DA_0032>Assassin\'s Speed',
- Description = "Innate speed unaffected by slows",
- BuffType = 'HDEMONSLOWCAP',
- EntityCategory = 'HERO',
- Debuff = false,
- CanBeDispelled = false,
- Stacks = 'REPLACE',
- Duration = -1,
- Affects = {
- MoveSlowCap = {Mult = 0.10},
- },
- }
- BuffBlueprint {
- Name = 'HDemonSlowCap3',
- DisplayName = '<LOC ABILITY_DA_0032>Assassin\'s Speed',
- Description = "Innate speed unaffected by slows",
- BuffType = 'HDEMONSLOWCAP',
- EntityCategory = 'HERO',
- Debuff = false,
- CanBeDispelled = false,
- Stacks = 'REPLACE',
- Duration = -1,
- Affects = {
- MoveSlowCap = {Mult = 0.15},
- },
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement