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- task Trail(x,y,dir)
- {
- let fcount = 0;
- let obj_trail = Obj_Create(OBJ_EFFECT);
- Obj_SetAutoDelete (obj_trail,true);
- Obj_SetPosition(obj_trail,x,y);
- Obj_SetSpeed(obj_trail,0);
- Obj_SetAngle(obj_trail,dir);
- ObjEffect_SetRenderState(obj_trail,ALPHA);
- Obj_SetAlpha(obj_trail,10);
- ObjEffect_SetTexture(obj_trail,plshot);
- ObjEffect_SetPrimitiveType(obj_trail,PRIMITIVE_TRIANGLEFAN);
- ObjEffect_CreateVertex(obj_trail,4);
- ObjEffect_SetVertexUV(obj_trail,0,1,177);
- ObjEffect_SetVertexUV(obj_trail,1,15,177);
- ObjEffect_SetVertexUV(obj_trail,2,15,203);
- ObjEffect_SetVertexUV(obj_trail,3,1,203);
- ObjEffect_SetVertexXY(obj_trail,0,-8,-16);
- ObjEffect_SetVertexXY(obj_trail,1,8,-16);
- ObjEffect_SetVertexXY(obj_trail,2,8,16);
- ObjEffect_SetVertexXY(obj_trail,3,-8,16);
- loop(5)
- {
- if (fcount >= 0 && fcount < 3)
- {
- ObjEffect_SetVertexUV(obj_trail,0,1,177);
- ObjEffect_SetVertexUV(obj_trail,1,15,177);
- ObjEffect_SetVertexUV(obj_trail,2,15,203);
- ObjEffect_SetVertexUV(obj_trail,3,1,203);
- fcount ++;
- }
- if (fcount >= 3 && fcount < 6)
- {
- ObjEffect_SetVertexUV(obj_trail,0,1,150);
- ObjEffect_SetVertexUV(obj_trail,1,15,150);
- ObjEffect_SetVertexUV(obj_trail,2,15,176);
- ObjEffect_SetVertexUV(obj_trail,3,1,176);
- fcount ++;
- }
- if (fcount >= 6 && fcount < 9)
- {
- ObjEffect_SetVertexUV(obj_trail,0,1,123);
- ObjEffect_SetVertexUV(obj_trail,1,15,123);
- ObjEffect_SetVertexUV(obj_trail,2,15,149);
- ObjEffect_SetVertexUV(obj_trail,3,1,149);
- fcount ++;
- }
- if (fcount >= 9)
- {
- Obj_Delete(obj_trail);
- return;
- }
- yield;
- }
- }
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