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- #include <a_samp>
- #if defined FILTERSCRIPT
- new ServerLocked;
- public OnFilterScriptInit()
- {
- ServerLocked = 0;
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- if(ServerLocked == 1) return SendClientMessage(playerid, -1, "You Cannot Join The Server Because It Is Locked!!!");
- else if(ServerLocked == 0) return SpawnPlayer(playerid);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/lockserver", cmdtext, true, 10) == 0)
- {
- if(IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "You are not connected to the server");
- if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You have just locked the server - SERVER LOCKED"); SendClientMessageToAll(-1, "SERVER STATUS: The server has been locked"); ServerLocked = 1;
- return 1;
- }
- if (strcmp("/unlockserver", cmdtext, true, 10) == 0)
- {
- if(IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "You are not connected to the server");
- if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You have just unlocked the server - SERVER UNLOCKED"); SendClientMessageToAll(-1, "SERVER STATUS: The server has been unlocked"); ServerLocked = 1;
- return 1;
- }
- return 0;
- }
- #else
- main() { }
- #endif
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